Search Results

Search found 45328 results on 1814 pages for 'iphone developer program'.

Page 655/1814 | < Previous Page | 651 652 653 654 655 656 657 658 659 660 661 662  | Next Page >

  • How can I get a CGImageRef from a file?

    - by OTisler
    So I know you can get a CGImage from a file using UIImage... UIImage *img = [UIImage imageNamed:@"name.bmp"]; [img CGImage]; But, is there a way to get a CGImageRef without using a UIImage? (I am trying this in a static library which doesn't have access to UIKit

    Read the article

  • strange situation of UITableView when I want to scroll it

    - by ivanlw
    I'm building an easy app for chatting, each time I type in a sentence, the sentences is added into an array(which used to load the table view in cellForRowAtIndexPath delegate method), then I reload the table view. At last I use the following code to scroll the table view to the bottom if ([self.chatList numberOfRowsInSection:0] != 0) { NSUInteger rowCount = [self.chatArray count]; NSIndexPath* indexPath = [NSIndexPath indexPathForRow:rowCount-1 inSection:0]; [self.chatList scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES]; } however, the table view sometimes performs well, sometimes only scrolls to the second to the last line……

    Read the article

  • How to get left-top and right-buttom latitude and longitude of map in MapKit For iPad ?

    - by damniatx
    Hi, i'm looking for answer about getting latitude and longitude from uimapkit. there is same problem that has been answered, but it didn't give right coordinate. http://yit.me/3ddp73 it's code from thread i'm linking above. CLLocationCoordinate2D topLeft, bottomRight; topLeft = [mapView convertPoint:CGPointMake(0,0) toCoordinateFromView:mapView]; CGPoint pointBottomRight = CGPointMake(mapView.frame.size.width, mapView.frame.size.height); bottomRight = [mapView convertPoint:pointBottomRight toCoordinateFromView:mapView]; NSLog(@"topleft = %f", topLeft); NSLog(@"bottom right = %f", bottomRight); any idea to fix this issue ? thanks

    Read the article

  • How to add button to UINavigationController.

    - by Aeolai
    I have the following code with adds a navigation controller to a modal view. The nav bar and view all appear ok, but the right button does not. What am I doing wrong? UpgradesViewController* upgradesViewController = [[UpgradesViewController alloc] initWithNibName:@"UpgradesView" bundle:nil]; upgradesViewController.title = @"Upgrades"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:upgradesViewController]; navController.modalTransitionStyle = UIModalTransitionStyleCoverVertical; navController.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target: self action:nil]; navController.navigationItem.rightBarButtonItem = doneButton; [self presentModalViewController:navController animated:YES]; [navController release]; [upgradesViewController release];

    Read the article

  • How do I change the background image of my app?

    - by user356387
    Hello I have looked around and found some code which so called chooses an image from an array of image objects, but cant find an explanation. I would like to make my app have a background image and the user can select next and previous buttons to scroll through some full screen images, setting them as the background image as they scroll. I know how to do this in java, but cant seem to do it for this app. How or what code is linked to a next button to grab the next image in the array and reverse for the back button? Then that needs to be displayed obviously. I have used a layered architecture with a MVC style approach but cant seem to put it together with Objective-C. Would the buttons call the appropriate methods of the so called delegates, which the delegates handle fetching and returning the Images? Would the buttons use the returned images and actually handle the redrawing? I would really appreciate the help. Regards Jarryd

    Read the article

  • numberOfSectionsInTable isn't called when [arr count] is returned

    - by user315471
    When I try returning the count of my newsItems array it breaks my application. I used NSLog to find out what the value of the newsItems count was when I returned 1. Here is from NSLog 2010-04-13 07:48:40.656 RSS Feed[453:207] Values of num items 31 2010-04-13 07:48:40.656 RSS Feed[453:207] Number of items 31 Does anyone know why returning [newsItems count] would cause my application to break? - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Values of num items %d",[newsItems count]); NSInteger *length = (NSInteger *)[newsItems count]; NSLog(@"Number of items %d",length); return 1; //return [newsItems count]; //This keeps breaking it for some reason }

    Read the article

  • Differentiate Between UITableView Editing States?

    - by Josh Kahane
    I have been looking at trying to differentiate between editing states in my UITableView. I need to call a method only when in editing mode after tapping the edit button, so when you get your cell slide in and you see the little circular delete icons but NOT when the user swipes to delete. Is there anyway I can differentiate between the two? Thanks. EDIT: Solution thanks to Rodrigo Both each cell and the entire tableview has an 'editing' BOOL value, so I loop through all the cells and if more than one of them is editing then we know the whole table is (the user tapped the edit button), however if only one is editing then we know that the user has swiped a cell, editing that individual one, this lets me deal with each editing state individually! - (void)setEditing:(BOOL)editing animated:(BOOL)animated { [super setEditing:editing animated:animated]; int i = 0; //When editing loop through cells and hide status image so it doesn't block delete controls. Fade back in when done editing. for (customGuestCell *cell in self.tableView.visibleCells) { if (cell.isEditing) { i += 1; } } if (i > 1) { for (customGuestCell *cell in self.tableView.visibleCells) { if (editing) { // loop through the visible cells and animate their imageViews [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; cell.statusImg.alpha = 0; [UIView commitAnimations]; } } } else if (!editing) { for (customGuestCell *cell in self.tableView.visibleCells) { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.4]; cell.statusImg.alpha = 1.0; [UIView commitAnimations]; } } }

    Read the article

  • touch multi UIViews

    - by user262325
    Hello everyone There are a series UIViews arranaged very close. I hope when my finger touchs some of them, my app can detect which UIView touched. Maybe one or two or three.(because the displayed parts of each UIView are too thin). I hope to get the middle x value of the touch, then spread the UIView where the middle x value locates and the UIViews near it. Welcome any comment Thanks interdev

    Read the article

  • I want to crop an image, draw a smaller size image without caching the images.... What is the best w

    - by rkbang
    Hello all, I am storing the images in database. I get the NSData and create an image from it. Now I want to crop or draw a smaller image of the existing image in database which I am getting from the querry. I dont want to cache the images since I am using them in bulk and want to release them as soon as the view being displayed where the images are used is popped up. Is there any efficient solution to make sure that images dont consume memory at the background once their use is over... I will appreciate the lines of code for this. Tnx in advance.

    Read the article

  • Can we use (id) in if- else condition ?

    - by srikanth rongali
    I have written my code in following way in cocos2d. id actionTo = [CCFadeOut actionWithDuration:4.0f]; id actionTo0 = [CCSequence actionWithDuration:2.0f]; if (m < enemyNumber) id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToNextScene)]; else id actionTo1 = [CCCallFunc actionWithTarget:self selector:@selector(goToEndScene)]; id actionSeq = [CCSequence actions:actionTo, actionTo0, actionTo1, nil]; [targetE runAction: [CCSequence actions:actionSeq, nil]]; error: expected expression before 'id' I am getting the above error. Should not we use (id) in if condition ? I want to get called two selectors by using the if- else condition. How can I make it ? Thank You.

    Read the article

  • Easy way to build an in-app demo like they do in Convertbot?

    - by mystify
    I want to make a little in-app demo like Tapbots does in Convertbot. Maybe there is a better solution than mine? make everything programmatically controlable write a huge class with hundreds of performSelector:withObject:afterDelay: calls to control the whole app for the demo The demo actually only does two things: Simulate touches on controls (i.e. programmatically pressing buttons) Show text message bubbles when appropriate to explain what is going on How would you do it?

    Read the article

  • My iOS app has a + in its name. Bundle is invalid due to this. Need help resolving

    - by d.altman
    I did find a couple of very similar or identical threads here but they seemed to end before full resolution. My app runs fine on my device with no build error. I am trying to submit app for approval and I get the following error, "This bundle is invalid. The executable name, as reported by CFBundleExecutable in the info.plist file may not contain any of these characters ..... +". So I opened my info.plist file and changed the info.plist file executable name from the macro ${EXECUTABLE_NAME} to the name of my app without the +. I did a new archive but then get an error saying the "codesign failed with exit code 1". In another thread I read to just change targets name removing the + from there and leaving the info.plist file with the macro for the executable name, restarting Xcode and then archiving again. That allowed me to archive but I received the same error in iTunes Connect. I have been working on this all day and don't find the solution. Can anyone please point me in the right direction? Thank you for any help.

    Read the article

  • ipod's repeat mode

    - by gayathri
    my ipod's repeatmode is always in MPMusicRepeatModeDefault,How will turn it off/how to change its mode?.i used setRepeatMode method but that does not work out.thanks

    Read the article

  • How to deal with delegate method calling back the object who send the message ?

    - by olipion
    I have two object: @protocol ObjectADelegate - (void)objectAfirst:(ObjectA *)obj; - (void)objectAsecond:(ObjectA *)obj; @end @interface ObjectA : NSObject { id<ObjectADelegate> delegate; - (void)callSecond { [self.delegate objectAsecond:self]; } @end @interface ObjectB : NSObject <ObjectADelegate>{ ObjectA *myObjectA; } @implementation ObjectB - (void)objectAfirst:(ObjectA *)obj { // First is finished, do second [obj callSecond]; } - (void)objectASecond:(ObjectA *)obj { // Do my stuff } @end As you can see in the code, when ObjectA send the message objectAfirst to its delegate, objectb use again objectA methods that result in objecta calling back objectb. It means that what first fire objectAfirst is not finished but objectA send the objectAsecond message. Could it be a problem ? Any way to let delay message handling in objectB ? for example, something like using [obj performSelector:@selector(callSecond) afterDelay:0.01]; instead of [obj callSecond]; ?

    Read the article

< Previous Page | 651 652 653 654 655 656 657 658 659 660 661 662  | Next Page >