Search Results

Search found 61651 results on 2467 pages for 'function object'.

Page 627/2467 | < Previous Page | 623 624 625 626 627 628 629 630 631 632 633 634  | Next Page >

  • list of all commits SHA1_HASH

    - by dorelal
    git init echo 'I am foo' > foo.txt git add foo.txt # this woould create a git commit object echo ' I am foo2' > foo.txt git add foo.txt # this would create another git commit object git commit -m 'doe' # this would create two git # objects: one commit object and one tree object How do I get a list of all 4 commits SHA1_HASH ? cd .git/objects ls (master)$ ls -al total 0 drwxr-xr-x 8 nsingh staff 272 Mar 27 16:44 . drwxr-xr-x 13 nsingh staff 442 Mar 27 16:44 .. drwxr-xr-x 3 nsingh staff 102 Mar 27 16:44 37 drwxr-xr-x 3 nsingh staff 102 Mar 27 16:43 a2 drwxr-xr-x 3 nsingh staff 102 Mar 27 16:44 e1 drwxr-xr-x 3 nsingh staff 102 Mar 27 16:42 e6 drwxr-xr-x 2 nsingh staff 68 Mar 27 16:42 info drwxr-xr-x 2 nsingh staff 68 Mar 27 16:42 pack I can find the list of all 4 commits by looking at file here but there must be a better way.

    Read the article

  • Difficulty with jQuery and input keydown event

    - by Rosarch
    I am making a simple JavaScript enhanced list. I want it to be a list of inputs, each with an 'Add' and 'Remove' button. If the user clicks 'Add', a new li will be added. If the user clicks 'Remove', that li will be removed. It works fine, except for hitting "enter" in an <input>. Currently, it always causes the Remove.click event handler to fire, unless there's only one item in the list. I'm not sure why. How can I suppress this? Here is the complete jQuery. My attempt to fix the "enter" issue is commented out, and it doesn't work. I suspect that I could be designing this code better; if you see an improvement I'd love to hear it. function make_smart_list(list) { var ADD_CLASS = 'foo-widget-Add'; var REMOVE_CLASS = 'foo-widget-Remove'; var jq_list = $(list); jq_list.parents('form').submit(function() { return false; }); function refresh_handlers() { jq_list.find(sprintf('.%s, .%s', REMOVE_CLASS, ADD_CLASS)).unbind('click'); // jq_list.find('input').unbind('submit'); // // jq_list.find('input').submit(function() { // var jq_this = $(this); // var next_button = jq_this.nextAll('button'); // if (next_button.hasClass(ADD_CLASS)) { // next_button.nextAll('button').click(); // return; // } // // if (next_button.hasClass(REMOVE_CLASS)) { // return false; // } // // }); jq_list.find("." + REMOVE_CLASS).click(function() { var jq_this = $(this); jq_this.parent().remove(); refresh_handlers(); return false; }); jq_list.find("." + ADD_CLASS).click(function() { var jq_this = $(this); if (jq_this.prevAll('input').val() == '') { return; } jq_this.parent().clone().appendTo(jq_this.parent().parent()); jq_this.parent().next().find('input').val('').focus(); jq_this.removeClass(ADD_CLASS).addClass(REMOVE_CLASS); jq_this.text('Remove'); refresh_handlers(); return false; }); } refresh_handlers(); } (sprintf is another script I have.)

    Read the article

  • MCV PHP Am I doing the Model right? [closed]

    - by Kosmo
    I'm trying to create a basic website using MVC in PHP to learn MVC. Its eventually going to be some sort of social networking website but right now I am trying to create a object that can create, delete, update members. What I've done so far for the Model is in the code below, I figure my Controller will take user input and build the array of data that are then passed to this Model. Am I designing this correctly? Should the Controller be the one building the Arrays? <?php class Connection { private $server; private $database; private $user; private $password; private $conn; function __construct($server, $database, $user, $password) { $this->server = $server; $this->database = $database; $this->user = $user; $this->password = $password; } function connect() { $this->conn = mysql_connect($this->server, $this->user, $this->password) or die(mysql_error()); if (!(mysql_select_db($this->database))) { throw new Exception("Could not connect to database!"); } } function deleteMember($memberId) { $queryString = "DELETE FROM Members WHERE MemberId=" . $memberId . ';'; if (!mysql_query($queryString)) { throw new Exception("Failed Deleting Member!"); } } function insertMember($columns) { $queryString = 'INSERT INTO Members'; $keys = '('; $values = '('; $count = 0; foreach($columns as $key => $value) { $keys .= $key; $values .= $value; if (!(++$count == count($columns))) { $keys .= ','; $values .= ','; } } $queryString .= $keys . ')' . ' VALUES ' . $values . ');'; if (!mysql_query($queryString, $this->conn)) { throw new Exception('Failed Inserting Member!'); } else { return mysql_insert_id(); } } function updateMember($memberId, $columns) { $queryString = 'UPDATE Members SET '; $count = 0; foreach($columns as $key => $value) { $queryString .= $key . '=' . $value; if (!(++$count == count($columns))) { $queryString .= ', '; } } $queryString .= ' WHERE MemberId=' . $memberId . ';'; if (!mysql_query($queryString)) { throw new Exception('Failed Updating Member'); } } function getMembers() { $queryString = "SELECT * FROM Members;"; $result = mysql_query($queryString); $memberArray = array(); $count = 0; while ($row = mysql_fetch_array($result)) { $memberArray[$count++] = "Member ID: " . $row['MemberId'] . " Name: " . $row['MemberName'] . " Email: " . $row['MemberEmail']; } return $memberArray; } function disconnect() { mysql_close($this->conn); } }

    Read the article

  • Memory Barrier by lock statement

    - by jalalaldeen
    I read recently about memory barrier and the reordaring issue and now I have some confusion about it. Let us have a following senario: private object _object1 = null; private object _object2 = null; private bool _usingObject1 = false; private object MyObject { get { if (_usingObject1) { return _object1; } else { return _object2; } } set { if (_usingObject1) { _object1 = value; } else { _object2 = value; } } } private void Update() { _usingMethod1 = true; SomeProperty = FooMethod(); //.. _usingMethod1 = false; } 1- At Update method; is it always _usingMethod1 = true statement excecuted before getting or setting the property? or due reordaring issue we can not garantee that? 2- Should we use volitle like. private volitle bool _usingMethod1 = false; 3- If we use lock; can we garantee then every statement within the lock will be excecuted in order like: private void FooMethod() { object locker = new object(); lock (locker) { x = 1; y = a; i++; } } Thanks in advanced..

    Read the article

  • Difference between jQuery click, bind, live, delegate & trigger functions( with example)

    - by I Like PHP
    Hello All, I know there are a lot of questions similar to this, but I want to know clear difference between all of these jQuery functions together on this page with an example, so that it will be very helpful for me to understand the mechanism of all of these functions. I have also read the reference on jQuery main site, but there is no comparison between these: $().click(fn) $().bind('click',fn) $().live('click',fn) $().delegate('td','click',fn) $().trigger('click') // UPDATED Please do not refer any link if there is a part of question belong to that. Please describe how all four function exactly works in different manner, and which should be preferred in which situation. Note: If there are any other function with same functionality/mechanism , then please share. Thanks a lot. Update i have also seen $(trigger) function? is this works similar to above four function ?

    Read the article

  • jQuery changing images with animation and waiting for it to trigger hyperlink

    - by user1476298
    I want to switch images on .click() using the url attr I can do so, but I can't figure out how to make it wait, until the animation is done to redirect to the new webpage. Here's the js $(function() { $('.cv').click(function(){ $("#cv img").fadeOut(2000, function() { $(this).load(function() { $(this).fadeIn(); }); $(this).attr("src", "images/cv2.png"); return true; }); }); }); Here's the html: <div id="cv" class="img one-third column"> <a class="cv" target="#" href="cv.joanlascano.com.ar"> <img src="images/cv1.png" alt="Curriculum"/> <br />CV</a> </div> Thank you in advantage!

    Read the article

  • Problem with dojo tree

    - by Ewout
    Hello, I'm trying to get the dojo tree widget working. It works with a small json object, but when i try it with a large json object it goes wrong. There is no error, just the root node. Is this a normal behavior? Is there a maximum of objects you can load? My json object contains around 800 entries. Thanks, Ewout

    Read the article

  • How Can I Accept a Generic Class and Use Its Properties / Methods

    - by Blake Blackwell
    I want to create a class that could hold any of a number of same type of classes. For example lets says I have a base class like follows: public class BaseClass { public string MyBaseString { get; set; } } And then I have a few derived classes like this: public class DerivedClass : BaseClass { public MyDerivedClassString { get; set; } } public class DerivedClass2 : BaseClass { public MyDerivedClass2String { get; set; } } Now I would like a class that accepts one of these implementations and does stuff with it. Here is the only thing I can think of, but there must be a better way: public class ClassA { public object MyClass { get; set; } public ClassA (object myClass) { MyClass = myClass; if (object is BaseClass) { //do something } else if (object is DerivedClass) { //do something specific to derived class } else if (object is DerivedClass2) { //do something specific to derived class 2 } } } I'm not sure really what I'm looking for here. Any ideas would be great!

    Read the article

  • Ajax to read from form

    - by Edwin
    Hello, I'm writing a store system for my game, it worked quite well until I found out that it only takes the amount of first entered Item. function pbuy(buyitem) { var amountc = "amount-"+buyitem, var amount = $("#"+amountc+"").val(); $.ajax({ type: "POST", url: "store2.php", data: "buyitem="+ buyitem+"&amount="+amount, success: function(resp){ document.getElementById('ajaxDiv').innerHTML = resp; }, error: function(e){ alert('Error: ' + e); } }); } I'm trying to give it it the Id of the form like so: function pbuy(buyitem) { var amountc = "amount-"+buyitem, var amount = $("#"+amountc+"").val(); But nothing happens. The code the creation of the forms is: <tr> <td class='items' width='80%' align='center' valign='top'><?PHP echo $itemstore->itemname;?> </td> <td width="20%"> Price:<?PHP echo $itemstore->newprice;?> <form method="post"> <input type='text' id='amount-<?PHP echo $row;?>)' /> <input name="itembid" type="button" onclick="pbuy(<?PHP echo $row;?>)" value="Buy" /></form></td> </tr> If I hardcode the amount in the ajax function it all runs fine like it should.

    Read the article

  • Access property of a class from within a class instantiated in the original class.

    - by Iain
    I'm not certain how to explain this with the correct terms so maybe an example is the best method... $master = new MasterClass(); $master-doStuff(); class MasterClass { var $a; var $b; var $c; var $eventProccer; function MasterClass() { $this->a = 1; $this->eventProccer = new EventProcess(); } function printCurrent() { echo '<br>'.$this->a.'<br>'; } function doStuff() { $this->printCurrent(); $this->eventProccer->DoSomething(); $this->printCurrent(); } } class EventProcess { function EventProcess() {} function DoSomething() { // trying to access and change the parent class' a,b,c properties } } My problem is i'm not certain how to access the properties of the MasterClass from within the EventProcess-DoSomething() method? I would need to access, perform operations on and update the properties. The a,b,c properties will be quite large arrays and the DoSomething() method would be called many times during the execuction of the script. Any help or pointers would be much appreciated :)

    Read the article

  • base pointer to derived class

    - by Jay
    Suppose there are Base class and Derived class. Base *A = new Base; Here A is a pointer point to Base class, and new constructs one that A points to. I also saw Base *B = new Derived; How to explain this? B is a pointer to Base Class, and a Derived class constructed and pointed by B? If there is a function derived from Base class, say, Virtual void f(), and it's been overridden in Derived class, then B->f() will invoke which version of the function? version in Base class, or version that overridden in Derived Class. What if there is a new function void g()in Derived, is B->g() going to invoke this function properly? One more is, is int *a = new double; or int *a = new int; legal?

    Read the article

  • "Implicit declaration" warning

    - by gcc
    For this code: int i=0; char **mainp; for(i=0;i<2;++i) { mainp[i]=malloc(sizeof(char)*200); if(!scanf("%[^#],#",mainp[i])) break; if(i<2) scanf("%[^#],#",mainp[i]); } GCC emits the warnings: warning: implicit declaration of function ‘scanf’ warning: incompatible implicit declaration of built-in function ‘scanf’ warning: ‘mainp’ may be used uninitialized in this function And I get a segmentation fault at runtime

    Read the article

  • determining the starting speed for an accelerated animation (in flash/actionscript but it's a math question)

    - by vulkanino
    This question burns my brain. I have an object on a plane, but for the sake of simplicity let's work just on a single dimension, thus the object has a starting position xs. I know the ending position xe. The object has to move from starting to ending position with an accelerated (acceleration=a) movement. I know the velocity the object has to have at the ending position (=ve). In my special case the ending speed is zero, but of course I need a general formula. The only unknown is the starting velocity vs. The objects starts with vs in xs and ends with ve in xe, moving along a space x with an acceleration a in a time t. Since I'm working with flash, space is expressed in pixels, time is expressed in frames (but you can reason in terms of seconds, it's easy to convert knowing the frames-per-second). In the animation loop (think onEnterFrame) I compute the new velocity and the new position with (a=0.4 for example): vx *= a (same for vy) x += vx (same for y) I want the entire animation to last, say, 2 seconds, which at 30 fps is 60 frames. Now you know that in 60 frames my object has to move from xs to xe with a constant deceleration so that the ending speed is 0. How do I compute the starting speed vs? Maybe there's a simpler way to do this in Flash, but I am now interested in the math/physics behind this.

    Read the article

  • VS JavaScript intellisense with paramaters

    - by TonyB
    here is some sample javascript: SomeObjectType = function() { } SomeObjectType.prototype = { field1: null, field2: null } SomeOtherObject = function() { } SomeOtherObject.prototype = { doSomething: function(val) { /// <param name="val" type="SomeObjectType"></param> var val2 = new SomeObjectType(); //val2. shows intellisense correctly //val1. does NOT } } Shouldn't visual studio be giving me intellisence when i do "val." inside the "doSomething" function? I would expect it to give me field1 and field2 as options, but it doesn't. I DO get field1 and field2 if I type "val2." so intellisence works when I create a new object of the same type that I specify in the param comment. Any ideas what I am doing wrong or is this just not supported?

    Read the article

  • Difference between c++11 vs c++03

    - by aiao
    I have spend a few hours about rvalue s and lvalue. Here is what I understand int main() { //..... Foo foo = Bar1(); Foo foo = Bar2(); //...... } Foo Bar1() { //Do something return foo; } Foo& Bar2() { //Do something return foo; } Under c++03, Bar1() would copy the return object (just before return), and then return the address of the copied object; executing a wasteful copy of an object which is about to be destroyed. Bar2() would return the object created within the function. Under c++11, Bar1() and Bar2() would essentially be equivalent (and also equivalent to Bar2() of c++03). Is that right? If not, please elaborate.

    Read the article

  • jQuery scrollTop - animation stucks at the end of moving

    - by mobsteady
    i use jquery the scrollTop function to get my scrolling smooth while switching between different anchors. first, here is the url the problem this is my jquery script "ziel" is just the german word for "target", just to let you know why this variable is called "ziel" $(document).ready(function() { $('a[href*=#]').bind("click", function(event) { event.preventDefault(); var ziel = $(this).attr("href"); $('#portraitcontent').animate({ scrollTop: $(ziel).offset().top }, 3000 , function (){location.hash = ziel;}); }); return false; }); so how do i get a smooth scrolling without that ugly jumping at the end of the animation? any ideas? i really don't know what to do. spending hours with that bitch! thanks for your advices!

    Read the article

  • function_exists php

    - by user527800
    Hi all I'm trying to write a function that could receive it's second arg a name of a function. In order to validate function's name (that will be used in an eval statement) I use function_exists such as: if(function_exists($type)){ $toEval= $type.'(\''.$file.'\');'; }else{ But if the arg sent is include or require (with 'once' variations) this code fails (function_exists returns false). How could this be fixed? Thanks, Alex

    Read the article

  • implicit declaration of

    - by gcc
    int i=0; char **mainp; for(i=0;i<2;++i) { mainp[i]=malloc(sizeof(char)*200); if(!scanf("%[^#],#",mainp[i])) break; if(i<2) scanf("%[^#],#",mainp[i]); } why does gcc send me that warnings warning: implicit declaration of function ‘scanf’ warning: incompatible implicit declaration of built-in function ‘scanf’ warning: ‘mainp’ may be used uninitialized in this function

    Read the article

  • JQuery if statements?

    - by SLAPme
    New to JQuery and was wondering how can I put the following JQuery code in an if statement so that it only runs when the submit button is clicked and does nothing when not clicked I know I'm using the $(".save-button").click(function() is there a way to put it in an if statement? JQuery code. $(function() { $(".save-button").click(function() { $.post($("#contact-form").attr("action"), $("#contact-form").serialize(), function(html) { $("div.contact-info-form").html(html); $('#changes-saved').append('<li>Changes saved!</li>').show().pause(1000).hide(); }); return false; // prevent normal submit }); });

    Read the article

  • performance: jquery.live() vs. creating specific listeners on demand?

    - by Haroldo
    I have a page with news item titles, clicking each one ajax loads a full news items including a photo thumbnail. I want to attach a lightbox to the thumbnails to show a bigger photo. I have two options (i think): .live() . $('img .thumb').live('click', function()) add a specific id based listener on callback of the news item click . $('div.news_item').click(function(){ var id = $(this).attr('id'); //click show_news_item(), //callback function(){$(id+' .thumb').lightbox();} })

    Read the article

  • How to avoid circular reference when excel cell update

    - by Nimo
    Hi, I'm writing a set of functions in c++ which can be called by excel. However, these functions are asynchronous, therefore no immediate return values available. Once a result is available I used a callback function through VBA which update the result to the relevant cell which called the functions. But, here I'm having circular function calling problem, because when I update the cell. excel automatically call the original function once again. Please help me to get around this problem Thank You

    Read the article

  • jquery UI slider not working in Safari.

    - by Joe
    so i have the below code, which I think is fine: jQuery( function() { jQuery("#slider-vertical").slider( { orientation :"vertical", range :"min", min :0, max :100, value :50, slide : function(event, ui) { jQuery("#amount").val(ui.value); var movie = thisMovie('ClusterFlash'); fromScroll = jQuery("#amount").val(); if (movie) { currentSentiment = ((100 - fromScroll) / 100); movie.sentimentChange(currentSentiment); } } }); }); the 'movie' var above calls the following function, which seems to be where my problem is. function thisMovie(movieName) { if (navigator.appName.indexOf("Microsoft") != -1) { return window[movieName]; } if(document[movieName].length != undefined) { return document[movieName][1]; } return document[movieName]; } Any help would be appreciated. Thank

    Read the article

  • Is this a safe way to reference objects in JavaScript?

    - by John
    If I were to define two objects myDataStore and myDrawer something like this: var myDataStore = function(myObjectRef) { this.myInternalObject = myObjectRef; }; var myDrawer = function(myObjRef) { this.myInternalObject = myObjectRef; }; And if I were to create an object like so: (function(){ var myObject = window.myObject = function(){ this.dataStore = new myDataStore(this); this.drawer = new myDrawer(this); } })(); Then myObject.dataStore.myInternalObject, and myObject.drawer.myInternalObject, would simply be pointers back to the original 'myObject' - not taking up any additional memory in the browser. Yes? I am interested in implementing techniques like this - as it makes it easy for objects to communicate with each other.

    Read the article

< Previous Page | 623 624 625 626 627 628 629 630 631 632 633 634  | Next Page >