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  • Parse error in PHP login form

    - by user225269
    I'm trying to have a login form in php. But my current code doesnt work. Here is the form: <form name="form1" method="post" action="loginverify.php"> <td><font size="3">Username:</td> <td></td> <td><input type="text" name="uname" value="" maxlength="15"/><br/></td> <td><font size="3">Password:</td> <td></td> <td><input type="text" name="pword" value="" maxlength="15"/><br/></td> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td><input type="submit" name="Submit" value="Login" /></td> </form> And the verify.php <?php session_start(); ?> <?php $host="localhost"; $username="root"; $password="nitoryolai123$%^"; $db_name="login"; $tbl="users"; $connection=mysql_connect($host, $username, $password) or die("cannot connect"); mysql_select_db($db_name, $connection) or die("cannot select db"); $user=$_POST['uname'] $pass=$_POST['pword'] $sql="SELECT Username, Password from users where Username='$user' and Password='$pass'"; $result=mysql_query[$sql]; $count=mysql_num_rows($result); if($count==1){ $SESSION['Username']=$user; echo"<a href='searchmain.php'> CONTINUE</a>"; } else{ echo"wrong username or password"; echo"<a href='loginform.php'>Back</a>"; } ?> Is there something wrong with my code. I get this parse error at line 15, which is this: $pass=$_POST['pword'] But when I try to remove it.It goes to line 16 or line 17 again. What do I do

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  • Psycopg2 doesn't like table names that start with a lower case letter

    - by Count Boxer
    I am running ActiveState's ActivePython 2.6.5.12 and PostgreSQL 9.0 Beta 1 under Windows XP. If I create a table with an upper case first letter (i.e. Books), psycopg2 returns the "Programming Error: relation "books" does not exist" error message when I run the select statement: execute("SELECT * FROM Books"). The same error is returned if I run: execute("SELECT * FROM books"). However, if I change the table to a lower case first name (i.e. books), then either of the above statements works. Are tables name supposed to have a lower case first name? Is this a setting or a feature or a bug? Am I missing something obvious?

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  • SQL-wrappers (activerecord) to recommened for python?

    - by Horace Ho
    is there an activerecord (any similar SQL-wrapper) for python? which is good for: used in a server-side python script light-weight supports MySQL what I need to do: insert (filename, file size, file md5, the file itself) into (string, int, string, BLOB) columns if the same file (checksum + filename) does not exist in db thx

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  • Concatenation of many lists in Python

    - by Space_C0wb0y
    Suppose i have a function like this: def getNeighbors(vertex) which returns a list of vertices that are neighbors of the given vertex. Now i want to create a list with all the neighbors of the neighbors. I do that like this: listOfNeighborsNeighbors = [] for neighborVertex in getNeighbors(vertex): listOfNeighborsNeighbors.append(getNeighbors(neighborsVertex)) Is there a more pythonic way to do that?

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  • How do I define a monadic function to work on a list in J?

    - by Gregory Higley
    Let's say I have the following J expression: # 3 ((|=0:)#]) 1+i.1000 This counts the number of numbers between 1 and 1000 that are evenly divisible by 3. (Now, before anyone points out that there's an easier way to do this, this question is about the syntax of J, and not mathematics.) Let's say I define a monadic function for this, as follows: f =: monad define # y ((|=0:)#]) 1+i.1000 ) This works great with a single argument, e.g., f 4 250 If I pass a list in, I get a length error: f 1 2 3 |length error: f Now, I completely understand why I get the length error. When you substitute the list 1 2 3 for the y argument of the monad, you get: # 1 2 3 ((|=0:)#]) 1+i.1000 If you know anything about J, it's pretty clear why the length error is occurring. So, I don't need an explanation of that. I want to define the function such that when I pass a list, it returns a list, e.g., f 1 2 3 1000 500 333 How can I either (a) redefine this function to take a list and return a list or (b) get the function to work on a list as-is without being redefined, perhaps using some adverb or other technique?

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  • Where to start to learn Android?

    - by Tuffy G
    I want to start making a program for a local charity on the Android platform. Where can go I for resources and tutorials to learn? I'm very new at this, so would like something simple that can be followed by someone with minimal technical knowledge.

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  • Python: NameError: 'self' is not defined

    - by Rosarch
    I must be doing something stupid. I'm running this in Google App Engine: def render(self, template_name, template_data): path = os.path.join(os.path.dirname(__file__), 'static/templates/%s.html' % template_name) self.response.out.write(template.render(path, template_data)) This gives an error: Traceback (most recent call last): File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3192, in _HandleRequest self._Dispatch(dispatcher, self.rfile, outfile, env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 3135, in _Dispatch base_env_dict=env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 516, in Dispatch base_env_dict=base_env_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2394, in Dispatch self._module_dict) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2304, in ExecuteCGI reset_modules = exec_script(handler_path, cgi_path, hook) File "C:\Program Files\Google\google_appengine\google\appengine\tools\dev_appserver.py", line 2200, in ExecuteOrImportScript exec module_code in script_module.__dict__ File "main.py", line 22, in <module> class MainHandler(webapp.RequestHandler): File "main.py", line 38, in MainHandler self.writeOut(template.render(path, template_data)) NameError: name 'self' is not defined What am I doing wrong?

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  • Python: combine two neighbor list components

    - by kame
    When i use this code I get elements wich containing one number or letter. How to combine two neighbors? data = '4D41544C414220352E30204D41542D66696C652C20506C6174666F726D3A20504357494E2C2043726561746564206F6E3A20576564204D61792030352031363A31393A3337203230313020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020202020200001494D0F00000026000000789CE36360607000623620E680D220C00AE53343312310BA00692620E604F351010025BE00C8' data2 = list(data) print data2

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  • refactoring this function in Java

    - by Joel
    Hi folks, I'm learning Java, and I know one of the big complaints about newbie programmers is that we make really long and involved methods that should be broken into several. Well here is one I wrote and is a perfect example. :-D. public void buildBall(){ /* sets the x and y value for the center of the canvas */ double i = ((getWidth() / 2)); double j = ((getHeight() / 2)); /* randomizes the start speed of the ball */ vy = 3.0; vx = rgen.nextDouble(1.0, 3.0); if (rgen.nextBoolean(.05)) vx = -vx; /* creates the ball */ GOval ball = new GOval(i,j,(2 *BALL_RADIUS),(2 * BALL_RADIUS)); ball.setFilled(true); ball.setFillColor(Color.RED); add(ball); /* animates the ball */ while(true){ i = (i + (vx* 2)); j = (j + (vy* 2)); if (i > APPLICATION_WIDTH-(2 * BALL_RADIUS)){ vx = -vx; } if (j > APPLICATION_HEIGHT-(2 * BALL_RADIUS)){ vy = -vy; } if (i < 0){ vx = -vx; } if (j < 0){ vy = -vy; } ball.move(vx + vx, vy + vy); pause(10); /* checks the edges of the ball to see if it hits an object */ colider = getElementAt(i, j); if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j); } if (colider == null){ colider = getElementAt(i + (2*BALL_RADIUS), j + (2*BALL_RADIUS)); } if (colider == null){ colider = getElementAt(i, j + (2*BALL_RADIUS)); } /* If the ball hits an object it reverses direction */ if (colider != null){ vy = -vy; /* removes bricks when hit but not the paddle */ if (j < (getHeight() -(PADDLE_Y_OFFSET + PADDLE_HEIGHT))){ remove(colider); } } } You can see from the title of the method that I started with good intentions of "building the ball". There are a few issues I ran up against: The problem is that then I needed to move the ball, so I created that while loop. I don't see any other way to do that other than just keep it "true", so that means any other code I create below this loop won't happen. I didn't make the while loop a different function because I was using those variables i and j. So I don't see how I can refactor beyond this loop. So my main question is: How would I pass the values of i and j to a new method: "animateBall" and how would I use ball.move(vx + vx, vy + vy); in that new method if ball has been declared in the buildBall method? I understand this is probably a simple thing of better understanding variable scope and passing arguments, but I'm not quite there yet...

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  • Understanding Incrementing

    - by Chad
    For example this: var a = 123; var b = a++; now a contains 124 and b contains 123 I understand that b is taking the value of a and then a is being incremented. However, I don't understand why this is so. The principal reason for why the creators of JavaScript would want this. Is this really more useful than doing it the PHP way? What is the advantage to this other than confusing newbies?

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  • Dynamically creating/inserting into an associative array in PHP

    - by emil.mp
    I'm trying to build an associative array in PHP dynamically, and not quite getting my strategy right. Basically, I want to insert a value at a certain depth in the array structure, for instance: $array['first']['second']['third'] = $val; Now, the thing is, I'm not sure if that depth is available, and if it isn't, I want to create the keys (and arrays) for each level, and finally insert the value at the correct level. Since I'm doing this quite a lot in my code, I grew tired of doing a whole bunch of "array_key_exists", so I wanted to do a function that builds the array for me, given a list of the level keys. Any help on a good strategy for this is appreciated. I'm sure there is a pretty simple way, I'm just not getting it...

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  • Multiple datepicker problem with same ID

    - by namezero
    hi, here is my problem: <input type="text" class="datepick1" id="date" /> <input type="text" class="datepick2" id="date" /> <input type="text" class="datepick3" id="date" /> then i apply datepicker on dom (by classname) $('.datepick1').datepicker(); $('.datepick2').datepicker(); $('.datepick3').datepicker(); = the three dom have datepicker but, onselect date, it change automatically the first one (datepick1) HELP

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  • Java: global values inside a class?

    - by HH
    I want less methods. I want a common global TestClass from which I could use any of its value inside the class. import java.util.*; import java.io.*; public class TestClass { TestClass(String hello){ String hallo = hello; String halloSecond = "Saluto!"; } public static void main(String[] args) { TestClass test = new TestClass("Tjena!"); System.out.println("I want "Tjena!": " + test.hallo); TestClass testSecond = new TestClass("1"); System.out.println("I want Saluto!:" + test.halloSecond); System.out.println("I want Saluto!:" + testSecond.halloSecond); } }

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  • returning a pointed to an object within a std::vector

    - by memC
    I have a very basic question on returning a reference to an element of a vector . There is a vector vec that stores instances of class Foo. I want to access an element from this vector . ( don't want to use the vector index) . How should I code the method getFoo here? #include<vector> #include<stdio.h> #include<iostream> #include<math.h> using namespace std; class Foo { public: Foo(){}; ~Foo(){}; }; class B { public: vector<Foo> vec; Foo* getFoo(); B(){}; ~B(){}; }; Foo* B::getFoo(){ int i; vec.push_back(Foo()); i = vec.size() - 1; // how to return a pointer to vec[i] ?? return vec.at(i); }; int main(){ B b; b = B(); int i = 0; for (i = 0; i < 5; i ++){ b.getFoo(); } return 0; }

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  • Java queue and multi-dimension array

    - by javaLearner.java
    First of all, this is my code (just started learning java): Queue<String> qe = new LinkedList<String>(); qe.add("b"); qe.add("a"); qe.add("c"); qe.add("d"); qe.add("e"); My question: Is it possible to add element to the queue with two values, like: qe.add("a","1"); // where 1 is integer So, that I know element "a" have value 1. If I want to add a number let say "2" to element a, I will have like a = 3. If this cant be done, what else in java classes that can handle this? I tried to use multi-dimention array, but its kinda hard to do the queue, like pop, push etc. (Maybe I am wrong) How to call specific element in the queue? Like, call element a, to check its value. [Note] Please don't give me links that ask me to read java docs. I was reading, and I still dont get it. The reason why I ask here is because, I know I can find the answer faster and easier.

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  • Codeigniter: URI segments

    - by Kevin Brown
    How do I create an if statement saying something like this? $segment = "segment 2 or 3"; if($segment == 1{ do stuff } I know this is pretty elementary, but I don't totally understand the URI class...

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