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  • Ubuntu won't fit 10" netbook's native display

    - by Daniel
    I recently removed Windows 7 Starter from my netbook, and replaced it with Ubuntu 12.10. The problem is some bits of the system doesn't fit the native display resolution of 1024x600 i.e. the bottom bits of Ubuntu is hidden beneath the screen & the only 2 available resolutions are: the default 1024x768 and 800x600. I've also thought about replacing Ubuntu with Lubuntu or Puppy Linux, as the system does run a bit slow, but I can't, as then I won't be able to access the taskbar and application menu which will be hidden beneath the screen. Only Ubuntu with Unity is currently usable, as I can see the Unity Launcher. My Netbook model is HP Mini 210-1004sa, which comes with Intel Graphics Media Accelerator 3150, and has a display 10.1" Active Matrix Colour TFT 1024 x 600. I was able to define a custom resolution 1024x600 using the Q&A: How set my monitor resolution? but when I set that resolution, the desktop area is lowered, with bits of it hidden beneath the screen; & there's a black space left at the top of the screen. I had to revert to the old setting 1024x768 to push the desktop upwards and remove the black space.

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  • How to hide the mouse cursor

    - by MvG
    I'm building a kiosk using Ubuntu Precise on a touch screen. Now I'm looking for the appropriate way to make the mouse cursor disappear. As people know where they are pointing, displaying an arrow under their finger is useless, and having an error where they last pointed even more so. My best bet would be some kind of cursor theme consisting only of transparent cursors. I'm a bit surprised to find no UI to switch and maybe install cursor themes the default Unity UI, but as I won't be using Unity, that's not much of a problem. It appears that the alternatives listed in update-alternatives --list x-cursor-theme all refer to .theme files, so I searched the package list for those. The resulting list does not list any likely candidates, i.e. no packages containing “invisible” or “transparent” in their name. So far, some googled result yielding a readme for “XCursor Transparent Theme” is my best bet. That would mean compiling those sources myself, perhaps putting them into my PPA. I'm also a bit sceptical about that result as said readme is dated from 2003. And I'm not sure that I'm not making things overly complicated. After all, there is quite some support in Precise for touch devices, so I don't believe I'm the first one who wants to get rid of his mouse cursor. Is there another way which doesn't involve user-compiled binary code? Is there a theme package for transparent cursors which I've overlooked? Is there some other mechanism to make the cursor disappear without changing the cursor theme? I'll be using Matchbox WM, Firefox and Java applets, so I'll be happy with any solution working under such a setup. I'm not interested in any solutions twiddling with Gnome or Compiz, as I'll not be running either.

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  • Launching LibreOffice Files - Unusual Window Behaviour

    - by Mike
    Ubuntu 11.10 Unity. If I launch LibreOffice Files (ODS, ODT, ODP) with a double click in their home folders they launch with the appropriate application (Calc, Writer, Impress) however the application windows do not display the usual Close, Minimize, Restore buttons in the left hand corner. There is just a blank space where they should be. In the Unity launcher on the left there is not the expected white arrow next to the launcher icon and the open app is not seen by the ALT+TAB keystroke when you have multiple windows open. For example: if you have an app open in this way and say Firefox, if you minimize Firefox you are only left with the desktop and you have no way to locate the open LibreOffice app. Clicking the app's icon in the launcher simply opens another instance. A messy workaround is to click [Firefox] to a restored window and the LibreOffice app can be seen behind it allowing a mouse click to bring it forward. If I open the LibreOffice app from the launcher and then Open a file from its menu, it all behaves as expected. I don't find this as convenient; anyone know how to fix the bad behaviour?

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  • How can I find which "command" corresponds to opening a gnome-panel menu, for use in a keyboard shortcut?

    - by Ryan Jendoubi
    There are many questions and answers here and around the web on setting basic keyboard shortcuts in GNOME. Most of them are either for launching applications, or Compiz settings, or for changing defaults for other things for which Ubuntu provides defaults shortcuts. What I want to know though is how to refer to a gnome-panel menu item in a custom keyboard shortcut. I'm using Ubuntu 11.10 with GNOME Classic, and the old GNOME 2 / Ubuntu 10.04 keyboard shortcuts for the main menus (Alt-F1) and the "Me Menu" (Super+S) don't seem to work. So my question is two-fold. Primarily I'd like to know how to set those shortcuts. But a second-order question is how I could have found this out myself: is there some program I can use to see what signals or commands are fired off when I click on various things, in this case gnome-panel menu items? I'm interested in the broader question because I've sometimes wanted to set shortcuts for specific menus or menu items in GNOME 2, so a way to find out what command I need there would be useful. Give a man a rod, as they say :-) I've had a look at a good lot of keyboard shortcut and menu related items here to no avail. One somewhat relevant question is this one, but it's just a "how do I do it" question, and applies to Unity, not GNOME, although it would be great if whatever investigatory method answers this question might also apply under different desktops, like Unity. The answer to this question is essentially how I was doing it in 10.04 / GNOME 2, although the questioner's query isn't exactly addressed - how to get directly to "Broadcast" with a key combination. Again, it would be great if an answer delving into how such menus work and how they interact with the rest of the system would be applicable to pinpoint menu items.

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  • Low Graphics and laggy screen after update to 13.10 from 13.04

    - by Wh0RU
    After updating from 13.04 to 13.10 many of 3D unity stuff has stopped working, I am suing Samsung Series 3 (NP350V5X) Laptop which has Switchable Intel and AMD Radeon HD 7670M GFX. xserver-xorg-video-ati does works but NO 3D support and graphics are very low. [I am currently using this] fglrx & fglrx-updates shows blank screen after Login. Intel Graphic Install doesn't work either (dependency error) Output of $ sudo lshw -c video *-display description: VGA compatible controller product: Thames [Radeon HD 7500M/7600M Series] vendor: Advanced Micro Devices, Inc. [AMD/ATI] physical id: 0 bus info: pci@0000:01:00.0 version: 00 width: 64 bits clock: 33MHz capabilities: pm pciexpress msi vga_controller bus_master cap_list rom configuration: driver=radeon latency=0 resources: irq:45 memory:e0000000-efffffff memory:c0120000-c013ffff ioport:3000(size=256) memory:c0100000-c011ffff *-display description: VGA compatible controller product: 3rd Gen Core processor Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:46 memory:bfc00000-bfffffff memory:d0000000-dfffffff ioport:4000(size=64) Similarly $ /usr/lib/nux/unity_support_test -p OpenGL vendor string: VMware, Inc. OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.3, 256 bits) OpenGL version string: 2.1 Mesa 9.2.1 Not software rendered: no Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: no Shows no 3D support. Can anyone please guide how to make things working again.

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  • Is there a shell-independent HUD-like menu search tool for Gnome?

    - by Redsandro
    The Ubuntu HUD - you love it or you hate it. Personally I rather like a classic desktop, so I use Xfce and Cinnamon, and I don't want to lose my menu in applications. But the HUD is pretty awesome when your menus are complex and you forgot where an option sits. This makes that search trick very interesting. I know the HUD is Unity specific. I am looking for a HUD-like tool to complement the menu in shells other than Unity. There is Appmenu Runner for KDE that does this. There is also appmenu-qt for KDE. Problem with the above is that it uses KDE libs, and it only works for KDE apps. This is Linux, there aught to be something like this for GNOME/GTK apps, right? Looking for any tool that can search the menus. I already use(d) Kupfer and Gnome-do, something like that would suffice if only it includes searching the menus for the currently focussed application.

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  • How do I left-click a Java Application on a WeTab running Ubuntu 12.10? (workaround defect in Onboard)

    - by Kat Amsterdam
    I installed Ubuntu 12.10 on my weTab. Everything works perfectly (albeit slowly) and I can touch and use every application execpt ones written in Java. When I start any Java Application the touchscreen does not recognize the left click. I believe it's a problem in OnBoard (the onscreen keyboard) because when I touch the mouse icon on the OnBoard and then the Java Application the left click works. This is very cumbersome for every click to first hit OnBoard mouse icon and then button in the Java app I would like to click. It defeats the purpose of a touchscreen. The Java Application is definitly touchable as it's running on 10 other machines with Elo Touchscreen. How do I get Ubuntu to recognize the left click in a java application automatically when I touch the screen? Or a way to dignose this so I can make a clear bug report? This happens in all the desktop environments (Gnome/Unity, XFCE4 and LXDE) I tried with openjdk-6-* and openjdk-7-* Stats: WeTab 32GB 3G 2GB RAM Intel(R) Atom(TM) CPU N450 @ 1.66GHz - 64-bit Ubuntu 12.10 - 64 bit Unity Desktop environment Xubuntu Desktop environment Lubuntu Desktop environment The real touchscreen driver from EETI (eGalaxy) (also didn't work with the Ubuntu standard touchscreen driver)

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  • Run a VirtualBox VM in a second X-Server with Graphic support

    - by Scindix
    I'm starting a VirtualBox VM (Windows 7) in a second X-Server (Ubuntu 14.04) and i'm using the following xinit script (/path/.vboximage): optirun VBoxManage startvm <vm name> & exec tinywm I recognized that while running Virtualbox normally under Gnome (Unity to be precise ;-) ) I get full graphics support. But when I run it on a second xserver there seem to be some problems. E.g. Windows Aero doesn't seem to work and Chrome WebGL demos are running with poorer performance. I'm not a big Windows expert, so I don't know how I could check the used Graphic card (specification). But it is very obvious that something has changed when running the vm in the extra X-Server. Also when I try to replace tinywm with compiz I get the unity frame around the VM, which also seems to have no graphics acceleration (no transparency effects) So it seems that the X-Server doesn't have Graphic acceleration at all. I have a NVidia 525m and an Intel HD3000 which are both capable of advanced graphics. I'm starting the above script with startx /path/.vboximage - :1 How could I fix that?

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  • Pantheon Not Completely Installed?

    - by Simon
    I have just installed the pantheon shell today, and I have not found any help with this yet. I am not just a random noob, i use a bunch of other shells and i also have a few development applications on my copy of ubuntu. But ever since ive opened up pantheon, i cannot find settings or this thing called the launchpad. (if the launchpad is the app drawer up in the upper left corner, or if its the dock. i have it, if thats not what launchpad is, then i cant access it.) I can only change my wallpaper by going back to unity, gnome, or KDE. There is a system settings in the power menu (upper right), but it only has Language Support, Ubuntu One, Additional Drivers, And Printing. I can still access the full ubuntu settings in GNOME of Unity. But thats it. I installed in the terminal, uninstalled, and reinstalled using the software center. Please Help Me If Any Of You Can! Thanks!!!

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  • How to ask developers to think about high resolution screens

    - by WhiteWind
    I just got a ASUS N56VZ laptop, and it`s all good, but the screen resolution 1920x1080px. I am not asking, how to scale ui elements. If someone is interested I have found some tricks: increase font size in system settings increase unity dock size in MyUnity or system settings in modern Ubuntu versions. tweak userChrome.js of FireFox to make buttons|panels|icons larger add DefaultZoomLevel extension to FireFox to make it zoom pages initially. But all of it is miserable, because there are some big bugs: window decoration elements are way too small to pick them with mouse. I can't scale window easily and I can't position my cursor fast on the close|maximize buttons. Tuning lines like in sound volume dialog are hardly clickable at all. Unity top panel (status panel & tray) hardly can contain the bigger font, so it looks ugly, but icons are still the same. Sometimes I can`t read text, as it is cropped (and I cant scale some dialogs as it has fixed size) Chromium is not usable at all (ok, it's not Ubuntu problem, but the problem still exists) JAVA applications are not scalable (same as above) In FF I am able to get descent results in most cases, but multiplication of system font increase and browser font increase makes system controls (combobox, lists, drop down lists) extremely big, so I cant even control the zoom level on the page. IMHO, we should post a bug report (but what kind of bug?) and vote for it! The problem is even deeper, but at least we should ask developers to think about it. So my question is: how can I post a report (the right words and right place) and how can we (who already has that problem, or who want it to be solved before hardware upgrade) vote for faster solution. Any ideas?

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  • Getting into the details of game engine programming

    - by Darkslash
    I am interested in learning game programming, but I really have an interest in the lower level engineering in games. I have OpenGL experience, and I am really interested in learning more about implementing AI, Physics, etc. I have a computer science degree, so I really like getting into technical stuff. Many times when I ask about this sort of thing, I get a lot of "Use an engine", "Use Unity3d", "Why waste your time writing code that already exists", etc, etc. My idea was to use simpler libraries such as SFML or XNA so that I could learn how to implement the more complex systems. The thing is, although I do want to write games, I want to learn things that using something like Unity simply doesn't teach you. My goal is not to make a current generation quality 3D game to sell, I just want to make some cool smaller games and learn all I can about the programming side of game development. Is this something that people just do not do anymore? It seems like everywhere I turn people are using Unity or UDK or GameMaker. I fully understand why you would use a tool like these, but I cant see how they would suit my purposes. So where does someone like myself turn? Am I trying to learn something that people just do not bother doing anymore? Is the innovation in this area gone and just all about gameplay now? I'm sorry if this question seems silly, but I am genuinely interested in knowing more about this and meeting more people who are interested in this sort of thing.

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  • Need some critique on .NET/WCF SOA architecture plan

    - by user998101
    I am working on a refactoring of some services and would appreciate some critique on my general approach. I am working with three back-end data systems and need to expose an authenticated front-end API over http binding, JSON, and REST for internal apps as well as 3rd party integration. I've got a rough idea below that's a hybrid of what I have and where I intend to wind up. I intend to build guidance extensions to support this architecture so that devs can build this out quickly. Here's the current idea for our structure: Front-end WCF routing service (spread across multiple IIS servers via hardware load balancer) Load balancing of services behind routing is handled within routing service, probably round-robin One of the services will be a token Multiple bindings per-service exposed to address JSON, REST, and whatever else comes up later All in/out is handled via POCO DTOs Use unity to scan for what services are available and expose them The front-end services behind the routing service do nothing more than expose the API and do conversion of DTO<-Entity Unity inject service implementation to allow mocking automapper for DTO/Entity conversion Invoke WF services where response required immediately Queue to ESB for async WF -- ESB will invoke WF later Business logic WF layer Expose same api as front-end services Implement business logic Wrap transaction context where needed Call out to composite/atomic services Composite/Atomic Services Exposed as WCF One service per back-end system Standard atomic CRUD operations plus composite operations Supports transaction context The questions I have are: Are the separation of concerns outlined above beneficial? Current thought is each layer below is its own project, except the backend stuff, where each system gets one project. The project has a servicehost and all the services are under a services folder. Interfaces live in a separate project at each layer. DTO and Entities are in two separate projects under a shared folder. I am currently planning to build dedicated services for shared functionality such as logging and overload things like tracelistener to call those services. Is this a valid approach? Any other suggestions/comments?

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  • Ubuntu 12.10 Quantal Quetzal and AMD 12.11 Beta Driver

    - by White
    I'm using a Quantal AMDx64 install and a XFX Radeon HD5850 video card. I first enabled restricted drivers through additional drivers, but it resulted in breaking Unity and Compiz (I can only see my wallpaper and shortcuts. But the terminal still works and Nautilus too, however, without Close/Maximize/Minimize and slower). Then I uninstalled it and everything went back to normal. Then I installed it via terminal (12.10 version), and the result was the same. Then I downloaded it via ATI's web site (12.11 beta) and installed the .run file using the terminal, but the result was yet again the same. Then I went to the terminal and entered these commands: sudo apt-get remove --purge fglrx fglrx_* fglrx-amdcccle* fglrx-dev* - It said it had nothing to uninstall sudo rm /ect/x11/xorg.conf - No such directory sudo dpkg-reconfigure xserver-xorg sudo startx sudo cp/ect/x11/xorg.conf.orig /ect/x11/xorg.conf - Also, no such directory sudo aticonfig --initial sudo reboot Then, I was presented with the log in screen, but when I tried to login (with my account), it flashed a black screen and then threw me back. Guest account still works (without unity and compiz, tough) and I can still use TTY. And I also got the "AMD Testing Only" watermark. Then I figured that I should stop messing with the terminal and get help before I unleashed Apocalypse XD. Side notes: My Ubuntu is installed on a ext4 partition with 60GB, and I dual boot with Windows 7 (at least for now). My internet is a 50kbps 3G-ish, so downloading even small files is a pain, let alone a video driver. I would rather not reinstall the O.S., it was a herculean task to download everything I had in there, and I have very little free disk space for backups. I'm still new to Ubuntu (I know some basic commands), and I don't know how to debug, so please, be patient XD And using Windows, my internet is even slower (is that possible?), so it kind of leaves a torture aftertaste xD. So, if you guys could answer quickly, it would be greatly appreciated. Thanks in advance. If you need any info, just ask (and explain how to get it XD).

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  • NInject2 Interceptor usage with NHibernate transactions

    - by Daniil Harik
    Hello, In my previous project we used NHibernate and Spring.NET. Transactions were handled by adding [Transaction] attribute to service methods. In my current project I'm using NHibernate and NInject 2 and I was wondering if it's possible to solve transaction handling using "Ninject.Extensions.Interception" and similar [Transaction] type attributes? Thank You very much!

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  • Cant correctly install Lazarus

    - by user206316
    I have a little problem with installing and running Lazarus. I just upgrade ubuntu from 13.04 to 13.10. When i had 13.04, i could install lazarus without any problems, but in 13.10 lazarus magicaly dissapeared, and when i tried install it from ubuntu software center, it said something like in my software resources lazarus-ide-0.9.30.4 doesnt exist. After some research on net i tried delete all files from earlier installations, download deb packages from sourceforge and install them, but when i want to instal fpc-src, error shows up with output: (Reading database ... 100% (Reading database ... 239063 files and directories currently installed.) Unpacking fpc-src (from .../Stiahnut/Lazarus/fpc-src.deb) ... dpkg: error processing /home/richi/Stiahnut/Lazarus/fpc-src.deb (--install): trying to overwrite '/usr/share/fpcsrc/2.6.2/rtl/nativent/tthread.inc', which is also in package fpc-source-2.6.2 2.6.2-5 dpkg-deb (subprocess): decompressing archive member: internal gzip write error: Broken pipe dpkg-deb: error: subprocess <decompress> returned error exit status 2 dpkg-deb (subprocess): cannot copy archive member from '/home/richi/Stiahnut/Lazarus/fpc-src.deb' to decompressor pipe: failed to write (Broken pipe) when i started lazarus, it of course tell me that it cant find fpc compier and fpc sources. So, please, i really need program for school and i dont wanna reinstall os anymore or something like that :( (Ubuntu 13.10 64bit) P.S: im not skilled in linux so if u know some commands to fix it just write them for copy and paste :) P.P.S:Sorry for bad English, im Slovak xD P.P.P.S: Thank so much for any answers update: output from sudo dpkg -l | grep "^rc" richi@Richi-Ubuntu:~/lazarus1.0.12$ sudo dpkg -l | grep "^rc" rc account-plugin-generic-oauth 0.10bzr13.03.26-0ubuntu1.1 amd64 GNOME Control Center account plugin for single signon - generic OAuth rc appmenu-gtk:amd64 12.10.3daily13.04.03-0ubuntu1 amd64 Export GTK menus over DBus rc appmenu-gtk3:amd64 12.10.3daily13.04.03-0ubuntu1 amd64 Export GTK menus over DBus rc fp-compiler-2.6.0 2.6.0-9 amd64 Free Pascal - compiler rc fp-utils-2.6.0 2.6.0-9 amd64 Free Pascal - utilities rc lazarus-ide-0.9.30.4 0.9.30.4-4 amd64 IDE for Free Pascal - common IDE files rc lazarus-ide-1.0.10 1.0.10+dfsg-1 amd64 IDE for Free Pascal - common IDE files rc lcl-utils-0.9.30.4 0.9.30.4-4 amd64 Lazarus Components Library - command line build tools rc lcl-utils-1.0.10 1.0.10+dfsg-1 amd64 Lazarus Components Library - command line build tools rc libbamf3-1:amd64 0.4.0daily13.06.19~13.04-0ubuntu1 amd64 Window matching library - shared library rc libboost-filesystem1.49.0 1.49.0-4 amd64 filesystem operations (portable paths, iteration over directories, etc) in C++ rc libboost-signals1.49.0 1.49.0-4 amd64 managed signals and slots library for C++ rc libboost-system1.49.0 1.49.0-4 amd64 Operating system (e.g. diagnostics support) library rc libboost-thread1.49.0 1.49.0-4 amd64 portable C++ multi-threading rc libbrlapi0.5:amd64 4.4-8ubuntu4 amd64 braille display access via BRLTTY - shared library rc libcamel-1.2-40 3.6.4-0ubuntu1.1 amd64 Evolution MIME message handling library rc libcolumbus0-0 0.4.0daily13.04.16~13.04-0ubuntu1 amd64 error tolerant matching engine - shared library rc libdns95 1:9.9.2.dfsg.P1-2ubuntu2.1 amd64 DNS Shared Library used by BIND rc libdvbpsi7 0.2.2-1 amd64 library for MPEG TS and DVB PSI tables decoding and generating rc libebackend-1.2-5 3.6.4-0ubuntu1.1 amd64 Utility library for evolution data servers rc libedata-book-1.2-15 3.6.4-0ubuntu1.1 amd64 Backend library for evolution address books rc libedata-cal-1.2-18 3.6.4-0ubuntu1.1 amd64 Backend library for evolution calendars rc libgc1c3:amd64 1:7.2d-0ubuntu5 amd64 conservative garbage collector for C and C++ rc libgd2-xpm:amd64 2.0.36~rc1~dfsg-6.1ubuntu1 amd64 GD Graphics Library version 2 rc libgd2-xpm:i386 2.0.36~rc1~dfsg-6.1ubuntu1 i386 GD Graphics Library version 2 rc libgnome-desktop-3-4 3.6.3-0ubuntu1 amd64 Utility library for loading .desktop files - runtime files rc libgphoto2-2:amd64 2.4.14-2 amd64 gphoto2 digital camera library rc libgphoto2-2:i386 2.4.14-2 i386 gphoto2 digital camera library rc libgphoto2-port0:amd64 2.4.14-2 amd64 gphoto2 digital camera port library rc libgphoto2-port0:i386 2.4.14-2 i386 gphoto2 digital camera port library rc libgtksourceview-3.0-0:amd64 3.6.3-0ubuntu1 amd64 shared libraries for the GTK+ syntax highlighting widget rc libgweather-3-1 3.6.2-0ubuntu1 amd64 GWeather shared library rc libharfbuzz0:amd64 0.9.13-1 amd64 OpenType text shaping engine rc libibus-1.0-0:amd64 1.4.2-0ubuntu2 amd64 Intelligent Input Bus - shared library rc libical0 0.48-2 amd64 iCalendar library implementation in C (runtime) rc libimobiledevice3 1.1.4-1ubuntu6.2 amd64 Library for communicating with the iPhone and iPod Touch rc libisc92 1:9.9.2.dfsg.P1-2ubuntu2.1 amd64 ISC Shared Library used by BIND rc libkms1:amd64 2.4.46-1 amd64 Userspace interface to kernel DRM buffer management rc libllvm3.2:i386 1:3.2repack-7ubuntu1 i386 Low-Level Virtual Machine (LLVM), runtime library rc libmikmod2:amd64 3.1.12-5 amd64 Portable sound library rc libpackagekit-glib2-14:amd64 0.7.6-3ubuntu1 amd64 Library for accessing PackageKit using GLib rc libpoppler28:amd64 0.20.5-1ubuntu3 amd64 PDF rendering library rc libraw5:amd64 0.14.7-0ubuntu1.13.04.2 amd64 raw image decoder library rc librhythmbox-core6 2.98-0ubuntu5 amd64 support library for the rhythmbox music player rc libsdl-mixer1.2:amd64 1.2.12-7ubuntu1 amd64 Mixer library for Simple DirectMedia Layer 1.2, libraries rc libsnmp15 5.4.3~dfsg-2.7ubuntu1 amd64 SNMP (Simple Network Management Protocol) library rc libsyncdaemon-1.0-1 4.2.0-0ubuntu1 amd64 Ubuntu One synchronization daemon library rc libunity-core-6.0-5 7.0.0daily13.06.19~13.04-0ubuntu1 amd64 Core library for the Unity interface. rc libusb-0.1-4:i386 2:0.1.12-23.2ubuntu1 i386 userspace USB programming library rc libwayland0:amd64 1.0.5-0ubuntu1 amd64 wayland compositor infrastructure - shared libraries rc linux-image-3.8.0-19-generic 3.8.0-19.30 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc linux-image-3.8.0-31-generic 3.8.0-31.46 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc linux-image-extra-3.8.0-19-generic 3.8.0-19.30 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc linux-image-extra-3.8.0-31-generic 3.8.0-31.46 amd64 Linux kernel image for version 3.8.0 on 64 bit x86 SMP rc screen-resolution-extra 0.15ubuntu1 all Extension for the GNOME screen resolution applet rc unity-common 7.0.0daily13.06.19~13.04-0ubuntu1 all Common files for the Unity interface.

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  • Pass or Get a value from Parent ViewModel down to Sub-ViewModel?

    - by mkmurray
    I am using the MVVM Light framework as well as Unity for DI. I have some nested Views, each bound to a corresponding ViewModel. The ViewModels are bound to each View's root control DataContext via the ViewModelLocator idea that Laurent Bugnion has put into MVVM Light. This allows for finding ViewModels via a static resource and for controlling the lifetime of ViewModels via a Dependency Injection framework, in this case Unity. It also allows for Expression Blend to see everything in regard to ViewModels and how to bind them. As I stated the Views have a healthy dose of nesting, but the ViewModels don't really know anything about each other. A parent view binds to its corresponding ViewModel via the static resource ViewModelLocator (which uses Unity to control the construction and lifetime of the ViewModel object). That parent view contains a user control in it that is another sub-view, which then goes and gets its corresponding ViewModel via the ViewModelLocator as well. The ViewModels don't have references to each other or know any hierarchy in regard to each other. So here's an example of how the ViewModels do interact via messaging. I've got a parent View that has a ComboBox databound to an ObservableCollection in its ViewModel. The ComboBox's SelectedItem is also bound (two-way) to a property on the ViewModel. When the selection of the ComboBox changes, this is to trigger updates in other Views and sub-Views. Currently I am accomplishing this via the Messaging system that is found in MVVM Light. So I'm wondering what the best practice would be to get information from one ViewModel to another? In this case, what I need to pass down to sub-ViewModels is basically a user Guid representing the currently logged in user. The top-most parent View (well, ViewModel) will know this information, but I'm not sure how to get it down into the sub-ViewModels. Some possible approaches I can think of: Should the sub-ViewModel ask the static resource ViewModelLocator for a reference to the same object the parent View is using and access the property that way? It seems like ViewModels going through each other's properties is not very clean and couples them together unnecessarily. I'm already using messaging to notify the sub-Views that the user selected a new item in the ComboBox and to update accordingly. But the object type that is being selected in the ComboBox is not really directly related to this data value that the sub-Views need.

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • Software Development in an Offshore Destination

    India is a country of color, of unity in diversity and of culture. It?s a land of the saints and seers. It?s a land where languages change every six miles. At the behest of a technically demanding wo... [Author: David Jackson - Computers and Internet - August 31, 2009]

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  • Cannot install gnome shell extensions

    - by gnome
    I upgrade from 10.04 to 12.04, install gnome 3 and remove unity. My gnome version is 3.4.1. The GNOME Shell extensions is installed and enabled. When I use firefox to visit each extension page in https://extensions.gnome.org/, for example, https://extensions.gnome.org/extension/5/alternative-status-menu/, there is no where to install the extensions. I am told that one can install extensions by visite these extension pages. This is the guide I followed.

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  • How to install 3d support?

    - by Gonzalo
    I'm trying Natty and after an upgrade I received this message: "Sorry, you don't have 3d support, install it for your graphic hardware to get Unity or please reboot and select 'Classic session' at startup." So I want to install 3D support but I don't know how to. My machine is a Sony Vaio VGN-SR29XN Laptop with Intel Graphics, but I would like to know the general instructions. P.S. : I've no problem with the CLI, I just don't know how to proceed in this particular case (what driver, or program...).

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  • How to handle "circular dependency" in dependency injection

    - by Roel
    The title says "Circular Dependency", but it is not the correct wording, because to me the design seems solid. However, consider the following scenario, where the blue parts are given from external partner, and orange is my own implementation. Also assume there is more then one ConcreteMain, but I want to use a specific one. (In reality, each class has some more dependencies, but I tried to simplify it here) I would like to instanciate all of this with Depency Injection (Unity), but I obviously get a StackOverflowException on the following code, because Runner tries to instantiate ConcreteMain, and ConcreteMain needs a Runner. IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); How can I avouid this? Is there any way to structure this so that I can use it with DI? The scenario I'm doing now is setting everything up manually, but that puts a hard dependency on ConcreteMain in the class which instantiates it. This is what i'm trying to avoid (with Unity registrations in configuration). All source code below (very simplified example!); public class Program { public static void Main(string[] args) { IUnityContainer ioc = new UnityContainer(); ioc.RegisterType<IMain, ConcreteMain>() .RegisterType<IMainCallback, Runner>(); var runner = ioc.Resolve<Runner>(); Console.WriteLine("invoking runner..."); runner.DoSomethingAwesome(); Console.ReadLine(); } } public class Runner : IMainCallback { private readonly IMain mainServer; public Runner(IMain mainServer) { this.mainServer = mainServer; } public void DoSomethingAwesome() { Console.WriteLine("trying to do something awesome"); mainServer.DoSomething(); } public void SomethingIsDone(object something) { Console.WriteLine("hey look, something is finally done."); } } public interface IMain { void DoSomething(); } public interface IMainCallback { void SomethingIsDone(object something); } public abstract class AbstractMain : IMain { protected readonly IMainCallback callback; protected AbstractMain(IMainCallback callback) { this.callback = callback; } public abstract void DoSomething(); } public class ConcreteMain : AbstractMain { public ConcreteMain(IMainCallback callback) : base(callback){} public override void DoSomething() { Console.WriteLine("starting to do something..."); var task = Task.Factory.StartNew(() =>{ Thread.Sleep(5000);/*very long running task*/ }); task.ContinueWith(t => callback.SomethingIsDone(true)); } }

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  • Dual monitors: one monitor starts blinking and after a while turns black

    - by Anand
    I am using dual monitors in Ubuntu 11 with classical interface (Not Unity). I am using two monitors. The system can detect and automatically configure the monitors correctly. The problem is that after some time, one monitor will start blinking and after a while it will turn black. Does any one know that it is the problem of my hardware or the problem of Ubuntu system? Thank you very much in advance for your help! Anand

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  • Live CD / Live USB much faster than full install

    - by user29347
    I've observed it on both laptops I own! HP Compaq nx6125 and Ubuntu 11.04 x64 - somewhat solved Lenovo Thinkpad T500 and Ubuntu 11.10 x64 - help needed! I'm still struggling with the Thinkpad to get performance level similar to that of 10 y.o. laptops... All in all a really serious issue with multiple versions of Ubuntu that renders computers with perfectly compatible hardware unusable, as far as out of the box experience is concerned. Troubleshooting resultant issues seems to be a hard case even for users with some experience with installing graphics drivers. EDIT: I can't really post additional details. Two different ubuntu versions, two laptops, two different set of graph. drivers (OS vs ATI prop.) - all with the same symptoms. Also I can't stress enough how massive the performance degradation is compared to a healthy system. For that reason I ask for input from people who may know roughly what are we dealing with here. I can post more details if we were to focus on my current Thinkpad T500. In that case my current system details: Lenovo Thinkpad T500 Ubuntu 11.10 x64 ATI Mobility Radeon HD 3650 (also see the "What I have already tried" section about Intel graphics tested) ATI Catalyst 11.10 drivers OCZ Agility 3 SSD but! same with the default driver for ATI the card same with the prop. driver for the ATI card from Jockey (Additional drivers applet) What I have already tried: 0. Switching to Intel integrated card (Intel GMA 4500M HD) with the default driver - same effects = may indicate not driver related problem but a problem with something of global influence like e.g. nomodeset or other I don't even know about. (What you can read above) ATI Catalyst 11.10 and radeon.modeset=0 boot parameter + disabled Wait for VBlank. Unity 2D Ubuntu 10.04 LTS tested (ubuntu-10.04.3-desktop-i386.iso): Both live USB and installed version blazing fast! (on the default drivers - without even installing the proprietary fglrx drivers). re2 a) seems to give me the only significant results (still poor) - perfect Unity elements performance with the same crawling stuttering/lagging when dragging windows around. re2 b) this happens often http://i17.photobucket.com/albums/b68/Bucic/ubuntuforumsorg/Screenshotat2011-10-28083140.png re2 c) Sometimes I am able to witness a normal performance when dragging a window around but only for a second or two. When I try to shake it longer it starts to lag and it will keep lagging like that with an increased probability of what you see in the sshot in point re2 b). re2 d) I can't establish the radeon.modeset=0 influence though. Once it seems to work be smooth with it, the other time - without it. Really can't tell.

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  • No updates in my Raring

    - by zatloukal-frantisek
    Since upgrade from Quantal to raring i am not recieving any updates. For example firefox package - I have version 17 installed and apt-get update && apt-get upgrade does not find updates. And output from show-versions: fanys@fanys-netbook:~$ apt-show-versions firefox firefox 17.0+build2-0ubuntu0.12.10.1 newer than version in archive fanys@fanys-netbook:~$ apt-show-versions unity unity/raring uptodate 6.12.0-0ubuntu1 I tried to remove contents of /var/lib/apt/lists/ and redo package refresh(apt-get update). But still same issue. /etc/apt/sources.list contents: # See http://help.ubuntu.com/community/UpgradeNotes for how to upgrade to # newer versions of the distribution. deb http://cz.archive.ubuntu.com/ubuntu/ raring main restricted deb-src http://cz.archive.ubuntu.com/ubuntu/ raring main restricted ## Major bug fix updates produced after the final release of the ## distribution. deb http://cz.archive.ubuntu.com/ubuntu/ raring-updates main restricted deb-src http://cz.archive.ubuntu.com/ubuntu/ raring-updates main restricted ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team. Also, please note that software in universe WILL NOT receive any ## review or updates from the Ubuntu security team. deb http://cz.archive.ubuntu.com/ubuntu/ raring universe deb-src http://cz.archive.ubuntu.com/ubuntu/ raring universe deb http://cz.archive.ubuntu.com/ubuntu/ raring-updates universe deb-src http://cz.archive.ubuntu.com/ubuntu/ raring-updates universe ## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu ## team, and may not be under a free licence. Please satisfy yourself as to ## your rights to use the software. Also, please note that software in ## multiverse WILL NOT receive any review or updates from the Ubuntu ## security team. deb http://cz.archive.ubuntu.com/ubuntu/ raring multiverse deb-src http://cz.archive.ubuntu.com/ubuntu/ raring multiverse deb http://cz.archive.ubuntu.com/ubuntu/ raring-updates multiverse deb-src http://cz.archive.ubuntu.com/ubuntu/ raring-updates multiverse ## N.B. software from this repository may not have been tested as ## extensively as that contained in the main release, although it includes ## newer versions of some applications which may provide useful features. ## Also, please note that software in backports WILL NOT receive any review ## or updates from the Ubuntu security team. deb http://security.ubuntu.com/ubuntu raring-security main restricted deb-src http://security.ubuntu.com/ubuntu raring-security main restricted deb http://security.ubuntu.com/ubuntu raring-security universe deb-src http://security.ubuntu.com/ubuntu raring-security universe deb http://security.ubuntu.com/ubuntu raring-security multiverse deb-src http://security.ubuntu.com/ubuntu raring-security multiverse ## Uncomment the following two lines to add software from Canonical's ## 'partner' repository. ## This software is not part of Ubuntu, but is offered by Canonical and the ## respective vendors as a service to Ubuntu users. deb http://archive.canonical.com/ubuntu raring partner deb-src http://archive.canonical.com/ubuntu raring partner ## This software is not part of Ubuntu, but is offered by third-party ## developers who want to ship their latest software. deb http://extras.ubuntu.com/ubuntu raring main deb-src http://extras.ubuntu.com/ubuntu raring main deb http://cz.archive.ubuntu.com/ubuntu/ raring-proposed main universe restricted multiverse deb http://cz.archive.ubuntu.com/ubuntu/ raring-backports main universe restricted multiverse I have no updates for 4 days of dist-upgrade. There is one package kept in actual version: libexttextcat-data Thanks in advance

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