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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • Pictures clicked on Start Menu's Recent Items list opens in non default program

    - by jay
    I am using Picasa Photo Viewer and have associated all JPG and PNG files to open with it. However when I open an image from the Recent Items list in the Windows 7 Start Menu it opens with Windows Photo Viewer. The context menu for such items reveals no actions that would make it go to Windows Photo Viewer, and the default (one in bold) opens with the Picasa viewer as you'd expect. It's just that the left click behaves differently for some reason. Any ideas on how to fix this?

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  • Configure WebCenter PS5 with WebCenter Content - Bad Example

    - by Vikram Kurma
    I opened JDeveloper, created a content repository connection with all the required fields. While testing the connection, the connection became successful. But while navigating to the Webcenter Content Connection, I am ( Always use past tense ) getting the following error. Notice the inconsistency in the image resolutions SEVERE: Could not list contents of folder with ID = dCollectionID:-1oracle.stellent.ridc.protocol.ServiceException: No service defined for COLLECTION_DISPLAY. To solve the issue, please find the following the steps in Webcenter Content. 1. Login into webcenter content : https://<hostname>:<port number>/cs 2. Click on 'Administration' and select 'Admin Server' 3. This will open a new window in browser, please select 'Component Manager'. 4. In the right side window, please click on 'Advanced component manager' 5. We can see all the enabled and disabled features. The main problem for this error is folders_g is not enabled and Framework folders might have enabled. But for creating a connection with webcenter portal framework or with webcenter spaces, we need folders_g, then only we will get Contribution folder. 6. come to the enabled feature session, select Framework folders and disable it. 7. Come to the disabled feature session, select folders_g in the list and enable it. 8. Restart the Webcenter content node. 9. Login into webcenter content system, go to 'Browse Content' menu. If we are able to see 'Contribution Folder' the problem is solved. ( Avoid dubious sentences ) We can configure webcenter content with Webcenter portal framework or with webcenter spaces.

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  • How to create an Ubuntu 12.10 live CD?

    - by B Biswas
    I downloaded the Ubuntu 12.10 installer from Ubuntu website. However, I find that it is not an iso image and I am unable to create a live CD (or DVD) from it. I could not find any help from Ubuntu website as well as internet. Please help. PS - My OS is Windows XP. The Ubuntu installer I downloaded from Ubuntu website is a zip file. I unzipped the file and it has a wubi file. PS - Thanks. I could create a Live CD. 1) First I tried to do it in my laptop which has Win 7. It was showing the Ubuntu installer as a zip file and could not able to burn it in to a DVD. At that time I raised the question. 2) Later I copied the installer in my desktop which has Win XP. There the installer is shown as an ISO file and I burnt it in to a DVD and created the Live CD. This is working nicely in the the desktop. 3) I tried to run the Live Cd in my Laptop which is an AMD machine, the system does not boot up. 4) In my office desktop which has Win 7 the Ubuntu installer is showing as an ISO file. My questions are as follows: A) Why the Ubuntu installer file is showing differently in different machines? B) Why the Live CD is not working in my Laptop?

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  • Decal implementation

    - by dreta
    I had issues finding information about decals, so maybe this question will help others. The implementation is for a forward renderer. Could somebody confirm if i got decal implementation right? You define a cube of any dimension that'll define the projection volume in common space. You check for triangle intersection with the defined cube to recieve triangles that the projection will affect. You clip these triangles and save them. You then use matrix tricks to calculate UV coordinates for the saved triangles that'll reference the texture you're projecting. To do this you take the vectors representing height, width and depth of the cube in common space, so that f.e. the bottom left corner is the origin. You put that in a matrix as the i, j, k unit vectors, set the translation for the cube, then you inverse this matrix. You multiply the vertices of the saved triangles by this matrix, that way you get their coordinates inside of a 0 to 1 size cube that you use as the UV coordinates. This way you have the original triangles you're projecting onto and you have UV coordinates for them (the UV coordinates are referencing the texture you're projecting). Then you rerender the saved triangles onto the scene and they overwrite the area of projection with the projected image. Now the questions that i couldn't find answers for. Is the last point right? I've never done software clipping, but it seems error prone enough, due to limited precision, that the'll be some z fighting occuring for the projected texture. Also is the way of getting UV coordinates correct?

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  • Windows 7 File Associations .mov

    - by Paul Mung
    I created a new windows 7 SP1 base image. Everything is all fine and dandy with that. So i am now installing standard applications I would like Quicktime to manage .mov files. The only problem is WMP (Windows Media Player) won't give up the association to .mov files. It's driving me crazy... i've been reading threads on how to fix file associations. I would like to do it via registry, powershell or cmdline. I cannot use GPO I've tried the following: assoc .mov=QuickTime.mov ftype QuickTime.mov="%ProgramFiles(x86)\QuickTime\QuickTimePlayer.exe" Reg add HKCU\Software\Microsoft\windows\CurrentVersion\Explorere\FileExts\.mov\UserChoice" /v Progid /d QuickTime.mov /f Reg add HKCU\Software\Microsoft\windows\CurrentVersion\Explorere\FileExts\.mov\OpenWithList" /v a /d QuickTimePlayer.exe /f Reg add "HKCU\Software\Microsoft\windows\CurrentVersion\Explorere\FileExts\.mov\OpenWithList" /v b /d wmplayer.exe /f Reg add HKCU\Software\Microsoft\windows\CurrentVersion\Explorere\FileExts\.mov\OpenWithList" /v MRUList /d ab /f Reg add HKCU\Software\Microsoft\windows\CurrentVersion\Explorere\FileExts\.mov\OpenWithProgids" /v Quicktime.mov /t REG_NONE /d 0000 /f Reg add HKCU\Software\Microsoft\windows\CurrentVersion\Explorere\FileExts\.mov\OpenWithProgids" /v WMP11.AssocFile.MOV /t REG_NONE /d 0000 /f

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  • Equivalent of LaTeX "eqnarray" in Microsoft Word 2007 equation editor?

    - by Niten
    In LaTeX one can use the eqnarray environment to display a set of equations aligned horizontally on their equality signs or other element, e.g.: \begin{eqnarray*} x &=& 5! \\ &=& 5 \cdot 4 \cdot 3 \cdot 2 \cdot 1 \end{eqnarray*} This will render as follows (notice the alignment of the equality signs): http://imgur.com/TxH0Y.png (Sorry, I don't have any reputation here yet so I'm not allowed to inline the image.) Is there a good way to achieve the same effect in Microsoft Word 2007's built in equation editor?

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  • How do i make my existing ubuntu in a bootable installation CD? I tried remastersys but fails with 11.10

    - by YumYumYum
    I need to install 10 PC which has identical setup and hardware. So i was trying remastersys but its failing. How can i resolve this or use something else to achieve this? Updating the remastersys.log cat: /home/remastersys/remastersys/tmpusers: No such file or directory Cleaning up the install icon from the user desktops Removing the ubiquity frontend as it has been included and is not needed on the normal system Calculating the installed filesystem size for the installer Removing remastersys-firstboot from system startup Removing any system startup links for /etc/init.d/remastersys-firstboot ... /etc/rc0.d/K20remastersys-firstboot /etc/rc1.d/K20remastersys-firstboot /etc/rc2.d/S20remastersys-firstboot /etc/rc3.d/S20remastersys-firstboot /etc/rc4.d/S20remastersys-firstboot /etc/rc5.d/S20remastersys-firstboot /etc/rc6.d/K20remastersys-firstboot Making disk compatible with Ubuntu Startup Disk Creator. Creating md5sum.txt for the livecd/dvd Creating /var/tmp/custom.iso in /home/remastersys/remastersys The iso was not created. There was a problem. Exiting Follow up: 1) I am unhappy that there is nothing exist for this to recover/backup 11.10 2) Anyway i have to do it 3) I did not used the popular Clonezilla because it does not offer me iso 4) I downloaded: http://clonezilla-sysresccd.hellug.gr/download.html a) created a bootable CD from that ISO b) booted and followed those steps http://clonezilla-sysresccd.hellug.gr/restore.html c) i got a iso file with everyhing on it including boot-loaders 5) then in another system i used my same CD to restore my image Perfectly worked.

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  • XenServer 6.2 crashes everytime I try to install a new Windows 7 x64 vm

    - by Erik
    I'm running XenServer 6.2 with all patches and updates on two boxes. One box is an intel core i7 2600K.. works great. My latest box is an AMD A10 APU.. and everytime I try to install Windows 7 OS as a guest.. I get to the screen where Windows files start to expand, and suddenly the entire box freezes up. Is there a log I can check, and or a way to migrate a working Windows 7 image I created on Box 1 over to Box 2?

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  • How to Clean Up and Fix Your Music Library with the MusicBrainz Database

    - by Erez Zukerman
    Over the years, some of us accumulate lots and lots of music files. Since these come from a variety of sources, they’re not always as neat as they could be. If your music library is in a bit of a jumble with tags missing, oddly named files and incomplete albums, read on to see how easy it is to make it neat once and for all. MusicBrainz is an online database that uses audio “fingerprints” to identify music tracks even when they’re incorrectly labelled. We’ll be using this database through a free client called Picard, available for Windows, Mac OS X and Linux. So first thing, head on over to Picard’s download page and get the installer. If you use Linux, you can install Picard using your package manager. Once you finish going through the installer, run Picard. Your firewall might pop up an alert telling you Picard is trying to access the Internet; you should agree to let Picard through. You will now see the main Picard interface. Click View > File browser (or press Ctrl+B). Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform]

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  • What is the kd tree intersection logic?

    - by bobobobo
    I'm trying to figure out how to implement a KD tree. On page 322 of "Real time collision detection" by Ericson The text section is included below in case Google book preview doesn't let you see it the time you click the link text section Relevant section: The basic idea behind intersecting a ray or directed line segment with a k-d tree is straightforward. The line is intersected against the node's splitting plane, and the t value of intersection is computed. If t is within the interval of the line, 0 <= t <= tmax, the line straddles the plane and both children of the tree are recursively descended. If not, only the side containing the segment origin is recursively visited. So here's what I have: (open image in new tab if you can't see the lettering) The logical tree Here the orange ray is going thru the 3d scene. The x's represent intersection with a plane. From the LEFT, the ray hits: The front face of the scene's enclosing cube, The (1) splitting plane The (2.2) splitting plane The right side of the scene's enclosing cube But here's what would happen, naively following Ericson's basic description above: Test against splitting plane (1). Ray hits splitting plane (1), so left and right children of splitting plane (1) are included in next test. Test against splitting plane (2.1). Ray actually hits that plane, (way off to the right) so both children are included in next level of tests. (This is counter-intuitive - shouldn't only the bottom node be included in subsequent tests) Can some one describe what happens when the orange ray goes through the scene correctly?

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  • Is it possible/How to boot an XP VHD in Windows 7

    - by jvanderh
    In windows 7 it is pretty simple to boot directly to a VHD, given that it also contains (or you are going to install) Windows 7 (or Vista/Server 2008). This installation is made possible I believe by the fact that from Vista on, Microsoft is using WIM (Windows Imaging Format) for OS installation. Is there a way to install XP to a VHD on Windows 7? Or is there a way to create a WIM image of the XP installer? Some have claimed to be able to do it in different blog posts, but there are no explanations of how to achieve it.

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  • Building computer: Casing for peripheral sockets is a pain!

    - by burnt1ce
    I have a casing the covers the spacing between the peripheral socket which is standard to have when you buy a motherboard. My problem with these covers is that they have spokes that pushes the motherboard away so the sockets don't even come out of the covers. This also misaligns the screws on my atx motherboard with the holes in my computer case. I usually break these spokes so that i can align my motherboard correctly. Why the heck do motherboard manufacture put spokes on these covers? am i using them wrong? UPDATE Here's an image that i found that shows the plastic casing. http://z.about.com/d/pcsupport/1/5/m/-/-/-/tour%5Fexternal.jpg You can even see the indentation that makes the spokes that pushes the motherboard inwards.

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  • Spamassassin: How to delete all spam messages on the server?

    - by Beck
    Can't find out, how to configure spamassassin to delete all spam messages. Currenly it's only mark messages as spam, but pass them throught IMAP to client. How to block them from passing through to IMAP clients? http://spamassassin.apache.org/full/3.3.x/doc/Mail_SpamAssassin_Conf.html And it's blocking some of our notification messages... -1.4 ALL_TRUSTED Passed through trusted hosts only via SMTP 0.0 HTML_MESSAGE BODY: HTML included in message 2.4 HTML_IMAGE_ONLY_08 BODY: HTML: images with 400-800 bytes of words 2.9 TVD_SPACE_RATIO BODY: TVD_SPACE_RATIO 1.7 MIME_HTML_ONLY BODY: Message only has text/html MIME parts 1.1 HTML_MIME_NO_HTML_TAG HTML-only message, but there is no HTML tag 1.1 HTML_SHORT_LINK_IMG_1 HTML is very short with a linked image -1.4 AWL AWL: From: address is in the auto white-list This is what clients getting on their mails in place of our notification messages. Any idea how to pass those messages through and how to delete incoming spam? Thanks ;) I have this setup: postfix spamassassin clamav-daemon amavis

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  • Multiple PXE boots on the same subnet for RIS and WDS

    - by Tim
    We are looking to migrate off our existing server 2003 sp2 machine, running RIS (which I know is WDS as of Server 2003 Sp2, but to be clear..) with a bunch of legacy RiSETUP images to a Server 2008 r2 box. Because the change in architecture (x86 to x64), and a limitation of the Server 2008 upgrade path that won't allow mixed-mode WDS services to be upgraded, I am forced to look at running Server 2003 for RIS and Server 2008 R2 for WDS for Windows 7 on the same network. The problem I'm facing is how to deal with both PXE services at the same time? I'd still like the existing RIS server to be available for production use, but start working on WDS for deploying Windows 7. Is there a way to have a sort of PXE "chooser" ? Or some other mechanism to be able to select which server the client should download the boot image from? Thanks!

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  • Tool to annotate pictures (screenshots) for documentation purposes?

    - by René Nyffenegger
    Long time ago, I saw someone use a software (on Windows) that was specifically created to annotate pictures. It made it simple to add arrows, boxes, circles in "outstanding" colors to the image. Unfortunatly, I don't remember what program that was. Now, I have to document a GUI and I'd like to use this software in order to annotate screenshots of the software so that I can show the order of flow and dependencies between various aspects of the GUI. I'd be very happy if someone could point me into the right direction.

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  • OpenGL: Attempt to allocate a texture to big for the current hardware

    - by AnonymousMan
    I'm getting the following error: java.io.IOException: Attempt to allocate a texture to big for the current hardware at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:320) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:254) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:200) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:64) at org.newdawn.slick.opengl.TextureLoader.getTexture(TextureLoader.java:24) The image I'm trying to use is 128x128. System.out.println(GL11.glGetInteger(GL11.GL_MAX_TEXTURE_SIZE)); I get: 32. 32??!! My graphics card is AMD Radeon HD 7970M with 2048 MB GDDR5 RAM, I can run all the latest games in 1080p and 60fps with no problem, and those textures sure as hell doesn't look like they are 32x32 pixels to me! How can I fix this? -- Edit: Here's the chaos code I use to init OpenGL: Display.setDisplayMode(new DisplayMode(500,500)); Display.create(); if (!GLContext.getCapabilities().OpenGL11) { throw new Exception("OpenGL 1.1 not supported."); } Display.setTitle("Game"); glMatrixMode(GL_PROJECTION); glLoadIdentity(); GLU.gluPerspective(45, 1, 0.1f, 5000); Mouse.setGrabbed(true); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_TEXTURE_2D); glClearColor(0, 0, 0, 0); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_POINT_SMOOTH); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH); glEnable(GL_POLYGON_OFFSET_FILL); glShadeModel(GL_SMOOTH); Display is a LWJGL thing, it makes the OpenGL context and the window. Anyway, I don't think there's anything in the init code that can help me but you never know...

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  • Rotating object along bezier curve: not rotating enough?

    - by Paul
    I tried to follow the instructions from the threads on the forum (Cocos2d rotating sprite while moving with CCBezierBy) with Unity, in order to rotate my object as it moves along a bezier curve. But it does not rotate enough, the angle is too low, it goes up to 6 instead of 90 for example, as you can see on this image (the y eulerAngle is at 6, I would expect it to be around 90 with this curve) : Would you know why it does this? And how to make the rotation toward the next point? Here is the code (in c# with Unity) : (I am comparing x and z to get the angle, and adding the angle to eulerAngles.y so that it rotates around the y axis) void Update () { if ( Input.GetKey("d") ) start = true; if ( start ){ myTime = Time.time; start = false; } float theTime = (Time.time - myTime) *0.5f; if ( theTime < 1 ) { car.position = Spline.Interp( myArray, theTime );//creates the bezier curve counterBezier += Time.deltaTime; //compare 2 positions after 0.1f if ( counterBezier > 0.1f ){ counterBezier = 0; cbDone = false; newpos = car.position; float angle = Mathf.Atan2(newpos.z - oldpos.z, newpos.x - oldpos.x); angle += car.eulerAngles.y; car.eulerAngles = new Vector3(0,angle,0); } else if ( counterBezier > 0 && !cbDone ){ oldpos = car.position; cbDone = true; } Thanks

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  • 5 Design Tricks Facebook Uses To Affect Your Privacy Decisions

    - by Jason Fitzpatrick
    If you feel like Facebook increasingly has fewer and fewer options to reject applications and organization access to your private information, you’re not imagining it. Here are five ways Facebook’s design choices in the App Center have minimized your choices over time. Over at TechCrunch they have a guest post by Avi Charkham highlighting five ways recent changes to the Facebook App Center put privacy settings on the back burner. In regard to the comparison seen in the image above, for example, he writes: #1: The Single Button Trick In the old design Facebook used two buttons – “Allow” and “Don’t Allow” – which automatically led you to make a decision. In the new App Center Facebook chose to use a single button. No confirmation, no decisions to make. One click and, boom, your done! Your information was passed on to the app developers and you never even notice it. Hit up the link below to check out the other four redesign choices that minimize the information about privacy and data usage you see and maximize the click-through and acceptance rate for apps. How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU HTG Explains: Is UPnP a Security Risk?

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  • Facilitating XNA game deployments for non programmers

    - by Sal
    I'm currently working on an RPG, using the RPG starter kit from XNA as a base. (http://xbox.create.msdn.com/en-US/education/catalog/sample/roleplaying_game) I'm working with a small team (two designers and one music/sound artist), but I'm the only programmer. Currently, we're working with the following (unsustainable) system: the team creates new pics/sounds to add to the game, or they modify existing sounds/pics, then they commit their work to a repository, where we keep a current build of everything. (Code, images, sound, etc.) Every day or so, I create a new installer, reflecting the new images, code changes, and sound, and everyone installs it. My issue is this: I want to create a system where the rest of the team can replace the combat sounds, for instance, and they can immediately see the changes, without having to wait for me to build. The way XNA's setup, if I publish, it encodes all of the image and sound files, so the team can't "hot swap." I can set up Microsoft VS on everyone's machine and show them how to quickly publish, but I wanted to know if there was a simpler way of doing this. Has anyone come up against this when working with teams using XNA?

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  • Triple Monitor Stand Recommendations

    - by Josh W.
    I've got two Acer X233Hbid 23" Widescreen LCD Monitors from new egg back last summer, each weigh 10.5lbs a piece I Want to Buy a third Acer 23" (closest I've found is the X235 on Newegg, weighs in at 11.5 lbs) , one of the new ATI video cards that will output to 3 displays, and then a monitor stand that will let me use them in portrait mode like the image below. I found the following: $260 - ERGOTRON 33-323-200 DS100 Triple-Monitor Desk Stand and was wondering if anyone has any experience with this kind of setup and whether it would work for me or not.. Thanks!

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  • Are whole VM images backed up on Amazon EC2/S3?

    - by John
    I've been trying to get my head around Amazon Web Services as a VPS provider. My understanding is a EC2 instance running Windows is basically a Windows VM, very similar to renting a VPS from a more traditional hosting provider. I don't want to have complex backups, either to administer or to restore - if my restore involves installing SVN, MySQL, Jira, etc on a new box before I can even try to restore the backup then it's not great to me. What I really want is a service which backs up my entire VM... if the PC running the VPS dies then the VM image is installed on a new PC and off we go again. With Amazon being all about flexibility and elasticity, I wondered if they have this service? I can't figure it out from reading their docs.

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  • Crop and Capture screen software/plugin for windows7

    - by Pennf0lio
    Do you know a software or a plugin for a browser that lets me capture what's on my screen and crop it by ratio. I have a photoshop but I don't want to keep opening it just to capture a simple image and then croping it and then saving it. I want to quickly select a portion on my screen save it. If it's possible it lets me crop by ratio (eg. 4:3). Most that I will capture are in my browser, I use either Google Chrome or Mozilla Firefox. But I can't find a good plugin that meets my requirements.. Thanks for your suggestion and Merry Xmas

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  • XAMPP pointing a file outside root folder

    - by Ravi
    I am using XAMPP for first time in Mac. Running out problems accessing other than root folder(htdocs).when I am placing my web application inside htdocs with default httpd.conf file it works when I try to point my web application url in httpd.conf it throws error I am aware that to modify the root folder I need to do changes to my XAMPP/etc/httpd.conf file With Default XAMPP MAC Settings, I am trying to change Server root,Document root and Directory in XAMPP/etc/httpd.conf file the following ServerRoot "/Users/ravi/Documents/Development/Backbone/backboneboilerplate" DocumentRoot "/Users/ravi/Documents/Development/Backbone/backboneboilerplate" <Directory /> Options FollowSymLinks AllowOverride All Order deny,allow Deny from all </Directory> <Directory "/Users/ravi/Documents/Development/Backbone/backboneboilerplate"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> its throwing error when trying to start XAMPP httpd: Syntax error on line 54 of /Applications/XAMPP/xamppfiles/etc/httpd.conf: Cannot load /Users/ravi/Documents/Development/Backbone/backboneboilerplate/modules/mod_authn_file.so into server: cannot create object file image or add library

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  • What are Information Centers?

    - by user12244613
    Information Centers are similar to product pages in the Oracle Sun System Handbook Many customers like the Oracle Sun System Handbook concept of a home page with all the product attributes, troubleshooting etc. access from a single home page. This concept is now available for a range of Oracle Solaris, Systems, and Storage products. The Information Center for each product covers areas such as: Overview, Hot Topics, Patching and Maintenance. The Information Center pages are dynamically generated each night to ensure the latest content is available to you. Here are the top Solaris, Systems, and Storage Information Centers: Oracle Explorer Data Collector Oracle Solaris 10 Live Upgrade Oracle Solaris 11 Booting Information Center Oracle Solaris 11 Desktop and Graphics Information Center Oracle Solaris 11 Image Packaging System (IPS) Information Center Oracle Solaris 11 Installation Information Center Oracle Solaris 11 Product Information Center Oracle Solaris 11 Security Information Center Oracle Solaris 11 System Administration Information Center Oracle Solaris 11 Zones Information Center Oracle Solaris Crash Analysis Tool(SCAT) - Information Center Oracle Solaris Cluster Information Center Oracle Solaris Internet Protocol Multipathing (IPMP) Information Center Oracle Solaris Live Upgrade Information Center Oracle Solaris ZFS Information Center Oracle Solaris Zones Information Center CMT T1000/T2000 and Netra T2000 CMT T5120/T5120/T5140/T5220/T5240/T5440 Systems M3000/M4000/M5000/M8000/M9000-32/M9000-64 Management and Diagnostic Tools for Oracle Sun Systems Netra CT410/810 and Netra CT900 Network-Attached Storage (NAS) Oracle Explorer Data Collector Oracle VM Server for SPARC (LDoms) Pillar Axiom 600 SL3000 Tape Library Sun Disk Storage Patching and Updates Sun Fire 3800/4800/4810/6800/E2900/E4900/E6900/V1280 - Netra 1280/1290 Sun Fire 12K/15K/E20K/E25K Sun Fire X4270 M2 Server Sun x86 Servers T3 and T4 Systems Tape Domain Firmware V210/V240/V440/V215/V245/V445 Servers VSM (VTSS/VLE/VTCS)

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