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  • What design pattern to use for one big method calling many private methods

    - by Jeune
    I have a class that has a big method that calls on a lot of private methods. I think I want to extract those private methods into their own classes for one because they contain business logic and I think they should be public so they can be unit tested. Here's a sample of the code: public void handleRow(Object arg0) { if (continueRunning){ hashData=(HashMap<String, Object>)arg0; Long stdReportId = null; Date effDate=null; if (stdReportIds!=null){ stdReportId = stdReportIds[index]; } if (effDates!=null){ effDate = effDates[index]; } initAndPutPriceBrackets(hashData, stdReportId, effDate); putBrand(hashData,stdReportId,formHandlerFor==0?true:useLiveForFirst); putMultiLangDescriptions(hashData,stdReportId); index++; if (stdReportIds!=null && stdReportIds[0].equals(stdReportIds[1])){ continueRunning=false; } if (formHandlerFor==REPORTS){ putBeginDate(hashData,effDate,custId); } //handle logic that is related to pricemaps. lstOfData.add(hashData); } } What design pattern should I apply to this problem?

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  • How to implement Administrator rights in Java Application?

    - by Yatendra Goel
    I am developing a Data Modeling Software that is implemented in Java. This application converts the textual data (stored in a database) to graphical form so that users can interpret the data in a more efficient form. Now, this application will be accessed by 3 kinds of persons: 1. Managers (who can fill the database with data and they can also view the visual form of the data after entering the data into the database) 2. Viewers (who can only view the visual form of data that has been filled by managers) 3. Administrators (who can create and manage other administrators, managers and viewers) Now, how to implement 3 diff. views of the same application. Note: Managers, Viewers and Administrators can be located in any part of the world and should access the application through internet. One idea that came in my mind is as follows: Step1: Code all the business logic in EJBs so that it can be used in distributed environment (means which can be accessed by several users through internet) Step2: Code 3 Swing GUI Clients: One for administrators, one for managers and one for viewers. These 3 GUI clients can access business logic written in EJBs. Step3: Distribute the clients corresponding to their users. For instance, manager client to managers. =================================QUESTIONS======================================= Q1. Is the above approach is correct? Q2. This is very common functionality that various softwares have. So, Do they implement this kind of functionality through this way or any other way? Q3. If any other approach would be more better, then what is that approach?

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  • Lazy loading? Better avoiding it?

    - by Charlie Pigarelli
    I just read about this design pattern: Lazy Load. And, since in the application i'm working on i have all the classes in one folder, i was wondering if this pattern could just make me avoiding the include() function for every class. I mean: It's nice to know that if i forgot to include a class, PHP, before falling into an error, trough an __autoload() function try to get it. But is it fine enough to just don't care about including classes and let PHP do it by your own every time? Or we should write __autoload() just in case it is needed?

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  • DDD: Enum like entities

    - by Chris
    Hi all, I have the following DB model: **Person table** ID | Name | StateId ------------------------------ 1 Joe 1 2 Peter 1 3 John 2 **State table** ID | Desc ------------------------------ 1 Working 2 Vacation and domain model would be (simplified): public class Person { public int Id { get; } public string Name { get; set; } public State State { get; set; } } public class State { private int id; public string Name { get; set; } } The state might be used in the domain logic e.g.: if(person.State == State.Working) // some logic So from my understanding, the State acts like a value object which is used for domain logic checks. But it also needs to be present in the DB model to represent a clean ERM. So state might be extended to: public class State { private int id; public string Name { get; set; } public static State New {get {return new State([hardCodedIdHere?], [hardCodeNameHere?]);}} } But using this approach the name of the state would be hardcoded into the domain. Do you know what I mean? Is there a standard approach for such a thing? From my point of view what I am trying to do is using an object (which is persisted from the ERM design perspective) as a sort of value object within my domain. What do you think? Question update: Probably my question wasn't clear enough. What I need to know is, how I would use an entity (like the State example) that is stored in a database within my domain logic. To avoid things like: if(person.State.Id == State.Working.Id) // some logic or if(person.State.Id == WORKING_ID) // some logic

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  • What design pattern should be used to create an emulator?

    - by Facon
    I have programmed an emulator, but I have some doubts about how to organizate it properly, because, I see that it has some problems about classes connection (CPU <- Machine Board). For example: I/O ports, interruptions, communication between two or more CPU, etc. I need for the emulator to has the best performance and good understanding of the code. PD: Sorry for my bad English.

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  • C# Linq: Can you merge DataContexts?

    - by Andreas Grech
    Say I have one database, and this database has a set of tables that are general to all Clients and some tables that are specific to certain clients. Now what I have in mind is creating a primary DataContext that includes only the tables that are general to all the clients, and then create separate DataContexts that contain only the tables that are specific to the client. Is there a way to kind of "merge" DataContexts so that it becomes one context? So for Client A, I need one DataContext that includes both the general tables and also the tables for that specific client (retrieved from two different DataContexts) ? [Update] What I think I can do is, from the Partial Class of the DataContext instead of letting my DataContext inherit from DataContext I make it inherit from MyDataContext; that way, the tables from MyDataContext and the other DataContext will be available in one DataContext class. What do you think about this approach? Of course with something like this you can only merge two datacontexts at once though...

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  • Dependency Injection & Singleton Design pattern

    - by SysAdmin
    How do we identify when to use dependency injection or singleton pattern. I have read in lot of websites where they say "Use Dependency injection over singleton pattern". But I am not sure if I totally agree with them. For my small or medium scale projects I definitely see the use of singleton pattern straightforward. For example Logger. I could use Logger.GetInstance().Log(...) But, instead of this, why do I need to inject every class I create, with the logger's instance?.

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  • Arranging VS2008 generated LinqToSql/EntityFramework data models/contexts in assemblies.

    - by JMSA
    What pattern should I use for data-access in case of VS2008 generated L2s or EF DataModels? Repository-pattern or what? As we know VS2008 generates Data-Models and DataContexts/ObjectContexts in the same file, then, how should I arrange my VS2008 assemblies in my VS2008 solution to achieve a layered design? If I use repository pattern, how should I arrange my assemblies in the VS2008 solution (as Data-Models and Data/Object-Contexts are stored in the same file...)? Any web/example link would be appreciated.

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  • Well written open source java projects

    - by Algorist
    I want to improve my design and programming skills by understanding design & code of open source projects. I downloaded hadoop,groovy but they are very difficult to follow. I am not having a clue of how to follow this code without having a high level overview of the design. Any suggestions?? Thank you.

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  • Data Application based on OO Concepts

    - by The King
    Hi... I'm looking for an application developed in C# with following qualities, which is available as source code... Based on OO Architecture Must connect to DB. Must handle atleast a "one to many master child" relationship (eg: Order and items ordered) Should display the data using Datagrid or other similar controls. Reports (either with report buider or otherwise) I want to understand the layering of objects better... Do you have any links... Thanks.

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  • C# MultiThread Safe Class Design

    - by Robert
    I'm trying to designing a class and I'm having issues with accessing some of the nested fields and I have some concerns with how multithread safe the whole design is. I would like to know if anyone has a better idea of how this should be designed or if any changes that should be made? using System; using System.Collections; namespace SystemClass { public class Program { static void Main(string[] args) { System system = new System(); //Seems like an awkward way to access all the members dynamic deviceInstance = (((DeviceType)((DeviceGroup)system.deviceGroups[0]).deviceTypes[0]).deviceInstances[0]); Boolean checkLocked = deviceInstance.locked; //Seems like this method for accessing fields might have problems with multithreading foreach (DeviceGroup dg in system.deviceGroups) { foreach (DeviceType dt in dg.deviceTypes) { foreach (dynamic di in dt.deviceInstances) { checkLocked = di.locked; } } } } } public class System { public ArrayList deviceGroups = new ArrayList(); public System() { //API called to get names of all the DeviceGroups deviceGroups.Add(new DeviceGroup("Motherboard")); } } public class DeviceGroup { public ArrayList deviceTypes = new ArrayList(); public DeviceGroup() {} public DeviceGroup(string deviceGroupName) { //API called to get names of all the Devicetypes deviceTypes.Add(new DeviceType("Keyboard")); deviceTypes.Add(new DeviceType("Mouse")); } } public class DeviceType { public ArrayList deviceInstances = new ArrayList(); public bool deviceConnected; public DeviceType() {} public DeviceType(string DeviceType) { //API called to get hardwareIDs of all the device instances deviceInstances.Add(new Mouse("0001")); deviceInstances.Add(new Keyboard("0003")); deviceInstances.Add(new Keyboard("0004")); //Start thread CheckConnection that updates deviceConnected periodically } public void CheckConnection() { //API call to check connection and returns true this.deviceConnected = true; } } public class Keyboard { public string hardwareAddress; public bool keypress; public bool deviceConnected; public Keyboard() {} public Keyboard(string hardwareAddress) { this.hardwareAddress = hardwareAddress; //Start thread to update deviceConnected periodically } public void CheckKeyPress() { //if API returns true this.keypress = true; } } public class Mouse { public string hardwareAddress; public bool click; public Mouse() {} public Mouse(string hardwareAddress) { this.hardwareAddress = hardwareAddress; } public void CheckClick() { //if API returns true this.click = true; } } }

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  • Stateless singleton VS Static methods

    - by Sebastien Lorber
    Hey, Don't find any good answer to this simple question about helper/utils classes: Why would i create a singleton (stateless) rather than static methods? Why an object instance could be needed while the object has no state? Sometimes i really don't know what to use...

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  • How can I sync three classes?

    - by TheMachineCharmer
    class Foo { Bar b; List<Foo> Neighbours; } class Bar { Spam s; List<Bar> Neighbours; } class Spam { List<string> Neighbours; } Each of these classes have AddNeighbour,RemoveNeighbour methods. User can add/remove Neighbours from any of the class at random. I want these three objects to be in sync. How can I do this?

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  • How to implement "drag n drop" user interface on website?

    - by Nikkeloodeni
    Hello, I was wondering what would be the best way to implement some kind of "drag n drop" user interface? What i mean is that there would be one main page and every link click (eg. other sections like about, gallery, contact form) would open a new drag n drop element on top of that main page. Something like windows desktop where you can move your application windows around the screen. Would it be best to call different functions with AJAX when a link is clicked? Like "gallery" link would call gallery-function and retrieve dynamically generated contents of that "window" with AJAX call and then just load that stuff on some div? Or would some other type of approach suit better for this? I hope I was able to explain this clearly enough. I'm looking for a proper "design pattern" to implement this. All suggestions are wellcome! :)

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  • Connecting data to a GUI - OOP

    - by tau
    I have an application with several graphs and tables on it. I worked fast and just made classes like Graph and Table that each contained a request object (pseudo-code): class Graph { private request; public function setDateRange(dateRange) { request.setDateRange(dateRange); } public function refresh() { request.getData(function() { //refresh the display }); } } Upon a GUI event (say, someone changes the date range dropdown), I'd just call the setters on the Graph instance and then refresh it. Well, when I added other GUI elements like tables and whatnot, they all basically had similar methods (setDateRange and other things common to the request). What are some more elegant OOP ways of doing this? The application is very simple and I don't want to over-architect it, but I also don't want to have a bunch of classes with basically the same methods that are just routing to a request object. I also don't want to set up each GUI class as inheriting from the request class, but I'm open to any ideas really.

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  • What is this Design Pattern?

    - by Can't Tell
    I read the Wikipedia articles on FactoryMethod and AbstractFactory but the following code doesn't seem to fit anywhere. Can someone explain to me what the following pattern is or if it is an anti-pattern? interace PaymentGateway{ void makePayment(); } class PaypalPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class AuthorizeNetPaymentGateway implements PaymentGateway { public void makePayment() { //some implementation } } class PaymentGatewayFacotry{ PaymentGateway createPaymentGateway(int gatewayId) { if(gatewayId == 1) return PaypalPaymentGateway(); else if(gatewayId == 2) return AuthorizeNetPaymentGateway(); } } Let's say the user selects the payment method using a radio button on an html page and the gatewayId is derived from the radio button value. I have seen code like this and thought it was the AbstractFactory pattern but after reading the Wikipedia article, I'm having doubts.

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  • Conceptually, how does replay work in a game?

    - by SnOrfus
    I was kind of curious as to how replay might be implemented in a game. Initially, I thought that there would be just a command list of every player/ai action that was taken in the game, and it then 're-plays' the game and lets the engine render as usual. However, I have looked at replays in FPS/RTS games, and upon careful inspection even things like the particles and graphical/audible glitches are consistent (and those glitches are generally *in*consistent). So How does this happen. In fixed camera angle games I though it might just write every frame of the whole scene to a stream that gets stored and then just replays the stream back, but that doesn't seem like enough for games that allow you to pause and move the camera around. You'd have to store the locations of everything in the scene at all points in time (No?). So for things like particles, that's a lot of data to push which seems like a significant draw on the game's performance whilst playing.

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  • Searching for the right pattern to handle login data

    - by stevebot
    Hi all, I'm working on a controller that handles logins for a Web app. These logins will come from multiple clients but will all contain the same data. However, depending on the client, this data will be interpreted into common entities for our webapp differently. For instance, we have a user code that gets sent in, and in one case we may use the first four digits of the code, and in another case 12 digits of the code to map to a field on a User entity. Instead of handling this all in the controller and having big nasty if blocks of logic, I would like to use a pattern to handle how this information gets ingested into our application. What are your opinions?

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  • Using Remote Web Server to Initialize iPhone App

    - by Chris_K
    My iPhone app relies on a vendor's XML feed to provide data. But that feed is not locked down. The vendor could change the format of the XML at any time, although so far they've promised not to. Since I might want to tell my app to use a different URL for its data source, I'd like to set up a single "Command Central" Web page, on my own server, to direct the app to the correct data source. In other words, each time my app starts, in the background and unseen by the user, it would visit "http://www.myserver.com/iphoneapp_data_sources.xml" to retrieve the URL for retrieving data from my vendor. That way, if my vendor suddenly changes the exact URL or the XML feed that the app needs, I can update that Web page and ensure that all installations of the app are using the correct XML feed. Does anyone have any advice or examples showing this kind of approach? It seems as if this must be a common problem, but so far I haven't found a well-established design pattern that fits it.

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  • Where do you put your dependencies?

    - by The All Foo
    If I use the dependency injection pattern to remove dependencies they end up some where else. For example, Snippet 1, or what I call Object Maker. I mean you have to instantiate your objects somewhere...so when you move dependency out of one object, you end up putting it another one. I see that this consolidates all my dependencies into one object. Is that the point, to reduce your dependencies so that they all reside in a single ( as close to as possible ) location? Snippet 1 - Object Maker <?php class ObjectMaker { public function makeSignUp() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignUpObject = new ControlSignUp(); $SignUpObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignUpObject; } public function makeSignIn() { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); $SignInObject = new ControlSignIn(); $SignInObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $SignInObject; } public function makeTweet( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $TweetObject = new ControlTweet(); $TweetObject->setObjects($DatabaseObject, $TextObject, $MessageObject); return $TweetObject; } public function makeBookmark( $DatabaseObject = NULL, $TextObject = NULL, $MessageObject = NULL ) { if( $DatabaseObject == 'small' ) { $DatabaseObject = new Database(); } else if( $DatabaseObject == NULL ) { $DatabaseObject = new Database(); $TextObject = new Text(); $MessageObject = new Message(); } $BookmarkObject = new ControlBookmark(); $BookmarkObject->setObjects($DatabaseObject,$TextObject,$MessageObject); return $BookmarkObject; } }

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