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  • Moving two objects proportionally

    - by SSL
    I'm trying to move two objects away from each other at a proportional distance, but on different scales. I'm not quite sure how to do this. Object A can go from position 0.1 to 1. Object B has no limits. If object B is decreasing, then Object A should be decreasing at rate R. Likewise, if Object B is increasing, then Object A increases at rate R. How can I tie these two Object positions together so that in an update loop, they automatically update their positions? I tried using: ObjA.Pos += 0.001f * ObjB.VelocityY; //0.001f is the rate This works but there's an error each time it runs. ObjA starts off at its max position 1 but then the next time it will stop at 0.97, 0.94, 0.91 etc.. This is due to the 0.001f rate I put in. Is there a way to control the rate, yet not end up with the rounding error?

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  • How do you blend multiple colors in HSV (polar) color-space?

    - by Toxikman
    In RGB color space, you can do a weighted multiple-color blend by just doing: Start with R = G = B = 0. Then we perform a blend at index i using a set of colors C, and a set of normalized weights w like so: R += w[i] * C[i].r G += w[i] * C[i].g B += w[i] * C[i].b But I'd like to interpolate the colors in the HSV color-space instead, so that saturation and brightness are uniform across the interpolation. I know I can blend saturation and brightness in the same way as above, but the HUE component is an angle around a continuous circle, since HSV is essentially a polar coordinate system. Blending only two HSV colors makes sense to me, you just find the shortest arc around the circle and interpolate between the two hues. But when you attempt to blend more than 2 colors, it becomes a bit of a puzzle. You have to handle anomalous cases, like 4 equally-weighted colors with a hue at 0, 90, 180, and 270 degrees. They basically cancel each other out, so any hue will do. Any ideas would be greatly appreciated.

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  • Search Engine Optimization Lies

    So you have a website for your business or are considering having a website designed. In this day and age hardly anyone uses the phone book any more when they are looking for a business, they go to a search engine and type in what they are looking for.

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  • A Brief Study on the Processes For Proper Search Engine Optimization

    We all know that the SEO is the process to increase the volume of web traffic to a website. But do we all know how the process actually works? To answer this it is essential to have a proper study on the working procedure of the SE and the process followed by the websites to gain more potential visitors through the search engines.

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  • 5 Keys of Resource Box Optimization

    The whole point of writing and submitting articles to article directories [like this one] is so the reader, after reading your great informative article, will want to learn more by clicking on your links. This is the reason all of us use article marketing, so we can get them to click on our links at the end of the article. But how exactly can you get them to do that?

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  • Developing a search algorithm

    - by Richart Bremer
    I want to create a basic search engine, and I want you to give me some ideas how to filter out the best results for my visitors. I have three fields regarding a product the user can search in: Title Category Description I came up with these ideas and I ask you to either competently criticize them or add to them. If the search term occurs in all three fields it should be among the first results. If it is in two of the fields it is below the results of 1. Combine the amount of occurences and output a value in per cent. For instance if in all fields together the term clock appeared 50 times and in all fields together there are 200 words, then the per cent value is 50/200*100 = 25%. Another product entry amounts to say 20% so product one having 25% is listed before product two having 20%.

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  • Quick Search Engine Optimization Strategies

    One of the quick strategies you can use to help improve how a search engine like Google or Yahoo will find your Web Site is to change your basic keywords into long tail keywords. If you are like me, you probably did not even know that keywords had a tail. Well apparently, they have either a short or a long tail.

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  • The Quality of Inbound Links in Search Engine Optimization

    I don't think it would surprise anyone to say that the majority of today's prospects search Google, Bing, Yahoo and other search engines prior to making a purchasing decision, for everything from pets to cars & homes. You need to be on the Internet in some fashion so that relevant prospects can find you, because your competitors will most certainly be there in force.

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  • Google Search Engine Optimization - The 3 Step Process to Search Engine Domination

    Would you like more targeted traffic to your website? Would you like to know how to get a stream of profitable customers visiting your site for keywords people are actually searching for? Are you overwhelmed by the complexity of SEO? If you answered yes to any of these questions then the easy 3 step Strategy to Google domination is exactly what you are looking for. In this article I reveal the 3 simple tactics for consistent top ten rankings.

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  • How a Search Engine Optimization Company is of Use

    If you have a website, you know how very important and vital it is that you are able to ensure that your website can rank very highly and well in a search engine. In other words, what you have to do is to ensure that your website can secure the very first rank on any search engine.

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  • Search Engine Optimization in Global Market

    Search Engine is the backbone of the internet. It is also known as the site of the World Wide Web that provides the relevant web pages based on the keywords. This process is fast, easy as well as user friendly. This is mainly introduced to the internet market for the business purpose.

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  • Using Stop, Filter Words in Search Optimization

    There are certain words that the search engines ignore when they are indexing your website. The engines also ignore single digit numbers as well as single letters. These are known within the SEO industry as stop words. The search engines filter these words out because they tend to slow down searches significantly and they do not help to improve the search results.

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  • Showing range on hexagonal grid

    - by user23673
    Here is the situation. I have hexagonal board,and a unit on it,with speed or move value 4.Diffrent terrain has a diffrent cost.When i click on the unit,game should show me a move range. My solution was to check each hex in range of 4,with A* pathfinding,and if path cost was less than 4 then this hex was in range.Finally game nicely show me range of that unit. My question is: Is there other solution to search for range on hex grids or square grid,because even if i am really proud of what i did in my solution,i think,it is a little to exaggerated?:)) What make me ask this question?I noticed that when unit speed is 4 or 6 or even 8,time to computing range for my computer was really good,but when speed was 10 and more i noticed that i needed to wait few second to compute.Well in real games i rather dont see something like this and my A* pathfinding is rather well optimized,so im thinking that my solution is wrong. Thanks for any replies.

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