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  • What is the philosophy/reasoning behind C#'s Pascal-casing method names?

    - by Nocturne
    I'm just starting to learn C#. Coming from a background in Java, C++ and Objective-C, I find C#'s Pascal-casing its method-names rather unique, and a tad difficult to get used to at first. What is the reasoning and philosophy behind this? I'm guessing it is because of C# properties. Unlike in Objective-C, where method names can be exactly the same as an instance variables, this is not the case with C#. I would guess one of the goals with properties (as it is with most of the languages that support it) is to make properties truly indistinguishable from variables and methods. So, one can have an "int x" in C#, and the corresponding property becomes X. To ensure that properties and methods are indistinguishable, all method names I'm guessing are also therefore expected to start with an uppercase letter. (This is just my hypothesis based on what I know of C# so far—I'm still learning). I'm very curious to know how this curious guideline came into being (given that it's not something one sees in most other languages where method names are expected to start with a lowercase letter) (EDIT: By Pascal-casing, I mean PascalCase (which is basically camelCase but starting with a capital letter). Method names typically start with a lowercase letter in most languages)

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  • Developing momentum on open source projects

    - by sashang
    Hi I've been struggling to develop momentum contributing to open source projects. I have in the past tried with gcc and contributed a fix to libstdc++ but it was a once off and even though I spent months in my spare time on the dev mailing list and reading through things I just never seemed to develop any momentum with the code. Eventually I unsubscribed and got my free time back and uncluttered my mailbox. Like a lot of people I have some little open source defunct projects lying around on the net, but they're not large and I'm the only contributor. At the moment I'm more interested in contributing to a large open source project and want to know how people got started because I find it difficult while working full time to develop any momentum with the code base. Other more regular contributors, who are on the project full-time, are able to make changes at will and as result enter that positive feedback cycle where they understand the code and also know where it's heading. It makes the barrier to entry higher for those that come along later. My questions are to people who actively contribute to large opensource projects, like the Linux kernel, or gcc or clang/llvm or anything else with say a developer head count of more than 10. How did you get started? Was there a large chunk of time in your life that you just could dedicate to working on the project? I know in Linus's case he had a chunk of time (6 months) to get it started. What barriers to entry did you encounter? Can you describe the initial stages of the time spent with the project, from when you had little understanding of the code to when you understood enough to commit regularly. Thanks

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  • Is there an excuse for excessively short variable names?

    - by KChaloux
    This has become a large frustration with the codebase I'm currently working in; many of our variable names are short and undescriptive. I'm the only developer left on the project, and there isn't documentation as to what most of them do, so I have to spend extra time tracking down what they represent. For example, I was reading over some code that updates the definition of an optical surface. The variables set at the start were as follows: double dR, dCV, dK, dDin, dDout, dRin, dRout dR = Convert.ToDouble(_tblAsphere.Rows[0].ItemArray.GetValue(1)); dCV = convert.ToDouble(_tblAsphere.Rows[1].ItemArray.GetValue(1)); ... and so on Maybe it's just me, but it told me essentially nothing about what they represented, which made understanding the code further down difficult. All I knew was that it was a variable parsed out specific row from a specific table, somewhere. After some searching, I found out what they meant: dR = radius dCV = curvature dK = conic constant dDin = inner aperture dDout = outer aperture dRin = inner radius dRout = outer radius I renamed them to essentially what I have up there. It lengthens some lines, but I feel like that's a fair trade off. This kind of naming scheme is used throughout a lot of the code however. I'm not sure if it's an artifact from developers who learned by working with older systems, or if there's a deeper reason behind it. Is there a good reason to name variables this way, or am I justified in updating them to more descriptive names as I come across them?

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  • Changing the RSS and Dynamic Views layout when using Blogger as a Podcast index

    - by Stuart
    I'm trying to set up a podcast service at present. This is just a 'spare time' task - so I wanted a quick, easy way to do it. To get this working: I've ripped (with owner permission) some YouTube content across to MP3 and hosted this content on Azure Blob Storage. I've posted blog posts - with linked mp3 content - inside a Blogger website. I've registered the RSS feed with iTunes This all seems to be working OK - http://dotnetmobilepodcast.blogspot.co.uk/ However, when it comes to a couple of final touches, then I'm hitting problems. RSS I would like to add iTunes metadata to the RSS feed. However, I can't find any way to do this inside the Blogger system. To workaround this I've tried using FeedBurner with its StreamCast plugin. However, the output from FeedBurner doesn't seem to be accepted by iTunes - e.g. http://feeds.feedburner.com/MobileAppCSharpPodcasts leads to this very unhelpful 11111 message: Is there any other way I can get this iTunes metadata content into the Blogger RSS feed - e.g. maybe an alternative service or a Yahoo! Pipe? Showing the MP3 files in the Blog I'm trying to work out how to automatically display the linked enclosures inside the blog posts - do the blogger Dynamic Views don't seem to have any way of doing this? I've found the HTML in those views very difficult to follow. If necessary I can workaround this using manual entries into each blog post... but I'd prefer to do this programatically if I can.

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  • How can you achieve and maintain flow while pair programming?

    - by bizso09
    Flow is a concept introduced by Mihaly Csikszentmihalyi; in short, it means to get into the "zone". You feel immersed in your task, focused; the task can be difficult but challenging at the same time. When people achieve flow their productivity shoots up. Programming requires a great deal of mental focus because we often need to juggle several things in our minds at once. Many like to work in a quiet environment where they can direct their full attention to the task. If they are interrupted, it may take several minutes or even hours to get back into flow. I understand there's a practice in agile development and extreme programming called pair programming. It means you put the whole software development team in one room so that communication is seamless. You do write code with your pair because this way you get instant code reviews and fewer bugs get through. I've always had problems achieving flow while doing pair programming because of constant interruptions. I'm thinking deep about an issue then all of sudden someone asks me a question from another pair. My train of thought is lost. How can you achieve and maintain flow while pair programming?

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  • Use a custom domain and point to Tumblr blog

    - by jskye
    My domain mydomain.com is registered with GoDaddy. I wish to host my Tumblr blog on this domain with Nearly Free Speech hosting. My active nameservers at GoDaddy already point to my authoritative ones at Nearly Free Speech which is working. However I'm baffled as to how to get my correct configuration to point to my Tumblr. Preferably I'd like (A) my domain http://mydomain.com to host the blog and have http://www.mydomain.com redirect also to http://mydomain.com. If this is too difficult my next preference is (B) to have http://www.mydomain.com host the blog whilst http://mydomain.com redirects to http://www.mydomain.com My third preference is to have (C) a sub-domain like http://tumblr.mydomain.com or http://tumblr.mydomain.com to host the blog and I guess have http://mydomain.com and http://www.mydomain.com both redirect to it. I've tried having two aliases mydomain.com and www.mydomain.com pointing to my permanent Nearly Free Speech IP at mydomain.nfshost.com and when I try to add: (1) an A record pointing mydomain.com to the IP 66.6.44.4 as per Tumblr's instructions it tells me I already have the bare domain as an alias so I cant do that. (2) the A record on the www.mydomain.com alias. I can do this with either www.mydomain.com set as an alias or not. But when I tried this with mydomain.com set as the canonical name the result when visiting either mydomain.com or www.mydomain.com was both of them continually redirecting to each other until an error was thrown. So I was wondering if there is a ninja that could save me some hair-pulling and tell me the correct way to config A, or else B, or else C.

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  • Importing tab delimited file into array in Visual Basic 2013 [migrated]

    - by JaceG
    I am needing to import a tab delimited text file that has 11 columns and an unknown number of rows (always minimum 3 rows). I would like to import this text file as an array and be able to call data from it as needed, throughout my project. And then, to make things more difficult, I need to replace items in the array, and even add more rows to it as the project goes on (all at runtime). Hopefully someone can suggest code corrections or useful methods. I'm hoping to use something like the array style sMyStrings(3,2), which I believe would be the easiest way to control my data. Any help is gladly appreciated, and worthy of a slab of beer. Here's the coding I have so far: Imports System.IO Imports Microsoft.VisualBasic.FileIO Public Class Main Dim strReadLine As String Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim sReader As IO.StreamReader = Nothing Dim sRawString As String = Nothing Dim sMyStrings() As String = Nothing Dim intCount As Integer = -1 Dim intFullLoop As Integer = 0 If IO.File.Exists("C:\MyProject\Hardware.txt") Then ' Make sure the file exists sReader = New IO.StreamReader("C:\MyProject\Hardware.txt") Else MsgBox("File doesn't exist.", MsgBoxStyle.Critical, "Error") End End If Do While sReader.Peek >= 0 ' Make sure you can read beyond the current position sRawString = sReader.ReadLine() ' Read the current line sMyStrings = sRawString.Split(New Char() {Chr(9)}) ' Separate values and store in a string array For Each s As String In sMyStrings ' Loop through the string array intCount = intCount + 1 ' Increment If TextBox1.Text <> "" Then TextBox1.Text = TextBox1.Text & vbCrLf ' Add line feed TextBox1.Text = TextBox1.Text & s ' Add line to debug textbox If intFullLoop > 14 And intCount > -1 And CBool((intCount - 0) / 11 Mod 0) Then cmbSelectHinge.Items.Add(sMyStrings(intCount)) End If Next intCount = -1 intFullLoop = intFullLoop + 1 Loop End Sub

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  • Designing generic render/graphics component in C++?

    - by s73v3r
    I'm trying to learn more about Component Entity systems. So I decided to write a Tetris clone. I'm using the "style" of component-entity system where the Entity is just a bag of Components, the Components are just data, a Node is a set of Components needed to accomplish something, and a System is a set of methods that operates on a Node. All of my components inherit from a basic IComponent interface. I'm trying to figure out how to design the Render/Graphics/Drawable Components. Originally, I was going to use SFML, and everything was going to be good. However, as this is an experimental system, I got the idea of being able to change out the render library at will. I thought that since the Rendering would be fairly componentized, this should be doable. However, I'm having problems figuring out how I would design a common Interface for the different types of Render Components. Should I be using C++ Template types? It seems that having the RenderComponent somehow return it's own mesh/sprite/whatever to the RenderSystem would be the simplest, but would be difficult to generalize. However, letting the RenderComponent just hold on to data about what it would render would make it hard to re-use this component for different renderable objects (background, falling piece, field of already fallen blocks, etc). I realize this is fairly over-engineered for a regular Tetris clone, but I'm trying to learn about component entity systems and making interchangeable components. It's just that rendering seems to be the hardest to split out for me.

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  • Join the Customer Experience Revolution

    - by Divya Malik
    By Suzy Meriwhether Customers want simple, consistent, and relevant experiences across all touchpoints and devices. Creating a great customer experience means delivering these qualities consistently over time across the entire customer lifecycle and enable businesses to attract more, retain more and sell more. Exceptional customer experiences create the loyalty, advocacy, and repeat business that drives success. Most successful companies would say that they try to create a good customer experience and have already invested in the systems, people, and training to develop it. So what’s missing? Why is it so much more difficult to meet customer expectations every day, in every way? How can you learn more? Join Oracle for a Live Event: Customer Experience Online Forum Participate in the Customer Experience Online Forum to hear from Bruce Temkin, a leading expert in customer experience, Anthony Lye, SVP of Oracle CRM, Marriott International, Nikon and other thought leaders to learn about the ROI of customer experience, what strategies leading brands use to win over customers, and how Oracle solutions can help you succeed in the Experience Revolution. I encourage you to register now for the half-day live event.

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  • For those of you who are senior developers what do you look for in a new company and development team?

    - by Amy P
    As I move forward in my career new jobs become more difficult to choose between. When I was starting out and for the first 8 years of my career I took the jobs that I could get that would keep me programming on the general technological path that I was on. I am a job hopper, I only stay with a company for between 2 - 3 years. I think that I do this because after 2 years I get bored and unless there are new projects to keep my busy I no longer find work interesting. Now that I am becoming more experienced it is more important for me to only apply for jobs that are interesting and will move my career and my skill set forward. My problem now is that I keep finding jobs where the projects appear to be interesting during the interview but once I get in the company I find the development environment is sub-par and the development team is disjointed. I feel like I am asking the wrong questions during the interview process and don't know what to look for to make sure that the environment I will be working in will be a good one. Now my question: For those of you who are senior developers what do you look for in a new company and development team? I am looking for the key qualities in a company and development team that you look for when interviewing with a company. These qualities are the ones that would give you hints that the company will be a good one to work for.

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  • Are R&D mini-projects a good activity for interns?

    - by dukeofgaming
    I'm going to be in charge of hiring some interns for our software department soon (automotive infotainment systems) and I'm designing an internship program. The main productive activity "menu" I'm planning for them consists of: Verification testing Writing Unit Tests (automated, with an xUnit-compliant framework [several languages in our projects]) Documenting Code Updating wiki Updating diagrams & design docs Helping with low priority tickets (supervised/mentored) Hunting down & cleaning compiler/run-time warnings Refactoring/cleaning code against our coding standards But I also have this idea that having them do small R&D projects would be good to test their talent and get them to have fun. These mini-projects would be: Experimental implementations & optimizations Proof of concept implementations for new technologies Small papers (~2-5 pages) doing formal research on the previous two points Apps (from a mini-project pool) These kinds of projects would be pre-defined and very concrete, although new ideas from the interns themselves would be very welcome. Even if a project is too big or is abandoned, the idea would also be to lay the ground work so they can be retaken by another intern or intern team. While I think this is good in concept, I don't know if it could be good in practice, as obviously this would diminish their productivity on "real work" (work with immediate value to the company), but I think it could help bring aboard very bright people and get them to want to stay in the future (which, I think, is the end goal for any internship program). My question here is if these activities are too open ended or difficult for the average intern to accomplish and if R&D is an efficient use of an interns time or if it makes more sense for to assign project work to interns instead.

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  • Implementing `fling` logic without pan gesture recognizers

    - by KDiTraglia
    So I am trying to port over a simple game that I originally wrote to iphone into cocos2d-x. I've hit a minor bump however in implementing simple 'fling' logic I had in the iphone version that is difficult to port over to the c++. In iOS I could get the velocity of a pan gesture very easily: CGPoint velocity = [recognizer velocityInView:recognizer.view]; However now I basically only know where the touch began, where the touch ended, and all the touches that are logged in between. For now I logged all the pts onto a stack then pulled the last point and the 6th to last point (seemed to work the best), find the difference between those pts multiply by a constant and use that as the velocity. It works relatively well, but I'm wondering if anyone else has any better algorithms, when given a bunch of touch pts, to figure out a new speed upon releasing an object that feels natural (Note speed in my game is just a constant x and y, there's no drag or spin or anything tricky like that). Bonus points if anyone has figured out how to get pan gestures into the newest version (3.0 alpha) of cocos2d-x without losing ability to build cross platform.

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  • When module calling gets ugly

    - by Pete
    Has this ever happened to you? You've got a suite of well designed, single-responsibility modules, covered by unit tests. In any higher-level function you code, you are (95% of the code) simply taking output from one module and passing it as input to the next. Then, you notice this higher-level function has turned into a 100+ line script with multiple responsibilities. Here is the problem. It is difficult (impossible) to test that script. At least, it seems so. Do you agree? In my current project, all of the bugs came from this script. Further detail: each script represents a unique solution, or algorithm, formed by using different modules in different ways. Question: how can you remedy this situation? Knee-jerk answer: break the script up into single-responsibility modules. Comment on knee-jerk answer: it already is! Best answer I can come up with so far: create higher-level connector objects which "wire" modules together in particular ways (take output from one module, feed it as input to another module). Thus if our script was: FooInput fooIn = new FooInput(1, 2); FooOutput fooOutput = fooModule(fooIn); Double runtimevalue = getsomething(fooOutput.whatever); BarInput barIn = new BarInput( runtimevalue, fooOutput.someOtherValue); BarOutput barOut = barModule(BarIn); It would become with a connector: FooBarConnectionAlgo fooBarConnector = new fooBarConnector(fooModule, barModule); FooInput fooIn = new FooInput(1, 2); BarOutput barOut = fooBarConnector(fooIn); So the advantage is, besides hiding some code and making things clearer, we can test FooBarConnectionAlgo. I'm sure this situation comes up a lot. What do you do?

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  • help download and install and save and use my wireless stick modem and software

    - by ADAM
    i installed Linux Ubuntu after my win os went totally dead by fatal blue screen. cannot reboot or install form CD ROM or get safe mode i installed Linux Ubuntu i still unable to install my wireless stick usb modem to connect and surf the Internet wireless form my provider. i use wireless network from neighborhood And i find it difficult to download and install and save porg and application from the INTERNET like skype and real player and others. it is different form windows and not that easy to use. i click to download for example and find real player but when click on it it opens as text file only and i cannot use it as it should be used for video and download and record from you tube. how to do it. and is there with Linux Ubuntu similar prog to download and record and save from you tube as in windows? Is there any trick to restart or reboot windows OS from the dead. can i use linux to reboot windows or to import my files from the blue screen stopped windows7? Any help is highly appreciated. thanks please email me to : [email protected]

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  • Copy-and-Pasted Test Code: How Bad is This?

    - by joshin4colours
    My current job is mostly writing GUI test code for various applications that we work on. However, I find that I tend to copy and paste a lot of code within tests. The reason for this is that the areas I'm testing tend to be similar enough to need repetition but not quite similar enough to encapsulate code into methods or objects. I find that when I try to use classes or methods more extensively, tests become more cumbersome to maintain and sometimes outright difficult to write in the first place. Instead, I usually copy a big chunk of test code from one section and paste it to another, and make any minor changes I need. I don't use more structured ways of coding, such as using more OO-principles or functions. Do other coders feel this way when writing test code? Obviously I want to follow DRY and YAGNI principles, but I find that test code (automated test code for GUI testing anyway) can make these principles tough to follow. Or do I just need more coding practice and a better overall system of doing things? EDIT: The tool I'm using is SilkTest, which is in a proprietary language called 4Test. As well, these tests are mostly for Windows desktop applications, but I also have tested web apps using this setup as well.

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  • How to handle new domain names?

    - by michael
    I have a new product which I'll call a pen ink reloader. I have a website using my products name, for example, www.inkywink.com which I want to have accessed by searches for keywords such as "pen ink", "pen out of ink" "ink for pens" etc. , since nobody knows that a pen ink reloader exists. I see that its quite difficult to get on front page for these keywords since they have lots of competition. However I notice that the exact phrases I want to rank highly for are available as domains. I purchase "www.penink.com" and "penoutofink.com" which for arguments sake are highly searched and the perfect keywords to get eyes on my money site www.inkywink.com . Two questions: 1. What is my best option to leverage those names so that they appear near top of searches so that I can get traffic to my money site? Do I just have them redirect 301 to inkywink.com or should I create small original content on each with links to my main site? 2. If I just have them redirected to inkywink.com, am I able to use keywords in metatag and headers for each site separately or do they all automatically obtain the same headers and tags as the site to which theyre redirected ? Thanks to anyone who can help as I'm a real newbie to all this.

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  • What technical test should I give to a job candidate

    - by Romain Braun
    I'm not sure if this is the right stackexhange website, but : I have three candidates coming in tomorrow. One has 15 years of experience in PHP, and the two others have about 1 year of experience in PHP/ frontend development. For the last ones I was thinking about a test where they would have to develop a web app allowing users to manage other users, as in : Display a list of users, display a single user, modify an user, and add extended properties to an user. This way it would feature html, css, js, ajax, php and SQL. Do you think this would be a good test? What test should I give to the first one? He needs something much more difficult, I guess. I'm also listening, if you have any advice/ideas about what makes a good developer, and what I should pay attention to in the guys' codes. I was also considering thinking outside of the box, more algorithm-related, and asked him to make the fastest function to tell if a number is a prime number, because there are a lot of optimizations you can apply to such a function. They have one day to do it.

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  • Does your organization still use the term "screens" to describe a user interface?

    - by bit-twiddler
    I have been in the field long enough to remember when the term "screen" entered our lexicon. As difficult as it is to believe, the early systems on which I worked had no user interface (UI), that is, unless one counts a keypunch machine and job listings as a user interface. These systems ran as "card image" production jobs back in a day when being a computer operator required a reasonably deep understanding of how computers worked. Flashing forward to today: I cringe every time I hear a systems practitioner use the term "screen." The metaphor no longer fits the medium. The term somewhat fit back when the user dialog consumed 100% of available monitor real estate; however, the term lost its relevance the moment we moved to windowed environments. With the above said, does your organization still use the term "screens" to describe an application's UI? Has anyone successfully purged the term from an organization? For those who do not use the term to describe UI dialog elements, what term do you use in place of “screen.”

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  • Do you keep your ideas secret? and why?

    - by MainMa
    I believe any programmer has several ideas that she/he considers as innovative or at least valuable. It may be an idea of a new product which will make this world better or a new development approach, etc. But a great idea must be implemented and promoted/advertised. This requires a lot of work (proofs of concept, prototypes, technology previews, etc.) and a lot of money (appropriate advertisement, marketing, etc.). So months later, the idea stays in our heads, but nothing else is done, because it's difficult, long and expensive, sometimes even impossible for a single developer. On the other hand, it would be painful to share our ideas, and see a medium-size company which has enough resources making something useful from it and having success and money. So what do you do with your ideas you can hardly implement or patent? Do you talk freely about them in discussion boards and with other developers? Do you keep them like a precious thing without never talking about them to anybody? If you keep your ideas, why are you doing so? Is it just because you hope that one day, you will be able to implement them and have a huge success, while you know very well by experience that it's an utopia?

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  • Get Unlimited Oracle Training for Your Team for an Entire Year

    - by KJones
    Written By Amit Kumar, Senior Director Oracle University Digital Training  Oracle University has been in the training business for a long time (over 30 years!) and has worked with many Oracle customers over the years.  We understand that getting your teams trained on the latest Oracle technologies is not always easy. Training becomes more challenging when you have remote teams, team members with different skill levels or experienced team members who just need the content that covers the latest product features. It can also be challenging to predict your training needs for the year, making it all the more difficult to provide training in a timely manner. Oracle Unlimited Learning Subscription is the Answer We’ve listened to our customers and we’ve worked hard to put together a flexible training solution that enables team members to get the training that addresses their individual needs, right when they need it. This new Oracle Unlimited Learning Subscription provides teams with one year of unlimited access to: •    All of Oracle's Training On Demand video courses for in-depth product training •    All of Oracle's Learning Streams, which provide fresh product content from Oracle experts for continuous learning •    Live connections with Oracle's top instructors  •    Dedicated labs for hands-on practice The Oracle Unlimited Learning Subscription is 100% digital, giving you maximum flexibility. It simplifies how you plan and budget for your team training.  Learning Oracle and staying connected with Oracle really has never been easier. Take a tour and contact your Oracle University representative today to learn more and request a demo. 

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  • Are there any real-world cases for C++ without exceptions?

    - by Martin
    In When to use C over C++, and C++ over C? there is a statement wrt. to code size / C++ exceptions: Jerry answers (among other points): (...) it tends to be more difficult to produce truly tiny executables with C++. For really small systems, you're rarely writing a lot of code anyway, and the extra (...) to which I asked why that would be, to which Jerry responded: the main thing is that C++ includes exception handling, which (at least usually) adds some minimum to the executable size. Most compilers will let you disable exception handling, but when you do the result isn't quite C++ anymore. (...) which I do not really doubt on a technical real world level. Therefore I'm interested (purely out of curiosity) to hear from real world examples where a project chose C++ as a language and then chose to disable exceptions. (Not just merely "not use" exceptions in user code, but disable them in the compiler, so that you can't throw or catch exceptions.) Why does a project chose to do so (still using C++ and not C, but no exceptions) - what are/were the (technical) reasons? Addendum: For those wishing to elaborate on their answers, it would be nice to detail how the implications of no-exceptions are handled: STL collections (vector, ...) do not work properly (allocation failure cannot be reported) new can't throw Constructors cannot fail

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  • Multiplayer online game engine/pipeline

    - by Slav
    I am implementing online multiplayer game where client must be written in AS3 (Flash) to embed game into browser and server in C++ (abstract part of which is already written and used with other games). Networking models may differ from each other, but currently I'm looking toward game's logic run on both client and server parts but they're written on different languages while it's not the main problem. My previous game (pretty big one - was implemented with efforts of ~5 programmers in 1.5 years) was mainly "written" within electronic tables as structured objects with implemented inheritance: was written standalone tool which generated AS3 and C++ (languages of platforms to which the game was published) using specified electronic tables file (.xls or .ods). That file contained ~50 tables with ~50 rows and ~50 columns each and was mainly written by game designers which do not know any programming languages. But that game was single-player. Having declared problem with my currently implementing MMO, I'm looking toward some vast pipeline, where will be resolved such problems like: game objects descriptions (which starships exist within game, how much HP they have, how fast move, what damage deal...) actions descriptions (what players or NPCs can do: attack each other, collect resources, build structures, move, teleport, cast spells) - actions are transmitted through server between clients influences (what happens when specified action applied on specified object, e.i "Ship A attacked Ship B: field "HP" of Ship B reduced by amount of field "damage" of Ship A" Influences can be much more difficult, yes, e.i. "damage is twice it's size when Ship has =5 allies around him in a 200 units range during night" and so on. If to be able to write such logic within some "design document" it will be easily possible to: let designers to do their job without programmer's intervention or any bug-prone programming validate described logic transfer (transform, convert) to any programming language where it will be executed Did somebody worked on something like that? Is there some tools/engines/pipelines which concernes with it? How to handle all of this problems simultaneously in a best way or do I properly imagine my tasks and problems to myself?

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  • Entity system in Lua, communication with C++ and level editor. Need advice.

    - by Notbad
    Hi!, I know this is a really difficult subject. I have been reading a lot this days about Entity systems, etc... And now I'm ready to ask some questions (if you don't mind answering them) because I'm really messed. First of all, I have a 2D basic editor written in Qt, and I'm in the process of adding entitiy edition. I want the editor to be able to receive RTTI information from entities to change properties, create some logic being able to link published events to published actions (Ex:A level activate event throws a door open action), etc... Because all of this I guess my entity system should be written in scripting, in my case Lua. In the other hand I want to use a component based design for my entities, and here starts my questions: 1) Should I define my componentes en C++? If I do this en C++ won't I loose all the RTTI information I want for my editor?. In the other hand, I use box2d for physics, if I define all my components in script won't it be a lot of work to expose third party libs to lua? 2) Where should I place the messa system for my game engine? Lua? C++?. I'm tempted to just have C++ object to behave as servers, offering services to lua business logic. Things like physics system, rendering system, input system, World class, etc... And for all the other things, lua. Creation/Composition of entities based on components, game logic, etc... Could anyone give any insight on how to accomplish this? And what aproach is better?. Thanks in advance, HexDump.

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  • Thoughts on type aliases/synonyms?

    - by Rei Miyasaka
    I'm going to try my best to frame this question in a way that doesn't result in a language war or list, because I think there could be a good, technical answer to this question. Different languages support type aliases to varying degrees. C# allows type aliases to be declared at the beginning of each code file, and they're valid only throughout that file. Languages like ML/Haskell use type aliases probably as much as they use type definitions. C/C++ are sort of a Wild West, with typedef and #define often being used seemingly interchangeably to alias types. The upsides of type aliasing don't invoke too much dispute: It makes it convenient to define composite types that are described naturally by the language, e.g. type Coordinate = float * float or type String = [Char]. Long names can be shortened: using DSBA = System.Diagnostics.DebuggerStepBoundaryAttribute. In languages like ML or Haskell, where function parameters often don't have names, type aliases provide a semblance of self-documentation. The downside is a bit more iffy: aliases can proliferate, making it difficult to read and understand code or to learn a platform. The Win32 API is a good example, with its DWORD = int and its HINSTANCE = HANDLE = void* and its LPHANDLE = HANDLE FAR* and such. In all of these cases it hardly makes any sense to distinguish between a HANDLE and a void pointer or a DWORD and an integer etc.. Setting aside the philosophical debate of whether a king should give complete freedom to their subjects and let them be responsible for themselves or whether they should have all of their questionable actions intervened, could there be a happy medium that would allow the benefits of type aliasing while mitigating the risk of its abuse? As an example, the issue of long names can be solved by good autocomplete features. Visual Studio 2010 for instance will alllow you to type DSBA in order to refer Intellisense to System.Diagnostics.DebuggerStepBoundaryAttribute. Could there be other features that would provide the other benefits of type aliasing more safely?

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  • IE8 HTTPs Download Issue

    - by Jon Egerton
    I have a problem with a system I develop related to IE8 downloading over SSL (ie on sites using https://...) and is described on this MS kb article: http://support.microsoft.com/kb/323308 We use the HTTPCacheability.NoCache option as the data being downloaded is sensitive, and is downloaded from a secured site. I don't want that data to be cached on any of the proxies etc that the response passes through back to the client. The article describing the issue details a fix to the client side registry changing a BypassSSLNoCacheCheck setting. I don't want to loosen the system security just for IE8, as the system works fine on anything more upto date. Getting all the clients to apply the hotfix is difficult at best, and impossible at worst. We need to support IE8 in the system, at least for now. So: 1: Does the detailed hotfix have any implications for the security at the browser end in IE8 - does it mean the file will be cached? (in a place other than where the user saves the file). 2: Is there some way I can get these files downloadable with a change at the server end that doesn't break the security side of things?

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