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  • Is a Model Driven Architecture in Language Oriented Programming (MPS) feasible at this time

    - by Steven Jeuris
    As a side project I am developing some sort of DSL where I describe a data model, and generate desired code files from it. I believe this is called Model Driven Architecture. My partial existing implementation uses C#, CodeDOM, XML and XSLT to do this manually. I discovered there already exist better environments to do this in. The one which fascinated me the most is called MPS, which follows the Language Oriented Programming paradigm. This article, written by a cofounder of JetBrains was a real eye opener for me. I truly believe LOP has a very good chance of becoming the next big programming paradigm once it has broader support. From my short experience with MPS, I noticed it is still mainly Java-oriented. My question is, how feasible is it to generate code files for other (multiple) languages instead of just Java. I don't need full language support from the start, so preferably, I need to be able to implement a language in a agile way. E.g. first support only one type, add access modifiers, ... Perhaps some other (free) environment already provides this out of the box. P.S.: I find it important to have a lot of control over the naming conventions and such of the generated code. This is one of the reasons why I started my own implementation.

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  • Camera Collision inside the room model

    - by sanddy
    I am having a problem in Calculating the camera collision for my Room model which consists of sofa, tables and other models. The users shall be moving the camera front, back, rotating so i need to make sure that the camera does not collide with any of the models with in the room. I have treated all my models inside the room by BoundingBox[] and the camera by BoundingSphere. So, far i have implemented collision by looking into the tutorial from http://www.toymaker.info/Games/XNA/html/xna_model_collisions.html which was great. But, I guess the problem lies in the Transformation part. I debugged and found some points to be at Vector(-XXX,-XXX,-XXX) where X is digit. Also i found my radius of some models where too large(in thousand, i just looked into its radius value before converting to BoundingBox). Do I need to scale the model for collision??? Below are my code:- On My LoadContent(): Matrix[] transforms = new Matrix[myModel.Bones.Count]; myModel.CopyAbsoluteBoneTransformsTo(transforms); int index = 0; box = new List<BoundingBox>(); BoundingBox worldModel = Utility.CalculateBoundingBox(myModel); foreach (ModelMesh mesh in myModel.Meshes) { Vector3[] obb = new Vector3[8]; worldModel.GetCorners(obb); Vector3[] asdf = (Vector3[])obb.Clone(); Vector3.Transform(obb, ref transforms[mesh.ParentBone.Index], obb); BoundingBox worldBox = BoundingBox.CreateFromPoints(obb); box.Add(worldBox); index++; } On CameraPosition Update: BoundingSphere bs = new BoundingSphere(this.cameraPos, 5.0f); if (RoomWalkthrough.Utility.CheckCollision(bs, bb)) { // Do Something } Please Help.

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  • Different EF Property DataType than Storage Layer Possible?

    - by dj_kyron
    Hi, I am putting together a WCF Data Service for PatientEntities using Entity Framework. My solution needs to address these requirements: Property DateOfBirth of entity Patient is stored in SQL Server as string. It would be ideal if the entity class did not also use the "string" type but rather a DateTime type. (I would expect this to be possible since we're abstracting away from the storage layer). Where could a conversion mechanism be put in place that would convert to and from DateTime/string so that the entity and SQL Server are in sync?. I cannot change the storage layer's structure, so I have to work around it. WCF Data Services (Read-only, so no need for saving changes) need to be used since clients will be able to use LINQ expressions to consume the service. They can generate results based on any given query scenario they need and not be constrained by a single method such as GetPatient(int ID). I've tried to use DTOs, but run into problem of mapping the ObjectContext to a DTO, I don't think that is theoretically possible...or too complicated if it is. I've tried to use Self Tracking Entities but they require the metadata from the .edmx file if I'm correct, and this isn't allowing a different property data type. I also want to add customizations to my Entity getter methods so that a property "MRN" of type "string" needs to have .Replace("MR~", string.Empty) performed before it is returned. I can add this to the getter methods but the problem with that is Entity Framework will overwrite that next time it refreshes the entity classes. Is there a permanent place I can put these? Should I use POCO instead? How would that work with WCF Data Services? Where would the service grab the metadata?

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  • Dynamic model interactions

    - by Richard
    I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I know this may sound very confusing but for an example go to youtube and search "hitman executions", and the first video is an example of what i'm asking. Basically I'm wondering how they make your model dynamically interact with whatever other model you come across, so in hitman when you come up behind some one with the fibre wire you strangle the other character or if you have the anesthetic you come up behind some person and put your hand over there mouth while they struggle and slowly go to the floor where you lay them down. I am confused as to whether it was animated to use two models using specific bone/skeletal identifiers, if it is just two completely separate animations that are played at the correct time to make it look like they are actually interacting or something else all together. I am not an animator so i assume most of what i just said is not right but i hope that some one can understand what i mean and provide an answer. PS) I am a programmer and I am in the process of building a hitmanesque game, just because i love that style of game and I want to increase my skills on something fun, so if you do know what i'm talking about have some examples with involving both models and programming (i use c++ and mainly Ogre3D at the moment but i am getting into unity and XNA) i would greatly appreciate it. Thanks.

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  • Model a chain with different elements in Unity 3D

    - by Alex
    I have to model, in unity 3D, a chain that is composed of various elements. some flexible, some rigid. The idea is to realize a human-chain where each person is linked to the other by their hands. I've not tried to implement it yet as i've no idea on what could be a good way to do it. In the game i've to manage a lot of chains of people... maybe also 100 chains composed of 11-15 people. The chain will be pretty simple and there won't be much interaction... Probabily some animation of the people one at time for each chain and some physic reaction (for example pushing a people in a chain should slightle flex the chain) the very problem of this work is that in the chain each object is composed by flexible parts (arms) and rigid parts (the body) and that the connection should remain firm... just like when people handshake... hands are firm and are the wrists to move. i can use C4D to model the meshes. i know this number may cause performance problems, but it's also true i will use low-poly versions of human. (for the real it won't be human, but very simple toonish characters that have harms and legs). So actually i'm trying to find a way to manage this in a way it can work, the performance will be a later problem that i can solve. If there is not a fast 'best-practiced' solution and you have any link/guide/doc that could help me in finding a way to realize this is, it would be very appreciated anyway if you post it. thanks

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  • Light on every model and not in the whole scene

    - by alecnash
    I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { part.Effect = effect; } mesh.Draw(); } My only issue is that every Model now has its own light source in it. Why is this happening and is this a problem of my shader? Edit: These are the parameters passed to the shader: private void Get_lambertEffect() { if (_lambertEffect == null) _lambertEffect = Engine.LambertEffect; //Lambert technique (LambertWithShadows, LambertWithShadows2x2PCF, LambertWithShadows3x3PCF) _lambertEffect.CurrentTechnique = _lambertEffect.Techniques["LambertWithShadows3x3PCF"]; _lambertEffect.Parameters["texelSize"].SetValue(Engine.ShadowMap.TexelSize); //ShadowMap parameters _lambertEffect.Parameters["lightViewProjection"].SetValue(Engine.ShadowMap.LightViewProjectionMatrix); _lambertEffect.Parameters["textureScaleBias"].SetValue(Engine.ShadowMap.TextureScaleBiasMatrix); _lambertEffect.Parameters["depthBias"].SetValue(Engine.ShadowMap.DepthBias); _lambertEffect.Parameters["shadowMap"].SetValue(Engine.ShadowMap.ShadowMapTexture); //Camera view and projection parameters _lambertEffect.Parameters["view"].SetValue(Engine._camera.ViewMatrix); _lambertEffect.Parameters["projection"].SetValue(Engine._camera.ProjectionMatrix); _lambertEffect.Parameters["world"].SetValue( Matrix.CreateScale(Size) * world ); //Light and color _lambertEffect.Parameters["lightDir"].SetValue(Engine._sourceLight.Direction); _lambertEffect.Parameters["lightColor"].SetValue(Engine._sourceLight.Color); _lambertEffect.Parameters["materialAmbient"].SetValue(Engine.Material.Ambient); _lambertEffect.Parameters["materialDiffuse"].SetValue(Engine.Material.Diffuse); _lambertEffect.Parameters["colorMap"].SetValue(ColorTexture.Create(Engine.GraphicsDevice, Color.Red)); }

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  • CSOM (Client Side Object Model) - What's new with SharePoint 2013

    - by KunaalKapoor
    SharePoint CSOMThe Client-Side Object Model or CSOM came out with SharePoint 2010. CSOM is accessible through client.svc but all client.svc calls must go through supported WFC entry points (supported entry points are .NET, Silverlight and JavaScript). So a developer would need to use client side proxy objects exposed by either a .NET assembly or a JavaScript library. Changes with SharePoint 2013REST Capabilities - Direct access to client.svcNew APIs - App ModelREST CapabilitiesOne of the most important changes to the CSOM with SharePoint 2013 is that the web service entry point of client.svc has been extended to allow direct access  via REST-Based web service calls. This is a really critical change since its going to make the SharePoint platform accessible to any other platform, opening the horizons of integration and collaboration with other REST based platforms and devices. OData (a really popular standard data access API for HTTP-based clients) is supported similar to 2010 but will be a more important aspect of SharePoint 2013 development.New API'sCSOM for SharePoint 2013 has been buffed up with several new APIs for not only SharePoint server functionality but also an API for Windows Phone applications. For a SharePoint 2010 farm most of the new APIs mentioned below are available only via server side APIs:SearchTaxonomyPublishingWorkflowUser ProfilesE-DiscoveryAnalyticsBusiness DataIRMFeedsSharePoint 2013 remote APIs being accessible through both CSOM and REST is very important to the new app model where developers can no longer run code in a SharePoint environment nor can they access the server-side APIs. So CSOM plays the savior here.Also, you can now substitute the alias '_api' in order to reference '_vti_bin/client.svc'.

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  • Separate collision mesh model?

    - by Menno Gouw
    I want to have another go at 3D within XNA. What I have seen from some other games that they just have a separate very low poly model "cage" around the environment model. However I can not find any reference to this. I have not that much experience with XNA 3D either. Is it possible to have this cage within each of my environmental models already? Lets just say I call the mesh within the .FBX wall and col_wall. How would I call to these different meshes within XNA? The player would just have a tight collision cube around. To make it a bit more efficient I will be making divide the map up by cubes and only calculate collision if the player is in it. Question two: I can't find anywhere to do cube vs mesh collision. Is there a method for this? Or perhaps it is possible to build my collision cage out of cubes in the 3D app and on loading of the models in XNA replace them directly by cubes? So I could just do box to box collision which should be very cheap and still give the player the ability to move over ledges on the static models.

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  • Common way to store model transformations

    - by redreggae
    I ask myself what's the best way to store the transformations in a model class. What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4. On each update (frame) I multiply the 3 matrices (first build a Translation and Scaling Matrix) to get the world matrix. In this way I have no accumulated error. world = translation * scaling * rotation Another way would be to store the rotation in a quaternion but then I would have a high cost to convert to a matrix every time step. If I lerp the model I convert the rotation matrix to quaternion and then back to matrix. For speed optimization I have a dirty flag for each transformation so that I only do a matrix multiplication if necessary. world = translation if (isScaled) { world *= scaling } if (isRotated) { world *= rotation } Is this a common way or is it more common to have only one Matrix4 for all transformations? And is it better to store the rotation only as quaternion? For info: Currently I'm building a CSS3D engine in Javascript but these questions are relevant for every 3D engine.

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  • Internationalization messages based in views or in model entities

    - by SJuan76
    I have a small webapp in java and I am adding the internationalization support, replacing texts with labels that are defined in dictionary files. While some texts are obviously unique to each view (v.g. the html title), other refer to concepts from the model (v.g. a ticket, the location or status of such ticket, etc.) As usual, some terms will appear many times in different locations (vg, in both the edition page and in the search page and in the listings I have a "ticketLocation" label). My question is: can I organize the labels around the model concepts (so I have a ticket.location label and I use it everywhere such field is labeled) or should I make a different label for each (so form.ticketLocation and filter.ticketLocation and list.ticketLocation). I would go for the first option; I have searched for tips and the only thing that I see that could hinder me is due to the length of the string disrupting the design, and even for that I would prefer having to add a ticket.locationShort for places where there is not much space. What is your opinion/tips/experience?

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  • Can't load model using ContentTypeReader

    - by Xaosthetic
    I'm writing a game where I want to use ContentTypeReader. While loading my model like this: terrain = Content.Load<Model>("Text/terrain"); I get following error: Error loading "Text\terrain". Cannot find ContentTypeReader AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral. I've read that this kind of error can be caused by space's in assembly name so i've already removed them all but exception still occurs. This is my content class: [ContentTypeWriter] public class HeightMapInfoWriter : ContentTypeWriter<HeightmapInfo> { protected override void Write(ContentWriter output, HeightmapInfo value) { output.Write(value.getTerrainScale); output.Write(value.getHeight.GetLength(0)); output.Write(value.getHeight.GetLength(1)); foreach (float height in value.getHeight) { output.Write(height); } } public override string GetRuntimeType(TargetPlatform targetPlatform) { return "AdventureGame.World.Heightmap,AdventureGame,Version=1.0.0.0,Culture=neutral"; } public override string GetRuntimeReader(TargetPlatform targetPlatform) { return "AdventureGame.World.HeightMapInfoReader,AdventureGame,Version=1.0.0.0,Culture=neutral"; } } Does anyone meed that kind of error before?

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  • Data model for unlockable card collection

    - by Karlos Zafra
    My game has a collection of cards (about 64) that are unlocked (one by one) provided that 4 items are collected/gained in the game. Right now the deck of cards is modeled with a plist file, like this: <plist> <dict> <key>card1</key> <dict> <key>available</key> <true/> <key>series</key> <integer>1</integer> <key>model</key> <integer>1</integer> <key>color</key> <integer>1</integer> </dict> <key>card2</key> <dict> <key>available</key> <false/> <key>series</key> <integer>1</integer> <key>model</key> <integer>1</integer> <key>color</key> <integer>2</integer> </dict> The value for the key named "available" marks if the item is locked or not. Right now I have to include the data for the items collected by the user, but including that inside the plist looks like too much hassle. What kind of structure should be more suitable for this? How do you manage a collection of unlockable items like this?

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  • ViewModel with SelectList binding in ASP.NET MVC2

    - by Junto
    I am trying to implement an Edit ViewModel for my Linq2SQL entity called Product. It has a foreign key linked to a list of brands. Currently I am populating the brand list via ViewData and using DropDownListFor, thus: <div class="editor-field"> <%= Html.DropDownListFor(model => model.BrandId, (SelectList)ViewData["Brands"])%> <%= Html.ValidationMessageFor(model => model.BrandId) %> </div> Now I want to refactor the view to use a strongly typed ViewModel and Html.EditorForModel(): <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <%=Html.EditorForModel() %> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %> In my Edit ViewModel, I have the following: public class EditProductViewModel { [HiddenInput] public int ProductId { get; set; } [Required()] [StringLength(200)] public string Name { get; set; } [Required()] [DataType(DataType.Html)] public string Description { get; set; } public IEnumerable<SelectListItem> Brands { get; set; } public int BrandId { get; set; } public EditProductViewModel(Product product, IEnumerable<SelectListItem> brands) { this.ProductId = product.ProductId; this.Name = product.Name; this.Description = product.Description; this.Brands = brands; this.BrandId = product.BrandId; } } The controller is setup like so: public ActionResult Edit(int id) { BrandRepository br = new BrandRepository(); Product p = _ProductRepository.Get(id); IEnumerable<SelectListItem> brands = br.GetAll().ToList().ToSelectListItems(p.BrandId); EditProductViewModel model = new EditProductViewModel(p, brands); return View("Edit", model); } The ProductId, Name and Description display correctly in the generated view, but the select list does not. The brand list definitely contains data. If I do the following in my view, the SelectList is visible: <% using (Html.BeginForm()) {%> <%= Html.ValidationSummary(true) %> <fieldset> <legend>Fields</legend> <%=Html.EditorForModel() %> <div class="editor-label"> <%= Html.LabelFor(model => model.BrandId) %> </div> <div class="editor-field"> <%= Html.DropDownListFor(model => model.BrandId, Model.Brands)%> <%= Html.ValidationMessageFor(model => model.BrandId) %> </div> <p> <input type="submit" value="Save" /> </p> </fieldset> <% } %> What am I doing wrong? Does EditorForModel() not generically support the SelectList? Am I missing some kind of DataAnnotation? I can't seem to find any examples of SelectList usage in ViewModels that help. I'm truly stumped. This answer seems to be close, but hasn't helped.

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  • JPA Entity Manager resource handling

    - by chiragshahkapadia
    Every time I call JPA method its creating entity and binding query. My persistence properties are: <property name="hibernate.dialect" value="org.hibernate.dialect.Oracle10gDialect"/> <property name="hibernate.cache.provider_class" value="net.sf.ehcache.hibernate.SingletonEhCacheProvider"/> <property name="hibernate.cache.use_second_level_cache" value="true"/> <property name="hibernate.cache.use_query_cache" value="true"/> And I am creating entity manager the way shown below: emf = Persistence.createEntityManagerFactory("pu"); em = emf.createEntityManager(); em = Persistence.createEntityManagerFactory("pu").createEntityManager(); Is there any nice way to manage entity manager resource instead create new every time or any property can set in persistence. Remember it's JPA. See below binding log every time : 15:35:15,527 INFO [AnnotationBinder] Binding entity from annotated class: * 15:35:15,527 INFO [QueryBinder] Binding Named query: * = * 15:35:15,527 INFO [QueryBinder] Binding Named query: * = * 15:35:15,527 INFO [QueryBinder] Binding Named query: 15:35:15,527 INFO [QueryBinder] Binding Named query: 15:35:15,527 INFO [QueryBinder] Binding Named query: 15:35:15,527 INFO [QueryBinder] Binding Named query: 15:35:15,527 INFO [QueryBinder] Binding Named query: 15:35:15,527 INFO [QueryBinder] Binding Named query: 15:35:15,527 INFO [QueryBinder] Binding Named query: 15:35:15,527 INFO [EntityBinder] Bind entity com.* on table * 15:35:15,542 INFO [HibernateSearchEventListenerRegister] Unable to find org.hibernate.search.event.FullTextIndexEventListener on the classpath. Hibernate Search is not enabled. 15:35:15,542 INFO [NamingHelper] JNDI InitialContext properties:{} 15:35:15,542 INFO [DatasourceConnectionProvider] Using datasource: 15:35:15,542 INFO [SettingsFactory] RDBMS: and Real Application Testing options 15:35:15,542 INFO [SettingsFactory] JDBC driver: Oracle JDBC driver, version: 9.2.0.1.0 15:35:15,542 INFO [Dialect] Using dialect: org.hibernate.dialect.Oracle10gDialect 15:35:15,542 INFO [TransactionFactoryFactory] Transaction strategy: org.hibernate.transaction.JDBCTransactionFactory 15:35:15,542 INFO [TransactionManagerLookupFactory] No TransactionManagerLookup configured (in JTA environment, use of read-write or transactional second-level cache is not recomm ended) 15:35:15,542 INFO [SettingsFactory] Automatic flush during beforeCompletion(): disabled 15:35:15,542 INFO [SettingsFactory] Automatic session close at end of transaction: disabled 15:35:15,542 INFO [SettingsFactory] JDBC batch size: 15 15:35:15,542 INFO [SettingsFactory] JDBC batch updates for versioned data: disabled 15:35:15,542 INFO [SettingsFactory] Scrollable result sets: enabled 15:35:15,542 INFO [SettingsFactory] JDBC3 getGeneratedKeys(): disabled 15:35:15,542 INFO [SettingsFactory] Connection release mode: auto 15:35:15,542 INFO [SettingsFactory] Default batch fetch size: 1 15:35:15,542 INFO [SettingsFactory] Generate SQL with comments: disabled 15:35:15,542 INFO [SettingsFactory] Order SQL updates by primary key: disabled 15:35:15,542 INFO [SettingsFactory] Order SQL inserts for batching: disabled 15:35:15,542 INFO [SettingsFactory] Query translator: org.hibernate.hql.ast.ASTQueryTranslatorFactory 15:35:15,542 INFO [ASTQueryTranslatorFactory] Using ASTQueryTranslatorFactory 15:35:15,542 INFO [SettingsFactory] Query language substitutions: {} 15:35:15,542 INFO [SettingsFactory] JPA-QL strict compliance: enabled 15:35:15,542 INFO [SettingsFactory] Second-level cache: enabled 15:35:15,542 INFO [SettingsFactory] Query cache: enabled 15:35:15,542 INFO [SettingsFactory] Cache region factory : org.hibernate.cache.impl.bridge.RegionFactoryCacheProviderBridge 15:35:15,542 INFO [RegionFactoryCacheProviderBridge] Cache provider: net.sf.ehcache.hibernate.SingletonEhCacheProvider 15:35:15,542 INFO [SettingsFactory] Optimize cache for minimal puts: disabled 15:35:15,542 INFO [SettingsFactory] Structured second-level cache entries: disabled 15:35:15,542 INFO [SettingsFactory] Query cache factory: org.hibernate.cache.StandardQueryCacheFactory 15:35:15,542 INFO [SettingsFactory] Statistics: disabled 15:35:15,542 INFO [SettingsFactory] Deleted entity synthetic identifier rollback: disabled 15:35:15,542 INFO [SettingsFactory] Default entity-mode: pojo 15:35:15,542 INFO [SettingsFactory] Named query checking : enabled 15:35:15,542 INFO [SessionFactoryImpl] building session factory 15:35:15,542 INFO [SessionFactoryObjectFactory] Not binding factory to JNDI, no JNDI name configured 15:35:15,542 INFO [UpdateTimestampsCache] starting update timestamps cache at region: org.hibernate.cache.UpdateTimestampsCache 15:35:15,542 INFO [StandardQueryCache] starting query cache at region: org.hibernate.cache.StandardQueryCache

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  • Fix: WCF - The type provided as the Service attribute value in the ServiceHost directive could not

    - by Ken Cox [MVP]
    I wanted to expose some raw data to users in my current ASP.NET 3.5 web site project. I created a subdirectory called ‘datafeeds’ and added a WCF Data Service. I wired the dataservice up to the Entity Framework class and, on running the ItemDataService.svc file, was greeted with: The type  <> provided as the Service attribute value in the ServiceHost directive could not be found So why couldn’t it find the class? It was right there in the… oops! Instead of putting the ItemDataService.vb...(read more)

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  • Appropriate level of granularity for component-based architecture

    - by Jon Purdy
    I'm working on a game with a component-based architecture. An Entity owns a set of Component instances, each of which has a set of Slot instances with which to store, send, and receive values. Factory functions such as Player produce entities with the required components and slot connections. I'm trying to determine the best level of granularity for components. For example, right now Position, Velocity, and Acceleration are all separate components, connected in series. Velocity and Acceleration could easily be rewritten into a uniform Delta component, or Position, Velocity, and Acceleration could be combined alongside such components as Friction and Gravity into a monolithic Physics component. Should a component have the smallest responsibility possible (at the cost of lots of interconnectivity) or should related components be combined into monolithic ones (at the cost of flexibility)? I'm leaning toward the former, but I could use a second opinion.

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  • Local Entities with NHibernate

    - by Ricardo Peres
    You may know that Entity Framework Code First has a nice property called Local which lets you iterate through all the entities loaded by the current context (first level cache). This comes handy at times, so I decided to check if it would be difficult to have it on NHibernate. It turned out it is not, so here it is! Another nice addition to an NHibernate toolbox! public static class SessionExtensions { public static IEnumerable<T> Local<T>(this ISession session) { ISessionImplementor impl = session.GetSessionImplementation(); IPersistenceContext pc = impl.PersistenceContext; foreach (Object key in pc.EntityEntries.Keys) { if (key is T) { yield return ((T) key); } } } } //simple usage IEnumerable<Post> localPosts = session.Local<Post>(); SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • The underlying provider failed on Open

    - by aghausman12
    The underlying provider failed on Open is an entity framework error and with a simple fix it is little difficult to sort out what is going wrong. 1) if you are using IIS 7 with Integrated Security in connection string. Make sure your IIS user have appropriate permissions to access database. 2) If you are using Visual Studio built in Web Server and facing this issue. Simple fix is to either re-start Visual Studio or Kill the process of Web Server which is (WebDev.WebServer*.exe). I was in the second...(read more)

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  • MVC model flow?

    - by fuzzygoat
    I am setting up an application using the MVC model and I have a query regrading the flow of information from the UI to the data model. What I need to do is place data from the UI in the model, what I have done is write a method in the view which collects the required data in an object and then passes it to the model. The model then takes ownership of the data so that the view can release its ownership. Does this sound sensible?

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  • delete elements in xml?

    - by fayer
    i've got some elements in a xml document i want to delete. so i want to create another xml document without those elements. here is an example of how it looks like at the moment: <entity id="1000070"> <name>apple</name> <type>category</type> <entities> <entity id="7002870"> <name>mac</name> <type>category</type> <entities> <entity id="7002907"> <name>leopard</name> <type>sub-category</type> <entities> <entity id="7024080"> <name>safari</name> <type>subject</type> </entity> <entity id="7024701"> <name>finder</name> <type>subject</type> </entity> </entities> </entity> </entities> </entity> <entity id="7024080"> <name>iphone</name> <type>category</type> <entities> <entity id="7024080"> <name>3g</name> <type>sub-category</type> </entity> <entity id="7024701"> <name>3gs</name> <type>sub-category</type> </entity> </entities> </entity> <entity id="7024080"> <name>ipad</name> <type>category</type> </entity> </entities> </entity> i want to create another xml document without the sub-category and subject elements. so the new one will look like this: <entity id="1000070"> <name>apple</name> <type>category</type> <entities> <entity id="7002870"> <name>mac</name> <type>category</type> </entity> <entity id="7024080"> <name>iphone</name> <type>category</type> </entity> <entity id="7024080"> <name>ipad</name> <type>category</type> </entity> </entities> </entity> should i use simplexml/php or xslt to do this? are there other ways? would be great with some code examples...thanks!

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  • Table Disobeys W3C Box Model, Ie8 Ignores Fixed Table Width !

    - by Axel Myers
    Hi, I'm having hard time with tables and column widths. Update: I'm using XHTML Strict 1.0. The page is: http://www.pro-turk.net/try The first problem I have is, I have a column with a fixed width of 100px and 4px padding, but it disobeys my padding depending on the value. The column width (as the distance between two borders according to W3C Box Model) is 156 px even if padding is 0 or 4. Only the position of the text changes. According to W3C Box Model ( available at www.pro-turk.net/box_model.png ), borders and paddings aren't included in WIDTH attribute, so why does it render wrongly ? The second problem is, when you look the page I gave with IE8, the first cell in the second row has 150px fixed width, but ie shows it about 50% of the total table width regardless of what i say.

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  • Storing GenericForeignKey content_type in another model?

    - by slypete
    I have a typical definition/instance situation in my data modeling. I'm trying to store the content_type of a GenericForeignKey in another model (the definition model) like so: class IndicatorFieldInstance(models.Model): definition = models.ForeignKey(IndicatorField) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey(definition.content_type, 'object_id') indicator_instance = models.ForeignKey(IndicatorInstance) I've also tried it like this: content_object = generic.GenericForeignKey('definition__content_type', 'object_id') Neither of these methods seem to work. Is it possible to achieve this? For reference, here's the definition model: class IndicatorField(models.Model): name = models.CharField(max_length='255') content_type = models.ForeignKey(ContentType) indicator = models.ForeignKey(Indicator) Thanks, Pete

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  • Django display manytomany field in form when definition is on other model

    - by John
    Hi I have the definition for my manytomany relationship on one model but want to display the field on the form of my other model. How do I do this? for example: # classes class modelA(models.Model): name = models.CharField(max_length=300) manytomany = models.ManyToManyField(modelA) class modelB(models.Model): name = models.CharField(max_length=300) # forms class modelBForm(forms.ModelForm): class Meta: model = modelB If I then used modelBForm it would show a select box with the models from modelA rather than just name. Thanks

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  • how to save a fitted R model for later use

    - by ahala
    Sorry for this novice question: if I fit a lm() model or loess() model, and save the model somewhere in a file or in database, for later using by third party with predict() method, do I have to save the entire model object? Since returned model object contains orginal raw data, this returned object can be huge.

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  • Which type of Rails model association should I use in this situation?

    - by jstayton
    I have two models/tables in my Rails application: discussions and comments. Each discussion has_many comments, and each comment belongs_to a discussion. My discussions table also includes a first_comment_id column and last_comment_id column for convenience and speed. I want to be able to call discussion.last_comment for the last comment model, but the following (in my discussion model) isn't working to make this happen: has_one :first_comment, :class_name => "Comment" has_one :last_comment, :class_name => "Comment" When I call discussion.last_comment, the following SQL is run: SELECT * FROM `comments` WHERE (`comments`.discussion_id = 1) LIMIT 1 It's using the discussions.id column to join against comments.discussion_id, when I want it to join discussions.last_comment_id against comments.id. Am I using the wrong type of association here? Thanks for your help!

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