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  • commons-logging-1.1.jar; cannot read zip file entry

    - by user1226162
    I have imported a GWT project from GIT , but when i run maven Install it says .m2\repository\commons-logging\commons-logging\1.1\commons-logging-1.1.jar; cannot read zip file entry and if i simply run my application , i get this \git\my-Search-Engine\qsse\war}: java.lang.NoClassDefFoundError: com/google/inject/servlet/GuiceServletContextListener I tried to find out the way , one solution i found was to move the guice-servlet-3.0 from build path to \qsse\war\webinf\lib but if i do that i start gettin the exception ava.lang.NoClassDefFoundError: com/google/inject/Injector any idea how can i resolve this

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  • having difficulties adding new xml to my project

    - by yoavstr
    when i open a new xxx.xml file it doesnt write to the R.id my new var example when i write in xml : <__Button android:text="New Game" android:id="@+id/newGameButton" android:layout_width="wrap_content" android:layout_height="wrap_content"</Button (the _ r from this web format boundaries ) in R it should write : public static final int newGameButton=0x7f050013; note : this is a xml i added as new to my project should i make something so the eclipse tool will write automatically to the R file?

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  • Non class files with Java Web Start

    - by Michael Munsey
    How do you distribute other files needed by your application that aren't in a jar file? For example, the application at http://www.javabeginner.com/java-swing/java-swing-shuffle-game . The download contains Shuffle.jar, Shuffle.bat, Score.dat, and an images folder with 3 images in it. I can see possibly putting the images directly in Shuffle.jar, but you wouldn't want to put Score.dat in the jar file because it changes. Is there somewhere you could identify this type of file in the jnlp?

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  • Show and Fade UIImageView after 2 Seconds

    - by user1536432
    I am working on a notification system in my iPhone game and want an image to pop up on the screen and automatically fade after 2 seconds. User clicks a button that calls the method "popupImage" An image appears on the screen in a designated spot, it doesn't need to fade in The image fades out by itself after being on the screen for 2 seconds. Is there any way of doing this? Thanks ahead of time.

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  • JPanels, JFrames, and Windows, Oh my!

    - by Jonathan
    Simply stated, I am trying to make a game I am working on full-screen. I have the following code I am trying to use: GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); if(!gs.isFullScreenSupported()) { System.out.println("full-screen not supported"); } Frame frame = new Frame(gs.getDefaultConfiguration()); Window win = new Window(frame); try { // Enter full-screen mode gs.setFullScreenWindow(win); win.validate(); } Problem with this is that I am working within a class that extends JPanel, and while I have a variable of type Frame, I have none of type Window within the class. My understanding of JPanel is that it is a Window of sorts, but I cannot pass 'this' into gs.setFullScreenWindow(Window win)... How should I go about doing this? Is there any easy way of calling that, or a similar method, using a JPanel? Is there a way I can get something of type Window from my JPanel? - EDIT: The following method changes the state of JFrame and is called every 10ms: public void paintScreen() { Graphics g; try{ g = this.getGraphics(); //get Panel's graphic context if(g == null) { frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setExtendedState(frame.getExtendedState()|JFrame.MAXIMIZED_BOTH); frame.add(this); frame.pack(); frame.setResizable(false); frame.setTitle("Game Window"); frame.setVisible(true); } if((g != null) && (dbImage != null)) { g.drawImage(dbImage, 0, 0, null); } Toolkit.getDefaultToolkit().sync(); //sync the display on some systems g.dispose(); } catch (Exception e) { if(blockError) { blockError = false; } else { System.out.println("Graphics context error: " + e); } } } I anticipate that there may be a few redundancies or unnecessary calls after the if(g==null) statement (all the frame.somethingOrOther()s), any cleanup advice would be appreciated... Also, the block error is what it seems. I am ignoring an error. The error only occurs once, and this works fine when setup to ignore the first instance of the error... For anyone interested I can post additional info there if anyone wants to see if that block can be removed, but i'm not concerned... I might look into it later.

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  • Tiled Image for background of DIV is making IE sllllowww when scrolling

    - by Nissan Fan
    Take a look at http://www.pmverge.com at the "We're in Bootstrap Mode" DIV on the right-hand side. Having that background tile image is causing the IE browser (all versions) to drag when scrolling. What can I do to keep that tiled style but not have it slow down IE. background-image: url(http://blog.pmverge.com/assets/images/background.gif) NOTES Yes this is the Stackoverflow.com engine as I'm licensing it. The background watermark image is not slowing the page down (though it has about 50k).

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  • Between-request Garbage Collection using Passenger

    - by raphaelcm
    We're using Rails 3.0.7 and REE 1.8.7. Long-term, we will be upgrading, but at the moment it's not feasible. Following the advice of several blog posts, we've been tuning our GC, and have settings that work pretty well. But we would really like to run GC outside of the request-response cycle. I've tried patching Passenger per this post, and using the code supplied in this SO question. In both cases, GC does indeed happen between requests. However, every time the between-request GC happens, I see a bunch of this: MONGODB [INFO] Connecting... MONGODB admin['$cmd'].find({:ismaster=>1}).limit(-1) MONGODB admin['$cmd'].find({:ismaster=>1}).limit(-1) MONGODB admin['$cmd'].find({:ismaster=>1}).limit(-1) Starting the New Relic Agent. Installed New Relic Browser Monitoring middleware SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` WHERE `refinery_settings`.`scoping` = 'pages' AND `refinery_settings`.`name` = 'use_marketable_urls' LIMIT 1 SQL (0.0ms) BEGIN RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` WHERE `refinery_settings`.`id` = 1 LIMIT 1 AREL (0.0ms) UPDATE `refinery_settings` SET `value` = '--- \"false\"\n', `callback_proc_as_string` = NULL WHERE `refinery_settings`.`id` = 1 SQL (0.0ms) SHOW TABLES RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` SQL (0.0ms) COMMIT SQL (0.0ms) SHOW TABLES RefinerySetting Load (4.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` WHERE `refinery_settings`.`scoping` IS NULL AND `refinery_settings`.`name` = 'user_image_sizes' LIMIT 1 SQL (0.0ms) BEGIN RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` WHERE `refinery_settings`.`id` = 17 LIMIT 1 AREL (0.0ms) UPDATE `refinery_settings` SET `value` = '--- \n:small: 120x120>\n:medium: 280x280>\n:large: 580x580>\n', `callback_proc_as_string` = NULL WHERE `refinery_settings`.`id` = 17 SQL (0.0ms) SHOW TABLES RefinerySetting Load (0.0ms) SELECT `refinery_settings`.* FROM `refinery_settings` SQL (0.0ms) COMMIT ******** Engine Extend: app/helpers/blog_posts_helper SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (4.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES ******** Engine Extend: app/models/user SQL (0.0ms) describe `roles_users` SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (4.0ms) describe `roles_users` SQL (0.0ms) SHOW TABLES SQL (4.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES SQL (0.0ms) SHOW TABLES (etc, etc, etc) Which is what happens when rails "loads the world" when the app starts up. Basically, GC.start is re-loading the app for some reason. Because of this, between-request GC is much slower than inline GC. Is there a way around this? I would love to have snappy, between-request GC if possible. Thanks.

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  • Pretty Pixel-level Picture Painting, Programatically

    - by dreeves
    My mac laptop has 1,024,000 pixels. What's the simplest way to turn my display completely black and go nuts with writing little programs to twiddle pixels to my heart's delight? To make it more concrete, say I wanted to implement the Chaos Game to draw a Sierpinski triangle, at the pixel level, with nothing else on the screen. What are ways to do that?

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  • How can I run an external program from C and parse its output?

    - by Josh Matthews
    I've got a utility that outputs a list of files required by a game. How can I run that utility within a C program and grab its output so I can act on it within the same program? UPDATE: Good call on the lack of information. The utility spits out a series of strings, and this is supposed to be complete portable across Mac/Windows/Linux. Please note, I'm looking for a programmatic way to execute the utility and retain its output (which goes to stdout).

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  • Is there a prefered way to specify a text column in SQLite?

    - by JannieT
    Since the SQLite engine will not truncate the data you store in a text column, is there any advantage in being specific with column sizes when you define your schema? Would anyone prefer this: CREATE TABLE contact( id INTEGER PRIMARY KEY, name VARCHAR(45), title VARCHAR(10) ); over this: CREATE TABLE contact( id INTEGER PRIMARY KEY, name TEXT, title TEXT ); Why? Are there advantages to not being specific?

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  • Load a Lua script into a table named after filename

    - by Homeliss
    I load scripts using luaL_loadfile and then lua_pcall from my game, and was wondering if instead of loading them into the global table, I could load them into a table named after their filename? For example: I have I file called "Foo.lua", which contains this: function DoSomething() --something end After loading it I want to be able to access it like: Foo.DoSomething() Thanks!

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  • SEO friendly javascript and CSS links?

    - by Sattvic
    Is it possible to have a navigation system optimized using javascript, but for the sake of search engines, have the hyperlinks still be crawlable? Or maybe a condition statement that calls HTML code only if javascript is not enabled in the browser or when crawled by a search engine?

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  • MySQL multiple dependent subqueries, painfully slow

    - by matt80
    I have a working query that retrieves the data that I need, but unfortunately it is painfully slow (runs over 3 minutes). I have indexes in place, but I think the problem is the multiple dependent subqueries. I've been trying to rewrite the query using joins but I can't seem to get it to work. Any help would be greatly appreciated. The tables: Basically, I have 2 tables. The first (prices) holds the prices of items in a store. Each row is the price of an item that day, and new rows are added every day with an updated price. The second table (watches_US) holds the item information (name, description, etc). CREATE TABLE `prices` ( `prices_id` int(11) NOT NULL auto_increment, `prices_locale` enum('CA','DE','FR','JP','UK','US') NOT NULL default 'US', `prices_watches_ID` char(10) NOT NULL, `prices_date` datetime NOT NULL, `prices_am` varchar(10) default NULL, `prices_new` varchar(10) default NULL, `prices_used` varchar(10) default NULL, PRIMARY KEY (`prices_id`), KEY `prices_am` (`prices_am`), KEY `prices_locale` (`prices_locale`), KEY `prices_watches_ID` (`prices_watches_ID`), KEY `prices_date` (`prices_date`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 AUTO_INCREMENT=61764 ; CREATE TABLE `watches_US` ( `watches_ID` char(10) NOT NULL, `watches_date_added` datetime NOT NULL, `watches_last_update` datetime default NULL, `watches_title` varchar(255) default NULL, `watches_small_image_height` int(11) default NULL, `watches_small_image_width` int(11) default NULL, `watches_description` text, PRIMARY KEY (`watches_ID`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8; The query retrieves the last 10 prices changes over a period of 30 hours, ordered by the size of the price change. So I have subqueries to get the newest price, the oldest price within 30 hours, and then to calculate the price change. Here's the query: SELECT watches_US.*, prices.*, watches_US.watches_ID as current_ID, ( SELECT prices_am FROM prices WHERE prices_watches_ID = current_ID AND prices_locale = 'US' ORDER BY prices_date DESC LIMIT 1 ) as new_price, ( SELECT prices_date FROM prices WHERE prices_watches_ID = current_ID AND prices_locale = 'US' ORDER BY prices_date DESC LIMIT 1 ) as new_price_date, ( SELECT prices_am FROM prices WHERE ( prices_watches_ID = current_ID AND prices_locale = 'US') AND ( prices_date >= DATE_SUB(new_price_date,INTERVAL 30 HOUR) ) ORDER BY prices_date ASC LIMIT 1 ) as old_price, ( SELECT ROUND(((new_price - old_price)/old_price)*100,2) ) as percent_change, ( SELECT (new_price - old_price) ) as absolute_change FROM watches_US LEFT OUTER JOIN prices ON prices.prices_watches_ID = watches_US.watches_ID WHERE ( prices_locale = 'US' ) AND ( prices_am IS NOT NULL ) AND ( prices_am != '' ) HAVING ( old_price IS NOT NULL ) AND ( old_price != 0 ) AND ( old_price != '' ) AND ( absolute_change < 0 ) AND ( prices.prices_date = new_price_date ) ORDER BY absolute_change ASC LIMIT 10 How would I rewrite this to use joins instead, or otherwise optimize this so it doesn't take over 3 minutes to get a result? Any help would be greatly appreciated! Thank you kindly.

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  • Sphinx Mysql Tutorial Help

    - by Frederico
    I have just implemented the Sphinx Storage Engine, and created my first Sphinx table, I'm trying to convert from using my Fulltext MyISAM table, so I figured I would just dump all the data into a sphinx table.. obviously I was wrong. Are there any great tutorials that really take you through transforming a fulltext search on MySQL to a sphinx table? Thanks in advance.

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  • Collision Detection for arbitrarily sized, positioned and rotated rectangles in XNA

    - by Stefan
    I'm working with xna in C# and in my game I will have a variety of space ships flying all over the place. They will each have an arbitrary rotation, size and position in space and I need a method to determine when they collide. Ideally the method would take two Rectangles, two doubles and two Vector2s for size, rotation and position respectively and return a boolean that indicates whether they have intersected or not.

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  • Can Firefox Plugin, Greasmonkey, be detected by Web Servers?

    - by Babar
    Hi, My friend's account for some Facebook game was suspended on the grounds that he had Greasemonkey installed on his browser. He is asked to uninstall Greasemonkey and account has been restored. My question is how can a web server detect a client side plugin presence? I assume that Greasemonkey or greasemonkey scripts operate on the client side only so it would not be possible for the server to detect it. Thanks.

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  • .htaccess not load css file and images and duplicate parent url?

    - by Mahran Elneel
    i have create htaccess and cannot load css file and images but when add ../file.css and images ../ima it work but i want to open in current directory. and when click the link in home page like will be http://localhost/mysite/program/4 but in another page will add http://localhost/mysite/program/program/2 and this wrong location the .htaccess code Options +FollowSymLinks RewriteEngine On # Turn on the rewriting engine RewriteRule ^program/([0-9]+)/?$ get_programs.php?pack_id=$1 [NC,L] RewriteRule ^El-Mensajero/?$ home.php [NC,L] RewriteRule ^Daily-Tours/?$ daily_tours.php [NC,L] RewriteRule ^page/([0-9]+)/?$ get_pages.php?page_id=$1 [NC,L]

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  • Missing part of the image when taking screenshot while supporting Retina Display

    - by Spaft
    I'm currently working on enabling support for retina display for my game. In the game, we have a feature that the user can take screenshot. We are using these part of code we found online a while ago and it's working fine when we are not supporting retina display: CCDirector* director = [CCDirector sharedDirector]; CGSize size = [director winSizeInPixels]; //Create buffer for pixels GLuint bufferLength = size.width * size.height * 4; GLubyte* buffer = (GLubyte*)malloc(bufferLength); //Read Pixels from OpenGL glReadPixels(0, 100, size.width, size.height, GL_RGBA, GL_UNSIGNED_BYTE, buffer); //Make data provider with data. CGDataProviderRef provider = CGDataProviderCreateWithData(NULL, buffer, bufferLength, NULL); //Configure image int bitsPerComponent = 8; int bitsPerPixel = 32; int bytesPerRow = 4 * size.width; CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB(); CGBitmapInfo bitmapInfo = kCGBitmapByteOrderDefault; CGColorRenderingIntent renderingIntent = kCGRenderingIntentDefault; CGImageRef iref = CGImageCreate(size.width, size.height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpaceRef, bitmapInfo, provider, NULL, NO, renderingIntent); uint32_t* pixels = (uint32_t*)malloc(bufferLength); CGContextRef context = CGBitmapContextCreate(pixels, size.width, size.height, 8, size.width * 4, CGImageGetColorSpace(iref), kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGContextTranslateCTM(context, 0, size.height); CGContextScaleCTM(context, 1.0f, -1.0f); switch (director.deviceOrientation) { case CCDeviceOrientationPortrait: break; case CCDeviceOrientationPortraitUpsideDown: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(180)); CGContextTranslateCTM(context, -size.width, -size.height); break; case CCDeviceOrientationLandscapeLeft: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(-90)); CGContextTranslateCTM(context, -size.width, 0); break; case CCDeviceOrientationLandscapeRight: CGContextRotateCTM(context, CC_DEGREES_TO_RADIANS(90)); CGContextTranslateCTM(context, size.width * 0.5f, -size.height); break; } CGContextDrawImage(context, CGRectMake(0.0f, 0.0f, size.width, size.height), iref); UIImage *outputImage = [UIImage imageWithCGImage:CGBitmapContextCreateImage(context)]; //Dealloc CGDataProviderRelease(provider); CGImageRelease(iref); CGContextRelease(context); free(buffer); free(pixels); return outputImage; But when we enabled retina display in cocos 0.99.5. This functionality is a little messed up since it will miss a little left part of the image while the high is still correct. So I'm wondering if there is anything wrong with the code or am I doing anything wrong here? Thank you in advance for any reply!

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