Search Results

Search found 29235 results on 1170 pages for 'dynamic management objects'.

Page 671/1170 | < Previous Page | 667 668 669 670 671 672 673 674 675 676 677 678  | Next Page >

  • Global Knowledge présente ses nouvelles formations sur le Cloud pour développeurs, DSI, chefs de projets, consultants ou architectes réseaux

    Global Knowledge présente ses nouvelles formations sur le Cloud Pour développeurs, DSI, chefs de projets, consultants ou architectes réseaux Global Knowledge, le centre de formation continue en informatique et management, vient d'ajouter de nouveaux cours sur le Cloud Computing à son catalogue de formations. On y trouve d'une part, un cursus certifiant de 21 jours conçu en partenariat avec Centrale Paris. Et d'autre part, un catalogue complet et structuré allant des fondamentaux (comprendre le Cloud Computing), à la conception d'une architecture ou encore la mise en oeuvre des solutions techniques comme la virtualisation. Elles s'adressent donc à un public la...

    Read the article

  • And just like that, there went February

    - by Enrique Lima
    The best intentions were having me at perhaps posting more than twice a month, and here we are and … well it has been busy. There has been a lot of SharePoint 2010 already in this first number of weeks of the year, a good amount of TFS 2010, but even better working quite actively on two topics that I enjoy quite a bit … Windows Azure and Application Lifecycle Management.  And there is more to come around those two. Through the influencers program with Geekswithblogs and Discountasp.net I got access to a hosted TFS solution that I am currently testing and will be posting my findings and documenting a good amount of information on that process. Another great resource has been fpweb.net, and there will be more details on this too.  Pretty exciting stuff! That is what is going on and what will be coming on here shortly.

    Read the article

  • Microsoft Releases Windows Server 2012

    Windows Server 2012 offers expanded virtualization capabilities and works with Windows Azure, the software company's cloud platform. It can deliver more than 200 public, private and hybrid cloud services. The goal seems to be to deliver any application on any cloud. Rand Morimoto, president of Microsoft partner Convergent Computing, sees a number of major selling points for Windows Server 2012. For instance, its deduplication features can save a company 40 to 50 percent in storage space. Its automated IT management capabilities enable it to manage a large number of virtual machines. It can eve...

    Read the article

  • Can't Make Changes via FTP on my Ubuntu Server

    - by Rev
    I'm very new to server management, I literally just set this up for the first time a couple weeks ago, no idea what I'm doing. In order to allow WordPress to run updates, apparently everything needs to be owned by www-data, but if everything is owned by www-data, I can't FTP with the user revxx14. When I try, I can't make any changes (deletions, additions, updating files, nothing. I get permission denied errors across the board). Is there a way to give my user the same permissions as www-data, so that I'll be able to keep www-data the owner, but still be able to make changes via FTP? Thanks.

    Read the article

  • Renaming site, moving domain after 3 yrs. Should I reconsider?

    - by user6162
    After recently announcing it, one of my readers with a background in website management sent me an email saying that I should reconsider moving my domain from [keyword]news.org to [same keyword]lab.com. It is a content-heavy news site around products that I hope to eventually build into a more comprehensive authority for the [keyword] industry I'm covering w/ B2B services, merchandise, etc. The current domain is a bit generic & I think the new one will be more marketable. Relevant stats: 320k-350k pv's/month Google brings in 39% and Yahoo/Bing 4% of traffic 10-11% of monthly search strings contains " news" SEOMoz Open Site Explorer stats: Page authority: 65/100 Domain authority: 58/100 Linking root domains: 226 Total links: 35,700 I am familiar with what I need to do as far as 301 redirects, etc. I was assuming that I'd be ok after following Google's recommended procedures but now I am not so sure.

    Read the article

  • Sortie de Qt Mobility 1.0.0, 10 nouvelles API pour les plateformes mobiles : envoi de SMS au rendez-

    Après un peu d'attente, voilà enfin la première sortie officielle de Qt Mobility. Cette release contient 10 API dont 9 sont considérées comme finales et 1 comme beta. Les 9 API finales sont les suivantes : Service Framework Bearer Management Messaging Contacts Versit Publish and Subscribe Location System Information Sensors L'API multimédia quant à elle est à un très bon état de développement, mais l'équipe de développement se réserve la possibilité de modifier cette version. Dans ce cas, cette version beta ne sera pas maintenue, il est donc à vos risques et périls de l'utiliser dès à présent. Où les trouver ? Elles sont disponibles sur ...

    Read the article

  • Legally, can I re reuse code for different customers?

    - by canice
    The company I work for develops custom factory automation applications for multiple customers. Even though each application is custom, they contain common code which is re-used across projects. One of the customers is now looking for the source code to their application, which has caused a major storm in the company. Management have decided that we can't give them the source to the shared components as they are used by other customers. I've been asked to modify the shared components 'enough' so as they aren't common. So my questions are: 1) Legally, should there be any problem with re-using common components for different customer? 2) If I really need to modify the common components, then how much is 'enough' ? (I know this sucks, but I either do this or hand in my notice). Oh yeah, and my company has no license in place with any of these customers.

    Read the article

  • Why use binary files to stack up different versions on DMSs?

    - by edgarator
    I've used both Liferay and Alfresco trying to use them as the Document Management System for an intranet. I noticed the following: They use the file system and the database to store files They use a GUID to name the file on the filesystem and that GUID is used as an Id in the database. The GUID-named file is a binary file The GUID-named binary file stores all versions for a given file The path for the file in the DMS doesn't match the one in the file system The URL makes reference to the GUID when a certain file is requested What I want to know is why is this, and what would be the best way of doing it. Like how to would you create the binary file (zip?), and what parts would you keep in the binary file and what parts would you store in the database (meta-data, path?). I'm assuming some of the benefits of doing it like this. As having the same URL for a file, regardless of its current document path. And having only one file even if the file has changed names over time.

    Read the article

  • No panels at all after upgrading from 10.04 to 12.04

    - by user86330
    After upgrading to 12.4 from 10.4 on an AMD64 the situation is as follows: After booting I see the Xubuntu logo splash screen and when I log in I get an error that there is a system crash somewhere (it suggest to click on the notification icon, but no info appears then). FInally I can only see my initial 10.04 Desktop but I have no panels at all, so I can only click on my Desktop objects. Question: Will a clean re intall solve the problem? In such case will my multi partition configuration (Vista+XP+ubuntu partitions) be affected?

    Read the article

  • Search Engine Optimisation & Website Design - The Reasons and Rewards of Starting Your Own Business

    The story of starting a web design company in 2010. Written as encouragement for anyone thinking of starting their own business, whether a web design company or any other business for that matter. The telling of this web design company development will include tips, pointers, advice, experiences, do's and don'ts but most importantly will give inspiration and hope to anyone thinking of going it alone, and wandering where to begin. This article will take you through the various stages of development from that initial idea to where we are now with a successful, expanding business offering Search Engine Optimisation, Website Design, Graphic Design and Client Management Systems.

    Read the article

  • Color based collision detection

    - by user1486826
    I am making a game where you fly a ship around some randomly generated planets. Since I am using a for loop to draw over 5000 planets, using the rectangle class or an oval-type class for this is not an option, since creating many objects will severely affect performance. Bitmasking each planet will likely result in performance issues too, so the only candidate is color based collision detection, because I don't need to apply some sort of object to everything I want to check for collisions. Is any way to check the perimeter around the ship for a certain color?

    Read the article

  • MySQL prevents server from booting unless password is entered

    - by ZaneKullman
    I am kind of new with Ubuntu but I have been working on setting up a LAMP server with hamachi as a vpn client for management. The issue is that when we turn the server on or restart it we are required to enter the MySQL password before it will continue. Where can we script a password or disable this? I have attached a partial of less /var/log/boot.log * Starting MySQL ServerESC[204G[ OK ] ....... ok Password: If I haven't provided enough information please just comment and Ill try my best.

    Read the article

  • MonoDevelop 2.4 released

    Today we are releasing MonoDevelop 2.4, which includes plenty of new features and improvements. The release highlights are: Workbench usability improvements, which include a new Navigate to Symbol dialog, Solution and Class pad zooming, better pad layout, and many other look & feel improvements. Improvements in project management, with support for standalone assembly projects, and external console support for Windows and Mac. Extensive text editor improvements, including in-line search,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • PHP class data implementation

    - by Bakanyaka
    I'm studying OOP PHP and have watched two tutorials that implement user login\registration system as an example. But implementation varies. Which way will be more correct one to work with data such as this? Load all data retrieved from database as array into a property called something like _data on class creation and further methods operate with this property Create separate properties for each field retrieved from database, on class creation load all data fields into respective properties and operate with that properties separately? Then let's say I want to create a method that returns a list of all users with their data. Which way is better? Method that returns just an array of userdata like this: Array([0]=>array([id] => 1, [username] => 'John', ...), [1]=>array([id] => 2, [username] => 'Jack', ...), ...) Method that creates a new instance of it's class for each user and returns an array of objects

    Read the article

  • How should I design my website to allow posterity to edit?

    - by SSumner
    I'm building a website for a student organization I am involved in at my college. Most of the site will be static - i.e. won't change from year-to-year, but certain pieces will. I am high-tech, but most of the others aren't, and I am graduating in the spring. So how should I go about building the website so as to allow those that take over in subsequent years to edit information? Examples: Events: I already plan on using a Google calendar for this Officers: There will be profiles/pictures for all the officers on the web page Connections: Partnerships with other organizations that we have currently, but may not in future, or may add more in future Should I use some form of CMS (Content Management System)? If so, how restrictive are they (e.g. Drupal) to what you can build and then how easy is it to edit. What other ways could I make a very nice-looking website but allow certain pieces to be edited later?

    Read the article

  • CMS/platform/portal for personnel placement/recruiting [closed]

    - by mezzanine
    Possible Duplicate: Which Content Management System (CMS)/Wiki should I use? I am interested in building a platform where I can match specialists/experts in a certain profession with potential customers/clients. Therefore, the professionals should be able to register with information about them and their area of expertise, and customers should be able to search for them and contact them via my website. Bonus would be some kind of feedback or rating functionality. Examples for other areas are http://www.lawyers.com/ for lawyers and http://sortfolio.com/ for web designers. Is there some kind of platform which already provides this functionality and could be customized?

    Read the article

  • Multiplayer in a game. How to design it object wise?

    - by Ninetou
    I was suggested on StackOverflow to ask this question here. I'm working on a simple game and I was thinking of adding multiplayer feature but I'm a bit stuck. I'm not sure what approach should I take, keeping in mind good programming practices. I have a Player object which is created for each player but then I have many other classes that would have to be able to access them. The thing is, if I initialise them in, let's say my main method, then I can't relate to different instances of player class from other classes. The only solution to my problem that comes to my mind is using some form of global objects but afaik using anything globally in apps is usually not a good practice. Any suggestions/ideas?

    Read the article

  • What Technology to use to Interact with Codeigniter "Backend" [on hold]

    - by symlynk
    I am building an application that looks like this: Codeingiter App/MySQL DB <--> API (this is the "contract" between the two entities) <--> Web Frontend I want the web frontend to be able to interact with the MySQL DB by requesting JSON objects in a RESTful way. But I don't want the Web Frontend to expose the workings of the Codeigniter App (i.e. let the Web Frontend clients see the domain of the codeigniter app, including its controllers/functions). The Codeigniter App is for business clients, and needs to be "hidden" from the Web Frontend users. I want to use PHP or Javascript, and am considering node js's Express, Angular, and SLIM PHP. Any thoughts as to what technology would suit this purpose best? Thanks

    Read the article

  • eSTEP TechCast - November 2013 Material available

    - by mseika
    Dear Partners,We would like to extend our sincere thanks to those of you who attended our TechCast on "The Operational Management benefits of Engineered Systems". The materials (presentation, replay) from the TechCast are now available for all of you via our eSTEP portal.  You will need to provide your email address and the pin below to access the downloads. Link to the portal is shown below.URL: http://launch.oracle.com/PIN: eSTEP_2011The material can be found under tab eSTEP TechCast.  Feel free to explore also the other delivered TechCasts and more useful information under the Download and Links tab. Any feedback is appreciated to help us improve the service and information we deliver.Thanks and best regards,Partner HW Enablement EMEA

    Read the article

  • XNA Load/Unload logic (contentmanager?)

    - by Rhinan
    I am trying to make a point-and-click adventure game with XNA, starting off simple. My experience with XNA is about a month old now, know how the classes and inheritance works (basic stuff). I have a problem where I cannot understand how I should load and unload the textures and game objects in the game, when the player transitions to another level. I've googled this 10 times, but all I find is hard coding while I don't even understand the basics of unloading yet. All I want, is transitioning to another level (replacing all the sprites with new ones). Thanks in advance

    Read the article

  • Managing shots of the player

    - by Bitbridge
    I'm currently developing a 2D Jump'n'Run and the situation is the following: The player has different weapons he can collect and is then able to shoot the weapon's projectiles (laser, rockets, whatever). In my previous game (space shooter) I just had a manager class for all the weapon-shots, it stored them in a container and then updates and draws every single one. When the "shoot-event" occurred, the "ProjectileManager" was notified and it added the wanted projectile. The input for player action is handled in the player-class, so the player would have to know the manager to call the function of the manager. I also have a collisionManager, that checks for collisions between, for example, enemies and the projectiles and then notifies these objects. However, I somehow have the feeling, that I shouldn't use this approach and that there might be a better way to handle this. I know, the question is a bit vague, I'm pretty much just looking for input and ideas to improve my design.

    Read the article

  • Should my game handle collisions in the Player object?

    - by user1264811
    I'm making a 2D platform game. Right now I'm just working on making a very generic Player class. I'm wondering if it would be more efficient/better practice to have an ActionListener within the Player class to detect collisions with Enemy objects (also have an ActionListener) or to handle all the collisions in the main world. Furthermore, I'm thinking ahead about how I will handle collisions with the platforms themselves. I've looked into the double boolean arrays to see which tiles players can go to and which they can't. I don't understand how to use this class and the player class at the same time.

    Read the article

  • MMORPG Server architecture: How to handle player input (messages/packets) while the server has to update many other things at the same time?

    - by Renann
    Yes, the question is is very difficult. This is more or less like what I'm thinking up to now: while(true) { if (hasMessage) { handleTheMessage(); } } But while I'm receiving the player's input, I also have objects that need to be updated or, of course, monsters walking (which need to have their locations updated on the game client everytime), among other things. What should I do? Make a thread to handle things that can't be stopped no matter what? Code an "else" in the infinity loop where I update the other things when I don't have player's input to handle? Or even: should I only update the things that at least one player can see? These are just suggestions... I'm really confused about it. If there's a book that covers these things, I'd like to know. It's not that important, but I'm using the Lidgren lib, C# and XNA to code both server and client. Thanks in advance.

    Read the article

  • Plagued by multithreaded bugs

    - by koncurrency
    On my new team that I manage, the majority of our code is platform, TCP socket, and http networking code. All C++. Most of it originated from other developers that have left the team. The current developers on the team are very smart, but mostly junior in terms of experience. Our biggest problem: multi-threaded concurrency bugs. Most of our class libraries are written to be asynchronous by use of some thread pool classes. Methods on the class libraries often enqueue long running taks onto the thread pool from one thread and then the callback methods of that class get invoked on a different thread. As a result, we have a lot of edge case bugs involving incorrect threading assumptions. This results in subtle bugs that go beyond just having critical sections and locks to guard against concurrency issues. What makes these problems even harder is that the attempts to fix are often incorrect. Some mistakes I've observed the team attempting (or within the legacy code itself) includes something like the following: Common mistake #1 - Fixing concurrency issue by just put a lock around the shared data, but forgetting about what happens when methods don't get called in an expected order. Here's a very simple example: void Foo::OnHttpRequestComplete(statuscode status) { m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } So now we have a bug in which Shutdown could get called while OnHttpNetworkRequestComplete is occuring on. A tester finds the bug, captures the crash dump, and assigns the bug to a developer. He in turn fixes the bug like this. void Foo::OnHttpRequestComplete(statuscode status) { AutoLock lock(m_cs); m_pBar->DoSomethingImportant(status); } void Foo::Shutdown() { AutoLock lock(m_cs); m_pBar->Cleanup(); delete m_pBar; m_pBar=nullptr; } The above fix looks good until you realize there's an even more subtle edge case. What happens if Shutdown gets called before OnHttpRequestComplete gets called back? The real world examples my team has are even more complex, and the edge cases are even harder to spot during the code review process. Common Mistake #2 - fixing deadlock issues by blindly exiting the lock, wait for the other thread to finish, then re-enter the lock - but without handling the case that the object just got updated by the other thread! Common Mistake #3 - Even though the objects are reference counted, the shutdown sequence "releases" it's pointer. But forgets to wait for the thread that is still running to release it's instance. As such, components are shutdown cleanly, then spurious or late callbacks are invoked on an object in an state not expecting any more calls. There are other edge cases, but the bottom line is this: Multithreaded programming is just plain hard, even for smart people. As I catch these mistakes, I spend time discussing the errors with each developer on developing a more appropriate fix. But I suspect they are often confused on how to solve each issue because of the enormous amount of legacy code that the "right" fix will involve touching. We're going to be shipping soon, and I'm sure the patches we're applying will hold for the upcoming release. Afterwards, we're going to have some time to improve the code base and refactor where needed. We won't have time to just re-write everything. And the majority of the code isn't all that bad. But I'm looking to refactor code such that threading issues can be avoided altogether. One approach I am considering is this. For each significant platform feature, have a dedicated single thread where all events and network callbacks get marshalled onto. Similar to COM apartment threading in Windows with use of a message loop. Long blocking operations could still get dispatched to a work pool thread, but the completion callback is invoked on on the component's thread. Components could possibly even share the same thread. Then all the class libraries running inside the thread can be written under the assumption of a single threaded world. Before I go down that path, I am also very interested if there are other standard techniques or design patterns for dealing with multithreaded issues. And I have to emphasize - something beyond a book that describes the basics of mutexes and semaphores. What do you think? I am also interested in any other approaches to take towards a refactoring process. Including any of the following: Literature or papers on design patterns around threads. Something beyond an introduction to mutexes and semaphores. We don't need massive parallelism either, just ways to design an object model so as to handle asynchronous events from other threads correctly. Ways to diagram the threading of various components, so that it will be easy to study and evolve solutions for. (That is, a UML equivalent for discussing threads across objects and classes) Educating your development team on the issues with multithreaded code. What would you do?

    Read the article

  • Vertex Array Object (OpenGL)

    - by user5140
    I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their positions and texture coordinates) and the VAOs only contain status flags, where can they be used? What's their purpose? As far as I understood from the (very incomplete and unclear) GL Wiki, VAOs are used to set the flags/status for every vertex, following the order described in the Element Array Buffer, but the wiki was really ambiguous about it and I'm not really sure about what VAOs really do and how I could employ them.

    Read the article

< Previous Page | 667 668 669 670 671 672 673 674 675 676 677 678  | Next Page >