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  • How to use Socket in AC3 or other solution for using embedded flash without cross domain policy?

    - by monkey_boys
    How to use Socket in AC3 or other solution for using embedded flash without cross domain policy? I would like to create a project that uses HTTP to post to some website's form by using embedded flash in a webpage. When I finished the project, I tried to embed on the local computer and that work fine but when I uploaded to a web server in the some domain and requested to some different domain it stopped working. I know that's the security of ac3 but I would like to use embedded flash. Does anybody have any idea about this?

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  • 1180: Call to a possibly undefined method addEventListener

    - by Chris
    I'm going through some AS3 training, but I'm getting a weird error... I'm trying to add an event listener to the end of a motion tween in AS. I've created a tween, highlighted the frames, right clicked and copied the tween as AS and pasted it into the movie clip (I think there's a better way to do this, but I'm not sure what it is...) When I try to add the listener to the end of that code, I get the error. Here's my code. import fl.motion.AnimatorFactory; import fl.motion.MotionBase; import fl.motion.Motion; import flash.filters.*; import flash.geom.Point; import fl.motion.MotionEvent; import fl.events.*; var __motion_Enemy_3:MotionBase; if(__motion_Enemy_3 == null) { __motion_Enemy_3 = new Motion(); __motion_Enemy_3.duration = 30; // Call overrideTargetTransform to prevent the scale, skew, // or rotation values from being made relative to the target // object's original transform. // __motion_Enemy_3.overrideTargetTransform(); // The following calls to addPropertyArray assign data values // for each tweened property. There is one value in the Array // for every frame in the tween, or fewer if the last value // remains the same for the rest of the frames. __motion_Enemy_3.addPropertyArray("x", [0]); __motion_Enemy_3.addPropertyArray("y", [0]); __motion_Enemy_3.addPropertyArray("scaleX", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("scaleY", [1.000000,1.048712,1.097424,1.146136,1.194847,1.243559,1.292271,1.340983,1.389695,1.438407,1.487118,1.535830,1.584542,1.633254,1.681966,1.730678,1.779389,1.828101,1.876813,1.925525,1.974237,2.022949,2.071661,2.120372,2.169084,2.217796,2.266508,2.315220,2.363932,2.412643]); __motion_Enemy_3.addPropertyArray("skewX", [0]); __motion_Enemy_3.addPropertyArray("skewY", [0]); __motion_Enemy_3.addPropertyArray("rotationConcat", [0]); __motion_Enemy_3.addPropertyArray("blendMode", ["normal"]); __motion_Enemy_3.addPropertyArray("cacheAsBitmap", [false]); __motion_Enemy_3.addEventListener(MotionEvent.MOTION_END, hurtPlayer); // Create an AnimatorFactory instance, which will manage // targets for its corresponding Motion. var __animFactory_Enemy_3:AnimatorFactory = new AnimatorFactory(__motion_Enemy_3); __animFactory_Enemy_3.transformationPoint = new Point(0.499558, 0.500000); // Call the addTarget function on the AnimatorFactory // instance to target a DisplayObject with this Motion. // The second parameter is the number of times the animation // will play - the default value of 0 means it will loop. // __animFactory_Enemy_3.addTarget(<instance name goes here>, 0); } function hurtPlayer(event:MotionEvent):void { this.parent.removeChild(this); } I've tried a few places for it, both with the animFactory_Enemy_3 variable and the motion_Enemy_3 variable - getting the same error both times.

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  • Issue with MOUSE_MOVE and MOUSE_OUT applied to stage

    - by poepje
    I'm having an issue with MOUSE_OUT being called while it shouldn't. What I'm doing is quite simple: two images are shown when I move the mouse across the stage, and when the mouse leaves the stage they are hidden. The problem is, that whenever the mouse hits the border of any movieclip on the stage, the MOUSE_OUT function gets called, hiding the two images. This means that whenever I move the mouse My code (only the relevant parts are shown): public class Slider extends MovieClip { var img1:Img1 = new Img1; var img2:Img2 = new Img2; var img1_hover:Img1_hover = new Img1_hover; var img2_hover:Img2_hover = new Img2_hover; public function Slider() { img1.alpha = 0; img2.alpha = 0; stage.addEventListener(MouseEvent.MOUSE_MOVE, showArrows); } function showArrows(e:MouseEvent) { img1.alpha = 1; img2.alpha = 1; stage.addEventListener(MouseEvent.MOUSE_OUT, hideArrows); } function hideArrows(e:MouseEvent) { img1.alpha = 0; img2.alpha = 0; } } Flash throws no errors. I am using a separate .as file (just one) and have no code inside of the action panel in the .fla. Where there's stage.addEventListener, I also tried this., root. and nothing instead of stage.

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  • Rewinding or resetting Parallel effect in Flex 3

    - by errata
    How can I 'rewind' or force the parallel effect to play from the very beginning once it already started to play? Code sample: <mx:Parallel id="parallelEffect" repeatCount="0"> <mx:Fade alphaTo="1" target="{someTarget}" startDelay="2000" /> <mx:Fade alphaTo="1" target="{someOtherTarget}" startDelay="4000" /> <mx:Fade alphaTo="1" target="{thirdTarget}" startDelay="6000" /> <mx:Fade alphaTo="1" target="{fourthTarget}" startDelay="8000" /> <mx:Fade alphaTo="1" target="{fifthTarget}" startDelay="10000" /> </mx:Parallel>

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  • Using an image as a border

    - by Tempname
    I am working on an custom container and I need a border for this container. I have a 15x15 image that I am creating a 9-slice border skin with. The issue that I am having is that the border skin does not appear the way that I had hoped it would. Here is a ss of the skin in place. Ideally I should have a transparent box with a 5 pixel border around it. Here is my current testing code: CSS Code: Box { borderSkin: Embed(source="15x15.png", scaleGridLeft="5", scaleGridTop="5", scaleGridRight="10", scaleGridBottom="10"); } MXML Code: <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Style source="MainTest.css"/> <mx:Box id="tw" width="400" height="400"> </mx:Box> </mx:WindowedApplication>

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  • Drag/Drop movieclip event in JSFL? (Flash IDE)

    - by niels
    Lately im trying to do some experimental things with JSFL, and i was wondering if it is possible to listener for an event when a component (that i have made) or movieclip is dragged from library on the stage. i want to create something that i'll get a component and drop it on a mc. when the component is dropped on the mc the component will save the mc as a reference in some var. maybe with events isnt the way to go but i have no clue if this is possible or how to do it another way. i hope someone can help me get started thx in advance

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  • Implement a threading to prevent UI block on a bug in an async function

    - by Marcx
    I think I ran up againt a bug in an async function... Precisely the getDirectoryListingAsync() of the File class... This method is supposted to return an object containing the lists of files in a specified folder. I found that calling this method on a direcory with a lot of files (in my tests more than 20k files), after few seconds there is a block on the UI until the process is completed... I think that this method is separated in two main block: 1) get the list of files 2) create the array with the details of the files The point 1 seems to be async (for a few second the ui is responsive), then when the process pass from point 1 to point 2 the block of the UI occurs until the complete event is dispathed... Here's some (simple) code: private function checkFiles(dir:File):void { if (dir.exists) { dir.addEventListener( FileListEvent.DIRECTORY_LISTING, listaImmaginiLocale); dir.getDirectoryListingAsync(); // after this point, for the firsts seconds the UI respond well (point 1), // few seconds later (point 2) the UI is frozen } } private function listaImmaginiLocale( event:FileListEvent ):void { // from this point on the UI is responsive again... } Actually in my projects there are some function that perform an heavy cpu usage and to prevent the UI block I implemented a simple function that after some iteration will wait giving time to UI to be refreshed. private var maxIteration:int = 150000; private function sampleFunct(offset:int = 0) :void { if (offset < maxIteration) { // do something // call the recursive function using a timeout.. // if the offset in multiple by 1000 the function will wait 15 millisec, // otherwise it will be called immediately // 1000 is a random number for the pourpose of this example, but I usually change the // value based on how much heavy is the function itself... setTimeout(function():void{aaa(++offset);}, (offset%1000?15:0)); } } Using this method I got a good responsive UI without afflicting performance... I'd like to implement it into the getDirectoryListingAsync method but I don't know if it's possibile how can I do it where is the file to edit or extend.. Any suggestion???

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  • AS3: Synchronize Timer event to actual time?

    - by Nebs
    I plan to use a timer event to fire every second (for a clock application). I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will). Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3? Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load? These are probably negligible issues but I'm just curious. Thanks.

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  • Communicating to Parent SWF

    - by Glycerine
    Hey guys I'm having such a hard time of it today. I have a game, I've loaded into a parent SWF - I would like my parent SWF to accept events I dispatch from within the game, or have the ability to talk both ways. -- Reason is, I would like to unload and load the game back in, once the end screen is active. Any help and I'll give you beer. thanks in advance.

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  • Box2D in Flash runs quicker when drawing debug data than not

    - by bowdengm
    I've created a small game with Box2d for AS3 - I have sprites attached to the stage that take their position from the underlying Box2d world. These sprites are mostly PNGs. When the game runs with DrawDebugData() bening called every update, it runs nice and smoothly. However when I comment this out, it runs choppily. In both cases all my sprites are being rendered. So it seems that it's running faster when it's drawing the debug data additionaly (i.e. my sprites are on the screen in both cases!) What's going on? Does drawing the debug data flick some sort of 'render quick' switch? If so, what's the switch!? I can't see it in the Box2D code. function Update(e){ m_world.Step(m_timeStep, m_velocityIterations, m_positionIterations); // draw debug? m_world.DrawDebugData(); // with the above line in, I get 27fps, without it, I get 19fps. // that's the only change that's causing such a huge difference. doStuff(); } Interestingly, If i set the debug draw scale to something different to my world scale, it slows down to 19fps. So there's something happening when it draws the boxes under my sprites causing it to run quicker.. Cheers, Guy

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  • AS3 Flex masks with black background from png bitmap

    - by airlocker
    Hi all What I am trying to achieve might be trivial, however I am loading a PNG mask which does not have a transparent background, but rather a black background, with the shape defined on top in white (the actual mask which needs to be applied). Apparently Flex expects me to provide a mask with a transparent background for it to work, or am I missing something? If that's the case, could I transform the bitmapData which I am loading so that it treats black color as transparent? thanks in advance.

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  • How do you handle live video streaming in Flash AS3?

    - by CodeJustin.com
    I've been dabbling with socket servers in Java and now I'm ready to get my feet wet with an idea I had. I would like to use python for my socket server and obviously AS3 for my client. I'm able to create a full chat using my own python socket server but I'm almost clueless what to do now that I want to add in LIVE video (want to make it a live video "chat"). I've found tutorials but they are for FMS and I can not afford that, also Red5 looked nice but couldn't find a live video tutorial off hand (plus I would have to switch to Red5 from my own socket server). So if someone could even nudge me into some resources on the subject (the subject of live video without using FMS) that would be very helpful, Google is failing me right now.

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  • Scrollbar skininng problem

    - by simplemagik
    I'm skinning scrollbar in my flex app and got one problem. This white square between scrollbars(view the image) ruibs all my design and i need to disable it, make it invisible, change it background color, alpha or smth like this. I can paste some code here but i think there is no need in it. Working in Flex 3. any ideas? image

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  • Flash - eval() available?

    - by user246114
    Hi, Is there any way to execute arbitrary code in Flash, like javascript's eval()? I'd like to take some code as a string and execute it, if possible (I understand this is not a great idea), Thanks

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  • How to send all previously generated data to new Flex client when using BlazeDS streaming?

    - by Sergey
    Hello. I have a Flex client and Java back-end connected with each other via BlazeDS. I use streaming for real-time data push from server to client. Everything works fine, but I want to add the following functionality: when the new client opens Flex application, he must receive all previously generated data instead of just subscribing to data updates. It seems like I have to save this data at the web server - that's pretty straightforward, but how can I push this data to new client when he connects? Should I use custom ServiceAdapter or there is a better way to achieve this purpose?

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  • Setting button width with fx:Style

    - by Kamo
    I have 4 buttons, all of them have the same width. <s:Button id="btn1" width="{btnWidth}" /> <s:Button id="btn2" width="{btnWidth}" /> <s:Button id="btn3" width="{btnWidth}" /> <s:Button id="btn4" width="{btnWidth}" /> Is it possible to set their width with Style, something like this: s|Button{ width: btnWidth; } I tried it, but auto-complete isn't working, which leads me to think that there's something wrong with the syntax. Basically my goal is to not have the width property set specifically for all 4.

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  • [AS3] Calling Php Script with UTF-8 POST variables

    - by kornelijepetak
    AS3 documentation says that Strings in AS3 are in UTF-16 format. There is a textbox on a Flash Clip where user can type some data. When a button is clicked, I want this data to be sent to a php script. I have everything set up, but it seems that the PHP script gets the data in UTF-16 format. The data in the database (which is utf-8) shows some unrecognizable characters (where special characters are used), meaning that the data has not been sent in a correct encoding. var variables:URLVariables=new URLVariables; var varSend:URLRequest=new URLRequest("http://website.com/systematic/accept.php"); varSend.method=URLRequestMethod.POST; varSend.data=variables; var varLoader:URLLoader=new URLLoader; varLoader.dataFormat=URLLoaderDataFormat.VARIABLES; varLoader.addEventListener(Event.COMPLETE, completeHandler); When submit button is clicked, the following handler gets executed. function sendData(event:MouseEvent) : void { // i guess here is the problem (tbName.text is UTF-16) variables.name = tbName.text; varLoader.load(varSend); } Is there any way to send the data so that PHP script gets the data in UTF-8 format? (PHP script is retrieving the value using the $_POST['name']).

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  • Resize AIR app window while dragging

    - by matt lohkamp
    So I've noticed Windows 7 has a disturbing tendency to prevent you from dragging the title bar of windows off the top of the screen. If you try - in this case, using an air app with a draggable area at the bottom of the window, allowing you to push the top of the window up past the screen - it just kicks the window back down far enough that the title bar is at the top of what it considers the 'visible area.' One solution would be to resize the app window as it moves, so that the title bar is always where windows wants it. How would you resize the window while you're dragging it, though? Would you do it like this? dragHitArea.addEventListener(MouseEvent.MOUSE_DOWN, function(e:MouseEvent):void{ stage.nativeWindow.height += 50; stage.nativeWindow.startMove(); stage.nativeWindow.height -= 50; }); see what's going on there? When I click, I'm doing startMove(), which is hooking into the OS' function for dragging a window around. I'm also increasing and decreasing the height of the window by 50 pixels - which should give me no net increase, right? Wrong - the first '.height +=' gets executed, but the '.height -=' after the .startMove() never runs. Why? update - If you're curious, I'm programming an air widget with fly-out menus which expand rightwards and upwards - and since those element can only be displayed within the boundaries of the application window itself (even though the window is set to be chromeless and transparent) I have to expand the application's borders to include the area that the menu 'pops up' into. In the extreme case, with the widget positioned bottom left, and the menus expanded completely across to the right side and top edge of the screen, the application area could very well cover the entire desktop. The problem is, when it's expanded like this, if the user drags it up and to the right, it causes the 'title bar' area of the application window to move above the top edge of the desktop area, where it would normally be unreachable; and Windows automatically re-positions the window back below that edge once the .startMove() operation is completed. So what I want to do is continually resize the height of the application so that the visual effect will be the same for the user, but for the benefit of the operating system the window's title bar will never be above that top boundary of the desktop area.

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  • display custome tile for missing tiles in google maps app

    - by Beans
    I am working with google maps in flash, and i would like to know how to serve up my own image tile for the "we have no imagery at this zoom level..." error. I dont want to serve up an entire map of images - just for the times when google has no image does the tile layer base dispatch an event? (i couldnt find any in the api) is there a method that can be overridden by extending the tilelayerbase class any help appreciated

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  • flex air datagrid setfocus cell by cell

    - by gaurav flex
    Hi all, I have a datagrid with custom itemRenderer. Now I need to setfocus int the grid cell by cell. For that I Googled & got a way i.e var findrowindex:int = 0; //nextButton Click Handler var focusedCell: Object = new Object(); focusedCell. columnIndex = 3; focusedCell. rowIndex = findrowindex; dg.editedItemPosition = focusedCell; dg.validateNow( ); findrowindex++; Using this I am able to get focus in a cell but the focus is not moving from one cell to another. Pls suggest me where I am going wrong or suggest me any ther way to achieve this. Thanks.

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