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  • How to check image during animation

    - by TomTom
    I have set up an animation in the following way (self is an UIImageView, myImages an Array of UIImages): self.animationImages = myImages; self.animationDuration = 50; self.animationRepeatCount = 0; [self startAnimating]; During the animation I'd like to check the current image. I tried it the following way if([self image]==[UIImage imageNamed:@"image1.png"]); but this does not work. Is there a straight forward way for this? Can I keep track of which image is shown during the animation?

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  • How to store array of NSManagedObjects in an NSManagedObject

    - by David Tay
    I am loading my app with a property list of data from a web site. This property list file contains an NSArray of NSDictionaries which itself contains an NSArray of NSDictionaries. Basically, I'm trying to load a tableView of restaurant menu categories each of which contains menu items. My property list file is fine. I am able to load the file and loop through the nodes structure creating NSEntityDescriptions and am able to save to Core Data. Everything works fine and expectedly except that in my menu category managed object, I have an NSArray of menu items for that category. Later on, when I fetch the categories, the pointers to the menu items in a category is lost and I get all the menu items. Am I suppose to be using predicates or does Core Data keep track of my object graph for me? Can anyone look at how I am loading Core Data and point out the flaw in my logic? I'm pretty good with either SQL and OOP by themselves, but am a little bewildered by ORM. I thought that I should just be able to use aggregation in my managed objects and that the framework would keep track of the pointers for me, but apparently not. NSError *error; NSURL *url = [NSURL URLWithString:@"http://foo.com"]; NSArray *categories = [[NSArray alloc] initWithContentsOfURL:url]; NSMutableArray *menuCategories = [[NSMutableArray alloc] init]; for (int i=0; i<[categories count]; i++){ MenuCategory *menuCategory = [NSEntityDescription insertNewObjectForEntityForName:@"MenuCategory" inManagedObjectContext:[self managedObjectContext]]; NSDictionary *category = [categories objectAtIndex:i]; menuCategory.name = [category objectForKey:@"name"]; NSArray *items = [category objectForKey:@"items"]; NSMutableArray *menuItems = [[NSMutableArray alloc] init]; for (int j=0; j<[items count]; j++){ MenuItem *menuItem = [NSEntityDescription insertNewObjectForEntityForName:@"MenuItem" inManagedObjectContext:[self managedObjectContext]]; NSDictionary *item = [items objectAtIndex:j]; menuItem.name = [item objectForKey:@"name"]; menuItem.price = [item objectForKey:@"price"]; menuItem.image = [item objectForKey:@"image"]; menuItem.details = [item objectForKey:@"details"]; [menuItems addObject:menuItem]; } [menuCategory setValue:menuItems forKey:@"menuItems"]; [menuCategories addObject:menuCategory]; [menuItems release]; } if (![[self managedObjectContext] save:&error]) { NSLog(@"An error occurred: %@", [error localizedDescription]); }

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  • UIEvent timestamp

    - by skajam66
    When handling a UIButton touch, you are given a UIEvent object. The UIEvent object has a timestamp which the Apple documentation states as being "the time that the event was created" (UIEvent Class Reference). In the documentation on the Main Event Loop, it states that: "The application object obtains the topmost object in the event queue, converts it to an event object (UIEvent) ..." Does [UIEvent timestamp] refer to the time at which the UIEvent object is created (i.e. after processing the touch event off of the main run loop and hance not remotely real-time) or does it refer to the time that the underlying touch object was created (and hence as close as possible to representing the actual time of the user touch9?

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  • UITableViewRowAnimationBottom doesn't work for last row

    - by GendoIkari
    I've come across a very similar question here: Inserting row to end of table with UITableViewRowAnimationBottom doesn't animate., though no answers have been given. His code was also a little different than mine. I have an extremely simple example, built from the Navigation application template. NSMutableArray *items; - (void)viewDidLoad { [super viewDidLoad]; items = [[NSMutableArray array] retain]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)] autorelease]; } - (void)addItem{ [items insertObject:@"new" atIndex:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationBottom]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return items.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [items objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [items removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; } } The problem is, when I either insert or delete the very last row in the table, the animation doesn't work at all; the row just appears or disappears instantly. This only happens with UITableViewRowAnimationBottom, but that's the animation that makes the most sense for creating or deleting table cells in this way. Is this a bug in Apple's framework? Or does it do this on purpose? Would it make sense to add an extra cell to the count, and then setup this cell so that it looks like it's not there at all, just to get around this behavior?

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  • want to go to next view from rightbarbutton item.

    - by uttam
    I am using this code to get the three button on the right side of the navigationbar ,button are visible but next to this I want to go to the next view from this three button image, text ,vedio. NSArray *segmentTextContent = [NSArray arrayWithObjects:@"Image",@"Text",@"Video",nil]; UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:segmentTextContent]; segmentedControl.frame = CGRectMake(13, 20, 150, kCustomButtonHeight); segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentedControl.momentary = YES; defaultTintColor = [segmentedControl.tintColor retain]; // keep track of this for later UIBarButtonItem *segmentBarItem = [[UIBarButtonItem alloc] initWithCustomView:segmentedControl]; self.navigationItem.rightBarButtonItem = segmentBarItem; if(segmentedControl.selectedSegmentIndex=0) { [segmentedControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==1) { [segmentedControl addTarget:self action:@selector(segmentAction1:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==2) { [segmentedControl addTarget:self action:@selector(segmentAction2:) forControlEvents:UIControlEventValueChanged]; } [segmentBarItem release]; //[modalBarButtonItem release]; } return self; }

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  • modal view not showing inside didfinishpickingimage

    - by sebastien
    Hi, I have a viewcontroller, and I would like to display a modal view controller with : presentModalViewController when a user finished picking an image. The modal view controller is working fine when I call it from a button in my main view. But when I call it from didfinishpickingimage callback nothing happens. Thanks.

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  • When and where should I add a view to a UITableView's footer?

    - by camelCase
    I am populating a UITableViewController's UITableView through code only. At the bottom of the table I wish to position a button that scrolls into view as the user scrolls to the bottom of the table. When in the UITableViewController life cycle should I populate the table footer with a button? viewDidLoad? p.s. I wish to avoid using section footers in the UITableView.

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  • How to tell a UITableView to preload all Rows?

    - by Infinite
    Is there a way to tell a UITableView to preload all rows? The tableView is supposed to show several comments (up to 80 comments). So my CommentCell uses a Setter to adapt the cell to a specific comment. -(void)setComment:(Comment *)newComment { if (newComment != comment) { [comment release]; comment = [newComment retain]; /* * set the cells view variables here */ } } This specific setter takes quite a bunch of processing resources and scrolling gets kinda laggy. I am using a comment-specific reuseIdentifier instead of a static cellIdentifier when calling dequeueReusableCellWithIdentifier: in order to assure, that "newComment" equals the old "comment". And in fact this does work great when scrolling over cells which have already been loaded. But when scrolling through the comments for the first time, it still lags like hell. Which leads me to my question: Is there a way to tell the tableview to preload all cells? (which I doubt) or Do I have to implement my own cache instead of relying on "dequeueReusableCellWithIdentifier:"?

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  • Landscape-only orientation + view controllers: What am I still missing?

    - by mahboudz
    Hi. I can't believe I am still having problems with screen orientation, now on the iPad. This is an app that only supports one of the two landscape orientation. In my info.plist, I include: <string>UIInterfaceOrientationLandscapeRight</string> <string>UIInterfaceOrientationLandscapeLeft</string> In Interface Builder, all my views are created in landscape orientation. Only the main Window is not, but I don't see a way to change that. When launched, I get the following coordinates for my main window and the main viewcontroller view: Window frame {{0, 0}, {768, 1024}} mainView frame {{0, 0}, {748, 1024}} (Changing the frame at runtime to be what I expect, does not change the odd behavior.) All other views after that show these coordinates when summoned (when loaded but before being presented): frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} frame of settings {{0, 0}, {467, 300}} In all my viewControllers, i respond to shouldAutorotateToInterfaceOrientation with: return ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight)); In my app, everything (almost) functions as expected. The app launches into one of the two landscape modes. The views (and viewcontrollers) display everything where it belongs, taps work all across the screen, as expected. However, there are two clues that something is still wrong. Clue #1: I have two viewcontrollers that are UITabeViewControllers. When summoned, they are supposed to open up their views and scroll to the selected row of the table. However it is evident that they scroll, but they don't scroll down far enough. It seems that they think that the screen extends further down and they scroll just enough to move the row to a place near the bottom of the screen, but that location is not visible. When the views are loaded, the coordinates are: frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} When I present them using a popover, the frames get resized to: frame of keysig {{0, 0}, {320, 655}} frame of instrumentSelect {{0, 0}, {320, 655}} The frame of the viewController that does the presentation, same mainView frame mentioned above is: frame of self {{20, 0}, {748, 1024}} I have also tried to accomplish the same thing with presentModalViewController instead of presentPopover, and have the same results. This is what the popovers look like: In both cases, the selected row is below the horizon, even though the tableView did visibly scroll in order to make the row visible. I am not sure what to try next. I checked each UITable's scrollView content coordinates and they seemed reasonable. It almost seems like a UITable internal rect gets created with the wrong number and stays that way. Clue #2: All my actionsheets come up with a width of 320. I can only assume that the iPad allows actionSheets in only 320 or 480 widths and since it somehow thinks that the screen is oriented in portrait mode, and then uses the narrower width. There you have it. I can't believe I am still getting hung up on orientation issues. I swear Apple doesn't make it easy to have a landscape app. Any ideas?

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  • Default App Icon not appearing in iOS Simulator

    - by user577466
    I have searched quite a lot for an answer to this problem. If I have a general application, HelloWorld, and create an interface and then go to test it, then click on the Home button, not even the default grey/white icon is there like it's supposed to be. Anyone have any ideas why? I've even tried specifying a custom icon in the Info.plist file, but still nothing... I've got the latest version of Xcode and the SDK as well. (3.25 - 4.2)

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  • App closes after facebook login in IOS 5

    - by Aromal Sasidharan
    I am using facebook sdk 3.1 framework for my application. The login process works successfully and returns to the app after facebook login both in simulator(iOS 6.0 and 5.0) and in iPad(iOS 6). But When the same is deployed in IPad with IOS 5, after login, it does not return back to my application and shows a blank white Screen or sometimes my application closes. I dont know what went wrong in iOS 5 and facebook sdk 3.1 framework, also i am not getting any logs to debug... Please help Iam using this code for login NSArray *permissions = [[NSArray alloc] initWithObjects: //@"user_likes", //@"read_stream", @"publish_stream", @"user_events", @"read_friendlists", @"user_birthday", @"email", nil]; [FBSession openActiveSessionWithPermissions:permissions allowLoginUI:YES completionHandler: ^(FBSession *session, FBSessionState state, NSError *error) { NSLog(@"state %d", state); [self sessionStateChanged:session state:state error:error]; }];

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  • How can I link in both remote and local assets into a webview?

    - by Greg
    I'm loading HTML-formatted content into my app from a web service, then plugging that into a local HTML template that lives within the app. Now, I need to set the UIWebView's BaseURL to point at the remote server so that all relative image links will load. However, I'm also trying to link in some local assets (CSS, JavaScript). Thus far, I have not found any documentation on how to link in local assets without relying on the UIWebView's baseURL. I've tried injecting the absolute file path of my CSS and JS into my HTML template, but it hasn't worked... I don't know if that means that it doesn't work, or if I'm just doing it wrong. Has anyone ever run into this scenario, and if so, how did you address it? Thanks in advance, I really appreciate any tips!

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  • Correct way to switch between UIView with ARC. My way leads to memory leaks :( (iOS)

    - by Andrei Golubev
    i use xcode 4.4 with ARC on.. I have dynamically created UIViews in the ViewController.m: UIView*myviews[10]; Then in the - (void)viewDidLoad function i fill each of it with pictures i need myviews[viewIndex] = [[UIView alloc]initWithFrame:myrec]; UIImage *testImg; UIImageView * testImgView; testImg = [UIImage imageNamed:[NSString stringWithFormat:@"imgarray%d.png", viewIndex]; testImgView.image = testImg; viewindex++; So all seems to be fine, when i want to jump from one view to another i do with two buttons next: [self.view addSubview:views[viewIndex]]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; [animation setType:@"rippleEffect"]; [animation setSubtype:kCATransitionFromTop]; //[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [self.view.layer addAnimation:animation forKey:@"transitionViewAnimation"]; Nothing seems to be bad, but the memory consumption grows with huge speed when i switch between views.. and then i get low memory warning or sometimes application will just crash. I have tried to use UIViewController array and was switching between the controllers: nothing changes, the memory low warning is what i end up with.. Maybe i need to clean the memory somehow? But how? ARC does not allow to use release and so on.. last what i have tried (sorry, maybe not very professional) before to add new subview is this NSArray *viewsToRemove = [self.view subviews]; for (UIView *views in viewsToRemove) { [views removeFromSuperview]; } But this does not help either.. Please don't judge too strong, i am still new to iOS and Objective-c..

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  • How to extract the actual NSString from json object as NSArray

    - by Toran Billups
    I'm working with a large set of json and really just need the NSString representation of what's inside the NSArray -including all the { } My question is this - is their a better way than simply looping through each NSArray inside the main NSArray and outputting the description one by one? ie- the below is a start to this process but it's very brittle meaning I need to know each item inside the hat {} and this isn't something I actually care about. I just need the json string to move forward. The working code is below (thank you in advance!) NSString* responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSArray* json = [responseString JSONValue]; NSArray* item = [json valueForKeyPath:@"d.data"]; NSArray* hatjson = [item objectForKey:@"hat"]; NSMutableString * result = [[NSMutableString alloc] init]; for (NSObject * obj in hatjson) { [result appendString:[obj description]]; } NSLog(@"the hat json is .. %@", result);

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  • Repeating animations using the Stop Selector

    - by Tiago
    I'm trying to repeat an animation until a certain condition is met. Something like this: - (void) animateUpdate { if (inUpdate) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(animateUpdate)]; button.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; } } This will run the first time, but it won't repeat. The selector will just be called until the application crashes. How should I do this? Thanks.

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  • How to calculate a point with an given center, angle and radius?

    - by mystify
    In this SO question, someone asked for calculating an angle from three points. I need to do the opposite thing. I want to draw a clock, and I have tiny tick images. An art dude made 60 of them, each with an individual and accurate shadow. So there are 60 distinct images at 10x10 points in size, already correctly rotated in the center of that square. So every 6 degrees one tick image has to be placed. I would just need to calculate the x/y coordinate based on a center point, an radius and an angle. So I have: an center point an radius an angle Is there an easy way to calculate the x/y coordinate with this? Maybe cocoa-touch already has a useful function or method for this?

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  • release viewcontroller after presenting modally

    - by Jonathan
    I was watching CS193P Stanford course on Itunes, and in one of the lectures a demo was given and There it was said you could present the viewcontroller modally and then release it. Roughly like this (I know this isn't perfect but I'm on my PC atm) [self.view presentcontentmodally:myVC] [myVC release]; However this seems to produce problems. If I put a NSLog(@"%d", [myVC retainCount]) between those two lines then it returns 2 implying it is ok to release. However when I dismiss the myVC the app crashes. Nothing in the NSlog and the debugger won't show where it stopped. But I used malloc-history or something that some blog said would help. And found that it was the myVC. So should I be releasing myVC? (also when the modalVC has been dissmissed should the app's memory usuage go back to before the modalVC was presented?)

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  • Duplicate Method Names - Objective-c

    - by evanchri
    Why does this compile with out any errors or warnings? @interface ObjectTest : NSObject { } -(void)iAmADoubleMethod; -(void)iAmADoubleMethod; @end @implementation ObjectTest -(void)iAmADoubleMethod { NSLog(@"IAmADoubleMethod"); } @end I came across this in a project I am working on. I come from a C++ background, so I figure I would get at least a warning for this. Not only would I like to know why it complies but could this code cause any problems? Thanks.

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  • Remove UIWebView Shadow?

    - by dlewis23
    Does anyone know if its possible to remove the shadow that is placed on the UIWebView window? Example: http://uploadingit.com/files/1173105_olub5/shadow.png If its possible how do you do it? Thanks

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  • Objective C: Class Extensions and Protocol Conformation Warnings

    - by Ben Reeves
    I have a large class, which I have divided into several different class extension files for readability. @protocol MyProtocol @required -(void)required; @end @interface MyClass : NSObject <MyProtocol> @end @interface MyClass (RequiredExtension) -(void)required; @end Is there a better way to do this, without the compiler warning? warning: class 'MyClass' does not fully implement the 'MyProtocol' protocol

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  • drag object vertically

    - by blacksheep
    i like to drag this object vertically instead of horizontally, which is doin it now: (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myObject.frame, location)){ CGPoint xLocation = CGPointMake(location.x, myObject.center.y); myObject.center = xLocation; } }

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  • initializing a readonly property. Object c

    - by tak
    i was trying to create a property which is readonly. i wanted to initialize with a value from the class creating an instance of this class.e.g @property (readonly) NSString *firstName; And wanted to initialize it like -(id)initWithName:(NSString *)n{ self.firstName = n; } Once i do this, this compiler shows an error that the readonly property cannot be assigned. So how can i do this?

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