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  • Nested loop traversing arrays

    - by alecco
    There are 2 very big series of elements, the second 100 times bigger than the first. For each element of the first series, there are 0 or more elements on the second series. This can be traversed and processed with 2 nested loops. But the unpredictability of the amount of matching elements for each member of the first array makes things very, very slow. The actual processing of the 2nd series of elements involves logical and (&) and a population count. I couldn't find good optimizations using C but I am considering doing inline asm, doing rep* mov* or similar for each element of the first series and then doing the batch processing of the matching bytes of the second series, perhaps in buffers of 1MB or something. But the code would be get quite messy. Does anybody know of a better way? C preferred but x86 ASM OK too. Many thanks! Sample/demo code with simplified problem, first series are "people" and second series are "events", for clarity's sake. (the original problem is actually 100m and 10,000m entries!) #include <stdio.h> #include <stdint.h> #define PEOPLE 1000000 // 1m struct Person { uint8_t age; // Filtering condition uint8_t cnt; // Number of events for this person in E } P[PEOPLE]; // Each has 0 or more bytes with bit flags #define EVENTS 100000000 // 100m uint8_t P1[EVENTS]; // Property 1 flags uint8_t P2[EVENTS]; // Property 2 flags void init_arrays() { for (int i = 0; i < PEOPLE; i++) { // just some stuff P[i].age = i & 0x07; P[i].cnt = i % 220; // assert( sum < EVENTS ); } for (int i = 0; i < EVENTS; i++) { P1[i] = i % 7; // just some stuff P2[i] = i % 9; // just some other stuff } } int main(int argc, char *argv[]) { uint64_t sum = 0, fcur = 0; int age_filter = 7; // just some init_arrays(); // Init P, P1, P2 for (int64_t p = 0; p < PEOPLE ; p++) if (P[p].age < age_filter) for (int64_t e = 0; e < P[p].cnt ; e++, fcur++) sum += __builtin_popcount( P1[fcur] & P2[fcur] ); else fcur += P[p].cnt; // skip this person's events printf("(dummy %ld %ld)\n", sum, fcur ); return 0; } gcc -O5 -march=native -std=c99 test.c -o test

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  • can a program written in C be faster than one written in OCaml and translated to C?

    - by Ole Jak
    So I have some cool Image Processing algorithm. I have written it in OCaml. It performs well. I now I can compile it as C code with such command ocamlc -output-obj -o foo.c foo.ml (I have a situation where I am not alowed to use OCaml compiler to bild my programm for my arcetecture, I can use only specialy modified gcc. so I will compile that programm with sometyhing like gcc -L/usr/lib/ocaml foo.c -lcamlrun -lm -lncurses and Itll run on my archetecture.) I want to know in general case can a program written in C be faster than one written in OCaml and translated to C?

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  • Does the order of the columns in a SELECT statement make a difference?

    - by Frank Computer
    This question was inspired by a previous question posted on SO, "Does the order of the WHERE clause make a differnece?". Would it improve a SELECT statement's performance if the the columns used in the WHERE section are placed at the begining of the SELECT statement? example: SELECT customer.id, transaction.id, transaction.efective_date, transaction.a, [...] FROM customer, transaction WHERE customer.id = transaction.id; I do know that limiting the list of columns to only the needed ones in a SELECT statement improves performance as opposed to using SELECT * because the current list is smaller.

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  • VS2008 is very slow on a specific large C++ solution

    - by VioletRose
    I have a solution with 21 C++ projects and 1 VB.NET project. The IDE responds very slowly when I simply move the carret in a file or try to open the menu. The process seems to take 50% of CPU for each movement. It only happens with this solution and only on my machine. The solution has total of 2380 source and header files, of which 1280 are header files. I tried to remove all connection to the source control (Perforce) but it didn't help. Also, I have Visual Assist installed but even after removing it (uninstall), the same behavior continued. Any idea?

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  • PHP : flatten array - fastest way?

    - by Industrial
    Is there any fast way to flatten an array and select subkeys ('key'&'value' in this case) without running a foreach loop, or is the foreach always the fastest way? Array ( [0] => Array ( [key] => string [value] => a simple string [cas] => 0 ) [1] => Array ( [key] => int [value] => 99 [cas] => 0 ) [2] => Array ( [key] => array [value] => Array ( [0] => 11 [1] => 12 ) [cas] => 0 ) ) To: Array ( [int] => 99 [string] => a simple string [array] => Array ( [0] => 11 [1] => 12 ) )

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  • What is microbenchmarking?

    - by polygenelubricants
    I've heard this term used, but I'm not entirely sure what it means, so: What DOES it mean and what DOESN'T it mean? What are some examples of what IS and ISN'T microbenchmarking? What are the dangers of microbenchmarking and how do you avoid it? (or is it a good thing?)

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  • C++ Function pointers vs Switch

    - by Perfix
    What is faster: Function pointers or switch? The switch statement would have around 30 cases, consisting of enumarated unsigned ints from 0 to 30. I could do the following: class myType { FunctionEnum func; string argv[123]; int someOtherValue; }; // In another file: myType current; // Iterate through a vector containing lots of myTypes // ... for ( i=0; i < myVecSize; i ++ ) switch ( current.func ) { case 1: //... break; // ........ case 30: // blah break; } And go trough the switch with func every time. The good thing about switch would also be that my code is more organized than with 30 functions. Or I could do that (not so sure with that): class myType { myReturnType (*func); string argv[123]; int someOtherValue; }; I'd have 30 different functions then, at the beginning a pointer to one of them is assigned to myType. What is probably faster: Switch statement or function pointer? Calls per second: Around 10 million. I can't just test it out - that would require me to rewrite the whole thing. Currently using switch. I'm building an interpreter which I want to be faster than Python & Ruby - every clock cycle matters!

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  • F# why my recursion is faster than Seq.exists?

    - by user38397
    I am pretty new to F#. I'm trying to understand how I can get a fast code in F#. For this, I tried to write two methods (IsPrime1 and IsPrime2) for benchmarking. My code is: // Learn more about F# at http://fsharp.net open System open System.Diagnostics #light let isDivisible n d = n % d = 0 let IsPrime1 n = Array.init (n-2) ((+) 2) |> Array.exists (isDivisible n) |> not let rec hasDivisor n d = match d with | x when x < n -> (n % x = 0) || (hasDivisor n (d+1)) | _ -> false let IsPrime2 n = hasDivisor n 2 |> not let SumOfPrimes max = [|2..max|] |> Array.filter IsPrime1 |> Array.sum let maxVal = 20000 let s = new Stopwatch() s.Start() let valOfSum = SumOfPrimes maxVal s.Stop() Console.WriteLine valOfSum Console.WriteLine("IsPrime1: {0}", s.ElapsedMilliseconds) ////////////////////////////////// s.Reset() s.Start() let SumOfPrimes2 max = [|2..max|] |> Array.filter IsPrime2 |> Array.sum let valOfSum2 = SumOfPrimes2 maxVal s.Stop() Console.WriteLine valOfSum2 Console.WriteLine("IsPrime2: {0}", s.ElapsedMilliseconds) Console.ReadKey() IsPrime1 takes 760 ms while IsPrime2 takes 260ms for the same result. What's going on here and how I can make my code even faster?

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  • Composable FLinq expressions

    - by Daniel
    When doing linq-to-sql in c#, you could do something like this: var data = context.MyTable.Where(x => x.Parameter > 10); var q1 = data.Take(10); var q2 = data.Take(3); q1.ToArray(); q2.ToArray(); This would generate 2 separate SQL queries, one with TOP 10, and the other with TOP 3. In playing around with Flinq, I see that: let data = query <@ seq { for i in context.MyTable do if x.Parameter > 10 then yield i } @> data |> Seq.take 10 |> Seq.toList data |> Seq.take 3 |> Seq.toList is not doing the same thing. Here it seems to do one full query, and then do the "take" calls on the client side. An alternative that I see used is: let q1 = query <@ for i in context.MyTable do if x.Param > 10 then yield i } |> Seq.take 10 @> let q2 = query <@ for i in context.MyTable do if x.Param > 10 then yield i } |> Seq.take 3 @> These 2 generate the SQL with the appropriate TOP N filter. My problem with this is that it doesn't seem composable. I'm basically having to duplicate the "where" clause, and potentially would have to duplicate other other subqueries that I might want to run on a base query. Is there a way to have F# give me something more composable? (I originally posted this question to hubfs, where I have gotten a few answers, dealing with the fact that C# performs the query transformation "at the end", i.e. when the data is needed, where F# is doing that transformation eagerly.)

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  • fast load big object graph from DB

    - by Famos
    Hi I have my own data structure written in C# like: public class ElectricScheme { public List<Element> Elements { get; set; } public List<Net> Nets { get; set; } } public class Element { public string IdName { get; set; } public string Func { get; set; } public string Name { get; set; } public BaseElementType Type { get; set; } public List<Pin> Pins { get; set; } } public class Pin { public string IdName { get; set; } public string Name { get; set; } public BasePinType PinType { get; set; } public BasePinDirection PinDirection { get; set; } } public class Net { public string IdName { get; set; } public string Name { get; set; } public List<Tuple<Element,Pin>> ConnectionPoints { get; set; } } Where Elements count ~19000, each element contain =3 Pin, Nets count ~20000, each net contain =3 pair (Element, Pin) Parse txt (file size ~17mb) file takes 5 minutes. Serilization / Deserialization by default serializer ~3 minutes. Load from DB 20 minutes and not loaded... I use Entity Framework like public ElectricScheme LoadScheme(int schemeId) { var eScheme = (from s in container.ElectricSchemesSet where s.IdElectricScheme.Equals(schemeId) select s).FirstOrDefault(); if (eScheme == null) return null; container.LoadProperty(eScheme, "Elements"); container.LoadProperty(eScheme, "Nets"); container.LoadProperty(eScheme, "Elements.Pins"); return eScheme; } The problem is dependencies between Element and Pin... (for ~19000 elements ~95000 pins) Any ideas?

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  • Does beginTransaction in Hibernate allocate a new DB connection?

    - by illscience
    Hi folks - Just wondering if beginning a new transaction in Hibernate actually allocates a connection to the DB? I'm concerned b/c our server begins a new transaction for each request received, even if that request doesn't interact with the DB. We're seeing DB connections as a major bottleneck, so I'm wondering if I should take the time narrow the scope of my transactions. Searched everywhere and haven't been able to find a good answer. The very simple code is here: SessionFactory sessionFactory = (SessionFactory) Context.getContext().getBean("sessionFactory"); sessionFactory.getCurrentSession().beginTransaction(); sessionFactory.getCurrentSession().setFlushMode(FlushMode.AUTO); thanks very much! a

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  • Start all tab's activities for pre-cache

    - by Pentium10
    I have a TabActivity with three tabs defined. The first tab is light-weight and renders in acceptable time. But the 2nd and 3rd tab, does need a couple of seconds to get visually rendered, after I click them. I would like to launch them, after I've loaded my first tab, in background for pre-cache. Once they are loaded, I can switch quickly between them. So I am wondering how can I launch the 2nd and 3rd tab. They are intents loaded in the view area.

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  • Fastest way to read/store lots of multidimensional data? (Java)

    - by RemiX
    I have three questions about three nested loops: for (int x=0; x<400; x++) { for (int y=0; y<300; y++) { for (int z=0; z<400; z++) { // compute and store value } } } And I need to store all computed values. My standard approach would be to use a 3D-array: values[x][y][z] = 1; // test value but this turns out to be slow: it takes 192 ms to complete this loop, where a single int-assignment int value = 1; // test value takes only 66 ms. 1) Why is an array so relatively slow? 2) And why does it get even slower when I put this in the inner loop: values[z][y][x] = 1; // (notice x and z switched) This takes more than 4 seconds! 3) Most importantly: Can I use a data structure that is as quick as the assignment of a single integer, but can store as much data as the 3D-array?

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  • Why is Python so slow?

    - by Riemannliness
    Why is Python such a slow language, on average, compared to C/C++? I learned Python as my first programming language, but I've only just started with C and already I can feel and see the difference.

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  • how does array_diff work?

    - by SpawnCxy
    I just wonder how array_diff() works.And obviously it couldn't work as follows function array_diff($arraya, $arrayb) { $diffs = array(); foreach ($arraya as $keya => $valuea) { foreach ($arrayb as $valueb) { if ($valuea == $valueb) { break; } $diffs[$keya]=$valuea; } } return $diffs; } //couldn't be worse than this Hope someone can show me some better solution. Thanks.

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  • Is it possible to put a form control on its own thread?

    - by BVernon
    I'm using a DataGridView and some operations that I do cause it to become unresponsive for periods of time. Normally I would put data processing in its own thread to make the form more responsive, but in this case it's the DataGridView itself that's taking so long. This leads me to wonder whether it's possible to have the main form on one thread and the DataGridView on another thread so it doesn't prevent the main form from responding. I completely understand that doing so is probably not 'safe' and likely opens up a can of worms that makes it hardly worth trying and I fully expect this post will be getting down votes for merely suggesting such a ridiculous idea. Is this possible? And if so how would you go about it?

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  • What is the time complexity of LinkedList.getLast() in Java?

    - by i.
    I have a private LinkedList in a Java class & will frequently need to retrieve the last element in the list. The lists need to scale, so I'm trying to decide whether I need to keep a reference to the last element when I make changes (to achieve O(1)) or if the LinkedList class does that already with the getLast() call. What is the big-O cost of LinkedList.getLast() and is it documented? (i.e. can I rely on this answer or should I make no assumptions & cache it even if it's O(1)?)

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  • Why is i-- faster than i++ in loops? [closed]

    - by Afshin Mehrabani
    Possible Duplicate: JavaScript - Are loops really faster in reverse…? I don't know if this question is valid in other languages or not, but I'm asking this specifically for JavaScript. I see in some articles and questions that the fastest loop in JavaScript is something like: for(var i = array.length; i--; ) Also in Sublime Text 2, when you try to write a loop, it suggests: for (var i = Things.length - 1; i >= 0; i--) { Things[i] }; I want to know, why is i-- faster than i++ in loops?

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  • sql to linq translated code

    - by ognjenb
    SQL: SELECT o.Id, o.OrderNumber, o.Date, d.Name AS 'Distributor', d.Notes AS 'DistrNotes', -- distributer c.Name AS 'Custoer', c.Notes AS 'CustmNotes', -- customer t.Name AS 'Transporter', -- transporter o.InvoiceFile, o.Notes, o.AwbFile, o.TrackingFile, o.Status, o.DeliveryNotification, o.ServiceType, o.ValidityDate, o.DeliveryTime, o.Weight, o.CustomerId, o.CustomerOrderNumber, o.CustomerDate, o.Shipment, o.Payment, o.TransporterId, o.TotalPrice, o.Discount, o.AlreadyPaid, o.Delivered, o.Received, o.OrderEnteredBy, CONCAT(e.Name, ' ', e.Surname) AS 'IBEKO Engineer', o.Confirmed FROM `order` o LEFT JOIN person d ON o.`DistributorId` = d.`Id` LEFT JOIN person c ON o.`CustomerId` = c.Id LEFT JOIN Transporter t ON o.`TransporterId` = t.Id LEFT JOIN IbekoEngineer e ON o.OrderEnteredBy = e.Id LINQ: testEntities6 ordersEntities = new testEntities6(); var orders_query = (from o in ordersEntities.order join pd in ordersEntities.person on o.DistributorId equals pd.Id join pc in ordersEntities.person on o.CustomerId equals pc.Id join t in ordersEntities.transporter on o.TransporterId equals t.Id select new OrdersModel { Id = o.Id, OrderNumber = o.OrderNumber, Date = o.Date, Distributor_Name = pdk.Name, Distributor_Notes = pdk.Notes, Customer_Name = pc.Name, Customer_Notes = pc.Notes, Transporter_Name = t.Name, InvoiceFile = o.InvoiceFile, Notes = o.Notes, AwbFile = o.AwbFile, TrackingFile = o.TrackingFile, Status = o.Status, DeliveryNotification = o.DeliveryNotification, ServiceType = o.ServiceType, ValidityDate = o.ValidityDate, DeliveryTime = o.DeliveryTime, Weight = o.Weight, CustomerId = o.CustomerId, CustomerOrderNumber = o.CustomerOrderNumber, CustomerDate = o.CustomerDate, Shipment = o.Shipment, Payment = o.Payment, TransporterId = o.TransporterId, TotalPrice = o.TotalPrice, Discount = o.Discount, AlreadyPaid = o.AlreadyPaid, Delivered = o.Delivered, Received = o.Received, OrderEnteredBy = o.OrderEnteredBy, Confirmed = o.Confirmed }); I translated the above SQL code into linq. SQL code return data from database but LINQ not return data. Why?

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  • Detecting when Javascript is performing poorly

    - by what-the-crap
    I'm working on a webapp in jquery that, on older machines or machines without much resources, may perform poorly. To get around this I'd like to make a degraded version that disables some of the features, particularly those that rely on large images. How can I tell if my app is running poorly on the user's computer in jquery or javascript in general? I just need a way to call a function that will degrade the app. (especially when the user may run low on system memory) The only way I can think of is for manual user intervention, but the option would add clutter for users that don't need it and users that do need it may not notice it. Thanks!

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  • How much faster is C++ than C#?

    - by Trap
    Or is it now the other way around? From what I've heard there are some areas in which C# proves to be faster than C++, but I've never had the guts to test it by myself. Thought any of you could explain these differences in detail or point me to the right place for information on this.

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  • Why is casting and comparing in PHP faster than is_*?

    - by tstenner
    While optimizing a function in PHP, I changed if(is_array($obj)) foreach($obj as $key=$value { [snip] } else if(is_object($obj)) foreach($obj as $key=$value { [snip] } to if($obj == (array) $obj) foreach($obj as $key=$value { [snip] } else if($obj == (obj) $obj) foreach($obj as $key=$value { [snip] } After learning about ===, I changed that to if($obj === (array) $obj) foreach($obj as $key=$value { [snip] } else if($obj === (obj) $obj) foreach($obj as $key=$value { [snip] } Changing each test from is_* to casting resulted in a major speedup (30%). I understand that === is faster than == as no coercion has to be done, but why is casting the variable so much faster than calling any of the is_*-functions?

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