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  • uitextfield delegate must be file's owner?

    - by deafgreatdane
    I've seen a few references (eg here) in response to folks having trouble getting the keyboard to dismiss in iPhone that say "double check that the delegate is attached to file's owner. Is this necessarily true? Or just standard practice? Can't I have other objects in my nib, such as a subclass of UIViewController, and make connections to those as I like? I'd hate to have to route everything into the object that happens to be file owner. That said, I'm having a difficult time getting the keyboard to disappear. I know it's connected to the delegate, because I can set break points and step through the code. I can see the [theTextField resignFirstResponder] get called (and return true), but the keyboard still won't go away. Any other suggestions?

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  • How can I add Copperplate Gothic Bold font in my iPhone program ?

    - by srikanth rongali
    Hi, I need to display some text in cocos2d layer. I added UITextView to it. I added the text in the text View. But, for setting the font by ( UIFont class), I could not do it. I saw the list of supported fonts for iPhone, In that list Copperplate Gothic Bold is not there. I downloaded it from net. It is working good for CCLabel and CCFontMenuItem. How can I make it work for UILabel ? * Assertion failure in -[UILabel setFont:], /SourceCache/UIKit/UIKit-963.10/UILabel.m:445 2010-05-19 16:07:43.282 testOfGameScreen[1155:207] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid parameter not satisfying: font != nil' 2010-05-19 16:07:43.285 testOfGameScreen[1155:207] Stack: ( I am getting the above error when using UIFont with Copperplate Gothic Bold Thank you.

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  • iPhone Using a Modal View from a TabBar View

    - by mbarron
    Using a Modal View from a TabBar View I always get the following error: Error from Debugger: Previous Frame identical to this frame (gdb could not unwind past this frame) I have an App using a TabBar. From one of the TabViews I need to display a View modally. I try: if(self.gmailController == nil) { self.gmailController = [[GMailViewController alloc] initWithNibName:@"GMailView" bundle:nil]; } [[self.navigationController] presentModalViewController:gmailController animated:YES]; //////// And I have tried: [self.parentViewController presentModalViewController:gmailController animated:YES]; and [self.tabBarController presentModalViewController:gmailController animated:YES]; and [self presentModalViewController:gmailController animated:YES]; Thanks for reading! Any comments welcome. Mark

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  • Android return to the original position of the view after MotionEvent

    - by Kurty
    My application currently changes to another random int (View) when I let go of it (ACTION_UP) but the view stays in the same spot where I dropped it. I want it to return to the original location (the middle of the screen) when I drop it so I can repeat the process. // OnTouch and MotionEvent OnTouchListener dragt = new OnTouchListener() { public boolean onTouch(View v, MotionEvent me) { FrameLayout.LayoutParams par = (FrameLayout.LayoutParams) v.getLayoutParams(); switch (v.getId()) { case R.id.randomView: } switch(me.getAction()) { case MotionEvent.ACTION_MOVE: par.gravity = 0; par.setMargins((int)me.getRawX() - (v.getWidth())/2, (int)me.getRawY() - (v.getHeight())/2, 0, 0); v.setLayoutParams(par); break; case MotionEvent.ACTION_UP: // tallies score. score++; textScore.setText(String.valueOf(score)); // this generates the new view but the location is still the same color.setImageResource(mImageIds[rgenerator.nextInt(mImageIds.length)]); break; } return true; } };

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  • Is there an optimal way to render images in cocoa? Im using setNeedsDisplay

    - by Edward An
    Currently, any time I manually move a UIImage (via handling the touchesMoved event) the last thing I call in that event is [self setNeedsDisplay], which effectively redraws the entire view. My images are also being animated, so every time a frame of animation changes, i have to call setNeedsDisplay. I find this to be horrific since I don't expect iphone/cocoa to be able to perform such frequent screen redraws very quickly. Is there an optimal, more efficient way that I could be doing this? Perhaps somehow telling cocoa to update only a particular region of the screen (the rect region of the image)?

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  • PresentModalViewController from within UISplitViewController: weird behavior in landscape mode

    - by Krumelur
    Hi, I've been using PresentModalViewController a lot and never had any issues. But when showing a modal controller from within any controller hosted by a UISplitViewController I get strange orientation bugs. In my table view (which is root controller of the UISplitView), when a cell is touched, I call: MyController oModal = new MyController(); oModal.ModalPresentationStyle = UIModalPresentationStyle.FormSheet; oModal.ModalTransitionStyle = UIModalTransitionStyle.CrossDissolve; this.PresentModalViewControll(oModal, true); If the iPad is in Portrait, all is okay. If it is in landscape however, the modal controller fades in but its orientation is incorrect. Then, after fading in has finished, it suddenly flips 90 degrees and adjusts to correct orientation. I have overriden ShouldAutoRotateToInterfaceOrientation(), so that cannot be it. Ideas? René

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  • Custom UITableView headerView disappears after memory warning

    - by psychotik
    I have a UITableViewController. I create a custom headerView for it's tableView in the loadView method like so: (void)loadView { [super loadView]; UIView* containerView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height * 2 )]; containerView.tag = 'cont'; containerView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleTopMargin; UIButton* button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(padding, height, width, height); ... //configure UIButton and events UIImageView* imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"] highlightedImage:[UIImage imageNamed:@"highlight.png"]]; imageView.frame = CGRectMake(0, 0, width, height ); ... //configure UIImageView [containerView addSubview:button]; [containerView addSubview:imageView]; self.tableView.tableHeaderView = containerView; [imageView release]; [containerView release]; } None of the other methods (viewDidLoad/Unload, etc) are overloaded. This controller is hosted in a tab. When I switch to another tab and simulate a memory warning, and then come back to this tab, my UITableView is missing my custon header. All the rows/section are visible as I would expect. Putting a BP in the loadView code above, I see it being invoked when I switch back to the tab after the memory warning, and yet I can't actually see the header. Any ideas about what I'm missing here? EDIT: This happens on the device and the simulator. On the device, I just let a memory warning occur by opening a bunch of different apps while mine is in the background.

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  • Teaching a kid to type in order to start programming

    - by at
    My 5 year old wants to start programming, but he doesn't yet know how to type without looking for each letter 1 at a time. I know it's going to frustrate him to go so slow because of his typing speed. And it's not going to be fun looking for all the letters constantly... So what's the best way to get him to type fast? Clearly he'll need to type a lot of punctuation like semicolons, colons and symbols. So his little hands will have to get used to spreading over the keyboard... I did some google searches and found some very poor looking apps that focused on the letters.

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  • UITableView Reusable cells

    - by Michael
    Can someone explain me the way reusable cells works for single table view? How many reusable cells a datasource should create? So far in all samples I've seen only one. Would one even need more?

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  • NSXMLParser with multiple attributes

    - by mitb67
    Hi. I have the following XML (doing an app for iPhone): <Row> <Field name="employee_id_disp">00070431</Field> <Field name="given_name">John</Field> <Field name="family_name">Doe</Field> </Row> ... How can I retrieve values only for one of the attributes, for example value "John" for attribute name="given_name" ? Thanks for answers.

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  • Where should I put some code for loading application data?

    - by cgp
    I have a tab-bar and navigation controller application (like Youtube app or Contacts app). Where is the correct place to have the code for loading some data from the web? These data are necessary for all the tabs of the Tab Controller and the app can't display anything before all data are downloaded and parsed from the app (except a loading indicator view of course). Up to now I put it in the AppDelegate but it somehow doesn't feel right.. What's the correct way to do it? Thanks!

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  • Designing the iPhone interface in a nib or in code?

    - by Jacob Relkin
    I've been pondering over this question for a long time already. On the one hand, Interface Builder offers a really easy way to design the interface and wire the elements up with objects in code. On the other hand, in larger projects, Interface Builder becomes a hassle to maintain. Any suggestions would be greatly appreciated.

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  • Get content length from UIWebView

    - by g0ld2k
    I am looking to find out if a web page has changed, I was going to use the content length of the web page but have not seen a way to do so. Any ideas? Or can anyone think of another way to check periodically if a web page has changed? Any ideas are appreciated. Thanks, Chris

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  • Triple tap with UITapGestureRecognizer

    - by JK
    I have implemented 3 gesture recognizers - single, double and triple tap. Single and double works perfectly, but the 3 tap gesture is interpreted as a 2 tap gesture, despite the number of taps being set correctly. Does a 3 tap gesture require additional code? Thank you

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  • Releasing Autoreleasepool crashes on iOS 4.0 (and only on 4.0)

    - by samsam
    Hi there. I'm wondering what could cause this. I have several methods in my code that i call using performSelectorInBackground. Within each of these methods i have an Autoreleasepool that is being alloced/initialized at the beginning and released at the end of the method. this perfectly works on iOS 3.1.3 / 3.2 / 4.2 / 4.2.1 but it fataly crashes on iOS 4.0 with a EXC_BAD_ACCESS Exception that happens after calling [myPool release]. After I noticed this strange behaviour I was thinking about rewriting portions of my code and to make my app "less parallel" in case that the client os is 4.0. After I did that, the next point where the app crashed was within the ReachabilityCallback-Method from Apples Reachability "Framework". well, now I'm not quite sure what to do. The things i do within my threaded methods is pretty simple xml parsing (no cocoa calls or stuff that would affect the UI). After each method finishes it posts a notification which the coordinating-thread listens to and once all the parallelized methods have finished, the coordinating thread calls viewcontrollers etc... I have absolutely no clue what could cause this weird behaviour. Especially because Apples Code fails as well. any help is greatly appreciated! thanks, sam

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  • Issue scrolling table view with content inset

    - by Rog
    Hi all, I am experiencing a weird scrolling issue and I was hoping someone could give me a hand in trying to identify why this is happening. I have included the part of my code that I think is relevant to the question but am happy to update this post with whatever else is needed. I have implemented a pull to refresh view in the tableview's content inset area. The refresh fires an Async NSURLConnection that pulls data from a webserver, parses the relevant information and refreshes the table as required. This is where the refresh process kicks off: - (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate{ if (scrollView.contentOffset.y <= - 65.0f && !self.reloading) { self.reloading = YES; [self reloadTableViewDataSource]; [refreshHeaderView setState:EGOOPullRefreshLoading]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.2]; self.tableView.contentInset = UIEdgeInsetsMake(60.0f, 0.0f, 0.0f, 0.0f); [UIView commitAnimations]; } } Problem is if I start to scroll whilst the content inset is "visible" (i.e. during reload) I get this weird behaviour where my table sections do not scroll all the way to the top - see screenshot for a clear visual of what I am trying to describe here. I have included a couple of screenshots below that clearly identify what is happening at the moment. Has anyone experienced this before? Any ideas on what I should be looking at to try and fix it? Many thanks in advance, Rog And this is the result if I start scrolling the table. The orange bit at the top of the image is the actual navigation bar, where I would expect the table section (date 1 December 2010) to be.

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  • Problem to get a Substring from a String?

    - by raaz
    Hi all, i have a little question ,i have a NSString object (\n "1 Infinite Loop",\n "Cupertino, CA 95014",\n USA\n) and i want the Cupertino from this string Till now i have used stringByReplacingOccurrencesOfString: and able to get "1InfiniteLoop""CupertinoCA95014"USA But still not able get Cupertino. Do any other method able to solve this problem?

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  • Resizing a UIView - expanding the top

    - by Mongus Pong
    I have a UIView inside of a UIScrollView that I want to resize. I can increase the height easily by : CGRect frame = self.drawinView.frame; frame.size.height += 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(frame.size.width, frame.size.height); And all is good. The above code will create a new area of the view at the bottom of the view that I can fill out. Now when I resize the view, I only want to be repainting the new portion of the view that has just been created. I dont want to have to repaint the whole view. However! I have run into difficulty when I need to expand the top of the view. Doing : CGRect frame = self.drawinView.frame; frame.origin.y -= 100; self.drawinView.frame = frame; self.drawinScrollView.contentSize = CGSizeMake(500, 600); does not work. How can I do this without having to repaint the entire view?

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  • How to view existing data in Core Data?

    - by mshsayem
    Well, may be this question is silly, but I couldn't find a way (except programmatically). I built a project (for iPhone OS 3.0) which uses Core Data. The xcdatamodel file shows the schema description, but I want to see the data in tabular form (like the management studio for mssql server or phpmyadmin for mysql). Is there any way (except coding)? What is that? Also, which file (in disk/device) those data are stored into? [ I built the tutorial (from apple) on Core Data, named Locations. They used this line somewhere in the code: NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"Locations.sqlite"]]; But, I did not see any "xxxxx.sqlite" file in project location (nor in the disk).]

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