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  • geographic location uri scheme

    - by diciu
    I'd like to use a URI scheme to enable the users of one of my apps to share geographic locations. I don't want to invent my own URI scheme and "geo" seems the most appropriate but there are only two Internet Drafts on the subject (draft-mayrhofer-geo-uri-01, draft-mayrhofer-geo-uri-02), both expired and wildly different in the way they approach the standard. Is there an URI that's suited for encoding latitude and longitude and that made it as an RFC? Should I use a generic URI such as the tag URI scheme?

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  • Dev efforts for different mobile platforms

    - by Juriy
    Hello guys, I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important). iPhone (iPod iPad) Android BlackBerry Java ME, Symbian I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.

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  • How to display jQuery Dialog on top of YouTube Video/SlideShare PPT?

    - by Gopinath
    We use jQuery modal dialog box to get confirmation from users before they delete an item. The modal dialog works fine as long as there are no YouTube videos on the screen. If there is a YouTube video the dialog box is displayed beneath the video. I tried changing the z-index of dialog to 3999, but no use. (I don't know much about CSS) $('#dialog').dialog({ autoOpen: false, modal: true, width: 300, zindex:3999, buttons: { 'Ok': performDelete_dialog, 'Cancel': function(){$(this).dialog('close');} } }); Can some one suggestme what should we do to place jquery dialog box on top of YouTube videos?

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  • How do I fire an asynchronous call in asp classic and ignore the response?

    - by Hexate
    Here's the gist: I have a call I want to make in asp, and I do not care about the response. I just want to fire the call and I do not want the page to wait for the response. According to the documentation, it should look something like this: dim xmlhttp : set xmlhttp = Server.CreateObject("MSXML2.ServerXMLHTTP") xmlhttp.Open "POST", url, true '' setting the 'asynchronous' option to 'true' xmlhttp.setRequestHeader "Content-Type", "application/soap+xml; charset=utf-8" xmlhttp.setRequestHeader "Content-Length", Len(XMLData) xmlhttp.send XMLData This works peachy when calling synchronously, but when I flip the ansynchronous option to 'true', nothing fires. What I can gather from the internet is that users do something like the following: While xmlhttp.readyState <> 4 xmlhttp.waitForResponse 1000 Wend Am I crazy in that this does not really seem like an asynchrous call anymore though if you are waiting for a response? putting the line xmlhttp.waitForResponse 1 right after the send will cause the request to fire, but again, I don't want to wait a second. Any thoughts?

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  • Get the ID of user that like my page.

    - by jon
    Hello I would like to know if there is any API feature that can tell me which users liked my application page. I know that it is possible to check if a user is a fan of any given Page using page.isFan verification or to get the number of fans. But is it possible to get the fans' User ID? If so, is it possible to get that data ordered by the date they became fans of the page? For exemple usign FQL i can get the user ID of someone o like an facebook object like post or photo. http://developers.facebook.com/docs/reference/fql/like Can i do this for the people who liked my page? Thanks for any help or guideline .

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  • Storing uploaded content on a website

    - by Matt
    For the past 5 years, my typical solution for storing uploaded files (images, videos, documents, etc) was to throw everything into an "upload" folder and give it a unique name. I'm looking to refine my methods for storing uploaded content and I'm just wondering what other methods are used / preferred. I've considered storing each item in their own folder (folder name is the Id in the db) so I can preserve the uploaded file name. I've also considered uploading all media to a locked folder, then using a file handler, which you pass the Id of the file you want to download in the querystring, it would then read the file and send the bytes to the user. This is handy for checking access, and restricting bandwidth for users.

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  • I'm using the correct content type & Headers so Why is FireFox saving Zip Files without extensions

    - by The_AlienCoder
    Users on my site have the option to download all the photos in an album as a zip file.The Zip file is dynamically created and saved to Response.OutPutStream to be detected as a file download on the user's browser. Here is the Header and Content-type I am outputing context.Response.AddHeader("Content-Disposition", "attachment; filename=Photos.zip"); context.Response.ContentType = "application/x-zip-compressed"; ..Well everything works fine with every browser except FireFox. Although Firefox correctly detects the download as a Zip file, It saves the file without the .zip extension. I thought adding this header context.Response.AddHeader("Content-Disposition", "attachment; filename=Photos.zip"); ..is supposed to force FF to save the extension. I believe I am following the correct protocol so why is FF behaving this way and how do I fix this?

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  • git: having 2 push/pull repos in sync (or 1 push/pull and 1 pull in sync)

    - by xavjuan
    Hello, We work on multiple geographically seperate sites. Today I have our git clones all live on one site A. Then users from site B have to ssh over to do a git clone or to push in changes. These are bare repos where the update is through pushes. Ideally, for git clone/push performance, I'd like to limit having to go over ssh. I'd like to have a copy of git repo X live on site A and site B... and have some syncing mechanism between them. OR to have X live on both sites, but only allow pushing to A (and have that setup correctly at clone time on B) I'm worried about the case where someone on site A pushes changes to the repo at site A at the same time that someone on site B pushes a truely conflicting change to the repo at site B. Is there some 'sync'ing solution built into git for distributed open repos like this? Or a way to have a clone from X set the origin/parent to the X from the other site? thanks, -John

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  • MembershipUser class CreateUser password paramter

    - by d3020
    I'm using the ASP.NET Configuration for my users and their roles. I'm also using the MembershipUser class with its function CreateUser. I have it working, but was curious about something. When I add a new user and pass this function its password parameter (which in this case is coming from a textbox on the page). It seems like it only finds and accepts that textbox value when it is 6 chars or more. For example, if I type in ab123 it'll say object not set to instance of an object. However if I do abc123 it works fine. Where is that being told to do that. I didn't know if this was something I could change or where it might be doing that. Thanks.

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  • Get latitude and longitude using map interface

    - by Dave Jarvis
    Problem Allow website users to enter four latitude and longitude coordinates. Proposed Solution Integrate Google Maps API, and add a click event handler, similar to: http://itouchmap.com/latlong.html http://stackoverflow.com/questions/2770421/how-retrieve-latitude-and-longitude-via-google-maps-api http://marcgrabanski.com/article/jquery-google-maps-tutorial-basics The data would populate into a hidden form field. Questions What other ways (besides <input type='text' ... />) outside of Google's API are available to solve the problem? How would you restrict the number of lat/long points the user can choose? Would using those coordinates violate Google's Terms of Service? Thank you!

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  • How to make software which will work like torrent?

    - by Nitz
    Hey guys How to make software work like torrent work? Bcz always when i see that torrent software then i am really amazed by their sizes and what they do in that sizes? How they managed the download by parts and then all together as soon as u downloaded full part? and as soon as you had great speed then your download speed automatically goes up? How to make software which will work like torrent means peer-to-peer? how to make this kind of software which can download from different servers and managed to know each users download and upload? and how they have pretty small size? which tech. they have used in that kind of software? Sorry i had asked many question. I know how downloading is happening means peer-to-peer all that.. but i don't know how they have built that kind of thing?

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  • Git to svn: Adding commit date to log messages

    - by Arnauld VM
    How should I do to have the author (or committer) name/date added to the log message when "dcommitting" to svn? For example, if the log message in Git is: This is a nice modif I'd like to have the message in svn be something like: This is a nice modif ----- Author: John Doo <[email protected] 2010-06-10 12:38:22 Committer: Nice Guy <[email protected] 2010-06-10 14:05:42 (Note that I'm mainly interested in the date, since I already mapped svn users in .svn-authors) Any simple way? Hook needed? Other suggestion? (See also: http://article.gmane.org/gmane.comp.version-control.git/148861) Thank you in advance. Yours faithfully, -- Arnauld Van Muysewinkel

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  • disable text drag and drop

    - by maniek
    There is a common feature of modern browsers where a user can select some text and drag it to an input field. Within the same field it causes moving of text, between different fields it does copying. How do I disable that? If there is no portable way, I am mostly interested in firefox. This is an intranet webapp, so I am also interested in modifying the browser/getting a plugin to do this. Maybe some system-level settings (I`m on windows XP)? I need to keep the default select-copy-paste functionality. The background is I have multiple-field data entry forms, and users often drag something by mistake.

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  • restful way for deleting a bunch of items

    - by keisimone
    In wiki article for REST it is indicated that if you use http://example.com/resources DELETE, that means you are deleting the entire collection. If you use http://example.com/resources/7HOU57Y DELETE, that means you are deleting that element. I am doing a WEBSITE, note NOT WEB SERVICE. I have a list that has 1 checkbox for each item on the list. Once i select multiple items for deletion, i will allow users to press a button called DELETE SELECTION. If user presses the button, a js dialog box will popup asking user to confirm the deletion. if user confirms, all the items are deleted. So how should i cater for deleting multiple items in a RESTFUL way? NOTE, currently for DELETE in a webpage, what i do is i use FORM tag with POST as action but include a _method with the value DELETE since this is what was indicated by others in SO on how to do RESTful delete for webpage.

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  • Searchbar to search array items and displays them on a tableview?

    - by skiria
    I want to build an app that shows a empty tableview. Then users can write a text on a searchbar and when they click on Search button the tableview will be written with array items founded. I've see this tutorial: link text, but I only need to search when user click SearchButton. How can I do this? What methods do i have to use? I've tried with this method, but it doesn't works. - (void) searchBarSearchButtonClicked:(UISearchBar *)theSearchBar { NSInteger nVideos = [appDelegate.allVideos count]; NSLog(@"number of videos: %i", nVideos);

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How can i get notifications from server to android device?

    - by Vaibs
    I am creating a app wherein user shares some information. This data i am storing it in database through servlets i.e. i am calling my own servlets which will take data through url and store it in database. So i want other users of that same app to get notify that some information is available and in turn they will get the information that other user has updated. For this to work we can use polling or pusher. But polling will take lots of battery power. I have tried C2DM but its not working for me. So i am thinking for some other mechanism by which i can implement other than C2DM. Please suggest some way to work it. and e.g. if u have came across.

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  • Will MyISAM type tables work better than InnoDB for large numbers of columns?

    - by Ethan
    I have a MySQL InnoDB table with 238 columns. 56 of them are TEXT type, 27 are VARCHAR(255). I am getting MySQL error 139 when users insert data sometimes. After research I found that I'm probably running into InnoDB row size/column size/column count limitations. (I'm putting it that way because the specific limits among those three things are interdependent.) Docs on InnoDB give an idea of the limits. If I switch this table to MyISAM is it likely to solve the problem? I understand the maximum row size of 65,535 bytes. I think I'm hitting InnoDB's additional 8000 byte limit somehow. Switching to PostgreSQL is also a remote option, but would take much longer.

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  • How do I start using Linux for web development?

    - by Chris Maple
    OK, so that's maybe not the best title, but I don't know exactly what I want to do, so, please, hear me out. I've used Windows pretty much all my life although I played with Linux on several occasions. At work everyone does web development with php on Windows using the same IDE and stuff. I would like to experience the powerful Linux command line as well as test my web apps locally running the Linux version of php, however I prefer to keep using the IDE because I feel that version control, FTP, code completion etc. are helpful to my productivity. Eventually I would also like to dive into Ruby and Python and I hear that they're not really suited for Windows users. Is running a Linux distro in a virtual machine my best bet? Should I try something like Wubi (Ubuntu running inside Windows)? Or are there any other options out there?

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  • What is the sense of permiting the user to use no passwords longer than xx chars?

    - by reox
    Its more like a usability question or maybe database, or even maybe security (consider injection attacks) but what is the sense of permiting the user's password to a be not longer than xx chars? It does not make any sense to me, because longer passwords are mostly considered better and even harder to crack, and some users use password safes, so the password length should not matter. I understand that passwords with more than 20 chars are hardly to remember, but if you use diceware or password safe you dont have any problem with that. I really cant understand why there are sites that say "your password need to be between 5 and 8 chars"... also should the password saved as hash, so the length of the field in the database is fixed, so where is the problem? i think that most of the sites where the password is has to be a fixed length are not even using any hashing method...

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  • Ethics of assisting other programmers, where do we draw the line?

    - by Chris
    In general, not just in relation to stackoverflow, sometimes I'm asked a programming question for which the answer will probably be used for good purposes, but there is a chance that it could not be. Two recent examples which reminded me of some real world questions I've been asked are: Send email to many users, and keep a formless application from closing for a keyboard hook Though I don't believe the intent of the authors of those questions is in any way nefarious, occasionally someone does ask such a question for purposes of aiding a spamming effort, or creating a keylogger. Even though the questioner and answerers had good intent, a 3rd party could pervert those answers to create a piece of malware or a spam utility. Should we always trust the questioner to use the answer for good? Should we feel obligated to ask the purpose of a question, and how the answer will be used? And how can we prevent answers from being overheard (when asked verbally) or being referenced (when posted publicly online) and then used for unsavory purposes?

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  • How to lock non-browser clients from submitting a request?

    - by Thomas Kohl
    I want to block non-browser clients from accessing certain pages / successfully making a request. The website content is served to authenticated users. What happens is that our user gives his credentials to our website to 3rd party - it can be another website or a mobile application - that performs requests on his behalf. Say there is a form that the user fills out and sends a message. Can I protect this form so that the server processing the submission can tell whether the user has submitted it directly from the browser or not? I don't want to use CAPTCHA for usability reasons. Can I do it with some javascript?

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  • Emailing HTML from within an iPhone app is stopping at special characters

    - by user141146
    Hi, I have an iPhone app that will let users email some pre-determined text as HTML. I'm having a problem in that if the text contains special characters within the text (e.g., ampersand &, , <), the NSString variable that I use for sending the body of the email gets truncated at the special character. I'm not sure how to fix this (I tried using the method stringByAddingPercentEscapesUsingEncoding…but this hasn't fixed the problems). Thoughts on what I'm doing wrong / how to fix it? Here is sample code showing what I'm trying to do Thanks!!! - (void)send_an_email:(id)sender { NSString *subject_string = [NSString stringWithFormat:@"Summary of %@", commercial_name]; NSString *body_string = [NSString stringWithFormat:@"%@<br /><br />", [self.dl email_message]]; // email_message returns the body of text that should be shipped as html. If email_message contains special characters, the text truncates at the special character NSString *full_string = [NSString stringWithFormat:@"mailto:?to=&subject=%@&body=%@", [subject_string stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding], [body_string stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]; [[UIApplication sharedApplication] openURL:[[NSURL alloc] initWithString:full_string]]; }

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  • asp.net mvc validation must be a number custom error

    - by Para
    Hi, I am new to asp.net and I have a problem. When the users insert in a editor for a decimal field something other than numbers, they get an error "Field name" is not a number. But I don't want them to receive this message I want them to receive another message. I have no problem with this with required and range validators. Is there any way for me to do this? I am not refering necessarily to changing the culture just displaying another message. Thanks.

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  • Encryption using rijndael

    - by user363295
    Hi all. I'm quite new in programming .I wrote the below code in order to prompt the user for a password to encrypting a file, But it just work when the length of password is 8, What can I do on order to accepting any number of characters for the password? string pass = textBox2.Text.ToString(); string password = @"" + pass + ""; UnicodeEncoding UE = new UnicodeEncoding(); byte[] key = UE.GetBytes(password); FileStream fsCrypt = new FileStream(@"c:\\users\\new", FileMode.Create); name = fsCrypt.Name; RijndaelManaged RMCrypto = new RijndaelManaged(); CryptoStream cs = new CryptoStream(fsCrypt, RMCrypto.CreateEncryptor(key, key), CryptoStreamMode.Write); FileStream fsIn = new FileStream(filename, FileMode.Open); int data; while ((data = fsIn.ReadByte()) != -1) cs.WriteByte((byte)data);

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