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  • the MVCC effect on migration from oracle to db2

    - by Ryan Fernandes
    I have a simple (actually simplified :) ) scenario that is possibly the cause for the headache I've been having for the last few days... My current application (that serves 100's of users) currently uses Oracle as the database. I have no stored procs (I wish actually). Now, I've been asked if the product will work if I migrate to IBM DB2 as the database. So, after taking Oracle for granted all this while.... and having re-read Tom's article on MVCC (Multiversion Concurrency Control) and going through this post stating that DB2 is not 'on the list' or 'just tip-toeing in the area' as it were... I know I can't be sure that the product will work with DB2 as is. Is there no hope.. or is there a nice disclaimer I could use.. ?

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  • How do I start using Linux for web development?

    - by Chris Maple
    OK, so that's maybe not the best title, but I don't know exactly what I want to do, so, please, hear me out. I've used Windows pretty much all my life although I played with Linux on several occasions. At work everyone does web development with php on Windows using the same IDE and stuff. I would like to experience the powerful Linux command line as well as test my web apps locally running the Linux version of php, however I prefer to keep using the IDE because I feel that version control, FTP, code completion etc. are helpful to my productivity. Eventually I would also like to dive into Ruby and Python and I hear that they're not really suited for Windows users. Is running a Linux distro in a virtual machine my best bet? Should I try something like Wubi (Ubuntu running inside Windows)? Or are there any other options out there?

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  • Publish to Facebook Stream in as3

    - by Kid Adiran
    Hi, I am trying to publish to a users stream when they click a share button in my flash app that i have living in a tab on a fan fan. I basically have my swf embedded on a page that has a java script function that calls the facebook share dialogue. Here is what i got so far: // flash embedd <fb:fbjs-bridge/> // share function <script> function publishfeed() { var attachment = {'media':[{'type':'image','src':'http://bit.ly/AJTnf','href':'http://bit.ly/hifZk'}]}; Facebook.streamPublish('', attachment); } In my flash file, I try using this code to get it to pull the javascript funtion, but no luck. function jspopupWindow(event:MouseEvent):void { var request:URLRequest = new URLRequest("javascript:publishfeed()"); navigateToURL(request,"_blank"); } share_btn.addEventListener(MouseEvent.CLICK, jspopupWindow); Can anyone help me, what am i missing? thanks a

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  • restful way for deleting a bunch of items

    - by keisimone
    In wiki article for REST it is indicated that if you use http://example.com/resources DELETE, that means you are deleting the entire collection. If you use http://example.com/resources/7HOU57Y DELETE, that means you are deleting that element. I am doing a WEBSITE, note NOT WEB SERVICE. I have a list that has 1 checkbox for each item on the list. Once i select multiple items for deletion, i will allow users to press a button called DELETE SELECTION. If user presses the button, a js dialog box will popup asking user to confirm the deletion. if user confirms, all the items are deleted. So how should i cater for deleting multiple items in a RESTFUL way? NOTE, currently for DELETE in a webpage, what i do is i use FORM tag with POST as action but include a _method with the value DELETE since this is what was indicated by others in SO on how to do RESTful delete for webpage.

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  • VB.NET - Convert Unicode in one TB to Shift-JIS in another TB

    - by Yiu Korochko
    Trying to develop a text editor, I've got two textboxes, and a button below each one. When the button below textbox1 is pressed, it is supposed to convert the Unicode text (intended to be Japanese) to Shift-JIS. The reason why I am doing this is because the software VOCALOID2 only allows ANSI and Shift-JIS encoding text to be pasted into the lyrics system. Users of the application normally have their keyboard set to change to Japanese already, but it types in Unicode. How can I convert Unicode text to Shift-JIS when SJIS isn't available in the System.Text.Encoding types?

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  • How to access the price of a product in SKPayment?

    - by favo
    I am having an In-App-Purchase for an iPhone app. I want to display the price in the users local currency in a UILabel. For this I need the price & currency in a variable. How can I get the price including the currency using SKPayment? (If SKPayment is correct for this use.) I'm instantiating the product using: SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"Identifier"]; Thank you all in advance for your feedback!

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  • Build an unbound form in Acess 2007

    - by DoubleJ92
    I have an access application that has a form that allows the user to enter case notes. The main field of this form is tied to a SQL Server varchar(MAX) field in the source table. Since the users switched to Access 2007, their program keeps crashing when they are on the case notes form. As a possible solution to this problem, I would like to try unbinding this form and re-building it as an unbound form. This form needs to be able to add and update records into my SQL Server database. It also needs to be able to browse between records. I guess I am at a loss as to where to start. Any suggestions/code snippets is appreciated.

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  • asp.net mvc validation must be a number custom error

    - by Para
    Hi, I am new to asp.net and I have a problem. When the users insert in a editor for a decimal field something other than numbers, they get an error "Field name" is not a number. But I don't want them to receive this message I want them to receive another message. I have no problem with this with required and range validators. Is there any way for me to do this? I am not refering necessarily to changing the culture just displaying another message. Thanks.

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  • Getting the instance when Constructor#newInstance throws?

    - by Shtééf
    I'm working on a simple plugin system, where third party plugins implement a Plugin interface. A directory of JARs is scanned, and the implementing classes are instantiated with Constructor#newInstance. The thing is, these plugins call back into register* methods of the plugin host. These registrations use the Plugin instance as a handle. My problem is how to clean up these registrations if the constructor decides to fail and throw halfway through. InvocationTargetException doesn't seem to have anything on it to get the instance. Is there a way to get at the instance of an exception throwing constructor? P.S.: It's typically strongly advised to users that the constructor not do anything, but in practice people are doing it any ways.

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  • Sanitize a string from ascii art

    - by Toto
    I need to sanitize article titles when (creative) users try to "attract attention" with some bad "ascii art". Exemples: Buy my product !!!!!!!!!!!!!!!!!!!!!!!! Buy my product !? !? !? !? !? !? Buy my product !!!!!!!!!.......!!!!!!!! Buy my product <----------- Some acceptable solution would be to reduce the repetition of non-alphanum to 2. So I would get: Buy my product !! Buy my product !? !? Buy my product !!..!! Buy my product <-- This solution did not work that well: preg_replace('/(\W{2,})(?=\1+)/', '', $title) Any idea how to do it in PHP with regex? Other better solution is also welcomed (I cannot strip all the non-alphanum characters as they can make sense).

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  • Handling big user IDs returned by FQL in PHP

    - by ggambett
    I'm using FQL to retrieve a list of users from Facebook. For consistency I get the result as JSON. This causes a problem - since the returned JSON encodes the user IDs as numbers, json_decode() converts these numbers to floating point values, because some are too big to fit in an int; of course, I need these IDs as strings. Since json_decode() does its own thing without accepting any behavior flags, I'm at a loss. Any suggestions on how to resolve this?

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  • DialogBox in Win32 - Prevent multiple instance

    - by UK
    Hello all, I have a program which creates DialogBox window when user clicks the menu item from tray icon, case ID_OPTIONS: DialogBox ( GetModuleHandle ( NULL ), MAKEINTRESOURCE ( IDD_SETUP_DIALOG ), hWnd, reinterpret_cast<DLGPROC>(SetupDlgProc) ); return 0; But the problem here is everytime when users clicks item from tray , a new instance of the dialogbox appears. Is there anyway to prevent this multiple instance ? BTW, my SetupDlgProc looks like this, BOOL CALLBACK SetupDlgProc ( HWND hwnd, UINT Message, WPARAM wParam, LPARAM lParam ) { switch ( Message ) { case WM_INITDIALOG: ... } } Thanks for your help.

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  • Storing uploaded content on a website

    - by Matt
    For the past 5 years, my typical solution for storing uploaded files (images, videos, documents, etc) was to throw everything into an "upload" folder and give it a unique name. I'm looking to refine my methods for storing uploaded content and I'm just wondering what other methods are used / preferred. I've considered storing each item in their own folder (folder name is the Id in the db) so I can preserve the uploaded file name. I've also considered uploading all media to a locked folder, then using a file handler, which you pass the Id of the file you want to download in the querystring, it would then read the file and send the bytes to the user. This is handy for checking access, and restricting bandwidth for users.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • What is the sense of permiting the user to use no passwords longer than xx chars?

    - by reox
    Its more like a usability question or maybe database, or even maybe security (consider injection attacks) but what is the sense of permiting the user's password to a be not longer than xx chars? It does not make any sense to me, because longer passwords are mostly considered better and even harder to crack, and some users use password safes, so the password length should not matter. I understand that passwords with more than 20 chars are hardly to remember, but if you use diceware or password safe you dont have any problem with that. I really cant understand why there are sites that say "your password need to be between 5 and 8 chars"... also should the password saved as hash, so the length of the field in the database is fixed, so where is the problem? i think that most of the sites where the password is has to be a fixed length are not even using any hashing method...

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  • MS Build Server 2010 - Buffer Overflow

    - by user329005
    Hey everybody, I try to build an solution in MS Build Server (MS Visual Studio 2010 ver 10.0.30319.1) about ServerTasks - Builds - Server Task Builder - Queue new Built and go, 47 seconds later I get an error output: CSC: Unexpected error creating debug information file 'c:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug\MongoDB.Linq.PDB' -- 'c:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug\MongoDB.Linq.pdb: Access denied I checked the permissions of directory and set it (for debug purposes only) to grant access for all users, but still having an issue. Running the Procmon and filter file access for directory: 'c:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug\' tells me: 16:41:00,5449813 TFSBuildServiceHost.exe 3528 QuerySecurityFile C:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug BUFFER OVERFLOW Information: DACL, 0x20000000 and 16:41:00,5462119 TFSBuildServiceHost.exe 3528 QueryOpen C:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug FAST IO DISALLOWED Any ideas?

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  • Get the ID of user that like my page.

    - by jon
    Hello I would like to know if there is any API feature that can tell me which users liked my application page. I know that it is possible to check if a user is a fan of any given Page using page.isFan verification or to get the number of fans. But is it possible to get the fans' User ID? If so, is it possible to get that data ordered by the date they became fans of the page? For exemple usign FQL i can get the user ID of someone o like an facebook object like post or photo. http://developers.facebook.com/docs/reference/fql/like Can i do this for the people who liked my page? Thanks for any help or guideline .

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  • Authentication from url in Restlet

    - by DutrowLLC
    I've been using Restlets "ChallengeResponse" mechanism to authenticate users so far. ChallengeResponse challengeResponse = getRequest().getChallengeResponse(); if( challengeResponse == null ){ throw new RuntimeException("not authenticated"); } String login = challengeResponse.getIdentifier(); String password = new String(challengeResponse.getSecret()); From my understanding, "ChallengeResponse" requires that the username and password are put into headers. However a client needs to put the credentials into the url like so: https://username:[email protected]/my_secure_document When I looked at what was actually sent, it looks like the password is being hashed. What is the proper way to authenticate in this fashion using Restlet?

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  • Yahoo account remains open after using openID to login.why?

    - by hd
    hi i have added openid login with Yahoo! and Google in my site. it is ok and works fine. when users select for example Yahoo! to login to my site, they will be logged in in their yahoo mail account too. i think it is not secure because maybe they don't notice to this issue and leave computer while their email account is availble. what do you think about this and what is your solution for your own sites? as i notice the same story is for stackoverflow.com.

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  • Flex / ZendAMF / PHP app, corrupted data with some linux clients problem

    - by Laurent Jégou
    Hello, i'm buiding a survey web application, using Flex for the front-end (nice forms), and a MySQL database for the storage, linked by PHP with the help of ZendAMF. I largely borrowed from this nice tutorial by Alan Gruskoff : http://digitalshowcase.biz/wordpress/?page_id=26 (The only one tutorial i've found to work with the last version of Flex). The app seems to works nicely in my tests, except on certain linux boxes : the data is somehow corrupted : there is no error message, no glitch, but the response of the forms are not what the user selected. I tried to reproduce the error on a fresh installed ubuntu VM, but it works fine. I've asked friends for some tests, and several linux users showed the same problem, on ubuntu and suse machines, all freshly updated and functionnal. The application was targeted to be the survey tool for my doctoral thesis, so i'm quite desperate here, and before i'm dumping it to start anew with php only, i'm asking here in case someone can help, thanks :-) Please excuse my english, by the way. LJ.

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  • Spoof referrer to Google Analytics?

    - by Horace Loeb
    Whenever a user visits "Page A" on my site, I immediately redirect him to "Page B" by setting window.location with Javascript. "Page A" has no Google Analytics tracking on it -- when someone is redirected from "Page A" to "Page B" I want to track him as if he entered the site via "Page B". Unfortunately, my current setup breaks referrer information since people who are redirected to "Page B" appear to Google Analytics as if they came from "Page A": After users are redirected to "Page B", I want to tell Google Analytics their "real" referrer (i.e., the referrer to "Page A"). How can I do this? (Note: I realize that using a real HTTP redirect instead of a Javascript-based redirect would solve this problem. Unfortunately this isn't an option)

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  • List available languages for PyGTK UI strings

    - by detly
    I'm cleaning up some localisation and translation settings in our PyGTK application. The app is only intended to be used under GNU/Linux systems. One of the features we want is for users to select the language used for the applications (some prefer their native language, some prefer English for consistency, some like French because it sounds romantic, etc). For this to work, I need to actually show a combo box with the various languages available. How can I get this list? In fact, I need a list of pairs of the language code ("en", "ru", etc) and the language name in the native language ("English (US)", "???????"). If I had to implement a brute force method, I'd do something like: look in the system locale dir (eg. "/usr/share/locale") for all language code dirs (eg. "en/") containing the relative path "LC_MESSAGES/OurAppName.mo". Is there a more programmatic way?

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  • Rails Asset Caching Breaks First few page loads

    - by Brian Armstrong
    We're using Rails asset caching for JS and CSS like this: <%= javascript_include_tag :defaults, 'autocomplete', 'searchbox', 'jqmodal', :cache => set_asset_cache(:admins) %> In our deploy we call rake tmp:assets:clear each time. The problem is that the first few page loads after a deploy come up with no css on the page. I guess until the cached all.js and all.css have been regenerated. We deploy many times per day and this is scary for any users who happen to come across a busted page. Have people found any way to make this smoother so the new cached assets are guaranteed to be there on the first new page load?

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  • Dev efforts for different mobile platforms

    - by Juriy
    Hello guys, I'm in the middle of development of a client-server "socializing" that is supposed to run on several mobile devices. The project is pretty complex, involving networking, exchanging media, using geolocation services, and nice user UI. In terms of development efforts, technical risks and extensibility what is the best platform to start with? Taking into the account that the goal is go "live" as fast as possible with the mobile version. And second goal is to cover most users (but first is more important). iPhone (iPod iPad) Android BlackBerry Java ME, Symbian I realize that there are limitations on every platform, and there are different aspects to take into the account (for example iPhone has better developer's community then Android, J2ME runs in a terrible sandbox but covers most devices). Please share your pros and cons. I have the experience only with J2ME, unfortunately I can't evaluate other platforms.

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  • Best method to cleanly shut down an application launched via another.

    - by JYelton
    I couldn't find any close answers to this, so I'm consulting the experience of SO users: Scenario: I have two small C# winforms applications where one behaves as a server or host, the other as a client. They share data via SQL Server, in terms of configuration settings. I am currently launching the client application (which only needs to run periodically) from the server application via Process.Start() and terminating it via Process.CloseMainWindow() (after finding it in the process list). While it seems clean enough, I wondered if there's a better way. Question: Which way would be best to instruct the client application to shut down: Continue using Process.CloseMainWindow()? Implement WCF between the applications? (I would need help on how to do this.) Set a variable in SQL that the client application checks for? Some other way?

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