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  • C++: getting the address of the start of an std::vector ?

    - by shoosh
    Sometimes it is useful to use the starting address of an std::vector and temporarily treat that address as the address of a regularly allocated buffer. For instance replace this: char* buf = new char[size]; fillTheBuffer(buf, size); useTheBuffer(buf, size); delete[] buf; With This: vector<char> buf(size); fillTheBuffer(&buf[0], size); useTheBuffer(&buf[0], size); The advantage of this is of course that the buffer is deallocated automatically and I don't have to worry about the delete[]. The problem I'm having with this is when size == 0. In that case the first version works ok. An empty buffer is "allocated" and the subsequent functions do nothing size they get size == 0. The second version however fails if size == 0 since calling buf[0] may rightly contain an assertion that 0 < size. So is there an alternative to the idiom &buf[0] that returns the address of the start of the vector even if the vector is empty? I've also considered using buf.begin() but according to the standard it isn't even guaranteed to return a pointer.

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  • Best method to cache objects in PHP?

    - by Martin Bean
    Hi, I'm currently developing a large site that handles user registrations. A social networking website for argument's sake. However, I've noticed a lag in page loads and deciphered that it is the creation of objects on pages that's slowing things down. For example, I have a Member object, that when instantiated with an ID passed as a construct parameter, it queries the database for that members' row in the members database table. Not bad, but this is created each time a page is loaded; and called more than once when say, calling an array of that particular members' friends, as a new Member object is created for each friend. So on a single page I can have upwards of seven of the same object, but containing different properties. What I'm wanting to do is to find a way to reduce the database load, and to allow persist objects between page loads. For example, the logged in user's object to be created on login (which I can do) but then stored somewhere for retrieval so I don't have to keep re-creating the object between page loads. What is the best solution for this? I've had a look at Memcache, but with it being a third-party module I can't have the web host install it on this occasion. What are my alternatives, and/or best practices in my case? Thanks in advance.

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  • Using overloaded operator== in a generic function

    - by Dimitri C.
    Consider the following code: class CustomClass { public CustomClass(string value) { m_value = value; } public static bool operator==(CustomClass a, CustomClass b) { return a.m_value == b.m_value; } public static bool operator!=(CustomClass a, CustomClass b) { return a.m_value != b.m_value; } public override bool Equals(object o) { return m_value == (o as CustomClass).m_value; } public override int GetHashCode() { return 0; /* not needed */ } string m_value; } class G { public static bool enericFunction1<T>(T a1, T a2) where T : class { return a1.Equals(a2); } public static bool enericFunction2<T>(T a1, T a2) where T : class { return a1==a2; } } Now when I call both generic functions, one succeeds and one fails: var a = new CustomClass("same value"); var b = new CustomClass("same value"); Debug.Assert(G.enericFunction1(a, b)); // Succeeds Debug.Assert(G.enericFunction2(a, b)); // Fails Apparently, G.enericFunction2 executes the default operator== implementation instead of my override. Can anybody explain why this happens?

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  • Calling a constructor to reinitialize variables doesn't seem to work?

    - by Matt
    I wanted to run 1,000 iterations of a program, so set a counter for 1000 in main. I needed to reinitialize various variables after each iteration, and since the class constructor had all the initializations already written out - I decided to call that after each iteration, with the result of each iteration being stored in a variable in main. However, when I called the constructor, it had no effect...it took me a while to figure out - but it didn't reinitialize anything! I created a function exactly like the constructor - so the object would have its own version. When I called that, it reinitialized everything as I expected. int main() { Class MyClass() int counter = 0; while ( counter < 1000 ) { stuff happens } Class(); // This is how I tried to call the constructor initially. // After doing some reading here, I tried: // Class::Class(); // - but that didn't work either /* Later I used... MyClass.function_like_my_constructor; // this worked perfectly */ } ...Could someone try to explain why what I did was wrong, or didn't work, or was silly or what have you? I mean - mentally, I just figured - crap, I can call this constructor and have all this stuff reinitialized. Are constructors (ideally) ONLY called when an object is created?

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  • how to fetch data from XML and update database table.

    - by ppp
    I am passing serialized collection(XML) to stored procedure. My XML structure is- <ArrayofDepartmentEntity> <Department> <id>1004</id> <budget>2500.oo</budget> </Department> <Department> <id>1080</id> <budget>3500.oo</budget> </Department> <Department> <id>1029</id> <budget>4500.00</budget> </Department> </ArrayofDepartmentEntity> How can I UPDATE corresponding budget column where department IDs are in above XML?? can any body write down the sql syntax. my SP syntax- ALTER PROCEDURE [dbo].[usp_SaveDepartentBudget] ( @departmentBudgetXML ntext = NULL ) AS BEGIN DECLARE @ptrHandle int EXEC sp_xml_preparedocument @ptrHandle OUTPUT, @departmentBudgetXML ....Here I want to update Budget foreach departmentID in @departmentBudgetXML

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  • [javascript] Can I overload an object with a function?

    - by user257493
    Lets say I have an object of functions/values. I'm interested in overloading based on calling behavior. For example, this block of code below demonstrates what I wish to do. var main_thing = { initalized: false, something: "Hallo, welt!", something_else: [123,456,789], load: { sub1 : function() { //Some stuff }, sub2 : function() { //Some stuff }, all : function() { this.load.sub1(); this.load.sub2(); } } init: function () { this.initalized=true; this.something="Hello, world!"; this.something_else = [0,0,0]; this.load(); //I want this to call this.load.all() instead. } } The issue to me is that main_thing.load is assigned to an object, and to call main_thing.load.all() would call the function inside of the object (the () operator). What can I do to set up my code so I could use main_thing.load as an access the object, and main_thing.load() to execute some code? Or at least, similar behavior. Basically, this would be similar to a default constructor in other languages where you don't need to call main_thing.constructor(). If this isn't possible, please explain with a bit of detail.

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  • Ajax Code to run PHP query After Facebook Like Button is Clicked

    - by John
    I have the PHP below on a file called fblike.php. On another file, I have the Facebook Like button. The Like button functions. I would like to run the code below when the Facebook Like button is clicked. I know that FB.Event.subscribe('edge.create', function(response) {} is supposed to run whenever the Like button is clicked. I know that I am probably supposed to use Javascript and maybe Ajax to cause the PHP on fblike.php to run. But after multiple tries, I can't get it to work. What is the specific Ajax code that I could include within the Facebook Event? Do I need to do anything to the Like button code to allow the Facebook Event to work? $submissionid = $_POST['submissionid']; $uid = $_POST['uid']; mysql_connect("server", "username", "password") or die(mysql_error()); mysql_select_db("database") or die(mysql_error()); $q = "INSERT INTO fblikes VALUES (NULL, '$submissionid', '$uid', NULL)"; $r = mysql_query($q); if($r) { echo "Success!"; } elseif(!$r) { echo "Failed!"; }

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  • Is there any way to output the actual array in c++

    - by user2511129
    So, I'm beginning C++, with a semi-adequate background of python. In python, you make a list/array like this: x = [1, 2, 3, 4, 5, 6, 7, 8, 9] Then, to print the list, with the square brackets included, all you do is: print x That would display this: [1, 2, 3, 4, 5, 6, 7, 8, 9] How would I do the exact same thing in c++, print the brackets and the elements, in an elegant/clean fashion? NOTE I don't want just the elements of the array, I want the whole array, like this: {1, 2, 3, 4, 5, 6, 7, 8, 9} When I use this code to try to print the array, this happens: input: #include <iostream> using namespace std; int main() { int anArray[9] = {1, 2, 3, 4, 5, 6, 7, 8, 9}; cout << anArray << endl; } The output is where in memory the array is stored in (I think this is so, correct me if I'm wrong): 0x28fedc As a sidenote, I don't know how to create an array with many different data types, such as integers, strings, and so on, so if someone can enlighten me, that'd be great! Thanks for answering my painstakingly obvious/noobish questions!

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  • polymorphism in C++

    - by user550413
    I am trying to implement the next 2 functions Number& DoubleClass::operator+( Number& x); Number& IntClass::operator+(Number& x); I am not sure how to do it..(their unidirectionality is explained below): class IntClass; class DoubleClass; class Number { //return a Number object that's the results of x+this, when x is either //IntClass or DoubleClass virtual Number& operator+(Number& x) = 0; }; class IntClass : public Number { private: int my_number; //return a Number object that's the result of x+this. //The actual class of the returned object depends on x. //If x is IntClass, then the result if IntClass. //If x is DoubleClass, then the results is DoubleClass. public: Number& operator+(Number& x); }; class DoubleClass : public Number { private: double my_number; public: //return a DoubleClass object that's the result of x+this. //This should work if x is either IntClass or DoubleClass Number& operator+( Number& x); };

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  • Second user-defined function returns garbage value?

    - by mintyfresh
    I have been teaching myself C programming, and I've come to a difficult point with using variables across functions. When, I compile this program and run it, the function askBirthYear returns the correct value, but sayAgeInYears returns either 0 or a garbage value. I believe it has something to do with how I used the variable birthYear, but I'm stumped on how to fix the issue. Here is the code: #include <stdio.h> #include <stdlib.h> int askBirthYear(int); void sayAgeInYears(int); int birthYear; int main(void) { askBirthYear(birthYear); sayAgeInYears(birthYear); return EXIT_SUCCESS; } void askBirthYear(int birthYear) { printf("Hello! In what year were you born?\n"); scanf("%d", &birthYear); printf("Your birth year is %d.\n", birthYear); return birthYear; } void sayAgeInYears(int birthYear) { int age; age = 2012 - birthYear; printf("You are %d years old.\n", age); }

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  • Looking for something to add some standard rules for my c++ project.

    - by rkb
    Hello all, My team is developing a C++ project on linux. We use vim as editor. I want to enforce some code standard rules in our team in such a way that if the code is not in accordance with it, some sort of warning or error will be thrown when it builds or compiles. Not necessarily it builds but at least I can run some plugin or tools on that code to make sure it meets the standard. So that before committing to svn everyone need to run the code through some sort of plugin or script and make sure it meets the requirement and then only he/she can commit. Not sure if we can add some rules to vim, if there are any let me know about it. For eg. In our code standards all the member variables and private functions should start with _ class A{ private: int _count; float _amount; void _increment_count(){ ++_count; } } So I want to throw some warning or error or some sort of messages for this class if the variables are declared as follows. class A{ private: int count; float amount; void increment_count(){ ++_count; } } Please note that warning and error are not from compiler becoz program is still valid. Its from the tool I want to use so that code goes to re-factoring but still works fine on the executable side. I am looking for some sort of plugin or pre parsers or scripts which will help me in achieving all this. Currently we use svn; just to anser the comment.

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  • How do I remove 3 characters from the end of an NSURL?

    - by saywhatman
    Hey, my first question! I've been able to code up most of this RSS reader without enlisting help (through a lot of searches through stackoverflow!) but I'm stumped here. NSString *urlbase = [[NSString alloc] initWithFormat:[links3 objectAtIndex:indexPath.row]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:urlbase]]; NSCharacterSet *whitespaces = [NSCharacterSet whitespaceCharacterSet]; NSPredicate *noEmptyStrings = [NSPredicate predicateWithFormat:@"SELF != ''"]; NSArray *parts = [urlbase componentsSeparatedByCharactersInSet:whitespaces]; NSArray *filteredArray = [parts filteredArrayUsingPredicate:noEmptyStrings]; urlbase = [filteredArray componentsJoinedByString:@" "]; NSLog(@"%@ %i" , urlbase, 4353); [[UIApplication sharedApplication] openURL:[NSURL URLWithString:urlbase]]; The links3 array is a NSMutableArray with strings. The first few lines work flawlessly in eliminating the space at the beginning each string from that array, which is stored in 'urlbase' so they look fine when they come out. When we NSLog urlbase, we see: http://www.feedzilla.com/r/D7E6204FEDBFE541314B997AAB5D2DF9CBA2EFEE But, when we use: [[UIApplication sharedApplication] openURL:[NSURL URLWithString:urlbase]] We see: http://www.feedzilla.com/r/D7E6204FEDBFE541314B997AAB5D2DF9CBA2EFEE%0A How can I fix this? Can I remove those tail elements somehow? Thanks!

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  • Overload the behavior of count() when called on certain objects

    - by Tom
    In PHP 5, you can use magic methods, overload some classes, etc. In C++, you can implement functions that exist is STL as long as the argument types are different. Is there a way to do this in PHP? An example of what I'd like to do is this: class a { function a() { $this->list = array("1", "2"); } } $blah = new a(); count($blah); I would like blah to return 2. IE count the values of a specific array in the class. So in C++, the way I would do this might look like this: int count(a varName) { return count(varName->list); } Basically, I am trying to simplify data calls for a large application so I can call do this: count($object); rather than count($object->list); The list is going to be potentially a list of objects so depending on how it's used, it could be really nasty statement if someone has to do it the current way: count($object->list[0]->list[0]->list); So, can I make something similar to this: function count(a $object) { count($object->list); } I know PHP's count accepts a mixed var, so I don't know if I can override an individual type.

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  • MySQL Table Loop using PHP

    - by JM4
    I have an online form which collects consumer data and stores in a dedicated MySQL database. In some instances, data is passed in the URL under the "RefID" variable which is also stored in the database and attached to each registration. I use the 'mysql_num_rows ($result)' to fetch all agent details on another page but this only returns ALL available details. My goal is as follows: GOAL I want to create an HTML table in which rows are automatically generated based on the list of all registrations on my site. A new row is created IF and ONLY IF a unique RefID is present on that particular record. In the event the field is NULL, it is reported on a single line. In short, the HTML table could look something like this: RefID - Number of Enrollments abc123 - 10 baseball - 11 twonk - 7 NULL - 33 Where abc123 is a particular RefID and 10 is the number of times that RefID appears in the DB. If a new registration comes in with RefID = "horses", a new row is created, showing "horses - 1". The HTML table will be viewable by account administrators needing to see the number of enrollments for a particular RefID (which they won't know ahead of time). Anybody have any suggestions?

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  • Drupal 7: How can I create a key/value field(or field group, if that's even possible)?

    - by Su'
    Let's say I'm creating some app documentation. In creating a content type for functions, I have a text field for name, a box for a general description, and a couple other basic things. Now I need something for storing arguments to the function. Ideally, I'd like to input these as key-value pairs, or just two related fields, which can then be repeated as many times as needed for the given function. But I can't find any way to accomplish this. The closest I've gotten is an abandonded field multigroup module that says to wait for CCK3, which hasn't even produced an alpha yet as far as I can tell and whose project page makes no obvious mention of this multi-group functionality. I also checked the CCK issue queue and don't think I saw it in there, either. Is there a current viable way of doing this I'm not seeing? Viable includes "you're thinking of this the wrong way and do X instead." I've considered using a "Long text and summary" field, but that smells hackish and I don't know if I'd be setting myself up for side-effects. I'm new to Drupal.

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  • has_many through and saving to join table

    - by Paul
    I have the following: class Invite < ActiveRecord::Base belongs_to :user has_many :invite_recipients has_many :recipients, :through => :invite_recipients end class InviteRecipient < ActiveRecord::Base belongs_to :invite belongs_to :user_comm validates_associated :user_comm, :invite validates_uniqueness_of :user_comm_id, :scope => :invite_id end class UserComm < ActiveRecord::Base end I'd like to create a method for Invite with invite_text and a list of UserComms as the variables and then have it create a new invite with the following validations: 1. All UserComms are unique 2. The invite isn't saved unless all the associated InviteRecipients are saved as well (in other words, the invite isn't valid unless all the created InviteRecipients are valid) I'm not familiar with how to create model functions. Moreover, when I try something like this: i = Invite.new(:invite_text => 'come join') ir1 = InviteRecipient.new(:invite => i, :user_comm => user_comm1) ir2 = InviteRecipient.new(:invite => i, :user_comm => user_comm2) i.invite_recipients = [uc1, uc2] i.save! I get: SystemStackError: stack level too deep

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  • How should I solve this MySql problem (PHP) ? (Beginner)

    - by Camran
    I have several tables in a MySql database. I have a classifieds website, and at the bottom I display the users last visited classifieds. I do this by storing the ID:s of the ads to an array in the cookie. Now, my db is made up like this kindof: Main Table: // Stores global information, ie these fields have to be filled out in every record, never be blank ID Price category Seller Item Table: // Stores descriptive info about whats for sale ID AD_ID (FK) //This is the same as ID in the MAIN TABLE Color Size Mileage etc My problem is that I need to know what category the ad is in, in order to query mysql for the right information I think. So I need two variables, but the cookie only has one (ID) stored. Offcourse I could make two queries, first one just matching the ID to the main_table and fetch the category from the Main_table. Then make the second query and fetch all other info from the right table. Here is an example if the category was Vehicles: SELECT * FROM main_table, vehicles_table, WHERE main_table.id=$id_from_cookie AND main_table.ad_id=vehicles_table.ad_id As you can see above, I need the category to write in what table to check, right? But I think there must be a smarter way, like fetching them in one single query using only one variable (id from cookie)? How should I do this? Understand? Let me know if you need more input... Thanks

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  • Using large transparent pictures as texture atlases

    - by azlisum
    i'm new to android programming and i'm trying to create a relatively big 2D game. I have to use lots of images and objects in my game so I decided to use OpenGL ES. I have several texture atlases, all of them saved as png's because of the transparency. I also know, but i'm not sure why, that I have to use images, which height and width is multiple of two. I test my game on an old HTC Hero running Android 2.3.3. When my picture atlases are 512x512 each, my game has a frame rate of between 50 to 60 fps. When I use 1024x1024 non transparent png, there is no problem - the FPS is again between 50 to 60 fps. But when i decide to use a 1024x1024 transperent PNG's my frame rate drops to 4,5 fps. Could this be a problem related to the age of the device i'm using for testing? These are the OpenGL functions I use each loop to draw batches: gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); //drawing happens here gl.glDisable(GL10.GL_BLEND); Thanks in advance :)

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  • Call a Javascript Function with Jquery

    - by danit
    I have two functions in Javascript: function getWindowWidth(){ var x = 0; if (self.innerHeight){ x = self.innerWidth; }else if (document.documentElement && document.documentElement.clientHeight){ x = document.documentElement.clientWidth; }else if (document.body){ x = document.body.clientWidth; }return x; }function getWindowHeight(){ var y = 0; if (self.innerHeight){ y = self.innerHeight; }else if (document.documentElement && document.documentElement.clientHeight){ y = document.documentElement.clientHeight; }else if (document.body){ y = document.body.clientHeight; } These appear to set the height and width of the document window, based on the size of the window? I could be wrong here.... What I have done is embeded a toolbar above this document, this toolbar can be hidden or shown at various points. I need the above function to be called when I use the following jQuery, $("#Main").animate({top: "89px"}, 200); Any assistance greatly appreciated!

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  • Uncaught TypeError: Property 'dist2' of object [object Object] is not a function

    - by Radu Vlad
    I have this functions that should return me the distance from point p to segment line v-w. The problem i have is after some time i receive the following error: Uncaught TypeError: Property 'dist2' of object [object Object] is not a function. I receive it in distToSegmentSquared directly,not even calling the function dist2().Is it any other dist2() anywhere in jquery?I found none... function sqr(x) { return x * x; } function dist2(v, w) { console.log(v); console.log(w); return sqr(v.x - w.x) + sqr(v.y - w.y); } function distToSegmentSquared(p, v, w) { var l2 = dist2(v, w); if (l2 == 0) return dist2(p, v); var t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2; if (t < 0) return dist2(p, v); if (t > 1) return dist2(p, w); return dist2(p, {x: v.x + t * (w.x - v.x), y: v.y + t * (w.y - v.y)}); } function distToSegment(p, v, w) { return Math.sqrt(distToSegmentSquared(p, v, w)); } The values that are given in for that error are: p: Object x: 461 y: 333 v: Object x: 80 y: 120 w: Object x: 260 y: 120

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  • Better variant of getting the output dinamically-allocated array from the function?

    - by Raigomaru
    Here is to variants. First: int n = 42; int* some_function(int* input) { int* result = new int[n]; // some code return result; } void main() { int* input = new int[n]; int* output = some_function(input); delete[] input; delete[] output; } Here the function returns the memory, allocated inside the function. Second variant: int n = 42; void some_function(int* input, int* output) { // some code } void main() { int* input = new int[n]; int* output = new int[n]; some_function(input, output); delete[] input; delete[] output; } Here the memory is allocated outside the function. Now I use the first variant. But I now that many built-in c++ functions use the second variant. The first variant is more comfortable (in my opinion). But the second one also has some advantages (you allocate and delete memory in the same block). Maybe it's a silly question but what variant is better and why?

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  • C++ compile time polymorphism doubt ?

    - by user313921
    Below program contains two show() functions in parent and child classes, but first show() function takes FLOAT argument and second show() function takes INT argument. .If I call show(10.1234) function by passing float argument, it should call class A's show(float a) function , but it calls class B's show(int b). #include<iostream> using namespace std; class A{ float a; public: void show(float a) { this->a = a; cout<<"\n A's show() function called : "<<this->a<<endl; } }; class B : public A{ int b; public: void show(int b) { this->b = b; cout<<"\n B's show() function called : "<<this->b<<endl; } }; int main() { float i=10.1234; B Bobject; Bobject.show((float) i); return 0; } Output: B's show() function called : 10 Expected output: A's show() function called : 10.1234 Why g++ compiler chosen wrong show() function i.e class B's show(int b) function ?

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  • Why doesn't my processor have built-in BigInt support?

    - by ol
    As far as I understood it, BigInts are usually implemented in most programming languages as strings containing numbers, where, eg.: when adding two of them, each digit is added one after another like we know it from school, e.g.: 246 816 * * ---- 1062 Where * marks that there was an overflow. I learned it this way at school and all BigInt adding functions I've implemented work similar to the example above. So we all know that our processors can only natively manage ints from 0 to 2^32 / 2^64. That means that most scripting languages in order to be high-level and offer arithmetics with big integers, have to implement/use BigInt libraries that work with integers as strings like above. But of course this means that they'll be far slower than the processor. So what I've asked myself is: Why doesn't my processor have a built-in BigInt function? It would work like any other BigInt library, only (a lot) faster and at a lower level: Processor fetches one digit from the cache/RAM, adds it, and writes the result back again. Seems like a fine idea to me, so why isn't there something like that?

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  • Scoping problem with Javascript callback

    - by nazbot
    I am having some trouble getting a callback function to work. Here is my code: SomeObject.prototype.refreshData = function() { var read_obj = new SomeAjaxCall("read_some_data", { }, this.readSuccess, this.readFail); } SomeObject.prototype.readSuccess = function(response) { this.data = response; this.someList = []; for (var i = 0; i < this.data.length; i++) { var systemData = this.data[i]; var system = new SomeSystem(systemData); this.someList.push(system); } this.refreshList(); } Basically SomeAjaxCall is making an ajax request for data. If it works we use the callback 'this.readSuccess' and if it fails 'this.readFail'. I have figured out that 'this' in the SomeObject.readSuccess is the global this (aka the window object) because my callbacks are being called as functions and not member methods. My understanding is that I need to use closures to keep the 'this' around, however, I have not been able to get this to work. If someone is able show me what I should be doing I would appreciate it greatly. I am still wrapping my head around how closures work and specifically how they would work in this situation. Thanks!

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  • determine week when pick a day

    - by derikluv
    I'm trying to accomplish the following task. I'm developing a custom calendar with three views (day,week and month), there may be something out there already but I'm rewriting this as part of learning tool for me as well. So user will face with Day view when they first visit, with arrows to go back and forth to next day or previous day of course. If they click on Week View, it will give them a 7 days overview with today date as default, and once again they can go back and forth to next week or previous week. The last view is the full month calendar, once they click on the day, it will give them the detail of the day and at the same time reset the default as the day they pick. So if they go back to week view, they will see the detail for the week contain the day that they picked. This is where I have trouble wrapping my head around with, I know there are PHP functions that determine the day of the week but I can't seem to think about how to pass in the date and get the full week starting from Sunday for the day that passed in. For example, if I passed in 10/12/2012, I'd like to start the week at 10/07/12 - 10/13/12. Thank you kindly for your help or pointing to the right direction. Please excuse my grammar/spelling mistakes as well.

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