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  • Firefox Marketplace s'ouvre aux testeurs volontaires, la galerie d'applications Web de Mozilla disponible en version Aurora pour Android

    Premières images du Firefox OS Marketplace Des fuites dévoilent une galerie d'applications à interface minimaliste On le sait, Mozilla prépare le lancement de sa propre plateforme mobile appelée Firefox OS, prévue pour 2013. Nous avons eu un avant-goût de ce système d'exploitation, mais peu d'informations ont filtré sur sa galerie d'applications. Grâce à des images publiées en ligne, nous savons d'ores et déjà à quoi il ressemblerait. [IMG]http://idelways.developpez.com/news/images/firefoxOS-marketplace.png[/IMG]

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  • Firefox Marketplace s'ouvre aux adopteurs précoces, la galerie d'applications Web de Mozilla disponible en version Aurora pour Android

    Premières images du Firefox OS Marketplace Des fuites dévoilent une galerie d'applications à interface minimaliste On le sait, Mozilla prépare le lancement de sa propre plateforme mobile appelée Firefox OS, prévue pour 2013. Nous avons eu un avant-goût de ce système d'exploitation, mais peu d'informations ont filtré sur sa galerie d'applications. Grâce à des images publiées en ligne, nous savons d'ores et déjà à quoi il ressemblerait. [IMG]http://idelways.developpez.com/news/images/firefoxOS-marketplace.png[/IMG]

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  • How to make 8.04's screen saver enter screen into standby?

    - by Android Eve
    I am using Ubuntu 8.04 and despite using 'gnome-power-manager' to set dpms_method_ac to 'off' for backlight, the screen will not enter standby after set time. Also, "Put display to sleep when inactive for:" (via System-Preferences-Power Management) is already set to 1 minute. Interestingly enough, this only happens when I am logged in. When I am logged out, the screen does go into standby after set time. So I know it's not the screen... Any idea how make Ubuntu 8 screen saver enter screen into standby, while logged in?

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  • What are the first steps in C#/.NET development?

    - by paxdiablo
    Okay, I'm biting the bullet and deciding to get into the whole Microsoft/C#/.NET culture and I'm going to do this by putting together a simple (hah!) application. It will basically be an application in which I want to store images and associate with them other optional things. It must be able to import images from the filesystem (and hopefully camera/scanner) then allow the user to add text, audio and other information. I plan to store the images and auxillary information into a database. What the application will do with said data isn't important (yet). Keep in mind I know absolutely nothing about C# or .NET although, as an old codger, I know a great deal about many other things and will regale you with stories and anecdotes until you quietly slip away :-) What are the first steps to take in developing such an application? I've already set out UI layouts and likely process flows although it may be that the development environment dictates changes. Development environment is currently XP SP3 + VS2008 (though I can upgrade if absolutely necessary). What should I be looking at as the first step? Are there any gotchas I should be looking out for?

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  • VMWare Workstation 6.5.5 Install Freezes

    - by Android Eve
    I am trying to install VMWare Workstation 6.5.5 (64-bit) on Ubuntu 10.04 (64-bit), but at about 2/3 of the progress bar, it freezes where it says: Installing VMWare Player 2.5.5 Configuring... Interestingly, it is so frozen, that even after I hit cancel, it is still stuck. CPU consumption is at 0% and the command with which I launched the installer is: sudo sh VMware-Workstation-6.5.5-328052.x86_64.bundle Anyone has seen this before? Any idea why this is happening and how to solve this?

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  • Qt 5.1 sort, avec support préliminaire d'iOS, Android, gestion des capteurs et de nouveaux composants pour Qt Quick

    Nous sommes encore plus proches de la sortie de Qt 5.1, attendu avant l'été. Avec la sortie de cette bêta, des installateurs sont disponibles, ce qui facilite encore la découverte de Qt. Voyons rapidement ce que cette bêta contient.Fonctionnalités clés L'idée conductrice pour le développement de Qt 5.1 a été de finaliser les fonctionnalités introduites avec Qt 5.0. Des fonctionnalités ont été améliorées, tout comme les performances en général, en se basant sur les avis de nos utilisateurs qui utilisent Qt dans des cas concrets et qui portent des applications depuis Qt 4.X. Nous sommes capables de répondre à vos besoins avec Qt 5 grâce aux retours notre écosystème grandissant de près de 500 000 développeurs dans plus de 70 entreprises utilisant Qt sur des plates-form...

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  • Where to start with the development of first database driven Web App (long question)?

    - by Ryan
    Hi all, I've decided to develop a database driven web app, but I'm not sure where to start. The end goal of the project is three-fold: 1) to learn new technologies and practices, 2) deliver an unsolicited demo to management that would show how information that the company stores as office documents spread across a cumbersome network folder structure can be consolidated and made easier to access and maintain and 3) show my co-workers how Test Drive Development and prototyping via class diagrams can be very useful and reduces future maintenance headaches. I think this ends up being a basic CMS to which I have generated a set of features, see below. 1) Create a database to store the site structure (organized as a tree with a 'project group'-project structure). 2) Pull the site structure from the database and display as a tree using basic front end technologies. 3) Add administrator privileges/tools for modifying the site structure. 4) Auto create required sub pages* when an admin adds a new project. 4.1) There will be several sub pages under each project and the content for each sub page is different. 5) add user privileges for assigning read and write privileges to sub pages. What I would like to do is use Test Driven Development and class diagramming as part of my process for developing this project. My problem; I'm not sure where to start. I have read on Unit Testing and UML, but never used them in practice. Also, having never worked with databases before, how to I incorporate these items into the models and test units? Thank you all in advance for your expertise.

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  • Apple veut tripler la condamnation infligée à Samsung pour infraction « intentionnelle » de brevets sur ses smartphones sous Android

    Le procès débuté aux États-Unis il y a bientôt un mois entre Apple et Samsung s'est terminé cette nuit. Dans cette guerre des brevets opposant les deux géants de la téléphonie, ce ne sont pas moins de 100 pages d'instructions qu'ont dû examiner les 9 jurés du tribunal fédéral de Californie. Samsung a été condamné à verser plus d'1 milliard (1 049 343 540) de dollars à Apple pour avoir violé une multitude de brevets. Le tribunal a par ailleurs jugé que certaines violations ont été réalisées volontairement et en toute connaissance de cause par Samsung. Cette décision concerne d'une part les brevets du design des appareils mais également des brevets logiciels comme le rebond au scroll, ou encore le zoom à deux doigts. Ce jugement ouvre donc la voie à Apple pour at...

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  • Rails 2.3.4 and jquery form plugin works on development, not in production?

    - by hemajang
    Hello, i'm trying to build a contact form in Rails 2.3.4. I'm using the jQuery Form plugin along with this (http://bassistance.de/jquery-plugins/jquery-plugin-validation/) for validations. Everything works in my development environment (mac os x snow leopard), the loading gif appears and on my log the email gets sent and the "request completed" notice shows. But on my production machine the loading gif just keeps going and the form doesn't get sent. I've waited as long as I could, nothing. Here is my code: /public/javascripts/application.js // client-side validation and ajax submit contact form $('#contactForm').validate( { rules: { 'email[name]': { required: true }, 'email[address]': { required: true, email: true }, 'email[subject]': { required: true }, 'email[body]': { required: true } }, messages: { 'email[name]': "Please enter your name.", 'email[address]': "Please enter a valid email address.", 'email[subject]': "Please enter a subject.", 'email[body]': "Please enter a message." }, submitHandler: function(form) { $(form).ajaxSubmit({ dataType: 'script', beforeSend: function() { $(".loadMsg").show(); } }); return false; } }); I'm using the submitHandler to send the actual ajaxSubmit. I added the "dataType: "script" and the "beforeSubmit" for the loading graphic. def send_mail if request.post? respond_to do |wants| ContactMailer.deliver_contact_request(params[:email]) flash[:notice] = "Email was successfully sent." wants.js end end end Everything works fine on development, but not in production. What am I missing or did wrong?

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  • Job conditions conflicting with personal principles on software-development - how much is too much?

    - by Baelnorn
    Sorry for the incoming wall'o'text (and for my probably bad English) but I just need to get this off somehow. I also accept that this question will be probably closed as subjective and argumentative, but I need to know one thing: "how much BS are programmers supposed to put up with before breaking?" My background I'm 27 years old and have a B.Sc. in Computer engineering with a graduation grade of 1.8 from a university of applied science. I went looking for a job right after graduation. I got three offers right away, with two offers paying vastly more than the last one, but that last one seemed more interesting so I went for that. My situation I've been working for the company now for 17 months now, but it feels like a drag more and more each day. Primarily because the company (which has only 5 other developers but me, and of these I work with 4) turned out to be pretty much the anti-thesis of what I expected (and was taught in university) from a modern software company. I agreed to accept less than half of the usual payment appropriate for my qualification for the first year because I was promised a trainee program. However, the trainee program turned out to be "here you got a computer, there's some links on the stuff we use, and now do what you colleagues tell you". Further, during my whole time there (trainee or not) I haven't been given the grace of even a single code-review - apparently nobody's interested in my work as long as it "just works". I was told in the job interview that "Microsoft technology played a central role in the company" yet I've been slowly eroding my congnitive functions with Flex/Actionscript/Cairngorm ever since I started (despite having applied as a C#/.NET developer). Actually, the company's primary projects are based on Java/XSLT and Flex/Actionscript (with some SAP/ABAP stuff here and there but I'm not involved in that) and they've been working on these before I even applied. Having had no experience either with that particular technology nor the framework nor the field (RIA) nor in developing business scale applications I obviously made several mistakes. However, my boss told me that he let me make those mistakes (which ate at least 2 months of development time on their own) on purpose to provide some "learning experience". Even when I was still a trainee I was already tasked with working on a business-critical application. On my own. Without supervision. Without code-reviews. My boss thinks agile methods are a waste of time/money and deems putting more than one developer on any project not efficient. Documentation is not necessary and each developer should only document what he himself needs for his work. Recently he wanted us to do bug tracking with Excel and Email instead of using an already existing Bugzilla, overriding an unanimous decision made by all developers and testers involved in the process - only after another senior developer had another hour-long private discussion with him he agreed to let us use the bugtracker. Project management is basically not present, there are only a few Excel sheets floating around where the senior developer lists some things (not all, mind you) with a time estimate ranging from days to months, trying to at least somehow organize the whole mess. A development process is also basically not present, each developer just works on his own however he wants. There are not even coding conventions in the company. Testing is done manually with a single tester (sometimes two testers) per project because automated testing wasn't given the least thought when the whole project was started. I guess it's not a big surprise when I say that each developer also has his own share of hundreds of overhours (which are, of course, unpaid). Each developer is tasked with working on his own project(s) which in turn leads to a very extensive knowledge monopolization - if one developer was to have an accident or become ill there would be absolutely no one who could even hope to do his work. Considering that each developer has his own business-critical application to work on, I guess that's a pretty bad situation. I've been trying to change things for the better. I tried to introduce a development process, but my first attempt was pretty much shot down by my boss with "I don't want to discuss agile methods". After that I put together a process that at least resembled how most of the developers were already working and then include stuff like automated (or at least organized) testing, coding conventions, etc. However, this was also shot down because it wasn't "simple" enought to be shown on a business slide (actually, I wasn't even given the 15 minutes I'd have needed to present the process in the meeting). My problem I can't stand working there any longer. Seriously, I consider to resign on monday, which still leaves me with 3 months to work there due to the cancelation period. My primary goal since I started studying computer science was being a good computer scientist, working with modern technologies and adhering to modern and proven principles and methods. However, the company I'm working for seems to make that impossible. Some days I feel as if was living in a perverted real-life version of the Dilbert comics. My question Am I overreacting? Is this the reality each graduate from university has to face? Should I betray my sound principles and just accept these working conditions? Or should I gtfo of there? What's the opinion of other developers on this matter. Would you put up with all that stuff?

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  • Networking middleware

    - by Howie
    I'm looking for a networking middleware that may be suitable for a medium-sized MMO. I don't care in which language it's written, just that it's high-level, stable and has many of the features that can ease my development. I am making a 2D real-time action game. Come to think of it... I'd be happy with "just" a high-level networking framework that has a few handy features to ease the development of a general networked game.

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  • C# in vedio game industry?

    - by kasparov
    Other than Indie game development, C# is also used for in house tool development at large studios. I have two questions -: 1) Is microsoft planning to release a native C# compiler sharing the backend code generator with the C++ compiler? http://www.compilerjobs.com/db/jobs_view.php?editid1=648 2) If microsoft IS planning a native C# compiler, then can C# replace C++ as the industry standard in AAA vedio games?

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  • Game Design Resources for Programmers

    - by user17028
    I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, and have found a good DirectX book from which I will study. However, what are some good resources (online tutorials/books/etc) for C++ game programming which are tailored towards someone who is already experienced with C++? Most of the resources I have found attempt to teach basic programming, then get into game development.

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  • Game Programming Resources for Programmers

    - by user17028
    I am a self-taught high school programmer (have an internship at local university), and understand the fundamentals of C++ and other related languages. I am looking to expand into game development, and have found a good DirectX book from which I will study. However, what are some good resources (online tutorials/books/etc) for C++ game programming which are tailored towards someone who is already experienced with C++? Most of the resources I have found attempt to teach basic programming, then get into game development.

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  • How to take first step for making 2d games in Xcode [on hold]

    - by josh
    I have 2 years experience in Xcode in business and socials Apps. Now I am going into 2d game development so I want to know that how to take first step for making 2d games in Xcode either using external framework or its native iOS games. Looking for game like angry bird. What are the key points I should keep in mind before jumping into 2d games development. Any suggestion or related helping materials share with me. Thanks.

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  • Is this masters course worth taking?

    - by dbomb101
    I've been spending the last couple of years developing 2D game in XNA but there are still alot of gaps in my knowledge especially in terms of 3D development and working in game development teams and I would like to eventually be able to develop more technically advanced games. I was thinking of taking the masters course linked below to help out with that. Do you think the course is worth it or should I simply continue self studying ? Course Details

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  • Does 3d modeling software *choice used during asset creation affect performance at runtime

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3 dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

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  • recommended book for cocos2d?

    - by Paul Sanwald
    I'm an experienced programmer that recently got into iOS development by working through the big nerd ranch book by Aaron Hillegass and Joe Conway. I loved the way the book was structured in terms of typing in the code and doing the challenges. I'm interested in learning more about iOS gaming and cocos2d, but am a complete newbie in terms of game development/design. there are a number of books on amazon on cocos2d, can anyone recommend one in particular?

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  • Does one's choice of 3d modeling software used during asset creation affect performance at runtime?

    - by user134143
    Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an application merely by utilizing alternative development software during production of 3d assets? If you use two different applications to create a 3-dimensional image of a box, can one of them result in better performance if aspects of the image are identical? I am attempting to get the information I need without causing unnecessary debate over specific software choice.

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  • Should I use OpenGL while working with the C++ Software?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

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  • Using Single Image for Map in 2D Platformer

    - by Jon
    I'm fairly new to game development, and have been messing around with Slick2D. Currently, my map consists of objects that are represented as rectangles. If I wanted to use am image simlar to: How would I be able to use this image to make a level? That question is a bit vague, but like I said, I'm new to game development and am not familiar with terminology or procedures. But going along with this question, how would I also use non-rectangular objects/platforms? Thanks

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  • Game engine for all types of games [closed]

    - by Chorche
    I need a collection of libraries for game development. I don't know if it's called game engine. It should include everything i need to develope a game, so i could consentrate on the game development, without wasting my time choosing, and instaling libraries for everything. I don't need game engines that requires more than 100MB of diskspace. The engine, librarie collection or whatever it's called should only include tools for programing. So i need you help finding such an engine :)

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  • Should I use OpenGL while working with C++?

    - by Paralytic
    I am completely new to programming and game development for that matter. I am using the C++ software to create my Game Engine with the help of a beginners guide. I noticed it has a OpenGL option when starting up a new project. I've heard of OpenGL pertaining to game development, not sure what it is though. Should I be using OpenGL when creating my Game Engine? Will it matter if I just start with a blank slate?

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  • How to interconnect laptop, PC, Android & Symbiam phones with WiFi?

    - by noquery
    What I have Level One wifi Router hub Laptop with Windows 7 (wifi enabled) Desktop PC with Windows 7 (with no wifi, maybe LAN cables can help) 2 android & 1 Symbian Phones each wifi enabled. LAN Cables Hathway Internet connection which allows only 1 login to access internet What I want Is it possible to access internet on PC, laptop, mobiles at the same time with only one connection? Since I don't know even A of networking so please suggest some software which require minimum cofiguration. Let me know if any other hardware I require.

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