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  • C#: How to force "calling" a method from the main thread by signaling in some way from another thread

    - by Fire-Dragon-DoL
    Sorry for long title, I don't know even the way on how to express the question I'm using a library which run a callback from a different context from the main thread (is a C Library), I created the callback in C# and when gets called I would like to just raise an event. However because I don't know what will be inside the event, I would like to find a way to invoke the method without the problem of locks and so on (otherwise the third party user will have to handle this inside the event, very ugly) Are there any way to do this? I can be totally on the wrong way but I'm thinking about winforms way to handle different threads (the .Invoke thing) Otherwise I can send a message to the message loop of the window, but I don't know a lot about message passing and if I can send "custom" messages like this Example: private uint lgLcdOnConfigureCB(int connection, System.IntPtr pContext) { OnConfigure(EventArgs.Empty); return 0U; } this callback is called from another program which I don't have control over, I would like to run OnConfigure method in the main thread (the one that handles my winform), how to do it? Or in other words, I would like to run OnConfigure without the need of thinking about locks

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  • Multiple mesh with one geometry and diferent textures. Error

    - by user1821834
    I have a loop where I create a multiple Mesh with different geometry, because each mesh has one texture: .... var geoCube = new THREE.CubeGeometry(voxelSize, voxelSize, voxelSize); var geometry = new THREE.Geometry(); for( var i = 0; i < voxels.length; i++ ){ var voxel = voxels[i]; var object; color = voxel.color; texture = almacen.textPlaneTexture(voxel.texto,color,voxelSize); //Return the texture with a color and a text for each face of the geometry material = new THREE.MeshBasicMaterial({ map: texture }); object = new THREE.Mesh(geoCube, material); THREE.GeometryUtils.merge( geometry, object ); } //Add geometry merged at scene mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial() ); mesh.geometry.computeFaceNormals(); mesh.geometry.computeVertexNormals(); mesh.geometry.computeTangents(); scene.add( mesh ); .... But now I have this error in the javascript code Three.js Uncaught TypeError: Cannot read property 'map' of undefined In the funcion: function bufferGuessUVType ( material ) { .... } Update: Finally I have removed the merged solution and I can use an unnique geometry for the all voxels. Altough I think that If I use merge meshes the app would have a better performance...

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  • Creating Array of settings names and values using ADO.NET Entities

    - by jordan.baucke
    I'm using an ADO.NET Entities (.edmx) data-model along with MVC2 to build an application. I have a DB table where I want to store settings for method that run elsewhere. MVC2 allows me to create a view, editor, etc. to update this table which is great, but now when I want to do simple assignments based on column titles I'm a bit confused. For example, I would like to easily build an array that I could offset into the record's value based on it's "Title" Column: var entities = new ManagerEntities(); Setting[] settings = entities.settings.ToArray(); This returns something like: Settings[0].[SettingTitle][SettingValue] However, I would like to more easily index into the value than having to loop through all the returned settings, when they're already index. string URL_ID_NEED = [NeededUrl][http://www.url.com] Am I missing something relatively simple? Thanks! ========================= *Update* ========================= Ok, I think I've got a solution, but I'm wondering why this would be so complicated, and if I'm just not thinking of the right context for ADO.NET objects, here's what I did: public string GetSetting(string SettingName) { var entities = new LabelManagerEntities(); IEnumerable<KeyValuePair<string, object>> entityKeyValues = new KeyValuePair<string, object>[] { new KeyValuePair<string, object>("SettingTitle", SettingName) }; EntityKey key = new EntityKey("LabelManagerEntities.Settings", entityKeyValues); // Get the object from the context or the persisted store by its key. Setting settingvalue = (Setting)entities.GetObjectByKey(key); return settingvalue.SettingValue.ToString(); } This method handles the job of querying the Entities by "Key" to get back the correct value as a returned string (which I can than strip out the " ", or or cast to an integer, etc. etc.,) Am I just duplicating functionality that already exists in ADO.NET's design patterns (I'm pretty new to it) -- or is this a reasonable solution?

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  • Java: How to have an ArrayList as instance variable of an object?

    - by JDelage
    All, I'm working on a class project to build a little Connect4 game in Java. My current thinking is to have a class of Columns that have as instance variable a few integers (index, max. length, isFull?) and one ArrayList to receive both the integers above and the plays of each players (e.g., 1's and 0's standing for X's and O's). This is probably going to be split between 2 classes but the question remains the same. My current attempt looks like this: import java.util.ArrayList; public class Conn4Col { public int hMax; public int index; public final int initialSize = 0; public final int fullCol = 0; public ArrayList<Integer>; (...)} Unfortunately, this doesn't compile. The compiler says an is missing where my ArrayList declaration stands. We're just starting objects and we haven't really looked into other instance variables than the basic types. Can someone tell me where my error is and how to correct it? Many thanks, JDelage

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  • Help needed implementing a web based file management system with a file hierarchy system, help neede

    - by molleman
    Hello i am trying to create a web application that will allow users to upload files online, i am using gwt while using hibernate for database communication, i am able to upload file to a server , and store them on the server. but what i want is to associate the files with a user. i want the user to be able to create folders and store a file in sub folders. my logic was to use the composite pattern to store folders and fileLocations with a user but i am am finding it difficult to implement this so i can show the files and folders within a gwt tree. what would be the best way to implement a hierarchy of folders and information of the location of a file so it could be displayed in a gwt tree? what i did have was a User would hold a reference to a root folder and then each sub folder could hold folders or fileLocations. i used the composite pattern to implement the file hierarchy, but when i want to display a the contents of a folder i need a for loop for each list. so i could a folder within a folder within a folder that would need 3 for loops to show the contents of my folders. What is the best way to implement this file management system. so what do you guys think?

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  • Android 2.2 and "Bad address family" on Socket Connect

    - by Josh
    I have a fairly simple game that works perfectly on every version now up through 2.1, but with the new 2.2 (Froyo) release I am unable to create a socket. I am using the mina package for nio, and get this exception: W/System.err( 263): java.net.SocketException: Bad address family W/System.err( 263): at org.apache.harmony.luni.platform.OSNetworkSystem.connectStreamWithTimeoutSocketImpl(Native Method) W/System.err( 263): at org.apache.harmony.luni.platform.OSNetworkSystem.connect(OSNetworkSystem.java:115) W/System.err( 263): at org.apache.harmony.nio.internal.SocketChannelImpl.connect(SocketChannelImpl.java:272) W/System.err( 263): at org.apache.harmony.nio.internal.PipeImpl$SinkChannelImpl.finishConnect(PipeImpl.java:164) W/System.err( 263): at org.apache.harmony.nio.internal.PipeImpl.(PipeImpl.java:48) W/System.err( 263): at org.apache.harmony.nio.internal.SelectorProviderImpl.openPipe(SelectorProviderImpl.java:51) W/System.err( 263): at org.apache.harmony.nio.internal.SelectorImpl.(SelectorImpl.java:141) W/System.err( 263): at org.apache.harmony.nio.internal.SelectorProviderImpl.openSelector(SelectorProviderImpl.java:58) W/System.err( 263): at java.nio.channels.Selector.open(Selector.java:48) W/System.err( 263): at org.apache.mina.transport.socket.nio.SocketConnector.startupWorker(SocketConnector.java:248) W/System.err( 263): at org.apache.mina.transport.socket.nio.SocketConnector.connect(SocketConnector.java:210) W/System.err( 263): at org.apache.mina.transport.socket.nio.SocketConnector.connect(SocketConnector.java:137) W/System.err( 263): at org.apache.mina.common.support.BaseIoConnector.connect(BaseIoConnector.java:40) Later in the log, usually immediately following I get this: W/System.err( 263): java.lang.NullPointerException W/System.err( 263): at org.apache.harmony.nio.internal.SelectorImpl.wakeup(SelectorImpl.java:418) W/System.err( 263): at org.apache.mina.transport.socket.nio.SocketConnector.connect(SocketConnector.java:222) W/System.err( 263): at org.apache.mina.transport.socket.nio.SocketConnector.connect(SocketConnector.java:137) W/System.err( 263): at org.apache.mina.common.support.BaseIoConnector.connect(BaseIoConnector.java:40) I have done all the googling and looking around I can think of and found nothing. The closest I have come seems to be an old JDK bug with ipv6 support on XP and Vista machines (I'm running Vista). Recommendations included disabling ipv6 (that did not work) and disabling ipv4 and leaving ipv6 (will not work for me as my router and ISP don't support it and so could not test anyway). Any thoughts, suggestions, things I have not tried? Thanks, Josh

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  • C++ Set Erase Entry Question

    - by Wallace
    Hi. I encountered a problem here. I'm using C++ multiset. This is the test file. Score: 3-1 Ben Steven Score: 1-0 Ben Score: 0-0 Score: 1-1 Cole Score: 1-2 Ben I'm using while loop and ifstream (fin1) to read in from the test file above. multiset<string, less<string> > myset; while(!fin1.eof()) { fin1 >> scoreName; if(scoreName == "Score:") { //calculates number of matches played } else { goalCheck = scoreName.substr(1,1); if(goalCheck == "-") { string lGoal, rGoal; lGoal = scoreName.substr(0,1); rGoal = scoreName.substr(2,1); int leftGoal, rightGoal; leftGoal = atoi(lGoal.c_str()); rightGoal = atoi(rGoal.c_str()); if(leftGoal > rightGoal) //if team wins { //some computations } else if(leftGoal < rightGoal) //if team loses { //computations } else if(leftGoal == rightGoal) //if team draws { //computations } else { myset.insert(myset.begin(), scoreName); } } } I'm inserting all names into myset (regardless of wins/loses/draws) in my last else statement. But I only require the names of those matches who won/draw. Those names whose matches lost will not be included in myset. In the test file above, there's only one match that lost (1-2) and I wanted to remove "Ben". How can I do that? I tried to use myset.erase(), but I'm not sure how to get it point to Ben and remove it from myset. Any help is much appreciated. Thanks.

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  • jquery stop image rotation on mouseover, start on mouseout / hover

    - by Matt Nathanson
    I have built a jQuery rotator to rotate through 3 divs and loop them. I would like to add the functionality on mouse over to "freeze" the current div and then start again on mouse out. I've thought about setting a variable to false at the start of the function and setting it true when it's on it's current frame but I've got my self a bit confused. I've also tried to use the hover function but when using the in and out handlers, I'm confused as to how to stop, restart the animation. function ImageRotate() { var CurrentFeature = "#container" + featureNumber; $(CurrentFeature).stop(false, true).delay(4500).animate({'top' : '330px'}, 3000); var featureNumber2 = featureNumber+1; if ( featureNumber == numberOfFeatures) {featureNumber2 = 1} var NewFeature = "#container" + featureNumber2; $(NewFeature).stop(false, true).delay(4500).animate({'top' : '0px'}, 3000); var featureNumber3 = featureNumber-1; if ( featureNumber == 1) {featureNumber3 = numberOfFeatures}; var OldFeature = "#container" + featureNumber3; $(OldFeature).stop(false, true).delay(4500).css('top' , '-330px'); setTimeout('if (featureNumber == numberOfFeatures){featureNumber = 1} else {featureNumber++}; ImageRotate2()', 7500)}; Any help would be greatly appreciated!! Thanks, Matt

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  • Looking for a good world map generation algorithm

    - by FalconNL
    I'm working on a Civilization-like game and I'm looking for a good algorithm for generating Earth-like world maps. I've experimented with a few alternatives, but haven't hit on a real winner yet. One option is to generate a heightmap using perlin noise and add water at a level so that about 30% of the world is land. While perlin noise (or similar fractal-based techniques) are frequently used for terrain and is reasonably realistic, it doesn't offer much in the way of control over the number, size and position of the resulting continents, which I'd like to have from a gameplay perspective. See http://farm3.static.flickr.com/2792/4462870263_ff26c40365_o.jpg for an example (sorry, can't post pictures yet). A second option is to start with a randomly positioned one-tile seed (I'm working on a grid of tiles), determine the desired size for the continent and each turn add a tile that is horizontally or vertically adjacent to the existing continent until you've reached the desired size. Repeat for the other continents. This technique is part of the algorithm used in Civilization 4. The problem is that after placing the first few continents, it's possible to pick a starting location that's surrounded by other continents, and thus won't fit the new one. Also, it has a tendency to spawn continents too close together, resulting in something that looks more like a river than continents. See http://farm5.static.flickr.com/4069/4462870383_46e86b155c_o.jpg for an example. Does anyone happen to know a good algorithm for generating realistic continents on a grid-based map while keeping control over their number and relative sizes?

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  • jquery ajax call from link loaded with ajax

    - by Jay
    //deep linking $("document").ready(function(){ contM = $('#main-content'); contS = $('#second-content'); $(contM).hide(); $(contM).addClass('hidden'); $(contS).hide(); $(contS).addClass('hidden'); function loadURL(URL) { //console.log("loadURL: " + URL); $.ajax({ url: URL, type: "POST", dataType: 'html', data: {post_loader: 1}, success: function(data){ $(contM).html(data); $(contM).animW(); } }); } // Event handlers $.address.init(function(event) { //console.log("init: " + $('[rel=address:' + event.value + ']').attr('href')); }).change(function(event) { $.ajax({ url: $('[rel=address:' + event.value + ']').attr('href'), type: "POST", dataType: 'html', data: {post_loader: 1}, success: function(data){ $(contM).html(data); $(contM).animW(); }}); //console.log("change"); }) $('.update-main a').live('click', function(){ loadURL($(this).attr('href')); }); $(".update-second a").live('click', function() { var link = $(this); $.ajax({ url: link.attr("href"), dataType: 'html', data: {post_loader: 1}, success: function(data){ $(contS).html(data); $(contS).animW(); }}); }); }); I'm using jquery and the 'addresses' plugin to load content with ajax and maintain pagination. The problem I'm having is some content loads with links which are intended to load content into a secondary window. I'm using the .live() method to allow jquery to listen for new links loaded into the primary content div. This works until the .ajax() method is called for these fresh links loaded with ajax, where the method begins, but follows the original link before data can be received. I'm assuming the problem is in the client-side scripting, but it may be a problem with the call made to the server. I'm using the wordpress loop to parse the url and generate the html loaded via jquery. Thanks for any tips!

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  • Dynamically created "CheckBoxList" in placeholder controls throwing null reference exception error d

    - by newName
    I have a web form that will dynamically create a number of checkboxlist filled with data based on the number of row in database. Then this is added to a placeholder to be displayed. theres a button when clicked, will add the selected check boxes value into database but right now when the button is clicked and after the postback, the page will show the error "System.NullReferenceException". the following code is written in Page_Load in (!Page.IsNotPostBack) and in a loop that will dynamically create a number of checkboxlist: CheckBoxLis chkContent = new CheckBoxList(); chkContent.ID = chkIDString; //chkIDString is an incremental int based on the row count chkContent.RepeatDirection = RepeatDirection.Horizontal; foreach (List<t> contentList in List<t>) //data retrieved as List<t> using LINQ { ListItem contents = new ListItem(); contents.Text = contentList.Title; contents.Value = contentList.contentID.ToString(); chkContent.Items.Add(contents); } plcSchool.Controls.Add(chkContent); //plcSchool is my placeholder plcSchool.Controls.Add(new LiteralControl("<br>")); protected void btnAdd_Click(object sender, EventArgs e) { CheckBoxList cbl = Page.FindControl("chkContent4") as CheckBoxList; Response.Write(cbl.SelectedValue.ToString()); // now im just testing to get the value from one of the checkboxlist } Anyone able to help, as it seems the controls are not recreated after the postback, therefore it can't find the control and throwing the null reference exception.

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  • How countdown get Synchronise with jquery using "jquery.countdown.js" plugin?

    - by ricky roy
    unable to get the correct Ans as i am getting from the Jquery I am using jquery.countdown.js ref. site http://keith-wood.name/countdown.html here is my code [WebMethod] public static String GetTime() { DateTime dt = new DateTime(); dt = Convert.ToDateTime("April 9, 2010 22:38:10"); return dt.ToString("dddd, dd MMMM yyyy HH:mm:ss"); } html file <script type="text/javascript" src="Scripts/jquery-1.3.2.js"></script> <script type="text/javascript" src="Scripts/jquery.countdown.js"></script> <script type="text/javascript"> $(function() { var shortly = new Date('April 9, 2010 22:38:10'); var newTime = new Date('April 9, 2010 22:38:10'); //for loop divid /// $('#defaultCountdown').countdown({ until: shortly, onExpiry: liftOff, onTick: watchCountdown, serverSync: serverTime }); $('#div1').countdown({ until: newTime }); }); function serverTime() { var time = null; $.ajax({ type: "POST", //Page Name (in which the method should be called) and method name url: "Default.aspx/GetTime", // If you want to pass parameter or data to server side function you can try line contentType: "application/json; charset=utf-8", dataType: "json", data: "{}", async: false, //else If you don't want to pass any value to server side function leave the data to blank line below //data: "{}", success: function(msg) { //Got the response from server and render to the client time = new Date(msg.d); alert(time); }, error: function(msg) { time = new Date(); alert('1'); } }); return time; } function watchCountdown() { } function liftOff() { } </script>

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  • ArrayAdapter and ListView - ArrayIndexOutOfBoundsException

    - by synic
    I'm really hoping someone can help me out with this one. I've been stuck on it forever. Occasionally, when someone is using my app, it'll force close with this exception: java.lang.ArrayIndexOutOfBoundsException at android.widget.AbsListView$RecycleBin.addScrapView(AbsListView.java:3572) at android.widget.AbsListView.trackMotionScroll(AbsListView.java:2487) at android.widget.AbsListView.onTouchEvent(AbsListView.java:2001) at android.widget.ListView.onTouchEvent(ListView.java:3234) at android.view.View.dispatchTouchEvent(View.java:3709) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:874) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:924) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:924) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:924) at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1695) at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1116) at android.app.Activity.dispatchTouchEvent(Activity.java:2068) at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1679) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:924) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:924) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:924) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:924) at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:924) at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1695) at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1116) at android.app.Activity.dispatchTouchEvent(Activity.java:2068) at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1679) at android.view.ViewRoot.handleMessage(ViewRoot.java:1697) at android.os.Handler.dispatchMessage(Handler.java:99) at android.os.Looper.loop(Looper.java:123) at android.app.ActivityThread.main(ActivityThread.java:4568) at java.lang.reflect.Method.invokeNative(Native Method) at java.lang.reflect.Method.invoke(Method.java:521) at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) at dalvik.system.NativeStart.main(Native Method) However, I cannot figure out why. It's relatively rare, non-reproducable, and the stacktrace is completely unhelpful because it doesn't include any of my code. Is it a bug in Android itself?

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  • Lisp Style question label local functions or not?

    - by Andrew Myers
    I was wondering if there is a standard practice regarding the use of labels in Lisp. I've been messing around with a Lisp implementation of the algorithm described in the first answer here http://stackoverflow.com/questions/352203/generating-permutations-lazily My current version uses labels to break out portions of functionality. (defun next-permutation (pmute) (declare (vector pmute)) (let ((len (length pmute))) (if (> len 2) (labels ((get-pivot () (do ((pivot (1- len) (1- pivot))) ((or (= pivot 0) (< (aref pmute (1- pivot)) (aref pmute pivot))) pivot))) (get-swap (pivot) (let ((swp (1- len))) (loop for i from (1- len) downto pivot do (if (or (and (> (aref pmute i) (aref pmute (1- pivot))) (< (aref pmute i) (aref pmute swp))) (< (aref pmute swp) (aref pmute (1- pivot)))) (setf swp i))) swp)) (next (swp pivot) (rotatef (aref pmute (1- pivot)) (aref pmute swp)) (reverse-vector pmute pivot (1- len)))) (let ((piv (get-pivot))) (if (> piv 0) (next (get-swap piv) piv) nil)))))) Since each label is only called once I was wondering if this is considered bad practice since the only reason to do it in this case is for aesthetic reasons. I would argue that the current version with labels is clearer but that may go against common wisdom that I'm not aware of, being new to Lisp.

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  • Objective-C : Fowler–Noll–Vo (FNV) Hash implementation

    - by Dough
    Hi ! I have a HTTP connector in my iPhone project and queries must have a parameter set from the username using the Fowler–Noll–Vo (FNV) Hash. I have a Java implementation working at this time, this is the code : long fnv_prime = 0x811C9DC5; long hash = 0; for(int i = 0; i < str.length(); i++) { hash *= fnv_prime; hash ^= str.charAt(i); } Now on the iPhone side, I did this : int64_t fnv_prime = 0x811C9DC5; int64_T hash = 0; for (int i=0; i < [myString length]; i++) { hash *= fnv_prime; hash ^= [myString characterAtIndex:i]; } This script doesn't give me the same result has the Java one. In first loop, I get this : hash = 0 hash = 100 (first letter is "d") hash = 1865261300 (for hash = 100 and fnv_prime = -2128831035 like in Java) Do someone see something I'm missing ? Thanks in advance for the help !

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  • Linux Device Driver - what's wrong with my device_read()?

    - by Rob
    My device /dev/my_inc is meant to take a positive integer N represented as an ascii string, and store it. Any read from /dev/my_inc will produce the ascii string representation of N + 1. The problem is that when I cat /dev/my_inc, I only get the first byte of myinc_value output to my shell, even though I have bytes_read == 2 at the end of my loop. /* Read from the device *********************/ static ssize_t device_read(struct file *filp, char *buffer, size_t length, loff_t *offset) { char c; int bytes_read = 0; int value = myinc_value + 1; printk(KERN_INFO "my_inc device_read() called with value %d and msg %s.\n", value, msg); /* No bytes read if pointer to 0 */ if (*msg_ptr == 0) return 0; /* Put the incremented value in msg */ snprintf(msg, MAX_LENGTH, "%d", value); /* Put bytes from msg into user space buffer */ while (length && *msg_ptr) { c = *(msg_ptr++); printk(KERN_INFO "%s device_read() read %c.", DEV_NAME, c); if(put_user(c, buffer++)) return -EFAULT; length--; bytes_read++; } printk("my_inc device_read() returning %d.\n", bytes_read); /* Return bytes copied */ return bytes_read; }

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  • How to parse SOAP response from ruby client?

    - by Richard O'Neil
    Hi I am learning Ruby and I have written the following code to find out how to consume SOAP services: require 'soap/wsdlDriver' wsdl="http://www.abundanttech.com/webservices/deadoralive/deadoralive.wsdl" service=SOAP::WSDLDriverFactory.new(wsdl).create_rpc_driver weather=service.getTodaysBirthdays('1/26/2010') The response that I get back is: #<SOAP::Mapping::Object:0x80ac3714 {http://www.abundanttech.com/webservices/deadoralive} getTodaysBirthdaysResult=#<SOAP::Mapping::Object:0x80ac34a8 {http://www.w3.org/2001/XMLSchema}schema=#<SOAP::Mapping::Object:0x80ac3214 {http://www.w3.org/2001/XMLSchema}element=#<SOAP::Mapping::Object:0x80ac2f6c {http://www.w3.org/2001/XMLSchema}complexType=#<SOAP::Mapping::Object:0x80ac2cc4 {http://www.w3.org/2001/XMLSchema}choice=#<SOAP::Mapping::Object:0x80ac2a1c {http://www.w3.org/2001/XMLSchema}element=#<SOAP::Mapping::Object:0x80ac2774 {http://www.w3.org/2001/XMLSchema}complexType=#<SOAP::Mapping::Object:0x80ac24cc {http://www.w3.org/2001/XMLSchema}sequence=#<SOAP::Mapping::Object:0x80ac2224 {http://www.w3.org/2001/XMLSchema}element=[#<SOAP::Mapping::Object:0x80ac1f7c>, #<SOAP::Mapping::Object:0x80ac13ec>, #<SOAP::Mapping::Object:0x80ac0a28>, #<SOAP::Mapping::Object:0x80ac0078>, #<SOAP::Mapping::Object:0x80abf6c8>, #<SOAP::Mapping::Object:0x80abed18>] >>>>>>> {urn:schemas-microsoft-com:xml-diffgram-v1}diffgram=#<SOAP::Mapping::Object:0x80abe6c4 {}NewDataSet=#<SOAP::Mapping::Object:0x80ac1220 {}Table=[#<SOAP::Mapping::Object:0x80ac75e4 {}FullName="Cully, Zara" {}BirthDate="01/26/1892" {}DeathDate="02/28/1979" {}Age="(87)" {}KnownFor="The Jeffersons" {}DeadOrAlive="Dead">, #<SOAP::Mapping::Object:0x80b778f4 {}FullName="Feiffer, Jules" {}BirthDate="01/26/1929" {}DeathDate=#<SOAP::Mapping::Object:0x80c7eaf4> {}Age="81" {}KnownFor="Cartoonists" {}DeadOrAlive="Alive">]>>>> I am having a great deal of difficulty figuring out how to parse and show the returned information in a nice table, or even just how to loop through the records and have access to each element (ie. FullName,Age,etc). I went through the whole "getTodaysBirthdaysResult.methods - Object.new.methods" and kept working down to try and work out how to access the elements, but then I get to the array and I got lost. Any help that can be offered would be appreciated.

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  • Flex, Ant, mxmlc and conditional compilation

    - by Rezmason
    My ActionScript project builds with several compile-time specified constants. They are all Booleans, and only one of them is true at any given time. The rest must be false. When I represented my build process in a bash script, I could loop through the names of all these constants, set one of them to be true and the rest to be false, then concatenate them onto a string to be inserted as a set of arguments passed to mxmlc. In Ant, looping is more complicated. I've tried the ant-contrib for tag: <mxmlc file='blah' output='blah'> <!- ... -> <for list='${commaSeparatedListOfConstNames}' param='constName'> <sequential> <define> <name>${constName}</name> <value>${constName} == ${theTrueConst}</value> <!-- (mxmlc's define arguments can be strings that are evaluated at compile time) --> </define> </sequential> </for> </mxmlc> Long story short, ant-contrib tags like the for tag can't go in the mxmlc task. So now I'm using Ant's propertyregex to take my list of arguments and format them into a set of define args, like my old bash script: <propertyregex property='defLine.first' override='false' input='${commaSeparatedListOfConstNames}' regexp='([^\|]+)\,' replace='\1,false ' /> <propertyregex property='defLine.final' input='${defLine.first}' regexp='(@{theTrueConst}\,)false' replace='\1true' /> <!-- result: -define+=CONST_ONE,false -define+=CONST_TWO,false -define+=TRUE_CONST,true --> Now my problem is, what can I do with this mxmlc argument and the mxmlc task? Apparently arg tags can go inside the mxmlc task without it throwing an error, but they don't seem to have any effect. What am I supposed to do? How do I make this work with the mxmlc task?

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  • C# Assembly not found at runtime

    - by Gustavo Cardoso
    A strange error begans to happen with my XNA project on a new pc. I have two projects on the solution and a library that is used by both of them. One of the projects, a XNA Game Project, runs perfectly. The other project is a mix of WindowsForm and XNA. The form launches a XNA class when a button is clicked. When I run the program, it works great till the moment I click the button which launch the XNA class. A FileNotFoundException is fired exactly at the moment that the constructor will be executed. System.IO.FileNotFoundException was unhandled Message="Could not load file or assembly 'Microsoft.Xna.Framework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d' or one of its dependencies. The system cannot find the path specified." The reference is correct, there is no problem on compilation. We already tried to delete the reference and add it again but it didn't work. Everything worked correctly in others teammate's pc. Anyone has any idea what is the problem?

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  • pointer being freed was not allocated. Complex malloc history help

    - by Martin KS
    I've followed the guides helpfully linked here: http://stackoverflow.com/questions/295778/iphone-debugging-pointer-being-freed-was-not-allocated-errors but the malloc_history is really throwing me for a loop, can anyone shed any light on the following: ALLOC 0x185c600-0x18605ff [size=16384]: thread_a068a4e0 |start | main | UIApplicationMain | -[UIApplication _run] | CFRunLoopRunInMode | CFRunLoopRunSpecific | PurpleEventCallback | _UIApplicationHandleEvent | -[UIApplication sendEvent:] | -[UIApplication handleEvent:withNewEvent:] | -[UIApplication _reportAppLaunchFinished] | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CA::Context::commit_layer(_CALayer*, unsigned int, unsigned int, void*) | CA::Render::encode_set_object(CA::Render::Encoder*, unsigned long, unsigned int, CA::Render::Object*, unsigned int) | CA::Render::Layer::encode(CA::Render::Encoder*) const | CA::Render::Image::encode(CA::Render::Encoder*) const | CA::Render::Encoder::encode_data_async(void const*, unsigned long, void (*)(void const*, void*), void*) | CA::Render::Encoder::encode_bytes(void const*, unsigned long) | CA::Render::Encoder::grow(unsigned long) | realloc | malloc_zone_realloc ---- FREE 0x185c600-0x18605ff [size=16384]: thread_a068a4e0 |start | main | UIApplicationMain | -[UIApplication _run] | CFRunLoopRunInMode | CFRunLoopRunSpecific | PurpleEventCallback | _UIApplicationHandleEvent | -[UIApplication sendEvent:] | -[UIApplication handleEvent:withNewEvent:] | -[UIApplication _reportAppLaunchFinished] | CA::Transaction::commit() | CA::Context::commit_transaction(CA::Transaction*) | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CALayerCommitIfNeeded | CA::Context::commit_layer(_CALayer*, unsigned int, unsigned int, void*) | CA::Render::encode_set_object(CA::Render::Encoder*, unsigned long, unsigned int, CA::Render::Object*, unsigned int) | CA::Render::Layer::encode(CA::Render::Encoder*) const | CA::Render::Image::encode(CA::Render::Encoder*) const | CA::Render::Encoder::encode_data_async(void const*, unsigned long, void (*)(void const*, void*), void*) | CA::Render::Encoder::encode_bytes(void const*, unsigned long) | CA::Render::Encoder::grow(unsigned long) | realloc | malloc_zone_realloc ALLOC 0x185e000-0x185e62f [size=1584]: thread_a068a4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[UITableView _userSelectRowAtIndexPath:] | -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] | -[PLAlbumView tableView:didSelectRowAtIndexPath:] | -[PLUIAlbumViewController albumView:selectedPhoto:] | PLNotifyImagePickerOfImageAvailability | -[UIImagePickerController _imagePickerDidCompleteWithInfo:] | -[GalleryViewController imagePickerController:didFinishPickingMediaWithInfo:] | UIImageJPEGRepresentation | CGImageDestinationFinalize | _CGImagePluginWriteJPEG | writeOne | _cg_jpeg_start_compress | _cg_jinit_compress_master | _cg_jinit_c_prep_controller | alloc_sarray | alloc_large | malloc | malloc_zone_malloc ---- FREE 0x185e000-0x185e62f [size=1584]: thread_a068a4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[UITableView _userSelectRowAtIndexPath:] | -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] | -[PL AlbumView tableView:didSelectRowAtIndexPath:] | -[PLUIAlbumViewController albumView:selectedPhoto:] | PLNotifyImagePickerOfImageAvailability | -[UIImagePickerController _imagePickerDidCompleteWithInfo:] | -[GalleryViewController imagePickerController:didFinishPickingMediaWithInfo:] | UIImageJPEGRepresentation | CGImageDestinationFinalize | _CGImagePluginWriteJPEG | writeOne | _cg_jpeg_abort | free_pool | free ALLOC 0x185c800-0x185ea1f [size=8736]: thread_a068a4e0 |start | main | UIApplicationMain | GSEventRun | GSEventRunModal | CFRunLoopRunInMode | CFRunLoopRunSpecific | __NSFireDelayedPerform | -[UITableView _userSelectRowAtIndexPath:] | -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] | -[PLAlbumView tableView:didSelectRowAtIndexPath:] | -[PLUIAlbumViewController albumView:selectedPhoto:] | PLNotifyImagePickerOfImageAvailability | -[UIImagePickerController _imagePickerDidCompleteWithInfo:] | -[GalleryViewController imagePickerController:didFinishPickingMediaWithInfo:] | -[UIImage initWithData:] | _UIImageRefFromData | CGImageSourceCreateImageAtIndex | makeImagePlus | _CGImagePluginInitJPEG | initImageJPEG | calloc | malloc_zone_calloc

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  • Finding if a Binary Tree is a Binary Search Tree

    - by dharam
    Today I had an interview where I was asked to write a program which takes a Binary Tree and returns true if it is also a Binary Search Tree otherwise false. My Approach1: Perform an inroder traversal and store the elements in O(n) time. Now scan through the array/list of elements and check if element at ith index is greater than element at (i+1)th index. If such a condition is encountered, return false and break out of the loop. (This takes O(n) time). At the end return true. But this gentleman wanted me to provide an efficient solution. I tried but I was unsuccessfult, because to find if it is a BST I have to check each node. Moreover he was pointing me to think over recusrion. My Approach 2: A BT is a BST if for any node N N-left is < N and N-right N , and the INorder successor of left node of N is less than N and the inorder successor of right node of N is greater than N and the left and right subtrees are BSTs. But this is going to be complicated and running time doesn't seem to be good. Please help if you know any optimal solution. Thanks.

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  • Resources related to data-mining and gaming on social networks

    - by darren
    Hi all I'm interested in the problem of patterning mining among players of social networking games. For example detecting cheaters of a game, given a company's user database. So far I have been following the usual recipe for a data mining project: construct a data warehouse that aggregates significant information select a classifier, and train it with a subsectio of records from the warehouse validate classifier with another test set lather, rinse, repeat Surprisingly, I've found very little in this area regarding literature, best practices, etc. I am hoping to crowdsource the information gathering problem here. Specifically what I'm looking for: What classifiers have worked will for this type of pattern mining (it seems highly temporal, users playing games, users receiving rewards, users transferring prizes etc). Are there any highly agreed upon attributes specific to social networking / gaming data? What is a practical amount of information that should be considered? One problem I've run into is data overload, where queries and data cleansing may take days to complete. Related to point above, what hardware resources are required to produce results? I've found it difficult to estimate the amount of computing power I will require for production use. It has become apparent that a white box in the corner does not have enough horse-power for such a project. Are companies generally resorting to cloud solutions? Are they buying clusters? Basically, any resources (theoretical, academic, or practical) about implementing a social networking / gaming pattern-mining program would be very much appreciated. Thanks.

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  • why i add more insignificant code but cost less time

    - by user3714382
    i write a method and when i add some insignificant code it works faster, like these : array[1]=array[1]; array[0]=array[0]; array[3]=array[3]; array[2]=array[2]; i use double t=System.currentTimeMillis(); at first to record the time. then call the method and use System.out.println(System.currentTimeMillis()-t); in the end. when i delete the code (array[1]=array[1];...) the cost time is 1035.0 ms,but if i add these code, the cost time become 898.0ms. here is my method and my code. PS:this method is use for the game 2048, exp: {2,2,2,2} trans to {0,0,4,4} static void toRight2(int[] array){ if (array[2]==array[3] ) { array[3]=array[2]*2; if (array[0]==array[1]) { array[2]=array[1]*2; array[0]=0; array[1]=0; }else { array[2]=array[1]; array[1]=array[0]; array[0]=0; } } else{ if (array[0]==array[1]) { array[1]=array[1]*2; array[0]=0; array[3]=array[3]; array[2]=array[2]; }else { array[1]=array[1];//delete this cost more time array[0]=array[0];//delete this cost more time array[3]=array[3];//delete this cost more time array[2]=array[2];//delete this cost more time } } } public static void main(String[] args) { double t=System.currentTimeMillis(); int[] array={1,2,3,3}; for (int j = 2; j <400*1000000; j++) { toRight2(array); } System.out.println(System.currentTimeMillis()-t); }

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  • Looping Redirect with PyFacebook and Google App Engine

    - by Nick Gotch
    I have a Python Facebook project hosted on Google App Engine and use the following code to handle initialization of the Facebook API using PyFacebook. # Facebook Initialization def initialize_facebook(f): # Redirection handler def redirect(self, url): logger.info('Redirecting the user to: ' + url) self.response.headers.add_header("Cache-Control", "max-age=0") self.response.headers.add_header("Pragma", "no-cache") self.response.out.write('<html><head><script>parent.location.replace(\'' + url + '\');</script></head></html>') return 'Moved temporarily' auth_token = request.params.get('auth_token', None) fbapi = Facebook(settings['FACEBOOK_API_KEY'], settings['FACEBOOK_SECRET_KEY'], auth_token=auth_token) if not fbapi: logger.error('Facebook failed to initialize') if fbapi.check_session(request) or auth_token: pass else: logger.info('User not logged into Facebook') return lambda a: redirect(a, fbapi.get_login_url()) if fbapi.added: pass else: logger.info('User does not have ' + settings['FACEBOOK_APP_NAME'] + ' added') return lambda a: redirect(a, fbapi.get_add_url()) # Return the validated API logger.info('Facebook successfully initialized') return lambda a: f(a, fbapi=fbapi) I'm trying to set it up so that I can drop this decorator on any page handler method and verify that the user has everything set up correctly. The issue is that when the redirect handler gets called, it starts an infinite loop of redirection. I tried using an HTTP 302 redirection in place of the JavaScript but that kept failing too. Does anyone know what I can do to fix this? I saw this similar question but there are no answers.

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  • embedding layout inside each tab? - (each tab has its own activity)

    - by Abhi
    I have started with the HelloTabwidget example and it works fine. Now what I am trying to do is have a layout inside each tab. here is what the code looks like myApp extends TabActivity { TabHost tabHost; onCreate() { setContentView (R.layout.main); tabHost = getTabHost(); TabHost.tabspec spec = tabHost.newTabSpec(..).setIndicator(...). setContent(new Intent().setClass(...)); tabHost.addTab(spec); : } } myTab1Actvity extends Activity { ListView myLV; EditText myET; onCreate() { setcontentView (TAB1_LAYOUT); myLV = findViewById(..); : myLV.setAdapter(aa); myET.setOnKeyListener(....) registerforContextMenu(myLV) } } when I run here is the stack trace ERROR/AndroidRuntime(691): java.lang.NullPointerException ERROR/AndroidRuntime(691): at android.widget.TabHost.dispatchWindowFocusChanged(TabHost.java:295) ERROR/AndroidRuntime(691): at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:661) ERROR/AndroidRuntime(691): at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:661) ERROR/AndroidRuntime(691): at android.widget.TabHost.dispatchWindowFocusChanged(TabHost.java:295) ERROR/AndroidRuntime(691): at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:661) ERROR/AndroidRuntime(691): at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:661) ERROR/AndroidRuntime(691): at android.view.ViewGroup.dispatchWindowFocusChanged(ViewGroup.java:661) ERROR/AndroidRuntime(691): at android.view.ViewRoot.handleMessage(ViewRoot.java:1819) ERROR/AndroidRuntime(691): at android.os.Handler.dispatchMessage(Handler.java:99) ERROR/AndroidRuntime(691): at android.os.Looper.loop(Looper.java:123) ERROR/AndroidRuntime(691): at android.app.ActivityThread.main(ActivityThread.java:4363) ERROR/AndroidRuntime(691): at java.lang.reflect.Method.invokeNative(Native Method) ERROR/AndroidRuntime(691): at java.lang.reflect.Method.invoke(Method.java:521) ERROR/AndroidRuntime(691): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) ERROR/AndroidRuntime(691): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) Does the code's flow look OK? basically each Tab has its own activity and each tab has its own layout. It appears that something is wrong in the TabHost - but I am unable to pinpoint it. Any suggestions/Qs you hav e will be very helpful.

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