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  • Cocoa -- getting a simple NSImageView to work

    - by William Jockusch
    I am confused about why this code does not display any image: In the app delegate: - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSRect rect = window.frame; rect.origin.x = 0; rect.origin.y = 0; BlueImageView *blueImageView = [[BlueImageView alloc]initWithFrame:rect]; window.contentView = blueImageView; // also tried [window.contentView addSubview: blueImageView]; } BlueImageView.h: @interface BlueImageView : NSImageView { } @end BlueImageView.m: @implementation BlueImageView - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { [self setImage: [NSImage imageNamed:@"imagefile.png"]]; NSAssert(self.image, @""); NSLog (@"Initialized"); } return self; } - (void)drawRect:(NSRect)dirtyRect { } @end The file imagefile.png exists. The NSAssert is not causing an exception. The NSLog is firing. But no image shows up in the window.

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  • ResultSet in JTable

    - by Merin Treesa Joseph
    Sir, How display ResultSet in JTable. i using this code /*String [] record= new String[ColCount]; for (i=0; i } cell[i] = rset1.getString("loginname"); cell[i] = rset1.getString( "role"); System.out.println(cell[i][0]); //ItemGroup = rset1.getString( "Status"); } System.out.println(ItemCode); JTable jt = new JTable( cell[i], headers);*/ but i get only one row that lastly inserted to database.

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  • Download file using java apache commons?

    - by Kyle
    How can I use the library to download a file and print out bytes saved? I tried using import static org.apache.commons.io.FileUtils.copyURLToFile; public static void Download() { URL dl = null; File fl = null; try { fl = new File(System.getProperty("user.home").replace("\\", "/") + "/Desktop/Screenshots.zip"); dl = new URL("http://ds-forums.com/kyle-tests/uploads/Screenshots.zip"); copyURLToFile(dl, fl); } catch (Exception e) { System.out.println(e); } } but I cannot display bytes or a progress bar. Which method should I use?

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  • Dynamic context menus for a BlackBerry CLDC Application

    - by Jacob Tabak
    In my custom field in a BlackBerry CLDC Application, I want to display a specific context menu based on the current state of the field. My original idea was to do something like this: protected void makeContextMenu(ContextMenu contextMenu) { if (isPaused()) contextMenu.addItem(resumeMenuItem); else contextMenu.addItem(pauseMenuItem); } However, the state of the field doesn't seem to be affecting the items on the context menu. I'm assuming that the context menu only gets "made" once during the life of the field. Is there a way to do what I'm trying to do?

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  • My iPhone App doesn't work in iOS 4. Why?

    - by noflipes
    Hi everybody. I make a iPhone App that display some videos, I made it with Xcode 3.2.2 with iPhone SDK 3.1.3 and works fine. But a few days ago I downloaded the last version of the iPhone SDK for iOS 4, the proyect Build ok, no erros, no warnings, but when I run the aplication the video didn't work, the image didn't load but sound works. I don't understand it. Here is the code that I used. NSBundle *Bundle = [NSBundle mainBundle]; NSString *moviePath = [Bundle pathForResource:@"Prueba" ofType:@"mp4"]; NSURL *movieURL = [[NSURL fileURLWithPath:moviePath] retain]; MPMoviePlayerController *theMovie = [[MPMoviePlayerController alloc] initWithContentURL:movieURL]; theMovie.scalingMode = MPMovieScalingModeFill; [theMovie play]; Some idea? Best regards

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  • How to override ggplot2's axis formatting?

    - by Richie Cotton
    When you choose a log scale, ggplot2 formats the breaks like 10^x. I'd like it to not do that. For example, the code below should display a graph with ticks at 1, 2, 5 etc, not 10^0, 10^0.3, 10^0.69 etc. library(ggplot2) dfr <- data.frame(x = 1:100, y = rlnorm(100)) breaks <- as.vector(c(1, 2, 5) %o% 10^(-1:1)) p1 <- ggplot(dfr, aes(x, y)) + geom_point() + scale_y_log10(breaks = breaks) print(p1) I guess that adding a formatter argument to scale_y_log10 would do the trick, but I'm not sure what to put in the argument, or where the options might be documented.

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  • Why does IE prompt a security warning when viewing an XML file?

    - by Tav
    Opening an XML file in Internet explorer gives a security warning. IE has a nice collapsible tree view for viewing XML, but it's disabled by default and you get this scary error message about a potential security hole. http://www.leonmeijer.nl/archive/2008/04/27/106.aspx But why? How can simply viewing an XML file (not running any embedded macros in it or anything) possibly be a security hole? Sure, I get that running XSLT could potentially do some bad stuff, but we're not talking about executing anything. We're talking about viewing. Why can't IE simply display the XML file as text (plus with the collapsible tree viewer)? So why did they label this as a security hole? Can someone describe how simply viewing an XML document could be used as an attack document?

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  • Scriptaculous Autocomplete to activate when the page is loaded.

    - by Jelle
    Is there a way to fire up Scriptaculous's Autocomplete to search with the default word from the inputfield when the page is loaded? Something like this? <input type="text" id="autocomplete" class="autocomplete_input" name="autocomplete_parameter" value="friends"/> <span id="indicator1" style="display: none"> loading </span> <div id="autocomplete_choices" class="autocomplete"> </div> <script type="text/javascript"> function AutoComp() { var myAutoCompleter = new Ajax.Autocompleter("autocomplete", "autocomplete_choices", "url", {indicator: 'indicator1',}); } document.onLoad = AutoComp.activate(); </script>

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  • SDL_BlitSurface() not displaying image?

    - by Christian Gonzalez
    So I'm trying to display a simply image with the SDL library, but when I use the function SDL_BlitSurface() nothing happens, and all I get is a black screen. I should also note that I have the .bmp file, the source, and the executable file all in the same directory. //SDL Header #include "SDL/SDL.h" int main(int argc, char* args[]) { //Starts SDL SDL_Init(SDL_INIT_EVERYTHING); //SDL Surfaces are images that are going to be displayed. SDL_Surface* Hello = NULL; SDL_Surface* Screen = NULL; //Sets the size of the window (Length, Height, Color(bits), Sets the Surface in Software Memory) Screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); //Loads a .bmp image Hello = SDL_LoadBMP("Hello.bmp"); //Applies the loaded image to the screen SDL_BlitSurface(Hello, NULL, Screen, NULL); //Update Screen SDL_Flip(Screen); //Pause SDL_Delay(2000); //Deletes the loaded image from memory SDL_FreeSurface(Hello); //Quits SDL SDL_Quit(); return 0; }

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  • How to tag and goes to a tag in hg

    - by michael
    Hi, From here, it said 'hg tag 1.0' is to get my hg repository to a tag name. http://wiki.pylonshq.com/display/pylonscookbook/Mercurial+for+Subversion+Users How can I switch my repository to that tag name? $ hg tag myTag1.0 $ $ hg commit -m "a message" $ hg how to go back to that tag? and if I make a new 'hg commit' here, what will happen? Will it goes to the branch of myTag1.0? or it will stay with default branch? Thank you.

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  • jQuery Sparklines: $.getJSON data can't be read

    - by Bob Jansen
    I'm trying to generate a pie graph with Sparklines but I'm running into some trouble. I can't seem to figure out what I'm doing wrong, but I feel it is a silly mistake. I'm using the following code to generate a sparkline chart in the div #traffic_bos_ss: //Display Visitor Screen Size Stats $.getJSON('models/ucp/traffic/traffic_display_bos.php', { type: 'ss', server: server, api: api, ip: ip, }, function(data) { var values = data.views; //alert(values); $('#traffic_bos_ss').sparkline(values, { type: "pie", height: "100%", tooltipFormat: 'data.screen - {{value}}', }); }); The JSON string fetched: {"screen":"1220x1080, 1620x1080, 1920x1080","views":"[2, 2, 61]"} For some reason Sparklines does not process the variable values. When I alert the variable it outputs "[2, 2, 61]". Now the jQuery code does work when I replace the snippet: var values = data.views; with var values = [2, 2, 61]; What am I doing wrong?

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  • How to obtain Bing maps like InfoWindow in Google Maps?

    - by BillB
    I'm using Google Maps v3. I really like the InfoWindows found in Bing, as opposed to Google. Screenshots & functionality found here comparing the two: http://www.axismaps.com/blog/2009/07/data-probing-and-info-window-design-on-web-based-maps/ Question: How can I replicate Bing like InfoWindows while using Google Maps v3? UPDATE: To be more specific, what I like about Bing's InfoWindows include: - The pointer dynamically changes sides from left/right/bottom/top, as opposed to Google limited to only have the InfoWindow pointer on the bottom - Bing's InfoWindows use less space - You can configure Bing's InfoWindows to pop up outside of the map bounders so that you don't have to autopan the map to display the marker's InfoWindow

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  • Another answer to the CAPTCHA problem?

    - by Xeoncross
    Most sites at least employ server access log checking and banning along with some kind of bot prevention measure like a CAPTCHA (those messed-up text images). The problem with CAPTCHAs is that they poss a threat to the user experience. Luckily they now come with user friendly features like refresh and audio versions. Anyway, like linux vs windows, it isn't worth the time of a spammer to customize and/or build a script to handle a custom CAPTCHA example that only pertains to one site. Therefore, I was wondering if there might be better ways to handle the whole CAPTCHA thing. In A Better CAPTCHA Peter Bromberg mentions that one way would be to convert the image to HTML and display it embedded in the page. On http://shiflett.org/ Chris simply asks users to type his name into an input. Examples like this are ways to simplifying the CAPTCHA experience while decreasing the value for spammers. Does anyone know of more good examples I could use or see any problem with the embedded image idea?

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  • Editing a BrowserField's History

    - by Woody
    I have a BrowserField in my app, which works great. It intercept NavigationRequests to links on my website which go to external sites, and brings up a new windows to display those in the regular Browser, which also works great. The problem I have is that if a user clicks a link to say "www.google.com", my app opens that up in a new browser, but also logs it into the BrowserHistory. So if they click back, away from google, they arrive back at my app, but then if they hit back again, the BrowserHistory would land them on the same page they were on (Because going back from Google doesn't move back in the history) I've tried to find a way to edit the BrowserField's BrowserHistory, but this doesn't seem possible. Short of creating my own class for logging the browsing history, is there anything I can do? If I didn't do a good job explaining the problem, don't hesitate for clarification. Thanks

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  • Save in Sessions to reduce database load

    - by Kovu
    at the moment I try to reduce the load on my database extremly, so I had a look in my website and think about - what database calls can I try to avoid. So is there a rule for that? Sould I save every information in a Session that is nearly never changed? e.g.: The User-Table is a 35-coloumn-table which I need so often in so different ways, that in the moment I got this user-object at nearly every PageLoad AND in the master-site-page-load (Settings, display the username for a welcome message, colors etc etc.). So is that good to avoid the database query here, save the User-Object in a Session and call it from the session - and of course destroy the session whereever the User-Object get changed (e.g. User change his settings)?

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  • Why many "normal" string in my flashlog file

    - by randy
    I suddenly find that there are many "normal" trace in my file flashlog.txt (supposed at your Window's location:{SysDrive}:\Documents and Settings{yourName}\Application Data\Macromedia\Flash Player\Logs). normal normal normal normal normal normal 1/10/2011 15:32:13.008 [INFO] org.spicefactory.parsley.core.view.impl.DefaultViewManager Add view root: null/flash.display::Stage normal normal normal But when I run the application with the FlashBuilder, the logging in the consul page is ok, it doesn't include any "normal" String. I am very confused by this, I thought that the output of the flashlog.txt file should be the same as that of the consul of FlashBuilder.And I don't think I have added such a stupid trace in my code. The question is how can I find out where these "normal" trace come from and how to remove it. This problem is resolved by restarting the computer as suggested.

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  • Delphi: How to diagnose sluggish UI?

    - by Ian Boyd
    i have a form, which you can pretend is laid out like Windows Explorer: panel on the left splitter client panel +------------+#+-----------------------+ | |#| | | |#| | | |#| | | |#| | | Left |#| Client | | |#| | | |#| | | |#| | | |#| | | |#| | +------------+#+-----------------------+ ^ | +----splitter The the left and client area panels are each rich with controls. The problem is that using the splitter is very sluggish. i would expect that a modern 2 GHz computer can re-display the form as fast as a human can push the mouse around. But that's definitely not the case, and it takes about 200-300 ms before the form is fully re-adjusted. The form has about 100 visual controls on it, no code, or custom controls. How do i go about tracing who's the cause of the sluggishness?

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  • How to parse a binary file using Javascript and Ajax

    - by Alex Jeffery
    I am trying to use JQuery to pull a binary file from a webserver, parse it in Javascript and display the contents. I can get the file ok and parse some of the file correctly. How ever I am running into trouble with one byte not coming out as expected. I am parsing the file a byte at a time, it is correct until I get to the hex value B6 where I am getting FD instead of B6. Function to read a byte data.charCodeAt(0) & 0xff; File As Hex: 02 00 00 00 55 4C 04 00 B6 00 00 00 The format I want to parse the file out into. short: 0002 short: 0000 string: UL short: 0004 long: 0000B6 Any hints as to why the last value is incorrect?

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  • JQuery Scrollable List Dissapears if scrolled IE7

    - by namtax
    Hi there I have created a time picker using jquery, using the following code // Display Time Picker $('.time').click(function(){ $('.timePicker').remove(); var thisTime = $(this); var timePicker = '<ul class="timePicker">' timePicker += '<li>09:00</li>' timePicker += '<li>09:15</li>' timePicker += '</ul>' thisTime.after(timePicker); $('.timePicker').fadeIn() $('.timePicker li').click(function(){ term = $(this).html(); $(thisTime).val(term); $('.timePicker').remove(); }); }).blur(function(){ $('.timePicker').fadeOut(); }); This adds a dropdown scrollable list of times to any input field with the class "time". This functions as expected in all browsers apart from IE7, where if I scroll the list to choose a time lower down in the list, the list dissapears.. Hope that makes sense, any help would be much appreciated Many thanks

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  • How to do simple math in datagridview

    - by EB
    I am new to C#. I have a datagridview with 9 columns. I am simply trying take the value in column 5 and subtract it from column 6. Then display the result in column 9. It seems simple enough.I know it's done in excel all the time. But I just cannot figure this out. Do I need to create a new class with a method called calculate columns? or does the datagridview class have something already built in that can handle this? Again, I am new to C#. Any help would be appreciated. Thank you, Oceantrain.

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • how to implement double click in android

    - by Sanal Varghese
    I am doing a project in which i want to display a particular message on single touch and another message on double touch using android.How can i implement it. My sample code is below if(firstTap){ thisTime = SystemClock.u`enter code here`ptimeMillis(); firstTap = false; }else{ prevTime = thisTime; thisTime = SystemClock.uptimeMillis(); //Check that thisTime is greater than prevTime //just incase system clock reset to zero if(thisTime > prevTime){ //Check if times are within our max delay if((thisTime - prevTime) <= DOUBLE_CLICK_MAX_DELAY){ //We have detected a double tap! Toast.makeText(AddLocation.this, "DOUBLE TAP DETECTED!!!", Toast.LENGTH_LONG).show(); //PUT YOUR LOGIC HERE!!!! }else{ //Otherwise Reset firstTap firstTap = true; } }else{ firstTap = true; } } return false;

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  • Forbid GridView to load all views at once

    - by efpies
    I have about 700 items to display in the grid view. On a Samsung Galaxy Tab 10.1 this is not a problem: it has enough memory. On a HTC Explorer the heap is overflown. So I want to load data dynamically regarding current scroll position (N rows for screen + 5 rows as a tail). And I want to show a scrollbar which represents the position in total rows. But I don't want to draw items that I don't see. In other words, I want to create something similar to UITableView in iOS. How can I do this?

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  • Issues dismissing keyboard conditionally with on iPhone

    - by Chris
    I have an app that has a username and password field. I want to validate the input before the the user is allowed to stop editing the field. To do that, I'm using the textFieldShouldEndEditing delegate method. If the input doesn't validate I display a UIAlertView. This approach works as advertised - the user cannot leave the field if the input doesn't validate. To have the done button on the keyboard dismiss the keyboard, I call resignFirstResponder on the textfield. The issue I have is the alert is being called twice. How do I keep the alert from showing twice?

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  • How to handle data concurrency in ASP.NET?

    - by Itsgkiran
    Hi! all I have an application, that is accessing by number of users at the same time. Those users, who are accessing the application getting the same id. Here what i am doing in the code is, when they are creating new user i am getting a max id from DB and increasing the value to 1. So that they are getting same ID. so that i am facing concurrency in this situation. How to solve this problem. I need to display different numbers when the users click on NewUser. I am using SQL server 2008 and .NET 3.5 and C#.NET Thanks in advance.

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