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  • Filter user input (paragraph) for links + smileys

    - by Alec Smart
    Hello, I am looking at some sort of existing filter which can sanitize the user input to avoid XSS. Probably I can use htmlspecialchars for that. But at the same time I want to be able to parse all links (should match a.com, www.a.com and http://www.a.com and if it is http://www.aaaaaaaaaaaaaaaaaaaaaaaaaa.com then it should display it as aaa..a.com), e-mails and smileys. I am wondering what is the best way to go about it. I am currently using a php function with some regex, but many times the regex simply fails (because of link recognition is incorrect etc.). I want something very similar to the parser used during Google Chat (even a.com works). Thank you for your time.

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  • alt-tab sort of web design

    - by sureshgl
    I am thinking of designing a web site having multiple related services. For every action of the user in a service there will be some computation going on in each of the other services. I want to display the service in action (chosen by the user) in the middle of the page in enlarged mode and rest of the services as small sized (shrunk) versions around the enlarged mode. The services which are shown in the shrunk version, should actually show what is happening in that service, at run time as if that was the chosen service. A close match to this sort of behavior I know is in Reliance BigTV, where all the small images of all the channels will be going on, and we can choose the one that we want to watch. After choosing that one image will become big and occupy the screen. Please, let me know if I can do some thing like this using css, html, ajax & php.

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  • Emacs/xterm color annoyance on Linux

    - by tgamblin
    I'm using emacs in a console window both on my local Linux box and on the login node of a remote cluster. I use emacs regularly, and I've got the foreground color set to white in my .emacs file like so: (set-foreground-color "white") (set-background-color "black") However, when I run emacs, the foreground isn't white; it's grey and very hard to read. On my Mac, emacs in a console window with the same settings shows up as proper white. But on both linux boxes, in konsole and xterm, it's grey. In case it matters, I've got TERM set to xterm-color, the desktop is running RHEL 5, and the cluster node is running RHEL 4 (CentOS). Is this some default with how Linux sets up terminal colors? How do I get white to be white? Note: this is with console emacs, not emacs under X. That's emacs -nw if you have DISPLAY set.

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  • Pros / Cons displaying list of users at login page

    - by Radu094
    We seem to have a lot of clients asking us to change the login screen in this manner: Display a list of all available users (thumbnail picture + name) User selects a username from the list A password prompt appears near the username User enters password then presses enter This sounds remarcably similar to the Windows XP login, which is probably where they got the ideea in the first place. There are only about 4 - 5 different users that can login at any given station, so implementing that list on one screen is feasable. So I was wondering if there are any usability experts with some word on this method of login. As far as I can tell, MS droped this behaviour in Vista/Win7, didn't they?

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  • ASP.NET Dates Deployment Issue

    - by Jonathan Stowell
    Hi guys, I recently bought some webspace with dailyrazor.com. I have deployed an application I have been working on to the server and am currently trying to workout the bugs but I can't seem to solve this one. I have set up my database in Visual Studio to use the one I have create with dailyrazor the same db the deployed version will use. I am using British Dates and on my localhost datetime is displayed: 27/05/2010 09:00 However on the dailyrazor host it is displayed: 5/27/2010 9:00 AM Short Dates e.g. 27/04/2010 display the same on both servers. This is causing some issues when entering data as errors occur on date fields. Any help would be appreciated. Thanks, Jon

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  • SingleTap on UIScrollView

    - by ludo
    Hi, I see many post dealing with the UIScrollView like in the PhotoApp, but I don't really understand them, thats why I want to reopen a post about it and have a simple solution. What I want is to create (without IB) a simple UIViewController who will contain a UIScrollView (inside my scrollView there will be image and the scrollView will be set to pagingEnable to YES of course). I want to be able with a simple touch of the screen to display the navigationController.navigationBar inside my UIViewController and with another touch not displaying it of course. Can anyone show me how to implement that? thanks,

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  • How to handle data concurrency in ASP.NET?

    - by Itsgkiran
    Hi! all I have an application, that is accessing by number of users at the same time. Those users, who are accessing the application getting the same id. Here what i am doing in the code is, when they are creating new user i am getting a max id from DB and increasing the value to 1. So that they are getting same ID. so that i am facing concurrency in this situation. How to solve this problem. I need to display different numbers when the users click on NewUser. I am using SQL server 2008 and .NET 3.5 and C#.NET Thanks in advance.

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  • Get a list of documents from Mongo DB

    - by Andrei Neagu
    Hello, I want to do something like this: List<int> fff = new List<int>(); fff.Add(1); fff.Add(2); fff.Add(5); Mongo m = new Mongo(); m.Connect(); var dataBase = m.GetDatabase("database"); var collection = dataBase.GetCollection("coll"); IMongoQuery queryable = collection.AsQueryable(); MongoQueryProvider prov = new MongoQueryProvider(collection); var query = new MongoQuery(prov); var ffppp = from p221 in query where fff.Contains((int)p221["oid"]) select p221; This throws this error : The method 'Contains' could not be converted into a constant. I saw that mongo has an operator $in. Does any one know how can I use it from c#? (http://www.mongodb.org/display/DOCS/Advanced+Queries) Thanks

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  • Long Double in C

    - by reubensammut
    I've been reading the C Primer Plus book and got to this example #include <stdio.h> int main(void) { float aboat = 32000.0; double abet = 2.14e9; long double dip = 5.32e-5; printf("%f can be written %e\n", aboat, aboat); printf("%f can be written %e\n", abet, abet); printf("%f can be written %e\n", dip, dip); return 0; } After I ran this on my macbook I was quite shocked at the output: 32000.000000 can be written 3.200000e+04 2140000000.000000 can be written 2.140000e+09 2140000000.000000 can be written 2.140000e+09 So I looked round and found out that the correct format to display long double is to use %Lf. However I still can't understand why I got the double abet value instead of what I got when I ran it on Cygwin, Ubuntu and iDeneb which is roughly -1950228512509697486020297654959439872418023994430148306244153100897726713609 013030397828640261329800797420159101801613476402327600937901161313172717568.0 00000 can be written 2.725000e+02 Any ideas?

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • Delphi: How to diagnose sluggish UI?

    - by Ian Boyd
    i have a form, which you can pretend is laid out like Windows Explorer: panel on the left splitter client panel +------------+#+-----------------------+ | |#| | | |#| | | |#| | | |#| | | Left |#| Client | | |#| | | |#| | | |#| | | |#| | | |#| | +------------+#+-----------------------+ ^ | +----splitter The the left and client area panels are each rich with controls. The problem is that using the splitter is very sluggish. i would expect that a modern 2 GHz computer can re-display the form as fast as a human can push the mouse around. But that's definitely not the case, and it takes about 200-300 ms before the form is fully re-adjusted. The form has about 100 visual controls on it, no code, or custom controls. How do i go about tracing who's the cause of the sluggishness?

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  • Silverlight Scrollable Content Problem

    - by Steve
    I am fairy new to Silverlight and I have a problem. I have a grid on a page that is resizable when the user resizes their browser window. In one of the grids columns I want to display dynamically added content that is scrollable, as there is more data than space available. I currently have a scrollViewer with a stack panel inside it, that i programmatically add a user control to and then several user controls to that control depending on the amount of content. My problem is this. The scrollViewer does not respect the available space and as such displays its content outside of the viewable area when there is more data than space. i.e. it does not uses it is not scrollable nature. Hopefully this is something simple that I have missed, but i am banging my head against the wall at the moment. Any help gratefully received.

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  • Dynamic context menus for a BlackBerry CLDC Application

    - by Jacob Tabak
    In my custom field in a BlackBerry CLDC Application, I want to display a specific context menu based on the current state of the field. My original idea was to do something like this: protected void makeContextMenu(ContextMenu contextMenu) { if (isPaused()) contextMenu.addItem(resumeMenuItem); else contextMenu.addItem(pauseMenuItem); } However, the state of the field doesn't seem to be affecting the items on the context menu. I'm assuming that the context menu only gets "made" once during the life of the field. Is there a way to do what I'm trying to do?

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  • Replacing IFrame with div

    - by Roland
    I have a IFrame where I load in a custom search, and display the results within the iframe. The search results I obtain by calling an external url, that returns a value. I need to implement the same thing for a mobi site that works on mobile devices, and thus I need to replace the IFrame with something else. Will this be possible using a div tag, since most mobile devices do not support frames. And no javascript may be used. Any advice will be appreciated.

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  • Searching a table MySQL & PHP.

    - by S1syphus
    I want to be able to search through a MySQL table using values from a search string, from the url and display the results as an XML output. I think I have got the formatting and declaring the variables from the search string down. The issue I have is searching the entire table, I've looked over SO for previous answers, and they all seem to have to declare each column in the table to search through. So for example my database layout is as follows: **filesindex** -filename -creation -length -wall -playlocation First of all would the following be appropriate: $query = "SELECT * FROM filesindex WHERE filename LIKE '".$searchterm."%' UNION SELECT * FROM filesindex WHERE creation LIKE '".$searchterm."%' UNION SELECT * FROM filesindex WHERE length LIKE '".$searchterm."%' UNION SELECT * FROM filesindex WHERE wall LIKE '".$searchterm."%' UNION SELECT * FROM filesindex WHERE location LIKE '".$searchterm."%'"; Or ideally, is there an easier way that involves less hardcoding to search a table. Any ideas? Thanks

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  • How to make overflow: hidden really hide content?

    - by tambourine
    Please, look at this example. I intend making horizontal layout with pure html/css, don't bother of old browsers. I made it with display: table technique. But displaying main text containers (light-yellow) became a problem. Each of this has overflow: hidden to prevent vertical scroll. Later, I intend adding some shadow effect at the bottom. Now, I want to make in, for example, 80% height with 10% margin top and bottom. But what I get is container with larger text stretching all parents container (light-green), so 80% of it became too much. Is there any way to avoid it without javascript? Maybe I can get text container any height, but with some margin at the bottom. I will appreciate any solution.

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  • Soundcload API, PHP, and OAuth

    - by fedeisas
    Hi guys. I'm building a site, and I need to query my last two tracks from my soundcloud account and display them on my page. I've read the Soundcloud API documentation but it seems obscure and far from my reach. I've installed the PHP library for using the API and Oauth, and set up my SoundCloud application to get my Consumer Keys, but I can't start the OAuth session. I'm using this library. I was wondering if maybe you could hand me some sample code for doing this. That would be great!!

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  • Memory leak with WPF & ItemsControl (VB.NET)

    - by Matt H.
    I have an ItemsControl that uses a DataTemplate to display properties in my customClass that implements INotifyPropertyChanged... Pretty straightforward... Some items in the DataTemplate use CommandBindings (such as buttons), and a few have some code-behind (yuck). When I empty the ItemsControl and set all instances of customClass = Nothing , no memory is released from my program. This becomes a problem pretty quickly! Any idea where I should start looking? I've even gone so far as to completely traverse the visual tree of each DataTemplate instance and set each Visual = Nothing. I'm not really if that's supposed to have any effect though.

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  • how to initialized array value's into another new array.

    - by kiran kumar
    I have array distanceListArray.. 5 km, 10 km, 15km, 20 km, 25 km. distanceListArray is of appDelegate.class distanceArray count is 5. Now i do have another array. which have list of events data ... eventListArray is of DistanceClass call eventListArray. for 5 km its displays 10 events, for 10 km its display 20 events. Now i need to load data for each section from distanceListArray of eventListArray Into another new array. All Arrays's are NSMutableArray. I hope this makes ambiguity. please help try to help me out.

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  • How do I make a view that groups nodes by taxonomy term?

    - by Andrew Weir
    Hello, I'm trying to bend views and drupal to my will. So far I've produced a view to display the titles of my nodes. Each node will be assigned exactly one taxonomy term from the set {X, Y and Z}. So for example, Node A has a title "Car drives into field, thousands don't care". Node A has a taxonomy term "Pointless". I'd like to group all the node titles by their taxonomy term. So.. Pointless - Car drives into field, thousands don't care - .... Next Taxonomy Term - ..... - ...... - ... You get the idea. Is it doable and how do I do it? I can't find the group by option in views. cheers SO.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Opting out of `dragenter` and `dragover` events (html5)

    - by aaaidan
    I have a collection of draggable "content" elements, and a root-level "feedback" UI element which is displayed above them to provide feedback during drag and drop. The problem is, during the drag operation, hovering over the "feedback" element causes the dragenter and dragover events to be fired on that element, rather than the underlying content element. It effectively "blocks" the dragenter event from firing on the correct element. Is there a way for an element to cancel, or "opt out" of a dragenter/dragover event? I could display the feedback element underneath the content, but I'd rather not do that. jsFiddle: http://jsfiddle.net/jact8/1/ I'm using the HTML drag/drop api, not jQuery or anything like that.

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  • MVP - asp.net - passing information via views - confused

    - by ekynox
    Hi, I've just started to play around with MVP in asp.net. One thing I quite cant figure out is how do I pass information, i.e. an integer variable from one view(webform) to another. Let's I have a customerlistView which is mapped to a customerlist.aspx page. From it I select a customer and it's record id. Say I want to display the customer's details in another view (i.e customerDetailView, customerdetail.aspx). How do I achieve that ? Does that mean customerlistView would call the presenter of the customerdetail and cause a page redirect ? Any ideas ? thanks

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  • How to split the data in this file vb6

    - by Andeeh
    Hey, I have this file. It stores a names, a project, the week that they are storing the data for and hours spent on project. here is an example "James","Project5","15/05/2010","3" "Matt","Project1","01/05/2010","5" "Ellie","Project5","24/04/2010","1" "Ellie","Project2","10/05/2010","3" "Matt","Project3","03/05/2010","4" I need to print it on the form without quotes. There it should only show the name once and then just display projects under the name. I've looked tihs up and the split function seems interesting any help would be good.

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  • using internationalization on list data

    - by singh
    i am using Struts2 in application. <s:iterator value="listObject"> <s:component template="abc.vm"> <s:param name="text" value="listValue" /> <s:param name="prefix" value="listIndex" /> </s:component> </s:iterator> listValue is a values of list. i am using iterator to traverse the list. now on listValue, i want to put here internationalization concept.so that all the list value can be display based on Locale which store in a list. please suggest!

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