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  • Declaration, allocation and assignment of an array of pointers to function pointers

    - by manneorama
    Hello Stack Overflow! This is my first post, so please be gentle. I've been playing around with C from time to time in the past. Now I've gotten to the point where I've started a real project (a 2D graphics engine using SDL, but that's irrelevant for the question), to be able to say that I have some real C experience. Yesterday, while working on the event system, I ran into a problem which I couldn't solve. There's this typedef, //the void parameter is really an SDL_Event*. //but that is irrelevant for this question. typedef void (*event_callback)(void); which specifies the signature of a function to be called on engine events. I want to be able to support multiple event_callbacks, so an array of these callbacks would be an idea, but do not want to limit the amount of callbacks, so I need some sort of dynamic allocation. This is where the problem arose. My first attempt went like this: //initial size of callback vector static const int initial_vecsize = 32; //our event callback vector static event_callback* vec = 0; //size static unsigned int vecsize = 0; void register_event_callback(event_callback func) { if (!vec) __engine_allocate_vec(vec); vec[vecsize++] = func; //error here! } static void __engine_allocate_vec(engine_callback* vec) { vec = (engine_callback*) malloc(sizeof(engine_callback*) * initial_vecsize); } First of all, I have omitted some error checking as well as the code that reallocates the callback vector when the number of callbacks exceed the vector size. However, when I run this code, the program crashes as described in the code. I'm guessing segmentation fault but I can't be sure since no output is given. I'm also guessing that the error comes from a somewhat flawed understanding on how to declare and allocate an array of pointers to function pointers. Please Stack Overflow, guide me.

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  • Animate and form rows, arrays, AS3

    - by VideoDnd
    Question How can I animate and form rows together? Explanation One 'for loop' is for animation, the other 'for loop' is for making rows. I want to understand how to use arrays and create a row of sprite animations. 'for loop' for animation //FRAMES ARRAY //THIS SETS UP MY ANIMATION FOR TIMER EVENT var frames:Array = [ new Frame1(), new Frame2(), new Frame3(), new Frame4(), new Frame5(), new Frame6(), new Frame7(), new Frame8(), new Frame9(), new Frame0(), ]; for each (var frame:Sprite in frames) { addChild(frame); } 'for loop' for rows //THIS MAKES A ROW OF DISPLAY OBJECTS var numberOfClips:Number = 11; var xStart:Number = 0; var yStart:Number = 0; var xVal:Number = xStart; var xOffset:Number = 2; for (var $:Number=0; $<numberOfClips; $++) { //DUDE ARRAY var dude:Array = frames; dude.y = yStart +11; dude.x = xVal +55; xVal = dude.x + dude.width + this.xOffset; } timer var timer:Timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); counter experiment My new class I'm working on loops through 10 different display objects that are numbers. For those following, I'm trying to make something like NumbersView.

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  • Qt cross thread call

    - by QLatvia
    I have a Qt/C++ application, with the usual GUI thread, and a network thread. The network thread is using an external library, which has its own select() based event loop... so the network thread isn't using Qt's event system. At the moment, the network thread just emit()s signals when various events occur, such as a successful connection. I think this works okay, as the signals/slots mechanism posts the signals correctly for the GUI thread. Now, I need for the network thread to be able to call the GUI thread to ask questions. For example, the network thread may require the GUI thread to request put up a dialog, to request a password. Does anyone know a suitable mechanism for doing this? My current best idea is to have the network thread wait using a QWaitCondition, after emitting an object (emit passwordRequestedEvent(passwordRequest);. The passwordRequest object would have a handle on the particular QWaitCondition, and so can signal it when a decision has been made.. Is this sort of thing sensible? or is there another option?

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  • MUD (game) design concept question about timed events.

    - by mudder
    I'm trying my hand at building a MUD (multiplayer interactive-fiction game) I'm in the design/conceptualizing phase and I've run into a problem that I can't come up with a solution for. I'm hoping some more experienced programmers will have some advice. Here's the problem as best I can explain it. When the player decides to perform an action he sends a command to the server. the server then processes the command, determines whether or not the action can be performed, and either does it or responds with a reason as to why it could not be done. One reason that an action might fail is that the player is busy doing something else. For instance, if a player is mid-fight and has just swung a massive broadsword, it might take 3 seconds before he can repeat this action. If the player attempts to swing again to soon, the game will respond indicating that he must wait x seconds before doing that. Now, this I can probably design without much trouble. The problem I'm having is how I can replicate this behavior from AI creatures. All of the events that are being performed by the server ON ITS OWN, aka not as an immediate reaction to something a player has done, will have to be time sensitive. Some evil monster has cast a spell on you but must wait 30 seconds before doing it again... I think I'll probably be adding all these events to some kind of event queue, but how can I make that event queue time sensitive?

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  • VB.NET: Dialog exits when enter pressed?

    - by Camilo Martin
    Hi all; My problem seems to be quite simple, but it's not working the intuitive way. I'm designing a Windows Forms Application, and there is a dialog that should NOT exit when the enter key is pressed, instead it has to validate data first, in case enter was pressed after changing the text of a ComboBox. I've tried by telling it what to do on KeyPress event of the ComboBox if e is the Enter key: Private Sub ComboBoxSizeChoose_KeyPress(ByVal sender As System.Object, ByVal e As System.Windows.Forms.KeyPressEventArgs) Handles ComboBoxSizeChoose.KeyPress If e.KeyChar = Convert.ToChar(Keys.Enter) Then Try TamanhoDaNovaFonte = Single.Parse(ComboBoxSizeChoose.Text) Catch ex As Exception Dim Dialogo2 As New Dialog2 Dialog2.ShowDialog() ComboBoxSizeChoose.Text = TamanhoDaNovaFonte End Try End If End Sub But no success so far. When the Enter key is pressed, even with the ComboBox on focus, the whole dialog is closed, returning to the previous form. The validation is NOT done at all, and it has to be done before exiting. In fact, I don't even want to exit on the form's enter KeyPress, the only purpose of the enter key on the whole dialog is to validate the ComboBox (but only when in focus, for the sake of an intuitive UI). I've also tried appending the validation to the KeyPress event of the whole dialog's form, if the key is Enter. NO SUCCESS! It's like my code wasn't there at all. What should I do? (Visual Studio 2008, VB.NET)

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  • taking integer input in java

    - by ruchir patwa
    I am actually new to java programming and am finding it difficult to take integer input and storing it in variables...i would like it if someone could tell me how to do it or provide with an example like adding two numbers given by the user..

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  • calling java script function then C# function after clicking ASP.NET button

    - by Eyla
    I have this serious: I have ASP.NET page, This page contents Update panel with ASP.NET control. I have Java script function to do validation so when I click the button I will use onclientclick to call the java function to do the validation and after this one done should call then event click button function from code behind. I tried vew methods but they did not work for me. here is sample of my code that after I click the button onclientclick will call the java script function for validation and if the validation is OK should call onclick event. .................... java script function ........................ <script type="text/javascript" > function add(){ if (tag == trye) { document.getElementById('<%=btnInfor.ClientID%>').click(); alert("DataAdded") } else { alert("Requiered Field Missing.") return false; } } </script> ..................... ASP.NET button ................... <asp:Button ID="btnInfor" runat="server" Text="Add Information" Style="position: absolute; top: 1659px; left: 433px;" onclientclick="JavaScript: return myAdd()" /> .................... code behind in C# ...................... protected void btnInfor_Click(object sender, EventArgs e) { \\mycode }

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  • what standards i should follow?

    - by moon
    i know it is not a programming related question but pretty much relate to IT field. i have to write a user manual for my product, and i am searching for a standard from last three days but i didn't find any useful information, can anyone guide me what standards exists there for this purpose (User Manual Writing ) , if there are some good suggestions that will also help me! thanx

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  • Implementing the procducer-consumer with .NET 4.0 new

    - by bitbonk
    With alle the new paralell programming features in .NET 4.0, what would be a a simple and fast way to implement the producer-consumer pattern (where at least one thread is producing and enqueuing task items and one other thread executes (dequeues) these tasks). Can we benfit from all these new APIs? What is your preferred implementation of this pattern?

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  • JApplet behaving unexpectedly

    - by JohnW
    import java.awt.Graphics; import java.awt.Image; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JApplet; import javax.swing.Timer; public class CountingSheep extends JApplet { private Image sheepImage; private Image backgroundImage; private GameBoard gameBoard; private scoreBoard scoreBoard; public void init() { loadImages(); gameBoard = new GameBoard(sheepImage, backgroundImage); scoreBoard = new scoreBoard(); getContentPane().add(gameBoard); getContentPane().add(scoreBoard); } public void loadImages() { sheepImage = getImage(getDocumentBase(), "sheep.png"); backgroundImage = getImage(getDocumentBase(), "bg.jpg"); } } Update guys: Alright, first of all, thank you very much for all the help you've given so far (specifically creemam and Hovercraft Full of Eels), and your persistence. You've helped me out a lot as this is incredibly important (i.e. me passing my degree). The problem now is: The program works correctly when nothing but the GameBoard class is added to the JApplet, however, when I try to add the ScoreBoard class, both Panel classes do not show on the Applet. I'm guessing this is now down to positioning? Any ideas? EDIT: Gone back to the previously asked question Hovercraft, and found it was due to the layout of the contentPane and the order at with the components were added. Thanks to all of you so much. People like you make the development community a bit of alright.

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  • ASP.NET AJAX weirdness

    - by LoveMeSomeCode
    Ok, I thought I understood these topics well, but I guess not, so hopefully someone here can clear this up. Page.IsAsync seems to be broken. It always returns false. But ScriptManager.IsInAsyncPostBack seems to work, sort of. It returns true during the round trip for controls inside UpdatePanels. This is good; I can tell if it's a partial postback or a regular one. ScriptManager.IsInAsyncPostBack returns false however for async Page Methods. Why is this? It's not a regular postback, I'm just calling a public static method on the page. It causes a problem because I also realized that if you have a control with AutoPostBack = false, it won't trigger a postback on it's own, but if it has an event handler on the page, that event handler code WILL run on the next postback, regardless of how the postback occurred, IF the value has changed. i.e. if I tweak a dropdown and then hit a button, that dropdown's handler code will fire. This is ok, except that it will also happen during Page Method calls, and I have no way to know the difference. Any thoughts?

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  • librrd link problem

    - by farka
    i use rrd (graphic programming ) under rrdtool, i have installed; and i rund gcc gcc -I/usr/include -I/usr/local/include -L/usr/lib -L/usr/local/lib -lrrd -o myprog test.c myprog is execute file and test.c ist testprogram who i use function rrd_create from libary but gcc put out error like this: /usr/bin/ld: cannot find -lrrd why!!!!

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  • Where are run the Opengl commands?

    - by Lucas
    Hi, i'm programming a simple OpenGL program on a multi-core computer that has a GPU. The GPU is a simple GeForce with PhysX, CUDA and OpenGL 2.1 support. When i run this program, is the host CPU that executes OpenGL specific commands or the ones are directly transferred to the GPU ???

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  • A potentially dangerous Request.Form value was detected: Dealing with these errors proactively, or a

    - by Albert
    I'm noticing this error more and more in my error logs. I've read through the questions here talking about this error, but they don't address what I would like to do (see below). I'm considering three options, in the order of preference: 1) When submitting a form (I use formviews almost exclusively, if that helps), if potentially dangerous characters are detected, automatically strip them out and submit. 2) When submitting a form, if potentially dangerous characters are detected, alert the user and let them fix it before trying again. 3) After the exception is generated, deal with it and alert the user. I'm hoping one of the first two options might be able to do somewhat globally...I know for the 3rd I'd have to alter a TON of Try-Catch blocks I already have in place. Doable, but labor intensive. I'd rather be proactive about it if at all possible and avoid the exception all together. Perhaps one approach to #1 would be to write a block of code that could loop through all text entry fields in a formview, during the insert/update event, and strip the characters out. I'm ok with that, but I'd rather not have to heavily alter all my Insert/Update events to accomplish this. Or maybe I just create a different class to do the text checking/deleting, and only insert 1 line of code in each Insert/Update event. If anyone can come up with some example code of any of these approaches that would be a help. Thanks for any ideas or information. I'm definitely open to other solutions too; these are only the 3 that came to mind. I can say that I don't want to turn request validation off though.

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  • Why Emacs/Vim/Textmate? Isn't Xcode good enough?

    - by ivanTheTerrible
    Hi I mostly do C++, Objective-C programming. And I found Xcode plus an auto completion/macro plugin (Completion Dictionary) quite adequate. However, all people seem to praise over their pure text editors. I tried Textmate for a bit; liked its simplicity but dislike its files/framework handling. Am I missing something here? Or, do Vim or Emacs have auto-completion as good as Xcode?

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  • The difference between triangulation and mesh

    - by xiao
    I have done some computer graphical programming recently, and I have no experience before. I used the library call CGAL(computer geometry algorithm library). Also, I noticed that there is class for triangulation and also class for mesh. Is mesh just a kind of triangle net? Do they have any differences? Thanks!

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  • Using OpenGL Without X-Window System

    - by user366250
    Hell every body , i am newbie in linux programming ( Not Windows ) . i want to know how i can using OpenGL on Linux Platform Without X-Window System , can i send OpenGL Graphics Directly to Framebuffer Device ?! There Is Project Named DirectFB ( Direct FrameBuffer ) . with DirectFB We can do this but DirectFB needs for driver for each hardware and i want to user a graphic card that only have linux driver . what is your suggestion to Me . Thanku.

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  • What Getters and Setters should and shouldn't do.

    - by cyclotis04
    I've run into a lot of differing opinions on Getters and Setters lately, so I figured I should make it into it's own question. A previous question of mine received an immediate comment (later deleted) that stated setters shouldn't have any side effects, and a SetProperty method would be a better choice. Indeed, this seems to be Microsoft's opinion as well. However, their properties often raise events, such as Resized when a form's Width or Height property is set. OwenP also states "you shouldn't let a property throw exceptions, properties shouldn't have side effects, order shouldn't matter, and properties should return relatively quickly." Yet Michael Stum states that exceptions should be thrown while validating data within a setter. If your setter doesn't throw an exception, how could you effectively validate data, as so many of the answers to this question suggest? What about when you need to raise an event, like nearly all of Microsoft's Control's do? Aren't you then at the mercy of whomever subscribed to your event? If their handler performs a massive amount of information, or throws an error itself, what happens to your setter? Finally, what about lazy loading within the getter? This too could violate the previous guidelines. What is acceptable to place in a getter or setter, and what should be kept in only accessor methods?

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  • How to properly set button phase after dragging over button?

    - by irobeth
    I have a class (mxml) that extends Button while implementing drag/drop support. When I drag one of them onto another, the drag receiver stays stuck in its 'over' phase until I click on it (As if something about DragManager.acceptDragDrop is preventing the MouseEvent from getting to button) Is there a way to make a button re-evaluate its phase after the drop? I've tried fabricating a MouseEvent and sending it to rollOverHandler with no luck. This resembles the scenario in Button.as (lines 2606-2647) described like Drag over and up mouse down while out of Button roll over Button - stay in "up" phase mouse up while over Button - "over" phase continue with step 2 of first three sequences above This is my drag/drop handler private function dragDropHandler(event:DragEvent):void { trace("dropped"); var ib : IconButton = (event.dragInitiator as IconButton); if(this.data is Section) { if(ib.data is Item) { trace("ITEM"); //move an item into a section. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } else if(ib.data is Section) { trace("SECTION"); //change a section's parent. var ae : AldonaEvent = new AldonaEvent(AldonaEvent.MOVE); ae.data = ib.data; dispatchEvent(ae); } } //you can only drag stuff into sections. }

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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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  • How Linux programmers create GUI application without using IDE?

    - by CMW
    Hi, I have read some comments in some forums saying that Linux programmers usually do not use any IDE. They prefer to use Vim and Emacs to do their programming. If I'm not mistaken, Vim and Emacs are just text editors, similar to notepad, but with syntax highlighting. I just want to know how Linux programmers create complicated GUI application without using any IDE. Thanks.

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