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  • Compiling Scala scripts. How works scalac?

    - by Arturo Herrero
    Groovy Groovy comes with a compiler called groovyc. For each script, groovyc generates a class that extends groovy.lang.Script, which contains a main method so that Java can execute it. The name of the compiled class matches the name of the script being compiled. For example, with this HelloWorld.groovy script: println "Hello World" That becomes something like this code: class HelloWorld extends Script { public static void main(String[] args) { println "Hello World" } } Scala Scala comes with a compiler called scalac. I don't know how it works. For example, with the same HelloWorld.scala script: println("Hello World") The code is not valid for scalac, because the compiler expected class or object definition, but works in Scala REPL interpreter. How is possible? Is it wrapped in a class before execution?

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  • Implementation question involving implementing an interface

    - by Vivin Paliath
    I'm writing a set of collection classes for different types of Trees. I'm doing this as a learning exercise and I'm also hoping it turns out to be something useful. I really want to do this the right way and so I've been reading Effective Java and I've also been looking at the way Joshua Bloch implemented the collection classes by looking at the source. I seem to have a fair idea of what is being done, but I still have a few things to sort out. I have a Node<T> interface and an AbstractNode<T> class that implements the Node interface. I then created a GenericNode<T> (a node that can have 0 to n children, and that is part of an n-ary tree) class that extends AbstractNode<T> and implements Node<T>. This part was easy. Next, I created a Tree<T> interface and an AbstractTree<T> class that implements the Tree<T> interface. After that, I started writing a GenericTree<T> class that extends AbstractTree<T> and implements Tree<T>. This is where I started having problems. As far as the design is concerned, a GenericTree<T> can only consist of nodes of type GenericTreeNode<T>. This includes the root. In my Tree<T> interface I have: public interface Tree<T> { void setRoot(Node<T> root); Node<T> getRoot(); List<Node<T>> postOrder(); ... rest omitted ... } And, AbstractTree<T> implements this interface: public abstract class AbstractTree<T> implements Tree<T> { protected Node<T> root; protected AbstractTree() { } protected AbstractTree(Node<T> root) { this.root = root; } public void setRoot(Node<T> root) { this.root = root; } public Node<T> getRoot() { return this.root; } ... rest omitted ... } In GenericTree<T>, I can have: public GenericTree(Node<T> root) { super(root); } But what this means is that you can create a generic tree using any subtype of Node<T>. You can also set the root of a tree to any subtype of Node<T>. I want to be able to restrict the type of the node to the type of the tree that it can represent. To fix this, I can do this: public GenericTree(GenericNode<T> root) { super(root); } However, setRoot still accepts a parameter of type Node<T>. Which means a user can still create a tree with the wrong type of root node. How do I enforce this constraint? The only way I can think of doing is either: Do an instanceof which limits the check to runtime. I'm not a huge fan of this. Remove setRoot from the interface and have the base class implement this method. This means that it is not part of the contract and anyone who wants to make a new type of tree needs to remember to implement this method. Is there a better way? The second question I have concerns the return type of postOrder which is List<Node<T>>. This means that if a user is operating on a GenericTree<T> object and calls postOrder, he or she receives a list that consists of Node<T> objects. This means when iterating through (using a foreach construct) they would have perform an explicit cast to GenericNode<T> if they want to use methods that are only defined in that class. I don't like having to place this burden on the user. What are my options in this case? I can only think of removing the method from the interface and have the subclass implement this method making sure that it returns a list of appropriate subtype of Node<T>. However, this once again removes it from the contract and it's anyone who wants to create a new type of tree has to remember to implement this method. Is there a better way?

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  • Uibutton events

    - by Raju
    //My Button code --------------------------------------------------------------------------------------------------- UIButton *ticketButtonObj=[[ticketButton alloc]initWithFrame:CGRectMake(0.0f, 115.0f, 500.0f, 40.0f) ; int col=10; [ticketButtonObj addTarget:self action:@selector(ShowNumber:) forControlEvents:UIControlEventTouchUpInside]; [self.window addSubview:ticketButtonObj]; -(void) ShowNumber:(id)sender{ // here i want to get the Value of Col } in the above code when i pressed the button.. i want print the value of col variable in ShowNumber method .. how it is ? pls Help me ... thanks and regards... by raju

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  • createChildren Called Before Component's MXML Bracket Logic Is Evaluated

    - by Nalandial
    I have the following MXML: <mx:Script> var someBoolean:Boolean = determineSomeCondition(); </mx:Script> .... <foo:MyComponent somePropertyExpectingIDataRenderer="{ someBoolean ? new Component1ThatImplementsIDataRenderer() : new Component2ThatImplementsIDataRenderer() }"> </foo:MyComponent> I have also overridden the createChildren() function: override protected function createChildren():void { super.createChildren(); //do something with somePropertyExpectingIDataRenderer } My problem is: createChildren() is being called before the squiggly bracket logic is being evaluated, so in createChildren(), somePropertyExpectingIDataRenderer is null. However if I pass the component via MXML like this: <foo:MyComponent> <bar:somePropertyExpectingIDataRenderer> <baz:Component1ThatImplementsIDataRenderer/> </bar:somePropertyExpectingIDataRenderer> </foo:MyComponent> Then when createChildren() is called, that same property isn't null. Is this supposed to happen and if so, what other workarounds should I consider?

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  • Printing an array in a method, from a different class?

    - by O.Lodhi
    Hello All, I'm a fairly inexperienced programmer, and i'm currently working on a Console Application project. It's basically a little 'mathematics game'; the application generates two random numbers, that have either been added, subtracted, multiplied or divided against each other randomly. The answer is shown on screen and the user has to pick from the menu which is the right mathematical operator, once the correct answer is picked the application then displays on screen how long it took for the user in milliseconds to input the correct answer. Now I want to save the times of the players in an array that can be called up later with all the scores. I need to include a method in this programme and I figured a method to save the times into an array would be suitable. I seem to have stumbled across a little problem though. I'm not quite sure what's wrong: using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mathgame { class Program { } class arrayclass { public static void saveInArray(int duration) { int[] TopTenScores = {000,1000,2000,3000,4000,5000,6000,7000,8000,9000}; if (duration < 1000) { duration = TopTenScores[000]; } else if ((duration >= 1000) && (duration <= 1999)) { duration = TopTenScores[1000]; } else if ((duration >= 2000) && (duration <= 2999)) { duration = TopTenScores[2000]; } else if ((duration >= 3000) && (duration <= 3999)) { duration = TopTenScores[3000]; } else if ((duration >= 4000) && (duration <= 4999)) { duration = TopTenScores[4000]; } else if ((duration >= 5000) && (duration <= 5999)) { duration = TopTenScores[5000]; } else if ((duration >= 6000) && (duration <= 6999)) { duration = TopTenScores[6000]; } else if ((duration >= 7000) && (duration <= 7999)) { duration = TopTenScores[7000]; } else if ((duration >= 8000) && (duration <= 8999)) { duration = TopTenScores[8000]; } else if ((duration >= 9000) && (duration <= 9999)) { duration = TopTenScores[9000]; } Console.WriteLine(TopTenScores); } static void Main(string[] args) { int intInput, num1, num2, incorrect, array1; float answer; string input; System.Random randNum = new System.Random(); Console.WriteLine("Welcome to the Maths game!"); Console.WriteLine("(Apologies for the glitchiness!)"); Console.WriteLine(); Console.WriteLine("Please choose from the following options:"); Console.WriteLine(); retry: Console.WriteLine("1 - Test your Maths against the clock!"); Console.WriteLine("2 - Exit the application."); Console.WriteLine("3 - Top scores"); Console.WriteLine(); input = Console.ReadLine(); intInput = int.Parse(input); if (intInput == 1) { goto start; } else if (intInput == 2) { goto fin; } else if (intInput == 3) { array1 = array1.saveInArray; goto retry; } Now, in the last 'else if' statement in the code, you can see my variable array1 trying to call the method, but no matter what I do I keep getting errors. This is the only error I have at the moment, but I have a feeling soon as I resolve that error, another will come up. For now i'm just determined to get past this error: 'int' does not contain a definition for 'saveInArray' and no extension method 'saveInArray' accepting a first argument of type 'int' could be found (are you missing a using directive or an assembly reference?). Any help would be kindly appreciated, apologies in advanced for my ugly written code! And thank you to any help that I receive! Regards, Omar.

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  • Solved::MessageQueue.BeginReceive() null ref error - c#

    - by ltech
    Have a windows service that listens to a msmq. In the OnStart method is have this protected override void OnStart(string[] args) { try { _queue = new MessageQueue(_qPath);//this part works as i had logging before and afer this call //Add MSMQ Event _queue.ReceiveCompleted += new ReceiveCompletedEventHandler(queue_ReceiveCompleted);//this part works as i had logging before and afer this call _queue.BeginReceive();//This is where it is failing - get a null reference exception } catch(Exception ex) { EventLogger.LogEvent(EventSource, EventLogType, "OnStart" + _lineFeed + ex.InnerException.ToString() + _lineFeed + ex.Message.ToString()); } } where private MessageQueue _queue = null; This works on my machine but when deployed to a windows 2003 server and running as Network service account, it fails Exception recvd: Service cannot be started. System.NullReferenceException: Object reference not set to an instance of an object. at MYService.Service.OnStart(String[] args) at System.ServiceProcess.ServiceBase.ServiceQueuedMainCallback(Object state) Solved: Turned out that the Q that i set up, I had to explicitly add Network Service account to it under security tab

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  • Objectiveflickr set properties, more than one call

    - by user295944
    I cant to set Meta and set Location in ObjectiveFlickr if I do only one it works fine, but if I do both it only does the first one - (void)flickrAPIRequest:(OFFlickrAPIRequest *)inRequest didCompleteWithResponse:(NSDictionary *)inResponseDictionary { NSLog(@"%s %@ %@", PRETTY_FUNCTION, inRequest.sessionInfo, inResponseDictionary); if (inRequest.sessionInfo == kUploadImageStep) { snapPictureDescriptionLabel.text = @"Setting properties..."; NSLog(@"%@", inResponseDictionary); NSString *photoID = [[inResponseDictionary valueForKeyPath:@"photoid"] textContent]; flickrRequest.sessionInfo = kSetImagePropertiesStep; [flickrRequest callAPIMethodWithPOST:@"flickr.photos.setMeta" arguments:[NSDictionary dictionaryWithObjectsAndKeys:photoID, @"photo_id", @"Snap and Run", @"title", @"Uploaded from my iPhone/iPod Touch", @"description", nil]]; flickrRequest.sessionInfo = kSetImagePropertiesStep; [flickrRequest callAPIMethodWithPOST:@"flickr.photos.geo.setLocation" arguments:[NSDictionary dictionaryWithObjectsAndKeys:photoID, @"photo_id",@"34" ,@"lat",@"-118",@"lon", nil]]; } else if (inRequest.sessionInfo == kSetImagePropertiesStep) { [self updateUserInterface:nil]; snapPictureDescriptionLabel.text = @"Done"; [UIApplication sharedApplication].idleTimerDisabled = NO; } }

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  • How to get java to recognize symbolic links under cygwin

    - by Keith Randall
    Here's a very simple java program to print the first line of a file: import java.io.* public class test { public static void main(String[] args) throws IOException { System.out.print(new BufferedReader(new FileReader(args[0])).readLine()); } } When I run this program under cygwin and pass it the name of a symbolic link, it prints the contents of the symbolic link, not the target of that link: $ echo foo > testfile $ ln -s testfile symlink_to_testfile $ java test testfile foo $ java test symlink_to_testfile !<symlink> ?t e s t f i l e How do I convince java to follow the symlink? I was hoping there was something simpler than implementing the redirect myself.

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  • Init modules in apache2

    - by user306963
    Hello, I used to write apache modules in apache 1.3, but these days I am willing to pass to apache2. The module that I am writing at the moment has is own binary data, not a database, for performance purposes. I need to load this data in shared memory, so every child can access it without making his own copy, and it would be practical to load/create the binary data at startup, as I was used to do with apache 1.3. Problem is that I don't find an init event in apache2, in 1.3 in the module struct, immediatly after STANDARD_MODULE_STUFF you find a place for a /** module initializer */, in which you can put a function that will be executed early. Body of the function I used to write is something like: if ( getppid == 1 ) { // Load global data here // this is the parent process void* data = loadGlobalData( someFilePath ); setGlobalData( config, data ); } else { // this is the init of a child process // do nothing } I am looking for a place in apache2 in where I can put a similar function. Can you help? Thanks Benvenuto

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  • Unable to forward UITouch events to my view controller

    - by hyn
    I have a UISplitViewController setup with a custom view added as a subview of the view (UILayoutContainerView) of split view controller. I am trying to forward touch events from my custom view controller to the master and detail views, but the following (which was suggested here on another thread) seems to have no effect: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; // Do something [self.nextResponder touchesBegan:touches withEvent:event]; } (I couldn't get this formatted properly) As a result my custom view controller locks the events and all the UI underneath never has a chance to do anything. How can I get my master and detail view controllers to receive events?

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  • download zip file using java?

    - by Mohamed
    I am downloading zip file from web server using Java but somehow I am loosing about 2kb in each file. I don't know why since same code works fine with other formats, e.g, text, mp3 and extra. any help is appreciated? here is my code. public void download_zip_file(String save_to) { try { URLConnection conn = this.url.openConnection(); conn.setDoOutput(true); conn.setDoInput(true); conn.setRequestProperty("content-type", "binary/data"); InputStream in = conn.getInputStream(); FileOutputStream out = new FileOutputStream(save_to + "tmp.zip"); byte[] b = new byte[1024]; int count; while ((count = in.read(b)) > 0) { out.write(b, 0, count); } out.close(); in.close(); } catch (IOException e) { e.printStackTrace(); } }

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  • Why does this XML validation via XSD fail in libxml2 (but succeed in xmllint) and how do I fix it?

    - by mtree
    If I run this XML validation via xmllint: xmllint --noout --schema schema.xsd test.xml I get this success message: .../test.xml validates However if I run the same validation via libxml2's C API: int result = xmlSchemaValidateDoc(...) I get a return value of 1845 and this failure message: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Which I can make absolutely no sense of. :( schema.xsd: <?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE xs:schema PUBLIC "-//W3C//DTD XMLSCHEMA 200102//EN" "XMLSchema.dtd" > <xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns="http://example.com/XMLSchema/1.0" targetNamespace="http://example.com/XMLSchema/1.0" elementFormDefault="qualified" attributeFormDefault="unqualified"> <xs:element name="foo"> </xs:element> </xs:schema> test.xml: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> main.c: #include <stdio.h> #include <sys/stat.h> #include <sys/types.h> #include <string.h> #include <libxml/parser.h> #include <libxml/valid.h> #include <libxml/xmlschemas.h> u_int32_t get_file_size(const char *file_name) { struct stat buf; if ( stat(file_name, &buf) != 0 ) return(0); return (unsigned int)buf.st_size; } void handleValidationError(void *ctx, const char *format, ...) { char *errMsg; va_list args; va_start(args, format); vasprintf(&errMsg, format, args); va_end(args); fprintf(stderr, "Validation Error: %s", errMsg); free(errMsg); } int main (int argc, const char * argv[]) { const char *xsdPath = argv[1]; const char *xmlPath = argv[2]; printf("\n"); printf("XSD File: %s\n", xsdPath); printf("XML File: %s\n", xmlPath); int xmlLength = get_file_size(xmlPath); char *xmlSource = (char *)malloc(sizeof(char) * xmlLength); FILE *p = fopen(xmlPath, "r"); char c; unsigned int i = 0; while ((c = fgetc(p)) != EOF) { xmlSource[i++] = c; } printf("\n"); printf("XML Source:\n\n%s\n", xmlSource); fclose(p); printf("\n"); int result = 42; xmlSchemaParserCtxtPtr parserCtxt = NULL; xmlSchemaPtr schema = NULL; xmlSchemaValidCtxtPtr validCtxt = NULL; xmlDocPtr xmlDocumentPointer = xmlParseMemory(xmlSource, xmlLength); parserCtxt = xmlSchemaNewParserCtxt(xsdPath); if (parserCtxt == NULL) { fprintf(stderr, "Could not create XSD schema parsing context.\n"); goto leave; } schema = xmlSchemaParse(parserCtxt); if (schema == NULL) { fprintf(stderr, "Could not parse XSD schema.\n"); goto leave; } validCtxt = xmlSchemaNewValidCtxt(schema); if (!validCtxt) { fprintf(stderr, "Could not create XSD schema validation context.\n"); goto leave; } xmlSetStructuredErrorFunc(NULL, NULL); xmlSetGenericErrorFunc(NULL, handleValidationError); xmlThrDefSetStructuredErrorFunc(NULL, NULL); xmlThrDefSetGenericErrorFunc(NULL, handleValidationError); result = xmlSchemaValidateDoc(validCtxt, xmlDocumentPointer); leave: if (parserCtxt) { xmlSchemaFreeParserCtxt(parserCtxt); } if (schema) { xmlSchemaFree(schema); } if (validCtxt) { xmlSchemaFreeValidCtxt(validCtxt); } printf("\n"); printf("Validation successful: %s (result: %d)\n", (result == 0) ? "YES" : "NO", result); return 0; } console output: XSD File: /Users/dephiniteloop/Desktop/xml_validate/schema.xsd XML File: /Users/dephiniteloop/Desktop/xml_validate/test.gkml XML Source: <?xml version="1.0" encoding="UTF-8"?> <foo xmlns="http://example.com/XMLSchema/1.0"> </foo> Validation Error: Element '{http://example.com/XMLSchema/1.0}foo': No matching global declaration available for the validation root. Validation successful: NO (result: 1845) In case it matters: I'm on OSX 10.6.7 with its default libxml2.dylib (/Developer/SDKs/MacOSX10.6.sdk/usr/lib/libxml2.2.7.3.dylib)

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  • CommandManager Executed Events don't fire for custom ICommands

    - by Andre Luus
    The WPF CommandManager allows you to do the following (pseudo-ish-code): <Button Name="SomeButton" Command="{Binding Path=ViewModelCommand}"/> And in the code-behind: private void InitCommandEvents() { CommandManager.AddExecutedEventHandler(this.SomeButton, SomeEventHandler); } The SomeEventHandler never gets called. To me this didn't seem like something very wrong to try and do, but if you consider what happens inside CommandManager.AddExecutedEventHandler, it makes sense why it doesn't. Add to that the fact that the documentation clearly states that the CommandManager only works with RoutedCommands. Nonetheless, this had me very frustrated for a while and led me to this question: What would you suggest is the best workaround for the fact that the CommandManager does not support custom ICommands? Especially if you want to add behavior around the execution of a command? For now, I fire the command manually in code behind from the button click event.

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  • Create method to handle multiple types of controls

    - by Praesagus
    I am trying to create a method that accepts multiple types of controls - in this case Labels and Panels. The conversion does not work because IConvertible doesn't convert these Types. Any help would be so appreciated. Thanks in advance public void LocationsLink<C>(C control) { if (control != null) { WebControl ctl = (WebControl)Convert.ChangeType(control, typeof(WebControl)); Literal txt = new Literal(); HyperLink lnk = new HyperLink(); txt.Text = "If you prefer a map to the nearest facility please "; lnk.Text = "click here"; lnk.NavigateUrl = "/content/Locations.aspx"; ctl.Controls.Add(txt); ctl.Controls.Add(lnk); } }

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  • WCF method that updates object passed in

    - by Georgia Brown
    Am I correct in thinking that if I have a WCF OperationContract takes in an object and needs to set a property on that object so the client gets the update, I need to declare it to return the object. e.g. given a datacontract: [DataContract] public class CompositeType { [DataMember] public int Key { get; set; } [DataMember] public string Something { get; set; } } this will not work with WCF: public void GetDataUsingDataContract(CompositeType composite) { composite.Key = 42; } this will work: public CompositeType GetDataUsingDataContract(CompositeType composite) { composite.Key = 42; return new CompositeType { Key = composite.Key, Something = composite.Something }; }

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  • Spring - scheduling and pooling runnables of different state (each Runnable instance has different

    - by lisak
    Hi, I can't figure out what to use for scheduling and pooling runnables of different state (each Runnable instance has different state). I could use ScheduledExecutorFactoryBean together with MethodInvokingRunnable to supply arguments. But take a look at the key ScheduledExecutorFactoryBean method, it is designed in a way that all task should start at the beginning. protected void registerTasks(ScheduledExecutorTask[] tasks, ScheduledExecutorService executor) { for (ScheduledExecutorTask task : tasks) { Runnable runnable = getRunnableToSchedule(task); if (task.isOneTimeTask()) { executor.schedule(runnable, task.getDelay(), task.getTimeUnit()); } else { if (task.isFixedRate()) { executor.scheduleAtFixedRate(runnable, task.getDelay(), task.getPeriod(), task.getTimeUnit()); } else { executor.scheduleWithFixedDelay(runnable, task.getDelay(), task.getPeriod(), task.getTimeUnit()); } } } } I can't think of how to setup this scenario with ThreadPoolTaskScheduler. Please help me out here. Thank you EDIT: shortened version is: how to setup task scheduler that would run hundreds of "different instances of Threads (with different state) with 2 seconds interval.

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  • UIPickerView not displaying

    - by 4thSpace
    I have a UIPickerView on a UIView. I've implemented its protocol and delegates in the .m file: <UIPickerViewDataSource, UIPickerViewDelegate> In IB, I've connected the above to the picker, which I also have an IBoutlet for. The methods look like this: - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component { return [self.arr count]; } - (NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { return @"test"; } - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { //do something } Any ideas which piece I'm missing to get the picker working?

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  • Using jquery to make a POST, how to properly supply 'data' parameter?

    - by user246114
    Hi, I'd like to make an ajax call as a POST, it's going to go to my servlet. I want to send parameterized data, like the following: var mydata = 'param0=some_text&param1=some_more_text'; I supply this as the 'data' parameter of my jquery ajax() call. So this should be inserted in the body of the POST, right? (I mean, not appended to my 'mysite/save' url?): $.ajax({ url: 'mysite/save', type: 'POST', data: mydata }); it appears to work correctly. In my servlet, I am just dumping all received parameters, and I see them all come through nicely: private void printParams(HttpServletRequest req) { Enumeration paramNames = req.getParameterNames(); while (paramNames.hasMoreElements()) { // print each param key/val here. } } also, I should url encode my data string manually before use, right? Like: var mydata = 'param0=' + urlencode('hi there!'); mydata += '&param1=' + urlencode('blah blah'); mydata += '%param2=' + urlencode('we get it'); Thanks!

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  • 3D Ball Physics Theory: collision response on ground and against walls?

    - by David
    I'm really struggling to get a strong grasp on how I should be handling collision response in a game engine I'm building around a 3D ball physics concept. Think Monkey Ball as an example of the type of gameplay. I am currently using sphere-to-sphere broad phase, then AABB to OBB testing (the final test I am using right now is one that checks if one of the 8 OBB points crosses the planes of the object it is testing against). This seems to work pretty well, and I am getting back: Plane that object is colliding against (with a point on the plane, the plane's normal, and the exact point of intersection. I've tried what feels like dozens of different high-level strategies for handling these collisions, without any real success. I think my biggest problem is understanding how to handle collisions against walls in the x-y axes (left/right, front/back), which I want to have elasticity, and the ground (z-axis) where I want an elastic reaction if the ball drops down, but then for it to eventually normalize and be kept "on the ground" (not go into the ground, but also not continue bouncing). Without kluging something together, I'm positive there is a good way to handle this, my theories just aren't getting me all the way there. For physics modeling and movement, I am trying to use a Euler based setup with each object maintaining a position (and destination position prior to collision detection), a velocity (which is added onto the position to determine the destination position), and an acceleration (which I use to store any player input being put on the ball, as well as gravity in the z coord). Starting from when I detect a collision, what is a good way to approach the response to get the expected behavior in all cases? Thanks in advance to anyone taking the time to assist... I am grateful for any pointers, and happy to post any additional info or code if it is useful. UPDATE Based on Steve H's and eBusiness' responses below, I have adapted my collision response to what makes a lot more sense now. It was close to right before, but I didn't have all the right pieces together at the right time! I have one problem left to solve, and that is what is causing the floor collision to hit every frame. Here's the collision response code I have now for the ball, then I'll describe the last bit I'm still struggling to understand. // if we are moving in the direction of the plane (against the normal)... if (m_velocity.dot(intersection.plane.normal) <= 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Clamp z-velocity to zero if we are within a certain threshold // -- NOTE: this was an experimental idea I had to solve the "jitter" bug I'll describe below float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position + intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); The above snippet is run after a collision is detected on the ball (collider) with a collidee (floor in this case). With a dampening force of 1.8f, the ball's reflected "upward" velocity will eventually be overcome by gravity, so the ball will essentially be stuck on the floor. THIS is the problem I have now... the collision code is running every frame (since the ball's z-velocity is constantly pushing it a collision with the floor below it). The ball is not technically stuck, I can move it around still, but the movement is really goofy because the velocity and position keep getting affected adversely by the above snippet. I was experimenting with an idea to clamp the z-velocity to zero if it was "close to zero", but this didn't do what I think... probably because the very next frame the ball gets a new gravity acceleration applied to its velocity regardless (which I think is good, right?). Collisions with walls are as they used to be and work very well. It's just this last bit of "stickiness" to deal with. The camera is constantly jittering up and down by extremely small fractions too when the ball is "at rest". I'll keep playing with it... I like puzzles like this, especially when I think I'm close. Any final ideas on what I could be doing wrong here? UPDATE 2 Good news - I discovered I should be subtracting the intersection.diff from the m_position (position prior to collision). The intersection.diff is my calculation of the difference in the vector of position to destPosition from the intersection point to the position. In this case, adding it was causing my ball to always go "up" just a little bit, causing the jitter. By subtracting it, and moving that clamper for the velocity.z when close to zero to being above the dot product (and changing the test from <= 0 to < 0), I now have the following: // Clamp z-velocity to zero if we are within a certain threshold float diff = 0.2f - abs(m_velocity.z); if (diff > 0.0f && diff <= 0.2f) { m_velocity.z = 0.0f; } // if we are moving in the direction of the plane (against the normal)... float dotprod = m_velocity.dot(intersection.plane.normal); if (dotprod < 0.0f) { float dampeningForce = 1.8f; // eventually create this value based on mass and acceleration? // Calculate the projection velocity PVRTVec3 actingVelocity = m_velocity.project(intersection.plane.normal); m_velocity -= actingVelocity * dampeningForce; } // Take this object to its new destination position based on... // -- our pre-collision position + vector to the collision point + our new velocity after collision * time // -- remaining after the collision to finish the movement m_destPosition = m_position - intersection.diff + (m_velocity * intersection.tRemaining * GAMESTATE->dt); UpdateWorldMatrix(m_destWorldMatrix, m_destOBB, m_destPosition, false); This is MUCH better. No jitter, and the ball now "rests" at the floor, while still bouncing off the floor and walls. The ONLY thing left is that the ball is now virtually "stuck". He can move but at a much slower rate, likely because the else of my dot product test is only letting the ball move at a rate multiplied against the tRemaining... I think this is a better solution than I had previously, but still somehow not the right idea. BTW, I'm trying to journal my progress through this problem for anyone else with a similar situation - hopefully it will serve as some help, as many similar posts have for me over the years.

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  • How do I solve an unresolved external when using C++ Builder packages (with TForm based classes)?

    - by José Renato
    Hi, i'm working with Bulder C++ 6 and 2010, and i'm having this problem: http://stackoverflow.com/questions/2727001/how-do-i-solve-an-unresolved-external-when-using-c-builder-packages But, the difference here is that i'm using a FORM compiled inside the package, so, take the example above, but in addition i'm including a form classe, like TForm2: class TForm2 : public TForm { __published: // IDE-managed Components TButton *Button1; void __fastcall Button1Click(TObject *Sender); private: // User declarations public: // User declarations __fastcall TForm2(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm2 *Form2; //--------------------------------------------------------------------------- So, when i'm trying to use this class in any project the linker stops and give me the unresolved external error. When i got that error i tried to include the word PACKAGE, like this: class PACKAGE TForm2 But, when i tried to compile the PACKAGE, the compiler stops with the unresolved external error: [ILINK32 Error] Error: Unresolved external '__fastcall Forms::TCustomForm::~TCustomForm()' referenced from c:\projects\UNIT2.OBJ How can i solve this problem? PS.: Sorry about the bad English.

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  • Are there macro facility for Java or C#?

    - by h2g2java
    Macros are useful. Therefore, I occasionally bemoan the absence of macros in Java and C#. Macros allow me to force in-line but allow me the code-manageability of non-macro code. Is there any Java- or C#-based project/product somewhere out there that effectively allow macros or specifying in-line expansion. I am thinking of something like @macro public void hello(int x){ ... } or when I call a method, an @inline annotation preceding the call would effect the called-method to be in-lined. or, should I need to know that I should just trust the compiler to make the best the decision for me that at the best of its analysis it might in-line a call. I hope this question will not lead to debating the pro/cons/usefulness of macros.

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  • Enterprise library Validation block and rulesets

    - by user102533
    I am using Rulesets on a type that looks like this: public class Salary { public decimal HourlyRate { get; set; } [ValidHours] //Custom validator public int NumHours { get; set; } [VerifyValidState(Ruleset="State")] //Custom validator with ruleset public string State { get; set; } } Due to business requirements, I'd need to first validate the ruleset "State" and then validate the entire business entity public void Save() { ValidationResults results = Validation.Validate(salary, "State"); //Check for validity //Now run the validation for ALL rules including State ruleset ValidationResults results2 = Validation.Validate(salary); //Does not run the ruleset marked with "State" } How do I accomplish what I am trying to do?

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  • Is there a better approach to minify html generated from aspx page

    - by Hoque
    I am using the following code to minify html generated from aspx page duuring runtime. protected override void Render(HtmlTextWriter writer) { TextWriter output = new StringWriter(); base.Render(new HtmlTextWriter(output)); String html = output.ToString(); html = Regex.Replace(html, @"\n|\t", " "); html = Regex.Replace(html, @">\s+<", "><").Trim(); html = Regex.Replace(html, @"\s{2,}", " "); writer.Write(html); } Is there more better approach to do the same. Thank you so much.

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  • Is there a way to declare a variable that implements multiple interfaces in .Net?

    - by Bryan Anderson
    Similar to this Java question. I would like to specify that a variable implements multiple interfaces. For instance private {IFirstInterface, ISecondInterface} _foo; public void SetFoo({IFirstInterface, ISecondInterface} value) { _foo = value; } Requirements: I don't have the ability to add an interface to most type that would be passed in to Foo. So I can't create a third interface that inherits from IFirstInterface and ISecondInterface. I would like to avoid making the containing class generic if possible because the type of Foo doesn't have much to do with the class and the user isn't likely to know it at compile time. I need to use foo to access methods in both interfaces at a later time. I would like to do this in a compiler safe way, i.e. no trying to cast to the interface just before trying to use it. If foo does not implement both interfaces quite a bit of functionality won't work properly. Is this possible?

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  • Process.Start - Pass html code to exe as argument

    - by dkirk
    Hello, I am using the code below to start a executable file from a windows service and I need to pass html code (stored in a variable) as an argument. I am escaping with double quotes but this is not working. What do I need to do in order to pass this correctly? Thanks in advance for any guidance that is offered. Inside the service: Process.Start(@"E:\Program Files\MyApp.exe", dr["rec"].ToString() + " \"" + subject + "\" \"" + htmlVar); and then within MyApp.exe: static void Main(string[] args) { Program MyProg = new Program(); MyProg.MyMeth(args[0].ToString(), args[1].ToString(), args[2].ToString()); }

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