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  • See you at European SharePoint Conference, Barcelona, May 5-8, 2014

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information I’ll be at the European SharePoint Conference, in Barcelona, May 5th – 8th, 2014. They just released their full conference program. I have the following sessions planned, Monday, the 5th of May Full day workshop: SharePoint 2013 App Development (see the full outline here) Thursday the 8th of May, 10:15 AM Optimizing SQL Server for speedy SharePoint If you're a SQL Server DBA or a SharePoint admin, attend this session and WOW your bosses when you return. SharePoint is slow! Really? Okay, it is a common complaint I hear. But did you know, a few tweaks here and there, and with the very same hardware you can get many 100 times better performance. And many of these you can do on a running production environment. Read full article ....

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  • Stairway to T-SQL DML Level 4: The Mathematics of SQL: Part 1

    A relational database contains tables that relate to each other by key values. When querying data from these related tables you may choose to select data from a single table or many tables. If you select data from many tables, you normally join those tables together using specified join criteria. The concepts of selecting data from tables and joining tables together is all about managing and manipulating sets of data. In Level 4 of this Stairway we will explore the concepts of set theory and mathematical operators to join, merge, and return data from multiple SQL Server tables. Get Smart with SQL Backup Pro Powerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school Discover why.

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  • HTML5 Canvas Tileset Animation

    - by Veyha
    How to do in HTML5 canvas Image animating? I am have this code now: http://jsfiddle.net/WnjB6/1/ In here I am can add animations something like - Animation.add('stand', [0, 1, 2, 3, 4, 5]); But how to play this animation? My image drawing function is - drawTile(canvasX, canvasY, tile, tileWidth, tileHeight); Animation['stand']; return 0, 1, 2, 3, 4, 5 I am need something like when I am run Animation.play('stand') run animation from 'stand' array. I am try to do this something like one day, but no have more idea how. :( Thanks and sorry for my bad English language.

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  • Fluent MVC Route Testing Helper

    - by Nettuce
    static class GetUrlFromController<T> where T : Controller     {         public static string WithAction(Expression<Func<T, ActionResult>> expression)         {             var controllerName = typeof(T).Name.Replace("Controller", string.Empty);             var methodCall = (MethodCallExpression)expression.Body;             var actionName = methodCall.Method.Name;             var routeValueDictionary = new RouteValueDictionary();             for (var i = 0; i < methodCall.Arguments.Count; i++)             {                 routeValueDictionary.Add(methodCall.Method.GetParameters()[i].Name, methodCall.Arguments[i]);             }             var routes = new RouteCollection();             MvcApplication.RegisterRoutes(routes);             return UrlHelper.GenerateUrl(null, actionName, controllerName, routeValueDictionary, routes, ContextMocks.RequestContext, true);         }     } I'm using FluentAssertions too, so you get this: GetUrlFromController<HomeController>.WithAction(x => x.Edit(1)).Should().Be("/Home/Edit/1");

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  • Deadlock Analysis in NetBeans 8

    - by Geertjan
    Lock contention profiling is very important in multi-core environments. Lock contention occurs when a thread tries to acquire a lock while another thread is holding it, forcing it to wait. Lock contentions result in deadlocks. Multi-core environments have even more threads to deal with, causing an increased likelihood of lock contentions. In NetBeans 8, the NetBeans Profiler has new support for displaying detailed information about lock contention, i.e., the relationship between the threads that are locked. After all, whenever there's a deadlock, in any aspect of interaction, e.g., a political deadlock, it helps to be able to point to the responsible party or, at least, the order in which events happened resulting in the deadlock. As an example, let's take the handy Deadlock sample code from the Java Tutorial and look at the tools in NetBeans IDE for identifying and analyzing the code. The description of the deadlock is nice: Alphonse and Gaston are friends, and great believers in courtesy. A strict rule of courtesy is that when you bow to a friend, you must remain bowed until your friend has a chance to return the bow. Unfortunately, this rule does not account for the possibility that two friends might bow to each other at the same time. To help identify who bowed first or, at least, the order in which bowing took place, right-click the file and choose "Profile File". In the Profile Task Manager, make the choices below: When you have clicked Run, the Threads window shows the two threads are blocked, i.e., the red "Monitor" lines tell you that the related threads are blocked while trying to enter a synchronized method or block: But which thread is holding the lock? Which one is blocked by the other? The above visualization does not answer these questions. New in NetBeans 8 is that you can analyze the deadlock in the new Lock Contention window to determine which of the threads is responsible for the lock: Here is the code that simulates the lock, very slightly tweaked at the end, where I use "setName" on the threads, so that it's even easier to analyze the threads in the relevant NetBeans tools. Also, I converted the anonymous inner Runnables to lambda expressions. package org.demo; public class Deadlock { static class Friend { private final String name; public Friend(String name) { this.name = name; } public String getName() { return this.name; } public synchronized void bow(Friend bower) { System.out.format("%s: %s" + " has bowed to me!%n", this.name, bower.getName()); bower.bowBack(this); } public synchronized void bowBack(Friend bower) { System.out.format("%s: %s" + " has bowed back to me!%n", this.name, bower.getName()); } } public static void main(String[] args) { final Friend alphonse = new Friend("Alphonse"); final Friend gaston = new Friend("Gaston"); Thread t1 = new Thread(() -> { alphonse.bow(gaston); }); t1.setName("Alphonse bows to Gaston"); t1.start(); Thread t2 = new Thread(() -> { gaston.bow(alphonse); }); t2.setName("Gaston bows to Alphonse"); t2.start(); } } In the above code, it's extremely likely that both threads will block when they attempt to invoke bowBack. Neither block will ever end, because each thread is waiting for the other to exit bow. Note: As you can see, it really helps to use "Thread.setName", everywhere, wherever you're creating a Thread in your code, since the tools in the IDE become a lot more meaningful when you've defined the name of the thread because otherwise the Profiler will be forced to use thread names like "thread-5" and "thread-6", i.e., based on the order of the threads, which is kind of meaningless. (Normally, except in a simple demo scenario like the above, you're not starting the threads in the same class, so you have no idea at all what "thread-5" and "thread-6" mean because you don't know the order in which the threads were started.) Slightly more compact: Thread t1 = new Thread(() -> { alphonse.bow(gaston); },"Alphonse bows to Gaston"); t1.start(); Thread t2 = new Thread(() -> { gaston.bow(alphonse); },"Gaston bows to Alphonse"); t2.start();

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  • Minecraft Coding Pack: Stair block texture

    - by JamerTheProgrammer
    I have MCP setup and working nicely. I would like to make another stair block. I have copied the wooden stair block file and then pasted it and renamed it BlahStairBlock. I'm trying to set a texture for the stair block but it wont work. public int getBlockTextureFromSide(int side) { if(i==side) { // Workshop top return 43; } return blockIndexInTexture; } This is what I'm using to set the texture.... It just isn't working. Any ideas of why?

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  • Returning multiple results from one row [migrated]

    - by krock
    I have a set of MySQL data similar to the following: | id | type | start | end | ============================================= | 1 | event | 2011-11-01 | 2012-01-02 | | 2 | showing | 2012-11-04 | 2012-11-04 | | 3 | conference | 2012-12-01 | 2012-12-04 | | 4 | event | 2012-01-01 | 2012-01-01 | I want to retrieve events within a certain date range, but I also want to return individual results for each row that has a time span of more than one day. What's the best way to achieve this? Using PHP is a possibility, but I wanted to avoid doing this because I will need to to take pagination into account, etc. Any ideas would be greatly appreciated.

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  • What&rsquo;s Wrong With This Code (#25)

    The goal: create an extension method that will make it easy to create FormCollection objects. The method is a helper for unit testing ASP.NET MVC code. public static FormCollection ToFormCollection(this object data) { var namesAndValues = data.GetType() .GetProperties() .WhereValueIsNotDefaultValue(data) .ToNameValueCollection(data); return new FormCollection(namesAndValues); } The extension method itself relies on a couple private extension...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Handle php out of memory error

    - by PeterMmm
    I have a Drupal based web site on a relative small vserver (512MB RAM). Recently the website begins to return php out of memory messages like this: Fatal error: Out of memory (allocated 17039360) (tried to allocate 77824 bytes) in /home/... All php.ini memory limit parameters are set to off (-1). Propably the website has gained of complexity, content, etc. But I cannot interpret fine that message: Does that mean that the whole request has allocated 17MB(?) right now and cannot get 7MB(?) more from the OS. Has the web server spend all memory or has the OS no more memory to allocate ? I'm not shure if the memory overhead is coming from the web server or another service, because when I get the out-of-memoy message I can't get into the server with ssh. After a while all runs fine again.

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  • newbie in c and issue with integers [migrated]

    - by user2527918
    // // main.c // cmd4 // // Created by Kevin Rudd on 27/06/13. // Copyright (c) 2013 Charlie Brown. All rights reserved. // #include <stdio.h> int main(int argc, const char * argv[]) { int x =10, y =20, b = 500; int z = x*y; int f = z/b; // insert code here... printf("x is:%d, y is:%d, b is %d\n",x,y,b); printf("x times y is: %d\n",z); printf("z divided by b is: %d\n",f); return 0; } on print out f = 0. Why?

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  • Online job application

    - by Fred
    I am trying to add an application to my site where I can post job openings with my company and allow people to apply online. Can someone recommend a service or app already in existence for this purpose? I tried googling it, but could not find a set of search terms that did not return endless sites for job seekers. This is a (very) small business and I do not expect to have more than a few openings at any time, but what I am actually interested in is having a repository of interested job seekers to have on file. Then when people ask me about openings, I could just refer them to the page and they could apply. Then, if we have an opening, we could look through the list of candidates and if we can't fill the position(s) from that list, we could post the job and advertise to fill the position.

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  • Good interview programming projects

    - by bigtang
    I'm looking for some small programming projects that I can give potential employees to gauge their programming abilities. These will be programmers straight out of college. I'm looking for projects that would take someone a couple of hours and they would email back their answers post-interview. One example would be to take this paragraph of text and return a list of alphabetized unique words. After each word tell me how many times the word appeared and in what sentance(s) the word appreared in. Anyone have any good suggestions?

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  • arrays format (Javascript)

    - by João Melo
    i have a list of users, with minions, something like this: User52: minion10 minion12 User32: minion13 minion11 i've been keeping in an array where the "location" is the id, like this: Users: [52]User minions: [10]minion [12]minion [32]User minions: [13]minion [11]minion so i can access them easily like this: user[UserID].minions[MinionID] (ex: user[32].minions[11]) but when i print it or send it by json i get something like this: {,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,minion,,,,,,,,,,,,,,minion} but should i keep using like this or should i change to something like this: User = function(){ this.minions = ...; this.getMinion = function(value){ for(var m in this.minions){ if(this.minions[m].id == value){ return this.minions[m]; break; } } } } and get it like this: user.getMinion(MinionID); Question: i get better performance using a "short" array but using loops every time i need a minion, or using "long" arrays, but no need for loop and getting values directly from the id "name"?

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  • Difference between '\n' and '\r\n'

    - by sukhbir
    Yes yes, I am aware that '\n' writes a newline in UNIX while for Windows there is the two character sequence: '\r\n'. All this is very nice in theory, but my question is why? Why the carriage return character is extra in Windows? If UNIX can do it in \n why does it take Windows two characters to do this? I am reading David Beazley's Python book and he says: For example, on Windows, writing the character '\n' actually outputs the two- character sequence '\r\n' (and when reading the file back, '\r\n' is translated back into a single '\n' character). Why the extra effort? I will be honest. I have known the difference for a long time but have never bothered to ask WHY. I hope that is answered today. Thanks for your time.

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  • Missing error handling in Streaming-AJAX-Proxy Log

    - by Michael Freidgeim
    We are using AjaxProxy(FROM http://www.codeproject.com/KB/ajax/ajaxproxy.aspx) on our web site, but started to notice errors accessing log.txt file. I found that the file is created by Log class and doesn't have ability to switch it off and error handling. I've added reading file name from configuration and try/catch block   public static class Log     {         private static StreamWriter logStream;         private static object lockObject = new object ();     public static void WriteLine(string msg)         {                       string logFileName = ConfigurationExtensions.GetAppSetting("AjaxStreamingProxy.LogFile" ,"");                       if (logFileName.IsNullOrEmpty())                             return;                       try                      {                             if (logStream == null )                            {                                    lock (lockObject)                                   {                                           if (logStream == null )                                          {                            logStream = File.AppendText(Path .Combine(AppDomain.CurrentDomain.BaseDirectory, logFileName));                                          }                                   }                            }                            logStream.WriteLine(msg);                      }                       catch (Exception exc)                      {                             string ignoredMsg = String .Format("The error occured while logging {0}, but processing will continue.\n {1} ", exc);                             LoggerHelper.LogEvent(ignoredMsg, MyCategorySource, TraceEventType .Warning, true);                      }         }

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  • Cocos2d iOS A* Star Path finding help

    - by user32581
    Hello I need help implementing this class https://github.com/sqlboy/tiled-games/tree/master/src into my iOS game. Im using the suggested code of: AStarPathFinder pathFinder = [[AStarPathFinder alloc] initWithTileMap:tileMap collideLayer:@"collide"]; // Optionally, you can set the name of the collide property key and the value it expects. [pathFinder setCollideKey:@"collidable"] // defaults to COLLIDE [pathFinder setCollideValue:@"True"] // defaults to 1 // highlight a path (src and dst are tile coorindates) [pathFinder highlightPathFrom:srcTile to:dstTile]; // move a sprite [pathFinder moveSprite:player from:srcTile to:dstTile atSpeed:0.1f]; I get the following error: Instance method '-initWithTileMap:collideLayer:' not found (return defaults to 'id') This is the official post for the class: http://www.cocos2d-iphone.org/forums/topic/just-pushed-a-cctmxtiledmap-a-pathfinding-class-to-github/ The only other code I added was: #import "AStarPathFinder.h" I think I am perhaps missing something! I am grateful for any help!

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  • How do you deal with transitions in animating walking?

    - by Aerovistae
    I'm pretty new to this whole animating models thing. Just learning the ropes. I got a nice walking animation going, which I can loop while a character is walking, but what about when they stop walking? I mean, they could be at any point in the animation at the time the player stops walking. How do I get them to smoothly return to a standing still position without having them snap into that position? The same goes for starting walking from a standing still position. Do you need a separate animation? How is this dealt with?

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  • Is there a standard for machine-readable descriptions of RESTful services?

    - by ecmendenhall
    I've interacted with a few RESTful APIs that provided excellent documentation for humans and descriptive URIs, but none of them seem to return machine-readable descriptions of themselves. It's not too tough to write methods of my own that assemble the right paths, and many language-specific API libraries are already just wrappers around RESTful requests. But the next level of abstraction seems really useful: a library that could read in an API's own machine readable documentation and generate the wrappers automatically, perhaps with a call to some standard URI like base_url + '/documentation' Are there any standards for machine-readable API documentation? Am I doing REST wrong? I am a relatively new programmer, but this seems like a good idea.

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  • Using mocks to set up object even if you will not be mocking any behavior or verifying any interaction with it?

    - by smp7d
    When building a unit test, is it appropriate to use a mocking tool to assist you in setting up an object even if you will not be mocking any behavior or verifying any interaction with that object? Here is a simple example in pseudo-code: //an object we actually want to mock Object someMockedObject = Mock(Object.class); EqualityChecker checker = new EqualityChecker(someMockedObject); //an object we are mocking only to avoid figuring out how to instantiate or //tying ourselves to some constructor that may be removed in the future ComplicatedObject someObjectThatIsHardToInstantiate = Mock(ComplicatedObject.class); //set the expectation on the mock When(someMockedObject).equals(someObjectThatIsHardToInstantiate).return(false); Assert(equalityChecker.check(someObjectThatIsHardToInstantiate)).isFalse(); //verify that the mock was interacted with properly Verify(someMockedObject).equals(someObjectThatIsHardToInstantiate).oneTime(); Is it appropriate to mock ComplicatedObject in this scenario?

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  • How to integrate Gmail, Google contacts and Google calendar into Unity without Thunderbird or Evolution?

    - by mpm
    I want to integrate my Google contacts, calender and Gmail to Unity. And I don´t want to use Thunderbird or even worse Evolution. Is there a possibility like in GNOME 3.xx? A lightweight contact / calendar / mail app (maybe one app for contact, one for calendar) would be welcome. Edit: I want to use the calender to sync my appointments with google - e.g. I open my "ubuntu-calender", make a new appointment and it syncs with google calendar. Also return way. The same with contacts. I want a see and edit all my contacts in an app and have them sync with google. Gmail: A notifyer would be enough - just one click on the notifyer and it opens googlemail in chrome. Otherwise an lightweigth email client. Kind regards mpm

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  • Good interview programming projects

    - by bigtang
    I'm looking for some small programming projects that I can give potential employees to gauge their programming abilities. These will be programmers straight out of college. I'm looking for projects that would take someone a couple of hours and they would email back their answers post-interview. One example would be to take this paragraph of text and return a list of alphabetized unique words. After each word tell me how many times the word appeared and in what sentance(s) the word appreared in. Anyone have any good suggestions?

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  • Radon HD 6870 compatibility with Ubuntu 11.10

    - by mhost
    Does anyone have experience with the XFX Radeon HD 6870 on Ubuntu 11.10? I've googled and the best I could find was someone getting the card to 'work' on linux. Nothing specific about ubuntu and this card. Specifically, I want to be able to use the full 1900x1200 resolution and watch 1080p movies. If yes, was it very complicated to get working? Note: I do not have the card yet, I am debating buying it, but would like to know beforehand because there is a restocking fee if I have to return it. Thanks.

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  • Copies of GameScene created when called additional times

    - by Orin MacGregor
    I have a game with a level select managed by a SceneManager, which basically just uses ReplaceScene. The first time I load a level everything works fine. On subsequent calls, for example: completing the level and continuing to the next, things blow up. The level loads fine, but when I try to pan the map or try to move the player the game crashes. Debugging through I found that there are multiple occurrences of self and related children like player and mapLayer. As a test, I put this code in my ccTouchesBegan: NSLog(@"test %i", [self retainCount]); The first time a level is loaded, it gives: test 2 The second time I load a level it gives: test 2 test 1 as in it spits out both values by looping through twice, not just appending an output to the last. It continues with this pattern for each subsequent load. So the third time will give 2 1 1. Particular code that causes the game to crash involve calling _tileMap.tileSize because there is a second GameScene with a tileMap that was supposedly destroyed, so it has tileSize and mapSize of 0. I noticed dealloc doesn't really ever get called, so I tried to manage some things with -(void) onExit -(void) onExit { [self unscheduleAllSelectors]; [_player stopAllActions]; //stop any animations just in case. normally handled in ccTouchesEnded [self removeAllChildrenWithCleanup:YES]; } I never replace the GameScene while I'm in a GameScene; if the level is completed it goes to a GameOver scene, or I use a back button that goes to the LevelSelect scene. This is [the relevant parts of] my init, in case something like the adding of children matters: -(id) init { _mapLayer = [CCLayer node]; //load data for level GameData *gameData = [GameDataParser loadData]; int selectedChapter = gameData.selectedChapter; int selectedLevel = gameData.selectedLevel; Levels *chapterLevels = [LevelParser loadLevelsForChapter:selectedChapter]; //loop until we get selected level, then do stuff for (Level *level in chapterLevels.levels) { if (level.number == selectedLevel) { //load the level map _tileMap = [CCTMXTiledMap tiledMapWithTMXFile:level.file]; } } _background = [_tileMap layerNamed:@"Background"]; _foreground = [_tileMap layerNamed:@"Foreground"]; _meta = [_tileMap layerNamed:@"Meta"]; _meta.visible = NO; //initialize Spawn Point object and place player there CCTMXObjectGroup *objects = [_tileMap objectGroupNamed:@"Objects"]; NSAssert(objects != nil, @"'Objects' object group not found"); NSMutableDictionary *spawnPoint = [objects objectNamed:@"SpawnPoint"]; NSAssert(spawnPoint != nil, @"SpawnPoint object not found"); int x = [[spawnPoint valueForKey:@"x"] intValue] / retinaScaling; int y = [[spawnPoint valueForKey:@"y"] intValue] / retinaScaling; //setup animations [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"MouseRightAnim_24x21.plist"]; CCSpriteBatchNode *spriteSheet = [CCSpriteBatchNode batchNodeWithFile:@"MouseRightAnim_24x21.png"]; [_mapLayer addChild:spriteSheet z:1]; NSMutableArray *rightAnimFrames = [NSMutableArray array]; for(int i = 1; i <= 3; ++i) { [rightAnimFrames addObject: [[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName: [NSString stringWithFormat:@"MouseRight%d_24x21.png", i]]]; } CCAnimation *rightAnim = [CCAnimation animationWithSpriteFrames:rightAnimFrames delay:0.1f]; self.player = [CCSprite spriteWithSpriteFrameName:@"MouseRight2_24x21.png"]; _player.position = ccp(x, y); self.rightAction = [CCRepeatForever actionWithAction:[CCAnimate actionWithAnimation:rightAnim]]; rightAnim.restoreOriginalFrame = NO; [spriteSheet addChild:_player]; //get map size in pixels mapHeight = _tileMap.contentSize.height; mapWidth = _tileMap.contentSize.width; //setup defaults //this value works well for the calculation later, trial and error really distance = 150; lastGoodDistance = 150; mapScale = 1; [self setViewpointCenter:_player.position]; [_mapLayer addChild:_tileMap]; [self addChild:_mapLayer z:-1]; self.isTouchEnabled = YES; } return self; } And here's the SceneManager code for replacing scenes: +(void) goGameScene { CCLayer *gameLayer = [GameScene node]; [SceneManager go:gameLayer:[GameHUD node]]; } //this is what every call looks like besides the GameScene one above +(void) goLevelSelect { [SceneManager go:[LevelSelect node]:nil]; } +(void) go:(CCLayer *)layer: (CCLayer *)hudLayer { CCDirector *director = [CCDirector sharedDirector]; CCScene *newScene = [SceneManager wrap:layer:hudLayer]; if ([director runningScene]) { [director replaceScene:newScene]; } else { [director runWithScene:newScene]; } } +(CCScene *) wrap:(CCLayer *)layer: (CCLayer *)hudLayer { CCScene *newScene = [CCScene node]; [newScene addChild: layer]; if (hudLayer != nil) { [newScene addChild: hudLayer z:1]; } return newScene; } Any ideas why I'm getting these fatal artifacts? I'm hoping this isn't considered too localized since it basically combines 3 tutorials that anyone could end up following. (Ray Wenderlich Animations, Tim Roadley Scene Manager, Pan and Zoom with Tiled Maps.

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  • screen saver issue

    - by Steven
    When i leave my pc alone for while the screens turns black which is fine, when i return and move my mouse it comes back on but my second screen stays black and my first screen has a blue overlay over the top of the unlock screen. I believe this is to do with my dual screens on gts450. screen 1 is 1920*1080 screen 2 is 1024*768 the blue over lay is on screen one and looks to be the size of screen 2 I can out the password in and press enter and then everything goes back to normal, but how do i fix this issue of a blue overlay stopping me seeing whats on screen.

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  • Web programming, standard way to deal with a response that takes time to complete

    - by wobbily_col
    With normal form submission I use the pattern Post / Redirect / Get, when processing the forms. I have a database application built with Django. I want to allow the users to select a number of items from the database, then launch a computationally intensive task based on those items. I expect the task to take between 10 minutes and 2 hours to complete. Is there a standard approach to dealing with requests like this (i.e. that don't return immediately)? Ideally there would be some way to display the progress.

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