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  • How can I unit test a class which requires a web service call?

    - by Chris Cooper
    I'm trying to test a class which calls some Hadoop web services. The code is pretty much of the form: method() { ...use Jersey client to create WebResource... ...make request... ...do something with response... } e.g. there is a create directory method, a create folder method etc. Given that the code is dealing with an external web service that I don't have control over, how can I unit test this? I could try and mock the web service client/responses but that breaks the guideline I've seen a lot recently: "Don't mock objects you don't own". I could set up a dummy web service implementation - would that still constitute a "unit test" or would it then be an integration test? Is it just not possible to unit test at this low a level - how would a TDD practitioner go about this?

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  • Simple iOS glDrawElements - BAD_ACCESS

    - by user699215
    You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); Is giving BAD_ACCESS? Copy paste this into Xcode default OpenGl template: ViewController #import "ViewController.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) // Uniform index. enum { UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, NUM_UNIFORMS }; GLint uniforms[NUM_UNIFORMS]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, NUM_ATTRIBUTES }; @interface ViewController () { GLKMatrix4 _modelViewProjectionMatrix; GLKMatrix3 _normalMatrix; float _rotation; GLuint _vertexArray; GLuint _vertexBuffer; NSArray* arrayOfVertex; } @property (strong, nonatomic) EAGLContext *context; @property (strong, nonatomic) GLKBaseEffect *effect; - (void)setupGL; - (void)tearDownGL; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [self setupGL]; } - (void)dealloc { [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if ([self isViewLoaded] && ([[self view] window] == nil)) { self.view = nil; [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } // Dispose of any resources that can be recreated. } GLuint vertexBufferID; GLuint indexBufferID; static const GLfloat vertices[9] = { -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5 }; static const GLubyte indices[3] = { 0, 1, 2 }; - (void)setupGL { [EAGLContext setCurrentContext:self.context]; // [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); // glGenVertexArraysOES(1, &_vertexArray); // glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &vertexBufferID); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, // Specifies the index of the generic vertex attribute to be modified. 3, // Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. GL_FLOAT, // GL_FALSE, // 0, // BUFFER_OFFSET(0)); // // glBindVertexArrayOES(0); } - (void)tearDownGL { [EAGLContext setCurrentContext:self.context]; glDeleteBuffers(1, &_vertexBuffer); glDeleteVertexArraysOES(1, &_vertexArray); self.effect = nil; } #pragma mark - GLKView and GLKViewController delegate methods - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } int i; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.65f, 0.65f, 0.65f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glBindVertexArrayOES(_vertexArray); // Render the object with GLKit [self.effect prepareToDraw]; //glDrawArrays(GL_TRIANGLES, 0, 3); // Render the object again with ES2 // glDrawArrays(GL_TRIANGLES, 0, 3); glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); } @end

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  • Games with multiple flash files not working

    - by zlyfire
    I have download a flash game, since that's show the person coded it, and it is in multiple flash files to reduce overall file size or something. When I try to play it, I can only use the content within that one flash file, leading me to believe that it does not call upon other files within my computer. I kept the same file structure and everything as the download was, and another version of the same game I had on my windows laptop before my laptop died. It worked fine there, calling the files like it was supposed to. Is it just an Ubuntu/Linux/Unix-based bug, or is something going wrong? I've tried it in browser (firefox) and offline (gnash) and neither worked properly. Can anyone help me with this? Perhaps helping me find a way to get my game to work properly?

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  • MacBook Pro 5.5 32-bit or 64-bit 12.04 LTS

    - by Barkerto
    I'm currently running Ubuntu 12.04 LTS 64-bit on a Macbook Pro 5.5. I'm dealing with a couple of issues with the backlight and other little pesky things which with my understanding could be caused by the silly Mac, or just a brand new LTS, or both. Is it known for macs running ubuntu to run better with the 64-bit or 32-bit? I know that the bit size deals with info transfer, but I'm just curious if the versions react differently with the macs cpu and hardware (for example if I switch to 32-bit would the backlight issue be resolved) and resulting in a better user experience. =) thanks in advance

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  • Convert filenames to their checksum before saving to prevent duplicates. Is is a smart thing to do?

    - by Xananax
    TL;DR:what the title says I am developing some sort of image board in PHP. I was thinking of changing each image's filename to it's checksum prior to saving it. This way, I might be able to prevent duplicates. I know this wouldn't work for two images that are the same but differ in size or level of compression or whatnot, but this method would allow for an early check. What bugs me is that I never saw this method implemented anywhere, so I was wondering if there is a catch to it. Maybe it is just more efficient to keep the original filename and store the hash in DB? Maybe the whole method is just not useful and my question is moot? What do you think? On a side note, I don't really get how hashes are calculated so I was wondering, if my first question checks out, if it would be possible to calculate the likeness that two images are similar by comparing hashes (levenshtein or something of the sort).

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  • Is "no installation" software a good thing?

    - by Yaron Naveh
    I am building an application that will, hopefully, be used by developers. To be appealing to developers I want it to be lightweight, small in size, and with no installation (e.g. xcopy). I trust more an application without installation to not put garbage in my registry, to be lightweight etc. My friend thinks the opposite: An installer puts shortcuts on the desktop / menu for me, it ensures cleanup via the uninstaller, and seems more official. I'm curious - what is everyone's take on this?

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  • How do I customize desktop wallpaper slideshow?

    - by Pithikos
    I spent some time and tried varioues things but nothing works. Here's what I have tried so far(changing the slideshow manually): Making a new folder /usr/share/backgrounds/mywallpapers and add my own background-1.xml in there. Copying a bunch of my own wallpaper files into /usr/share/backgrounds/ Copy /usr/share/backgrounds/Contest/background-1.xml to /usr/share/backgrounds/ I logged out and in and still no changes in Appearance app. I have heard about Wallch but I don't want some app running in the background all the time. I'm not even sure Wallch will work with Gnome 3. I also tryied gnome-3-wp (Gnome 3 Wallpaper Slideshow app) but it just seems broken for Oneiric Ubuntu 11.10. Anyone has a solution?

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  • How can you print a text file via gedit from the command line?

    - by dan
    I'd like to use gedit or some similar program just as a page formatter and pipe some text through it and onto the printer. | lpr just doesn't cut it in the presentation department. The printed output is subpar, even if I try to tinker with the margin and font size options. But I like the way text looks like when printed from gedit. Is there a way to have the best of both worlds and use a command line pipeline to print a text file with gedit-quality formatting?

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  • Ubuntu 12.04.3 alongside Windows 8.1

    - by user208329
    I brought a new Notebook which has pre-installed Windows 8.1 with an uefi* (-Bios) and secure boot*. (* can switch or turn so off, still no success) When i try to install Ubuntu 12.04.3, the installer doesn't recognize Windows 8.1. There were options, to delete the whole disk or do something else. The second option, shows a few partitions (NTFS) but no Windows. The Ubuntu 13.10 version even did start on my notebook, it gets frozen during start up. (I thought. maybe the newer one will recognize Windows.) I'm not very confident in manipulating grub, I hope there is an easy way or an easy description. Gparted shows: Device Type Size Used /dev/sda freespace 1MB /dev/sda ntfs 1073MB 408MB /dev/sda2 efi 104MB 52MB /dev/sda3 ntfs 134MB 45MB /dev/sda4 ntfs 988465MB 23947MB /dev/sda5 ntfs 10424MB 9483MB free space 0MB /dev/sdb1 fat32 16929MB 9412MB (USB-drive Ubuntu-image)

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  • Should I start learning WPF?

    - by questron
    Hi, I've been studying C# for about 2 months so far, I have a few years experience programming however in VBA and VB6, but nothing too in depth (I've written simple tools, but nothing too advanced). I am very interested in WPF and I was wondering whether it would be too early for me to start learning how to use it? For reference, I am about 400 pages into 'Head First C#' and I've written a program that can quickly tag image files for moving into a predefined folder or to delete (Allows the user to pull images off of a camera memory card and sort VERY quickly). That's the most advanced app I've written.

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  • 1st Issue of GIMP Magazine now Available [Free Download]

    - by Asian Angel
    Are you ready for an awesome (and free) magazine that is all about GIMP? Then GIMP Magazine is the publication that you have been looking for! This free quarterly magazine focuses on photography, digital arts, tips and tricks, step by step tutorials, master classes, help desk questions, and so much more. You can access the 1st issue in three ways: As a direct PDF download As a Bit-Torrent download View it online at Issuu Choose the option that works best for you! Note: The PDF file is 47.1 MB in size. A sample page from the magazine for your viewing pleasure… HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • No app icons in menus

    - by Lyrositor
    I have enabled icons in menus, and most of them show up well (folder icons, file icons, save icons, etc.). But whenever an app tries to use an icon specific to itself, such as GIMP, it replaces that icon with the app icon, so that when I look at a menu in GIMP, I see most of the time just icons of GIMP's logo (that seems to be the only problem; the text is fine). I thought this was proper to GIMP, but I also noticed it happening on AbiWord. Thankfully, as I said, it's not for all icons. But it still bugs me. Why is it so? Here is a screenshot of a menu in GIMP: I am using Ubuntu 11.04 Natty Narwhal, with Unity desktop (the problem also occurs on the Classic desktop, if I remember correctly). EDIT: This does NOT occur on the Classic desktop; only in Unity.

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  • Where did my free space go?

    - by Ari B. Friedman
    I have a storage drive (2TB) and an OS drive (90GB SSD). I've run out of space on the OS drive: /$ df -h Filesystem Size Used Avail Use% Mounted on /dev/sdb1 72G 72G 0 100% / udev 5.9G 12K 5.9G 1% /dev tmpfs 2.4G 1.2M 2.4G 1% /run none 5.0M 0 5.0M 0% /run/lock none 5.9G 428K 5.9G 1% /run/shm /dev/sda1 1.9T 639G 1.2T 37% /media/StorageDrive So be it. But when I attempt to figure out where the space has gone, I cannot find it anything remotely approaching the capacity of the drive: /$ sudo du -h -d 1 du: cannot access `./media/StorageDrive/home/ari/.gvfs': Permission denied 675G ./media 2.3G ./var 0 ./proc 7.0M ./tmp 27M ./boot 4.0K ./lib64 12K ./dev 44M ./home 16K ./lost+found 8.0M ./sbin 223M ./lib 4.0K ./selinux 1.4M ./run 140K ./root 8.8M ./bin 4.0K ./mnt 38M ./etc 8.0K ./srv 4.8G ./usr 65M ./opt 0 ./sys 682G . Note the difference between the total (682G) and the mounted drives in /media (675G) is only about 9G. How are 72G being used? Where is this dark matter hiding?

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  • What You Said: Your Favorite Windows Customization Tricks

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite Windows customization tricks and now we’re back to highlight some of the tips, tricks, and tweaks you shared. Your customization tips ranged from cosmetic to behind the scenes tweaks and offered a wide variety of ways to customize the Windows experience. Ted Lilley’s favorite must-have tweak involves Windows Explorer: The most fundamental change I make to Windows 7 is to immediately add tabs to Explorer via the QTTabbar add-on. I also add the good old cut/copy/paste/delete/new folder buttons alongside the tabs by installing Classic Shell (I skip Classic Start). Robin sets up virtual desktops: How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • /boot partition is NTFS on dual-boot Win7/Ubuntu 12.04 Desktop

    - by efreem01
    I recently purchased an Acer Aspire laptop. Windows 7 Home Premium edition was installed on the main drive. I booted to the Ubuntu 12.04 Installation environment and selected the option to Install Ubuntu alonside Windows 7. I now have two data partitions roughly half the size of the HD (NTFS and EXT4) and a /boot partition that is NTFS. How can i convert the /boot partition to EXT without breaking Ubuntu and Windows 7? I would like to tri-boot it with another Environment if possible, but this is presenting a problem.

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  • What's the best way of marketing to programmers?

    - by Stuart
    Disclaimer up front - I'm definitely not going to include any links in here - this question isn't part of my marketing! I've had a few projects recently where the end product is something that developers will use. In the past I've been on the receiving end of all sorts of marketing - as a developer I've gotten no end of junk - 1000s of pens, tee-shirts and mouse pads; enough CDs to keep my desk tea-free; some very useful USB keys with some logos I no longer recognise; a small forest's worth of leaflets; a bulging spam folder full of ignored emails, etc... So that's my question - What are good ways to market to developers? And as an aside - are developers the wrong people to target? - since we so often don't have a purchasing budget anyways!

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  • Symbolic link not allowed or link target not accessible: /var/www on Ubuntu 11.04

    - by Jamie Hutber
    I am getting a 403 when i access http://mayfieldafc.local/ upon looking in the apache logs i am getting [Wed Nov 16 12:32:59 2011] [error] [client 127.0.0.1] Symbolic link not allowed or link target not accessible: /var/www I have what i believe to be the correct permissions set on /var/www. hutber can create and delete files, hutber being my user. I can also execute as program on this folder. in mayfields vhost its: <Directory /var/www/mayfieldafc/docroot> Options +FollowSymLinks AllowOverride None Order allow,deny Allow from all </Directory> I am pulling my hair out not being able to work on my sites with my work ubuntu install. I know of nothing else that could be effecting this. So any ideas?

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  • OpenGL: Filtering/antialising textures in a 2D game

    - by futlib
    I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D games, but I don't see how most of that applies to 2D games - e.g. antisoptric filtering seems to make no sense, FSAA doesn't sound like the best bet either. I suppose this means texture filtering is my best option? Right now I'm using bilinear filtering, I think: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); From what I've read, I'd have to use mipmaps to use trilinear filtering, which would drive memory usage up, so I'd rather not. I know the final sizes of all the textures when they are loaded, so can't I somehow size them correctly at that point? (Using some form of texture filtering).

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  • Add Custom Launcher in 11.10

    - by sayth
    I started by searching guides. I found this guide but neither of the main methods works anymore in 11.10. The first solution, I have created the desktop file, however the file location given as .gconf-> desktop-> unity-> launcher -> favourites no longer exists. I can get to /home/sayth/.gconf/desktop but there is no longer a unity folder. The second solution described right-clicking the desktop and creating a launcher. Right-clicking the desktop no longer produces a "create a launcher" option. I manually installed geany 0.21 as the one in the repo's is outdated. It's installed and working correctly, and is executing from /usr/local/bin/geany. How can I add it to the launcher?

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  • How a "Collision System" should be implemented?

    - by nathan
    My game is written using a entity system approach using Artemis Framework. Right know my collision detection is called from the Movement System but i'm wondering if it's a proper way to do collision detection using such an approach. Right know i'm thinking of a new system dedicated to collision detection that would proceed all the solid entities to check if they are in collision with another one. I'm wondering if it's a correct way to handle collision detection with an entity system approach? Also, how should i implement this collision system? I though of an IntervalEntitySystem that would check every 200ms (this value is chosen regarding the Artemis documentation) if some entities are colliding. protected void processEntities(ImmutableBag<Entity> ib) { for (int i = 0; i < ib.size(); i++) { Entity e = ib.get(i); //check of collision with other entities here } }

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  • 3d vertex translated onto 2d viewport

    - by Dan Leidal
    I have a spherical world defined by simple trigonometric functions to create triangles that are relatively similar in size and shape throughout. What I want to be able to do is use mouse input to target a range of vertices in the area around the mouse click in order to manipulate these vertices in real time. I read a post on this forum regarding translating 3d world coordinates into the 2d viewport.. it recommended that you should multiply the world vector coordinates by the viewport and then the projection, but they didn't include any code examples, and suffice to say i couldn't get any good results. Further information.. I am using a lookat method for the viewport. Does this cause a problem, and if so is there a solution? If this isn't the problem, does anyone have a simple code example illustrating translating one vertex in a 3d world into a 2d viewspace? I am using XNA.

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  • How to build a great relationship with your colleagues

    - by Maria Sandu
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-family:"Calibri","sans-serif"; mso-ascii- mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi- mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} When you start new job, you worry about your performance, about being able to do what the manager asks you to do, but you also worry about the relations with your colleagues. How will you get along with them? What if they don’t like you? Have you ever felt you’re „the new guy” and your colleagues have already their own way of talking one to each other, their own jokes? It’s a common feeling and can actually become stressful. I am Norbert, Middleware Presales Intern in Hungary and I’ve been working within Oracle for only 1 month. Joining such a big company has been a challenge from many perspectives. One of them was adapting with the environment and getting to know all my colleagues. You know it’s quite difficult to introduce yourself, to try to liaise with them and find some common topics, so I felt very lucky and comfortable when my manager introduced me to all of my colleagues. It was easier to accommodate and we basically we had a starting point for our discussions. We started to talk about what my position means, for how many years they’ve been within Oracle, other Oracle related topics, but also more personal stuff like what they do after work. Having this opportunity of talking with all of them helped me introduce myself in a proper way and actually I told them many things about myself. Networking wasn’t my best skill, but these first days were really helpful from a network point of view. What else can you do to get along with your colleagues? One second thing I consider as being really helpful in networking is asking work-related questions. For instance, when you don’t know how to do something or don’t understand it, asking one of your colleagues will also help you to make a connection with him and you could easily continue the discussion with some other topics which are more personal. It’s a very effective strategy and in a company like Oracle people are very willing to help you with your tasks and perform at a high level. If you see your colleagues going to lunch, you should join them. It will help you become part of their community, finding out what’s new in their lives, you’ll, step-by-step, take part in their conversations and be up to date with the hot topics they talk about. One other opportunity of becoming part of your colleagues’ community are the internal events. Subscribing to the local free time activities mailing list is very useful for finding out information about when they’re going out and have a drink or attending all sorts of events. For instance, this is how I’ve found out about a party within Oracle that most of the employees here attend. It’s a wonderful opportunity for chatting and make a stronger connection to some of them. How important is attending these events? Think about how much time you spend at work. You’d like to enjoy your work and the environment, so getting along with your colleagues is a nice thing to have. I recently attended a corporate party whose purpose was to facilitate the interaction and communication between employees. It was a real success and we had a lot of fun, especially because it was a costume party.  All the fancy dresses and funny clothes we wore made the atmosphere really enjoyable. It was easy to liaise with colleague with whom I had never interacted with before. There was a friendly spirit among us, chatting about personal stuff and about various pleasant things. Working in an international company is not an easy thing because you interact with many people and they have different styles, but all these opportunities of informal interaction are a good way to adapt to the new working environment.

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  • file acess slow after deletion of many files

    - by stefan
    I recently accidentally created millions of files in one folder (rougly 5 million) and due to limitations I couldn't process them correctly (maximum argument count exceeded for wc / ls and such stuff). So I deleted them, which took quite a while, but now they're gone. I deleted the files with a regular rm. It weren't any system files. So the files are definitively deleted, but the system is very slow on file stuff now. ls, cat and auto-complete by pressing tab freezes the terminal for several seconds. Is this some sort of fragmentation issue? Is it an issue with the files beeing still somehow present?

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  • How do I programatically determine which port a SQL Server is running on?

    - by Ralph Willgoss
    How do I programatically determine which port a SQL Server is running on?/*Wrapper script for xp_readerrorlogAuthor: Ralph WillgossDate: 2nd Oct 2012This script cycles through all logs files, looking for the listening port.Normally you have to specify the log file one by one, the script removes the need for that.Param ref for: xp_readerrorlog1. Value of error log file you want to read: 0 = current, 1 = Archive #1, 2 = Archive #2, etc...2. Log file type: 1 or NULL = error log, 2 = SQL Agent log3. Search string 1: String one you want to search for4. Search string 2: String two you want to search for to further refine the results5. Search from start time6. Search to end time7. Sort order for results: N'asc' = ascending, N'desc' = descending*/USE MasterGO--  Get log countDECLARE @logcount intDROP TABLE #ResultCREATE TABLE #Result (ArchiveNo int, Date datetime, Size int)INSERT INTO #ResultEXEC xp_enumerrorlogsSET @logcount = (SELECT COUNT(*) FROM #Result)-- Search the available logsDECLARE @counter intSET @counter = 0WHILE @counter <= @logcountBEGIN   EXEC xp_readerrorlog @counter, 1, N'Server is listening on', 'any', NULL, NULL, N'asc'   SET @counter = @counter + 1ENDGO

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  • Making a game "resize-safe"

    - by CPP_Person
    It's one thing to get the graphics aligned perfectly, it's another to do this for every single resolution and not take too much time and/or make the code unreadable due to size. Games like Battlefield 3 and Minecraft seem to manage this. But what do they do to keep things from stretching or going off the screen? I don't know any algorithms to do this. I'd like some help on this topic. I've always programmed games that only handle a single resolution, so help would be appreciate.

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