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  • drag object vertically

    - by blacksheep
    i like to drag this object vertically instead of horizontally, which is doin it now: (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myObject.frame, location)){ CGPoint xLocation = CGPointMake(location.x, myObject.center.y); myObject.center = xLocation; } }

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  • Retrieving a unique result set with Core Data

    - by randombits
    I have a core data based app that manages a bunch of entities. I'm looking to be able to do the following. I have an entity "SomeEntity" with the attributes: name, type, rank, foo1, foo2. Now, SomeEntity has several rows if when we're speaking strictly in SQL terms. What I'm trying to accomplish is to retrieve only available types, even though each instance can have duplicate types. I also need them returned in order according to rank. So in SQL, what I'm looking for is the following: SELECT DISTINCT(type) ORDER BY rank ASC Here is the code I have so far that's breaking: NSError *error = NULL; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setReturnsDistinctResults:YES]; [fetchRequest setPropertiesToFetch:[NSArray arrayWithObjects:@"type", @"rank", nil]]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"SomeEntity" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // sort by rank NSSortDescriptor *rankDescriptor = [[NSSortDescriptor alloc] initWithKey:@"rank" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:rankDescriptor,nil]; [fetchRequest setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [rankDescriptor release]; NSArray *fetchResults = [managedObjectContext executeFetchRequest:fetchRequest error:&error]; [fetchRequest release]; return fetchResults; Right now that is crashing with the following: Invalid keypath section passed to setPropertiesToFetch:

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  • Modal View Does Not Appear in Center in Horizontal Orientation

    - by Sheehan Alam
    I have a UIPresentationFormSheet (contains a textview) that appears in the center of the screen when I am in vertical orientation. When I dismiss the modal view, it disappears fine. When I am in horizontal orientation my modal view does not appear in the center of the screen. I have to dismiss my keyboard for the modal view to appear in the center. [self presentModalViewController:composeTweetController animated:TRUE]; When I dismiss the modal view in horizontal orientation the app automatically switches to vertical orientation. -(void)dismissComposeTweetView{ [self dismissModalViewControllerAnimated:TRUE]; } I want the following to happen: Modal view should appear in the center in horizontal orientation Modal view should disappear without switching to vertical orientation

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  • My mobile does not cache , but i have a manifest file,...

    - by Ploetzeneder
    Hello, i have now put the site on: http://www.ploetzeneder.eu/Dateien/test/index4.html the manifest is there: http://www.ploetzeneder.eu/Dateien/test/app-cache-demo.manifest Why does it not work? The Webserver where the relevant problem has this url: http://www.pharao.mobi/WebAppproblem/ Username is the Username Passwort is the Password the problem is on index4.html where all images should be cached but are not

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  • Custom UIButton + subviews = no events

    - by user281300
    Basically I have a custom UIButton and this custom button contains subviews. If I add those subviews to my uibutton, then the button stops responding to event changes. I.e if I click on it it doesn't respond to the selector. I have everything set as userInteractionEnabled. I also tried adding touchbegan and this is working. If I remove those subviews, the UIButton works again. Any help would be greatly appreciated. Cheers.

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  • UIWebView - remote html loading local images

    - by AragornSG
    I'm trying to develop an application using UIWebView. The app is loading remote URL's, so in order to make it quick I want it to use the images included in the application bundle. I was wondering if there is a way to do it without forcing the application to manually replace the address of each image to point into local resources?

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  • Creating UIButton using helper method

    - by ddawber
    I have a subclass of UITableView and in it I want to generate number of labels that share the same properties (font, textColor, backgroundColor, etc.). I decided the easiest way to achieve this would be to create a helper method which creates the label with some common properties set: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; return label; } I use the method like this: UILabel *someLabel = [self defaultLabelWithFrame:CGRectMake(0,0,100,100)]; [self addSubview:someLabel]; [someLabel release]; My concern here is that when creating the label in the method it is retained, but when I then assign it to someLabel, it is retained again and I have no way of releasing the memory when created in the method. What would be best the best approach here? I fee like I have two options: Create a subclass of UILabel for the default label type. Create an NSMutableArray called defaultLabels and store the labels in this: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; [defaultLabels addObject:label]; [labels release]; //I can release here return [defaultLabels lastObject]; //I can release defaultLabels when done } I appreciate your thoughts. Cheers.

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  • Autorelease and properties

    - by ganuke
    I have few questions to ask about the following class #import <Cocoa/Cocoa.h> @interface SomeObject { NSString *title; } @property (retain) NSString *title; @end implementation SomeObject @synthesize title; -(id)init { if (self=[super init]) { self.title=[NSString stringWithFormat:@"allyouneed"]; } return self; } -(void)testMethod{ self.title=[[NSString alloc] init] ; } -(void)dealloc { self.title=nil; [super dealloc]; } In the .h file do we need to declare the title and sub when we add the property. is it not enough to add the @property (retain) NSString *title; line. 2.Do i need to autorelease both assignment to title in the init and testMethod. if So why? Can some one explain these things to me.

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  • want to go to next view from rightbarbutton item.

    - by uttam
    I am using this code to get the three button on the right side of the navigationbar ,button are visible but next to this I want to go to the next view from this three button image, text ,vedio. NSArray *segmentTextContent = [NSArray arrayWithObjects:@"Image",@"Text",@"Video",nil]; UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:segmentTextContent]; segmentedControl.frame = CGRectMake(13, 20, 150, kCustomButtonHeight); segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentedControl.momentary = YES; defaultTintColor = [segmentedControl.tintColor retain]; // keep track of this for later UIBarButtonItem *segmentBarItem = [[UIBarButtonItem alloc] initWithCustomView:segmentedControl]; self.navigationItem.rightBarButtonItem = segmentBarItem; if(segmentedControl.selectedSegmentIndex=0) { [segmentedControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==1) { [segmentedControl addTarget:self action:@selector(segmentAction1:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==2) { [segmentedControl addTarget:self action:@selector(segmentAction2:) forControlEvents:UIControlEventValueChanged]; } [segmentBarItem release]; //[modalBarButtonItem release]; } return self; }

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  • How to draw an CGImage with some alpha transparency?

    - by mystify
    Want to draw an UIImageView which has an CGImage, and the UIImageView has alpha 0.5f. But this CGContextDrawImage function doesnt take an transparency value. So how could I draw an image slightly transparent? To be clear: The image itself is not transparent, but I want it to be "dimmed" a little bit. Just like you would do with an UIImageView and some alpha like 0.5f :-)

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  • How do I use comma-separated-value file received from a URL query in Objective-c?

    - by chiemekailo
    How do I use comma-separated-value file received from a URL query in Objective-c? when I query the URL I get csv such as "OMRUAH=X",20.741,"3/16/2010","1:52pm",20.7226,20.7594. How do I capture and use this for my application? My problem is creating/initializing that NSString object in the first place. An example is this link "http://download.finance.yahoo.com/d/quotes.csv?s=GBPEUR=X&f=sl1d1t1ba&e=.csv" which returns csv. I dont know how to capture this as an object since I cannot use an NSXMLParser object.

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  • Custom UITableViewCell from xib isn't displaying properly

    - by Kenny Wyland
    I've created custom UITableCells a bunch of times and I've never run into this problem, so I'm hoping you can help me find the thing I've missed or messed up. When I run my app, the cells in my table view appear to be standard cells with Default style. I have SettingsTableCell which is a subclass of UITableViewCell. I have a SettingsTableCell.xib which contains a UITableViewCell and inside that are a couple labels and a textfield. I've set the class type in the xib to be SettingsTableCell and the File's Owner of the xib to my table controller. My SettingsTableController has an IBOutlet property named tableCell. My cellForRowAtIndexPath contains the following code to load my table view xib and assign it to my table controller's tableCell property: static NSString *CellIdentifier = @"CellSettings"; SettingsTableCell *cell = (SettingsTableCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"SettingsTableCell" owner:self options:nil]; cell = self.tableCell; self.tableCell = nil; NSLog(@"cell=%@", cell); } This is what my xib set up looks like in IB: When I run my app, the table displays as if all of the cells are standard Default style cells though: The seriously weird part is though... if I tap on the area of the cell where the textfield SHOULD be, the keyboard does come up! The textfield isn't visible, there's no cursor or anything like that... but it does respond. The visible UILabel is obviously not the UILabel from my xib though because the label in my xib is right justified and the one showing in the app is left justified. I'm incredibly confused about how this is happening. Any help is appreciated.

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  • proper fill an image larger than screen

    - by madcat
    what I wanted to achieve here is simply fit the image width to the screen on both orientations and use UIScrollView to just allow scroll vertically to see the whole image. both viewController and view are created pragmatically. the image loaded is larger than screen on both width and height. here is the related code in my viewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)loadView { UIScreen *screen = [UIScreen mainScreen]; CGRect rect = [screen applicationFrame]; self.view = [[UIView alloc] initWithFrame:rect]; self.view.contentMode = UIViewContentModeScaleAspectFill; self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; UIImage *img=[[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]]; UIImageView *imgView =[[UIImageView alloc] initWithImage:img]; [img release]; imgView.contentMode = UIViewContentModeScaleAspectFill; imgView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.view addSubview:imgView]; [imgView release]; } tried all combinations for both contentMode above, did not give me correct result. the most close I am getting now: I manually resize imgView in loadView, portrait mode would display correctly since app always starts with portrait mode, but in landscape mode, the width fits correctly, but image is centered vertically rather than top aligned. if I add the imgView to a scrollView, in landscape mode it looks like contentSize is not set to full image size. but when I scroll bounce I can see the image is there in full size. question: why I need to resize it manually? in landscape mode how and where I can 'move' the imgView, so imgView.frame.origin is (0,0) and works correctly with a scroll view? Thanks! UPDATE: I added: imgView.clipsToBounds = YES; and find out in landscape mode the image bounds is smaller than screen in height. so the question becomes how to have the image view keeps original ratio (thus shows the full image always) when rotated to landscape? do I need to manually resize it after rotation again?

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  • What real life bad habits has programming given you? [closed]

    - by Jacob T. Nielsen
    Programming has given me a lot of bad habits and it continues to give me more everyday. But I have also gotten some bad habits from the mindset that I have put myself in. There simply are some things that are deeply rooted in my nature, though some of them I wish I could get rid of. A few: Looking for polymorphism, inheritance and patterns in all of God's creations. Explaining the size of something in pixels and colors in hex code. Using code related abstract terms in everyday conversations. How have you been damaged?

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  • When I select any segment in segmentControll it doesnot show highlighted

    - by rathodrc
    NSArray *itemArray = [NSArray arrayWithObjects:@"one", @"Two", @"Three", nil]; segmentControl = [[UISegmentedControl alloc] initWithItems:itemArray]; segmentControl.frame = CGRectMake(5, 5, 325, 35); segmentControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentControl.tintColor = [UIColor blackColor]; [self changeUISegmentFont:segmentControl]; //[self.view addSubview:segmentControl]; self.navigationItem.titleView = segmentControl; [segmentControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; This is my code of segment control and my problem is .. When I select any segment it does not show me that that segment is selected.. I mean it is not shown highlighted.. can Anyone tell me what the problem is??

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  • How to fetch managed objects sorted by calculated value

    - by Marcin Zbijowski
    Hello, I'm working on the app that uses CoreData. There is location entity that holds latitude and longitude values. I'd like to fetch those entities sorted by distance to the user's location. I tried to set sort descriptor to distance formula sqrt ((x1 - x2)^2 + (y1 - y2)^2) but it fails with exception "... keypath ... not found in entity". NSString *distanceFormula = [NSString stringWithFormat:@"sqrt(((latitude - %f) * (latitude - %f)) + ((longitude - %f) * (longitude - %f)))", location.coordinate.latitude, location.coordinate.latitude, location.coordinate.longitude, location.coordinate.longitude]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:distanceFormula ascending:YES]; [fetchRequest setSortDescriptors:[NSArray arrayWithObject:sortDescriptor]]; NSError *error; NSArray *result = [[self managedObjectContext] executeFetchRequest:fetchRequest error:&error]; I'd like to fetch already sorted objects rather then fetch them all and then sort in the code. Any tips appreciated.

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  • UIImage Object surprisingly returning null but not NSData

    - by riyaz
    i have created a sqlite db. and i have insert a few datas in my db.. UIImage * imagee=[UIImage imageNamed:@"image.png"]; NSData *mydata=[NSData dataWithData:UIImagePNGRepresentation(imagee)]; const char *dbpath = [databasePath UTF8String]; NSString *insertSQL=[NSString stringWithFormat:@"insert into CONTACTS values(\"%@\",\"%@\")",@"Mathan",mydata]; NSLog(@"mydata %@",mydata); sqlite3_stmt *addStatement; const char *insert_stmt=[insertSQL UTF8String]; if (sqlite3_open(dbpath,&contactDB)==SQLITE_OK) { sqlite3_prepare_v2(contactDB,insert_stmt,-1,&addStatement,NULL); if (sqlite3_step(addStatement)==SQLITE_DONE) { sqlite3_bind_blob(addStatement,1, [mydata bytes], [mydata length], SQLITE_TRANSIENT); NSLog(@"Data saved"); } else{ NSLog(@"Some Error occured"); } sqlite3_close(contactDB); } else{ NSLog(@"Failure"); } have written some codes to retrive the data sqlite3_stmt *statement; if (sqlite3_open([databasePath UTF8String], &contactDB) == SQLITE_OK) { NSString *sql = [NSString stringWithFormat:@"SELECT * FROM contacts"]; if (sqlite3_prepare_v2( contactDB, [sql UTF8String], -1, &statement, nil) == SQLITE_OK) { while (sqlite3_step(statement) == SQLITE_ROW) { char *field1 = (char *) sqlite3_column_text(statement, 0); NSString *field1Str = [[NSString alloc] initWithUTF8String: field1]; NSLog(@"UserName %@",field1Str); NSData *data = [[NSData alloc] initWithBytes:sqlite3_column_blob(statement, 1) length:sqlite3_column_bytes(statement, 1)]; UIImage *newImage = [[UIImage alloc]initWithData:data]; NSLog(@"Image OBJ %@",newImage); NSLog(@"Image Data %@",data); } sqlite3_close(contactDB); } } sqlite3_finalize(statement); the problem is in log, inserted NSData object and retrieved NSData Objects are different (printing in log gives different stream) moreover Image OBJ is printed null in log.. Have seen similar questions in stackoverflow. But nothing seems to help. Please give some suggestions to overcome this issue.

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  • What's the point of having to provide a cacheName for NSFetchedResultsController?

    - by dontWatchMyProfile
    NSFetchedResultsController *frc = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:moc sectionNameKeyPath:nil cacheName:@"Root"]; Why do we have to think about a cacheName? How important is this decision? What would happen if there are two NSFetchedResultsController instances using the exact same cacheName? Does that matter? Is that some kind of singleton stuff? Thinking about Core Animation, there's also this strange animationID parameter, but setting it to the exact same thing for dozens of simultaneous animations doesn't hurt the animations at all. So I guess it's probably the same thing here...or not?

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