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  • Preloading images from XML into Flash

    - by tykebikemike
    I know this has been asked to death, but I cant seem to find the answer i'm looking for... I've put together a simple Flash/XML image gallery and I would like to preload the images - Simple process. Get the XML data Preload the images When all images are preloaded, go to next frame Here is my code thus far: var myXML:XML = new XML(); myXML.ignoreWhite = true; myXML.load("xmltest.xml"); myXML.onLoad = function(success){ if(success){ var myImage = myXML.firstChild.childNodes; for (i=0; i<myImage.length; i++){ var imageNumber = i+1; var imageName = myImage[i].attributes.name; var imageURL = myImage[i].firstChild.nodeValue; trace('image #: ' + imageNumber); trace('image name: ' + imageName); trace('image url: ' + imageURL + '\n'); } } }

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  • Sound plays multiple times at once

    - by Jr. Mathews
    I'm having trouble with sound in Flash. I may have went about coding the wrong way, because most of my codes are on frames. So, I have these two variables var outsideDay:Sound = new daysong(); var outsideNight:Sound = new nightsong(); And I want to play these songs on a specific frame. However, the sounds play sporadically, like 50 times at once. I think it's because I have other codes that link to the frames with a Enter_Frame function. How can I get the sounds to loop and not play multiple times at once?

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  • Issue with Multiple Text Fields and SharedObject Storing

    - by user1662660
    I'm currently working on an AIR for iOS application in Flash CS6. I'm trying to store multiple pieces of data from various text inputs; i.e "name_txt", "number_txt" etc. I have the following code working for a local save file; import flash.events.Event; import flash.desktop.NativeApplication; import flash.events.Event; var n1:String = so.data.Number1; var so:SharedObject = SharedObject.getLocal("TravelPal"); emerg1.text = n1; emerg1.addEventListener(Event.CHANGE, updateEmerg1); function updateEmerg1 (e:Event):void { so.data.Number1 = emerg1.text; so.flush(); } NativeApplication.nativeApplication.addEventListener(Event.EXITING, onExit); function onExit(e:Event):void { so.flush(); } Now as soon as I create multiple text inputs and attempt to store them in my SharedObject, the whole system just falls apart. None of the text gets saved, even the previously working ones. I'm pretty new to ShardObject usage. What am I missing here? Is this a good way to go about storing multiple text inputs?

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  • Moving 2d objects on a 3d plane - AS3

    - by Borkz
    I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board: http://static.open.salon.com/files/chess011237853612.jpg The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?

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  • AS3 How to center MC + change background color?

    - by Jennifer Heidelberg
    Hello everyone, I am quite new to AS3 and I have never worked with classes, so I am encountering a couple of problems. I'd like to center a movieclip, have it so that it doesn't scale. And then I'd like to add a background color that stays there no matter how I scale the browser. Can someone please explain me this in babysteps? Since I don't know how to implement a class and make it work with my fla. Thank you so much! J.

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  • Flash AS3: automate property assignment to new instance from arguments in constructor

    - by matt lohkamp
    I like finding out about tricky new ways to do things. Let's say you've got a class with a property that gets set to the value of an argument in the constructor, like so: package{ public class SomeClass{ private var someProperty:*; public function SomeClass(_someProperty:*):void{ someProperty = _someProperty; } } } That's not exactly a hassle. But imagine you've got... I don't know, five properties. Ten properties, maybe. Rather then writing out each individual assignment, line by line, isn't there a way to loop through the constructor's arguments and set the value of each corresponding property on the new instance accordingly? I don't think that the ...rest or arguments objects will work, since they only keep an enumerated list of the arguments, not the argument names - I'm thinking something like this would be better: for(var propertyName:String in argsAsAssocArray){this[propertyName] = argsAsAssocArray[propertyName];} ... does something like this exist?

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  • Disabling repeating keyboard down event in as3

    - by psy-sci
    now I'm trying to make the keyboard events to stop repeating. My idea was to have a true and false condition for when the key is pressed so that it wont repeat if the key is down already. //Mouse Event Over keyCButton.addEventListener(MouseEvent.MOUSE_OVER, function(){gotoAndStop(2)}); //Variable var Qkey:uint = 81; //Key Down Event stage.addEventListener(KeyboardEvent.KEY_DOWN, keydown); var soundplayed = false; function keydown(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true;} } if (this.soundplayed==false){ gotoAndPlay(3); } else {} //Key Up Event stage.addEventListener(KeyboardEvent.KEY_UP, keyup); function keyup(event:KeyboardEvent){ if (event.keyCode==Qkey) { this.soundplayed=true; gotoAndStop(1); } } doing this just turns off the key event I think i need to add a "&& keyDown..." to "if (this.soundplayed==true)" but i dont know how to do it without getting errors here is the keyboard player i'm trying to fix http://soulseekrecords.org/psysci/animation/piano.html

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  • Download a file with Adobe AIR

    - by AlexH
    How do I download a file from the internet in a Flex based AIR application. I tried using a file with url set to the address, but I got a file does not exist error when I tried to save it. And it is really hard to google for help on this issue.

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  • Syncing two AS3 NetStreams

    - by Lowgain
    I'm writing an app that requires an audio stream to be recording while a backing track is played. I have this working, but there is an inconsistent gap in between playback and record starting. I don't know if I can do anything to make the sync perfect every time, so I've been trying to track what time each stream starts so I can calculate the delay and trim it server-side. This also has proved to be a challenge as no events seem to be sent when a connection starts (as far as I know). I've tried using various properties like the streams' buffer sizes, etc. I'm thinking now that as my recorded audio is only mono, I may be able to put some kind of 'control signal' on the second stereo track which I could use to determine exactly when a sound starts recording (or stick the whole backing track in that channel so I can sync them that way). This leaves me with the new problem of properly injecting this sound into the NetStream. If anyone has any idea whether or not any of these ideas will work, how to execute them, or some alternatives, that would be extremely helpful! Been working on this issue for awhile

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  • Setting the Panel Owner

    - by babyangel86
    Hi, I've got an application that allows a panel to popup to allow the user to edit some properties. How do I set the panel owner so that it is on top of all the other components on the page without actually disabling them like you do with an alert box?

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  • call inline function and pass in current item as the argument - Flex 3

    - by wcpro
    Im trying to create a loop of items like this... for each (var btn:Object in ViewButtonData) { // build element var box:HBox = new HBox(); box.styleName = "lefttab"; box.width = "100%"; box.addEventListener("rollOver", HoverTab(btn.id, 1)); box.addEventListener("rollOut", HoverTab(btn.id, 0)); // add element to list } I would like to pass in current HBox to the 'HoverTab' function. Is there a way to do that?

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  • AS3 car race game?

    - by ashok patidar
    I am trying to make a racing game with an overhead view looking down. There will be a separate mc for the ground and another separate mc for the players car. How can I do this? O ya and just in case i am thinking the way I did: I tried to "rotate" the ground but when the car moves down the ground it moves away from the registration point, so therefore it rotates non relative to the car i want to make this game in as3.

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  • How to correct the objection about dymanic Object type by FlexPMD?

    - by sanjoy roy
    I have the code in one of my flex file used as labelFunction in a DataGrid. When I run the FlexPMD to do the code review , it generates objection about the dynamic type object used in method signature "public function getFormattedCreatedTime(item:Object, column:DataGridColumn):String", it suggests to use strongly type object. Does anyone how to rectify it? public function getFormattedCreatedTime(item:Object, column:DataGridColumn):String { var value:Date=item[column.dataField]; return dateFormatter.format(value); } ]] Thanks

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  • casting between sibling classes, AS3

    - by felix-gasca
    I have two classes, derivedClassA and derivedClassB which both extend parentClass I'm declaring var o:parentClass and then, depending on what's going on, I want to cast o as either being of type derivedClassA or derivedClassB. Essentially, this: var o:parentClass ... if(shouldUseA) o = new derivedClassA(); else o = new derivedClassB(); o.doSomething(); But it's not working, I'm getting all sorts of errors. Isn't this how class inheritance works? I feel like I'm missing something really fundamental, but I can't figure out what. Am I supposed to be using interfaces instead? Is there another way of doing what I want?

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  • How can I trigger a transition effect when a child control is added or removed in flex?

    - by Jason Towne
    I've got a custom component that has children components dynamically added and removed to it depending on what button the user clicks. What I would like to do is trigger a transition effect that moves the child component onto the stage when it's added and then moves it off when it's removed. Does anyone have a good example on how to accomplish this? Edit: I figured it out and left my solution below. I hope it helps someone else!

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  • flash.media.Sound.play takes long time to return

    - by Fire Lancer
    I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that... At the start I have this to load the sound: class MyClass { [Embed(source='data/test_snd.mp3')] private var TestSound:Class; private var testSound:Sound;//flash.media.Sound public function MyClass() { testSound = new TestSound(); } Then im just using the play method of the sound object to play it later on. testSound.play();//seems to take a long time to return This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?

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  • Flash: How to preload upcoming SWF while current one plays

    - by pthesis
    I have a Flash slideshow that plays SWFs listed in an XML file. I would like to have the upcoming SWF load while the current one displays. I've tried all sorts of combinations of LoadMovie and LoadMovieNum, including creating an empty movie clip, but there's something I'm just not getting. Right now, after making the first round through all the files, it transitions smoothly from slide to slide, but I'd like for it to preload so that it transitions without the "Loading..." screen the first time around. It can be viewed here: slideshow Where should I put the LoadMovie line to load the next file (image[p+1]), and how should it look? function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; description = []; total = xmlNode.childNodes.length; for (i=0; i<total; i++) { image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue; description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue; } firstImage(); } else { content = "file not loaded!"; } } xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML; xmlData.load("xmlfile.xml"); ///////////////////////////////////// back_btn.onRelease = function () { backImage(); }; next_btn.onRelease = function () { nextImage(); }; p = 0; function nextImage() { if (p<(total-1)) { p++; trace(this); _root.mc_loadfile.loadMovie (image[p]); _root.movie_name.text = image[p]; next_btn._visible = true; back_btn._visible = true; if (getBytesLoaded() == getBytesTotal()) slideshow(); } else if (p == (total-1)) { p = 0; firstImage(); } } function backImage() { clearInterval(myInterval); if (p>0) { --p; _root.mc_loadfile.loadMovie (image[p]); _root.movie_name.text = image[p]; next_btn._visible = true; if (p != 0) { back_btn._visible = true; } else { back_btn._visible = false; } slideshow(); } } I'd appreciate any help.

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  • Flash: Loadmovie() in a specific width and height ?

    - by Axel
    Hi, i'm using loadmovie() to load a youtube video player inside my flash website but i want to specify the width and height so it can fit my box. This is my code: vloader.loadMovie("http://www.youtube.com/v/Alw5hs0chj0&hl=fr&fs=1hJ-mPcGtC"); I have an empty CLIP called "vloader" where i load the video player. Note: it is recommended that i get a code in Action script 1.0 Thanks

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  • Should I use Flash or Java?

    - by cable729
    I want to make some 2d games that I may want to submit to a game site, such as newgrounds.com. Even if I decide not to submit, I'd still like to know which is a better choice. Which has a faster startup time? Which performs faster in a 2d game? Which IDE should I use? Thanks in advance!

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  • addChild in the same layer

    - by CEAFDC
    I'm doing an application that puts tons of sprites on the screen in random position, like throwing cards on a table, but after a while it starts to drop the fps, because all the sprites still there. What I would like to do is adding the sprites but like an image, what's behind isn't stored. There are some way to do that? the code looks like this: var mySprite:MySprite = new MySprite(); mySprite.x = random; mySprite.y = random; mySprite.rotation = random; addChild(mySprite); Ps: I will not have to mess with them after they are on the screen.

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  • Swiz mandates weak encapsulation.

    - by Faisal
    I just started using Swiz, and, it seems like Swiz forces you to create classes with weak encapsulation. Swiz requires all event handlers to be public in order to mediate events. Assume that component 'A' dispatches a few events, which I want to listen to in component 'B'. Traditionally, I'll just add event listeners on 'A' in 'B' and all the event handlers in 'B' can be kept private. However, if, I am using Swiz, I need to make all the handlers, mediating events, public. Am I missing something here, is there a way to bypass this problem. I really, don't want to pollute the public interface of my class. Thanks.

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