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  • Why Response.Write behavior varies in the given scenario?

    - by Sri Kumar
    Hello All, When i POST the page using the following code, the Response.write("Hey") doesn't write the content ("Hello") to the parent page <form method="post" name="upload" enctype="multipart/form-data" action="http://localhost:2518/Web/CrossPage.aspx?cmd=getvalue" > <input type="file" name="filename" /> <input type="submit" value="Upload Data File" name="cmdSubmit" /> </form> But When i use following code , and POST the data, the Response.write("Hey") can be obtained in the parent page HttpWebRequest requestToSender = (HttpWebRequest)WebRequest.Create("http://localhost:2518/Web/CrossPage.aspx?cmd=getvalue"); requestToSender.Method = "POST"; requestToSender.ContentType = "multipart/form-data"; HttpWebResponse responseFromSender = (HttpWebResponse)requestToSender.GetResponse(); string fromSender = string.Empty; using (StreamReader responseReader = new StreamReader(responseFromSender.GetResponseStream())) { fromSender = responseReader.ReadToEnd(); } In the CrossPage.aspx i have the following code if (!Page.IsPostBack) { NameValueCollection postPageCollection = Request.Form; foreach (string name in postPageCollection.AllKeys) { Response.Write(name + " " + postPageCollection[name]); } HttpFileCollection postCollection = Request.Files; foreach (string name in postCollection.AllKeys) { HttpPostedFile aFile = postCollection[name]; aFile.SaveAs(Server.MapPath(".") + "/" + Path.GetFileName(aFile.FileName)); } Response.Write("Hey"); } I don't have any code in the Page_Load event of parent page.? What could be the cause? I need to write the "hey" to the Parent page using the first scenario. Both the application are of different domain. Edit: "Hey" would be from the CrossPage.aspx. I need to write this back to the Parent Page

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  • Design pattern to integrate Rails with a Comet server

    - by empire29
    I have a Ruby on Rails (2.3.5) application and an APE (Ajax Push Engine) server. When records are created within the Rails application, i need to push the new record out on applicable channels to the APE server. Records can be created in the rails app by the traditional path through the controller's create action, or it can be created by several event machines that are constantly monitoring various inputstream and creating records when they see data that meets a certain criteria. It seems to me that the best/right place to put the code that pushes the data out to the APE server (which in turn pushes it out to the clients) is in the Model's after_create hook (since not all record creations will flow through the controller's create action). The final caveat is I want to push a piece of formatted HTML out to the APE server (rather than a JSON representation of the data). The reason I want to do this is 1) I already have logic to produce the desired layout in existing partials 2) I don't want to create a javascript implementation of the partials (javascript that takes a JSON object and creates all the HTML around it for presentation). This would quickly become a maintenance nightmare. The problem with this is it would require "rendering" partials from within the Model (which im having trouble doing anyhow because they don't seem to have access to Helpers when they're rendered in this manner). Anyhow - Just wondering what the right way to go about organizing all of this is. Thanks

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  • Hang during databinding of large amount of data to WPF DataGrid

    - by nihi_l_ist
    Im using WPFToolkit datagrid control and do the binding in such way: <WpfToolkit:DataGrid x:Name="dgGeneral" SelectionMode="Single" SelectionUnit="FullRow" AutoGenerateColumns="False" CanUserAddRows="False" CanUserDeleteRows="False" Grid.Row="1" ItemsSource="{Binding Path=Conversations}" > public List<CONVERSATION> Conversations { get { return conversations; } set { if (conversations != value) { conversations = value; NotifyPropertyChanged("Conversations"); } } } public event PropertyChangedEventHandler PropertyChanged; public void NotifyPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } public void GenerateData() { BackgroundWorker bw = new BackgroundWorker(); bw.WorkerSupportsCancellation = bw.WorkerReportsProgress = true; List<CONVERSATION> list = new List<CONVERSATION>(); bw.DoWork += delegate { list = RefreshGeneralData(); }; bw.RunWorkerCompleted += delegate { try { Conversations = list; } catch (Exception ex) { CustomException.ExceptionLogCustomMessage(ex); } }; bw.RunWorkerAsync(); } And than in the main window i call GenerateData() after setting DataCotext of the window to instance of the class, containing GenerateData(). RefreshGeneralData() returns some list of data i want and it returns it fast. Overall there are near 2000 records and 6 columns(im not posting the code i used during grid's initialization, because i dont think it can be the reason) and the grid hangs for almost 10 secs!

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  • MVVM and avoiding Monolithic God object

    - by bufferz
    I am in the completion stage of a large project that has several large components: image acquisition, image processing, data storage, factory I/O (automation project) and several others. Each of these components is reasonably independent, but for the project to run as a whole I need at least one instance of each component. Each component also has a ViewModel and View (WPF) for monitoring status and changing things. My question is the safest, most efficient, and most maintainable method of instantiating all of these objects, subscribing one class to an Event in another, and having a common ViewModel and View for all of this. Would it best if I have a class called God that has a private instance of all of these objects? I've done this in the past and regretted it. Or would it be better if God relied on Singleton instances of these objects to get the ball rolling. Alternatively, should Program.cs (or wherever Main(...) is) instantiate all of these components, and pass them to God as parameters and then let Him (snicker) and His ViewModel deal with the particulars of running this projects. Any other suggestions I would love to hear. Thank you!

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  • Capturing stdout from an imported module in wxpython and sending it to a textctrl, without blocking the GUI

    - by splafe
    There are alot of very similar questions to this but I can't find one that applies specifically to what I'm trying to do. I have a simulation (written in SimPy) that I'm writing a GUI for, the main output of the simulation is text - to the console from 'print' statements. Now, I thought the simplest way would be to create a seperate module GUI.py, and import my simulation program into it: import osi_model I want all the print statements to be captured by the GUI and appear inside a Textctrl, which there's countless examples of on here, along these lines: class MyFrame(wx.Frame): def __init__(self, *args, **kwds): <general frame initialisation stuff..> redir=RedirectText(self.txtCtrl_1) sys.stdout=redir class RedirectText: def __init__(self,aWxTextCtrl): self.out=aWxTextCtrl def write(self,string): self.out.WriteText(string) I am also starting my simulation from a 'Go' button: def go_btn_click(self, event): print 'GO' self.RT = threading.Thread(target=osi_model.RunThis()) self.RT.start() This all works fine, and the output from the simulation module is captured by the TextCtrl, except the GUI locks up and becomes unresponsive - I still need it to be accessible (at the very minimum to have a 'Stop' button). I'm not sure if this is a botched attempt at creating a new thread that I've done here, but I assume a new thread will be needed at some stage in this process. People suggest using wx.CallAfter, but I'm not sure how to go about this considering the imported module doesn't know about wx, and also I can't realistically go through the entire simulation architecture and change all the print statements to wx.CallAfter, and any attempt to capture the shell from inside the imported simulation program leads to the program crashing. Does anybody have any ideas about how I can best achieve this? So all I really need is for all console text to be captured by a TextCtrl while the GUI remains responsive, and all text is solely coming from an imported module. (Also, secondary question regarding a Stop button - is it bad form to just kill the simulation thread?). Thanks, Duncan

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  • How do you keep application logic separate from UI when UI components have built-in functionality?

    - by Al C
    I know it's important to keep user interface code separated from domain code--the application is easier to understand, maintain, change, and (sometimes) isolate bugs. But here's my mental block ... Delphi comes with components with methods that do what I want, e.g., a RichText Memo component lets me work with rich text. Other components, like TMS's string grid not only do what I want, but I paid extra for the functionality. These features put the R in RAD. It seems illogical to write my own classes to do things somebody else has already done for me. It's reinventing the wheel [ever tried working directly with rich text? :-) ] But if I use the functionality built into components like these, then I will end up with lots of intermingled UI and domain code--I'll have a form with most of my code built into its event handlers. How do you deal with this issue? ... Or, if I want to continue using the code others have already written for me, how would you suggest I deal with the issue?

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  • Determining the popularity of a video with ratings and views

    - by user295825
    I am about to embark on a new project - a video website. Users will be able to register, and vote on videos by clicking "like" or "dislike", or something to that effect. In any event, it will be a 2-option voting system, not a 5-star system. Every X number of days, I will be generating a "chart" of the most popular videos. So my question is: how should I determine the popularity of a given video? If I went the route of tallying up the videos with the most views, this could have the effect of exceptionally bad videos making it to the of the charts (just because they're so bad). If I go the route of a scoring system based on the amount of "like" and "dislike" votes (eg. 100 like votes, and 50 dislike votes equals a score of 2), videos with few views could appear on the top of the charts. So, what I need to do is a combination of the two. Barring, of course, spammy views and votes. What's your guys' thoughts on the subject?

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  • Touch draw in Quatz 2D/Core Graphics

    - by OgreSwamp
    Hello, I'm trying to implement "hand draw tool". At the moment algorythm looks like that (I don't insert any code because methods are quite big, will try to explain an idea): Drawing In touchesStarted: method I create NSMutableArray *pointsArray and add point into it. Call setNeedsDisplay: method. In touchesMoved: method I calculate points between last added point from the pointsArray and current point. Add all points to the pointsArray. Call setNeedsDisplay: method. In touchesFinished: event I calculate points between last added point from the array and current point. Set flag touchesWereFinished. Call setNeedsDisplay:. Render: drawRect: method checks is pointsArray != nil and is there any data in it. If there is - it starts to traw circles in each point of this array. If flag touchesWereFinished is set - save current context to the UIImage, release pointsArray, set it to nil and reset the flag. There are a lot disadvantages of this method: It is slow It becomes extremely slow when user touches and move finger for long time. Array becomes enormous "Lines" composed by circles are ugly I would like to change my algorithm to make it bit faster and line smoother. In result I would like to have lines like on the picture at following URL (sorry, not enough reputation to insert an image): http://2.bp.blogspot.com/_r5VzEAUYXJ4/SrOYp8tJCPI/AAAAAAAAAMw/ZwDKXiHlhV0/s320/SketchBook+Mobile(4).png Can you advice me, ho I can draw lines this way (smooth and slim on the edges)? I thought to draw circles with alpha gradient on the edges (to make lines smoother), but it will be extremely slowly IMHO. Thanks for help

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  • How can I limit asp.net control actions based on user role?

    - by Duke
    I have several pages or views in my application which are essentially the same for both authenticated users and anonymous users. I'd like to limit the insert/update/delete actions in formviews and gridviews to authenticated users only, and allow read access for both authed and anon users. I'm using the asp.net configuration system for handling authentication and roles. This system limits access based on path so I've been creating duplicate pages for authed and anon paths. The solution that comes to mind immediately is to check roles in the appropriate event handlers, limiting what possible actions are displayed (insert/update/delete buttons) and also limiting what actions are performed (for users that may know how to perform an action in the absence of a button.) However, this solution doesn't eliminate duplication - I'd be duplicating security code on a series of pages rather than duplicating pages and limiting access based on path; the latter would be significantly less complicated. I could always build some controls that offered role-based configuration, but I don't think I have time for that kind of commitment right now. Is there a relatively easy way to do this (do such controls exist?) or should I just stick to path-based access and duplicate pages? Does it even make sense to use two methods of authorization? There are still some pages which are strictly for either role so I'll be making use of path-based authorization anyway. Finally, would using something other than path-based authorization be contrary to typical asp.net design practices, at least in the context of using the asp.net configuration system?

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  • Calling a jQuery method at declaration time, and then onEvent

    - by cesarsalazar
    I've been writing JS (mainly jQuery) for quite a few months now, but today I decided to make my first abstraction as a jQuery method. I already have working code but I feel/know that I'm not doing it the right way, so I come here for some enlightenment. Note: Please do not reply that there's already something out there that does the trick as I already know that. My interest in this matter is rather educational. What my code is intended to do (and does): Limit the characters of a textfield and change the color of the counter when the user is approaching the end. And here's what I have: $(function(){ $('#bio textarea').keyup(function(){ $(this).char_length_validation({ maxlength: 500, warning: 50, validationSelector: '#bio .note' }) }) $('#bio textarea').trigger('keyup'); }) jQuery.fn.char_length_validation = function(opts){ chars_left = opts.maxlength - this.val().length; if(chars_left >= 0){ $(opts.validationSelector + ' .value').text(chars_left); if(chars_left < opts.warning){ $(opts.validationSelector).addClass('invalid'); } else{ $(opts.validationSelector).removeClass('invalid'); } } else{ this.value = this.value.substring(0, opts.maxlength); } } In the HTML: <div id="bio"> <textarea>Some text</textarea> <p class="note> <span class="value">XX</span> <span> characters left</span> </p> </div> Particularly I feel really uncomfortable binding the event each on each keyup instead of binding once and calling a method later. Also, (and hence the title) I need to call the method initially (when the page renders) and then every time the user inputs a character. Thanks in advance for your time :)

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  • Slider with buttons. How to improve?

    - by Kalinin
    I need to make slider. I have content (which should shift horizontally) and two buttons - "right" and "left". If you press the button and hold it, the content starts to move (in the appropriate direction). If you not hold the button, then the movement stops. This behavior is copies the behavior of usual window scrollbar. I wrote code: var animateTime = 1, offsetStep = 5; //event handling for buttons "left", "right" $('.bttR, .bttL') .mousedown(function() { scrollContent.data('loop', true).loopingAnimation($(this)); }) .bind("mouseup mouseout", function(){ scrollContent.data('loop', false); }); $.fn.loopingAnimation = function(el){ if(this.data('loop') == true){ var leftOffsetStr; leftOffsetInt = parseInt(this.css('marginLeft').slice(0, -2)); if(el.attr('class') == 'bttR') leftOffsetStr = (leftOffsetInt - offsetStep).toString() + 'px'; else if(el.attr('class') == 'bttL') leftOffsetStr = (leftOffsetInt + offsetStep).toString() + 'px'; this.animate({marginLeft: leftOffsetStr}, animateTime, function(){ $(this).loopingAnimation(el); }) } return this; } But it does have a few things that I do not like: Always call the function animation (loopingAnimation) - I think that this is an extra load (not good). When moving content he "twitches and trembling" - (it's not pretty). How can I solve this problem more elegantly and without the drawbacks of my code?

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  • Dynamic editor upload into web page. Need advice

    - by Andrew Florko
    Hello everybody, I am writing intranet site for tracking employees science activities in organization. There lots of editable information on each personal page (science degree, publications & so on) so I upload editor per request (user clicks "edit" and modal dialog with html editor: set of textboxes/comboboxes/autocomplete features & validation logic appears). Editor is html layout that is wrapped with jquery dialog plugin + some logic, written as javascript functions that should be invoked from the callee page (onsubmit, validate, afterLoad editor events). There are also attributes (editor preferrable with and height) that are passed to callee page also. Currently I send these functions & attribute as ... function onsubmit() { }; function validate() { } var width = 640; var height = 800 ... code that is embedded into the request page. Function calls and editor markup wrap with jquery plugin completed in the callee page. It works, but I have some try { call editor event handler } catch { } stuff in callee page (because not every editor provides these functions) and some attributes (editor width & height for instance) that are loaded as variables declared in javascript. Please, suggest, is there a better approach to build & use custom editors for my situation. Thank you in advance!

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  • Dynamic GUI Framework Designing

    - by user575715
    There is a Scenario to be developed for a 3-tier Application .We need to design a Framework or a utility sort of thing . In tradional aspect of GUI Designing , either we tend to create a static gui page and code the elements on it along with other properties of the elements such as (disabled/enabled,image source,name ,id ,which function to be called under onclick event.) or we tend to drag and drop the elements from the control pallete provided by variety of gui frameworks. Certain things i need to design a POC so that we can develop this concept. 1) There must a utility ,such that during creation of screen layout , that screen should be saved in the database(RDBMS) with a screen number. 2) All the Events related to that control should be saved in some other table which will be dynamically mapped during the calling of screen number by the user. 3) When the user call that screen ,a generic function should be invoked which'll call the screen file from the database and apply all the properties ,events,etc at runtime and the final output will be displayed to the user. This POC will help the us to customised the screens according to our usage.also all the code will seperated which can easily be used for some other development process. Thanks Amit Kalra

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  • Retrieving index of Jquery Tabs

    - by Kelvin
    Hello I am trying to get index of current selected tab. Alert(ui.index) returns "undefined". Any idea why? thanks <script> $(document).ready(function(){ var $tabs = $("#apttabs > ul").tabs(); $tabs.bind('tabsselect', function(event, ui) { alert(ui.index); }); }); </script> <div id="apttabs"> <ul> <li><a href="#fragment-1"><span>tab1</span></a></li> <li><a href="#fragment-2"><span>tab1</span></a></li> <li><a href="#fragment-3"><span>tab1</span></a></li> </ul> <div id="fragment-1">content 1</div> <div id="fragment-2">content 1</div> <div id="fragment-3">content 1</div> </div>

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  • Creating collaborative whiteboard drawing application

    - by Steven Sproat
    I have my own drawing program in place, with a variety of "drawing tools" such as Pen, Eraser, Rectangle, Circle, Select, Text etc. It's made with Python and wxPython. Each tool mentioned above is a class, which all have polymorphic methods, such as left_down(), mouse_motion(), hit_test() etc. The program manages a list of all drawn shapes -- when a user has drawn a shape, it's added to the list. This is used to manage undo/redo operations too. So, I have a decent codebase that I can hook collaborative drawing into. Each shape could be changed to know its owner -- the user who drew it, and to only allow delete/move/rescale operations to be performed on shapes owned by one person. I'm just wondering the best way to develop this. One person in the "session" will have to act as the server, I have no money to offer free central servers. Somehow users will need a way to connect to servers, meaning some kind of "discover servers" browser...or something. How do I broadcast changes made to the application? Drawing in realtime and broadcasting a message on each mouse motion event would be costly in terms of performance and things get worse the more users there are at a given time. Any ideas are welcome, I'm not too sure where to begin with developing this (or even how to test it)

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  • How to determine loading status of images not attached to the DOM

    - by Rookwood
    I am working on a bit of javascript to plot data on a <canvas. The data points are marked by one of several different (small) image files. I am attempting to have the plot method wait until all the images are loaded. My best attempt thus far is such: var icon = { left : { air : new Image(), bone : new Image(), }, right : { air: new Image(), bone : new Image(), }, }; icon.left.air.src = option.imgPath + 'left.air.png'; icon.right.air.src = option.imgPath + 'right.air.png'; icon.left.bone.src = option.imgPath + 'left.bone.png'; icon.right.bone.src = option.imgPath + 'right.bone.png'; function main() { Canvas.draw(); // Make sure our image icons are loaded before we try to plot $(icon.left.air).load(function() { $(icon.right.air).load(function() { $(icon.left.bone).load(function() { $(icon.right.bone).load(function() { Data.plot(); }); }); }); }); } This works as expected most of the time. On occasion, it will fail and no data will be plotted. Inserting several console.log() statements shows that the script will silently stop working through the series of .load() statements, though code that comes after will be executed. My questions are as follows: Am I approaching this the right way? Is there a way to attach an event to my icon object that will fire once all of the images inside are loaded? This is a jquery plugin, so obviously jquery-based solutions are just as acceptable as vanilla javascript.

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  • Thread Locking CollectionViewSource

    - by Robert
    I added an event handler to my code and it broke all access to the CollectionViewSources in the SystemHTA class saying "The calling thread cannot access this object because a different thread owns it". My class was working when "this.systemHTA = new SystemHTA();" was placed outside of the DeviceManager_StateChanged() function. public partial class MainWindow : Window { private DeviceManager DeviceManager = DeviceManager.Instance; public SystemHTA systemHTA; public MainWindow() { InitializeComponent(); } private void Window_Loaded(object sender, RoutedEventArgs e) { DeviceManager.StateChanged += new EventHandler<DeviceManagerStateChangedEventArgs>(DeviceManager_StateChanged); DeviceManager.Initialize(); } void DeviceManager_StateChanged(object sender, DeviceManagerStateChangedEventArgs e) { if (e.State == DeviceManagerState.Operational) { this.systemHTA = new SystemHTA(); } } private void button1_Click(object sender, RoutedEventArgs e) { this.systemHTA.GetViewSourceTest(); } } public class SystemHTA { private CollectionViewSource _deviceTestSource; public SystemHTA() { _deviceTestSource = new CollectionViewSource(); _deviceTestSource.Source = CreateLoadData<HWController>.ControllerCollection; } public void GetViewSourceTest() { ListCollectionView view = (ListCollectionView)_deviceTestSource.View; //This creates an error saying a thread already owns _deviceTestSource } }

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  • JQuery: how to use "delegate" instead of "live"?

    - by JacobD
    I've read countless articles how using the JQuery delegate is much more efficient than using the "live" event. As such, I'm having trouble converting my existing Live code to using Delegate. $("#tabs li:eq(0)").live('click',function(){ //...code }); $('#A > div.listing, #B > div.listing, #C > div.listing').live('mouseover',function(){ // ...code }); When I replace the previous code with what I assume is more efficient delegate code, my page doesn't load. $("#tabs li:eq(0)").delegate('click',function(){ //...code }); $('#A > div.listing, #B > div.listing, #C > div.listing').delegate('mouseover',function(){ // ...code }); Any idea why my delegate code doesn't work? Also, any suggestions on how to make this more efficient? UPDATE: The think part of the problem is that, both "#tabs" and "#A, #B, #C" are't present on the web page at page load. Those attributes are dynamically inserted onto the page with an AJAX call. As such, does that mean I have to use live over delegate?

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  • Radio Button selection Changes Toast on Android

    - by Bub
    I was writing a simple test application. There are two radio buttons within the app. There id's are "radio_red" and "radio_blue". I wanted to create an onClickListener event that read the text associated to the button and then returned a basic "Right" or "Wrong" toast. Here is a sample of the code: private OnClickListener radio_listener = new OnClickListener() { public void onClick(View v){ RadioButton rb = (RadioButton) v; String ans = rb.getText().toString(); String an1 = ""; if (ans.trim() == "Yes") { ans = "That's Right."; } else if (ans.trim() == "No") { ans = "thats wrong."; } else { ans = "none."; } Toast.makeText(v.getContext(), ans , Toast.LENGTH_SHORT).show(); } So far no joy. Here is my code snippet. I've checked my "main.xml" and the text associated to the buttons are referneced correctly. I added trim to make sure of that. However, all that is ever returned in the toast is "none." What am I missing? Thanks in advance for any help.

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  • how to use a PHP Constant that gets pulled from a database

    - by Ronedog
    Can you read out the name of a PHP constant from a database and use it inside of a php variable, to display the value of the constant for use in a menu? For example here's what I'm trying to accomplish In SQL: select menu_name AS php_CONSTANT where menu_id=1 the value returned would be L_HOME which is the name of a CONSTANT in a php config page. The php config page looks like this define('L_HOME','Home'); and gets loaded before the database call. The php usage would be $db_returned_constant which has a value of L_HOME that came from the db call, then I would place this into a string such as $string = '<ul><li>' . $db_returned_constant . '</li></ul>' and thus return a string that looks like $string = '<ul><li><a href="#" onclick="path_from_db">Home</a></li></ul>'. To sum up what I'm trying to do Load a config file based on the language preference query the db to return the menu name, which is the name of a CONSTANT in the config file loaded in step one, and also retrieve the menu_link which is used in the "onclick" event. Use a php variable to hold the name of the CONSTANT Place the variable into a string that gets echo'd out to create the menu displaying the value of the CONSTANT. I hope this makes enough sense...is it even possible to use a constant like this? Thanks.

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  • Clarification on Threads and Run Loops In Cocoa

    - by dubbeat
    I'm trying to learn about threading and I'm thoroughly confused. I'm sure all the answers are there in the apple docs but I just found it really hard to breakdown and digest. Maybe somebody could clear a thing or 2 up for me. 1)performSelectorOnMainThread Does the above simply register an event in the main run loop or is it somehow a new thread even though the method says "mainThread"? If the purpose of threads is to relieve processing on the main thread how does this help? 2) RunLoops Is it true that if I want to create a completely seperate thread I use "detachNewThreadSelector"? Does calling start on this initiate a default run loop for the thread that has been created? If so where do run loops come into it? 3) And Finally , I've seen examples using NSOperationQueue. Is it true to say that If you use performSelectorOnMainThread the threads are in a queue anyway so NSOperation is not needed? 4) Should I forget about all of this and just use the Grand Central Dispatch instead?

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  • Dynamcally resising an open Accordion

    - by alavers
    I have an Accordion and the height of its content can be dynamically resized. I would like to see the Accordion dynamically respond to the child item's height, but I'm having trouble doing this. <lt:Accordion Name="MyAccordion" SelectionMode="ZeroOrOne" HorizontalAlignment="Stretch"> <lt:AccordionItem Name="MyAccordionItem" Header="MyAccordion" IsSelected="True" HorizontalContentAlignment="Stretch" VerticalAlignment="Stretch"> <StackPanel> <Button Content="Grow" Click="Grow"/> <Button Content="Shrink" Click="Shrink"/> <TextBox Name="GrowTextBox" Text="GrowTextBox" Height="400" Background="Green" SizeChanged="GrowTextBox_SizeChanged"/> </StackPanel> </lt:AccordionItem> </lt:Accordion> private void Grow(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height += 100; } private void Shrink(object sender, System.Windows.RoutedEventArgs e) { GrowTextBox.Height -= 100; } private void GrowTextBox_SizeChanged(object sender, System.Windows.SizeChangedEventArgs e) { MyAccordion.UpdateLayout(); MyAccordionItem.UpdateLayout(); } Mind you, if I collapse and then re-open the accordion, it takes shape just the way I want, but I'd like this resizing to occur immediately when the child resizes. I feebly attempted to fix this by adding a SizeChanged event handler that calls UpdateLayout() on the Accordion and AccordionItem, but this doesn't have any visual effect. I can't figure out where proper resizing takes place inside the Accordion control. Does anyone have an idea?

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  • In a Windows forms application, how can I setup can I set up the SelectedIndexChanged handle for 4 d

    - by Alex
    In a Windows forms application, within a DataGridView, I have 4 different DataGridCombobox controlshow can I set up the handler SelectedIndexChanged handler for the first combobox via the EditingControlShowing event. I added code for a second combobox but the SelectedIndexChanged didn't get wired up. Here's my code. Any advice would be appreciated. private ComboBox countryCombo; private EventHandler countryHandler; private ComboBox partCombo; private EventHandler partHandler; private void dataGridView2_EditingControlShowing(object sender, DataGridViewEditingControlShowingEventArgs e) { countryCombo = e.Control as ComboBox; if (countryCombo != null) { //remove any existing handler if there is one countryCombo.SelectedIndexChanged -= countryHandler; //add the new handler countryCombo.SelectedIndexChanged += new EventHandler(countryCombo_SelectedIndexChanged); } if (partCombo != null) { partCombo.SelectedIndexChanged -= partHandler; partCombo.SelectedIndexChanged += new EventHandler(partCombo_SelectedIndexChanged); } } private void countryCombo_SelectedIndexChanged(object sender, EventArgs e) { ComboBox box = (ComboBox) sender; //MessageBox.Show(box.Items.Count.ToString()); int rowNum = dataGridView2.CurrentCell.RowIndex; dataGridView2.BeginEdit(false); dataGridView2.Rows[0].Cells[2].Value = "abcdef"; dataGridView2.EndEdit(); } private void dataGridView2_CellContentClick(object sender, DataGridViewCellEventArgs e) { int cellColumn = e.ColumnIndex; //MessageBox.Show("Column is: " + cellColumn.ToString()); } private void partCombo_SelectedIndexChanged(object sender, EventArgs e) { ComboBox box = (ComboBox)sender; string partNumber = box.SelectedValue as string; // ToDo: now we need to get the HTSUS from the database so we can //populate the field int rowNum = dataGridView2.CurrentCell.RowIndex; dataGridView2.BeginEdit(false); dataGridView2.Rows[0].Cells[2].Value = "abcdef"; dataGridView2.EndEdit(); } } Al D.

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  • Upload file using jquery dialog not working

    - by kandroid
    i want to upload file using jquery dialog. I have created a partial view and showing that partial view in the dialog. The problem is, when I directly browse the partial view and upload a file, it works perfect. BUT when I put the partial view inside a jquery dialog, it submits the form, but don't submits the file. So i have null value. I really dont understand what is the difference here!! Hope someone can help me to identify the problem. here is some codes; jquery codes: $('#UploadDialog').dialog({ autoOpen: false, width: 580, resizable: false, modal: true, open: function (event, ui) { $(this).load('@Url.Action("Upload","Notes")'); }, buttons: { "Upload": function () { $("#upload-message").html(''); $("#noteUploadForm").submit(); }, "Cancel": function () { $(this).dialog("close"); } } }); $(".uploadLink").click(function () { $('#UploadDialog').dialog('open'); }); return false; }); partial view: @using (Ajax.BeginForm("Upload", "Notes", null, new AjaxOptions { UpdateTargetId = "upload-message", InsertionMode = InsertionMode.Replace, HttpMethod = "POST", OnSuccess = "uploadSuccess" }, new { id = "noteUploadForm" , enctype="multipart/form-data"})) { <div> <div id="upload-message"></div> <div class="editLabel"> @Html.LabelFor(m => m.Notes.NoteTitle) </div> <div class="editText"> @Html.TextBoxFor(m => m.Notes.NoteTitle) </div> <div class="clear"></div> <div class="editLabel"> @Html.Label("Upload file") </div> <div class="editText"> <input type="file" name="file" />(100MB max size) </div> </div> }

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  • java gui image problem : doesn't display in the background

    - by thegamer
    Hello, i have a query about why is my image not being displayed in my background of my program. I mean i did all the steps necessary and still it would'nt be displayed. The code runs perfectly but without having the image displayed. The directory is written in the good location of the image. I am using java with gui. If anyone could help me solve my problem, i would appreciate :) here is the code below: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class hehe extends JPanel{ public hehe(){ setOpaque(false); setLayout(new FlowLayout()); } public static void main (String args[]){ JFrame win = new JFrame("yooooo"); // it is automaticcally hidden JPanel mainPanel = new JPanel(new BorderLayout()); win.add(mainPanel); JLabel titleLabel = new JLabel("title boss"); titleLabel.setFont(new Font("Arial",Font.BOLD,18)); titleLabel.setForeground(Color.blue); mainPanel.add(titleLabel,BorderLayout.NORTH); win.setSize(382,269); // the dimensions of the image win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); win.setVisible(true); } public void paint(Graphics g) { Image a = Toolkit.getDefaultToolkit().getImage("C:\\Users\\andrea\\Desktop\\Gui\\car"); // car is the name of the image file and is in JPEG g.drawImage(a,0,0,getSize().width,getSize().height,this); super.paint(g); } }

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