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  • java: relationship of the Runnable and Thread interfaces

    - by Karl Patrick
    I realize that the method run() must be declared because its declared in the Runnable interface. But my question comes when this class runs how is the Thread object allowed if there is no import call to a particular package? how does runnable know anything about Thread or its methods? does the Runnable interface extend the Thread class? Obviously I don't understand interfaces very well. thanks in advance. class PrimeFinder implements Runnable{ public long target; public long prime; public boolean finished = false; public Thread runner; PrimeFinder(long inTarget){ target = inTarget; if(runner == null){ runner = new Thread(this); runner.start() } } public void run(){ } }

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  • Casting between classes that share the same interface

    - by Chad
    I have two interfaces IHeaderRow, and IDetailRow I then have an object that implements both RawRow:IHeaderRow, IDetailRow I then need to cast it to HeaderRow which implements IHeaderRow. But when I try, it ends up being null or giving an exception. I can cast ObjectRawRow to either interface IHeaderRow, or IDetailRow var ObjectIHeaderRow = ObjectRawRow as IHeaderRow; var ObjectIDetailRow = ObjectRawRow as IDetailRow; But I can not cast ObjectRawRow to HeaderRow , or ObjectIHeaderRow to HeaderRow. It throws the error Cannot convert source type 'IA' to target type 'A' I need to cast it into the actual class HeaderRow. Thoughts?

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  • How does multiple implementing multiple COM interfaces work in C++?

    - by Martin
    I am trying to understand this example code regarding Browser Helper Objects. Inside, the author implements a single class which exposes multiple interfaces (IObjectWithSite, IDispatch). His QueryInterface function performs the following: if(riid == IID_IUnknown) *ppv = static_cast<BHO*>(this); else if(riid == IID_IObjectWithSite) *ppv = static_cast<IObjectWithSite*>(this); else if (riid == IID_IDispatch) *ppv = static_cast<IDispatch*>(this); I have learned that from a C perspective, interface pointers are just pointers to VTables. So I take it to mean that C++ is capable of returning the VTable of any implemented interface using static_cast. Does this mean that a class constructed in this way has a bunch of VTables in memory (IObjectWithSite, IDispatch, etc)? What does C++ do with the name collisions on the different interfaces (they each have a QueryInterface, AddRef and Release function), can I implement different methods for each of these?

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  • VB.net: Custom ' TODO: List on an Interface

    - by Shiftbit
    How do I add my own todo and comments list to appear on Interfaces? I want it to pop up like IDisposable does: Public Class Foo : Implements IDisposable Private disposedValue As Boolean = False ' To detect redundant calls ' IDisposable Protected Overridable Sub Dispose(ByVal disposing As Boolean) If Not Me.disposedValue Then If disposing Then ' TODO: free other state (managed objects). End If ' TODO: free your own state (unmanaged objects). ' TODO: set large fields to null. End If Me.disposedValue = True End Sub #Region " IDisposable Support " ' This code added by Visual Basic to correctly implement the disposable pattern. Public Sub Dispose() Implements IDisposable.Dispose ' Do not change this code. Put cleanup code in Dispose(ByVal disposing As Boolean) above. Dispose(True) GC.SuppressFinalize(Me) End Sub #End Region End Class Whenever I enter my own comments and todo list they are never autogenerated like IDisposable Interface does. I would like my own Interfaces to preserve the comments so that I can share my Interfaces with in source documentation.

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  • Ajax foreign key filter in Django admin interface

    - by Googol
    http://blog.philippmetzler.com/?p=52 Just tried django-ajax-filtered-fields and like it very much. I’m looking for a solution for this problem: My model looks like this: class Song(models.Model): Album = models.ForeignKey(Album) class Artist(models.Model): album = models.ForeignKey(Album) song = models.ForeignKey(Song, blank=True, null=True) So the user has to define a topic. He can also define a subtopic but doesn’t have to. The subtopic belongs to a topic. In the admin interface I’d like to limit the choices for subtopic based upon what he selects in topics. That should change dynamically with AJAX. I will have a closer look to django-ajax-filtered-fields but didn’t find a solution to that specific problem. Perhaps it’s another usecase for django-ajax-filtered-fields in general? Or do you know another solution to my specific requirements?

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  • Question about gets and sets and when to use super classes

    - by Nazgulled
    Hi, I have the following get method: public List<PersonalMessage> getMessagesList() { List<PersonalMessage> newList = new ArrayList<PersonalMessage>(); for(PersonalMessage pMessage : this.listMessages) { newList.add(pMessage.clone()); } return newList; } And you can see that if I need to change the implementation from ArrayList to something else, I can easily do it and I just have to change the initialization of newList and all other code that depends on what getMessageList() returns will still work. Then I have this set method: public void setMessagesList(ArrayList<PersonalMessage> listMessages) { this.listMessages = listMessages; } My question is, should I use List instead of `ArrayList in the method signature? I have decided to use ArrayList because this way I can force the implementation I want, otherwise there could be a mess with different types of lists here and there. But I'm not sure if this is the way to go...

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  • implementing stretchable dialog borders in iphone sdk

    - by Joey
    Hi, I want to implement dialog borders that scale to the size I require the dialog to be. Perhaps there is a better more conventional name for this sort of thing. If there is, if someone would edit the title, that'd be great. Anyhow, I'd like to do this so I can have dialogs of any size without the visual artifacts that come with scaling border art to small, large, or wacky unproportional dimentions. I have a few ideas on how this is done, but am not sure which is better for iphone. I have a few questions. 1) Should I make a containing view object that basically overloads its drawRect method and draws the images where they should be at their appropriate scale when the method is called, or should I main a containing view object that simply contains 8 UIImageViews? I suspect the latter approach won't work if I need to actively scale the resulting dialog class like in an animation. 1b) If overloading drawRect is the way to go, does someone have some sample code or a link to an example that demonstrates drawing an image directly from drawRect()? 2) Is it generally better to create a) a 3 x 3 image where the segments are in their appropriate 1x1 grid of the image? If so, is it simple to draw from a portion of this image onto my target view in drawRect (if the former assumption is correct that I should use drawRect)? b) The pieces separately in 8 different files?

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  • Are there any open source SimpleTest Test Cases that test PHP SPL interfaces

    - by JW
    I have quite a few objects in my system that implement the PHP SPL Iterator interface. As I write them I also write tests. I know that writing tests is generally NOT a cut 'n paste job. But, when it comes to testing classes that implement Standard PHP Library interfaces, surely it makes sense to have a few script snippets that can be borrowed and dropped in to a Test class - purely to test that particular interface. It seems sensible to have these publicly available. So, I was wondering if you knew of any?

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  • ActionScript: Determine wether superclass implements a particular interface?

    - by David Wolever
    Is there any non-hacky way to determine wether a class' superclass implements a particular interface? For example, assume I've got: class A extends EventDispatcher implements StuffHolder { private var myStuff = someKindOfStuff; public function getStuff():Array { if (super is StuffHolder) // <<< this doesn't work return super['getStuff']().concat([myStuf]); return [myStuff]; } class B extends A { private var myStuff = anotherKindOfStuff; } How could I perform that super is StuffHolder test in a way that, well, works? In this case, it always returns true.

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  • C++ interface inheritance problem

    - by james t
    Hey, i'm trying to create a c++ stomp client, my client constructor is : Client(std::string &server, short port, std::string &login, std::string &pass, Listener &listener); it gets a listener object which when Listener is the following interface : class Listener { virtual void message(StmpMessage message) =0; }; now i attempt to instantiate a client in a test class : class test : public virtual Listener { public: void message(StmpMessage message) { message.prettyPrint(); } int main(int argc, char* argv[]) { Client client("127.0.0.1", 61613, *this); return 0; } }; i'm sending this to the client because this is a listener object, i get the following error : /Users/mzruya/Documents/STOMPCPP/main.cpp:18: error: no matching function for call to 'Client::Client(const char [10], int, test&)' /Users/mzruya/Documents/STOMPCPP/Client.h:43: note: candidates are: Client::Client(std::string&, short int, std::string&, std::string&, Listener&) /Users/mzruya/Documents/STOMPCPP/Client.h:37: note: Client::Client(const Client&)

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  • Where do I put the .js file when I create js interface with Graphene 2

    - by Thang Pham
    I follow this tutorial https://docs.jboss.org/author/display/ARQGRA2/JavaScript+Interface Where do I put my helloworld.js file? I put it under webapp/resources/js/helloworld.js and I do import org.jboss.arquillian.graphene.javascript.Dependency; import org.jboss.arquillian.graphene.javascript.JavaScript; @JavaScript("helloworld") @Dependency(sources = "js/helloworld.js") public interface HelloWorld { String hello(); } and I got NPE when I inject @JavaScript private HelloWorld helloWorld; Please help. Here is my POM, I use glassfish3.1 <properties> <endorsed.dir>${project.build.directory}/endorsed</endorsed.dir> <project.build.sourceEncoding>UTF-8</project.build.sourceEncoding> <version.org.jboss.arquillian>1.0.4.Final</version.org.jboss.arquillian> <version.org.jboss.arquillian.drone>1.2.0.Alpha2</version.org.jboss.arquillian.drone> <version.org.jboss.arquillian.graphene>1.0.0.Final</version.org.jboss.arquillian.graphene> <version.org.jboss.arquillian.graphene2>2.0.0.Alpha4</version.org.jboss.arquillian.graphene2> </properties> <dependencyManagement> <dependencies> <!-- Arquillian Drone dependencies and Selenium dependencies --> <dependency> <groupId>org.jboss.arquillian.extension</groupId> <artifactId>arquillian-drone-bom</artifactId> <version>${version.org.jboss.arquillian.drone}</version> <type>pom</type> <scope>import</scope> </dependency> <!-- Arquillian Core dependencies --> <dependency> <groupId>org.jboss.arquillian</groupId> <artifactId>arquillian-bom</artifactId> <version>${version.org.jboss.arquillian}</version> <type>pom</type> <scope>import</scope> </dependency> </dependencies> </dependencyManagement> <dependencies> <dependency> <groupId>org.jboss.spec</groupId> <artifactId>jboss-javaee-6.0</artifactId> <version>1.0.0.Final</version> <type>pom</type> <scope>provided</scope> </dependency> <dependency> <groupId>junit</groupId> <artifactId>junit</artifactId> <version>4.8.1</version> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.junit</groupId> <artifactId>arquillian-junit-container</artifactId> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.extension</groupId> <artifactId>arquillian-drone-webdriver-depchain</artifactId> <type>pom</type> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.graphene</groupId> <artifactId>graphene-webdriver</artifactId> <version>${version.org.jboss.arquillian.graphene2}</version> <type>pom</type> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.graphene</groupId> <artifactId>graphene-webdriver-impl</artifactId> <version>${version.org.jboss.arquillian.graphene2}</version> <type>jar</type> </dependency> <dependency> <groupId>org.slf4j</groupId> <artifactId>slf4j-simple</artifactId> <version>1.6.4</version> <scope>test</scope> </dependency> <dependency> <groupId>org.jboss.arquillian.container</groupId> <artifactId>arquillian-glassfish-remote-3.1</artifactId> <version>1.0.0.CR4</version> <scope>test</scope> </dependency> </dependencies>

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  • Looking for a good implementation that will access multiple databases simultaneously

    - by eibhrum
    I just want to find out if there's a good implementation (in C#/ASP.NET) on how to access my records from my different databases simultaneously. I have this simple application which suppose to search on these databases, then, display the record if a certain keyword is matched. I have like 5 databases (currently using MySQL) all in all and will be expanding it on the future (might be changing to SQL Server). I am fully aware on how to search on a single database, while I'm still learning how do it in multiple databases. Any tips, comments or suggestions?

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  • book with good examples for each implementation?

    - by ajsie
    i've read about design patterns and it seems that there are a lot of different design patterns to use. i wonder if there are some books that acts like a reference. "you want to build a framework, then consider this, this and this pattern". also giving some examples. then jumps to another implementation eg. search engine and gives some patterns and concrete examples to use. in this way you learn about the weakness and strength about each pattern and where they will fit, instead of just reading about every design pattern decoupled from each other. are there good "reference sheets" or other tutorials good for a beginner at this? thanks

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  • How useful is a 'pure' MVC implementation?

    - by Matt1776
    I work at a company that provides custom made 'CRM'-like software. We are currently redesigning/redeveloping the software with the hopes that it will look more modern and be easier to develop and customize for future clients. Currently it takes a long time to customize each new application. There is a presumption that the reason it takes so long is because of the amount of business logic that is present in the 'view' layer. To some extent I can vouch for this being true, but symptoms don't always reliably point out a cause. There was a suggestion that if we just move the business logic to the controller layer and use pure view (we use java J2EE and struts) as in implementing struts tags instead of calling the bean layer and iterating objects right on the jsp - etc etc. Before I start advocating we go forward with this, I wanted to get a feeling for what other people thought. Does a "pure" implementation of the MVC (especially emphasis on decoupling the controller and the view) provide a cleaner, easier to develop and change code base?

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  • How would you implement a hashtable in language x?

    - by mk
    The point of this question is to collect a list of examples of hashtable implementations using arrays in different languages. It would also be nice if someone could throw in a pretty detailed overview of how they work, and what is happening with each example. Edit: Why not just use the built in hash functions in your specific language? Because we should know how hash tables work and be able to implement them. This may not seem like a super important topic, but knowing how one of the most used data structures works seems pretty important to me. If this is to become the wikipedia of programming, then these are some of the types of questions that I will come here for. I'm not looking for a CS book to be written here. I could go pull Intro to Algorithms off the shelf and read up on the chapter on hash tables and get that type of info. More specifically what I am looking for are code examples. Not only for me in particular, but also for others who would maybe one day be searching for similar info and stumble across this page. To be more specific: If you had to implement them, and could not use built-in functions, how would you do it? You don't need to put the code here. Put it in pastebin and just link it.

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  • Github svn interface

    - by Fabio
    I recently moved a project on github and I still use this library in some svn projects as external. However I can't get github svn interface working at this time. If I run svn list http://svn.github.com/fabn/zle.git I obtain this error svn: Server sent unexpected return value (500 Internal Server Error) in response to PROPFIND request for '/fabn/zle.git/!svn/bc/0' If I run the same command using a fork of my project the list (and also the checkout) goes fine and i obtain what I need (this is the command svn list http://svn.github.com/JellyBelly/zle.git) Is there anything I can do to resolve this issue or it's a github problem?

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  • C#: Preferred pattern for functions requiring arguments that implement two interfaces

    - by JS Bangs
    The argument to my function f() must implement two different interfaces that are not related to each other by inheritance, IFoo and IBar. I know of two different ways of doing this. The first is to declare an empty interface that inherits from both: public interface IFooBar : IFoo, IBar { // nothing to see here } public int f(IFooBar arg) { // etc. } This, of course, requires that the classes declare themselves as implementing IFooBar rather than IFoo and IBar separately. The second way is to make f() generic with a constraint: public int f<T>(T arg) where T : IFoo, IBar { // etc. } Which of these do you prefer, and why? Are there any non-obvious advantages or disadvantages to each?

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  • C# implementation of PushbackInputStream

    - by Mark Heath
    I need a C# implementation of Java's PushbackInputStream. I have made my own very basic one, but I wondered if there was a well tested and decently performing version already available somewhere. As it happens I always push back the same bytes I read so really it just needs to be able to reposition backwards, buffering up to a number of bytes I specify. (like Java's BufferedInputStream with the mark and reset methods). Update: I should add that I can't simply reposition the stream as CanSeek may be false. (e.g. when the input steam is a NetworkStream)

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  • Extend MySQL implementation of PiP Algorithm?

    - by Mike
    I need to make a point in polygon MySQL query. I already found these two great solutions: http://forums.mysql.com/read.php?23,286574,286574 MySQL implementation of ray-casting Algorithm? But these functions can only check if one point is inside a poly. I have a query where the PiP part should only be one part of the query and check for x points inside a polygon. Something like this: $points = list/array/whatever of points in language of favour SELECT d.name FROM data AS d WHERE d.name LIKE %red% // just bla bla // how to do this ? AND $points INSIDE d.polygon AND myWithin( $points, d.polygo ) // or UPDATE I tried it with MBR functions like this: SET @g1 = GeomFromText('Polygon((13.43971 52.55757,13.41293 52.49825,13.53378 52.49574, 13.43971 52.55757))'); SET @g2 = GeomFromText('Point(13.497834 52.540489)'); SELECT MBRContains(@g1,@g2); G2 should NOT be inside G1 but MBR says it is.

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  • interfacing: simplified

    - by code wombat
    i've been doing some research on interfaces and a simple layman's explanation for what it truly is. For some reason people love using overly complex explanations and jargon to explain truly simple concepts (guess it makes them feel big) and i have a gut feeling it's the same in this case. so from what i could grasp, it seems like interfaces are nothing more than a way to reserve method names, their return type if any, and the type and amount of arguments they accept. so when a class implements an interface (or interfaces) it is forced to define the body of each method from the interface(s). Am i on the nose with this one or do i need to keep digging? p.s. i know javascript doesn't have support for interfaces, but i still need to understand the concept because there are quite a few places where it's shown how to emulate to an extent.

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  • CLI design and implementation?

    - by Majid
    I am developing a time management tool for my personal use. I prefer using keyboard over mouse, and on the interface have a general purpose text box which will act like a command line. I have just started thinking about what commands I need, what to use for the command names, how to pass in switches and parameters, and so forth. I wonder if some of you have come across a good read along these lines; something that describes the choices you have for designing a cli, and how those affect the complexity of the interpreter, and extendability of the commands. It makes no difference if the descriptions are language-specific or in general terms. However, my implementation will be with javascript. Thank you.

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  • Efficient implementation of threads in the given scenario

    - by shadeMe
    I've got a winforms application that is set up in the following manner: 2 buttons, a textbox, a collection K, function X and another function, Y. Function X parses a large database and enumerates some of its data in the global collection. Button 1 calls function X. Function Y walks through the above collection and prints out the data in the textbox. Button 2 calls function Y. I'd like to call function X through a worker thread in such a way that: The form remains responsive to user input. This comes intrinsically from the use of a separate thread. There is never more than a single instance of function X running at any point in time. K can be accessed by both functions at all times. What would be the most efficient implementation of the above environment ?

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  • Best ASP.NET Background Service Implementation

    - by Jason N. Gaylord
    What's the best implementation for more than one background service in an ASP.NET application? Timer Callback Timer timer = new Timer(new TimerCallback(MyWorkCallback), HttpContext, 5000, 5000); Thread or ThreadPool Thread thread = new Thread(Work); thread.IsBackground = true; thread.Start(); BackgroundWorker BackgroundWorker worker = new BackgroundWorker(); worker.DoWork += new DoWorkEventHandler(DoMyWork); worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(DoMyWork_Completed); worker.RunWorkerAsync(); Caching like http://www.codeproject.com/KB/aspnet/ASPNETService.aspx (located in Jeff Atwood's post here) I need to run multiple background "services" at a given time. One service may run every 5 minutes where another may be once a day. It will never be more than 10 services running at a time.

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  • The best alternative for String flyweight implementation in Java

    - by Dan
    My application is multithreaded with intensive String processing. We are experiencing excessive memory consumption and profiling has demonstrated that this is due to String data. I think that memory consumption would benefit greatly from using some kind of flyweight pattern implementation or even cache (I know for sure that Strings are often duplicated, although I don't have any hard data in that regard). I have looked at Java Constant Pool and String.intern, but it seems that it can provoke some PermGen problems. What would be the best alternative for implementing application-wide, multithreaded pool of Strings in java?

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  • Simple Physics Simulation in java not working.

    - by Static Void Main
    Dear experts, I wanted to implement ball physics and as i m newbie, i adapt the code in tutorial http://adam21.web.officelive.com/Documents/JavaPhysicsTutorial.pdf . i try to follow that as i much as i can, but i m not able to apply all physical phenomenon in code, can somebody please tell me, where i m mistaken or i m still doing some silly programming mistake. The balls are moving when i m not calling bounce method and i m unable to avail the bounce method and ball are moving towards left side instead of falling/ending on floor**, Can some body recommend me some better way or similar easy compact way to accomplish this task of applying physics on two ball or more balls with interactivity. here is code ; import java.awt.*; public class AdobeBall { protected int radius = 20; protected Color color; // ... Constants final static int DIAMETER = 40; // ... Instance variables private int m_x; // x and y coordinates upper left private int m_y; private double dx = 3.0; // delta x and y private double dy = 6.0; private double m_velocityX; // Pixels to move each time move() is called. private double m_velocityY; private int m_rightBound; // Maximum permissible x, y values. private int m_bottomBound; public AdobeBall(int x, int y, double velocityX, double velocityY, Color color1) { super(); m_x = x; m_y = y; m_velocityX = velocityX; m_velocityY = velocityY; color = color1; } public double getSpeed() { return Math.sqrt((m_x + m_velocityX - m_x) * (m_x + m_velocityX - m_x) + (m_y + m_velocityY - m_y) * (m_y + m_velocityY - m_y)); } public void setSpeed(double speed) { double currentSpeed = Math.sqrt(dx * dx + dy * dy); dx = dx * speed / currentSpeed; dy = dy * speed / currentSpeed; } public void setDirection(double direction) { m_velocityX = (int) (Math.cos(direction) * getSpeed()); m_velocityY = (int) (Math.sin(direction) * getSpeed()); } public double getDirection() { double h = ((m_x + dx - m_x) * (m_x + dx - m_x)) + ((m_y + dy - m_y) * (m_y + dy - m_y)); double a = (m_x + dx - m_x) / h; return a; } // ======================================================== setBounds public void setBounds(int width, int height) { m_rightBound = width - DIAMETER; m_bottomBound = height - DIAMETER; } // ============================================================== move public void move() { double gravAmount = 0.02; double gravDir = 90; // The direction for the gravity to be in. // ... Move the ball at the give velocity. m_x += m_velocityX; m_y += m_velocityY; // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 0; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound; m_velocityY = -m_velocityY; } // double speed = Math.sqrt((m_velocityX * m_velocityX) // + (m_velocityY * m_velocityY)); // ...Friction stuff double fricMax = 0.02; // You can use any number, preferably less than 1 double friction = getSpeed(); if (friction > fricMax) friction = fricMax; if (m_velocityX >= 0) { m_velocityX -= friction; } if (m_velocityX <= 0) { m_velocityX += friction; } if (m_velocityY >= 0) { m_velocityY -= friction; } if (m_velocityY <= 0) { m_velocityY += friction; } // ...Gravity stuff m_velocityX += Math.cos(gravDir) * gravAmount; m_velocityY += Math.sin(gravDir) * gravAmount; } public Color getColor() { return color; } public void setColor(Color newColor) { color = newColor; } // ============================================= getDiameter, getX, getY public int getDiameter() { return DIAMETER; } public double getRadius() { return radius; // radius should be a local variable in Ball. } public int getX() { return m_x; } public int getY() { return m_y; } } using adobeBall: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class AdobeBallImplementation implements Runnable { private static final long serialVersionUID = 1L; private volatile boolean Play; private long mFrameDelay; private JFrame frame; private MyKeyListener pit; /** true means mouse was pressed in ball and still in panel. */ private boolean _canDrag = false; private static final int MAX_BALLS = 50; // max number allowed private int currentNumBalls = 2; // number currently active private AdobeBall[] ball = new AdobeBall[MAX_BALLS]; public AdobeBallImplementation(Color ballColor) { frame = new JFrame("simple gaming loop in java"); frame.setSize(400, 400); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pit = new MyKeyListener(); pit.setPreferredSize(new Dimension(400, 400)); frame.setContentPane(pit); ball[0] = new AdobeBall(34, 150, 7, 2, Color.YELLOW); ball[1] = new AdobeBall(50, 50, 5, 3, Color.BLUE); frame.pack(); frame.setVisible(true); frame.setBackground(Color.white); start(); frame.addMouseListener(pit); frame.addMouseMotionListener(pit); } public void start() { Play = true; Thread t = new Thread(this); t.start(); } public void stop() { Play = false; } public void run() { while (Play == true) { // bounce(ball[0],ball[1]); runball(); pit.repaint(); try { Thread.sleep(mFrameDelay); } catch (InterruptedException ie) { stop(); } } } public void drawworld(Graphics g) { for (int i = 0; i < currentNumBalls; i++) { g.setColor(ball[i].getColor()); g.fillOval(ball[i].getX(), ball[i].getY(), 40, 40); } } public double pointDistance (double x1, double y1, double x2, double y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } public void runball() { while (Play == true) { try { for (int i = 0; i < currentNumBalls; i++) { for (int j = 0; j < currentNumBalls; j++) { if (pointDistance(ball[i].getX(), ball[i].getY(), ball[j].getX(), ball[j].getY()) < ball[i] .getRadius() + ball[j].getRadius() + 2) { // bounce(ball[i],ball[j]); ball[i].setBounds(pit.getWidth(), pit.getHeight()); ball[i].move(); pit.repaint(); } } } try { Thread.sleep(50); } catch (Exception e) { System.exit(0); } } catch (Exception e) { e.printStackTrace(); } } } public static double pointDirection(int x1, int y1, int x2, int y2) { double H = Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); // The // hypotenuse double x = x2 - x1; // The opposite double y = y2 - y1; // The adjacent double angle = Math.acos(x / H); angle = angle * 57.2960285258; if (y < 0) { angle = 360 - angle; } return angle; } public static void bounce(AdobeBall b1, AdobeBall b2) { if (b2.getSpeed() == 0 && b1.getSpeed() == 0) { // Both balls are stopped. b1.setDirection(pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY())); b2.setDirection(pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY())); b1.setSpeed(1); b2.setSpeed(1); } else if (b2.getSpeed() == 0 && b1.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b1.getX(), b1.getY(), b2.getX(), b2 .getY()); b2.setSpeed(b1.getSpeed()); b2.setDirection(angle); b1.setDirection(angle - 90); } else if (b1.getSpeed() == 0 && b2.getSpeed() != 0) { // B1 is moving. B2 is stationary. double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); b1.setSpeed(b2.getSpeed()); b1.setDirection(angle); b2.setDirection(angle - 90); } else { // Both balls are moving. AdobeBall tmp = b1; double angle = pointDirection(b2.getX(), b2.getY(), b1.getX(), b1 .getY()); double origangle = b1.getDirection(); b1.setDirection(angle + origangle); angle = pointDirection(tmp.getX(), tmp.getY(), b2.getX(), b2.getY()); origangle = b2.getDirection(); b2.setDirection(angle + origangle); } } public static void main(String[] args) { javax.swing.SwingUtilities.invokeLater(new Runnable() { public void run() { new AdobeBallImplementation(Color.red); } }); } } *EDIT:*ok splitting the code using new approach for gravity from this forum: this code also not working the ball is not coming on floor: public void mymove() { m_x += m_velocityX; m_y += m_velocityY; if (m_y + m_bottomBound > 400) { m_velocityY *= -0.981; // setY(400 - m_bottomBound); m_y = 400 - m_bottomBound; } // ... Bounce the ball off the walls if necessary. if (m_x < 0) { // If at or beyond left side m_x = 0; // Place against edge and m_velocityX = -m_velocityX; } else if (m_x > m_rightBound) { // If at or beyond right side m_x = m_rightBound - 20; // Place against right edge. m_velocityX = -m_velocityX; } if (m_y < 0) { // if we're at top m_y = 1; m_velocityY = -m_velocityY; } else if (m_y > m_bottomBound) { // if we're at bottom m_y = m_bottomBound - 20; m_velocityY = -m_velocityY; } } thanks a lot for any correction and help. jibby

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