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  • On Windows 7: Same path but Explorer & Java see different files than Powershell

    - by Ukko
    Submitted for your approval, a story about a poor little java process trapped in the twilight zone... Before I throw up my hands and just say that the NTFS partition is borked is there any rational explanation of what I am seeing. I have a file with a path like this C:\Program Files\Company\product\config\file.xml I am reading this file after an upgrade and seeing something wonky. Eclipse and my Java app are still seeing the old version of this file while some other programs see the new version. The test that convinced my it was not my fat finger that caused the problem was this: In Explorer I entered the above path and Explorer displayed the old version of the file. Forcing Explorer to reload via Ctrl-F5 still yields the old version. This is the behavior I get in Java. Now in PowerShell I enter more "C:\Program Files\Company\product\config\file.xml" I cut and past the path from Explorer to make sure I am not screwing anything up and it shows me the new version of the file. So for the programming aspect of this, is there a cache or some system component that would be storing this stale reference. Am I responsible for checking or reseting that for some class of files. I can imagine somebody being "creative" in how xml files are processed to provide some bell or whistle. But it could be a case of just being borked. Any insights appreciated...Thanks!

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  • How do i make my text wrap in a <div> with a large border radius

    - by Greg Guida
    in the following code <html> <body> <div style="height:400px; width:400px; -moz-border-radius:100px; -webkit-border-radius:100px; border:3px solid #500; background-color:#a00; overflow:hidden;"> Why is this getting cut at the beginning??? </div> </body> </html> Why isn't the browser wrapping the text around the rounded corners. In webkit browsers(i tested both chrome and safari) the overflow hidden cuts the text outside the border. Firefox just renders text outside the border. I also tried this without overflow:hidden; but again the text just rendered outside the border.

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  • My Android 2.1 Nexus One, rooted and unlocked and unplugged and unchained! Unfreakinbelievable!

    - by misbell
    So anyway. i fastbooted and superrooted, and all's fine in the merry old land of Oz. So yeah, now I can see /data/data.. in DDMS, both the plugin and the tool, which is great. but when I attach my phone, I still can't see the main drive. All I can see is the SD card. Using OSX, so when I use Disk Utility, I can see the machine then see the SD Card. is the problem that none of the tools I am using, except DDMS and ADB shell, know how to read that main Android drive? It's the same format as the qemu img, right? Someone HAS to come up with a tool that can do this, let me hack my phone and access the main drive via my USB connector, and mount that drive on my native file system. It just can NOT be that hard. Err, can it? All smiles! Michael

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  • Web Workers - Transferable Objects for JSON

    - by kclem06
    HTML 5 Web workers are very slow when using worker.postMessage on a large JSON object. I'm trying to figure out how to transfer a JSON Object to a web worker - using the 'Transferable Objects' types in Chrome, in order to increase the speed of this. Here is what I'm referring to and appears it should speed this up quite a bit: http://updates.html5rocks.com/2011/12/Transferable-Objects-Lightning-Fast I'm having trouble finding a good example of this (and I don't believe I want to use an ArrayBuffer). Any help would be appreciated. I'm imagining something like this: worker = new Worker('workers.js'); var large_json = {}; for(var i = 0; i < 20000; ++i){ large_json[i] = i; large_json["test" + i] = "string"; }; //How to make this call to use Transfer Objects? Takes approx 2 seconds to serialize this for me currently. worker.webkitPostMessage(large_json);

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  • HTML 5: Is it <br> <br/> or <br />?

    - by Eikern
    I've tried checking other answers, but I'm still confused--especially after seeing W3schools HTML 5 reference. I thought HTML 4.01 was supposed to "allow" single-tags to just be <img> and <br>. Then XHTML came along with <img /> and <br /> (where someone said that the space is there for older browsers). Now I'm wondering how I'm supposed to format my code when practicing HTML 5. <!DOCTYPE HTML> Is it <br>, <br/> or <br />?

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  • IP address detection for geo-location or MAC address much secure?

    - by SuperRomia
    Recent study many websites are using geo-location technology on their Websites. I'm planning to implement one website which can be detect the web visitor more accurate. An found that Mozilla is using some kind of detect MAC address technology in their Geo-Location web service. Is it violate some privacy issue? I believe most of Geo-location service providers only offer country to city level. But the Mac address detection enable to locate the web visitors' location more correctly than using IP address detection. If detect the MAC address is not practical, which geo-location service provider is offering more accurate data to detect my Website visitor around the world?

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  • How to avoid HTML Canvas auto-stretching

    - by Tom
    I have the following piece of HTML: <style type="text/css"> #c{width:200px;height:500px} </style> <canvas id="c"></canvas> <script type="text/javascript"> var i = new Image(); i.onload = function () { var ctx = document.getElementById('c').getContext('2d'); ctx.drawImage(i, 0, 0); } i.width = i.height = 20; // actual size of square.png i.src = 'square.png'; </script> The issue is that the drawn image is automatically stretched (resized) proportionally with the size of the canvas. I have tried using all available parameters (drawImage(i, 0, 0, 20, 20, 0, 0, 20, 20)) and that didn't help. What is causing my drawing to stretch and how can I prevent that? Thanks, Tom

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  • How to catch mousewheel up/down event using RaphaelJs

    - by alex.dominte
    I need to implement a horizontal scrollable timeline. I've drawn the timeline/grids/rulers etc. I just need to catch mousewheel up/down to scroll the timeline (backward - past/forward - future). First I need to catch the event: but nothing I've found seems to work. Need browser support only for chrome/firefox (latest versions). These 2 won't listeners won't work: var paper = new Raphael('raphael-paper'); // ... paper.canvas.on('mousewheel', function(event) { console.log(event); }); // ... paper.canvas.addEventListener('mousewheel', function(event) { console.log(event); });

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  • MediaElement.js setSrc() Loading The File But Not Changing pluginType

    - by doubleJ
    I'm working on a page that uses mediaelement.js to play mp3/mp4/wmv (yes, we have a lot of wmv). I have a list of links and those links should change the player. My effort is to make the changes to the player through javascript so that the page doesn't refresh. This code is working, but it refreshes every time. See a live demo of the non-ajax version. <?php $file = null; $file = $_GET["file"]; $format = null; if (preg_match("/mp4/i", $file)) $format = "mp4"; if (preg_match("/webm/i", $file)) $format = "webm"; if (preg_match("/wmv/i", $file)) $format = "wmv"; if (preg_match("/mp3/i", $file)) $format = "mp3"; if (preg_match("/ogg/i", $file)) $format = "ogg"; $mime = null; if ($format == "mp4") $mime = "video/mp4"; if ($format == "webm") $mime = "video/webm"; if ($format == "wmv") $mime = "video/wmv"; if ($format == "mp3") $mime = "audio/mp3"; if ($format == "ogg") $mime = "audio/ogg"; $element = "video"; if ($format == "mp3" || $format == "ogg") $element = "audio"; // you have to escape (\) the escape (\) character (hehehe...) $poster = "media\\120701Video.jpg"; $height = "360"; if ($format == "mp3") $height = "30"; ?> <!doctype html> <html> <head> <meta charset="utf-8"> <title>Embed</title> <link rel="stylesheet" href="include/johndyer-mediaelement-b090320/build/mediaelementplayer.min.css"> <style> audio {width:640px; height:30px;} video {width:640px; height:360px;} </style> <script src="include/johndyer-mediaelement-b090320/build/jquery.js"></script> <script src="include/johndyer-mediaelement-b090320/build/mediaelement-and-player.js"></script> </head> <body> <ul> <li><a href="embed.php">Reset</a></li> <li><a href="?file=media/120701Video-AnyVideoConverter.mp4">Alternative (mp4)</a></li> <li><a href="?file=media/120701Video-Ffmpeg-Defaults.webm">Alternative (webm)</a></li> <li><a href="?file=media/AreYouHurting-Death.wmv">Alternative (wmv)</a><li> <li><a href="?file=media/AreYouHurting-Death.mp3">Alternative (mp3)</a></li> </ul> <?php if ($file) { ?> <video src="<?php echo $file; ?>" controls poster="<?php echo $poster; ?>" width="640" height="360"></video> <div id="type"></div> <script> var video = document.getElementsByTagName("video")[0]; var player = new MediaElementPlayer(video, { success: function(player) { $('#type').html(player.pluginType); } }); <?php } ?> </script> </body> </html> This code requires <video> to be loaded, initially and with a file, so that the player mode (pluginType) is set. It will, then, only play formats that the pre-established mode supports (firefox in native mode won't play mp4). See a live demo of the ajax version. <!doctype html> <html> <head> <meta charset="utf-8"> <title>Embed</title> <link rel="stylesheet" href="http://www.mediaelementjs.com/js/mejs-2.9.2/mediaelementplayer.min.css"> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <script src="http://www.mediaelementjs.com/js/mejs-2.9.2/mediaelement-and-player.js"></script> </head> <body> <ul> <li><a href="javascript:player.pause(); player.setSrc('media/120701Video-AnyVideoConverter.mp4'); player.load(); player.play();">Alternative (mp4)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/120701Video-Ffmpeg-Defaults.webm'); player.load(); player.play();">Alternative (webm)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/AreYouHurting-Death.wmv'); player.load(); player.play();">Alternative (wmv)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/AreYouHurting-Death.mp3'); player.load(); player.play();">Alternative (mp3)</a></li> </ul> <video controls src="media/WordProductionCenter.mp4"></video> <div id="type"></div> <script> var video = document.getElementsByTagName("video")[0]; var player = new MediaElementPlayer(video, { success: function(player) { $('#type').html(player.pluginType); } }); </script> </body> </html> It seems like I need something like setType(), but I see no such option. I've read a couple pages that referenced refreshing the DOM after the javascript runs, but I haven't been able to successfully do it (I know enough about javascript to hack things around and get stuff working, but not enough to create whole new things). It is worth noting that Silverlight doesn't work with Internet Explorer 8 or Safari (not sure if it's my code, mejs, or the browsers). Also, neither Silverlight nor Flash play mp3 or webm (again, not sure where the problem lies). Is there a way to dynamically load different types of files into mediaelement?

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  • accessing object variables in javascript

    - by user1452370
    So, I just started javascript and everything was working fine till i came to objects. This peace of code is supposed to create a bouncing ball in a html canvas with javascript but it doesn't work. var canvas = document.getElementById("myCanvas"); var ctx = canvas.getContext("2d"); //clear function clear() { ctx.clearRect(0, 0, canvas.width, canvas.height); } here is my ball object //ball var ball = { x: canvas.width / 2, getX: function() { return x; }, setX: function(a) { x = a; }, y: canvas.height / 2, getY: function() { return y; }, setY: function(a) { y = a; }, mx: 2, getMx: function() { return mx; }, my: 4, getMy: function() { return my; }, r: 10, getR: function() { return r; } }; code to draw my ball function drawBall() { ctx.beginPath(); ctx.arc(ball.getX, ball.getY, ball.getR, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } function circle(x, y, r) { ctx.beginPath(); ctx.arc(x, y, r, 0, Math.PI * 2, true); ctx.fillStyle = "#83F52C"; ctx.fill(); } //draws ball and updates x,y cords function draw() { clear(); drawBall(); if (ball.getX() + ball.getMx() >= canvas.width || ball.getX()+ ball.getMx() <= 0) { ball.setMx(-ball.getMx()); } if (ball.getY() + ball.getMy() >= canvas.height|| ball.getY()+ ball.getMy() <= 0) { ball.setMy(-ball.getMy()); } ball.setX(ball.getX() + ball.getMx()); ball.setY(ball.getY() + ball.getMy()); } set interval function init() { return setInterval(draw, 10); } init();

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  • css absolute position won't work with margin-left:auto margin-right: auto

    - by user1118019
    Say you have the following css applied to a div tag .divtagABS { position: absolute; margin-left: auto; margin-right:auto; } the margin-left and margin-right does not take effect but if you have relative, it works fine i.e. ,divtagREL { position: relative; margin-left: auto; margin-right:auto; } why is that? i just want to center an element can someone explain why setting margins to auto in absolute position does not work?

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  • Toggle visibility of DIV based on Dropdown

    - by user1869787
    I have never used Javascript before, only HTML and CSS. I am attempting to have my information show only when selected from my drop down. I don't know any Javascript so any help would be overly appreciated. This is my html so far: <!DOCTYPE HTML> <html> <head> <meta charset="utf-8" /> <title>Gone Fishin'</title> <link href="finale.css" rel="stylesheet" type="text/css"> </head> <div id="wrapper"> <div id="nav"> <ul> <li><a href="Index.html">About Us</a></li> <li><a href="Species.html">List by Species</a></li> <li><a href="County.html">List by County</a></li> <li><a href="apply.html">Reservations</a></li> </ul> </div> <body> <div id="content"> <p>ontent</p> <fieldset> <legend>Choose your Target</legend> <select name="option" id="options"> <option value=""></option> <option value="1">American Shad</option> <option value="2">Black Crappie</option> <option value="3">Bluegill</option> <option value="4">Brook Trout</option> <option value="5">Brown Trout</option> <option value="6">Carp</option> <option value="7">Chain Pickerel</option> <option value="8">Channel Catfish</option> <option value="9">Flathead Catfish</option> <option value="10">Largemouth Bass</option> <option value="11">Muskellunge</option> <option value="12">Norhtern Pike</option> <option value="13">Pumkpinseed</option> <option value="14">Rainbow Trout</option> <option value="15">Readbreast Sunfish</option> <option value="16">Rock Bass</option> <option value="17">Sauger</option> <option value="18">Saugeye</option> <option value="19">Smallmouth Bass</option> <option value="20">Steelhead</option> <option value="21">Striped Bass</option> <option value="22">Walleye</option> <option value="23">White Bass</option> <option value="24">White Crappie</option> <option value="25">White Perch</option> <option value="26">Yellow Perch</option> </select> <div id="option"> <div id="1" style="display: block">Test 1</div> <div id="2">Test 2</div> <div id="3">Test 3</div> <div id="4">Test 4</div> <div id="5">Test 5</div> </div> </fieldset> </div> </body> </div> </html> And this is my CSS: @charset "utf-8"; /* CSS Document */ /*General Styles*/ * {font-family:Verdana, Geneva, sans-serif;} #wrapper {width:85%; margin:auto; background-color:#00CC00;} /*End of General Styles*/ /* nav div styles */ #nav {background-color:#FF0000; text-align:center;} #nav ul li {display:inline-block; background-color: #67e667; border:5px dashed; width: 90px text-align:center;} #nav ul li a:link {background-color:#a60000; width: 90px;} #nav ul li a:visited {background-color: #009999;} #nav ul li a:hover {background-color: #a64b00;} /* end nav styles */ /* content div styles*/ #content {padding: 5px;} #option {display:none;} /*end content styles*/ /*start form styles*/ fieldset {background-color:#ff7400; color:white} label {display:inline-block; width: 150px; float:left; margin-right: 3px;} #form li{margin-bottom:10px;} #dtg li{margin-bottom:5px;} Thank you for any help received

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  • Making a non-trivial Image and Video Gallery with a really nice interface

    - by Cawas
    Short part: I'm starting to build an Image and Video Gallery for our intranet. It's pretty much like an image gallery with video thumbnails that play on click. It's just good to keep that in mind because caching and streaming happen in very different ways there. It will serve to browse our reference database, which will also contain searching, tagging and voting. There are 3 features that I need to begin with: Quick preview of thumbnails from each Gallery Fast zoom in / out Animated scrolling Now to the long part, since I can't seem to reduce this: I hope this question belongs here. Maybe people can read this through and identify with it, specially since I expect answers to be pretty specific. The first plan was getting Apple's mobile me gallery as base, because it just so happens to have all those 3 features. If you've never seem it, you should check it out. Move the mouse over each collection and you'll get a nice preview "per pixel". Carousel got a really good scrolling, not just because of the pretty effect. I like it much more than cooliris, but it would be nice to have it in several rows, maybe without the magnifying effect... Then it could be all in the same place with the zoom. The more the features blend-in together, the better. Zooming out with the mouse, scrolling by dragging, once the zoom is really out it becomes a browsing through galleries, with the quick-show preview of each, all properly cached and fast. That'd be perfect. A very compelling interface will be important in this project. Well, my point here is just describing what I need and hope to hear from people with more experience in all that stuff of what's already done and what I'd have to do myself. And how (i.e. which framework to use) to do it. To begin with, I've found a gallery demo and its source code (I think it was from here, but the link seems broken now). I guess it was made in SproutCore, which is what mobileme was based upon. Definitely with JQuery (which already seems a little slow). But I'm still missing two features there: the carousel and the fast zoom (it's just not as slow as the zoom in this demo with cappuccino). Then I've found a supposedly better one with a pretty good and similar zoom, that I'm not sure if it's using any framework and is already in php. Right now it'd be better having just the HTML, no server-side, since I'm building interface first. So, can anyone point directions? There are way too many options! Should I look for another solution closer to what I need, or try and tweak this one? I'm not familiar with any framework at all. Sorry for bringing this question that I will have to answer myself anyway sooner or later and sorry that I couldn't make this smaller. Thanks.

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  • using the data-custom="" to bind to events

    - by Dean Peterson
    I'm pretty sure I'm gonna get slammed on this. I love using the data-whatever attribute to bind events to. It feels very clean to me and helps reserve my class attribute for just styling. I know this selector is among the slowest, so I don't use it when there are a lot of elements. Would love to hear compelling arguments against this. $("body").delegate("[data-action]", "click", function(){ var action = $(this).attr("data-action"); //route action to appropriate function });

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  • How to pre-populate the Facebook status message through an URL similar to pre-populating a tweet?

    - by Crashalot
    This question has been asked before on SO, but most of those questions were asked a long time ago. Essentially, we want a simple way to pre-populate the Facebook status message through the URL much like you can with Twitter. We're aware of the Facebook APIs, but are wondering if there is a more lightweight approach. We don't need programmatically to post a message, but just provide some default text that the user can edit before sharing.

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  • Float a div in top right corner without overlapping sibling header

    - by Maxime R.
    Having a div and a h1 inside a section, how do i float the div in the top right corner without overlapping the text of the header ? The HTML code is the following: <section> <h1>some long long long long header, a whole line, 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6</h1> <div><button>button</button></div> </section> I tried an absolute position relative to the parent but the text is overlapped, http://jsfiddle.net/FnpS8/2/ Using this CSS code: section { position: relative; } h1 { display: inline; } div { position: absolute; top: 0; right: 0; } I tried floating the div to the right but it doesn't remain in the top right corner, http://jsfiddle.net/P6xCw/2/ Using this CSS code: h1 { display: inline; } div { float: right; } ? I know there is a lot of similar questions but I couldn't find one solving this case.

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  • Caching pictures from Picasa

    - by Renat
    Hello all, I'm creating an offline-capable IPhone app for showing pictures on picasa. It was pretty simple to use JQTouch and Google Data API (via JSONP), so I was able to show the albums and thumbnails in 3 hours, however I want that data to be cached, and for that I'm going to use the HTML 5 Application Cache (via xxx.manifest file). Now the question is what hosts shall I write there in order to cache pictures hosted on picasa. So far I've seen something like lh6.google.com or lh4.ggpht.com does anybody knows the full list of servers?

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  • I'm trying to display records from a database and then when a new one is added automatically update

    - by Pete
    I'm trying to display records from a database and then when a new one is added automatically update the displayed records from the database with the new one I am doing this using php and javascript. I want to load a page and display tags under a video and then when a user adds a new tag by entering it into text box to add it to the database and then refresh the part of the page which shows these tags and include the new one which has just been added all without the page being reloaded. Thanks in advance for any help

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  • Porting WebGL game to iPhone's native OpenGL?

    - by ArtPulse
    We are developing a web game that uses WebGL for the two biggest parts of it. Working with HTML / CSS was too slow and too limited, so it's off the table. Thing is, iOS does not support WebGL publicly just yet, only on iAd. It is my guess Apple will eventually support it once the security issues they and Microsoft claim it has are fixed, and looks stable enough. Problem is, if Apple does not do this by the release of the next mayor iOS version, then we will have in our hands a mobile WebGL game that does not run. 6 months of development and testing to waste. So, questions: If that was the case, how viable (regarding amount of time) is it porting the WebGL part of the game to native iPhone OpenGL? I'm afraid that porting will take longer than the development of the game itself. I saw posts on Stack Overflow (like this) that suggested, on Android, adding the OpenGL interface manually to a WebKit element. It'd be slower than native. But either way... Is this something that could be accepted in the AppStore? Apple is very restrictive with these kind of stuff... Thank you all for your time!

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