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  • Determining whether a visitor reached two different pages in one visit

    - by Shaun
    I have a funnel that I would like to track. Tracking this funnel won't work with the default "goal funnel" tracking in Google due to the fact that I am mixing events and pageviews. As such, I've created a series of reports: Visits to demo pages - An inclusion filter on "Page". Triggers an Event on these pages - An inclusion filter on "Page" and "Event Category". Does not bounce - An inclusion filter on "Page" and an exclusion filter on "Exit Page" for these same pages. Reach our storefront - ?? Purchase something - An inclusion filter on "Page" and a report that shows "Transactions". At a basic level, I need to track users who reached demo pages, then reached any page on our store. Intuitively, I created a segment, used two inclusive "Page" filters (one for the demo pages and one for any page in our store), and combined them with an "AND" operator. I thought this was working until I tried to do the same thing in a dashboard widget and on a custom report. When I tried the same thing in those areas, I got zero results. I figured this might be because widgets and custom report filters function differently from segment filters (the options are different for all of them), so I tried applying my "demo page && store page" segment to a report that gave me a general page list. All I saw was a list of the specific pages. I tried simplifying things by creating a custom report that showed all visits to store pages, then applied a segment that filtered for users who visited demo pages. This got me the same numbers as my "demo page && store page" segment, but showed a list of demo pages. This has led me to believe that the "demo page && store page segment" approach and the "demo segment && store report" functionally behave the same. However, this experience has left me questioning whether they're giving me what I want. Are these methods showing me all users who reached both sets of pages? Is there a better/easier/more standard way of doing this aside from looking at visitor flow reports? I'm trying to avoid a combination of custom variables/events and using the horizontal funnel approach since it would consume a large number of our limited goals and seems more complicated than is necessary for tracking this funnel.

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  • LAG function – practical use and comparison to old syntax

    - by Michael Zilberstein
    Recently I had to analyze huge trace – 46GB of trc files. Looping over files I loaded them into trace table using fn_trace_gettable function and filters I could use in order to filter out irrelevant data. I ended up with 6.5 million rows table, total of 7.4GB in size. It contained RowNum column which was defined as identity, primary key, clustered. One of the first things I detected was that although time difference between first and last events in the trace was 10 hours, total duration of all sql...(read more)

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  • MSDN Simulcast Event: ASP.NET Web Platform Firestarter!

    Join your Microsoft Developer Evangelists on December 9 for this free event that will get you up to speed with Microsoft ASP.NET web development, going from zero to sixty in one day! By the end of the day, you’ll be familiar with latest advances and have a solid understanding of ASP.NET web development options. See our webcasts page for more information on this and other updcoming events, or download on-demand sessions.

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  • SQL Relay 2012

    This May brings SQL Server experts to your locality; full day seminars in Edinburgh, Manchester, Birmingham, Bristol and London. Overview sessions from Microsoft in the morning, Deep Dive sessions in the afternoon from SQL Server MVP's and evening community events. Get smart with SQL Backup ProGet faster, smaller backups with integrated verification.Quickly and easily DBCC CHECKDB your backups. Learn more.

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  • Best game engine 2D for iOS

    - by Adelino
    which is the best 2D game enginefor iOS? I really need a game engine that allows me to modify the game code because I need to control the multi-touch events. I have a framework that detects the gesture that the player makes and I need to test this gesture recognizer in a game, so I have to have the freedom to change the game code. I don't want anything like GameSalad where you can't control anything. Thanks in advance.

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  • SQLAuthority News Public Training Classes In Hyderabad 12-14 May Microsoft SQL Server 2005/2008 Qu

    After successfully delivering many corporate trainings as well as the private training Solid Quality Mentors, India is launching the Public Training in Hyderabad for SQL Server 2008 and SharePoint 2010. This is going to be one of the most unique and one-of-a-kind events in India where Solid Quality Mentors are offering public classes. I will [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Analytics for Windows 8 apps using Markedup

    - by nmarun
    The Windows 8 store does provide some analytics information to you in terms of downloads by market or by age group, ratings, in-app purchases. I find that a little too limiting. What if I want to know what page my users are spending most of their time or what events are being raised more frequently or are my users calling my app through the search contract I implemented or how many times was the share contract called. To answer questions like this, you need a more mature analytics framework. Markedup...(read more)

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  • Last Day At Sun

    <b>Wild Webmink:</b> "Today is my last day of employment at Sun (well, it became Oracle on March 1st in the UK but you know what I mean). I am a few months short of my 10th anniversary there..."

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  • Interested in going to the cloud then this might be useful

    - by simonsabin
    Bob Duffy is doing an afternoon seminar on Azure. It will provide an introduction to the Azure platform, and in particular SQL Azure, show tools and methodologies to migrate on premise databases into the cloud, using a sample application and database and finally it will detail some of the Azure specific features that enable massive scale OLTP solutions such as federations. http://www.prodata.ie/Events/2012/SQL-Azure_and_the_Cloud.aspx...(read more)

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  • The Hybrid Cloud: Having your Cake

    With a hybrid cloud, can you get the freedom and flexibility of a public cloud with the security and bandwidth of a private cloud? Robert Sheldon explains all the ins and outs. Free ebook "TortoiseSVN and Subversion Cookbook - Oracle Edition"Use these recipes to work better, faster, and do things you never knew you could do with SVN. If you're new to source control, this book provides a concise guide to getting the most out of Subversion. Download it for free.

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  • Les spécifications de Java EE 7 approuvées à l'unanimité par le JCP, IBM émet des réserves sur la modularité de la plate-forme

    Les spécifications de Java EE 7 approuvées à l'unanimité par le Java Community Process Mais IBM émet des réserves sur l'extensibilité et la modularité de la plateforme Mise à jour du 17/03/2011 par Idelways Les spécifications de la prochaine version de Java Entreprise Edition viennent d'être approuvées à l'unanimité par le Java Community Process. Douze des treize organisations impliquées dans les Java Specification Request (JSR), dont Google, la fondation Eclipse, Intel et SAP ont voté « oui sans commentaire » à la proposition d'Oracle. Seul IBM a joint des remarques à son vote positif. IBM ...

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  • 2d, Top-down map with different levels

    - by Ktash
    So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The scenario So, I'm thinking about efficiency and creating a map in pieces. In each piece, I plan on having 'layers'. Basically, I plan on rendering it down to a 'below hero' level, and an 'above hero' level, with the hero rendered in between obviously. There will likely also be a 'on level with hero' layer, but I'm not quite there yet. Not even worrying about events or interaction yet. Just looking to get a hero on the screen. Now for movement, I obviously need to know what tiles can be moved and in what direction. My plan at the moment is each tile getting 8 bits (4 'can enter in direction' bits, 4 'can leave in direction'). This will allow me to limit movement and even allow one way directional movement. The dilemma This works great for a lot of scenarios. It will allow me to store a map in essentially 3 layers, a string, and gives me flexibility going forward. However, I can't create maps that themselves have layers. A good example is a bridge where the user can go under or over the bridge without invalid moves being allowed. I can't create a platform and allow movement underneath. These are things I would like to be able to include in my game. My idea In theory, I could allow multiple hero layers and then allow multiple sets of 'below' and 'above' layers (or sandwich layers). But this complicates my system, and makes movement between maps potentially tricky (If the hero is on the third layer at the edge of a map, but that corresponds to the second layer on the other map, how can I allow or disallow movement). My question Is there a better way to manage multiple maps with multiple levels like this where a users level may be 'connected' on different levels on different maps? Or even... Am I doing this the hard way? Is there a more standard way to handle top-down 2d tiled maps that I am just not aware of? Things to note or that might be helpful This will be done in Javascript (transferred around in JSON) State will need to be transferred quickly, so a map-id and x/y/direction should be enough to get me a boolean 'can move' value Maps will not be standard sized (though they will be in a certain number of tiles) Making an editor tool so that I can have others help, so something that I can create in a tool would be helpful 'Teleportation' locations will likely need to exist to get into building maps and to and from different map sets (which will not necessarily be connected), but have not been created yet (lumping in with events at the moment).

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  • Avira Software Update Mistakenly Disabled Windows PCs

    While Avira currently holds the number two ranking in terms of usage amongst antivirus manufacturers worldwide, its latest slipup will likely put a dent in its reputation. The problem with the latest service pack can be pinpointed to ProActiv, a program that monitors for any suspicious events that could lead to infection or attack. Users who applied the updates noticed that ProActiv was preventing their systems from booting, as critical Windows files could not run. Others also reported that ProActiv was blocking all .exe, or executable files, in Windows, making it impossible to launch appl...

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  • MySQL 5.6 : la préversion améliore la disponibilité, les performances et l'administration pour les applications Web, Cloud et embarquées

    MySQL 5.6 : la préversion améliore la disponibilité, les performances et l'administration pour les applications Web, Cloud et embarquées Mise à jour du 12/04/2012, par Hinault Romaric Une nouvelle version intermédiaire de développement (DMR) pour MySQL 5.6 vient d'être publiée par Oracle. La haute disponibilité est renforcée dans cette mouture avec de nouvelles fonctions de réplication basées sur des mécanismes d'autoréparation comme les identifiants globaux de transactions (GTID) pour le suivi de l'avancement de la réplication sur une topologie de réplication et de nouveaux utilitaires de réplication MySQL pour f...

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  • XMLFoundation

    As the name suggests it provides a foundation for XML support in an application, however this is much more than just another XML parser. It applies a unique approach to handling XML that allows your application code to focus on the application rather than traversing DOM or subscribing to SAX events

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  • FreeBSD 8.2 améliore le chiffrement des données et l'intégration du système de fichiers ZFS, FreeBSD 7.4 également disponible

    FreeBSD 8.2 améliore le chiffrement des données Et l'intégration du système de fichiers ZFS, FreeBSD 7.4 également disponible Mise à jour du 28/02/11 Deux nouvelles versions du système d'exploitation UNIX libre FreeBSD viennent de sortir. La première est FreeBSD 8.2. Un e version qui apporte deux nouveautés majeures*: l'amélioration de ZFS et de nouvelles capacités de chiffrement de disques. Pour mémoire, ZFS est un système de fichiers issu de feu OpenSolaris et aujourd'hui sous l'égide de Oracle. A noter, cependant, que ce système particulièrement puissant est ...

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  • A marketing view of SQLBits

    - by simonsabin
    One of the most enjoyable things about SQLBits is reading all the blog posts/reviews after the event. We are normally fortunate enough not to have pissed anyone off and so the posts are generally positive. Most pieces are from attendees however this piece is from a wife of a sponsor http://iknowmarketing.wordpress.com/2012/04/02/events-community-vs-commercial/ . Its a nice piece for us as it highlights how we work and that how we focus on making the event personal for all those involved. We deal...(read more)

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  • Découvrez des trucs, astuces et des tutoriels vidéos sur Windows Azure, seconde partie, par l'équipe Azure de Microsoft

    L'équipe de Azure, la plateforme Cloud de Microsoft, a préparé beaucoup de contenu intéressant, en exclusivité pour les lecteurs de Développez.com. Chaque semaine on va partager ce contenu avec vous. Regardez les vidéos, rejoignez des web events, étudiez les tutoriels. En fin de chaque semaine il y aura des questions, et chaque personne qui répondra correctement à 80 % de ces questions recevra un t-shirt sympa. Le 23 décembre un tirage au sort sera effectué entre tous les gagnants, et le vainqueur...

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  • How to chain actions/animations together and delay their execution?

    - by codinghands
    I'm trying to build a simple game with a number of screens - 'TitleScreen', 'LoadingScreen', 'PlayScreen', 'HighScoreScreen' - each of which has it's own draw & update logic methods, sprites, other useful fields, etc. This works well for me as a game dev beginner, and it runs. However, on my 'PlayScreen' I want to run some animations before the player gets control - dropping in some artwork, playing some sound effects, generally prettifying things a little. However, I'm not sure what the best way to chain animations / sound effects / other timed general events is. I could make an intermediary screen, 'PrePlayScreen', which simply has all of this hardcoded like so: Update(){ Animation anim1 = new Animation(.....); Animation anim2 = new Animation(.....); anim1.Run(); if(anim1.State == AnimationState.Complete) anim2.Run(); if(anim2.State == AnimationState.Complete) // Load 'PlayScreen' screen } But this doesn't seem so great - surely their must be a better way? I then thought, 'Hey - an AnimationManager! That'd be awesome!'. But then that creeping OOP panic set in as I thought about it some more. If I create the Animation in my Screen, then add it to the AnimationManager (which may or may not be a GameComponent hooked up to Update/Draw), how can I get 'back' to it? To signal commands like start / end / repeat? I'd still need to keep a reference to the object in my Screen so that I could still communicate with it once it's buried in the bosom of a List in my AnimationManager. This seems bad. I've also tried using events - call 'Update' on all the animations in the PlayScreen update loop, but crucially all of the animations have a bool flag ('Active') which determines whether they should begin. The first animation has this set to 'true', all others 'false'. On completion the first animation raises an event, which sets animation 2's bool flag to true (and so it then runs). Once animation 2 is complete another 'anim complete' event is raised, and the screen state changes. Considering the game I'm making is basically as simple as it gets I know I'm overthinking this... it's just the paradigm shift from web - game development is making me break out in a serious case of the stupids.

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  • Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

    - by Sid
    OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added touch events to it. I can rotate the triangle along my Z-axis successfully. Even made the vector class for it. What i need : Each time when I touch the screen, I want to rotate the triangle to face the touch point. Need some help. Here's what i implemented. I wonder that where i am going wrong? My code : public class Graphic2DTriangle { private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private float[] vertices = { -1.0f,-1.0f, 0.0f, 2.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; private byte[] indices = { 0, 1, 2 }; public Graphic2DTriangle() { ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert byte buffer to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind // Setup index-array buffer. Indices in byte. indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } My SurfaceView class where i've done some Touch Events. public class BallThrowGLSurfaceView extends GLSurfaceView{ MySquareRender _renderObj; View _viewObj; float oldX,oldY,dX,dY; final float TOUCH_SCALE_FACTOR = 0.6f; Vector2 touchPos = new Vector2(); float angle=0; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MySquareRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub touchPos.x = event.getX(); touchPos.y = event.getY(); Log.i("Co-ord", touchPos.x+"hh"+touchPos.y); switch(event.getAction()){ case MotionEvent.ACTION_MOVE : dX = touchPos.x - oldX; dY = touchPos.y - oldY; if(touchPos.y > getHeight()/2){ dX = dX*-1; } if(touchPos.x < getWidth()/2){ dY = dY*-1; } _renderObj.mAngle += (dX+dY) * TOUCH_SCALE_FACTOR; requestRender(); Log.i("AngleCo-ord", _renderObj.mAngle +"hh"); } oldX = touchPos.x; oldY = touchPos.y; Log.i("OldCo-ord", oldX+" hh "+oldY); return true; } } Last but not the least. My vector2 class. public class Vector2 { public static float TO_RADIANS = (1 / 180.0f) * (float) Math.PI; public static float TO_DEGREES = (1 / (float) Math.PI) * 180; public float x, y; public Vector2() { } public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2(Vector2 other) { this.x = other.x; this.y = other.y; } public Vector2 cpy() { return new Vector2(x, y); } public Vector2 set(float x, float y) { this.x = x; this.y = y; return this; } public Vector2 set(Vector2 other) { this.x = other.x; this.y = other.y; return this; } public Vector2 add(float x, float y) { this.x += x; this.y += y; return this; } public Vector2 add(Vector2 other) { this.x += other.x; this.y += other.y; return this; } public Vector2 sub(float x, float y) { this.x -= x; this.y -= y; return this; } public Vector2 sub(Vector2 other) { this.x -= other.x; this.y -= other.y; return this; } public Vector2 mul(float scalar) { this.x *= scalar; this.y *= scalar; return this; } public float len() { return FloatMath.sqrt(x * x + y * y); } public Vector2 nor() { float len = len(); if (len != 0) { this.x /= len; this.y /= len; } return this; } public float angle() { float angle = (float) Math.atan2(y, x) * TO_DEGREES; if (angle < 0) angle += 360; return angle; } public Vector2 rotate(float angle) { float rad = angle * TO_RADIANS; float cos = FloatMath.cos(rad); float sin = FloatMath.sin(rad); float newX = this.x * cos - this.y * sin; float newY = this.x * sin + this.y * cos; this.x = newX; this.y = newY; return this; } public float dist(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return FloatMath.sqrt(distX * distX + distY * distY); } public float dist(float x, float y) { float distX = this.x - x; float distY = this.y - y; return FloatMath.sqrt(distX * distX + distY * distY); } public float distSquared(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return distX * distX + distY * distY; } public float distSquared(float x, float y) { float distX = this.x - x; float distY = this.y - y; return distX * distX + distY * distY; } } PS : i am able to handle the touch events. I can rotate the triangle with the touch of my finger. But i want that ONE VERTEX of the triangle should point at my finger position respective of the position of my finger.

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  • How to build a web service to detect content change(s) at an external website?

    - by Global nomad
    I'm researching ways to build a web service to periodically traverse a predetermined list of web pages (of another external website) to detect if a page's content has changed from editing of the page, and deletion of the page. The end goal is to have this web service post push-notification events to mobile devices. FYI, I've searched and read "Questions with similar titles" here. Thank you for sharing your answers.

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  • Tips For SEO Friendly Press Releases

    With the emergent commercial nature of the web it is becoming harder to get quality one way inbound links. One of the best ways of achieving incoming links is by submitting free or cheap press releases that help you build link justice without spending lots of money. An SEO press release is primary way to deliver news of new events taking place within your company.

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