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  • Bulk inserting and updating with Entity Framework (Probably a better alternative?)

    - by Dave
    I have a data set of devices, addresses, and companies that I need to import into our database, with the catch that our database may already include a specific device/address/company that is included in the new data set. If that is the case, I need to update that entry with the new information in the data set, excluding addresses. We check if an exact copy of that address exists, otherwise we make a new entry. My issue is that it is very slow to attempt to grab a device/company in EF and if it exist updated it, otherwise insert it. To fix this I tried to get all the companies, devices, and addresses and insert them into respective hashmaps, and check if the identifier of the new data exists in the hashmap. This hasn't led to any performance increases. I've included my code below. Typically I would do a batch insert, I'm not sure what I would do for a batch update though. Can someone advise a different route? var context = ObjectContextHelper.CurrentObjectContext; var oldDevices = context.Devices; var companies = context.Companies; var addresses = context.Addresses; Dictionary<string, Company> companyMap = new Dictionary<string, Company>(StringComparer.OrdinalIgnoreCase); Dictionary<string, Device> deviceMap = new Dictionary<string, Device>(StringComparer.OrdinalIgnoreCase); Dictionary<string, Address> addressMap = new Dictionary<string, Address>(StringComparer.OrdinalIgnoreCase); foreach (Company c in companies) { if (c.CompanyAccountID != null && !companyMap.ContainsKey(c.CompanyAccountID)) companyMap.Add(c.CompanyAccountID, c); } foreach (Device d in oldDevices) { if (d.SerialNumber != null && !deviceMap.ContainsKey(d.SerialNumber)) deviceMap.Add(d.SerialNumber, d); } foreach (Address a in addresses) { string identifier = GetAddressIdentifier(a); if (!addressMap.ContainsKey(identifier)) addressMap.Add(identifier, a); } foreach (DeviceData.TabsDevice device in devices) { // update a device Company tempCompany; Address tempAddress; Device currentDevice; if (deviceMap.ContainsKey(device.SerialNumber)) //update a device deviceMap.TryGetValue(device.SerialNumber, out currentDevice); else // insert a new device currentDevice = new Device(); currentDevice.SerialNumber = device.SerialNumber; currentDevice.SerialNumberTABS = device.SerialNumberTabs; currentDevice.Model = device.Model; if (device.CustomerAccountID != null && device.CustomerAccountID != "") { companyMap.TryGetValue(device.CustomerAccountID, out tempCompany); currentDevice.CustomerID = tempCompany.CompanyID; currentDevice.CustomerName = tempCompany.CompanyName; } if (companyMap.TryGetValue(device.ServicingDealerAccountID, out tempCompany)) currentDevice.CompanyID = tempCompany.CompanyID; currentDevice.StatusID = 1; currentDevice.Retries = 0; currentDevice.ControllerFamilyID = 1; if (currentDevice.EWBFrontPanelMsgOption == null) // set the Panel option to the default if it isn't set already currentDevice.EWBFrontPanelMsgOption = context.EWBFrontPanelMsgOptions.Where( i => i.OptionDescription.Contains("default")).Single(); // link the device to the existing address as long as it is actually an address if (addressMap.TryGetValue(GetAddressIdentifier(device.address), out tempAddress)) { if (GetAddressIdentifier(device.address) != "") currentDevice.Address = tempAddress; else currentDevice.Address = null; } else // insert a new Address and link the device to it (if not null) { if (GetAddressIdentifier(device.address) == "") currentDevice.Address = null; else { tempAddress = new Address(); tempAddress.Address1 = device.address.Address1; tempAddress.Address2 = device.address.Address2; tempAddress.Address3 = device.address.Address3; tempAddress.Address4 = device.address.Address4; tempAddress.City = device.address.City; tempAddress.Country = device.address.Country; tempAddress.PostalCode = device.address.PostalCode; tempAddress.State = device.address.State; addresses.AddObject(tempAddress); addressMap.Add(GetAddressIdentifier(tempAddress), tempAddress); currentDevice.Address = tempAddress; } } if (!deviceMap.ContainsKey(device.SerialNumber)) // if inserting, add to context { oldDevices.AddObject(currentDevice); deviceMap.Add(device.SerialNumber, currentDevice); } } context.SaveChanges();

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  • Identifying Data Model Changes Between EBS 12.1.3 and Prior EBS Releases

    - by Steven Chan
    The EBS 12.1.3 Release Content Document (RCD, Note 561580.1) summarizes the latest functional and technology stack-related updates in a specific release.  The E-Business Suite Electronic Technical Reference Manual (eTRM) summarizes the database objects in a specific EBS release.  Those are useful references, but sometimes you need to find out which database objects have changed between one EBS release and another.  This kind of information about the differences or deltas between two releases is useful if you have customized or extended your EBS instance and plan to upgrade to EBS 12.1.3. Where can you find that information?Answering that question has just gotten a lot easier.  You can now use a new EBS Data Model Comparison Report tool:EBS Data Model Comparison Report Overview (Note 1290886.1)This new tool lists the database object definition changes between the following source and target EBS releases:EBS 11.5.10.2 and EBS 12.1.3EBS 12.0.4 and EBS 12.1.3EBS 12.1.1 and EBS 12.1.3EBS 12.1.2 and EBS 12.1.3For example, here's part of the report comparing Bill of Materials changes between 11.5.10.2 and 12.1.3:

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  • Database model for keeping track of likes/shares/comments on blog posts over time

    - by gage
    My goal is to keep track of the popular posts on different blog sites based on social network activity at any given time. The goal is not to simply get the most popular now, but instead find posts that are popular compared to other posts on the same blog. For example, I follow a tech blog, a sports blog, and a gossip blog. The tech blog gets waaay more readership than the other two blogs, so in raw numbers every post on the tech blog will always out number views on the other two. So lets say the average tech blog post gets 500 facebook likes and the other two get an average of 50 likes per post. Then when there is a sports blog post that has 200 fb likes and a gossip blog post with 300 while the tech blog posts today have 500 likes I want to highlight the sports and gossip blog posts (more likes than average vs tech blog with more # of likes but just average for the blog) The approach I am thinking of taking is to make an entry in a database for each blog post. Every x minutes (say every 15 minutes) I will check how many likes/shares/comments an entry has received on all the social networks (facebook, twitter, google+, linkeIn). So over time there will be a history of likes for each blog post, i.e post 1234 after 15 min: 10 fb likes, 4 tweets, 6 g+ after 30 min: 15 fb likes, 15 tweets, 10 g+ ... ... after 48 hours: 200 fb likes, 25 tweets, 15 g+ By keeping a history like this for each blog post I can know the average number of likes/shares/tweets at any give time interval. So for example the average number of fb likes for all blog posts 48hrs after posting is 50, and a particular post has 200 I can mark that as a popular post and feature/highlight it. A consideration in the design is to be able to easily query the values (likes/shares) for a specific time-frame, i.e. fb likes after 30min or tweets after 24 hrs in-order to compute averages with which to compare against (or should averages be stored in it's own table?) If this approach is flawed or could use improvement please let me know, but it is not my main question. My main question is what should a database scheme for storing this info look like? Assuming that the above approach is taken I am trying to figure out what a database schema for storing the likes over time would look like. I am brand new to databases, in doing some basic reading I see that it is advisable to make a 3NF database. I have come up with the following possible schema. Schema 1 DB Popular Posts Table: Post post_id ( primary key(pk) ) url title Table: Social Activity activity_id (pk) url (fk) type (i.e. facebook,twitter,g+) value timestamp This was my initial instinct (base on my very limited db knowledge). As far as I under stand this schema would be 3NF? I searched for designs of similar database model, and found this question on stackoverflow, http://stackoverflow.com/questions/11216080/data-structure-for-storing-height-and-weight-etc-over-time-for-multiple-users . The scenario in that question is similar (recording weight/height of users overtime). Taking the accepted answer for that question and applying it to my model results in something like: Schema 2 (same as above, but break down the social activity into 2 tables) DB Popular Posts Table: Post post_id (pk) url title Table: Social Measurement measurement_id (pk) post_id (fk) timestamp Table: Social stat stat_id (pk) measurement_id (fk) type (i.e. facebook,twitter,g+) value The advantage I see in schema 2 is that I will likely want to access all the values for a given time, i.e. when making a measurement at 30min after a post is published I will simultaneous check number of fb likes, fb shares, fb comments, tweets, g+, linkedIn. So with this schema it may be easier get get all stats for a measurement_id corresponding to a certain time, i.e. all social stats for post 1234 at time x. Another thought I had is since it doesn't make sense to compare number of fb likes with number of tweets or g+ shares, maybe it makes sense to separate each social measurement into it's own table? Schema 3 DB Popular Posts Table: Post post_id (pk) url title Table: fb_likes fb_like_id (pk) post_id (fk) timestamp value Table: fb_shares fb_shares_id (pk) post_id (fk) timestamp value Table: tweets tweets__id (pk) post_id (fk) timestamp value Table: google_plus google_plus_id (pk) post_id (fk) timestamp value As you can see I am generally lost/unsure of what approach to take. I'm sure this typical type of database problem (storing measurements overtime, i.e temperature statistic) that must have a common solution. Is there a design pattern/model for this, does it have a name? I tried searching for "database periodic data collection" or "database measurements over time" but didn't find anything specific. What would be an appropriate model to solve the needs of this problem?

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  • Generic and type safe I/O model in any language

    - by Eduardo León
    I am looking for an I/O model, in any programming language, that is generic and type safe. By genericity, I mean there should not be separate functions for performing the same operations on different devices (read_file, read_socket, read_terminal). Instead, a single read operation works on all read-able devices, a single write operation works on all write-able devices, and so on. By type safety, I mean operations that do not make sense should not even be expressible in first place. Using the read operation on a non-read-able device ought to cause a type error at compile time, similarly for using the write operation on a non-write-able device, and so on. Is there any generic and type safe I/O model?

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  • Podcast: Oracle Introduces Oracle Communications Data Model

    - by kimberly.billings
    I recently sat down with Tony Velcich from Oracle's Communications Product Management team to learn more about the new Oracle Communications Data Model (OCDM). OCDM is a standards-based data model for Oracle Database that helps communications service providers jumpstart data warehouse and business intelligence initiatives to realize a fast return on investment by reducing implementation time and costs. Listen to the podcast. var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • Abstracting entity caching in XNA

    - by Grofit
    I am in a situation where I am writing a framework in XNA and there will be quite a lot of static (ish) content which wont render that often. Now I am trying to take the same sort of approach I would use when doing non game development, where I don't even think about caching until I have finished my application and realise there is a performance problem and then implement a layer of caching over whatever needs it, but wrap it up so nothing is aware its happening. However in XNA the way we would usually cache would be drawing our objects to a texture and invalidating after a change occurs. So if you assume an interface like so: public interface IGameComponent { void Update(TimeSpan elapsedTime); void Render(GraphicsDevice graphicsDevice); } public class ContainerComponent : IGameComponent { public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it } public void Render(GraphicsDevice graphicsDevice) { foreach(var component in ChildComponents) { // draw every component } } } Then I was under the assumption that we just draw everything directly to the screen, then when performance becomes an issue we just add a new implementation of the above like so: public class CacheableContainerComponent : IGameComponent { private Texture2D cachedOutput; private bool hasChanged; public IList<IGameComponent> ChildComponents { get; private set; } // Assume constructor public void Update(TimeSpan elapsedTime) { // Update anything that needs it // set hasChanged to true if required } public void Render(GraphicsDevice graphicsDevice) { if(hasChanged) { CacheComponents(graphicsDevice); } // Draw cached output } private void CacheComponents(GraphicsDevice graphicsDevice) { // Clean up existing cache if needed var cachedOutput = new RenderTarget2D(...); graphicsDevice.SetRenderTarget(renderTarget); foreach(var component in ChildComponents) { // draw every component } graphicsDevice.SetRenderTarget(null); } } Now in this example you could inherit, but your Update may become a bit tricky then without changing your base class to alert you if you had changed, but it is up to each scenario to choose if its inheritance/implementation or composition. Also the above implementation will re-cache within the rendering cycle, which may cause performance stutters but its just an example of the scenario... Ignoring those facts as you can see that in this example you could use a cache-able component or a non cache-able one, the rest of the framework needs not know. The problem here is that if lets say this component is drawn mid way through the game rendering, other items will already be within the default drawing buffer, so me doing this would discard them, unless I set it to be persisted, which I hear is a big no no on the Xbox. So is there a way to have my cake and eat it here? One simple solution to this is make an ICacheable interface which exposes a cache method, but then to make any use of this interface you would need the rest of the framework to be cache aware, and check if it can cache, and to then do so. Which then means you are polluting and changing your main implementations to account for and deal with this cache... I am also employing Dependency Injection for alot of high level components so these new cache-able objects would be spat out from that, meaning no where in the actual game would they know they are caching... if that makes sense. Just incase anyone asked how I expected to keep it cache aware when I would need to new up a cachable entity.

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  • Calculating instantaneous speed and acceleration for a simple Car software model

    - by Dylan
    I am trying to model a speedometer and tachometer for a simple software model of a car dashboard. I want this to be relatively simple, so for my purposes I won't likely simulate variables such as drag (or, assume that drag is a constant). But I would like to know the general formulas for: 1) Calculating the RPM, depending on a position of a graphical slider representing the accelerator. 2) Using this information to find the instantaneous speed (or, magnitude of instantaneous velocity?). I am not sure, in the case of 2), what other independent variables I need to consider. Do I need to consider the frequency of rotation of the wheels (assuming a fixed radius), in addition to the RPM? If anyone can give me a rough explanation plus relevant formulas, or alternatively direct me to other trusted resources online (I have had a hard time sifting through info and determining the accuracy), it would be much appreciated.

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  • Inspecting the model in a Rails application

    - by Matt Sherman
    I am learning some Ruby on Rails, and am a newbie. Most of my background is in ASP.net MVC on the back end. As I play with a basic scaffold project, I wonder about this case: you jump into an established Rails project and want to get to know the model. Based on what I have seen so far (again, simple scaffold), the properties for a given class are not immediately revealed. I don't see property accessors on the model classes. I do understand that this is because of the dynamic nature of Ruby and such things are not necessary or even perhaps desirable. Convention over code, I get that. (Am familiar with dynamic concepts, mostly via JS.) But if I am somewhere off in a view, and want to quickly know whether the (eg) Person object has a MiddleName property, how would I find that out? I don't have to go into the migrations, do I?

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  • Webcast: Oracle Loans Overview - Features, Demonstration & Data Model

    - by Annemarie Provisero
    Webcast: Oracle Loans Overview - Features, Demonstration & Data ModelDate:  November 13, 2013 at 10 am ET, 9 am CT, 8 am MT, 7 am PTCome learn about Oracle Loans features & data model.  This one-hour session is recommended for technical and functional users who use or are planning to use Oracle Loans.Topics will include:     Definition and feature summary     Key business concepts for Oracle Loans     Direct Loans demonstration     Introduction to the Loans data model Bring your questions! For more details on how to register, see Doc ID 1590843.1.  Remember that you can access a full listing of all future webcasts as well as replays from Doc ID 7409661.1.

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  • Inspecting the model in a Rails application

    - by Matt Sherman
    I am learning some Ruby on Rails, and am a newbie. Most of my background is in ASP.net MVC on the back end. As I play with a basic scaffold project, I wonder about this case: you jump into an established Rails project and want to get to know the model. Based on what I have seen so far (again, simple scaffold), the properties for a given class are not immediately revealed. I don't see property accessors on the model classes. I do understand that this is because of the dynamic nature of Ruby and such things are not necessary or even perhaps desirable. Convention over code, I get that. (Am familiar with dynamic concepts, mostly via JS.) But if I am somewhere off in a view, and want to quickly know whether the (eg) Person object has a MiddleName property, how would I find that out? I don't have to go into the migrations, do I?

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  • Which prediction model for web page recommendation?

    - by Nilesh
    I am trying to implement a web page recommendation wherein registered users will be given a recommendation of which page to visit depending upon the previous data.So with initial study I decided to go on with clustering the data with rough sets and then will move forward to find out the sequential patters with the use of prefix span algorithm.So now I want to have a better prediction model in place which can predict the access frequency of pages.I have figured out with Markov model but still some more suggestions will be valuable.Also please help me with some references of the models too.Is it possible to directly predict the next page access with the result of PrefixSpan.If so how?

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  • OpenGL quake 3 shader file for objects (for trees)

    - by mlodziaszka
    I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no problem with loading model alone, but there is a *.shader file and i have no idea how to load it to draw texture properly. Tree pack: http://www.custommapmakers.org/wiki/index.php/Models:GR_Trees_set I do not have to use exactly this format, I can write another loader, but trees in *.obj or .3ds look even harder

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  • QotD: Eben Upton on Raspberry Pi Model B Shipping With 512MB of RAM

    - by $utils.escapeXML($entry.author)
    One of the most common suggestions we’ve heard since launch is that we should produce a more expensive “Model C” version of Raspberry Pi with extra RAM. This would be useful for people who want to use the Pi as a general-purpose computer, with multiple large applications running concurrently, and would enable some interesting embedded use cases (particularly using Java) which are slightly too heavyweight to fit comfortably in 256MB.The downside of this suggestion for us is that we’re very attached to $35 as our highest price point. With this in mind, we’re pleased to announce that from today all Model B Raspberry Pis will ship with 512MB of RAM as standard.Eben Upton, a founder and trustee of the Raspberry Pi foundation, in a blog post announcing the change.

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  • XNA stopped compiling my model x files

    - by HuseyinUslu
    So I've a 3d game project I'm working on and I'm using 2 model files (SkyBlock.x and AimedBlock.x). So until now everything was all good and my models files were compiled all okay and I was able to use them within my game. With the latest changes (which I don't know what caused it really) - XNA stopped compiling my model files and instead only outputs files; AimedBlockxnb - 1kb SkyDome.xnb - 1kb SkyDomeTexture.xnb - 1389 kb SkyDomeTexture_0.xnb - 419 kb So I created a test XNA game project and moved all my asset's to new solution content project's and tried compiling them and saw that they're all good. AimedBlockxnb - 2kb SkyDome.xnb - 13kb SkyDomeTexture.xnb - 4097 kb SkyDomeTexture_0.xnb - 683 kb So I guess my main project sucks there but I couldn't came with a solution. I even tried overwriting my game's content project with new game's content project (which was all okay) but it didn't work. Anybody had similar issues?

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  • Model Based Apps and Frameworks

    Having been involved (mostly as a user or observer) with several recent applications and frameworks, Ive come to the conclusion that building your app/framework on an internal model is generally the best way to go.  In this post Ill explain what I mean by on an internal model and later describe the benefits I have seen, realized, been told about by others and still others that Ive only imagined (but are still possible).  I plan on writing a few blog posts along these lines to explore what...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Model Based Apps and Frameworks

    Having been involved (mostly as a user or observer) with several recent applications and frameworks, Ive come to the conclusion that building your app/framework on an internal model is generally the best way to go.  In this post Ill explain what I mean by on an internal model and later describe the benefits I have seen, realized, been told about by others and still others that Ive only imagined (but are still possible).  I plan on writing a few blog posts along these lines to explore what...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Can I use a single DateTime field on the Entity Framework model side when the value is stored in a set of Int fields in the actual database?

    - by Ivan
    The actual table in the database has separate integer fields for storing year, month, day, hour and minute values (all in UTC) (seconds and milliseconds are irrelevant for my task and considered equal to zero). Needless to say it would be of great convenience to have just one field of DateTime type on the application side and hide all the conversion under the cover of the Entity Framework model code. Any directions on how to do that? I am not very experienced with Entity Framework yet.

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  • how can I code a recursive query in an Entity Framework model?

    - by Greg
    Hi, I have a model which includes NODES, and RELATIONSHIPS (that tie the nodes together, via a parent_node, child_node arrangement). Q1 - Is there any way in EF / Linq-to-entities to perform a query on nodes (e.g. context.Nodes..) to find say "all parents" or "or children" in the graph? Q2 - If there's not in Linq-to-entities, is there any other way to do this other than writing a method that manually goes through and doing it? Q3 - If manual is the only way to do it, should I be concerned about the number of database hits that will be going out to the database as the method keeps recursing through the data? Or more specifically, is there any EF caching type feature that might assist here in ensuring the method is performance from a "number of database hits" point of view? thanks thanks

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  • what is this 'content_type' mean..

    - by zjm1126
    content_type = ContentType.objects.get_for_model(Map) maps = maps.extra(select=SortedDict([ ('member_count', MEMBER_COUNT_SQL), ('topic_count', TOPIC_COUNT_SQL), ]), select_params=(content_type.id,)) and the ContentType is: class ContentType(models.Model): name = models.CharField(max_length=100) app_label = models.CharField(max_length=100) model = models.CharField(_('python model class name'), max_length=100) objects = ContentTypeManager() class Meta: verbose_name = _('content type') verbose_name_plural = _('content types') db_table = 'django_content_type' ordering = ('name',) unique_together = (('app_label', 'model'),) def __unicode__(self): return self.name def model_class(self): "Returns the Python model class for this type of content." from django.db import models return models.get_model(self.app_label, self.model) def get_object_for_this_type(self, **kwargs): """ Returns an object of this type for the keyword arguments given. Basically, this is a proxy around this object_type's get_object() model method. The ObjectNotExist exception, if thrown, will not be caught, so code that calls this method should catch it. """ return self.model_class()._default_manager.using(self._state.db).get(**kwargs) def natural_key(self): return (self.app_label, self.model) i want to know: what is the 'content_type' used for ??

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