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  • Changing drag cursor in VirtualTreeView

    - by Coder12345
    When using VirtualTreeView drag operation by default is [doCopy,doMove]. Move operation is indicated by arrow pointer with small box and Copy operation is indicated by same pointer icon but with added [+] next to it. By default VT uses copy operation and if you press modifier key (SHIFT key) it modifies operation to move therefore removing the [+] from pointer. Here is what I need: reverse the operations (default would be move, with modifier key pressed - copy) and thus reverse pointer arrow too replace modifier key - CTRL instead of SHIFT read in an event which of the two operations occurred and start copy or move operation Any pointers into right direction(s) appreciated.

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  • UTF-8 to Unicode conversion

    - by sandeep
    Hi, I am having problems with converting UTF-8 to Unicode. Below is the code: int charset_convert( char * string, char * to_string,char* charset_from, char* charset_to) { char *from_buf, *to_buf, *pointer; size_t inbytesleft, outbytesleft, ret; size_t TotalLen; iconv_t cd; if (!charset_from || !charset_to || !string) /* sanity check */ return -1; if (strlen(string) < 1) return 0; /* we are done, nothing to convert */ cd = iconv_open(charset_to, charset_from); /* Did I succeed in getting a conversion descriptor ? */ if (cd == (iconv_t)(-1)) { /* I guess not */ printf("Failed to convert string from %s to %s ", charset_from, charset_to); return -1; } from_buf = string; inbytesleft = strlen(string); /* allocate max sized buffer, assuming target encoding may be 4 byte unicode */ outbytesleft = inbytesleft *4 ; pointer = to_buf = (char *)malloc(outbytesleft); memset(to_buf,0,outbytesleft); memset(pointer,0,outbytesleft); ret = iconv(cd, &from_buf, &inbytesleft, &pointer, &outbytesleft);ing memcpy(to_string,to_buf,(pointer-to_buf); } main(): int main() { char UTF []= {'A', 'B'}; char Unicode[1024]= {0}; char* ptr; int x=0; iconv_t cd; charset_convert(UTF,Unicode,"UTF-8","UNICODE"); ptr = Unicode; while(*ptr != '\0') { printf("Unicode %x \n",*ptr); ptr++; } return 0; } It should give A and B but i am getting: ffffffff fffffffe 41 Thanks, Sandeep

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  • templates of functions

    - by anotr67
    I'm told to create template of function , that will take 4 arguments : pointer reference pointer to array pointer to function How to perform this task ? I was trying : template<typename TYPE> TYPE biggest(TYPE *L, TYPE $M, TYPE *K[], TYPE *O()) { } but it is wrong.

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  • Can mouseenter be made to not fire in IE on DOMready?

    - by mrclay
    jQuery emulates IE's mouseenter event on non-IE browsers. In IE, however, mouseenter is being triggered when the page loads (maybe due to jQuery's use of doScroll in the $.ready implementation), even if the mouse is not moved at all. This doesn't happen in other browsers and definitely doesn't follow Microsoft's own spec, which says (emphasis mine): The event fires only if the mouse pointer is outside the boundaries of the object and the user moves the mouse pointer inside the boundaries of the object. If the mouse pointer is currently inside the boundaries of the object, for the event to fire, the user must move the mouse pointer outside the boundaries of the object and then back inside the boundaries of the object. This only becomes an issue of usability if hover (or the hoverIntent plugin) is applied to a navigational item to display a drop down or "mega-menu": In IE, mouseenter will fire immediately after $.ready, obscuring the content with the menu. I've put together a demonstration of both the mouseenter inconsistency and the usability issue it creates.

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  • Overload Resolution and Optional Arguments in C# 4

    - by Dale McCoy
    I am working with some code that has seven overloads of a function TraceWrite: void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, bool LogToFileOnly, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, string PieceID, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, LogWindowCommandENUM LogWindowCommand, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, bool UserMessage, int UserMessagePercent, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, string PieceID, LogWindowCommandENUM LogWindowCommand, string Data = ""); void TraceWrite(string Application, LogLevelENUM LogLevel, string Message, LogWindowCommandENUM LogWindowCommand, bool UserMessage, int UserMessagePercent, string Data = ""); (All public static, namespacing noise elided above and throughout.) So, with that background: 1) Elsewhere, I call TraceWrite with four arguments: string, LogLevelENUM, string, bool, and I get the following errors: error CS1502: The best overloaded method match for 'TraceWrite(string, LogLevelENUM, string, string)' has some invalid arguments error CS1503: Argument '4': cannot convert from 'bool' to 'string' Why doesn't this call resolve to the second overload? (TraceWrite(string, LogLevelENUM, string, bool, string = "")) 2) If I were to call TraceWrite with string, LogLevelENUM, string, string, which overload would be called? The first or the third? And why?

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  • Can't install egenix-mx-base on Django production VPS

    - by Shane
    I have been following these instructions for setting up a Django production server with postgres, apache, nginx, and memcache. My problem is that I cannot get egenix-mx-base to install and without this I cannot get psycopg2 to work and therefore no database access :(. I am attempting this on a VPS running a clean install of Ubuntu Hardy (8.04) and have followed all instructions on the site to a T. The error message is as follows: $ easy_install egenix-mx-base Searching for egenix-mx-base Reading http://pypi.python.org/simple/egenix-mx-base/ Reading http://www.egenix.com/products/python/mxBase/ Reading http://www.lemburg.com/python/mxExtensions.html Reading http://www.egenix.com/ Best match: egenix-mx-base 3.1.3 Downloading http://downloads.egenix.com/python/egenix-mx-base-3.1.3.tar.gz Processing egenix-mx-base-3.1.3.tar.gz Running egenix-mx-base-3.1.3/setup.py -q bdist_egg --dist-dir /tmp/easy_install-iF7qzl/egenix-mx-base-3.1.3/egg-dist-tmp-laxvcS Warning: Can't read registry to find the necessary compiler setting Make sure that Python modules _winreg, win32api or win32con are installed. In file included from mx/TextTools/mxTextTools/mxte.c:42: mx/TextTools/mxTextTools/mxte_impl.h: In function ‘mxTextTools_TaggingEngine’: mx/TextTools/mxTextTools/mxte_impl.h:345: warning: pointer targets in initialization differ in signedness mx/TextTools/mxTextTools/mxte_impl.h:364: warning: pointer targets in initialization differ in signedness mx/URL/mxURL/mxURL.c: In function ‘mxURL_SetFromString’: mx/URL/mxURL/mxURL.c:676: warning: pointer targets in initialization differ in signedness mx/UID/mxUID/mxUID.c: In function ‘mxUID_Verify’: mx/UID/mxUID/mxUID.c:333: warning: pointer targets in passing argument 1 of ‘sscanf’ differ in signedness mx/UID/mxUID/mxUID.c: In function ‘mxUID_New’: mx/UID/mxUID/mxUID.c:462: warning: pointer targets in passing argument 1 of ‘mxUID_CRC16’ differ in signedness error: Setup script exited with error: build/bdist.linux-x86_64-py2.5_ucs4/dumb/egenix_mx_base-3.1.3-py2.5.egg-info: Is a directory Thank you to anyone who takes the time to try to help me.

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  • Modifying and Manipulating a interactive bezier curve

    - by rachel
    This is a homework question and I'm having a lot of trouble with it - I've managed to do some of it but still cant finish it - can i Please get some help. Q1. Bezier Curves The following example allows you to interactively control a bezier curve by dragging the control points Cubic.java Replace the call to draw the cubic shape (big.draw(cubic)), by your own function to draw a bezier by the recursive split method. Finally, add the ability to create a longer Bezier curve by adding more control points to create a second curve. Cubic.java import java.awt.*; import javax.swing.*; import java.awt.event.*; import java.applet.Applet; import java.awt.geom.*; import java.awt.image.BufferedImage; public class Cubic extends JApplet{ static protected JLabel label; CubicPanel cubicPanel; public void init(){ //Initialize the layout. getContentPane().setLayout(new BorderLayout()); cubicPanel = new CubicPanel(); cubicPanel.setBackground(Color.white); getContentPane().add(cubicPanel); label = new JLabel("Drag the points to adjust the curve."); getContentPane().add("South", label); } public static void main(String s[]) { JFrame f = new JFrame("Cubic"); f.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) {System.exit(0);} }); JApplet applet = new Cubic(); f.getContentPane().add(applet, BorderLayout.CENTER); applet.init(); f.setSize(new Dimension(350,250)); f.setVisible(true); } } class CubicPanel extends JPanel implements MouseListener, MouseMotionListener{ BufferedImage bi; Graphics2D big; int x, y; Rectangle area, startpt, endpt, onept, twopt, rect; CubicCurve2D.Double cubic = new CubicCurve2D.Double(); Point2D.Double start, end, one, two, point; boolean firstTime = true; boolean pressOut = false; public CubicPanel(){ setBackground(Color.white); addMouseMotionListener(this); addMouseListener(this); start = new Point2D.Double(); one = new Point2D.Double(); two = new Point2D.Double(); end = new Point2D.Double(); cubic.setCurve(start, one, two, end); startpt = new Rectangle(0, 0, 8, 8); endpt = new Rectangle(0, 0, 8, 8); onept = new Rectangle(0, 0, 8, 8); twopt = new Rectangle(0, 0, 8, 8); } public void mousePressed(MouseEvent e){ x = e.getX(); y = e.getY(); if(startpt.contains(x, y)){ rect = startpt; point = start; x = startpt.x - e.getX(); y = startpt.y - e.getY(); updateLocation(e); } else if(endpt.contains(x, y)){ rect = endpt; point = end; x = endpt.x - e.getX(); y = endpt.y - e.getY(); updateLocation(e); } else if(onept.contains(x, y)){ rect = onept; point = one; x = onept.x - e.getX(); y = onept.y - e.getY(); updateLocation(e); } else if(twopt.contains(x, y)){ rect = twopt; point = two; x = twopt.x - e.getX(); y = twopt.y - e.getY(); updateLocation(e); } else { pressOut = true; } } public void mouseDragged(MouseEvent e){ if(!pressOut) { updateLocation(e); } } public void mouseReleased(MouseEvent e){ if(startpt.contains(e.getX(), e.getY())){ rect = startpt; point = start; updateLocation(e); } else if(endpt.contains(e.getX(), e.getY())){ rect = endpt; point = end; updateLocation(e); } else if(onept.contains(e.getX(), e.getY())){ rect = onept; point = one; updateLocation(e); } else if(twopt.contains(e.getX(), e.getY())){ rect = twopt; point = two; updateLocation(e); } else { pressOut = false; } } public void mouseMoved(MouseEvent e){} public void mouseClicked(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void updateLocation(MouseEvent e){ rect.setLocation((x + e.getX())-4, (y + e.getY())-4); point.setLocation(x + e.getX(), y + e.getY()); checkPoint(); cubic.setCurve(start, one, two, end); repaint(); } public void paintComponent(Graphics g){ super.paintComponent(g); update(g); } public void update(Graphics g){ Graphics2D g2 = (Graphics2D)g; Dimension dim = getSize(); int w = dim.width; int h = dim.height; if(firstTime){ // Create the offsecren graphics to render to bi = (BufferedImage)createImage(w, h); big = bi.createGraphics(); // Get some initial positions for the control points start.setLocation(w/2-50, h/2); end.setLocation(w/2+50, h/2); one.setLocation((int)(start.x)+25, (int)(start.y)-25); two.setLocation((int)(end.x)-25, (int)(end.y)+25); // Set the initial positions of the squares that are // drawn at the control points startpt.setLocation((int)((start.x)-4), (int)((start.y)-4)); endpt.setLocation((int)((end.x)-4), (int)((end.y)-4)); onept.setLocation((int)((one.x)-4), (int)((one.y)-4)); twopt.setLocation((int)((two.x)-4), (int)((two.y)-4)); // Initialise the CubicCurve2D cubic.setCurve(start, one, two, end); // Set some defaults for Java2D big.setColor(Color.black); big.setStroke(new BasicStroke(5.0f)); big.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); area = new Rectangle(dim); firstTime = false; } // Clears the rectangle that was previously drawn. big.setColor(Color.white); big.clearRect(0, 0, area.width, area.height); // Set the colour for the bezier big.setPaint(Color.black); // Replace the following line by your own function to // draw the bezier specified by start, one, two, end big.draw(cubic); // Draw the control points big.setPaint(Color.red); big.fill(startpt); big.setPaint(Color.magenta); big.fill(endpt); big.setPaint(Color.blue); big.fill(onept); big.setPaint(new Color(0, 200, 0)); big.fill(twopt); // Draws the buffered image to the screen. g2.drawImage(bi, 0, 0, this); } /* Checks if the rectangle is contained within the applet * window. If the rectangle is not contained withing the * applet window, it is redrawn so that it is adjacent to the * edge of the window and just inside the window. */ void checkPoint(){ if (area == null) { return; } if((area.contains(rect)) && (area.contains(point))){ return; } int new_x = rect.x; int new_y = rect.y; double new_px = point.x; double new_py = point.y; if((rect.x+rect.width)>area.getWidth()){ new_x = (int)area.getWidth()-(rect.width-1); } if(point.x > area.getWidth()){ new_px = (int)area.getWidth()-1; } if(rect.x < 0){ new_x = -1; } if(point.x < 0){ new_px = -1; } if((rect.y+rect.width)>area.getHeight()){ new_y = (int)area.getHeight()-(rect.height-1); } if(point.y > area.getHeight()){ new_py = (int)area.getHeight()-1; } if(rect.y < 0){ new_y = -1; } if(point.y < 0){ new_py = -1; } rect.setLocation(new_x, new_y); point.setLocation(new_px, new_py); } }

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  • COM Pointers and process termination

    - by Tony
    Can an unreleased COM pointer to an external process (still alive) cause that process to hang on destruction? Even with TerminateProcess called on it? Process A has a COM interface pointer reference to Process B, now Process B issues a TerminateProcess on A, if some COM interface pointer to Process B in Process A is not released properly, could it be that the process hangs on termination?

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  • How do I tell gcc to relax its restrictions on typecasting when calling a C function from C++?

    - by Daryl Spitzer
    I'm trying to use Cmockery to mock C functions called from C++ code. Because the SUT is in C++, my tests need to be in C++. When I use the Cmockery expect_string() macro like this: expect_string(mock_function, url, "Foo"); I get: my_tests.cpp: In function ‘void test_some_stuff(void**)’: my_tests.cpp:72: error: invalid conversion from ‘void*’ to ‘const char*’ my_tests.cpp:72: error: initializing argument 5 of ‘void _expect_string(const char*, const char*, const char*, int, const char*, int)’ I see in cmockery.h that expect_string is defined: #define expect_string(function, parameter, string) \ expect_string_count(function, parameter, string, 1) #define expect_string_count(function, parameter, string, count) \ _expect_string(#function, #parameter, __FILE__, __LINE__, (void*)string, \ count) And here's the prototype for _expect_string (from cmockery.h): void _expect_string( const char* const function, const char* const parameter, const char* const file, const int line, const char* string, const int count); I believe the problem is that I'm compiling C code as C++, so the C++ compiler is objecting to (void*)string in the expect_string_count macro being passed as the const char* string parameter to the _expect_string() function. I've already used extern "C" around the cmockery.h include in my_tests.cpp like this: extern "C" { #include <cmockery.h> } ...in order to get around name-mangling problems. (See "How do I compile and link C++ code with compiled C code?") Is there a command-line option or some other means of telling g++ how to relax its restrictions on typecasting from my test's C++ code to the C function in cmockery.c? This is the command I'm currently using to build my_tests.cpp: g++ -m32 -I ../cmockery-0.1.2 -c my_tests.cpp -o $(obj_dir)/my_tests.o

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Closing a hook that captures global input events

    - by Margus
    Intro Here is an example to illustrate the problem. Consider I am tracking and displaying mouse global current position and last click button and position to the user. Here is an image: To archive capturing click events on windows box, that would and will be sent to the other programs event messaging queue, I create a hook using winapi namely user32.dll library. This is outside JDK sandbox, so I use JNA to call the native library. This all works perfectly, but it does not close as I expect it to. My question is - How do I properly close following example program? Example source Code below is not fully written by Me, but taken from this question in Oracle forum and partly fixed. import java.awt.AWTException; import java.awt.Dimension; import java.awt.EventQueue; import java.awt.GridLayout; import java.awt.MouseInfo; import java.awt.Point; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.swing.JFrame; import javax.swing.JLabel; import com.sun.jna.Native; import com.sun.jna.NativeLong; import com.sun.jna.Platform; import com.sun.jna.Structure; import com.sun.jna.platform.win32.BaseTSD.ULONG_PTR; import com.sun.jna.platform.win32.Kernel32; import com.sun.jna.platform.win32.User32; import com.sun.jna.platform.win32.WinDef.HWND; import com.sun.jna.platform.win32.WinDef.LRESULT; import com.sun.jna.platform.win32.WinDef.WPARAM; import com.sun.jna.platform.win32.WinUser.HHOOK; import com.sun.jna.platform.win32.WinUser.HOOKPROC; import com.sun.jna.platform.win32.WinUser.MSG; import com.sun.jna.platform.win32.WinUser.POINT; public class MouseExample { final JFrame jf; final JLabel jl1, jl2; final CWMouseHook mh; final Ticker jt; public class Ticker extends Thread { public boolean update = true; public void done() { update = false; } public void run() { try { Point p, l = MouseInfo.getPointerInfo().getLocation(); int i = 0; while (update == true) { try { p = MouseInfo.getPointerInfo().getLocation(); if (!p.equals(l)) { l = p; jl1.setText(new GlobalMouseClick(p.x, p.y) .toString()); } Thread.sleep(35); } catch (InterruptedException e) { e.printStackTrace(); return; } } } catch (Exception e) { update = false; } } } public MouseExample() throws AWTException, UnsupportedOperationException { this.jl1 = new JLabel("{}"); this.jl2 = new JLabel("{}"); this.jf = new JFrame(); this.jt = new Ticker(); this.jt.start(); this.mh = new CWMouseHook() { @Override public void globalClickEvent(GlobalMouseClick m) { jl2.setText(m.toString()); } }; mh.setMouseHook(); jf.setLayout(new GridLayout(2, 2)); jf.add(new JLabel("Position")); jf.add(jl1); jf.add(new JLabel("Last click")); jf.add(jl2); jf.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent we) { mh.dispose(); jt.done(); jf.dispose(); } }); jf.setLocation(new Point(0, 0)); jf.setPreferredSize(new Dimension(200, 90)); jf.pack(); jf.setVisible(true); } public static class GlobalMouseClick { private char c; private int x, y; public GlobalMouseClick(char c, int x, int y) { super(); this.c = c; this.x = x; this.y = y; } public GlobalMouseClick(int x, int y) { super(); this.x = x; this.y = y; } public char getC() { return c; } public void setC(char c) { this.c = c; } public int getX() { return x; } public void setX(int x) { this.x = x; } public int getY() { return y; } public void setY(int y) { this.y = y; } @Override public String toString() { return (c != 0 ? c : "") + " [" + x + "," + y + "]"; } } public static class CWMouseHook { public User32 USER32INST; public CWMouseHook() throws UnsupportedOperationException { if (!Platform.isWindows()) { throw new UnsupportedOperationException( "Not supported on this platform."); } USER32INST = User32.INSTANCE; mouseHook = hookTheMouse(); Native.setProtected(true); } private static LowLevelMouseProc mouseHook; private HHOOK hhk; private boolean isHooked = false; public static final int WM_LBUTTONDOWN = 513; public static final int WM_LBUTTONUP = 514; public static final int WM_RBUTTONDOWN = 516; public static final int WM_RBUTTONUP = 517; public static final int WM_MBUTTONDOWN = 519; public static final int WM_MBUTTONUP = 520; public void dispose() { unsetMouseHook(); mousehook_thread = null; mouseHook = null; hhk = null; USER32INST = null; } public void unsetMouseHook() { isHooked = false; USER32INST.UnhookWindowsHookEx(hhk); System.out.println("Mouse hook is unset."); } public boolean isIsHooked() { return isHooked; } public void globalClickEvent(GlobalMouseClick m) { System.out.println(m); } private Thread mousehook_thread; public void setMouseHook() { mousehook_thread = new Thread(new Runnable() { @Override public void run() { try { if (!isHooked) { hhk = USER32INST.SetWindowsHookEx(14, mouseHook, Kernel32.INSTANCE.GetModuleHandle(null), 0); isHooked = true; System.out .println("Mouse hook is set. Click anywhere."); // message dispatch loop (message pump) MSG msg = new MSG(); while ((USER32INST.GetMessage(msg, null, 0, 0)) != 0) { USER32INST.TranslateMessage(msg); USER32INST.DispatchMessage(msg); if (!isHooked) break; } } else System.out .println("The Hook is already installed."); } catch (Exception e) { System.err.println("Caught exception in MouseHook!"); } } }); mousehook_thread.start(); } private interface LowLevelMouseProc extends HOOKPROC { LRESULT callback(int nCode, WPARAM wParam, MOUSEHOOKSTRUCT lParam); } private LowLevelMouseProc hookTheMouse() { return new LowLevelMouseProc() { @Override public LRESULT callback(int nCode, WPARAM wParam, MOUSEHOOKSTRUCT info) { if (nCode >= 0) { switch (wParam.intValue()) { case CWMouseHook.WM_LBUTTONDOWN: globalClickEvent(new GlobalMouseClick('L', info.pt.x, info.pt.y)); break; case CWMouseHook.WM_RBUTTONDOWN: globalClickEvent(new GlobalMouseClick('R', info.pt.x, info.pt.y)); break; case CWMouseHook.WM_MBUTTONDOWN: globalClickEvent(new GlobalMouseClick('M', info.pt.x, info.pt.y)); break; default: break; } } return USER32INST.CallNextHookEx(hhk, nCode, wParam, info.getPointer()); } }; } public class Point extends Structure { public class ByReference extends Point implements Structure.ByReference { }; public NativeLong x; public NativeLong y; } public static class MOUSEHOOKSTRUCT extends Structure { public static class ByReference extends MOUSEHOOKSTRUCT implements Structure.ByReference { }; public POINT pt; public HWND hwnd; public int wHitTestCode; public ULONG_PTR dwExtraInfo; } } public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { @Override public void run() { try { new MouseExample(); } catch (AWTException e) { e.printStackTrace(); } } }); } }

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  • function pointers callbacks C

    - by robUK
    Hello, I have started to review callbacks. I found this link: http://stackoverflow.com/questions/142789/what-is-a-callback-in-c-and-how-are-they-implemented which has a good example of callback which is very similar to what we use at work. However, I have tried to get it to work, but I have many errors. #include <stdio.h> /* Is the actual function pointer? */ typedef void (*event_cb_t)(const struct event *evt, void *user_data); struct event_cb { event_cb_t cb; void *data; }; int event_cb_register(event_ct_t cb, void *user_data); static void my_event_cb(const struct event *evt, void *data) { /* do some stuff */ } int main(void) { event_cb_register(my_event_cb, &my_custom_data); struct event_cb *callback; callback->cb(event, callback->data); return 0; } I know that callback use function pointers to store an address of a function. But there is a few things that I find I don't understand. That is what is meet by "registering the callback" and "event dispatcher"? Many thanks for any advice,

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  • UIImageView subclass with CGRectIntersectsRect - help!

    - by Flafla2
    The title of this question should be pretty self explanatory. I am making an app that involves multiple UIImageViews that serve the same purpose. They are merely different sizes. Anyway, I decided that the best solution was to make UIImageView subclasses, link the subcalsses in IB, and work from there. My code should explain this better - #define kPausedStatePaused 1 #define kPausedStatePlay 2 #import "Game.h" #import "ScoreSystem.h" @interface Doctor : UIImageView { } @end @interface Ground : UIImageView { } @end @interface Wall : UIImageView { } @end @interface Electric_Wire : UIImageView { } @end @implementation Game /* // The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } */ - (IBAction)pause { UIAlertView *pause = [[UIAlertView alloc] initWithTitle:@"Pause" message:nil delegate:self cancelButtonTitle:@"Quit" otherButtonTitles:@"Play", nil]; [pause show]; [pause release]; pauseint = kPausedStatePaused; } - (void)viewDidAppear { pauseint = kPausedStatePlay; } - (void)loop { Doctor *doctorview; Ground *groundview; if (CGRectIntersectsRect(doctorview, groundview)) { } } - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if ([alertView.title isEqual:@"Pause"]) { if(buttonIndex == 0) [self dismissModalViewControllerAnimated:YES]; pauseint = kPausedStatePlay; } } // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationLandscapeRight); } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [super dealloc]; } @end Unsurprisingly, Xcode gave me an "incompatible type for CGRectIntersectsRect" error.

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  • c# wrapper for a c DLL

    - by Without me Its just Aweso
    I'm attempting to write a wrapper so that my C# application can use a DLL written in C. Here is a method defintion that i'm trying to wrap: void methodA(const uint32_t *data); //c header declaration The issue I'm having is trying to figure out how to give a equivalent pointer from c#. In c# I want it to operate on a: UInt32 data[] //my c# object i want to be able to pass in but how do I give an equivalent pointer in my wrapper? I have tried ref data //my attempt at giving an equivalent pointer to the DLL but that doesnt seem to be working. Using debug statements in the DLL I can see that the values it gets that way are not what I'm attempting to pass in. So my question boils down to have do I properly wrap a c fuction that is using a pointer to reference an array?

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  • help me to choose between two software architecture

    - by alex
    // stupid title, but I could not think anything smarter I have a code (see below, sorry for long code but it's very-very simple): namespace Option1 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public AuxClass1 AuxClass { get { return _auxClass; } set { _auxClass = value; } } public MainClass() { _auxClass = new AuxClass1(); } } } namespace Option2 { class AuxClass1 { string _field1; public string Field1 { get { return _field1; } set { _field1 = value; } } // another fields. maybe many fields maybe several properties public void Method1() { // some action } public void Method2() { // some action 2 } } class MainClass { AuxClass1 _auxClass; public string Field1 { get { return _auxClass.Field1; } set { _auxClass.Field1 = value; } } public void Method1() { _auxClass.Method1(); } public void Method2() { _auxClass.Method2(); } public MainClass() { _auxClass = new AuxClass1(); } } } class Program { static void Main(string[] args) { // Option1 Option1.MainClass mainClass1 = new Option1.MainClass(); mainClass1.AuxClass.Field1 = "string1"; mainClass1.AuxClass.Method1(); mainClass1.AuxClass.Method2(); // Option2 Option2.MainClass mainClass2 = new Option2.MainClass(); mainClass2.Field1 = "string2"; mainClass2.Method1(); mainClass2.Method2(); Console.ReadKey(); } } What option (option1 or option2) do you prefer ? In which cases should I use option1 or option2 ? Is there any special name for option1 or option2 (composition, aggregation) ?

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  • how to execute two thread simultaneously in java swing?

    - by jcrshankar
    My aim is to select all the files named with MANI.txt which is present in their respective folders and then load path of the MANI.txt files different location in table. After I load the path in the table,I used to select needed path and modifiying those. To load the MANI.txt files taking more time,because it may present more than 30 times in my workspace or etc. until load the files I want to give alarm to the user with help of ProgessBar.Once the list size has been populated I need to disable ProgressBar. Could anyone please help me out on this? import java.awt.*; import javax.swing.*; import javax.swing.table.*; import java.awt.event.*; import java.io.BufferedReader; import java.io.File; import java.io.FileNotFoundException; import java.io.FileReader; import java.io.FileWriter; import java.io.IOException; import java.io.PrintWriter; public class JTableHeaderCheckBox extends JFrame implements ActionListener { Object colNames[] = {"", "Path"}; Object[][] data = {}; DefaultTableModel dtm; JTable table; JButton but; java.util.List list; public void buildGUI() { dtm = new DefaultTableModel(data,colNames); table = new JTable(dtm); table.setAutoResizeMode(JTable.AUTO_RESIZE_OFF); int vColIndex = 0; TableColumn col = table.getColumnModel().getColumn(vColIndex); int width = 10; col.setPreferredWidth(width); int vColIndex1 = 1; TableColumn col1 = table.getColumnModel().getColumn(vColIndex1); int width1 = 500; col1.setPreferredWidth(width1); JFileChooser chooser = new JFileChooser(); //chooser.setCurrentDirectory(new java.io.File(".")); chooser.setDialogTitle("Choose workSpace Path"); chooser.setFileSelectionMode(JFileChooser.DIRECTORIES_ONLY); chooser.setAcceptAllFileFilterUsed(false); if (chooser.showOpenDialog(this) == JFileChooser.APPROVE_OPTION){ System.out.println("getCurrentDirectory(): " + chooser.getCurrentDirectory()); System.out.println("getSelectedFile() : " + chooser.getSelectedFile().getAbsolutePath()); } String path= chooser.getSelectedFile().getAbsolutePath(); File folder = new File(path); Here I need progress bar GatheringFiles ob = new GatheringFiles(); list=ob.returnlist(folder); for(int x = 0; x < list.size(); x++) { dtm.addRow(new Object[]{new Boolean(false),list.get(x).toString()}); } JPanel pan = new JPanel(); JScrollPane sp = new JScrollPane(table); TableColumn tc = table.getColumnModel().getColumn(0); tc.setCellEditor(table.getDefaultEditor(Boolean.class)); tc.setCellRenderer(table.getDefaultRenderer(Boolean.class)); tc.setHeaderRenderer(new CheckBoxHeader(new MyItemListener())); but = new JButton("REMOVE"); JFrame f = new JFrame(); pan.add(sp); but.move(650, 50); but.addActionListener(this); pan.add(but); f.add(pan); f.setSize(700, 100); f.pack(); f.setLocationRelativeTo(null); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); } class MyItemListener implements ItemListener { public void itemStateChanged(ItemEvent e) { Object source = e.getSource(); if (source instanceof AbstractButton == false) return; boolean checked = e.getStateChange() == ItemEvent.SELECTED; for(int x = 0, y = table.getRowCount(); x < y; x++) { table.setValueAt(new Boolean(checked),x,0); } } } public static void main (String[] args) { SwingUtilities.invokeLater(new Runnable(){ public void run(){ new JTableHeaderCheckBox().buildGUI(); } }); } public void actionPerformed(ActionEvent e) { // TODO Auto-generated method stub if(e.getSource()==but) { System.err.println("table.getRowCount()"+table.getRowCount()); for(int x = 0, y = table.getRowCount(); x < y; x++) { if("true".equals(table.getValueAt(x, 0).toString())) { System.err.println(table.getValueAt(x, 0)); System.err.println(list.get(x).toString()); delete(list.get(x).toString()); } } } } public void delete(String a) { String delete = "C:"; System.err.println(a); try { File inFile = new File(a); if (!inFile.isFile()) { System.out.println("Parameter is not an existing file"); return; } //Construct the new file that will later be renamed to the original filename. File tempFile = new File(inFile.getAbsolutePath() + ".tmp"); BufferedReader br = new BufferedReader(new FileReader(inFile)); PrintWriter pw = new PrintWriter(new FileWriter(tempFile)); String line = null; //Read from the original file and write to the new //unless content matches data to be removed. while ((line = br.readLine()) != null) { System.err.println(line); line = line.replace(delete, " "); pw.println(line); pw.flush(); } pw.close(); br.close(); //Delete the original file if (!inFile.delete()) { System.out.println("Could not delete file"); return; } //Rename the new file to the filename the original file had. if (!tempFile.renameTo(inFile)) System.out.println("Could not rename file"); } catch (FileNotFoundException ex) { ex.printStackTrace(); } catch (IOException ex) { ex.printStackTrace(); } } } class CheckBoxHeader extends JCheckBox implements TableCellRenderer, MouseListener { protected CheckBoxHeader rendererComponent; protected int column; protected boolean mousePressed = false; public CheckBoxHeader(ItemListener itemListener) { rendererComponent = this; rendererComponent.addItemListener(itemListener); } public Component getTableCellRendererComponent( JTable table, Object value, boolean isSelected, boolean hasFocus, int row, int column) { if (table != null) { JTableHeader header = table.getTableHeader(); if (header != null) { rendererComponent.setForeground(header.getForeground()); rendererComponent.setBackground(header.getBackground()); rendererComponent.setFont(header.getFont()); header.addMouseListener(rendererComponent); } } setColumn(column); rendererComponent.setText("Check All"); setBorder(UIManager.getBorder("TableHeader.cellBorder")); return rendererComponent; } protected void setColumn(int column) { this.column = column; } public int getColumn() { return column; } protected void handleClickEvent(MouseEvent e) { if (mousePressed) { mousePressed=false; JTableHeader header = (JTableHeader)(e.getSource()); JTable tableView = header.getTable(); TableColumnModel columnModel = tableView.getColumnModel(); int viewColumn = columnModel.getColumnIndexAtX(e.getX()); int column = tableView.convertColumnIndexToModel(viewColumn); if (viewColumn == this.column && e.getClickCount() == 1 && column != -1) { doClick(); } } } public void mouseClicked(MouseEvent e) { handleClickEvent(e); ((JTableHeader)e.getSource()).repaint(); } public void mousePressed(MouseEvent e) { mousePressed = true; } public void mouseReleased(MouseEvent e) { } public void mouseEntered(MouseEvent e) { } public void mouseExited(MouseEvent e) { } } ****************** import java.io.File; import java.util.*; public class GatheringFiles { public static List returnlist(File folder) { List<File> list = new ArrayList<File>(); List<File> list1 = new ArrayList<File>(); getFiles(folder, list); return list; } private static void getFiles(File folder, List<File> list) { folder.setReadOnly(); File[] files = folder.listFiles(); for(int j = 0; j < files.length; j++) { if( "MANI.txt".equals(files[j].getName())) { list.add(files[j]); } if(files[j].isDirectory()) getFiles(files[j], list); } } }

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  • dynamical binding or switch/case?

    - by kingkai
    A scene like this: I've different of objects do the similar operation as respective func() implements. There're 2 kinds of solution for func_manager() to call func() according to different objects Solution 1: Use virtual function character specified in c++. func_manager works differently accroding to different object point pass in. class Object{ virtual void func() = 0; } class Object_A : public Object{ void func() {}; } class Object_B : public Object{ void func() {}; } void func_manager(Object* a) { a->func(); } Solution 2: Use plain switch/case. func_manager works differently accroding to different type pass in typedef _type_t { TYPE_A, TYPE_B }type_t; void func_by_a() { // do as func() in Object_A } void func_by_b() { // do as func() in Object_A } void func_manager(type_t type) { switch(type){ case TYPE_A: func_by_a(); break; case TYPE_B: func_by_b(); default: break; } } My Question are 2: 1. at the view point of DESIGN PATTERN, which one is better? 2. at the view point of RUNTIME EFFCIENCE, which one is better? Especailly as the kinds of Object increases, may be up to 10-15 total, which one's overhead oversteps the other? I don't know how switch/case implements innerly, just a bunch of if/else? Thanks very much!

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  • Different behaviour of method overloading in C#

    - by Wondering
    Hi All, I was going through C# Brainteasers(http://www.yoda.arachsys.com/csharp/teasers.html) and came accross one question:what should be the o/p of below code class Base { public virtual void Foo(int x) { Console.WriteLine ("Base.Foo(int)"); } } class Derived : Base { public override void Foo(int x) { Console.WriteLine ("Derived.Foo(int)"); } public void Foo(object o) { Console.WriteLine ("Derived.Foo(object)"); } } class Test { static void Main() { Derived d = new Derived(); int i = 10; d.Foo(i); // it prints ("Derived.Foo(object)" } } but if I change the code to enter code here class Derived { public void Foo(int x) { Console.WriteLine("Derived.Foo(int)"); } public void Foo(object o) { Console.WriteLine("Derived.Foo(object)"); } } class Program { static void Main(string[] args) { Derived d = new Derived(); int i = 10; d.Foo(i); // prints Derived.Foo(int)"); Console.ReadKey(); } } I want to why the o/p is getting changde when we are inheriting vs not inheriting , why method overloading is behaving differently in both the cases

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  • how to copy char * into a string and visa versa

    - by user295030
    If i pass a char * into a function. I want to then take that char * convert it to a std::string and once I get my result convert it back to char * from a std::string to show the result. I don't know how to do this for conversion ( I am not talking const char * but just char *) I am not sure how to manipulate the value of the pointer I send in. so steps i need to do take in a char * convert it into a string. take the result of that string and put it back in the form of a char * return the result such that the value should be available outside the function and not get destroyed. If possible can i see how it could be done via reference vs a pointer (whose address I pass in by value however I can still modify the value that pointer is pointing to. so even though the copy of the pointer address in the function gets destroyed i still see the changed value outside. thanks!

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  • adding virtual function to the end of the class declaration avoids binary incompatibility?

    - by bob
    Could someone explain to me why adding a virtual function to the end of a class declaration avoids binary incompatibility? If I have: class A { public: virtual ~A(); virtual void someFuncA() = 0; virtual void someFuncB() = 0; virtual void other1() = 0; private: int someVal; }; And later modify this function to: class A { public: virtual ~A(); virtual void someFuncA(); virtual void someFuncB(); virtual void someFuncC(); virtual void other1() = 0; private: int someVal; }; I get a coredump from another .so compiled against the previous declaration. But if I put someFuncC() at the end of the class declaration (after "int someVal"), I don't see coredump anymore. Could someone tell me why this is? And does this trick always work? PS. compiler is gcc, does this work with other compilers?

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  • .NET MissingMethodException occuring on one of thousands of end-user machines -- any insight?

    - by Yoooder
    This issue has me baffled, it's affecting a single user (to my knowledge) and hasn't been reproduced by us... The user is receiving a MissingMethodException, our trace file indicates it's occuring after we create a new instance of a component, when we're calling an Initialize/Setup method in preparation to have it do work (InitializeWorkerByArgument in the example) The Method specified by the error is an interface method, which a base class implements and classes derived from the base class can override as-needed The user has the latest release of our application All the provided code is shipped within a single assembly Here's a very distilled version of the component: class Widget : UserControl { public void DoSomething(string argument) { InitializeWorkerByArgument(argument); this.Worker.DoWork(); } private void InitializeWorkerByArgument(string argument) { switch (argument) { case "SomeArgument": this.Worker = new SomeWidgetWorker(); break; } // The issue I'm tracking down would have occured during "new SomeWidgetWorker()" // and would have resulted in a missing method exception stating that // method "DoWork" could not be found. this.Worker.DoWorkComplete += new EventHandler(Worker_DoWorkComplete); } private IWidgetWorker Worker { get; set; } void Worker_DoWorkComplete(object sender, EventArgs e) { MessageBox.Show("All done"); } } interface IWidgetWorker { void DoWork(); event EventHandler DoWorkComplete; } abstract class BaseWorker : IWidgetWorker { virtual public void DoWork() { System.Threading.Thread.Sleep(1000); RaiseDoWorkComplete(this, null); } internal void RaiseDoWorkComplete(object sender, EventArgs e) { if (DoWorkComplete != null) { DoWorkComplete(this, null); } } public event EventHandler DoWorkComplete; } class SomeWidgetWorker : BaseWorker { public override void DoWork() { System.Threading.Thread.Sleep(2000); RaiseDoWorkComplete(this, null); } }

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  • Intel MKL memory management and exceptions

    - by Andrew
    Hello everyone, I am trying out Intel MKL and it appears that they have their own memory management (C-style). They suggest using their MKL_malloc/MKL_free pairs for vectors and matrices and I do not know what is a good way to handle it. One of the reasons for that is that memory-alignment is recommended to be at least 16-byte and with these routines it is specified explicitly. I used to rely on auto_ptr and boost::smart_ptr a lot to forget about memory clean-ups. How can I write an exception-safe program with MKL memory management or should I just use regular auto_ptr's and not bother? Thanks in advance. EDIT http://software.intel.com/sites/products/documentation/hpc/mkl/win/index.htm this link may explain why I brought up the question UPDATE I used an idea from the answer below for allocator. This is what I have now: template <typename T, size_t TALIGN=16, size_t TBLOCK=4> class aligned_allocator : public std::allocator<T> { public: pointer allocate(size_type n, const void *hint) { pointer p = NULL; size_t count = sizeof(T) * n; size_t count_left = count % TBLOCK; if( count_left != 0 ) count += TBLOCK - count_left; if ( !hint ) p = reinterpret_cast<pointer>(MKL_malloc (count,TALIGN)); else p = reinterpret_cast<pointer>(MKL_realloc((void*)hint,count,TALIGN)); return p; } void deallocate(pointer p, size_type n){ MKL_free(p); } }; If anybody has any suggestions, feel free to make it better.

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  • Wierdness debugging Visual Studio C++ 2008

    - by Jeff Dege
    I have a legacy C++ app, that in its most incarnation we've been building with makefiles and VS2003's command-line tool. I'm trying to get it to build using VS2008 and MsBuild. The build is working OK, but I'm getting errors where I'd never seen errors, before, and stepping through in VS2008's debugger only confuses me. The app links a number of static libraries, which fall into two categories: those that are part of the same application suite, and those that are shared between a number of application suites. Originally, I had a .csproj file for each static library, and two .sln files, one for the application suite (including the suite-specific libraries) and one for the non-suite-specific shared libraries. The shared libraries were included in the link, their projects were not included in the application suite .sln. The application instantiates an object from a class that is defined in one of the shared libraries. The class has a member object of a class that wraps a linked list. The constructor of the linked list class sets its "head" pointer to null. When I run the app, and try to add an element to the linked list, I get an error - the head pointer contains the value 0xCCCCCCCC. So I step through with the debugger. And see weirdness. When the current line in the debugger is in a source file belonging to the static library, the head pointer contains 0x00000000. When I step into the constructor, I can see the pointer being set to that value, and when I'm stepped into any other method of the class, I can see that the head pointer still contains 0x00000000. But when I step out into methods that are defined in the application suite .sln, it contains 0xCCCCCCCC. It's not like it's being overwritten. It changes back and forth depending upon which source file I am currently debugging. So I included the shared library's project in the application suite .sln, and now I see the head pointer containing 0xCCCCCCCC all the time. It looks like the constructor of the linked list class is not being called. So now, I'm entirely confused. Anyone have any ideas?

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  • Where in the standard is forwarding to a base class required in these situations?

    - by pgast
    Maybe even better is: Why does the standard require forwarding to a base class in these situations? (yeah yeah yeah - Why? - Because.) class B1 { public: virtual void f()=0; }; class B2 { public: virtual void f(){} }; class D : public B1,public B2{ }; class D2 : public B1,public B2{ public: using B2::f; }; class D3 : public B1,public B2{ public: void f(){ B2::f(); } }; D d; D2 d2; D3 d3; EDG gives: sourceFile.cpp sourceFile.cpp(24) : error C2259: 'D' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B1::f' sourceFile.cpp(25) : error C2259: 'D2' : cannot instantiate abstract class due to following members: 'void B1::f(void)' : is abstract sourceFile.cpp(6) : see declaration of 'B and similarly for the MS compiler. I might buy the first case,D. But in D2 - f is unambiguously defined by the using declaration, why is that not enough for the compiler to be required to fill out the vtable? Where in the standard is this situation defined?

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