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  • AcceptButton for each group of controls in different tabs, Can't use some envents in Combobox to mak

    - by Muhammad Kashif Nadeem
    I have different tabs on my UserControl. Each tab has some controls and button. I want to change AcceptButton on the basis of group of controls I am in. I can use TextChanged event or Enter event to make a button AcceptButton for Textboxes but I have some Comboboxes too. These combos are auto complete so I can't user Enter event on these, because on Enter these combos should be completed. Following image can explain my problem more. Thanks.

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  • How can I use htaccess to protect a subdirectory of codeigniter installation?

    - by Art Peterson
    I have codeigniter installed at the root directory, and would like to have a subdirectory called "test" password protected using htaccess. I keep getting a "404 page not found" no matter what I try. The directory structure is: /public_html /css /images /system (codeigniter directory) /test .htaccess .htaccess .htpasswd index.php The root .htaccess file looks like: RewriteEngine On RewriteBase / Options -Indexes # Removes trailing slashes RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.+)/$ $1 [L,R=301] # Enforce www RewriteCond %{HTTP_HOST} !^(www) [NC] RewriteRule ^(.*)$ http://www.mydomain.com/$1 [L,R=301] #Checks to see if the user is attempting to access a valid file, #such as an image or css document, if this isn't true it sends the #request to index.php RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteCond %{REQUEST_URI} !^(.*)test(.*) RewriteRule ^(.*)$ index.php?/$1 [L] The /test/.htaccess file: AuthUserFile /home/dir/.htpasswd AuthName "Protected Area" AuthType Basic <limit GET POST PUT> require user adminuser </limit> I'm not even getting the authentication prompt, just the codeigniter 404 page when I navigate to the url "http://www.mydomain.com/test/". Please advise!

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  • Things to do with supercomputer.

    - by BigBoss
    HI, Guys I wanted to create SuperComputer out of my 3 old pcs soon. There are bunch of techniquies available on net for doing this and I will be using one of them. What I would like to get suggestion is what is next !! Many of them suggest some mathematical calculation or some graphic image rendering, which still is to me so boring and not inspiring at all. Please try to suggest something out of box. I would post results of it when I am done. Cheers !

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  • Set tag and hidden for objects on custom UITableViewCell

    - by Rob
    I am re-using Apple's AdvancedTableViewCells example to create a custom, fast-scrolling tableview. Specifically, I am using their CompositeSubviewBasedApplicationCell method which draws the content on the tableviewcell with drawRect Everything works, but how do you hide a label or set the tag for a label or image using their method? Doing it this way is pretty new to me (without IB), so I apologize ahead of time if it's something easy. The code that sets the cell content is: - (void)drawRect:(CGRect)rect { [_cell.animalIcon drawAtPoint:CGPointMake(5.0, 5.0)]; [_cell.animalName drawAtPoint:CGPointMake(93.0, 25.0)]; _highlighted ? [[UIColor whiteColor] set] : [[UIColor colorWithWhite:0.23 alpha:1.0] set]; [_cell.animalDescription drawAtPoint:CGPointMake(100.0, 54.0) withFont:[UIFont boldSystemFontOfSize:13.0]]; [_cell.animalNameString drawAtPoint:CGPointMake(93.0, 5.0) withFont:[UIFont boldSystemFontOfSize:13.0]]; }

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  • DIV menu ontop of <li> on hover

    - by Dylan Taylor
    Hey guys, this is my first time actually posting at stackflow but i've used people's answers before. Really a great site. Anywho onto my problemo. I have some 'li' tags. When I hover the mouse over these 'li's, I need a DIV to appear over the 'li' with some buttons, etc. Basically it's kind of a menu. the 'li's are an unpredictable length, usually somewhere from 1 line to 5. A great example of what I'm trying to accomp is the dribbble.com homepage. Hover over an image (though I'm using 'li's) and a nifty lil info thing comes up. I have absolutely no experience with javascript or jqry, I'm just a PHP guy with some CSS. I do the back-end work. Anywho, can anyone show me how to do this and include a basic example please? Would really really appreciate it. Help?

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  • Java, searching through folders to match a name

    - by Nick
    Hi folks, I using java to search for a file or folder that matches a specific case. For instance i want to search through all the files and folders and iterate through them as many times as necessary untill i find a result. The catch I searching for files and folders through a binary image of a file system. This means i doubt there are any preexisting classes such java.file.* to do it for me. If it helps i can tell you that i can tell the difference between files and folders easily enough. (a folder is flagged as 0x20) The only way i can think of is to do a standard loop and iterated several times but this limits me if a file or folder is several folders deep. All input greatly welcome

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  • how to use dropnet, sharpbox and othere libraries in Monodroid

    - by sujit
    I have created on image uploader as a desktop application. Now I want to port it to Android using Monodroid. Application uploads images to dropbox. In the desktop version I have used "dropnet" which references "sharpbox", "Json", etc. Is there any way I can use those i.e. dropnet, sharpbox, etc in my monodroid app? It will take very long if I have to recode those libraries already available in .net . thanks. Sujit

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  • Annotation Title/Subtitle under Pins

    - by ludo
    Hi, I use the Map to display some pin location from my database, everything is working fine. After that I use a pickerView to let the user display some specific pins. So I remove all the Pins first with [mapView removeAnnotations:mapView.anotations]; and display new Pins. There is like 100 of news pins, my problem is when I click on a Pin, the Title and subtitle are display under the others pins. Someone got the same problem? Thanks, P.S: Don't know if its relevant but I add a custom image for the pins.

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  • resolve maya crash

    - by knishua
    Hi, I have a file which is crashing while rendering. File contains 50+ reference nodes. polycount : (lks)2,59,49,150; textures : (ths)2,628. It is being rendered in mental ray. All textures are .map. The attached image has the machine cofiguration with page file. here is the log file when the file crashes. what is the line in the log file mean. How to solve this. Exception code: C0000006: IN_PAGE_ERROR Fault address: 7814E420 in C:\WINDOWS\WinSxS\amd64_Microsoft.VC80.CRT_1fc8b3b 9a1e18e3b_8.0.50727.762_x-ww_9D1C6CE0\MSVCR80.dll what does the above mean. how to resolve this. Brgds, kNish

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  • Creating an Improved Digital Zoom

    - by Kazar
    Hey, Ok, so I have a given video source (for the sake of the example, it is a camera). It does not have optical zoom, but we supply digital zoom instead. Now this digital zoom is pretty simple, simply cropping the image to a specified portion, and filling the screen with that portion. The problem is that the zoomed video can have pretty rubbish quality when the digital zoom is enabled. I am wondering if anyone knows of an approach by which a higher quality of digital zoom can be achieved in real-time. The software is on Windows, and the video is rendered using DirectShow, but it isn't a platform solution I'm necessarily after, more just a better approach to the problem. Cheers

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  • XNA popup text dialog

    - by mazzzzz
    Hey guys, I am working on a game, and wanted to add a screen that would open when the user clicked on certain objects. The screen would be laid out to have an image on the left, a title on the top right, and text below the title. I have a few problems with this, 1) How would I create the popup box? (preferably with rounded edges) 2) How would I wrap the text (in front of the picture, but not outside the popup-box, I may even need vertical scroll bars) 3) How would I account for different screen resolutions (would they even make a difference?) Thanks for any and all help, Max

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  • TextField instance inside a button Layer is null

    - by php html
    I've created an button object in flash. The button contains 2 layers. One is the background image and on top of it is a textField. The textfield is dynamic. I use the button inside a movieclip and I export it in a SWC. The I'm trying to use it in flex. I'm trying to do this: var myComponent:MyComponent = new MyComponent(); myComponent.button01.theTextField.text = "Caption"; I get and instance of the button, but the instance of the textField is null and I'm not able to change the text(but the default text appears onscreen). Does anyone has any idea what is wrong? Here is the button timeline(Layer 2 contains the textfield, and the textfield instance is named theTextField):

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  • Button color in Navigation bar - iPhone

    - by Mladen
    Hi guys, How to set this yellow button to be gray tinted one. I have tried adding image, but no luck Here is the screenshot: Here is my current code: (id)initWithStyle:(UITableViewStyle)style { if (self = [super initWithStyle:style]) { UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Settings", @"") style:UIBarButtonItemStyleDone target:self action:@selector(GoToSettings)]; [addButton setImage:[[UIImage imageNamed:@"bg_table.png"] retain]]; self.navigationItem.rightBarButtonItem = addButton; self.navigationItem.hidesBackButton = TRUE; self.view.backgroundColor = [UIColor blackColor]; } return self; }

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • Styling a hr for internet explorer

    - by Qwibble
    Hey, in my quest to create as image light a site as possible, I'm looking to create two tone hr's. I've achieved this in modern browsers, but want to achieve the same effect in ie6 and 7. The current code I am using is hr { border-bottom:1px solid #FFFFFF; border-top:1px solid #dcdcdc; clear:both; height:0; border-left:0px; border-right:0px; } I've tried, with no success to make this work in ie6 and 7 without having to target the browsers specifically. Any thoughts? (Heres my current project where I am employing this code, and looking to make it cross browser - http://www.qwibbledesigns.co.uk/preview/aurelius/ ) Cheers Matt

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  • css border problem

    - by Chris
    For some reason I have a very ugly orange part of a border around a image. Can anyone see why this is? This is the HTML <div class="preview"> <a href="images/foto/full/280899624_6_5_j6.jpeg" title="Sportschool Raymond Snel" rel="lightbox"><img src="images/foto/full/280899624_6_5_j6.jpeg" alt="text" /></a> </div> This is the css .preview { width: 85px; height: 85px; overflow: hidden; border: 3px solid #2e2a26; } The color code = FF6a00 but appears only one time in the css file. a { color: #ff6a00; text-decoration: none; border: 0px; } As you can see I already gave it a 0px, but for some reason the border is still there.

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  • Icon in titledBorder title

    - by Venno
    Hi is it possible to place an icon in the title of a titledBorder for example the following code: import java.awt.GridLayout; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.border.TitledBorder; public class TitledExample extends JPanel { public TitledExample() { super(true); this.setLayout(new GridLayout(1, 1, 5, 5)); JLabel label = new JLabel("Titled Border"); label.setHorizontalAlignment(JLabel.CENTER); TitledBorder titled = new TitledBorder("Image here ?? Title"); label.setBorder(titled); add(label); } Thanks , Cheers

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  • jQuery change selected option's background on change of selected item

    - by Scott B
    I have a routine that dynamically changes a select list's "selected" option when the corresponding image from a carousel widget is clicked (it's a wordpress template selector). I'd just like to add a flash of background color, then fade to white, to give the user a visual cue that they've just changed the value of the template chooser select list. I've attempted at it below to assign the className "mySelectedOption" to the selected option, but its not working. I'm sure there is perhaps a better way to get the visual cue I'm looking for, (since the css change is static and wont fade back to white background) $('#carousel ul li').click(function(e) { var myOption = $(this).children('img').attr('title'); $("#myTheme option[value='"+myOption+"']").attr('selected', 'selected'); $("#myTheme :selected]").attr('className', 'mySelectedOption'); });

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  • Faster way to iterate through a jaggad array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • CSS: float:left with a margin-right doesn't push all elements away

    - by Paul Tarjan
    I'd like all my content to flow around an image. To do this, I simply did img#me { width: 300px; float: left; margin-right: 30px; } This works for text wraping, but other elements go behind it. For example <style> h2 { background: black; color: white; } </style> <img id="me" src="http://paultarjan.com/paul.jpg" /> <h2>Things!</h2> Then the h2 background flows right past the 30px margin. How should I do this instead? Live example: http://paulisageek.com/tmp/css-float.html

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  • Debug .Net Framework's source code only shows disassembly in Visual Studio 2010

    - by jdecuyper
    Hi! I'm trying to debug .Net Framework's source code using Visual Studio 2010 Professional. I followed the steps described in Raj Kaimal's post but I must be doing something wrong since the only code I'm getting to see is the disassembly code: As you can see in the image, the Go to Source Code and the Load Symbols options are disabled. Nevertheless, symbols are downloaded from Microsoft's server since I can see them inside the local cache directory. The code I'm debugging goes as follow: var wr = WebRequest.Create("http://www.google.com"); Console.WriteLine("Web request created"); var req = wr.GetRequestStream(); Console.Read(); When I hit F11 to step into the first line of code, a window pops us looking for the "WebRequst.cs" file inside "f:\dd\ndp\fx\src\Net\System\Net\WebRequest.cs" which does not exists on my machine. What am I missing? Thanks a lot for your help.

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  • Does Eclipse has a plugin for code clips like in Coda?

    - by Sinan Y.
    There is a very useful "Clips" feature in Coda, do we have such thing in Eclipse? What it does is pretty simple, you save once a code clip which you use very often and assign it a shortcut and when you want to re-use it on editor you type the shortcut you assigned and it automatically pastes that code clip and sets caret position to the defined position. On the example here (second image) when i write 4dom and press TAB afterwards it types me this... jQuery(function($){ //puts cursor here }); Since it is a very useful feature i miss that one on Eclipse, is there a plugin for this? Thanks, Sinan.

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  • Markup filter wanted for a public website

    - by sibidiba
    Developing a community site where everyone can post text, I'm looking for a markup filter: What is not part of the markup must be escaped (htmlspecialchars()) as it is. Should turn URL-s automatically into links Should support some form of basic markups (bold, image, url, pre, list) Should have a simple parser, that turns user input text into HTML Content on the site is public to everyone, XSS must not allowed to happen. What do you suggest? What markup language in the first place? BBCode? Wiki? Markdown? Are there any complete API-s with good examples? PHP is available on the server side. If there is a WYSIWYG-like texarea in addition (like here on SO) that would be a fantastic bonus!

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  • I have lots of images on a html page - how can i make certain ones load first (or certain ones load

    - by imlostmike
    Hi, i have a page with the main content area being big thumbnails, but elsewhere on the page are about 100-200 other (smaller) thumbs that are not important but must still show. What ways do i have to make the main ones show first (or the unimportant ones show last)? I was thinking of these ways: JS load: on page load (once it has finished loading), use a jquery's append() (or whatever other way) to write the html with the image code Set all unimportant images inside a div with style="display:none;". Then once the page has loaded, use JS to set it as visible what do you think is the best way?

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