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  • [C++] STL list - how to find a list element by its object fields

    - by Dominic Bou-Samra
    I have a list: list<Unit *> UnitCollection; containing Unit objects, which has an accessor like: bool Unit::isUnit(string uCode) { if(this->unitCode == uCode) return true; else return false; } How do I search my UnitCollection list by uCode and return the corresponding element (preferably it's index). I have looked at the find() method, but i'm not sure you can pass a boolean method in instead of a searched item parameter if that makes sense.

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  • (database design):Which tables should be created for all kindes files (images, attached email files,

    - by meyosef
    Hi, I new in database design: I have question with my own few solution,what do you thinks?: Which tables should be created for all kinds files (images, attached email files,text files for store email body, etc..) that stored in my online store? *option 1:use seperate table for files types * files{ id files_types_id FK file_path file_extension } files_types{ id type_name (unique) } *option 2: use bool field for each file type * files{ id file_path file_extension is_image_main is_image_icon is_image_logo is_pdf_file is_text_file } **option 3: use 1 enum field 'file_type' for each file type ** files{ id file_path file_extension file_type (image_main,image_icon,image_logo,image_main,pdf,text) **enum** } Thanks you, Yosef

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  • Passing an array of an array of char to a function

    - by L.A. Rabida
    In my program, I may need to load a large file, but not always. So I have defined: char** largefilecontents; string fileName="large.txt"; When I need to load the file, the program calles this function: bool isitok=LoadLargeFile(fileName,largefilecontents); And the function is: bool LoadLargeFile(string &filename, char ** &lines) { if (lines) delete [] lines; ifstream largeFile; #ifdef LINUX largeFile.open(filename.c_str()); #endif #ifdef WINDOWS largeFile.open(filename.c_str(),ios::binary); #endif if (!largeFile.is_open()) return false; lines=new char *[10000]; if (!lines) return false; largeFile.clear(); largeFile.seekg(ios::beg); for (int i=0; i>-1; i++) { string line=""; getline(largeFile,line); if (largeFile.tellg()==-1) break; //when end of file is reached, tellg returns -1 lines[i]=new char[line.length()]; lines[i]=const_cast<char*>(line.c_str()); cout << lines[i] << endl; //debug output } return true; } When I view the debug output of this function, "cout << lines[i] << endl;", it is fine. But when I then check this in the main program like this, it is all messed up: for (i=0; i<10000; i++) cout << largefilecontents[i] << endl; So within the function LoadLargeFile(), the results are fine, but without LoadLargeFile(), the results are all messed up. My guess is that the char ** &lines part of the function isn't right, but I do not know what this should be. Could someone help me? Thank you in advance!

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  • Persistence scheme & state data for low memory situations (iphone)

    - by Robin Jamieson
    What happens to state information held by a class's variable after coming back from a low memory situation? I know that views will get unloaded and then reloaded later but what about some ancillary classes & data held in them that's used by the controller that launched the view? Sample scenario in question: @interface MyCustomController: UIViewController { ServiceAuthenticator *authenticator; } -(id)initWithAuthenticator:(ServiceAuthenticator *)auth; // the user may press a button that will cause the authenticator // to post some data to the service. -(IBAction)doStuffButtonPressed:(id)sender; @end @interface ServiceAuthenticator { BOOL hasValidCredentials; // YES if user's credentials have been validated NSString *username; NSString *password; // password is not stored in plain text } -(id)initWithUserCredentials:(NSString *)username password:(NSString *)aPassword; -(void)postData:(NSString *)data; @end The app delegate creates the ServiceAuthenticator class with some user data (read from plist file) and the class logs the user with the remote service. inside MyAppDelegate's applicationDidFinishLaunching: - (void)applicationDidFinishLaunching:(UIApplication *)application { ServiceAuthenticator *auth = [[ServiceAuthenticator alloc] initWithUserCredentials:username password:userPassword]; MyCustomController *controller = [[MyCustomController alloc] initWithNibName:...]; controller.authenticator = auth; // Configure and show the window [window addSubview:..]; // make everything visible [window makeKeyAndVisible]; } Then whenever the user presses a certain button, 'MyCustomController's doStuffButtonPressed' is invoked. -(IBAction)doStuffButtonPressed:(id)sender { [authenticator postData:someDataFromSender]; } The authenticator in-turn checks to if the user is logged in (BOOL variable indicates login state) and if so, exchanges data with the remote service. The ServiceAuthenticator is the kind of class that validates the user's credentials only once and all subsequent calls to the object will be to postData. Once a low memory scenario occurs and the associated nib & MyCustomController will get unloaded -- when it's reloaded, what's the process for resetting up the 'ServiceAuthenticator' class & its former state? I'm periodically persisting all of the data in my actual model classes. Should I consider also persisting the state data in these utility style classes? Is that the pattern to follow?

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  • Is it possible to specify a function with both extern and override modifiers?

    - by Jeffrey Greenham
    I'm trying to override the behavior of an external function in user32.dll because I don't want a certain window to show up. What I'm trying to do is this: [DllImport("user32.dll")] public extern override IntPtr GetSystemMenu(IntPtr hMenu, bool bRevert) { return new IntPtr(); } but this won't work because I get the following errors: ... no suitable method found to override and ... cannot be extern and declare a body Is there any way to simulate what I'm trying to do?

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  • how to rotate to current of Orientation?

    - by RAGOpoR
    according to my code when my device are use in Landscape when i pushViewController it will automatic show in UIDeviceOrientationPortrait. i need to rotate my device to Portrait and then rotate to Landscape, then it will present in Landscape mode. how can i rotate to current of Orientation with out use of private API(setOrientation)? - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIDeviceOrientationPortrait) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight)); }

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  • NullReferenceException at Microsoft.Silverlight.Build.Tasks.CompileXaml.LoadAssemblies(ITaskItem[] R

    - by Eugene Larchick
    Hi, I updated my Visual Studio 2010 to the version 10.0.30319.1 RTM Rel and start getting the following exception during the build: System.NullReferenceException: Object reference not set to an instance of an object. at Microsoft.Silverlight.Build.Tasks.CompileXaml.LoadAssemblies(ITaskItem[] ReferenceAssemblies) at Microsoft.Silverlight.Build.Tasks.CompileXaml.get_GetXamlSchemaContext() at Microsoft.Silverlight.Build.Tasks.CompileXaml.GenerateCode(ITaskItem item, Boolean isApplication) at Microsoft.Silverlight.Build.Tasks.CompileXaml.Execute() at Bohr.Silverlight.BuildTasks.BohrCompileXaml.Execute() The code of BohrCompileXaml.Execute is the following: public override bool Execute() { List<TaskItem> pages = new List<TaskItem>(); foreach (ITaskItem item in SilverlightPages) { string newFileName = getGeneratedName(item.ItemSpec); String content = File.ReadAllText(item.ItemSpec); String parentClassName = getParentClassName(content); if (null != parentClassName) { content = content.Replace("<UserControl", "<" + parentClassName); content = content.Replace("</UserControl>", "</" + parentClassName + ">"); content = content.Replace("bohr:ParentClass=\"" + parentClassName + "\"", ""); } File.WriteAllText(newFileName, content); pages.Add(new TaskItem(newFileName)); } if (null != SilverlightApplications) { foreach (ITaskItem item in SilverlightApplications) { Log.LogMessage(MessageImportance.High, "Application: " + item.ToString()); } } foreach (ITaskItem item in pages) { Log.LogMessage(MessageImportance.High, "newPage: " + item.ToString()); } CompileXaml xamlCompiler = new CompileXaml(); xamlCompiler.AssemblyName = AssemblyName; xamlCompiler.Language = Language; xamlCompiler.LanguageSourceExtension = LanguageSourceExtension; xamlCompiler.OutputPath = OutputPath; xamlCompiler.ProjectPath = ProjectPath; xamlCompiler.RootNamespace = RootNamespace; xamlCompiler.SilverlightApplications = SilverlightApplications; xamlCompiler.SilverlightPages = pages.ToArray(); xamlCompiler.TargetFrameworkDirectory = TargetFrameworkDirectory; xamlCompiler.TargetFrameworkSDKDirectory = TargetFrameworkSDKDirectory; xamlCompiler.BuildEngine = BuildEngine; bool result = xamlCompiler.Execute(); // HERE we got the error! And the definition of the task: <BohrCompileXaml LanguageSourceExtension="$(DefaultLanguageSourceExtension)" Language="$(Language)" SilverlightPages="@(Page)" SilverlightApplications="@(ApplicationDefinition)" ProjectPath="$(MSBuildProjectFullPath)" RootNamespace="$(RootNamespace)" AssemblyName="$(AssemblyName)" OutputPath="$(IntermediateOutputPath)" TargetFrameworkDirectory="$(TargetFrameworkDirectory)" TargetFrameworkSDKDirectory="$(TargetFrameworkSDKDirectory)" > <Output ItemName="Compile" TaskParameter="GeneratedCodeFiles" /> <!-- Add to the list list of files written. It is used in Microsoft.Common.Targets to clean up for a next clean build --> <Output ItemName="FileWrites" TaskParameter="WrittenFiles" /> <Output ItemName="_GeneratedCodeFiles" TaskParameter="GeneratedCodeFiles" /> </BohrCompileXaml> What can be the reason? And how can I get more info what's happening inside CompileXaml class?

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  • Rewrite the foreach using lambda + C#3.0

    - by Newbie
    I am tryingv the following foreach (DataRow dr in dt.Rows) { if (dr["TABLE_NAME"].ToString().Contains(sheetName)) { tableName = dr["TABLE_NAME"].ToString(); } } by using lambda like string tableName = ""; DataTableExtensions.AsEnumerable(dt).ToList().ForEach(i => { tableName = i["TABLE_NAME"].ToString().Contains(sheetName); } ); but getting compile time error "cannot implicitly bool to string". So how to achieve the same.? Thanks(C#3.0)

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  • Specify a base classes template parameters while instantiating a derived class?

    - by DaClown
    Hi, I have no idea if the title makes any sense but I can't find the right words to descibe my "problem" in one line. Anyway, here is my problem. There is an interface for a search: template <typename InputType, typename ResultType> class Search { public: virtual void search (InputType) = 0; virtual void getResult(ResultType&) = 0; }; and several derived classes like: template <typename InputType, typename ResultType> class XMLSearch : public Search<InputType, ResultType> { public: void search (InputType) { ... }; void getResult(ResultType&) { ... }; }; The derived classes shall be used in the source code later on. I would like to hold a simple pointer to a Search without specifying the template parameters, then assign a new XMLSearch and thereby define the template parameters of Search and XMLSearch Search *s = new XMLSearch<int, int>(); I found a way that works syntactically like what I'm trying to do, but it seems a bit odd to really use it: template <typename T> class Derived; class Base { public: template <typename T> bool GetValue(T &value) { Derived<T> *castedThis=dynamic_cast<Derived<T>* >(this); if(castedThis) return castedThis->GetValue(value); return false; } virtual void Dummy() {} }; template <typename T> class Derived : public Base { public: Derived<T>() { mValue=17; } bool GetValue(T &value) { value=mValue; return true; } T mValue; }; int main(int argc, char* argv[]) { Base *v=new Derived<int>; int i=0; if(!v->GetValue(i)) std::cout<<"Wrong type int."<<std::endl; float f=0.0; if(!v->GetValue(f)) std::cout<<"Wrong type float."<<std::endl; std::cout<<i<<std::endl<<f; char c; std::cin>>c; return 0; } Is there a better way to accomplish this?

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  • Restricting copy,paste option for a particular UITextfield

    - by EXC_BAD_ACCESS
    Hi, My UIView contains Two UITextField.I need to restrict copy,paste option for one textfield.I don't want to restrict that for another. When i am using the following code,Both the field gets restricted from copy,paste. -(BOOL)canPerformAction:(SEL)action withSender:(id)sender { if ( [UIMenuController sharedMenuController] ) { [UIMenuController sharedMenuController].menuVisible = NO; } return NO; } Can any one provide me the solution to solve my problem.

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  • C# some sort of plugin system

    - by nLL
    Hi, I am a mobile web developer and trying to monetize my traffic with mobile ad services and i have a problem. First of all to get most of out of your ads you usually need to do server side request to advert company's servers and there are quite few ad services. Problem starts when you want to use them in one site. All have different approaches to server side calls and trying to maintain and implement those ad codes becomes pain after a while. So I decided to write a class system where i can simply create methods for every company and upload it to my site. So far i have public Advert class public AdPublisher class with GetAd method that returns an Advert public Adservice class that has Service names as enum I also have converted server request codes of all ad services i use to classes. It works ok but I want to be able to create an ad service class upload it so that asp.net app can import/recognize it automatically like a plugin system. As I am new to .net I have no idea where to start or how to do it. To make thing clear here are my classes namespace Mobile.Publisher { public class AdPublisher { public AdPublisher() { IsTest = false; } public bool IsTest { get; set; } public HttpRequest CurrentVisitorRequestInfo { get; set; } public Advert GetAd(AdService service) { Advert returnAd = new Advert(); returnAd.Success = true; if (this.CurrentVisitorRequestInfo == null) { throw new Exception("CurrentVisitorRequestInfo for AdPublisher not set!"); } if (service == null) { throw new Exception("AdService not set!"); } if (service.ServiceName == AdServices.Admob) { returnAd.ReturnedAd = AdmobAds("000000"); } return returnAd; } } public enum AdServices { Admob, ServiceB, ServiceC } public class Advert { public bool Success { get; set; } public string ReturnedAd { get; set; } } public partial class AdService { public AdServices ServiceName { get; set; } public string PublisherOrSiteId { get; set; } public string ZoneOrChannelId { get; set; } } private string AdmobAds(string publisherid) { //snip return "test" } } Basically i want to be able to add another ad service and code like private string AdmobAds(string publisherid){ } So that it can be imported and recognised as ad service. I hope i was clear enough

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  • Designing WCF interface: no out or ref parameters

    - by Captain Comic
    I have a WCF service and web client. Web service implements one method SubmitOrders. This method takes a collection of orders. The problem is that service must return an array of results for each order - true or false. Marking WCF paramters as out or ref makes no sense. What would you recommend? [ServiceContact] public bool SubmitOrders(OrdersInfo) [DataContract] public class OrdersInfo { Order[] Orders; }

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  • Cannot .Count() on IQueryable (NHibernate)

    - by Bruno Reis
    Hello, I'm with an irritating problem. It might be something stupid, but I couldn't find out. I'm using Linq to NHibernate, and I would like to count how many items are there in a repository. Here is a very simplified definition of my repository, with the code that matters: public class Repository { private ISession session; /* ... */ public virtual IQueryable<Product> GetAll() { return session.Linq<Product>(); } } All the relevant code in the end of the question. Then, to count the items on my repository, I do something like: var total = productRepository.GetAll().Count(); The problem is that total is 0. Always. However there are items in the repository. Furthermore, I can .Get(id) any of them. My NHibernate log shows that the following query was executed: SELECT count(*) as y0_ FROM [Product] this_ WHERE not (1=1) That must be that "WHERE not (1=1)" clause the cause of this problem. What can I do to be able .Count() the items in my repository? Thanks! EDIT: Actually the repository.GetAll() code is a little bit different... and that might change something! It is actually a generic repository for Entities. Some of the entities implement also the ILogicalDeletable interface (it contains a single bool property "IsDeleted"). Just before the "return" inside the GetAll() method I check if if the Entity I'm querying implements ILogicalDeletable. public interface IRepository<TEntity, TId> where TEntity : Entity<TEntity, TId> { IQueryable<TEntity> GetAll(); ... } public abstract class Repository<TEntity, TId> : IRepository<TEntity, TId> where TEntity : Entity<TEntity, TId> { public virtual IQueryable<TEntity> GetAll() { if (typeof (ILogicalDeletable).IsAssignableFrom(typeof (TEntity))) { return session.Linq<TEntity>() .Where(x => (x as ILogicalDeletable).IsDeleted == false); } else { return session.Linq<TEntity>(); } } } public interface ILogicalDeletable { bool IsDeleted {get; set;} } public Product : Entity<Product, int>, ILogicalDeletable { ... } public IProductRepository : IRepository<Product, int> {} public ProductRepository : Repository<Product, int>, IProductRepository {} Edit 2: actually the .GetAll() is always returning an empty result-set for entities that implement the ILogicalDeletable interface (ie, it ALWAYS add a WHERE NOT (1=1) clause. I think Linq to NHibernate does not like the typecast.

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  • Unable to initialize the automatic property in C#.

    - by isthatacode
    I have an automatic property public bool HasToolkit { get; set; } when i try to initialize it like this- Tandem t = new Tandem(GearCount = 5); It gives an error as below The name 'GearCount' does not exist in the current context Whats wrong here ? Also if i do normal intantiation it works fine. Tandem t = new Tandem();

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  • Do you use logical negation operator (!) in "if" statement or check on "== false"

    - by Taras Terebkov
    Hello everyone, I just want to conduct a little survey about code style developers prefer. For me there are two ways to write "if" in such languages as Java, C#, C++, etc. (1) Logical negation operator public void foo() { if (!SessionManager.getInstance().hasActiveSession()) { . . . . . } } (2) Check on "false" public void foo() { if (SessionManager.getInstance().hasActiveSession() == false) { . . . . . } } I always believe that first way is much worst then the second one. Cause usually you don't "read" the code, but "recognize" it in one brief look. And exclamation symbol slipped from your mind, just disturbing you somewhere on the bottom of your unconscious. And only during reading the "if" block below you understand, that the logic is opposite - no sessions in "if" On the other hand in the second way of writing, an eye immediately catches words "SessionManager", "hasActiveSession" and "false". Also for me, the situation with "true" is different. In code like class SessionManager { private bool hasSession; public void foo() { if (hasSession == true) { . . . . . } else { . . . . . } } } I find "true" superfluous. why we repeating the sentence two times? The following is shorter and quicker to catch. class SessionManager { private bool hasSession; public void foo() { if (hasSession) { . . . . . } else { . . . . . } } } What do YOU think, guys?

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  • How to call DLL function in vbscript

    - by amritad
    I am writing VB script in which I have to call a function of a COM DLL. The fuction which I want to use is in structure and thus I want to create the object of that structure to access the required function. e.g. I have a dll 'BasicCom.dll', in which struct abc { bool xyz(); } Now I want to call xyz(). Is any one have any idea, how to deal with such call in Vb script.

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  • iPhone SDK: How to determine keyboard type within a UIKeyboardDidShowNotification?

    - by iPhone Developer
    Hello, I need to know the current keyboard type. I was setting an instance variable in - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField However, testing has shown that this is not always reliable because of the asynchronous nature of notifications. What I am wondering is if anyone can tell me how to determine the current keyboard type within a notification? - (void)keyboardDidShow:(NSNotification *) { // Need way to determine keyboard type here } Thanks.

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  • Focus process window, ShowWindow vs System Tray

    - by ais
    I try open process window, this code work if window state is minimize, but if program in system tray window isn't opened. [DllImport("User32")] private static extern int SetForegroundWindow(IntPtr hwnd); [DllImport("User32")] private static extern bool ShowWindow(IntPtr hWnd, int nCmdShow); private static void ShowWindow(Process process) { ShowWindow(process.MainWindowHandle, SW_RESTORE); SetForegroundWindow(process.MainWindowHandle); }

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  • check if a url has anything after the domain name

    - by raklos
    im using asp.net c#. I want to check if the current url has anything after the domain name. e.g for the if the current url www.example.com/ or www.example.com i want to set a bool to true. if it has anything after i want to set it to false. e.g. www.example.com/stuff should return false.

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  • Solve a maze using multicores?

    - by acidzombie24
    This question is messy, i dont need a working solution, i need some psuedo code. How would i solve this maze? This is a homework question. I have to get from point green to red. At every fork i need to 'spawn a thread' and go that direction. I need to figure out how to get to red but i am unsure how to avoid paths i already have taken (finishing with any path is ok, i am just not allowed to go in circles). Heres an example of my problem, i start by moving down and i see a fork so one goes right and one goes down (or this thread can take it, it doesnt matter). Now lets ignore the rest of the forks and say the one going right hits the wall, goes down, hits the wall and goes left, then goes up. The other thread goes down, hits the wall then goes all the way right. The bottom path has been taken twice, by starting at different sides. How do i mark this path has been taken? Do i need a lock? Is this the only way? Is there a lockless solution? Implementation wise i was thinking i could have the maze something like this. I dont like the solution because there is a LOT of locking (assuming i lock before each read and write of the haveTraverse member). I dont need to use the MazeSegment class below, i just wrote it up as an example. I am allowed to construct the maze however i want. I was thinking maybe the solution requires no connecting paths and thats hassling me. Maybe i could split the map up instead of using the format below (which is easy to read and understand). But if i knew how to split it up i would know how to walk it thus the problem. How do i walk this maze efficiently? The only hint i receive was dont try to conserve memory by reusing it, make copies. However that was related to a problem with ordering a list and i dont think the hint was a hint for this. class MazeSegment { enum Direction { up, down, left, right} List<Pair<Direction, MazeSegment*>> ConnectingPaths; int line_length; bool haveTraverse; } MazeSegment root; class MazeSegment { enum Direction { up, down, left, right} List<Pair<Direction, MazeSegment*>> ConnectingPaths; bool haveTraverse; } void WalkPath(MazeSegment segment) { if(segment.haveTraverse) return; segment.haveTraverse = true; foreach(var v in segment) { if(v.haveTraverse == false) spawn_thread(v); } } WalkPath(root);

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  • Replace Entity Framework object

    - by majkinetor
    In MVC app, I am having this big object that is used in classic view/edit/create pattern. When user edits the object I save it as: public bool SetMyObject(MyObject newObject) { MyObject current = GetObjectById(newObject.Id); current.Prop1 = newObject.Prop1 ... current.PropN = newObject.PropN db.SaveChanges(); } MyObject is pretty big so I am wondering is there any better way to do this, not involving per-property assignments. For instance something along the lines db.MyObject.UpdateObject(current, tnew). Ty.

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  • Adding LambaExpression to an instance of IQueryable

    - by Paul Knopf
    ParameterExpression parameter = Expression.Parameter(typeof(Product), "x"); MemberExpression Left = Expression.MakeMemberAccess(parameter, typeof(Product).GetProperty("Name")); ConstantExpression Right = Expression.Constant(value, typeof(String)); BinaryExpression expression = Expression.Equal(Left, Right); LambdaExpression lambada = Expression.Lambda<Func<Product, bool>>(expression, parameter); Now how do I add this lambada to an instance of an IQuerybale, lets say _query _query.Where(lambada.Compile());?

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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • How to set visibility for textblocks in QTextEdit?

    - by serge
    Hi everyone, i tried to hide textblock's in QTextEdit, but it doesn't work: block = textedit.document().begin() block.setVisible(False) This code works fine for QPlainTextEdit, but not for QTextEdit. In documentation i haven't found any mention of how it should work for QTextEdit, just following: void QTextBlock::setVisible ( bool visible ) Sets the block's visibility to visible. This function was introduced in Qt 4.4. See also isVisible(). How can i hide block's in QTextEdit? Thank you in advance

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  • Data Annotations validation Built into model

    - by Josh
    I want to build an object model that automatically wires in validation when I attempt to save an object. I am using DataAnnotations for my validation, and it all works well, but I think my inheritance is whacked. I am looking here for some guidance on a better way to wire in my validation. So, to build in validation I have this interface public interface IValidatable { bool IsValid { get; } ValidationResponse ValidationResults { get; } void Validate(); } Then, I have a base class that all my objects inherit from. I did a class because I wanted to wire in the validation calls automatically. The issue is that the validation has to know the type of the class is it validating. So I use Generics like so. public class CoreObjectBase<T> : IValidatable where T : CoreObjectBase<T> { #region IValidatable Members public virtual bool IsValid { get { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // return false if any violations occurred return !result.HasViolations; } } public virtual ValidationResponse ValidationResults { get { var result = new Validator<T>().Validate((T)this); return result; } } public virtual void Validate() { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // throw error if any violations were detected if (result.HasViolations) throw new RulesException(result.Errors); } #endregion } So, I have this circular inheritance statement. My classes look like this then: public class MyClass : CoreObjectBase<MyClass> { } But the problem occurs when I have a more complicated model. Because I can only inherit from one class, when I have a situation where inheritance makes sense I believe the child classes won't have validation on their properties. public class Parent : CoreObjectBase<Parent> { //properties validated } public class Child : Parent { //properties not validated? } I haven't really tested the validation in these cases yet, but I am pretty sure that anything in child with a data annotation on it will not be automatically validated when I call Child.Validate(); due to the way the inheritance is configured. Is there a better way to do this?

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