Search Results

Search found 34176 results on 1368 pages for 'project types'.

Page 662/1368 | < Previous Page | 658 659 660 661 662 663 664 665 666 667 668 669  | Next Page >

  • RIA Services and Validation

    Earlier today, my SilverlightTV recording on RIA Services and Validation went online. I used validation as a feature area to focus on this first recording on RIA Services, because I think it illustrates both the RIA Services value proposition and key elements of the vision around the project in a very direct manner. Specifically: Focus on end-to-end solutions for data scenarios. It is not sufficient to just address querying data or submitting some changes, but about providing the infrastructure...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Where to draw the line between front end and back end

    - by Twincascos
    I was recently contracted to develop a smarty theme for an automated SOHO phone answering service. The team who had built the backend wouldn't allow me access to any of the back end nor tell me anything about it, their smarty set up, smarty plugins, data base interface api, server set-up, nothing. Nor could I have access to the server nor a beta domain, basically zero co-operation. So I set up a local server with Smarty and built the template based on what I guessed would be their best practice, commented my code like crazy, wrote all the needed javascript, css, and template files. Then I sent them packaged to the backend team and hoped for the best. With half of a project team failing to cooperate or even communicate I am now concerned that they may reply saying that everything is wrong and they may refuse to implement the new front end. I'm curious to know if others encounter this type of situation and what you may have done to protect yourselves.

    Read the article

  • Migrating Ruby on Rails Website to New Server (Linux)

    - by GarytheWorm
    I have an existing website that is a Ruby on Rails project. I have another server i need to transfer the existing website too. The server i wish to transfer too was originally hosting the website so has the necessary gems/configuration are installed. I have tar the current releases shared dir from the old server and transfered them over to the new server. I have then unpack the tar in the apps directory to the new location which is a different URL path. My problem is now as you can see below that the path on the current - is pointing to the old url. ( i ran ls -la to see owenership) How can i change this current path to read with my new web address? current releases shared sitepack.tar root@server1:/var/www/clients/client1/NEWSITE.com/web/apps# ls -la current - /var/www/OLDSITE.com/web/apps/releases/20120130171636 root@server1:/var/www/clients/client1/NEWSITE.com/web/apps#

    Read the article

  • Author's work and copyright. in UI design

    - by c-smile
    Typical situation in UI design: you do design of some UI and, say, came up with some bright new idea like "ribbon" or "kinetic scroll past end". What would be the strategy about such thing? Register patent, don't like it, but anyway would like to ask: how long it takes to do all this stuff and how much it will cost in average? If to forget about patents, will the idea have something like "prior art" status or some such if someone will try to patent this in future? All this about project / product published by solo developer.

    Read the article

  • Accessing and controlling to the modem by ethernet connection

    - by iwd35
    I have a PC and I connectted to my modem (via ethernet cable). I want to prepare interface (VS2010) and I want to connect it and do the following: Modem access the admin page (IP: 192.168.1.1 password: admin password: admin) Wireless band (2.4GHz or 5GHz) changing Network mode (N-only, B/G/N- Mixed) changing channel changing (channel 1, 2,3, etc.) The project will be a desktop application. I will use VB .NET; modem model:cisco linksys wag320. How I can do it?

    Read the article

  • Cheaper alternatives to 99Designs.com (outsource CSS design)

    - by Chris Smith
    I'm designing my own website as a side project and I want the site to look professional. (Read, not designed by a programmer.) I don't mind spending a little money to have a professional do it, but design sites like 99designs.com cost way to much. (~$500+) Is there a cheaper (~$100 - $200) alternative for getting a designer to improve an existing site? (Things like updating the CCS or suggesting better ways for laying out the navigation.) Or is my best bet trying to pick up a freelancer on Craigslist?

    Read the article

  • Track those visitors who come through a particular link

    - by busybee235
    I want to track visitors who come to my site through a particular link. For example, those visitors coming from http://www.domain.com/abc123, I can get their pageviews, time on site, bounce rate, referrer pages per visit etc. After that I can store that info into by database on daily basis. Can anyone suggest any service or api or any software for the same? I have used Google Analytics utm tags that work straight well for my requirement but I don't know how many links I can track with it. I have around 80-100 links to track a day and the number of links will be increasing. I couldn't find any documentation regarding limit of campaigns in GA. If there's no such limit, I can start this project. Thanks

    Read the article

  • Trouble with AABB collision response and physics

    - by WCM
    I have been racking my brain trying to figure out a problem I am having with physics and basic AABB collision response. I am fairly close as the physics are mostly right. Gravity feels good and movement is solid. The issue I am running into is that when I land on the test block in my project, I can jump off of it most of the time. If I repeatedly jump in place, I will eventually get stuck one or two pixels below the surface of the test block. If I try to jump, I can become free of the other block, but it will happen again a few jumps later. I feel like I am missing something really obvious with this. I have two functions that support the detection and function to return a vector for the overlap of the two rectangle bounding boxes. I have a single update method that is processing the physics and collision for the entity. I feel like I am missing something very simple, like an ordering of the physics vs. collision response handling. Any thoughts or help can be appreciated. I apologize for the format of the code, tis prototype code mostly. The collision detection function: public static bool Collides(Rectangle source, Rectangle target) { if (source.Right < target.Left || source.Bottom < target.Top || source.Left > target.Right || source.Top > target.Bottom) { return false; } return true; } The overlap function: public static Vector2 GetMinimumTranslation(Rectangle source, Rectangle target) { Vector2 mtd = new Vector2(); Vector2 amin = source.Min(); Vector2 amax = source.Max(); Vector2 bmin = target.Min(); Vector2 bmax = target.Max(); float left = (bmin.X - amax.X); float right = (bmax.X - amin.X); float top = (bmin.Y - amax.Y); float bottom = (bmax.Y - amin.Y); if (left > 0 || right < 0) return Vector2.Zero; if (top > 0 || bottom < 0) return Vector2.Zero; if (Math.Abs(left) < right) mtd.X = left; else mtd.X = right; if (Math.Abs(top) < bottom) mtd.Y = top; else mtd.Y = bottom; // 0 the axis with the largest mtd value. if (Math.Abs(mtd.X) < Math.Abs(mtd.Y)) mtd.Y = 0; else mtd.X = 0; return mtd; } The update routine (gravity = 0.001f, jumpHeight = 0.35f, moveAmount = 0.15f): public void Update(GameTime gameTime) { Acceleration.Y = gravity; Position += new Vector2((float)(movement * moveAmount * gameTime.ElapsedGameTime.TotalMilliseconds), (float)(Velocity.Y * gameTime.ElapsedGameTime.TotalMilliseconds)); Velocity.Y += Acceleration.Y; Vector2 previousPosition = new Vector2((int)Position.X, (int)Position.Y); KeyboardState keyboard = Keyboard.GetState(); movement = 0; if (keyboard.IsKeyDown(Keys.Left)) { movement -= 1; } if (keyboard.IsKeyDown(Keys.Right)) { movement += 1; } if (Position.Y + 16 > GameClass.Instance.GraphicsDevice.Viewport.Height) { Velocity.Y = 0; Position = new Vector2(Position.X, GameClass.Instance.GraphicsDevice.Viewport.Height - 16); IsOnSurface = true; } if (Collision.Collides(BoundingBox, GameClass.Instance.block.BoundingBox)) { Vector2 mtd = Collision.GetMinimumTranslation(BoundingBox, GameClass.Instance.block.BoundingBox); Position += mtd; Velocity.Y = 0; IsOnSurface = true; } if (keyboard.IsKeyDown(Keys.Space) && !previousKeyboard.IsKeyDown(Keys.Space)) { if (IsOnSurface) { Velocity.Y = -jumpHeight; IsOnSurface = false; } } previousKeyboard = keyboard; } This is also a full download to the project. https://www.box.com/s/3rkdtbso3xgfgc2asawy P.S. I know that I could do this with the XNA Platformer Starter Kit algo, but it has some deep flaws that I am going to try to live without. I'd rather go the route of collision response via an overlay function. Thanks for any and all insight!

    Read the article

  • Convert Your Workspace to Standing Height for $22

    - by Jason Fitzpatrick
    If you’d love to try out a standing workstation but you don’t want to shell out $$$ to buy or build one, this simple $22 project will raise up your workspace surface on the cheap. All you need is a LACK side table, some shelf brackets, a shelf, and some screws. The side table goes on your desk, the monitors go on the side table, and the keyboard and mouse go on the shelf (mounted to the brackets that have been positioned at the perfect height for your forearms). Hit up the link below for more pictures, tips, and a downloadable build guide. IKEA Standing Desk for $22 [via Unpluggd] How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • Register now for the FREE Tech Days Online Conference January 20th

    - by Eric Nelson
    The perfect solution to the “January blues” is a good solid few hours learning about great technology. The 'Build an app for that' Online Conference is exactly that, featuring demo-rich sessions on building applications for the browser, Windows 7, and Windows Phone 7. There are three tracks letting you choose which sessions are most relevant to you - whether you're just considering client development with Silverlight, or you've already got stuck in to an advanced project. We'll also explore new form factors such as Phone and Slate, and how to develop touch-based applications. Finally we'll cover the important subject of how to create beautifully designed user interfaces. Register now Agenda:

    Read the article

  • How to get faster iteration times in android development

    - by Sebastian Bugiu
    I'm creating a game on the android platform that uses the resources/raw folder for assets and scripts. The problem is that every time I change something I have to rebuild the application to test the new variant. Of course this is bad for iteration times. Any ideas about what I can do to avoid rebuilding every time I change something? This *.apk format is getting on my nerves now that I have to recreate it every time I change a word in my scripts. Or at least how to make eclipse auto-rebuild every time I change something in my resources folder so that I don't have to go to Project-Build every time?

    Read the article

  • Unknown error XNA cannot detect importer for "program.cs"

    - by Evan Kohilas
    I am not too sure what I have done to cause this, but even after undoing all my edits, this error still appears Error 1 Cannot autodetect which importer to use for "Program.cs". There are no importers which handle this file type. Specify the importer that handles this file type in your project. (filepath)\Advanced Pong\AdvancedPongContent\Program.cs Advanced Pong After receiving this error, everything between #if and #endif in the program.cs fades grey using System; namespace Advanced_Pong { #if WINDOWS || XBOX static class Program { /// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } } #endif } I have searched this and could not find a solution anywhere. Any help is appreciated.

    Read the article

  • SQL Server Express Profiler

    - by David Turner
    During a recent project, while waiting for our Development Database to be provisioned on the clients corporate SQL Server Environment (these things can sometimes take weeks or months to be setup), we began our initial development against a local instance on SQL Server Express, just as an interim measure until the Development database was live.  This was going just fine, until we found that we needed to do some profiling to understand a problem we were having with the performance of our ORM generated Data Access Layer.  The full version of SQL Server Management Studio includes a profiler, that we could use to help with this kind of problem, however the Express version does not, so I was really pleased to find that there is a freely available Profiler for SQL Server Express imaginatively titled ‘SQL Server Express Profiler’, and it worked great for us.  http://sites.google.com/site/sqlprofiler/

    Read the article

  • [JOGL] my program is too slow, ho can i profile with Eclipse?

    - by nkint
    hi juys my simple opengl program is really toooo slow and not fluid i'm rendering 30 sphere with simple illumination and simple material. the only hard(?) computing stuffs i do is a collision detection between ray-mouse and spheres (that works ok and i do it only in mouseMoved) i have no thread only animator to move spheres how can i profile my jogl project? or mayebe (most probable..) i have some opengl instruction that i don't understand and make render particular accurate (or back face rendering that i don't need or whatever i don't know exctly i'm just entered in opengl world)

    Read the article

  • How to copy files while keeping directory structure?

    - by Cubic
    This is for a java project, but the same concept can be applied more generally: Basically, I have a projects with all *.java files located in some sub directory of src. Now I want to grab all directories with the name test in that directory tree and move them into a new directory called tests, e.g.: src->com->a1 -> A.java -> B.java -> test -> test1.java -> test2.java to src->com->a1 -> A.java -> B.java tests->com->a1->test -> test1.java -> test2.java How would I best do that?

    Read the article

  • WCF web service with Neural Network

    - by Gary Frank
    I am developing a web service that performs object recognition. It will be available for testing as soon as enough code has been developed, and then officially when it is finished. It is based on a radically new type of artificial neural network that I designed. Its goal is to recognize any type of object within an image. Besides the WCF web service, the project will also create a website to test and demonstrate the web service. Here is a link with more information. http://www.indiegogo.com/VOR

    Read the article

  • How to shift development culture from tech fetish to focusing on simplicity and getting things done?

    - by Serge
    Looking for ways to switch team/individual culture from chasing latest fads, patterns, and all kinds of best practices to focusing on finding quickest and simplest solutions and shipping features. My definition of "tech fetish": Chasing latest fads, applying new technologies and best practices without considering product/project impact, focusing on micro optimization, creating platforms and frameworks instead of finding simple and quick ways to ship product features. Few examples of culture differences: From "Spent a day on trying to map database query with five complex joins in NHibernate" to "Wrote a SQL query and used DataReader to pull data in" From "Wrote super-fast JSON parser in C++" to "Used Python to parse JSON response and call C++ code" From "Let's use WCF because it supports all possible communication standards" to "REST is simple text-based format, let's stick with it and use simple HTTP handlers"

    Read the article

  • Using EPEL repos with Oracle Linux

    - by wcoekaer
    There's a Fedora project called EPEL which hosts a set of additional packages that can be installed on top of various distributions such as Red Hat Enterprise Linux, CentOS, Scientific Linux and of course also Oracle Linux. These packages are not distributed by the distribution vendor and as such also not supported by the vendors (including Oracle) however for users that want to pick up some extras that are useful, it's very easy to do this. All you need to do is download the EPEL RPM from the website, install it on Oracle Linux 5 or Oracle Linux 6 and run yum install or yum search to get the packages. example : # wget http://download.fedoraproject.org/pub/epel/6/i386/epel-release-6-5.noarch.rpm # rpm -ivh epel-release-6-5.noarch.rpm # yum repolist Loaded plugins: refresh-packagekit, rhnplugin repo id repo name status epel Extra Packages for Enterprise Linux 6 - x86_64 7,124 The folks that build these repositories are doing a great job at adding very useful packages. They are free, but also unsupported of course.

    Read the article

  • What are the advantages and disadventages of git or bzr + rsync vs rdiff-backup?

    - by Azendale
    I used to use rsync to do backups, but then I switched to rdiff-backup to incremental backups. Recently, I discovered git and bzr while working on a coding project. So, I was thinking, I could have my backup disk be a repository in either git or bzr. Then I could rsync to the repository, and commit the changes. Would there be any performance concerns with this? Any other issues that I'm not thinking of? The benefit I see in using rsync is that you can restart an interrupted transfer, while rdiff-backup reverts to the last version, and then starts again. Any reason not to do it this way? Anything I'm not thinking of?

    Read the article

  • If you had two projects with the same specification and only one was developed using TDD how could you tell?

    - by Andrew
    I was asked this question in an interview and it has been bugging me ever since. You have two projects, both with the same specification but only one of these projects was developed using Test Driven Development. You are given the source for both but with the tests removed from the TDD project. How can you tell which was developed using TDD? All I was able to muster up was something about the classes being more 'broken up' in to smaller chunks and having more visible APIs, not my proudest moment. I would be very interested to hear a good answer to this question.

    Read the article

  • A potential new hire may make more money you do..what should I do [migrated]

    - by Ali
    I have a very solid experience in Software Development and Project management. I just learned that the company I work for has posted a new position with half the experience of mine and even lesser set of skills than I have. However, the new position pays the same salary as my current salary while at the same time they declined to pay the asking salary when I was joining the company. How should I counter this? I know there are many projects in the pipeline where my involvement is crucial for the projects to be successful but I don't want to come across threating. Any advise would be helpful..!

    Read the article

  • Programming methodologies at stackoverflow

    - by Prototype Stark
    I am in the middle of starting up a software company where we would use ASP.NET MVC and ASP.NET WebAPI extensively at shop. We will be a group of 4 and no more than 10 will work on any particular project at any point in time(these are ground rules). I would like to know, what programming methodologies best suit a small(guerilla) team. Specifically, I would also like to know which ones are being used at famous ASP.NET MVC shops like Stackoverflow. The ones I know are: Scrum and Waterfall(I know its bad). But what's the recommended way of development for smaller, group of 9-10 team. Also, will Test Driven Development help such a team in producing quality software? Are there any other techniques the team will have to know to be good at producing quality software?

    Read the article

  • Hack an Old Hardcover Book into a Reading Light

    - by Jason Fitzpatrick
    If you’re looking for a clever way to conceal a reading lamp on your bedside table, this hardcover-to-book-light conversion is just the ticket. For this project you’ll be hollowing out a hardcover book and replacing the guts with a wooden frame and a strip of cool-running and efficient LED lights. You’ll need some very basic wood working and soldering skills and an afternoon or two (mostly consumed, as the author notes, by waiting for glue to dry). Check out the video below to see the full build: Hit up the link below for a full parts list and additional building tips. How To: Not Your Ordinary Book Light [Grathio via Neatorama] How To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)Learn How to Make HDR Images in Photoshop or GIMP With a Simple Trick

    Read the article

  • 2D Tile-based terrian generation

    - by a240
    As a summer project I decided it would be fun to make a flash game. Right now I'm going for something like the look of http://www.terraria.org/. It's been a lot of fun, but today I've hit a snag. I need a way to generate my worlds. I've read up Perlin Noise ( http://freespace.virgin.net/hugo.elias/models/m_perlin.htm ) as a possibility, but I my attempts have given me sporadic looking results. What are some techniques used to generate these 2D tile-based worlds? Ideally I would like to be able to generate mountains, plains, and caves.

    Read the article

  • How do you set up PhysFS for use in a game?

    - by ThePlan
    After my recent question on GD I've been advised to use PhysFS to pack all my game data in 1 file. So I have, and the decission wasn't light, because I've tried out every library in my answers but none contained a single good tutorial whatsoever, in fact PhysFS is the poorest documented library I've ever seen. After attempting to set up PhysFS in my game I realized it's not as simple as adding the headers to the project, it appears something much more complicated, in fact after my first attempt to install PhysFS the compiler ran out of memory to display errors, it reached the critical count of 50 errors. So basically what I'm asking here is: How can I set up PhysFS on my game? I'm using Code::Blocks IDE on Windows XP SP3;

    Read the article

< Previous Page | 658 659 660 661 662 663 664 665 666 667 668 669  | Next Page >