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  • help! Linq query

    - by menon
    I am getting error msg on the word Records - Type or namespace could not be found. Please help debugging it, what is missing? if (ProjDDL1.SelectedItem.Value != "--") results = CustomSearch<Records>(results, s => s.Business == ProjDDL1.SelectedItem.Value); Method CustomSearch: private DataTable CustomSearch<TKEY>(DataTable dt, Func<Records, bool> selector) { DataTable results = (dt.AsEnumerable().Where(selector).CopyToDataTable()); return results; }

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  • Error when passing data between views

    - by Kristoffer Bilek
    I'm using a plist (array of dictionaries) to populate a tableview. Now, when a cell i pressed, I want to pass the reprecented dictionary to the detail view with a segue. It's working properly to fill the tableview, but how do I send the same value to the detail view? This is my try: #import "WinesViewController.h" #import "WineObject.h" #import "WineCell.h" #import "WinesDetailViewController.h" @interface WinesViewController () @end @implementation WinesViewController - (id)initWithStyle:(UITableViewStyle)style { self = [super initWithStyle:style]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewDidUnload { [super viewDidUnload]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - Table view data source - (void)viewWillAppear:(BOOL)animated { wine = [[WineObject alloc] initWithLibraryName:@"Wine"]; self.title = @"Vinene"; [self.tableView deselectRowAtIndexPath:[self.tableView indexPathForSelectedRow] animated:YES]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [wine libraryCount]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"wineCell"; WineCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; // Configure the cell... cell.nameLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Name"]; cell.districtLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:@"District"]; cell.countryLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Country"]; cell.bottleImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Image"]]; cell.flagImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Flag"]]; cell.fyldeImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Fylde"]]; cell.friskhetImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Friskhet"]]; cell.garvesyreImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Garvesyre"]]; return cell; } #pragma mark - Table view delegate - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if ([[segue identifier] isEqualToString:@"DetailSegue"]) { NSIndexPath *selectedRowIndex = [self.tableView indexPathForSelectedRow]; WinesDetailViewController *winesdetailViewController = [segue destinationViewController]; //Here comes the error line: winesdetailViewController.winedetailName = [wine objectAtIndex:indexPath.row] valueForKey:@"Name"]; } } I get one error for: winesdetailViewController.winedetailName = [wine objectAtIndex:indexPath.row] valueForKey:@"Name"]; Use of undeclaired identifier: indexPath. did you mean NSIndexPath? I think I've missed something important here..

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  • Parsing numbers at PreviewTextInput

    - by Nitin Chaudhari
    I have a WPF application in which I have a hook at PreviewTextInput, through that I get the currently entered character and I have the string already entered. Given this I need to write the following function : bool ShouldAccept(char newChar,string existingText) existingText can be comma seperated valid numbers(including exponential) and it should just return false when invalid characters are pressed. My code(if else based) currently has a lot of flaws, I wanted to know if there is any smart way to do it.

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  • shouldAutorotateToInterfaceOrientation always get called more than once.

    - by lovecactus
    (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation My code get this event more than once while device is rotating. I'm searching in apple docs for reference but seems no lucky. Could any one offer a hint why this is happening? My code is an apple doc sample code, without any change but some logs. http://developer.apple.com/iphone/library/samplecode/AlternateViews/Introduction/Intro.html#//apple_ref/doc/uid/DTS40008755

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  • Save method in cocoatouch?

    - by Henry D'Andrea
    What is the save method for cocoatouch? I need to add it where the comment is: // whatever you want to do. (BOOL) webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)ntype { if ([request.URL.scheme isEqualToString:@"hide"]) { // whatever you want to do. } return true; }

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  • Is a line formed by two points greater than 90 degrees off of the horzontal.

    - by Scott Chamberlain
    I am trying to find out if a line defined by two points is greater than or equal to 90 degrees compared to the horizontal. Here is the code I used bool moreThan90 = false; double angle = Math.Atan((double)(EndingLocation.Y - Location.Y) / (double)(EndingLocation.X - Location.X)); if (angle >= Math.PI / 2.0 || angle <= -Math.PI / 2.0) moreThan90 = true; Did I do this correctly or is there a better built in function in .Net that will find this?

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  • Calculating the Angle Between Two vectors Using Dot Product

    - by P. Avery
    I'm trying to calculate the angle between two vectors so that I can rotate a character in the direction of an object in 3D space. I have two vectors( character & object), loc_look, and modelPos respectively. For simplicity's sake I am only trying to rotate along the up axis...yaw. loc_look = D3DXVECTOR3 (0, 0, 1), modelPos = D3DXVECTOR3 (0, 0, 15); I have written this code which seems to be the correct calculations. My problem arises, seemingly, because the rotation I apply to the character's look vector(loc_look) exceeds the value of the object's position (modelPos). Here is my code: BOOL CEntity::TARGET() { if(graphics.m_model->m_enemy) { D3DXVECTOR3 modelPos = graphics.m_model->position; D3DXVec3Normalize(&modelPos, &modelPos); //D3DXVec3Normalize(&loc_look, &loc_look); float dot = D3DXVec3Dot(&loc_look, &modelPos); float yaw = acos(dot); BOOL neg = (loc_look.x > modelPos.x) ? true : false; switch ( neg ) { case false: Yaw(yaw); return true; case true: Yaw(-yaw); return true; } } else return false; } I rotate the character's orientation matrix with the following code: void CEntity::CalculateOrientationMatrix(D3DXMATRIX *orientationMatrix) { D3DXMatrixRotationAxis(&rotY, &loc_up, loc_yaw); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotY); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotY); D3DXMatrixRotationAxis(&rotX, &loc_right, loc_pitch); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotX); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotX); D3DXMatrixRotationAxis(&rotZ, &loc_look, loc_roll); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotZ); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotZ); *orientationMatrix *= rotX * rotY * rotZ; orientationMatrix->_41 = loc_position.x; orientationMatrix->_42 = loc_position.y; orientationMatrix->_43 = loc_position.z; //D3DXVec3Normalize(&loc_look, &loc_look); SetYawPitchRoll(0,0,0); // Reset Yaw, Pitch, & Roll Amounts } Also to note, the modelPos.x increases by 0.1 each iteration so the character will face the object as it moves along the x-axis... Now, when I run program, in the first iteration everything is fine(I haven't rotated the character yet). On the second iteration, the loc_look.x value is greater than the modelPos.x value(I rotated the character too much using the angle specified with the dot product calculations in the TARGET function). Therefore on the second iteration my code will rotate the character left to adjust for the difference in the vectors' x values... How can I tighten up the measurements so that I do not rotate my character's look vector by too great a value?

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  • how to capture the clicked url on UIWebView

    - by user262325
    Hello everyone I hope to capture the clicked url on an UIWebView - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { if (navigationType == UIWebViewNavigationTypeLinkClicked) { NSURL *URL = [request URL]; NSString *s=[URL absoluteString]; } but I noticed that this URL is not the url which is clicked and will be displayed on UIWebView, normally it is the url of current web page display on UIWebView. Welcome any comment Thanks interdev

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  • UIStoryboard load from app delegate

    - by Alessandro
    I am trying to load a UIStoryboard from the app delegate .m in this way: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { UIStoryboard *storybord = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone" bundle:[NSBundle mainBundle]]; UIViewController *vc =[storybord instantiateInitialViewController]; [self.window addSubview:vc.view]; return YES; } What is the problem with this code?? any idea?

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  • C++ segmentation error when first parameter is null in comparison operator overload

    - by user1774515
    I am writing a class called Word, that handles a c string and overloads the <, , <=, = operators. word.h: friend bool operator<(const Word &a, const Word &b); word.cc: bool operator<(const Word &a, const Word &b) { if(a == NULL && b == NULL) return false; if(a == NULL) return true; if(b == NULL) return false; return a.wd < b.wd; //wd is a valid c string } main: char* temp = NULL; //EDIT: i was mistaken, temp is a char pointer Word a("blah"); //a.wd = [b,l,a,h] cout << (temp<a); i get a segmentation error before the first line of the operator< method after the last line in the main. I can correct the problem by writing cout << (a>temp); where the operator> is similarly defined and i get no errors. but my assignment requires (temp < a) to work so this is where i ask for help. EDIT: i made a mistake the first time and i said temp was of type Word, but it is actually of type char*. so i assume that the compiler converts temp to a Word using one of my constructors. i dont know which one it would use and why this would work since the first parameter is not Word. here is the constructor i think is being used to make the Word using temp: Word::Word(char* c, char* delimeters=NULL) { char *temporary = "\0"; if(c == NULL) c = temporary; check(stoppers!=NULL, "(Word(char*,char*))NULL pointer"); //exits the program if the expression is false if(strlen(c) == 0) size = DEFAULT_SIZE; //10 else size = strlen(c) + 1 + DEFAULT_SIZE; wd = new char[size]; check(wd!=NULL, "Word(char*,char*))heap overflow"); delimiters = new char[strlen(stoppers) + 1]; //EDIT: changed to [] check(delimiters!=NULL,"Word(char*,char*))heap overflow"); strcpy(wd,c); strcpy(delimiters,stoppers); count = strlen(wd); } wd is of type char* thanks for looking at this big question and trying to help. let me know if you need more code to look at

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  • Call panel.invalidate outside form class in C#

    - by Shaza
    Hey, I need to call "panel.invalidate" outside my form (WINform) class also I need to change some other controls as well, I read similar question here, and tried what they said, but it didn't work and I wasn't convinced at all. The answer I read was about exposing a public method like this: public void EnableButton(bool enable) { this.myButton.Enabled = enable; } Also I made a static instance in the other file static Form1 myForm = new Form1(); Any useful suggestions??

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  • Why does the Ternary\Conditional operator seem significantly faster

    - by Jodrell
    Following on from this question, which I have partially answered. I compile this console app in x64 Release Mode, with optimizations on, and run it from the command line without a debugger attached. using System; using System.Diagnostics; class Program { static void Main() { var stopwatch = new Stopwatch(); var ternary = Looper(10, Ternary); var normal = Looper(10, Normal); if (ternary != normal) { throw new Exception(); } stopwatch.Start(); ternary = Looper(10000000, Ternary); stopWatch.Stop(); Console.WriteLine( "Ternary took {0}ms", stopwatch.ElapsedMilliseconds); stopwatch.Start(); normal = Looper(10000000, Normal); stopWatch.Stop(); Console.WriteLine( "Normal took {0}ms", stopwatch.ElapsedMilliseconds); if (ternary != normal) { throw new Exception(); } Console.ReadKey(); } static int Looper(int iterations, Func<bool, int, int> operation) { var result = 0; for (int i = 0; i < iterations; i++) { var condition = result % 11 == 4; var value = ((i * 11) / 3) % 5; result = operation(condition, value); } return result; } static int Ternary(bool condition, in value) { return value + (condition ? 2 : 1); } static int Normal(int iterations) { if (condition) { return = 2 + value; } return = 1 + value; } } I don't get any exceptions and the output to the console is somthing close to, Ternary took 107ms Normal took 230ms When I break down the CIL for the two logical functions I get this, ... Ternary ... { : ldarg.1 // push second arg : ldarg.0 // push first arg : brtrue.s T // if first arg is true jump to T : ldc.i4.1 // push int32(1) : br.s F // jump to F T: ldc.i4.2 // push int32(2) F: add // add either 1 or 2 to second arg : ret // return result } ... Normal ... { : ldarg.0 // push first arg : brfalse.s F // if first arg is false jump to F : ldc.i4.2 // push int32(2) : ldarg.1 // push second arg : add // add second arg to 2 : ret // return result F: ldc.i4.1 // push int32(1) : ldarg.1 // push second arg : add // add second arg to 1 : ret // return result } Whilst the Ternary CIL is a little shorter, it seems to me that the execution path through the CIL for either function takes 3 loads and 1 or 2 jumps and a return. Why does the Ternary function appear to be twice as fast. I underdtand that, in practice, they are both very quick and indeed, quich enough but, I would like to understand the discrepancy.

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  • GetFirstChild in win32 ?

    - by UK
    Hello All, I use EnumChildWindows to get all the Child windows from the main HWND window , But i would like to get only the first child of the given HWND window. BOOL CALLBACK EnumChildProc ( HWND hwndChild, LPARAM lParam) { // logic to call only once } Is it correct ? or any other simple way ? ~UK

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  • How do I create/use a Fluent NHibernate convention to map UInt32 properties to an SQL Server 2008 da

    - by dommer
    I'm trying to use a convention to map UInt32 properties to a SQL Server 2008 database. I don't seem to be able to create a solution based on existing web sources, due to updates in the way Fluent NHibernate works - i.e. examples are out of date. Here's my code as it currently stands (which, when I try to expose the schema, fails due to SQL Server not supporting UInt32). Apologies for the code being a little long, but I'm not 100% sure what is relevant to the problem, so I'm erring on the side of caution. I think I'll need a relatively comprehensive example, as I don't seem to be able to pull the pieces together into a working solution, at present. FluentConfiguration configuration = Fluently.Configure() .Database(MsSqlConfiguration.MsSql2008 .ConnectionString(connectionString)) .Mappings(mapping => mapping.AutoMappings.Add( AutoMap.AssemblyOf<Product>() .Conventions.Add<UInt32UserTypeConvention>())); configuration.ExposeConfiguration(x => new SchemaExport(x).Create(false, true)); namespace NHibernateTest { public class UInt32UserTypeConvention : UserTypeConvention<UInt32UserType> { // Empty. } } namespace NHibernateTest { public class UInt32UserType : IUserType { // Public properties. public bool IsMutable { get { return false; } } public Type ReturnedType { get { return typeof(UInt32); } } public SqlType[] SqlTypes { get { return new SqlType[] { SqlTypeFactory.Int32 }; } } // Public methods. public object Assemble(object cached, object owner) { return cached; } public object DeepCopy(object value) { return value; } public object Disassemble(object value) { return value; } public new bool Equals(object x, object y) { return (x != null && x.Equals(y)); } public int GetHashCode(object x) { return x.GetHashCode(); } public object NullSafeGet(IDataReader rs, string[] names, object owner) { int? i = (int?)NHibernateUtil.Int32.NullSafeGet(rs, names[0]); return (UInt32?)i; } public void NullSafeSet(IDbCommand cmd, object value, int index) { UInt32? u = (UInt32?)value; int? i = (Int32?)u; NHibernateUtil.Int32.NullSafeSet(cmd, i, index); } public object Replace(object original, object target, object owner) { return original; } } }

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  • SetScrollPos: scroll bar moving, but control content not updating

    - by sniperX
    [DllImport("user32.dll")] public static extern int SetScrollPos(IntPtr hWnd, int nBar, int nPos, bool bRedraw); [DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)] public static extern int GetScrollPos(int hWnd, int nBar); So those are the externs im using to move the scroll position, what im doing, is i get the current position, and add or substract an exact amount of pixels, and the scroll bar on my form moves perfectly how i want it, but the content in the control stays stationary. What is the problem here?

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  • ABPeoplePicker select and return a phone number

    - by palominoz
    Under (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *) peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier{} is it possible to get returned the phone number or somewhat the user has clicked?

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  • cellForRowAtIndexPath not being called, but rowsInSections is and it's delegate is set

    - by Jhorra
    I searched around prior to posting this and made sure I hadn't missed anything obvious, though I have a feeling I am missing something basic. I'm using this as a sidebar navigation view. I tried making them static cells and pre-populating them, but they were blank that way as well. When I do it this way I can see everything gets called except that. I've tried deleting it and re-adding it. #import "acxSideBarController.h" @interface acxSideBarController () @end @implementation acxSideBarController @synthesize sidebarDelegate = _sidebarDelegate; - (id)initWithStyle:(UITableViewStyle)style { self = [super initWithStyle:style]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; if ([self.sidebarDelegate respondsToSelector:@selector(lastSelectedIndexPathForSidebarViewController:)]) { NSIndexPath *indexPath = 0; [self.tableView selectRowAtIndexPath:indexPath animated:NO scrollPosition:UITableViewScrollPositionNone]; } self.tableView.backgroundColor = [UIColor underPageBackgroundColor]; self.tableView.dataSource = self; self.tableView.delegate = self; } - (void)viewDidUnload { [super viewDidUnload]; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if(section == 0) return 2; else if(section == 1) return 1; else return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"linkCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; } NSString *name = @""; if(indexPath.section == 1) name = @"Inbox"; else if(indexPath.section == 2) name = @"Logout"; else { if(indexPath.row == 0) name = @"Roster"; else if(indexPath.row == 1) name = @"Environmental Variables"; } cell.textLabel.text = name; cell.textLabel.textColor = [UIColor darkTextColor]; return cell; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if(section == 0) return @"Students"; else if(section == 1) return @"Communication"; else return @" "; } #pragma mark - Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (self.sidebarDelegate) { [self.sidebarDelegate acxSideBarController:self atIndexPath:indexPath]; } } @end If it's helpful here's the header file #import <UIKit/UIKit.h> @protocol acxSideBarControllerDelegate; @interface acxSideBarController : UITableViewController @property (nonatomic, assign) id <acxSideBarControllerDelegate> sidebarDelegate; @end @protocol acxSideBarControllerDelegate <NSObject> - (void)acxSideBarController:(acxSideBarController *)acxSideBarController atIndexPath:(NSIndexPath *)indexPath; @optional - (NSIndexPath *)lastSelectedIndexPathForacxSideBarController:(acxSideBarController *)acxSideBarController; @end

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  • Distinguishing between failure and end of file in read loop

    - by celtschk
    The idiomatic loop to read from an istream is while (thestream >> value) { // do something with value } Now this loop has one problem: It will not distinguish if the loop terminated due to end of file, or due to an error. For example, take the following test program: #include <iostream> #include <sstream> void readbools(std::istream& is) { bool b; while (is >> b) { std::cout << (b ? "T" : "F"); } std::cout << " - " << is.good() << is.eof() << is.fail() << is.bad() << "\n"; } void testread(std::string s) { std::istringstream is(s); is >> std::boolalpha; readbools(is); } int main() { testread("true false"); testread("true false tr"); } The first call to testread contains two valid bools, and therefore is not an error. The second call ends with a third, incomplete bool, and therefore is an error. Nevertheless, the behaviour of both is the same. In the first case, reading the boolean value fails because there is none, while in the second case it fails because it is incomplete, and in both cases EOF is hit. Indeed, the program above outputs twice the same line: TF - 0110 TF - 0110 To solve this problem, I thought of the following solution: while (thestream >> std::ws && !thestream.eof() && thestream >> value) { // do something with value } The idea is to detect regular EOF before actually trying to extract the value. Because there might be whitespace at the end of the file (which would not be an error, but cause read of the last item to not hit EOF), I first discard any whitespace (which cannot fail) and then test for EOF. Only if I'm not at the end of file, I try to read the value. For my example program, it indeed seems to work, and I get TF - 0100 TF - 0110 So in the first case (correct input), fail() returns false. Now my question: Is this solution guaranteed to work, or was I just (un-)lucky that it happened to give the desired result? Also: Is there a simpler (or, if my solution is wrong, a correct) way to get the desired result?

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  • problem with presentModalViewController

    - by pbcoder
    If my iPad is in Landscape mode and presentModalViewController is called the view automatically turns into portrait mode. Any solutions? UIViewController * start = [[UIViewController alloc]initWithNibName:@"SecondView" bundle:nil]; start.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; start.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:start animated:YES]; In SecondView I've already added: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; }

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  • struct size is different from typedef version?

    - by samoz
    I have the following struct declaration and typedef in my code: struct blockHeaderStruct { bool allocated; unsigned int length; }; typedef struct blockHeaderStruct blockHeader; When I do sizeof(blockheader), I get the value of 4 bytes back, but when I do sizeof(blockHeaderStruct), I get 8 bytes. Why is this happening? Why am I not getting 5 back instead?

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