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  • Javascript document.open asynchronous?

    - by Alex Schneider
    So on my site there is a Javascript function that will load a new site from the server via XMLHttpRequest. After that it replaces the current page with the new one: var post = new XMLHttpRequest(); post.open('POST', data); post.onload = function() { var do = document.open("text/html", "replace"); do.write(post.responseText); do.close(); goOn(); } function goOn() { console.log($('img:visible')); } Some could assume that after do.close() the document has changed and is ready. But it is not, e.g. if i load very much/big data/responseText the function goOn() only logs an empty result. Obviously goOn() gets in that case called before the DOM is ready to be read! Unfortunately the is no "ready" event fired after write() finished.... How can i be sure it is finished? /EDIT: goOn() logs this to Chrome Console: [prevObject: p.fn.p.init[1], context: #document, selector: "img:visible"] context: #document length: 0 prevObject: p.fn.p.init[1] selector: "img:visible" __proto__: Object[0] But if i right after that type $('img:visible') into console manually it shows me all images....

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  • Why would the same web form control render different "onclick" logic based on the page structure?

    - by zk812
    It was hard to title this question. :) I have a user control that is used to display a list of lookup items in my database and a delete button for each item (Editor User Control below). The delete button has an onClientClick event used to display a confirmation dialog in JavaScript. On page one, the confirmation pops up and functions correctly. The overall structure is: Master Page Page Editor User Control List of items with delete button On page two, the confirmation pops up but regardless of the answer, the page posts back anyway. The structure of this page is: Master Page Page User Control Editor User Control List of items with delete button For some reason, this makes a difference in how the delete button is rendered. Page one: <input type="image" name="ctl00...RequestTypesDataList$ctl01$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(1);" /> Page two: <input type="image" name="ctl00...RequestTypesDataList$ctl07$ctl01" src="Images/Disable.png" alt="Delete" onclick="return ProcessDeleteCommand(2);WebForm_DoPostBackWithOptions(new WebForm_PostBackOptions(&quot;ctl00$ContentPlaceHolder1$RequestCreator1$RequestTypeEditor1$RequestTypesDataList$ctl07$ctl01&quot;, &quot;&quot;, true, &quot;&quot;, &quot;&quot;, false, false))" /> Does anyone know why page two renders WebForm_DoPostBackWithOptions after my JS check? It's causing the postback regardless of the confirmation choice.

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  • Is there a way to detect Layout or Display changes in WPF?

    Hello! I am trying to check how fast the Frame control can display a FixedPage object when it is assigned to Frame.Content property. I plan to check the tick count before and after the assignment to the Content property. Example: int starttime = Environment.TickCount; frame1.Content = fixedpage; int endtime = Environment.TickCount; The problem is that the assignment to the Content property might be asynchronous and returns immediately therefore i get a zero amount of time. The rendering of the FixedPage however visually has a lag time from assignment of the Content property up to the point where the FixedPage appears on screen. The Frame.ContentChanged() event is no good either because it gets triggered even before the FixedPage appears on screen so it's not accurate. I'm thinking of detecting the change on the window or control's display instead in order to get the time when the FixedPage is actually displayed on screen. Is there a way to do this in WPF? Thanks!

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  • JavaScript: How is "function x() {}" different from "x = function() {}" ?

    - by jleedev
    In the answers to this question, we read that function f() {} defines the name locally, while [var] f = function() {} defines it globally. That makes perfect sense to me, but there's some strange behavior that's different between the two declarations. I made an HTML page with the script onload = function() { alert("hello"); } and it worked as expected. When I changed it to function onload() { alert("hello"); } nothing happened. (Firefox still fired the event, but WebKit, Opera, and Internet Explorer didn't, although frankly I've no idea which is correct.) In both cases (in all browsers), I could verify that both window.onload and onload were set to the function. In both cases, the global object this is set to the window, and I no matter how I write the declaration, the window object is receiving the property just fine. What's going on here? Why does one declaration work differently from the other? Is this a quirk of the JavaScript language, the DOM, or the interaction between the two?

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  • when to clear or make null asp .net mvc models?

    - by SARAVAN
    HI, I am working in an asp .net mvc application. I am using the model and storing some of the values which i need to preserve between the page posts, in the form of datacontexts. Say my model looks something like this: public SelectedUser SelectedUserDetails { //get and set has //this.datacontext.data.SelectedUser = ..... //return this.datacontext.data..... } Now when this model needs to be cleared? I have many such models with many properties and datacontext. But I don't have an idea on when to clear it. Is there a way or an event that can be triggered automatically when the model is not used for a long time? Oneway I thought is when i navigate away from a page which uses my underlying model, I can clear that model if its no longer used anywhere and initialise it back as needed. But I need to clear almost many models at many points. Is there an automatic way that can clear models when it is no longer used beacuse care can be taken by my code to initialise them when I need them, but I don't know when to clear them when I no longer need them. I need this to get rid of any memory related issues. Any thoughts or comments?

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  • Broken JS Loop with Google Maps...

    - by Oscar Godson
    My code is below, and I had an issue with nearly the same code, and it was fixed here on StackOverflow, but, again, its not working. I haven't changed the working code, but i did wrap it in the for...in loop youll see below. The issue is that no matter what marker I click it always triggers the last marker/infoWindow that was placed. $(function(){ var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 10, center: latlng, disableDefaultUI:true, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $.getJSON('api',function(json){ for (var property in json) { if (json.hasOwnProperty(property)) { var json_data = json[property]; var the_marker = new google.maps.Marker({ title:json_data.item.headline, map:map, clickable:true, position:new google.maps.LatLng( parseFloat(json_data.item.geoarray[0].latitude), parseFloat(json_data.item.geoarray[0].longitude) ) }); var infowindow = new google.maps.InfoWindow({ content: '<div><h1>'+json_data.item.headline+'</h1><p>'+json_data.item.full_content+'</p></div>' }); new google.maps.event.addListener(the_marker, 'click', function() { infowindow.open(map,the_marker); }); } } }); }); Thank you for whoever figures this out!

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  • c# winforms events restore textbox contents on escape

    - by aj3jr
    Using c# in 2008 Express. I have a textbox containing a path. I append a "\" at the end on Leave Event. If the user presses 'Escape' key I want the old contents to be restored. When I type over all the text and press 'Escape' I hear a thump and the old text isn't restored. Here what I have so far ... public string _path; public string _oldPath; this.txtPath.KeyPress += new System.Windows.Forms.KeyPressEventHandler(txtPath_CheckKeys); this.txtPath.Enter +=new EventHandler(txtPath_Enter); this.txtPath.LostFocus += new EventHandler(txtPath_LostFocus); public void txtPath_CheckKeys(object sender, KeyPressEventArgs kpe) { if (kpe.KeyChar == (char)27) { _path = _oldPath; } } public void txtPath_Enter(object sender, EventArgs e) { //AppendSlash(sender, e); _oldPath = _path; } void txtPath_LostFocus(object sender, EventArgs e) { //throw new NotImplementedException(); AppendSlash(sender, e); } public void AppendSlash(object sender, EventArgs e) { //add a slash to the end of the txtPath string on ANY change except a restore this.txtPath.Text += @"\"; } Thanks in advance,

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  • Designing model/database for distance between any two locations (that may change)

    - by Yo Ludke
    We should create a web app which has a number of events each with a location (created as user-generated content, so the number of events will be increasingly large). The distance between any events should be available, for example to determine the top 5 closest events and such things. Users may change the locations of events. How should one design the database/model for this (in a scalable way)? I was thinking of doing it with a "distance table" (like so http://www.deutschland-tourist.info/images/entfernungstabelle.gif). Then every time, if a location changes, one row and one column have to be recalculated (this should be done with a delayed job, because it is not important to have the changes instantly). Possible problems in Scaling: Database to large (n² items for n events), too much calculation to be done. For example we should see if this is okay for 10.000 users. If each has created just one event, then this would be 100 million integers... Do you think this would be a good way to do it efficiently? How could one realize such a distance table with an rails model? Is it possible with a SQL databse? Would you start other approaches?

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  • Java Swing rendering bug on Windows 7 look-and-feel?

    - by John B.
    The knob on vertical JSlider's on my Windows 7 machine (with native look-and-feel) is really, really tiny in both directions. Not just skinny but short as well. Can anyone confirm this? Should I report it? If so, where? Thanks! Here is the code for the sample program (in the screen shot): import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JSlider; import javax.swing.SwingConstants; import javax.swing.UIManager; public class SliderTest { public static void main( String[] args ) { // Set the look and feel to that of the system try { UIManager.setLookAndFeel( UIManager.getSystemLookAndFeelClassName() ); } catch ( Exception e ) { System.err.println( e ); } // Launch the GUI from the event dispatch thread javax.swing.SwingUtilities.invokeLater( new Runnable() { public void run () { JFrame window = new JFrame(); window.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE ); JPanel contentPane = new JPanel(); contentPane.add( new JSlider(SwingConstants.HORIZONTAL) ); contentPane.add( new JSlider(SwingConstants.VERTICAL) ); window.setContentPane( contentPane ); window.pack(); window.setLocationRelativeTo( null ); // Center window window.setVisible( true ); } }); } }

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  • Converting application to MVC architecture

    - by terence6
    I'm practicing writing MVC applications. I have a Mastermind game, that I would like to rewrite as MVC app. I have divided my code to parts, but instead of working game I'm getting empty Frame and an error in "public void paint( Graphics g )". Error comes from calling this method in my view with null argument. But how to overcome this ? MVC was quite simple with swing but awt and it's paint methods are much more complicated. Code of working app : http://paste.pocoo.org/show/224982/ App divided to MVC : Main : public class Main { public static void main(String[] args){ Model model = new Model(); View view = new View("Mastermind", 400, 590, model); Controller controller = new Controller(model, view); view.setVisible(true); } } Controller : import java.awt.*; import java.awt.event.*; public class Controller implements MouseListener, ActionListener { private Model model; private View view; public Controller(Model m, View v){ model = m; view = v; view.addWindowListener( new WindowAdapter(){ public void windowClosing(WindowEvent e){ System.exit(0); } }); view.addMouseListener(this); } public void actionPerformed( ActionEvent e ) { if(e.getSource() == view.checkAnswer){ if(model.isRowFull){ model.check(); } } } public void mousePressed(MouseEvent e) { Point mouse = new Point(); mouse = e.getPoint(); if (model.isPlaying){ if (mouse.x > 350) { int button = 1 + (int)((mouse.y - 32) / 50); if ((button >= 1) && (button <= 5)){ model.fillHole(button); } } } } public void mouseClicked(MouseEvent e) {} public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e) {} public void mouseExited(MouseEvent e) {} } View : import java.awt.*; import javax.swing.*; import java.awt.event.*; public class View extends Frame implements ActionListener { Model model; JButton checkAnswer; private JPanel button; static final int HIT_X[] = {270,290,310,290,310}, HIT_Y[] = {506,496,496,516,516}; public View(String name, int w, int h, Model m){ model = m; setTitle( name ); setSize( w,h ); setResizable( false ); this.setLayout(new BorderLayout()); button = new JPanel(); button.setSize( new Dimension(400, 100)); button.setVisible(true); checkAnswer = new JButton("Check"); checkAnswer.addActionListener(this); checkAnswer.setSize( new Dimension(200, 30)); button.add( checkAnswer ); this.add( button, BorderLayout.SOUTH); button.setVisible(true); for ( int i=0; i < model.SCORE; i++ ){ for ( int j = 0; j < model.LINE; j++ ){ model.pins[i][j] = new Pin(20,0); model.pins[i][j].setPosition(j*50+30,510-i*50); model.pins[i+model.SCORE][j] = new Pin(8,0); model.pins[i+model.SCORE][j].setPosition(HIT_X[j],HIT_Y[j]-i*50); } } for ( int i=0; i < model.LINE; i++ ){ model.pins[model.OPTIONS][i] = new Pin( 20, i+2 ); model.pins[model.OPTIONS][i].setPosition( 370,i * 50 + 56); } model.combination(); model.paint(null); } public void actionPerformed( ActionEvent e ) { } } Model: import java.awt.*; public class Model extends Frame{ static final int LINE = 5, SCORE = 10, OPTIONS = 20; Pin pins[][] = new Pin[21][LINE]; int combination[] = new int[LINE]; int curPin = 0; int turn = 1; int repaintPin; boolean isUpdate = true, isPlaying = true, isRowFull = false; public Model(){ } void fillHole(int color) { pins[turn-1][curPin].setColor(color+1); repaintPins( turn ); curPin = (curPin+1) % LINE; if (curPin == 0){ isRowFull = true; } } public void paint( Graphics g ) { g.setColor( new Color(238, 238, 238)); g.fillRect( 0,0,400,590); for ( int i=0; i < pins.length; i++ ) { pins[i][0].paint(g); pins[i][1].paint(g); pins[i][2].paint(g); pins[i][3].paint(g); pins[i][4].paint(g); } } public void update( Graphics g ) { if ( isUpdate ) { paint(g); } else { isUpdate = true; pins[repaintPin-1][0].paint(g); pins[repaintPin-1][1].paint(g); pins[repaintPin-1][2].paint(g); pins[repaintPin-1][3].paint(g); pins[repaintPin-1][4].paint(g); } } void repaintPins( int pin ) { repaintPin = pin; isUpdate = false; repaint(); } void check() { int junkPegs[] = new int[LINE], junkCode[] = new int[LINE]; int pegCount = 0, pico = 0; for ( int i = 0; i < LINE; i++ ) { junkPegs[i] = pins[turn-1][i].getColor(); junkCode[i] = combination[i]; } for ( int i = 0; i < LINE; i++ ){ if (junkPegs[i]==junkCode[i]) { pins[turn+SCORE][pegCount].setColor(1); pegCount++; pico++; junkPegs[i] = 98; junkCode[i] = 99; } } for ( int i = 0; i < LINE; i++ ){ for ( int j = 0; j < LINE; j++ ) if (junkPegs[i]==junkCode[j]) { pins[turn+SCORE][pegCount].setColor(2); pegCount++; junkPegs[i] = 98; junkCode[j] = 99; j = LINE; } } repaintPins( turn+SCORE ); if ( pico == LINE ){ isPlaying = false; } else if ( turn >= 10 ){ isPlaying = false; } else{ curPin = 0; isRowFull = false; turn++; } } void combination() { for ( int i = 0; i < LINE; i++ ){ combination[i] = 1 + (int)(Math.random()*5); System.out.print(i+","); } } } class Pin{ private int color, X, Y, radius; private static final Color COLORS[] = { Color.black, Color.white, Color.red, Color.yellow, Color.green, Color.blue, new Color(7, 254, 250)}; public Pin(){ X = 0; Y = 0; radius = 0; color = 0; } public Pin( int r,int c ){ X = 0; Y = 0; radius = r; color = c; } public void paint( Graphics g ){ int x = X-radius; int y = Y-radius; if (color > 0){ g.setColor( COLORS[color]); g.fillOval( x,y,2*radius,2*radius ); } else{ g.setColor( new Color(238, 238, 238) ); g.drawOval( x,y,2*radius-1,2*radius-1 ); } g.setColor( Color.black ); g.drawOval( x,y,2*radius,2*radius ); } public void setPosition( int x,int y ){ this.X = x ; this.Y = y ; } public void setColor( int c ){ color = c; } public int getColor() { return color; } } Any clues on how to overcome this would be great. Have I divided my code improperly ?

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  • Durandal Google Maps not showing properly

    - by user1891037
    Trying to show Google Maps using the Durandal. I'm now simply working with Durandal HTML Starter Kit so the other modules and all engine works properly. The thing is when I added the Google Map it doesn't fit the div size (the big part of div is just grey). As I understand, the problem is causing because Google Maps added before page is completely loaded. But I can't figure out how can I hook on page load event. Here is the module code: define(['knockout', 'gmaps'], function (ko, gmaps) { return { displayName: 'Google Maps', myMap: ko.observable({ lat: ko.observable(32), lng: ko.observable(10)}), activate: function () { console.log('activate'); ko.bindingHandlers.map = { init: function (element, valueAccessor, allBindingsAccessor, viewModel) { console.log('init'); var mapObj = ko.utils.unwrapObservable(valueAccessor()); var latLng = new gmaps.LatLng( ko.utils.unwrapObservable(mapObj.lat), ko.utils.unwrapObservable(mapObj.lng)); var mapOptions = { center: latLng, zoom: 5, mapTypeId: gmaps.MapTypeId.ROADMAP}; mapObj.googleMap = new gmaps.Map(element, mapOptions); } } }, attached: function() { console.log('attached'); }, compositionComplete: function() { console.log('compositionComplete'); } }; }); And a very simple HTML code: <section> <div id="gmap-canvas" data-bind="map:myMap"></div> </section> I'm loading Google Maps with async plug-in in my shell.js. It works fine. Screenshot with trouble here - http://clip2net.com/s/ibswAa P.S. div size is defined in .CSS file. P.S. I tried to use getElementById approach provided here and it's work great if placed in compositionComplete block. But when I tried to move my bindings to this block nothing happens at all. Thanks!

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  • How to stop moving the image in objective c?

    - by user1589452
    I have done a coding to check whether the image crossed particular area or not, -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint loc=[touch locationInView:self.view]; if (touch.view==img2Obj) { NSLog(@"image2"); img2Obj.center=loc; currentx1=img2Obj.frame.origin.x; currenty1=img2Obj.frame.origin.y; //NSLog(@"top left corner x and y is %.1f and %.1f",img2Obj.frame.origin.x,img2Obj.frame.origin.y); [self isImg1InPos]; }} -(void)isImg1InPos { int dx,dy; dx=currentx1-x1; dy=currenty1-y1; if (abs(dx)<5 && abs(dx)<5) { NSLog(@"Image must stop moving after this!!!"); [img2Obj setUserInteractionEnabled:FALSE]; } //NSLog(@"unsigned int is %d",abs(dx)); } I want the image to stop moving when when it passes the condition. [img2Obj setUserInteractionEnabled:FALSE]; But its not working, can anyone tell me how to solve this problem Many thanks in advance

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  • How to call a method from another class that's been instantiated within the current class

    - by Pavan
    my screen has a few views like such __________________ | _____ | | | | | //viewX is a video screen | | | | | viewX | vY | | //viewY is a custom uiview i created. | |____| | //it contains a method which i would like to call that toggles |_________________| //the hidden property of this view. and when it hides, a little | | //button is replaced no the top right corner on top of viewX | viewZ | //the video layer | | |_________________| //viewZ is a view containing many square views - thumbnails. my question is, i dont know how to register for touch events so that it recognises any touch event on no matter which view the user touches the screen.. atm im handling the touch events for each view inside it. so all works well... however what im trying to do is that when the user taps anywhere else on the screen but on viewY, viewY should dissapear by calling that method in the viewY class. this viewY class is instantiated and has no xib file attached to it. the uiview is created progammatically in the viewY class. this whole class for viewY behviour is instantiated in viewX - the video view. my boss says add delegates.. although i have now clue how to do that... any help? is there anyway i can just make it really simple and be able to say REMOVE VIEW no matter which class im calling from? Also ive seen other people achieve this by using these funky arrows - ... <- etc.. although im not sure if thats what i need or how to implement such a thing. ah i think ive made my question quite complicated but i really mean it to be a simple one, and know it can be done in an easy way!

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  • Javascript Cookie problems IE

    - by blakey87
    Hi guys, been bagging my head over some Javascript, please help, I cant see why it simply wont find my cookie in IE 7 or 8 I am setting the cookie true through another event, but I just want to see IE pick up the cookie which I initially set. Works in firefox too, thanks in advance. var t=setTimeout("doAlert()",8000); var doAlertVar = true; document.cookie = "closed=0;expires=0;path="; function readCookie(name) { var nameEQ = name + "="; var ca = document.cookie; alert(ca); ca = ca.replace(/^\s*|\s*$/g,''); ca = document.cookie.split(';'); for(var i=0;i < ca.length;i++) { var c = ca[i]; while (c.charAt(0)==' ') c = c.substring(1,c.length); if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length,c.length); } return null; } function doAlert(){ if(readCookie('closed')==1){ doAlertVar = false; } if(readCookie('closed')==0){ alert("unlicensed demo version\nbuy online at"); } t=setTimeout("doAlert()",5000); }

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  • return unique values from array

    - by Brad
    I have an array that contains cities, I want to return an array of all those cities, but it must be a unique list of the cities. The array below: Array ( [0] => Array ( [eventname] => Wine Tasting [date] => 12/20/2013 [time] => 17:00:00 [location] => Anaheim Convention Center [description] => This is a test description [city] => Anaheim [state] => California ) [1] => Array ( [eventname] => Circus [date] => 12/22/2013 [time] => 18:30:00 [location] => LAX [description] => Description for LAX event [city] => Anaheim [state] => California ) [2] => Array ( [eventname] => Blues Fest [date] => 3/14/2014 [time] => 17:00:00 [location] => Austin Times Center [description] => Blues concert [city] => Austin [state] => Texas ) ) Should return: array('Anaheim', 'Austin'); Any help is appreciated.

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  • Returning JSON object from an ASP.NET page

    - by Emin
    Hi, In my particular situation, I have couple of solutions to my problem. I want to find out which one is more feasible. In this case, I can also achieve my goal by returning a JSON object from my server side code, however, I do not know how it is done and what is the best way of doing it. First off, I don't need a full aspx page as I only need a response returned from code. So, do I use web services? handler? or is there any other specific way you people do this? Is this solution feasible? do I build the JSON string using the StringBuilder class and inject that string into the target aspx page? are there any precautions? or things that I should be aware of? I appreciate your ideas. Regards, Kemal ------------UPDATE !------------ Suppose I have a JSON object in my userlist.aspx page. which then I use it with jQuery... {"menu": { "id": "color1", "value": "color", "popup": { "menuitem": [ {"value": "Red"}, {"value": "Green"}, {"value": "Yellow"} ] } }} // example taken from the json.org/example page now when I want to add a new menuitem from my aspx page, what do I do... I think this way my question is more specific... Lets assume I create a new string in my aspx code, as such "{"value": "Blue"}. Now how do I inject this into the already existing itemlist in the target page? or is this not the correct approach to this kind of situation? if not how else can it be achieved? Also if I wanted to fire a jquery event when a new item is added to this list, how is this achieved?

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  • How to use jquery ui slider to create a pagination effect and load the content in a <DIV>?

    - by jsust
    I want to create a pagination script using jquery UI's slider widget. So far I have got the slider working but I dont know how to send request to the server to fetch new content. So far I have a working slider <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <title>jQuery UI Slider - Range slider</title> <link type="text/css" href="themes/base/jquery.ui.all.css" rel="stylesheet" /> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="jquery.ui.core.js"></script> <script type="text/javascript" src="jquery.ui.widget.js"></script> <script type="text/javascript" src="jquery.ui.mouse.js"></script> <script type="text/javascript" src="jquery.ui.slider.js"></script> <style type="text/css"> body { padding:5em; } </style> <script type="text/javascript"> $(function() { $("#slider-range").slider({ min: 1, max: 14, values: [1], slide: function(event, ui) { $(".values").html(ui.values[0];); } }); }); </script> </head> <body> <div class="values" style="padding:2em;"></div> <div id="slider-range"></div> <div class="info" style="margin-top:2em; background:#CCC;padding:2em;"> Here is where the content will be displayed. </div> </body> Thanks in Advance

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  • How to handle window closed in the middle of a long running operation gracefully?

    - by Marek
    We have the following method called directly from the UI thread: void DoLengthyProcessing() { DoStuff(); var items = DoMoreStuff(); //do even more stuff - 200 lines of code trimmed this.someControl.PrepareForBigThing(); //someControl is a big user control //additional 100 lines of code that access this.someControl this.someControl.Finish(items); } Many of the called methods call Application.DoEvents() (and they do so many times) (do not ask me why, this is black magic written by black magic programmers and it can not be changed because everyone is scared what the impact would be) and there is also an operation running on a background thread involved in the processing. As a result, the window is not fully nonresponsive and can be closed manually during the processing. The Dispose method of the form "releases" the someControl variable by setting it to null. As a result, in case the user closes the window during the lengthy process, a null reference exception is thrown. How to handle this gracefully without just catching and logging the exception caused by disposal? Assigning the someControl instance to a temporary variable in the beginning of the method - but the control contains many subcontrols with similar disposal scheme - sets them to null and this causes null reference exceptions in other place put if (this.IsDisposed) return; calls before every access of the someControl variable. - making the already nasty long method even longer and unreadable. in Closing event, just indicate that we should close and only hide the window. Dispose it at the end of the lengthy operation. This is not very viable because there are many other methods involved (think 20K LOC for a single control) that would need to handle this mechanism as well. How to most effectively handle window disposal (by user action) in the middle of this kind of processing?

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  • Aligning messageformat on printing a JTable.

    - by DanielFH
    I'm using this for the moment to print out my table, and it works. But I'm not really happy with the layout of the messageformatting, I would like to have both pagenumber and date in the footer, and date format aligned to the left side of the table, and page to the right. How can I do that? Been reading some stuff about overriding the PrintTable method, but seems to get pretty complex from what I've read. Hope you can help me with this issue, thank you. :) import javax.print.attribute.HashPrintRequestAttributeSet; import javax.print.attribute.PrintRequestAttributeSet; import javax.print.attribute.standard.OrientationRequested; import javax.swing.JTable; import dk.beesys.rims.ui.WindowInventory; public class Print { private static Print INSTANCE; public static Print getInstance() { if (INSTANCE == null) { INSTANCE = new Print(); } return INSTANCE; } private Print(){ } public void printList(java.awt.event.ActionEvent ignore) { String strDate = MessageFormat.format("{0,date,short} {0,time,short}", new Date()); MessageFormat header = new MessageFormat("- {0} -"); MessageFormat footer = new MessageFormat("Printed: " + strDate); PrintRequestAttributeSet aset = new HashPrintRequestAttributeSet(); aset.add(OrientationRequested.LANDSCAPE); try { WindowInventory.getInstance().getTable().print(JTable.PrintMode.FIT_WIDTH, header, footer, true, aset, true); } catch (java.awt.print.PrinterException e) { System.err.format("Cannot print %s%n", e.getMessage()); } }

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  • Clicking the mouse down to drag objects on Mac

    - by Uri
    I've been using the following code to issue clicks programmatically on a Mac void PostMouseEvent(CGMouseButton button, CGEventType type, const CGPoint point) { CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button); CGEventSetType(theEvent, type); CGEventPost(kCGHIDEventTap, theEvent); CFRelease(theEvent); } void Click(const CGPoint point) { PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseUp, point); } Now, I'm trying to click down to be able to drag objects, like a scroll bar or an application's window. I'm using the following: PostMouseEvent(kCGMouseButtonLeft, kCGEventMouseMoved, point); NSLog(@"Click Down!"); PostMouseEvent(kCGMouseButtonLeft, kCGEventLeftMouseDown, point); When i ran the code above something interesting will happen, when the left mouse down is issue nothing seem to happen, I move my mouse and the window doesn't move, however when I added a mouse up event then the window jumped to the location where I supposedly dragged it. this is sort of OK, however, how do I can make the mouse click down and drag an object? Note: I do have a whole method to see when the mouse stopped moving so I can click up. please post code. Thanks

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  • Help with understanding why UAC dialog pops up on Win7 for our application

    - by Tim
    We have a C++ unmanaged application that appears to cause a UAC prompt. It seems to happen on Win7 and NOT on Vista Unfortunately the UAC dlg is system modal so I can't attach a debugger to check in the code where it is, and running under msdev (we're using 2008) runs in elevated mode. We put a message box at the start of our program/winmain but it doesn't even get that far, so apparently this is in the startup code. What can cause a UAC notification so early and what other things can I do to track down the cause? EDIT Apparently the manifest is an important issue here, but it seems not to be helping me - or perhaps I am not configuring the manifest file correctly. Can someone provide a sample manifest? Also, does the linker/UAC magic figure out that the program "might" write to the registry and set its UAC requirements based on that? There are code paths that might trigger UAC, but we are not even at that point when the UAC dlg comes up. An additional oddity is that this does not seem to happen on Vista with UAC turned on. Here is a manifest (that I think is/was generated automatically): <?xml version='1.0' encoding='UTF-8' standalone='yes'?> <assembly xmlns='urn:schemas-microsoft-com:asm.v1' manifestVersion='1.0'> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3"> <security> <requestedPrivileges> <requestedExecutionLevel level='asInvoker' uiAccess='false' /> </requestedPrivileges> </security> </trustInfo> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*' /> </dependentAssembly> </dependency> <dependency> <dependentAssembly> <assemblyIdentity type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*' /> </dependentAssembly> </dependency> </assembly> And then this one was added to the manifest list to see if it would help <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="1.0.0.0" processorArchitecture="x86" name="[removed for anonymity]" type="win32" /> <description> [removed for anonymity] </description> <dependency> <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> <security> <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false"/> </requestedPrivileges> </security> </trustInfo> </assembly> The following is from the actual EXE using the ManifestViewer tool - <assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0"> <assemblyIdentity version="1.0.0.0" processorArchitecture="x86" name="[removed]" type="win32" /> <description>[removed]</description> - <dependency> - <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="x86" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> - <dependency> - <dependentAssembly> <assemblyIdentity type="win32" name="Microsoft.Windows.Common-Controls" version="6.0.0.0" processorArchitecture="*" publicKeyToken="6595b64144ccf1df" language="*" /> </dependentAssembly> </dependency> - <trustInfo xmlns="urn:schemas-microsoft-com:asm.v2"> - <security> - <requestedPrivileges> <requestedExecutionLevel level="asInvoker" uiAccess="false" /> </requestedPrivileges> </security> </trustInfo> </assembly> It appears that it might be due to the xp compatibility setting on our app. I'll have to test that. (we set that in the installer I found out because some sound drivers don't work correctly on win7)

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  • Changing brightness in bufferedImage with DataBufferInt

    - by user2958025
    I must read some image and then I have to change brightness and contrast of this image I create main class and constructor where are panels, sliders and other stuff, I added changeListener to slider to take current value. My imagePanel is new Object of that class: public class Obrazek extends JPanel{ public static BufferedImage img = null; public Obrazek() { super(); try { img = ImageIO.read(new File("D:\\ja.jpg")); } catch (IOException e) {} } @Override public void paint(Graphics g) { g.drawImage(img, 0, 0, null); } } This is my load button private void przyciskWczytaj(java.awt.event.ActionEvent evt) { int odpowiedz = jFileChooser1.showOpenDialog(this); if (odpowiedz == jFileChooser1.APPROVE_OPTION) { File file = jFileChooser1.getSelectedFile(); try { BufferedImage im = ImageIO.read(new File(file.getAbsolutePath())); Obrazek.img = im; } catch (IOException ex) { System.out.println("Error"); } } } And now I want to create class where I will change that brightness. I have to use but I don't know how to use that thing: BufferedImage(256, 256, Bufferedmage.TYPE_INT_RGB) and to get each pixel of image I need to do something like: int rgb []=((DataBufferInt)img.getRaster().getDataBuffer()).getData(); And here I is next problem: How can I change the value of each r,g,b and show that new image on my panel

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  • WPF app startup problems

    - by Dave
    My brain is all over the map trying to fully understand Unity right now. So I decided to just dive in and start adding it in a branch to see where it takes me. Surprisingly enough (or maybe not), I am stuck just getting my darn Application to load properly. It seems like the right way to do this is to override OnStartup in App.cs. I've removed my StartupUri from App.xaml so it doesn't create my GUI XAML. My App.cs now looks something like this: public partial class App : Application { private IUnityContainer container { get; set; } protected override void OnStartup(StartupEventArgs e) { container = new UnityContainer(); GUI gui = new GUI(); gui.Show(); } protected override void OnExit(ExitEventArgs e) { container.Dispose(); base.OnExit(e); } } The problem is that nothing happens when I start the app! I put a breakpoint at the container assignment, and it never gets hit. What am I missing? App.xaml is currently set to ApplicationDefinition, but I'd expect this to work because some sample Unity + WPF code I'm looking at (from Codeplex) does the exact same thing, except that it works! I've also started the app by single-stepping, and it eventually hits the first line in App.xaml. When I step into this line, that's when the app just starts "running", but I don't see anything (and my breakpoint isn't hit). If I do the exact same thing in the sample application, stepping into App.xaml puts me right into OnStartup, which is what I'd expect to happen. Argh! Is it a Bad Thing to just put the Unity construction in my GUI's Window_Loaded event handler? Does it really need to be at the App level?

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  • Error 2025: The supplied DisplayObject must be a child of the caller

    - by Mocca
    Hi, sorry, new to actionscript 3. I have a display() function for an object rotator(image based like a QT object movie). It first saves the current image in a helper variable and then allocates a new image, from the library, beneath the old one. To get a nice crossfade effect, the old image's alpha is looped down via enter_frame and then removed. Which is where there seems to be an issue with the display list, maybe recognizing oldImg's value as being already added? (it's not a first pass error) Btw, do i have to remove the old image or can i leave it, for when it's being called up via the mouse position again? (the image number can get fairly large) Does anyone have further insight? Thanks! function display(num:Number):void //num: image number { ... oldImg = newImg; ClassReference = getDefinitionByName("Class"+num) as Class; imgBD = new ClassReference(0,0); newImg = new Bitmap(imgBD); images.addChild(newImg); newImg.x=0; newImg.y=0; } function onEnter(evt:Event):void { if (oldImg) { if (oldImg.alpha > 0) oldImg.alpha -= 0.15; **else images.removeChild(oldImg);** } ... }

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  • Does Interlocked guarantee visibility to other threads in C# or do I still have to use volatile?

    - by Lirik
    I've been reading the answer to a similar question, but I'm still a little confused... Abel had a great answer, but this is the part that I'm unsure about: ...declaring a variable volatile makes it volatile for every single access. It is impossible to force this behavior any other way, hence volatile cannot be replaced with Interlocked. This is needed in scenarios where other libraries, interfaces or hardware can access your variable and update it anytime, or need the most recent version. Does Interlocked guarantee visibility of the atomic operation to all threads, or do I still have to use the volatile keyword on the value in order to guarantee visibility of the change? Here is my example: public class CountDownLatch { private volatile int m_remain; // <--- do I need the volatile keyword there since I'm using Interlocked? private EventWaitHandle m_event; public CountDownLatch (int count) { Reset(count); } public void Reset(int count) { if (count < 0) throw new ArgumentOutOfRangeException(); m_remain = count; m_event = new ManualResetEvent(false); if (m_remain == 0) { m_event.Set(); } } public void Signal() { // The last thread to signal also sets the event. if (Interlocked.Decrement(ref m_remain) == 0) m_event.Set(); } public void Wait() { m_event.WaitOne(); } }

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