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  • Non-restored Files Corrupted on System Restore

    - by Yar
    I restored OSX 10.6.2 today (was 10.6.3 and not booting) by copying the system over from a backup. The data directories were not touched. In the data directories, I'm seeing some files as 0 bytes, and getting permission-denied errors when copying, even when using sudo cp or the Finder itself. Some programs, differently, take the files at face value and see no permission problems (such as zip), but they see the files as zero bytes, which would be game-over for recovery. cp: .git/objects/fe/86b676974a44aa7f128a55bf27670f4a1073ca: could not copy extended attributes to /eraseme/blah/.git/objects/fe/86b676974a44aa7f128a55bf27670f4a1073ca: Operation not permitted I have tried sudo chown, sudo chmod -R 777 and sudo chflags -R nouchg which do not change the end result. Strangely, this is only affecting my .git directories (perhaps because they start with a period, but renaming them -- which works -- does not change anything). What else can I do to take ownership of these files? Edit: This question comes from StackOverflow because I originally thought it was a GIT problem. It's definitely not (just) GIT. Anyway, this is to help put some of the comments in context.

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  • Minecraft server hosting hardware specifications [on hold]

    - by Andrew Wright
    I am planning on purchasing a server to rent off Minecraft game servers, largely to friends. I am planning on purchasing a 128GB RAM server to save on colocation costs (as I am likely to need more than 32GB and would have to rent 2U of space...) I am hoping for some advice about the processing power needed to deal with this level of RAM. The servers will be run in a shared environment on linux in a VM to make backups easier. The server I have in mind is dual CPU. I have been considering at the low end dual Xeon E5-2609V2 Quad-Core 2.5Ghz, and at the high end dual Xeon E5-2650V2 Eight-Core 2.6Ghz. The difference between these is 6.4 GT/s and 8 GT/s and £3000 for the lower spec server, £4300 for the higher spec. I was hoping I could get advice about whether it is worth paying for the extra/higher speed processor or if I would be wasting my money? Thank you for any help - I appreciate that this is not directly related to professional system administration.

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  • Java games applet not connecting to Yahoo

    - by Steve
    Hi. I am trying to play a Y! game which use a java applet. The applet displays the message: Alert. Unable to connect to server. One of four things could have caused this: 1) You are behind a firewall. 2) You are not connected to the internet. 3) The games server is down. 4) You have a stale page in your cache. I have added an exception to the Windows firewall for java.exe. I am obviously connected to the Internet okay. The games server is not down when I am at home. I doubt it is down when I am at work. I have never successfully loaded this page before, so I doubt I have a stale page in cache. Could it be the corporate firewall? Nothing else in my web browser has been blocked before. Maybe the java applet connects on a different port to the browser. What should I test?

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  • Computer will freeze/ lock up after doing relatively stressful things

    - by GrowingCode247
    I'll first start off by saying that the issue GENERALLY doesn't occur unless I'm doing something remotely stressful for my computer. This issue used to occur whenever it felt it was necessary, however has not occurred completely randomly for a while now (thankfully) My computer's specs: CPU: AMD Phenom II X4 960T GPU: GeForce GTX 760 Memory: 16 GB RAM Resolution Used: 1680x1050, 59Hz (strange number for refresh rate?) res is highest for monitor Nvidia Driver version: 331.65 OS: Microsoft Windows 7 Ultimate (64-bit) Sometimes I will be able to go 2-3 games (about an hour, depending) and sometimes it will go maybe one game (20-30 minutes) and then my computer will run sluggishly and leave me unable to do much of anything. I can sometimes interact with programs at a very basic level (maximizing, minimizing), and I usually cannot close them in any way, not even through Task Manager. The highest temperature my GPU reaches is 76C, with the average being around 73C. During the time the temperatures are around 73C, my GPU's RAM usage is anywhere between 1250-1300 (out of 2GB). My CPU's temperature never goes over 60C, thankfully. The PSU should be fine. It's very mildly dusty but I feel as though that would not be causing this problem... I will clean it out as soon as everything else has been ruled out. Honestly I have no clue how to test the PSU for problems - same goes for my Motherboard. I cannot really think of what could be causing these freezes otherwise. Event Viewer details: EventID: 1 - VDS Basic Provider (I've no clue what this is) EventID: 3 - Kernel-EventTracing (Again, lost) EventID: 8003 - bowser (this seems fishy) and the one critical that I know others have been dealing with as I've browsed some other responses on the web: EventID: 41 - Kernel-Power any help to solve this problem would be GREATLY appreciated.

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  • Parallel shell loops

    - by brubelsabs
    Hi, I want to process many files and since I've here a bunch of cores I want to do it in parallel: for i in *.myfiles; do do_something $i `derived_params $i` other_params; done I know of a Makefile solution but my commands needs the arguments out of the shell globbing list. What I found is: > function pwait() { > while [ $(jobs -p | wc -l) -ge $1 ]; do > sleep 1 > done > } > To use it, all one has to do is put & after the jobs and a pwait call, the parameter gives the number of parallel processes: > for i in *; do > do_something $i & > pwait 10 > done But this doesn't work very well, e.g. I tried it with e.g. a for loop converting many files but giving me error and left jobs undone. I can't belive that this isn't done yet since the discussion on zsh mailing list is so old by now. So do you know any better?

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  • Can you see something wrong in my working .htaccess?

    - by AlexV
    OK, after many search, trial and errors I've managed to create an .htaccess that do what I wanted (see explanations and questions after the code block): <IfModule mod_rewrite.c> RewriteEngine On #1 If the requested file is not url-mapper.php (to avoid .htaccess loop) RewriteCond %{REQUEST_FILENAME} (?<!url-mapper\.php)$ #2 If the requested URI does not end with an extension OR if the URI ends with .php* RewriteCond %{REQUEST_URI} !\.(.*) [OR] RewriteCond %{REQUEST_URI} \.php.*$ [NC] #3 If the requested URI is not in an excluded location RewriteCond %{REQUEST_URI} !^/seo-urls\/(excluded1|excluded2)(/.*)?$ #Then serve the URI via the mapper RewriteRule .* /seo-urls/url-mapper.php?uri=%{REQUEST_URI} [L,QSA] </IfModule> This is what the .htaccess should do: #1 is checking that the file requested is not url-mapper.php (to avoid infinite redirect loops). This file will always be at the root of the domain. #2 the .htaccess must only catch URLs that don't end with an extension (www.foo.com -- catch | www.foo.com/catch-me -- catch | www.foo.com/dont-catch.me -- don't catch) and URLs ending with .php* files (.php, .php4, .php5, .php123...). #3 some directories (and childs) can be excluded from the .htaccess (in this case /seo-urls/excluded1 and /seo-urls/excluded2). Finally the .htaccess feed the mapper with an hidden GET parameter named uri containing the requested uri. Even if I tested and everything works, I want to know if what I do is correct (and if it's the "best" way to do it). I've learned a lot with this "project" but I still consider myself a beginner at .htaccess and regular expressions so I want to triple check it there before putting it in production...

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  • EXCEL 2007 macro

    - by Binay
    I have a macro which connects to db and fetches data for me and makes it comma separated. But the problem is the comma is getting appended to the last row, which I don't want. I'm struggling here. Could you please help out? Here is the part from the code. If cn.State = adStateOpen Then Rec_set.Open "SELECT concat(trim(Columns_0.ColumnName), ' ','(', 'varchar(2000)' ,')') columnname FROM DBC.Columns Columns_0 WHERE (Columns_0.TableName= " & Chr(39) & Tablename & Chr(39) & "and Columns_0.Databasename=" & Chr(39) & db & Chr(39) & ")ORDER BY Columns_0.Columnid;", cn 'Issue SQL statement If Not Rec_set.EOF And Not Rec_set.EOF Then Do Until Rec_set.EOF For i = 0 To Rec_set.Fields.Count - 1 strString = strString & Rec_set(i) & "," Next strFile.WriteLine (strString) strString = "" Rec_set.MoveNext Loop Here is the result I am getting. EMPNO (varchar(2000)), ENAME (varchar(2000)), JOB (varchar(2000)), MGR (varchar(2000)), HIREDATE (varchar(2000)), SAL (varchar(2000)), COMM (varchar(2000)), DEPTNO (varchar(2000)), I don't want the last comma.

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  • how to remove location block from $uri in nginx configuration?

    - by Jason
    I have a rewrite in my ngix conf file that works properly except it seems to include the location block as part of the $uri variable. I only want the path after the location block. My current config code is: location /cargo { try_files $uri $uri/ /cargo/index.php?_REWRITE_COMMAND=$uri&args; } Using an example url of http://localhost/cargo/testpage the redirect works, however the value of the "_REWRITE_COMMAND" parameter received by my php file is "/cargo/testpage". I need to strip off the location block and just have "testpage" as the $uri I am pretty sure there is a regex syntax to split the $uri and assign it to a new variable using $1 $2 etc, but I can't find any example to do just a variable assignment using a regex that is not part of a rewrite statement. I've been looking and trying for hours and I just can't seem to get past this last step. I also know I could just strip this out on the application code, but the reason I want to try to fix it in the nginx conf is for compatibility reasons as it also runs on Apache. I also should say that I have figured out a really hacky way to do it, but it involves an "if" statement to check for file existance and the documentation specifically says not to do it that way. -- UPDATE: ANSWERED BY theuni: The regex goes in the location block definition. one note of caution is that php handler location needs to be ABOVE this location, otherwise you will get a server error because it goes into an infinite redirect loop location ~ ^/cargo/(.*) { try_files $1 /cargo/$1/ /cargo/index.php?_REWRITE_COMMAND=$1&args; }

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  • OpenVPN / iptables restrict some access

    - by RitonLaJoie
    I want to create an openvpn service on a dedicated server I have, for some friends so that they are able to play online games faster. Is there an easy way to restrict which traffic I allow them with iptables ? It seems iptable is not very easy to maintain and we can easily get kicked out of our own server. Rebooting on a rescue mode every time I would get kicked out because of bad iptable rules would just be a pain. As far as I understand, the tun interface would be providing the access. Which kind of rule in iptables would I have to implement to restrict their access to only 1 ip ? Also, I don't want this vpn to be the default gateway for all the traffic. I guess I should go with the option of pushing a route to the clients so that they connect to the IP of the game server through the VPN and use their regular routes through their ISP for all the other traffic ? As a side not, it seems Openvpn AS is not very robust. Is there some other (commercial is ok) product that would give me the same administration options through a web interface ? Is Webmin the only other solution ? Thanks !

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  • Running two graphics cards (non-SLI) to power 3D on two different monitors?

    - by Delameko
    Hi, I'm a bit clueless about this, so excuse my naivety. I have two video cards, a Nvidia 8800 and a GT120, powering three monitors. I run two 3D game instances (two Everquest 2 clients), one on each of my first two monitors. It's been running fine, although sometimes it sounds like the computer is trying to take off. Today I realised that I was actually playing them on the two monitors that are both powered by the 8800. Thinking that I might as well make use of the power of both cards I tried switching the monitor cables over so that each card would be "powering" one of the clients. (Is it silly to assume this is how it works?) This doesn't seem to have had the desired effect, as the client running on the 8800 screen is running worse than it was before. Is it even possible to run two clients on separate GPUs? Is SLI the only way to utilise 2 GPUs? Is there something special I have to do? Or do I have to set the client to use a particular GPU (an option I can't seem to find in EQ2)? I run the clients in window mode if that makes any difference, and I'm running Win 7. Thanks.

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  • How do I re-configure grub options

    - by Ash
    I've searched this topic and I can't find an article with a plausable solution, to my problem. I installed windows 7 first, with 100gb of disk space. I created the necessary partitions via windows. Then I installed Ubuntu 12.04 on the remaining 400gb of disk space. During the Ubuntu installation I installed the ubuntu boot loader on /dev/sda3 which Windows (as expected never granted me the option pre-boot for which OS I wanted to boot). So I re-installed Ubuntu on that /dev/sda3 partition, overriding the windows 7 loader. Now when I boot windows 7, it runs GNU Grub, so like an infinite loop. How can I reconfigure grub to say: /dev/sda is the bootloader. /dev/sda2 is Windows. /dev/sda3 is Ubuntu. Re-installing windows and my partitions isn't an option, purchasing software for windows isn't an option (theres a reason I use linux, it's not because it's free, because you don't have to install lots of shit to get stuff working, and over-all it's a robust OS).

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  • Windows 7 VM log on lockout

    - by AKa
    My Windows 7 XP Mode virtual machine has just locked me out of password log on. Two years of use and it never required I use a password on wake up, I never asked for that. Suddenly yesterday, password required! I located password and used it successfully a couple of times, but now even that is not good enough! Perhaps (unfairly) because I tried to get to the bottom of the new phenomenon and removed the password from the user accounts? Permissions are still set to ok for all users. I have been all the way through the settings I can access with the VM file hibernated, and have deleted the previously saved log on info, which always previously worked automatically as charged. Now when I attempt to log on it asks me for credentials, seems like progress, but when I offer them, and check the "remember my credentials" box, I still get the splash screen "The system could not log you on. [reminder about caps...]" !! Round and round. Back up and restore point versions of the VM toss me back into the same log on loop. There are no other machines on any network, I am the administrator and sole user. It must be specifically about the log on, a speck of dust corruption ... is there a way around this? I tried creating a new VM but the black inner box gets stuck at one point requesting I insert a boot disc. Thanks for input, AKa

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  • Some Portions of Computer Running Slow (Specifically Graphics)

    - by Mike Gates
    I noticed that a few things are running slow today on my Windows 7 laptop. Specifically, they are: Opening and closing windows takes several seconds for the animation to complete. Windows media player opens fine, but the movies are very laggy MMORPG's, such as RuneScape, are extremely laggy When waking my computer from sleep mode, after entering my password, my desktop takes about 3 seconds to fade in Other than those, everything runs at a normal speed. Things I've done that maybe contributed to this problem: Changed the graphics processor (by plugging in/unplugging the charger) [however, no matter how I change the graphics, I'm still getting this lagginess] Installed AdBlock, a Firefox addon [I recently removed it, and I'm still experiencing this problem] Went into Advanced System Settings, Clicked Settings, and unchecked a few visual things (such as the animation for opening and closing windows) [sure, this got rid of the opening/closing windows lag, but I like that little animation - plus that leaves all the other lag problems I'm experiencing] So, does anyone have any ideas/fixes? If so, please respond. Thank you. Some Other Information: I'm on a HP Pavillion dv7 laptop, 4285 Entertainment PC, with: intel CORE i5 inside, ATI Mobility Radeon Premium Graphics, Microsoft DirectX11 Opening and closing of windows: Defined as opening a program (i.e. Firefox) or closing it by hitting the X in the upper-right hand corner. Lately, the animation for opening and closing windows (which is simply either growing from the icon from the taskbar to fill the screen, or shrinking from the screen down towards the icon on the toolbar.) This problem also occurs for minimizing/maximizing windows. Very laggy movies: defined as .avi movie files saved to My Documents which skips several frames per second and seemingly slows down the movie as a whole Extremely laggy games: I tried RuneScape today, and movement in the game was at least 10x slower than it ever has been, even when playing on the lowest detail/graphics Desktop taking 3 seconds to fade in after sleep: in this scenario, I had no other programs running visibly. The computer generally fades to black from the password screen to the desktop in about 1 second, normally. However, it is now taking 3 or more seconds.

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  • The instruction at “0x7c910a19” referenced memory at “oxffffffff”. The memory could not be “read”

    - by ClareBear
    Hello guys/girls I have a small issue, I receive the following error before the .vbs terminates. I don't know why this error is thrown. Below is the process of the .vbs file: Call ImportTransactions() Call UpdateTransactions() Function ImportTransactions() Dim objConnection, objCommand, objRecordset, strOracle Dim strSQL, objRecordsetInsert Set objConnection = CreateObject("ADODB.Connection") objConnection.Open "DSN=*****;UID=*****;PWD==*****;" Set objCommand = CreateObject("ADODB.Command") Set objRecordset = CreateObject("ADODB.Recordset") strOracle = "SELECT query here from Oracle database" objCommand.CommandText = strOracle objCommand.CommandType = 1 objCommand.CommandTimeout = 0 Set objCommand.ActiveConnection = objConnection objRecordset.cursorType = 0 objRecordset.cursorlocation = 3 objRecordset.Open objCommand, , 1, 3 If objRecordset.EOF = False Then Do Until objRecordset.EOF = True strSQL = "INSERT query here into SQL database" strSQL = Query(strSQL) Call RunSQL(strSQL, objRecordsetInsert, False, conTimeOut, conServer, conDatabase, conUsername, conPassword) objRecordset.MoveNext Loop End If objRecordset.Close() Set objRecordset = Nothing Set objRecordsetInsert = Nothing End Function Function UpdateTransactions() Dim strSQLUpdateVAT, strSQLUpdateCodes Dim objRecordsetVAT, objRecordsetUpdateCodes strSQLUpdateVAT = "UPDATE query here SET [value:costing output] = ([value:costing output] * -1)" Call RunSQL(strSQLUpdateVAT, objRecordsetVAT, False, conTimeOut, conServer, conDatabase, conUsername, conPassword) strSQLUpdateCodes = "UPDATE query here SET [value:costing output] = ([value:costing output] * -1) different WHERE clause" Call RunSQL(strSQLUpdateCodes, objRecordsetUpdateCodes, False, conTimeOut, conServer, conDatabase, conUsername, conPassword) Set objRecordsetVAT = Nothing Set objRecordsetUpdateCodes = Nothing End Function It does both the import and update and seems to throw this error after. If I comment out the ImportTransactions it doesnt throw a error, however I have produced similar code for another vbs file and this does not throw any errors Thanks in advance for any help, Clare

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  • What could possibly cause my computer to power down at random times?

    - by geoffreydv
    I have recently bought a new Power Supply and a new graphics card. My PC ran smoothly for a few months now but since a couple of days I'm having a strange problem. I am trying to isolate the problem to a specific piece of hardware (because if it's either the Power Supply or the Graphics card they are still under warranty). The problem started when I was playing a game (diablo 3). My PC suddenly powered down. I was unable to turn it on again by pressing the power button. I unplugged the power cable for a few seconds and plugged it back in. This time the pc powered on but the indication light turned orange instead of white as it normally does. The fans were not spinning and I did not see anything on my screen. After trying a couple of times I gave up. Two days later I tried again and this time the PC did boot up as usual. Everything looked okay until I tested if the problem was resolved by starting Diablo again. After about two minutes it powered down again as it did the first time. If I don't run any games my PC does power down after about 3-5 hours. Another fact that might be relevant: One time the PC did not shut down immediatly, instead first my graphics "powered down" but the music I was playing kept on playing. After about 20 seconds the pc powered down completely as usual. What I also noticed is that when I boot instantly after a power down, the chance of another power down occuring is much higher. Does anyone have an idea what could be causing this kind of behaviour or has a certain tool to diagnose the specific hardware parts? Thanks Specs: Memory: 6GB Processor: Intel i5 OS: Windows 7 64 bit The PC is a Dell Studio XPS 8100 with a replaced PSU and Graphics card: PSU: Corsair CX500 (500 watt) Graphics card: AMD Radeon 6850

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  • Retrieving Json Array

    - by Rahul Varma
    Hi, I am trying to retrieve the values from the following url: http://rentopoly.com/ajax.php?query=Bo. I want to get the values of all the suggestions to be displayed in a list view one by one. This is how i want to do... public class AlertsAdd { public ArrayList<JSONObject> retrieveJSONArray(String urlString) { String result = queryRESTurl(urlString); ArrayList<JSONObject> ALERTS = new ArrayList<JSONObject>(); if (result != null) { try { JSONObject json = new JSONObject(result); JSONArray alertsArray = json.getJSONArray("suggestions"); for (int a = 0; a < alertsArray.length(); a++) { JSONObject alertitem = alertsArray.getJSONObject(a); ALERTS.add(alertitem); } return ALERTS; } catch (JSONException e) { Log.e("JSON", "There was an error parsing the JSON", e); } } JSONObject myObject = new JSONObject(); try { myObject.put("suggestions",myObject.getJSONArray("suggestions")); ALERTS.add(myObject); } catch (JSONException e1) { Log.e("JSON", "There was an error creating the JSONObject", e1); } return ALERTS; } private String queryRESTurl(String url) { // URLConnection connection; HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget = new HttpGet(url); HttpResponse response; try { response = httpclient.execute(httpget); HttpEntity entity = response.getEntity(); if (entity != null) { InputStream instream = entity.getContent(); String result = convertStreamToString(instream); instream.close(); return result; } } catch (ClientProtocolException e) { Log.e("REST", "There was a protocol based error", e); } catch (IOException e) { Log.e("REST", "There was an IO Stream related error", e); } return null; } /** * To convert the InputStream to String we use the * BufferedReader.readLine() method. We iterate until the BufferedReader * return null which means there's no more data to read. Each line will * appended to a StringBuilder and returned as String. */ private String convertStreamToString(InputStream is) { BufferedReader reader = new BufferedReader(new InputStreamReader(is)); StringBuilder sb = new StringBuilder(); String line = null; try { while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } } catch (IOException e) { e.printStackTrace(); } finally { try { is.close(); } catch (IOException e) { e.printStackTrace(); } } return sb.toString(); } } Here's the adapter code... public class AlertsAdapter extends ArrayAdapter<JSONObject> { public AlertsAdapter(Activity activity, List<JSONObject> alerts) { super(activity, 0, alerts); } @Override public View getView(int position, View convertView, ViewGroup parent) { Activity activity = (Activity) getContext(); LayoutInflater inflater = activity.getLayoutInflater(); View rowView = inflater.inflate(R.layout.list_text, null); JSONObject imageAndText = getItem(position); TextView textView = (TextView) rowView.findViewById(R.id.last_build_stat); try { textView.setText((String)imageAndText.get("suggestions")); } catch (JSONException e) { textView.setText("JSON Exception"); } return rowView; } } Here's the logcat... 04-30 13:09:46.656: INFO/ActivityManager(584): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.WorldToyota/.Alerts } 04-30 13:09:50.417: ERROR/JSON(924): There was an error parsing the JSON 04-30 13:09:50.417: ERROR/JSON(924): org.json.JSONException: JSONArray[0] is not a JSONObject. 04-30 13:09:50.417: ERROR/JSON(924): at org.json.JSONArray.getJSONObject(JSONArray.java:268) 04-30 13:09:50.417: ERROR/JSON(924): at com.WorldToyota.AlertsAdd.retrieveJSONArray(AlertsAdd.java:30) 04-30 13:09:50.417: ERROR/JSON(924): at com.WorldToyota.Alerts.onCreate(Alerts.java:20) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 04-30 13:09:50.417: ERROR/JSON(924): at android.os.Handler.dispatchMessage(Handler.java:99) 04-30 13:09:50.417: ERROR/JSON(924): at android.os.Looper.loop(Looper.java:123) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread.main(ActivityThread.java:4203) 04-30 13:09:50.417: ERROR/JSON(924): at java.lang.reflect.Method.invokeNative(Native Method) 04-30 13:09:50.417: ERROR/JSON(924): at java.lang.reflect.Method.invoke(Method.java:521) 04-30 13:09:50.417: ERROR/JSON(924): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 04-30 13:09:50.417: ERROR/JSON(924): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 04-30 13:09:50.417: ERROR/JSON(924): at dalvik.system.NativeStart.main(Native Method) 04-30 13:09:50.688: ERROR/JSON(924): There was an error creating the JSONObject 04-30 13:09:50.688: ERROR/JSON(924): org.json.JSONException: JSONObject["suggestions"] not found. 04-30 13:09:50.688: ERROR/JSON(924): at org.json.JSONObject.get(JSONObject.java:287) 04-30 13:09:50.688: ERROR/JSON(924): at org.json.JSONObject.getJSONArray(JSONObject.java:362) 04-30 13:09:50.688: ERROR/JSON(924): at com.WorldToyota.AlertsAdd.retrieveJSONArray(AlertsAdd.java:41) 04-30 13:09:50.688: ERROR/JSON(924): at com.WorldToyota.Alerts.onCreate(Alerts.java:20) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 04-30 13:09:50.688: ERROR/JSON(924): at android.os.Handler.dispatchMessage(Handler.java:99) 04-30 13:09:50.688: ERROR/JSON(924): at android.os.Looper.loop(Looper.java:123) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread.main(ActivityThread.java:4203) 04-30 13:09:50.688: ERROR/JSON(924): at java.lang.reflect.Method.invokeNative(Native Method) 04-30 13:09:50.688: ERROR/JSON(924): at java.lang.reflect.Method.invoke(Method.java:521) 04-30 13:09:50.688: ERROR/JSON(924): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 04-30 13:09:50.688: ERROR/JSON(924): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 04-30 13:09:50.688: ERROR/JSON(924): at dalvik.system.NativeStart.main(Native Method) Plz help me parsing this script and displaying the values in list format....

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • Android Remote Service Keeps Restarting

    - by user244190
    Ok so I've built an app that uses a remote service to do some real time GPS tracking. I am using the below code to start and bind to the service. The remote service uses aidl, sets up a notification icon, runs the GPS and locationListener. In onLocationChanged, a handler sends data back to the caller via the callback. Pretty much straight out of the examples and resources online. I want to allow the service to continue running even if the app closes. When the app is restarted, I want the app to again bind to the service (using the existing service if running) and again receive data from the tracker. I currently have the app mode set to singleTask and cannot use singleinstance due to another issue. My problem is that quit often even after the app and service are shut down either from the app itself, or from AdvancedTaskKiller, or a Forceclose, the service will restart and initialize the GPS. touching on the notification will open the app. I again stop the tracking which removes the notification and turns off the GPS Close the app, and again after a few seconds the service restarts. The only way to stop it is to power off the phone. What can I do to stop this from happening. Does it have to do with the mode of operation? START_NOT_STICKY or START_REDELIVER_INTENT? Or do I need to use stopSelf()? My understanding is that if the service is not running when I use bindService() that the service will be created...so do I really need to use start/stopService also? I thought I would need to use it if I want the service to run even after the app is closed. That is why i do not unbind/stop the service in onDestroy(). Is this correct? I've not seen any other info an this, so I,m not sure where to look. Please Help! Thanks Patrick //Remote Service Startup try{ startService(); }catch (Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } } try{ bindService(); }catch (Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } //Remote service shutdown try { unbindService(); }catch(Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } try{ stopService(); }catch(Exception e) { Toast.makeText(ctx, e.getMessage().toString(), Toast.LENGTH_SHORT).show(); } private void startService() { if( myAdapter.trackServiceStarted() ) { if(SETTING_DEBUG_MODE) Toast.makeText(this, "Service already started", Toast.LENGTH_SHORT).show(); started = true; if(!myAdapter.trackDataExists()) insertTrackData(); updateServiceStatus(); } else { startService( new Intent ( "com.codebase.TRACKING_SERVICE" ) ); Log.d( "startService()", "startService()" ); started = true; updateServiceStatus(); } } private void stopService() { stopService( new Intent ( "com.codebase.TRACKING_SERVICE" ) ); Log.d( "stopService()", "stopService()" ); started = false; updateServiceStatus(); } private void bindService() { bindService(new Intent(ITrackingService.class.getName()), mConnection, Context.BIND_AUTO_CREATE); bindService(new Intent(ITrackingSecondary.class.getName()), mTrackingSecondaryConnection, Context.BIND_AUTO_CREATE); started = true; } private void unbindService() { try { mTrackingService.unregisterCallback(mCallback); } catch (RemoteException e) { // There is nothing special we need to do if the service // has crashed. e.getMessage(); } try { unbindService(mTrackingSecondaryConnection); unbindService(mConnection); } catch (Exception e) { // There is nothing special we need to do if the service // has crashed. e.getMessage(); } started = false; } private ServiceConnection mConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { // This is called when the connection with the service has been // established, giving us the service object we can use to // interact with the service. We are communicating with our // service through an IDL interface, so get a client-side // representation of that from the raw service object. mTrackingService = ITrackingService.Stub.asInterface(service); // We want to monitor the service for as long as we are // connected to it. try { mTrackingService.registerCallback(mCallback); } catch (RemoteException e) { // In this case the service has crashed before we could even // do anything with it; we can count on soon being // disconnected (and then reconnected if it can be restarted) // so there is no need to do anything here. } } public void onServiceDisconnected(ComponentName className) { // This is called when the connection with the service has been // unexpectedly disconnected -- that is, its process crashed. mTrackingService = null; } }; private ServiceConnection mTrackingSecondaryConnection = new ServiceConnection() { public void onServiceConnected(ComponentName className, IBinder service) { // Connecting to a secondary interface is the same as any // other interface. mTrackingSecondaryService = ITrackingSecondary.Stub.asInterface(service); try{ mTrackingSecondaryService.setTimePrecision(SETTING_TIME_PRECISION); mTrackingSecondaryService.setDistancePrecision(SETTING_DISTANCE_PRECISION); } catch (RemoteException e) { // In this case the service has crashed before we could even // do anything with it; we can count on soon being // disconnected (and then reconnected if it can be restarted) // so there is no need to do anything here. } } public void onServiceDisconnected(ComponentName className) { mTrackingSecondaryService = null; } }; //TrackService onDestry() public void onDestroy() { try{ if(lm != null) { lm.removeUpdates(this); } if(mNotificationManager != null) { mNotificationManager.cancel(R.string.local_service_started); } Toast.makeText(this, "Service stopped", Toast.LENGTH_SHORT).show(); }catch (Exception e){ Toast.makeText(this, e.getMessage(), Toast.LENGTH_SHORT).show(); } // Unregister all callbacks. mCallbacks.kill(); // Remove the next pending message to increment the counter, stopping // the increment loop. mHandler.removeMessages(REPORT_MSG); super.onDestroy(); } ServiceConnectionLeaked: I'm seeing a lot of these: 04-21 09:25:23.347: ERROR/ActivityThread(3246): Activity com.codebase.GPSTest has leaked ServiceConnection com.codebase.GPSTest$6@4482d428 that was originally bound here 04-21 09:25:23.347: ERROR/ActivityThread(3246): android.app.ServiceConnectionLeaked: Activity com.codebase.GPSTest has leaked ServiceConnection com.codebase.GPSTest$6@4482d428 that was originally bound here 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$PackageInfo$ServiceDispatcher.<init>(ActivityThread.java:977) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$PackageInfo.getServiceDispatcher(ActivityThread.java:872) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ApplicationContext.bindService(ApplicationContext.java:796) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.content.ContextWrapper.bindService(ContextWrapper.java:337) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.bindService(GPSTest.java:2206) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.onStartStopClick(GPSTest.java:1589) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.codebase.GPSTest.onResume(GPSTest.java:1210) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.Activity.performResume(Activity.java:3763) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2937) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2965) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2516) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.handleRelaunchActivity(ActivityThread.java:3625) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.access$2300(ActivityThread.java:119) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1867) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.os.Handler.dispatchMessage(Handler.java:99) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.os.Looper.loop(Looper.java:123) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at android.app.ActivityThread.main(ActivityThread.java:4363) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at java.lang.reflect.Method.invokeNative(Native Method) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at java.lang.reflect.Method.invoke(Method.java:521) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 04-21 09:25:23.347: ERROR/ActivityThread(3246): at dalvik.system.NativeStart.main(Native Method) And These: Is this ok, or do I need to make sure i deactivate/close 04-21 09:58:55.487: INFO/dalvikvm(3440): Uncaught exception thrown by finalizer (will be discarded): 04-21 09:58:55.487: INFO/dalvikvm(3440): Ljava/lang/IllegalStateException;: Finalizing cursor android.database.sqlite.SQLiteCursor@447ef258 on gps_data that has not been deactivated or closed 04-21 09:58:55.487: INFO/dalvikvm(3440): at android.database.sqlite.SQLiteCursor.finalize(SQLiteCursor.java:596) 04-21 09:58:55.487: INFO/dalvikvm(3440): at dalvik.system.NativeStart.run(Native Method)

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  • Large Object Heap Fragmentation

    - by Paul Ruane
    The C#/.NET application I am working on is suffering from a slow memory leak. I have used CDB with SOS to try to determine what is happening but the data does not seem to make any sense so I was hoping one of you may have experienced this before. The application is running on the 64 bit framework. It is continuously calculating and serialising data to a remote host and is hitting the Large Object Heap (LOH) a fair bit. However, most of the LOH objects I expect to be transient: once the calculation is complete and has been sent to the remote host, the memory should be freed. What I am seeing, however, is a large number of (live) object arrays interleaved with free blocks of memory, e.g., taking a random segment from the LOH: 0:000> !DumpHeap 000000005b5b1000 000000006351da10 Address MT Size ... 000000005d4f92e0 0000064280c7c970 16147872 000000005e45f880 00000000001661d0 1901752 Free 000000005e62fd38 00000642788d8ba8 1056 <-- 000000005e630158 00000000001661d0 5988848 Free 000000005ebe6348 00000642788d8ba8 1056 000000005ebe6768 00000000001661d0 6481336 Free 000000005f214d20 00000642788d8ba8 1056 000000005f215140 00000000001661d0 7346016 Free 000000005f9168a0 00000642788d8ba8 1056 000000005f916cc0 00000000001661d0 7611648 Free 00000000600591c0 00000642788d8ba8 1056 00000000600595e0 00000000001661d0 264808 Free ... Obviously I would expect this to be the case if my application were creating long-lived, large objects during each calculation. (It does do this and I accept there will be a degree of LOH fragmentation but that is not the problem here.) The problem is the very small (1056 byte) object arrays you can see in the above dump which I cannot see in code being created and which are remaining rooted somehow. Also note that CDB is not reporting the type when the heap segment is dumped: I am not sure if this is related or not. If I dump the marked (<--) object, CDB/SOS reports it fine: 0:015> !DumpObj 000000005e62fd38 Name: System.Object[] MethodTable: 00000642788d8ba8 EEClass: 00000642789d7660 Size: 1056(0x420) bytes Array: Rank 1, Number of elements 128, Type CLASS Element Type: System.Object Fields: None The elements of the object array are all strings and the strings are recognisable as from our application code. Also, I am unable to find their GC roots as the !GCRoot command hangs and never comes back (I have even tried leaving it overnight). So, I would very much appreciate it if anyone could shed any light as to why these small (<85k) object arrays are ending up on the LOH: what situations will .NET put a small object array in there? Also, does anyone happen to know of an alternative way of ascertaining the roots of these objects? Thanks in advance. Update 1 Another theory I came up with late yesterday is that these object arrays started out large but have been shrunk leaving the blocks of free memory that are evident in the memory dumps. What makes me suspicious is that the object arrays always appear to be 1056 bytes long (128 elements), 128 * 8 for the references and 32 bytes of overhead. The idea is that perhaps some unsafe code in a library or in the CLR is corrupting the number of elements field in the array header. Bit of a long shot I know... Update 2 Thanks to Brian Rasmussen (see accepted answer) the problem has been identified as fragmentation of the LOH caused by the string intern table! I wrote a quick test application to confirm this: static void Main() { const int ITERATIONS = 100000; for (int index = 0; index < ITERATIONS; ++index) { string str = "NonInterned" + index; Console.Out.WriteLine(str); } Console.Out.WriteLine("Continue."); Console.In.ReadLine(); for (int index = 0; index < ITERATIONS; ++index) { string str = string.Intern("Interned" + index); Console.Out.WriteLine(str); } Console.Out.WriteLine("Continue?"); Console.In.ReadLine(); } The application first creates and dereferences unique strings in a loop. This is just to prove that the memory does not leak in this scenario. Obviously it should not and it does not. In the second loop, unique strings are created and interned. This action roots them in the intern table. What I did not realise is how the intern table is represented. It appears it consists of a set of pages -- object arrays of 128 string elements -- that are created in the LOH. This is more evident in CDB/SOS: 0:000> .loadby sos mscorwks 0:000> !EEHeap -gc Number of GC Heaps: 1 generation 0 starts at 0x00f7a9b0 generation 1 starts at 0x00e79c3c generation 2 starts at 0x00b21000 ephemeral segment allocation context: none segment begin allocated size 00b20000 00b21000 010029bc 0x004e19bc(5118396) Large object heap starts at 0x01b21000 segment begin allocated size 01b20000 01b21000 01b8ade0 0x00069de0(433632) Total Size 0x54b79c(5552028) ------------------------------ GC Heap Size 0x54b79c(5552028) Taking a dump of the LOH segment reveals the pattern I saw in the leaking application: 0:000> !DumpHeap 01b21000 01b8ade0 ... 01b8a120 793040bc 528 01b8a330 00175e88 16 Free 01b8a340 793040bc 528 01b8a550 00175e88 16 Free 01b8a560 793040bc 528 01b8a770 00175e88 16 Free 01b8a780 793040bc 528 01b8a990 00175e88 16 Free 01b8a9a0 793040bc 528 01b8abb0 00175e88 16 Free 01b8abc0 793040bc 528 01b8add0 00175e88 16 Free total 1568 objects Statistics: MT Count TotalSize Class Name 00175e88 784 12544 Free 793040bc 784 421088 System.Object[] Total 1568 objects Note that the object array size is 528 (rather than 1056) because my workstation is 32 bit and the application server is 64 bit. The object arrays are still 128 elements long. So the moral to this story is to be very careful interning. If the string you are interning is not known to be a member of a finite set then your application will leak due to fragmentation of the LOH, at least in version 2 of the CLR. In our application's case, there is general code in the deserialisation code path that interns entity identifiers during unmarshalling: I now strongly suspect this is the culprit. However, the developer's intentions were obviously good as they wanted to make sure that if the same entity is deserialised multiple times then only one instance of the identifier string will be maintained in memory.

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  • Benchmark Linq2SQL, Subsonic2, Subsonic3 - Any other ideas to make them faster ?

    - by Aristos
    I am working with Subsonic 2 more than 3 years now... After Linq appears and then Subsonic 3, I start thinking about moving to the new Linq futures that are connected to sql. I must say that I start move and port my subsonic 2 with SubSonic 3, and very soon I discover that the speed was so slow thats I didn't believe it - and starts all that tests. Then I test Linq2Sql and see also a delay - compare it with Subsonic 2. My question here is, especial for the linq2sql, and the up-coming dotnet version 4, what else can I do to speed it up ? What else on linq2sql settings, or classes, not on this code that I have used for my messures I place here the project that I make the tests, also the screen shots of the results. How I make the tests - and the accurate of my measures. I use only for my question Google chrome, because its difficult for me to show here a lot of other measures that I have done with more complex programs. This is the most simple one, I just measure the Data Read. How can I prove that. I make a simple Thread.Sleep(10 seconds) and see if I see that 10 seconds on Google Chrome Measure, and yes I see it. here are more test with this Sleep thead to see whats actually Chrome gives. 10 seconds delay 100 ms delay Zero delay There is only a small 15ms thats get on messure, is so small compare it with the rest of my tests that I do not care about. So what I measure I measure just the data read via each method - did not count the data or database delay, or any disk read or anything like that. Later on the image with the result I show that no disk activity exist on the measures See this image to see what really I measure and if this is correct Why I chose this kind of test Its simple, it's real, and it's near my real problem that I found the delay of subsonic 3 in real program with real data. Now lets tests the dals Start by see this image I have 4-5 calls on every method, the one after the other. The results are. For a loop of 100 times, ask for 5 Rows, one not exist, approximatively.. Simple adonet:81ms SubSonic 2 :210ms linq2sql :1.70sec linq2sql using CompiledQuery.Compile :239ms Subsonic 3 :15.00sec (wow - extreme slow) The project http://www.planethost.gr/DalSpeedTests.rar Can any one confirm this benchmark, or make any optimizations to help me out ? Other tests Some one publish here this link http://ormbattle.net/ (and then remove it - don not know why) In this page you can find a really useful advanced tests for all, except subsonic 2 and subsonic 3 that I have here ! Optimizing What I really ask here is if some one can now any trick how to optimize the DALs, not by changing the test code, but by changing the code and the settings on each dal. For example... Optimizing Linq2SQL I start search how to optimize Linq2sql and found this article, and maybe more exist. Finally I make the tricks from that page to run, and optimize the code using them all. The speed was near 1.50sec from 1.70.... big improvement, but still slow. Then I found a different way - same idea article, and wow ! the speed is blow up. Using this trick with CompiledQuery.Compile, the time from 1.5sec is now 239ms. Here is the code for the precompiled... Func<DataClassesDataContext, int, IQueryable<Product>> compiledQuery = CompiledQuery.Compile((DataClassesDataContext meta, int IdToFind) => (from myData in meta.Products where myData.ProductID.Equals(IdToFind) select myData)); StringBuilder Test = new StringBuilder(); int[] MiaSeira = { 5, 6, 10, 100, 7 }; using (DataClassesDataContext context = new DataClassesDataContext()) { context.ObjectTrackingEnabled = false; for (int i = 0; i < 100; i++) { foreach (int EnaID in MiaSeira) { var oFindThat2P = compiledQuery(context, EnaID); foreach (Product One in oFindThat2P) { Test.Append("<br />"); Test.Append(One.ProductName); } } } } Optimizing SubSonic 3 and problems I make many performance profiling, and start change the one after the other and the speed is better but still too slow. I post them on subsonic group but they ignore the problem, they say that everything is fast... Here is some capture of my profiling and delay points inside subsonic source code I have end up that subsonic3 make more call on the structure of the database rather than on data itself. Needs to reconsider the hole way of asking for data, and follow the subsonic2 idea if this is possible. Try to make precompile to subsonic 3 like I did in linq2Sql but fail for the moment... Optimizing SubSonic 2 After I discover that subsonic 3 is extreme slow, I start my checks on subsonic 2 - that I have never done before believing that is fast. (and it is) So its come up with some points that can be faster. For example there are many loops like this ones that actually is slow because of string manipulation and compares inside the loop. I must say to you that this code called million of times ! on a period of few minutes ! of data asking from the program. On small amount of tables and small fields maybe this is not a big think for some people, but on large amount of tables, the delay is even more. So I decide and optimize the subsonic 2 by my self, by replacing the string compares, with number compares! Simple. I do that almost on every point that profiler say that is slow. I change also all small points that can be even a little faster, and disable some not so used thinks. The results, 5% faster on NorthWind database, near 20% faster on my database with 250 tables. That is count with 500ms less in 10 seconds process on northwind, 100ms faster on my database on 500ms process time. I do not have captures to show you for that because I have made them with different code, different time, and track them down on paper. Anyway this is my story and my question on all that, what else do you know to make them even faster... For this measures I have use Subsonic 2.2 optimized by me, Subsonic 3.0.0.3 a little optimized by me, and Dot.Net 3.5

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  • Need guidance on a Google Map application that has to show 250 000 polylines.

    - by lucian.jp
    I am looking for advice for an application I am developing that uses Google Map. Summary: A user has a list of criteria for searching a street segment that fulfills the criteria. The street segments will be colored with 3 colors for showing those below average, average and over average. Then the user clicks on the street segment to see an information window showing the properties of that specific segment hiding those not selected until he/she closes the window and other polyline becomes visible again. This looks quite like the Monopoly City Streets game Hasbro made some month ago the difference being I do not use Flash, I can’t use Open Street Map because it doesn’t list street segment (if it does the IDs won’t be the same anyway) and I do not have to show Google sketch building over. Information: I have a database of street segments with IDs, polyline points and centroid. The database has 6,000,000 street segment records in it. To narrow the generated data a bit we focus on city. The largest city we must show has 250,000 street segments. This means 250,000 line segment polyline to show. Our longest polyline uses 9600 characters which is stored in two 8000 varchar columns in SQL Server 2008. We need to use the API v3 because it is faster than the API v2 and the application will be ported to iPhone. For now it's an ASP.NET 3.5 with SQl Server 2008 application. Performance is a priority. Problems: Most of the demo projects that do this are made with API v2. So besides tutorial on the Google API v3 reference page I have nothing to compare performance or technology use to achieve my goal. There is no available .NET wrapper for the API v3 yet. Generating a 250,000 line segment polyline creates a heavy file which takes time to transfer and parse. (I have found a demo of one polyline of 390,000 points. I think the encoder would be far less efficient with more polylines with less points since there will be less rounding.) Since streets segments are shown based on criteria, polylines must be dynamically created and cache can't be used. Some thoughts: KML/KMZ: Pros: Since it is a standard we can easily load Bing maps, Yahoo! maps, Google maps, Google Earth, with the same KML file. The data generation would be the same. Cons: LineString in KML cannot be encoded polyline like the Google map API can handle. So it would probably be bigger and slower to display. Zipping the file at the size it will take more processing time and require the client side to uncompress the data and I am not quite sure with 250,000 data how an iPhone would handle this and how a server would handle 40 users browsing at the same time. JavaScript file: Pros: JavaScript file can have encoded polyline and would significantly reduce the file to transfer. Cons: Have to create my own stripped version of API v3 to add overlays, create polyline, etc. It is more complex than just create a KML file and point to the source. GeoRSS: This option isn't adapted for my needs I think, but I could be wrong. MapServer: I saw some post suggesting using MapServer to generate overlays. Not quite sure for the connection with our database and the performance it would give. Plus it requires a plugin for generating KML. It seems to me that it wouldn't allow me to do better than creating my own KML or JavaScript file. Maintenance would be simpler without. Monopoly City Streets: The game is now over, but for those who know what I am talking about Monopoly City Streets was showing at max zoom level only the streets that the centroid was inside the Bounds of the window. Moving the map was sending request to the server for the new streets to show. While I think this was ingenious, I have no idea how to implement something similar. The only thing I thought about was to compare if the long was inside the bound of map area X and same with Y. While this could improve performance significantly at high zoom level, this would give nothing when showing a whole city. Clustering: While cluster is awesome for marker, it seems we cannot cluster polylines. I would have liked something like MarkerClusterer for polylines and be able to cluster by my 3 polyline colors. This will probably stay as a “would have been freaking awesome but forget it”. Arrow: I will have in a future version to show a direction for the polyline and will have to show an arrow at the centroid. Loading an image or marker will only double my data so creating a custom overlay will probably be my only option. I have found that demo for something similar I would like to achieve. Unfortunately, the demo is very slow, but I only wish to show 1 arrow per polyline and not multiple like the demo. This functionality will depend on the format of data since I don't think KML support custom overlays. Criteria: While the application is done with ASP.NET 3.5, the port to the iPhone won't use the web to show the application and be limited in screen size for selecting the criteria. This is why I was more orienting on a service or page generating the file based on criteria passed in parameters. The service would than generate the file I need to display the polylines on the map. I could also create an aspx page that does this. The aspx page is more documented than the service way. There should be a reason. Questions: Should I create a web service to returns the street segments file or create an aspx page that return the file? Should I create a JavaScript file with encoded polyline or a KML with longitude/latitude based on the fact that maximum longitude/latitude polyline have 9600 characters and I have to render maximum 250,000 line segment polyline. Or should I go with a MapServer that generate the overlay? Will I be able to display simple arrow on the polyline on the next version. In case of KML generation is it faster to create the file with XDocument, XmlDocument, XmlWriter and this manually or just serialize the street segment in the stream? This is more a brainstorming Stack Overflow question than an actual code problem. Any answer helping narrow the possibilities is as good as someone having all the knowledge to point me out a better choice.

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  • Handling aces and finding a segfault in a blackjack program

    - by Bill Adams
    Here's what i have so far... I have yet to figure out how i'm going to handle the 11 / 1 situation with an ace, and when the player chooses an option for hit/stand, i get segfault. HELP!!! #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #define DECKSIZE 52 #define VALUE 9 #define FACE 4 #define HANDSIZE 26 typedef struct { int value; char* suit; char* name; }Card; typedef struct { int value; char* suit; char* name; }dealerHand; typedef struct { int value; char* suit; char* name; }playerHand; Card cards[DECKSIZE]; dealerHand deal[HANDSIZE]; playerHand dealt[HANDSIZE]; char *faceName[]={"two","three", "four","five","six", "seven","eight","nine", "ten", "jack","queen", "king","ace"}; char *suitName[]={"spades","diamonds","clubs","hearts"}; void printDeck(){ int i; for(i=0;i<DECKSIZE;i++){ printf("%s of %s value = %d\n ",cards[i].name,cards[i].suit,cards[i].value); if((i+1)%13==0 && i!=0) printf("-------------------\n\n"); } } void shuffleDeck(){ srand(time(NULL)); int this; int that; Card temp; int c; for(c=0;c<10000;c++){ //c is the index for number of individual card shuffles should be set to c<10000 or more this=rand()%DECKSIZE; that=rand()%DECKSIZE; temp=cards[this]; cards[this]=cards[that]; cards[that]=temp; } } /*void hitStand(i,y){ // I dumped this because of a segfault i couldn't figure out. int k; printf(" Press 1 to HIT or press 2 to STAND:"); scanf("%d",k); if(k=1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } } */ int main(){ int suitCount=0; int faceCount=0; int i; int x; int y; int d; int p; int k; for(i=0;i<DECKSIZE;i++){ //this for statement builds the deck if(faceCount<9){ cards[i].value=faceCount+2; }else{ //assigns face cards as value 10 cards[i].value=10; } cards[i].suit=suitName[suitCount]; cards[i].name=faceName[faceCount++]; if(faceCount==13){ //this if loop increments suit count once cards[i].value=11; //all faces have been assigned, and also suitCount++; //assigns the ace as 11 faceCount=0; } //end building deck } /*printDeck(); //prints the deck in order shuffleDeck(); //shuffles the deck printDeck(); //prints the deck as shuffled This was used in testing, commented out to keep the deck hidden!*/ shuffleDeck(); x=0; y=0; for(i=0;i<4;i++){ //this for loop deals the first 4 cards, dealt[y].suit=cards[i].suit; //first card to player, second to dealer, dealt[y].name=cards[i].name; //as per standard dealing practice. dealt[y].value=cards[i].value; i++; y++; deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; } printf(" Dealer's hand is: %s of %s and XXXX of XXXX. (Second card is hidden!)\n",deal[0].name,deal[0].suit,deal[1].name,deal[1].suit); printf(" Player's hand is: %s of %s and %s of %s.\n",dealt[0].name,dealt[0].suit,dealt[1].name,dealt[1].suit); printf(" the current value of the index i=%d\n",i); //this line gave me the value of i for testing d=deal[0].value+deal[1].value; p=dealt[0].value+dealt[1].value; if(d==21){ printf(" The Dealer has Blackjack! House win!\n"); }else{ if(d>21){ printf(" The dealer is Bust! You win!\n"); }else{ if(d>17){ printf(" Press 1 to HIT or 2 to STAND"); scanf("%d",k); if(k==1){ dealt[y].suit=cards[i].suit; dealt[y].name=cards[i].name; dealt[y].value=cards[i].value; y++; i++; } }else{ if(d<17){ printf(" Dealer Hits!"); deal[x].suit=cards[i].suit; deal[x].name=cards[i].name; deal[x].value=cards[i].value; x++; i++; } } } } return 0; }

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  • c++ stl priority queue insert bad_alloc exception

    - by bsg
    Hi, I am working on a query processor that reads in long lists of document id's from memory and looks for matching id's. When it finds one, it creates a DOC struct containing the docid (an int) and the document's rank (a double) and pushes it on to a priority queue. My problem is that when the word(s) searched for has a long list, when I try to push the DOC on to the queue, I get the following exception: Unhandled exception at 0x7c812afb in QueryProcessor.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012ee88.. When the word has a short list, it works fine. I tried pushing DOC's onto the queue in several places in my code, and they all work until a certain line; after that, I get the above error. I am completely at a loss as to what is wrong because the longest list read in is less than 1 MB and I free all memory that I allocate. Why should there suddenly be a bad_alloc exception when I try to push a DOC onto a queue that has a capacity to hold it (I used a vector with enough space reserved as the underlying data structure for the priority queue)? I know that questions like this are almost impossible to answer without seeing all the code, but it's too long to post here. I'm putting as much as I can and am anxiously hoping that someone can give me an answer, because I am at my wits' end. The NextGEQ function is too long to put here, but it reads a list of compressed blocks of docids block by block. That is, if it sees that the lastdocid in the block (in a separate list) is larger than the docid passed in, it decompresses the block and searches until it finds the right one. If it sees that it was already decompressed, it just searches. Below, when I call the function the first time, it decompresses a block and finds the docid; the push onto the queue after that works. The second time, it doesn't even need to decompress; that is, no new memory is allocated, but after that time, pushing on to the queue gives a bad_alloc error. struct DOC{ long int docid; long double rank; public: DOC() { docid = 0; rank = 0.0; } DOC(int num, double ranking) { docid = num; rank = ranking; } bool operator>( const DOC & d ) const { return rank > d.rank; } bool operator<( const DOC & d ) const { return rank < d.rank; } }; struct listnode{ int* metapointer; int* blockpointer; int docposition; int frequency; int numberdocs; int* iquery; listnode* nextnode; }; void QUERYMANAGER::SubmitQuery(char *query){ vector<DOC> docvec; docvec.reserve(20); DOC doct; //create a priority queue to use as a min-heap to store the documents and rankings; //although the priority queue uses the heap as its underlying data structure, //I found it easier to use the STL priority queue implementation priority_queue<DOC, vector<DOC>,std::greater<DOC>> q(docvec.begin(), docvec.end()); q.push(doct); //do some processing here; startlist is a pointer to a listnode struct that starts the //linked list cout << "Opening lists:" << endl; //point the linked list start pointer to the node returned by the OpenList method startlist = &OpenList(value); listnode* minpointer; q.push(doct); //more processing here; else{ //start by finding the first docid in the shortest list int i = 0; q.push(doct); num = NextGEQ(0, *startlist); q.push(doct); while(num != -1) cout << "finding nextGEQ from shortest list" << endl; q.push(doct); //the is where the problem starts - every previous q.push(doct) works; the one after //NextGEQ(num +1, *startlist) gives the bad_alloc error num = NextGEQ(num + 1, *startlist); q.push(doct); //if you didn't break out of the loop; i.e., all lists contain a matching docid, //calculate the document's rank; if it's one of the top 20, create a struct //containing the docid and the rank and add it to the priority queue if(!loop) { cout << "found match" << endl; if(num < 0) { cout << "reached end of list" << endl; //reached the end of the shortest list; close the list CloseList(startlist); break; } rank = calculateRanking(table, num); try{ //if the heap is not full, create a DOC struct with the docid and //rank and add it to the heap if(q.size() < 20) { doc.docid = num; doc.rank = rank; q.push(doct); q.push(doc); } } catch (exception& e) { cout << e.what() << endl; } } } Thank you very much, bsg.

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  • Convert flyout menu to respond onclick vs mouseover

    - by Scott B
    The code below creates a nifty flyout menu action on a nested list item sequence. The client has called and wants the change the default behavior in which the flyouts are triggered by mouseover, so that you have to click to trigger a flyout. Ideally, I would just like to modify this code so that you click on a small icon (plus/minus) that sits to the right of the menu item if it has child menus. Can someone give me a bit of guidance on what bits I'd need to change to accomplish this? /* a few sniffs to circumvent known browser bugs */ var sUserAgent = navigator.userAgent.toLowerCase(); var isIE=document.all?true:false; var isNS4=document.layers?true:false; var isOp=(sUserAgent.indexOf('opera')!=-1)?true:false; var isMac=(sUserAgent.indexOf('mac')!=-1)?true:false; var isMoz=(sUserAgent.indexOf('mozilla/5')!=-1&&sUserAgent.indexOf('opera')==-1&&sUserAgent.indexOf('msie')==-1)?true:false; var isNS6=(sUserAgent.indexOf('netscape6')!=-1&&sUserAgent.indexOf('opera')==-1&&sUserAgent.indexOf('msie')==-1)?true:false; var dom=document.getElementById?true:false; /* sets time until menus disappear in milliseconds */ var iMenuTimeout=1500; var aMenus=new Array; var oMenuTimeout; var iMainMenusLength=0; /* the following boolean controls the z-index property if needed */ /* if is only necessary if you have multiple mainMenus in one file that are overlapping */ /* set bSetZIndeces to true (either here or in the HTML) and the main menus will have a z-index set in descending order so that preceding ones can overlap */ /* the integer iStartZIndexAt controls z-index of the first main menu */ var bSetZIndeces=true; var iStartZIndexAt=1000; var aMainMenus=new Array; /* load up the submenus */ function loadMenus(){ if(!dom)return; var aLists=document.getElementsByTagName('ul'); for(var i=0;i<aLists.length;i++){ if(aLists[i].className=='navMenu')aMenus[aMenus.length]=aLists[i]; } var aAnchors=document.getElementsByTagName('a'); var aItems = new Array; for(var i=0;i<aAnchors.length;i++){ // if(aAnchors[i].className=='navItem')aItems[aItems.length] = aAnchors[i]; aItems[aItems.length] = aAnchors[i]; } var sMenuId=null; var oParentMenu=null; var aAllElements=document.body.getElementsByTagName("*"); if(isIE)aAllElements=document.body.all; /* loop through navItem and navMenus and dynamically assign their IDs */ /* each relies on it's parent's ID being set before it */ for(var i=0;i<aAllElements.length;i++){ if(aAllElements[i].className.indexOf('x8menus')!=-1){ /* load up main menus collection */ if(bSetZIndeces)aMainMenus[aMainMenus.length]=aAllElements[i]; } // if(aAllElements[i].className=='navItem'){ if(aAllElements[i].tagName=='A'){ oParentMenu = aAllElements[i].parentNode.parentNode; if(!oParentMenu.childMenus) oParentMenu.childMenus = new Array; oParentMenu.childMenus[oParentMenu.childMenus.length]=aAllElements[i]; if(aAllElements[i].id==''){ if(oParentMenu.className=='x8menus'){ aAllElements[i].id='navItem_'+iMainMenusLength; //alert(aAllElements[i].id); iMainMenusLength++; }else{ aAllElements[i].id=oParentMenu.id.replace('Menu','Item')+'.'+oParentMenu.childMenus.length; } } } else if(aAllElements[i].className=='navMenu'){ oParentItem = aAllElements[i].parentNode.firstChild; aAllElements[i].id = oParentItem.id.replace('Item','Menu'); } } /* dynamically set z-indeces of main menus so they won't underlap */ for(var i=aMainMenus.length-1;i>=0;i--){ aMainMenus[i].style.zIndex=iStartZIndexAt-i; } /* set menu item properties */ for(var i=0;i<aItems.length;i++){ sMenuId=aItems[i].id; sMenuId='navMenu_'+sMenuId.substring(8,sMenuId.lastIndexOf('.')); /* assign event handlers */ /* eval() used here to avoid syntax errors for function literals in Netscape 3 */ eval('aItems[i].onmouseover=function(){modClass(true,this,"activeItem");window.clearTimeout(oMenuTimeout);showMenu("'+sMenuId+'");};'); eval('aItems[i].onmouseout=function(){modClass(false,this,"activeItem");window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout("hideMenu(\'all\')",iMenuTimeout);}'); eval('aItems[i].onfocus=function(){this.onmouseover();}'); eval('aItems[i].onblur=function(){this.onmouseout();}'); //aItems[i].addEventListener("keydown",function(){keyNav(this,event);},false); } var sCatId=0; var oItem; for(var i=0;i<aMenus.length;i++){ /* assign event handlers */ /* eval() used here to avoid syntax errors for function literals in Netscape 3 */ eval('aMenus[i].onmouseover=function(){window.clearTimeout(oMenuTimeout);}'); eval('aMenus[i].onmouseout=function(){window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout("hideMenu(\'all\')",iMenuTimeout);}'); sCatId=aMenus[i].id; sCatId=sCatId.substring(8,sCatId.length); oItem=document.getElementById('navItem_'+sCatId); if(oItem){ if(!isOp && !(isMac && isIE) && oItem.parentNode)modClass(true,oItem.parentNode,"hasSubMenu"); else modClass(true,oItem,"hasSubMenu"); /* assign event handlers */ eval('oItem.onmouseover=function(){window.clearTimeout(oMenuTimeout);showMenu("navMenu_'+sCatId+'");}'); eval('oItem.onmouseout=function(){window.clearTimeout(oMenuTimeout);oMenuTimeout=window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout(\'hideMenu("navMenu_'+sCatId+'")\',iMenuTimeout);}'); eval('oItem.onfocus=function(){window.clearTimeout(oMenuTimeout);showMenu("navMenu_'+sCatId+'");}'); eval('oItem.onblur=function(){window.clearTimeout(oMenuTimeout);oMenuTimeout=window.clearTimeout(oMenuTimeout);oMenuTimeout=window.setTimeout(\'hideMenu("navMenu_'+sCatId+'")\',iMenuTimeout);}'); //oItem.addEventListener("keydown",function(){keyNav(this,event);},false); } } } /* this will append the loadMenus function to any previously assigned window.onload event */ /* if you reassign this onload event, you'll need to include this or execute it after all the menus are loaded */ function newOnload(){ if(typeof previousOnload=='function')previousOnload(); loadMenus(); } var previousOnload; if(window.onload!=null)previousOnload=window.onload; window.onload=newOnload; /* show menu and hide all others except ancestors of the current menu */ function showMenu(sWhich){ var oWhich=document.getElementById(sWhich); if(!oWhich){ hideMenu('all'); return; } var aRootMenus=new Array; aRootMenus[0]=sWhich var sCurrentRoot=sWhich; var bHasParentMenu=false; if(sCurrentRoot.indexOf('.')!=-1){ bHasParentMenu=true; } /* make array of this menu and ancestors so we know which to leave exposed */ /* ex. from ID string "navMenu_12.3.7.4", extracts menu levels ["12.3.7.4", "12.3.7", "12.3", "12"] */ while(bHasParentMenu){ if(sCurrentRoot.indexOf('.')==-1)bHasParentMenu=false; aRootMenus[aRootMenus.length]=sCurrentRoot; sCurrentRoot=sCurrentRoot.substring(0,sCurrentRoot.lastIndexOf('.')); } for(var i=0;i<aMenus.length;i++){ var bIsRoot=false; for(var j=0;j<aRootMenus.length;j++){ var oThisItem=document.getElementById(aMenus[i].id.replace('navMenu_','navItem_')); if(aMenus[i].id==aRootMenus[j])bIsRoot=true; } if(bIsRoot && oThisItem)modClass(true,oThisItem,'hasSubMenuActive'); else modClass(false,oThisItem,'hasSubMenuActive'); if(!bIsRoot && aMenus[i].id!=sWhich)modClass(false,aMenus[i],'showMenu'); } modClass(true,oWhich,'showMenu'); var oItem=document.getElementById(sWhich.replace('navMenu_','navItem_')); if(oItem)modClass(true,oItem,'hasSubMenuActive'); } function hideMenu(sWhich){ if(sWhich=='all'){ /* loop backwards b/c WinIE6 has a bug with hiding display of an element when it's parent is already hidden */ for(var i=aMenus.length-1;i>=0;i--){ var oThisItem=document.getElementById(aMenus[i].id.replace('navMenu_','navItem_')); if(oThisItem)modClass(false,oThisItem,'hasSubMenuActive'); modClass(false,aMenus[i],'showMenu'); } }else{ var oWhich=document.getElementById(sWhich); if(oWhich)modClass(false,oWhich,'showMenu'); var oThisItem=document.getElementById(sWhich.replace('navMenu_','navItem_')); if(oThisItem)modClass(false,oThisItem,'hasSubMenuActive'); } } /* add or remove element className */ function modClass(bAdd,oElement,sClassName){ if(bAdd){/* add class */ if(oElement.className.indexOf(sClassName)==-1)oElement.className+=' '+sClassName; }else{/* remove class */ if(oElement.className.indexOf(sClassName)!=-1){ if(oElement.className.indexOf(' '+sClassName)!=-1)oElement.className=oElement.className.replace(' '+sClassName,''); else oElement.className=oElement.className.replace(sClassName,''); } } return oElement.className; /* return new className */ } //document.body.addEventListener("keydown",function(){keyNav(event);},true); function setBubble(oEvent){ oEvent.bubbles = true; } function keyNav(oElement,oEvent){ alert(oEvent.keyCode); window.status=oEvent.keyCode; return false; }

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  • NetLogo 4.1 - implementation of a motorway ( Problem creating collision of cars )

    - by user206019
    Hi there, I am trying to create a simulation of motorway and the behaviour of the drivers in NetLogo. I have some questions that I m struggling to solve. Here is my code: globals [ selected-car ;; the currently selected car average-speed ;; average speed of all the cars look-ahead ] turtles-own [ speed ;; the current speed of the car speed-limit ;; the maximum speed of the car (different for all cars) lane ;; the current lane of the car target-lane ;; the desired lane of the car change? ;; true if the car wants to change lanes patience ;; the driver's current patience max-patience ;; the driver's maximum patience ] to setup ca import-drawing "my_road3.png" set-default-shape turtles "car" crt number_of_cars [ setup-cars ] end to setup-cars set color blue set size .9 set lane (random 3) set target-lane (lane + 1) setxy round random-xcor (lane + 1) set heading 90 set speed 0.1 + random 9.9 set speed-limit (((random 11) / 10) + 1) set change? false set max-patience ((random 50) + 10) set patience (max-patience - (random 10)) ;; make sure no two cars are on the same patch loop [ ifelse any? other turtles-here [ fd 1 ] [ stop ] ;if count turtles-here > 1 ; fd 0.1 ;if ; ;ifelse (any? turtles-on neighbors) or (count turtles-here > 1) ;[ ; ifelse (count turtles-here = 1) ; [ if any? turtles-on neighbors ; [ ; if distance min-one-of turtles-on neighbors [distance myself] > 0.9 ; [stop] ; ] ; ] ; [ fd 0.1 ] ;] ;[ stop ] ] end to go drive end to drive ;; first determine average speed of the cars set average-speed ((sum [speed] of turtles) / number_of_cars) ;set-current-plot "Car Speeds" ;set-current-plot-pen "average" ;plot average-speed ;set-current-plot-pen "max" ;plot (max [speed] of turtles) ;set-current-plot-pen "min" ;plot (abs (min [speed] of turtles) ) ;set-current-plot-pen "selected-car" ;plot ([speed] of selected-car) ask turtles [ ifelse (any? turtles-at 1 0) [ set speed ([speed] of (one-of (turtles-at 1 0))) decelerate ] [ ifelse (look-ahead = 2) [ ifelse (any? turtles-at 2 0) [ set speed ([speed] of (one-of turtles-at 2 0)) decelerate ] [ accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] [accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] if (speed < 0.01) [ set speed 0.01 ] if (speed > speed-limit) [ set speed speed-limit ] ifelse (change? = false) [ signal ] [ change-lanes ] ;; Control for making sure no one crashes. ifelse (any? turtles-at 1 0) and (xcor != min-pxcor - .5) [ set speed [speed] of (one-of turtles-at 1 0) ] [ ifelse ((any? turtles-at 2 0) and (speed > 1.0)) [ set speed ([speed] of (one-of turtles-at 2 0)) fd 1 ] [jump speed] ] ] tick end ;; increase speed of cars to accelerate ;; turtle procedure set speed (speed + (speed-up / 1000)) end ;; reduce speed of cars to decelerate ;; turtle procedure set speed (speed - (slow-down / 1000)) end to signal ifelse (any? turtles-at 1 0) [ if ([speed] of (one-of (turtles-at 1 0))) < (speed) [ set change? true ] ] [ set change? false ] end ;; undergoes search algorithms to change-lanes ;; turtle procedure show ycor ifelse (patience <= 0) [ ifelse (max-patience <= 1) [ set max-patience (random 10) + 1 ] [ set max-patience (max-patience - (random 5)) ] set patience max-patience ifelse (target-lane = 0) [ set target-lane 1 set lane 0 ] [ set target-lane 0 set lane 1 ] ] [ set patience (patience - 1) ] ifelse (target-lane = lane) [ ifelse (target-lane = 0) [ set target-lane 1 set change? false ] [ set target-lane 0 set change? false ] ] [ ifelse (target-lane = 1) [ ifelse (pycor = 2) [ set lane 1 set change? false ] [ ifelse (not any? turtles-at 0 1) [ set ycor (ycor + 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] [ ifelse (pycor = -2) [ set lane 0 set change? false ] [ ifelse (not any? turtles-at 0 -1) [ set ycor (ycor - 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] ] end I know its a bit messy because I am using code from other models from the library. I want to know how to create the collision of the cars. I can't think of any idea. As you notice my agent has almost the same size as the patch (I set it to 0.9 so that you can distinguish the space between 2 cars when they are set next to each other and I round the coordinates so that they are set to the centre of the patch). In my accelerate procedure I set my agent to turn left, move 1, turn right in a loop. I want to know if there's a command that lets me make the agent jump from one lane to the other (to the patch next to it on its left) without making it turn and move. And last, if you notice the code i created the car checks the patch that is next to it on the lane on its left and the patch in front of it and the back of it. So if the 3 patches on its left are empty then it can change lane. The fuzzy part is that when i run the setup and I press Go sometimes (not always) the car goes out of the 3 basic lanes. To understand this I have 7 lanes. The middle one which I don't use which is lane 0. Then there are 3 lanes on top of lane 0 and 3 below it. So the code I am using refers to the upper 3 lanes where I set the cars but for some reason some of the cars change lane and go to lane -3 then -2 and so forth. If someone can give me a tip I would really appreciate it. Thank you in advance. Tip: if you want to try this code in netlogo keep in mind that on interface tab I have 2 buttons one setup and one go as well as 3 sliders with names: number_of_cars , speed-up , slow-down.

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