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  • Is it reasonable to null guard every single dereferenced pointer?

    - by evadeflow
    At a new job, I've been getting flagged in code reviews for code like this: PowerManager::PowerManager(IMsgSender* msgSender) : msgSender_(msgSender) { } void PowerManager::SignalShutdown() { msgSender_->sendMsg("shutdown()"); } I'm told that last method should read: void PowerManager::SignalShutdown() { if (msgSender_) { msgSender_->sendMsg("shutdown()"); } } i.e., I must put a NULL guard around the msgSender_ variable, even though it is a private data member. It's difficult for me to restrain myself from using expletives to describe how I feel about this piece of 'wisdom'. When I ask for an explanation, I get a litany of horror stories about how some junior programmer, some-year, got confused about how a class was supposed to work and accidentally deleted a member he shouldn't have (and set it to NULL afterwards, apparently), and things blew up in the field right after a product release, and we've "learned the hard way, trust us" that it's better to just NULL check everything. To me, this feels like cargo cult programming, plain and simple. A few well-meaning colleagues are earnestly trying to help me 'get it' and see how this will help me write more robust code, but... I can't help feeling like they're the ones who don't get it. Is it reasonable for a coding standard to require that every single pointer dereferenced in a function be checked for NULL first—even private data members? (Note: To give some context, we make a consumer electronics device, not an air traffic control system or some other 'failure-equals-people-die' product.) EDIT: In the above example, the msgSender_ collaborator isn't optional. If it's ever NULL, it indicates a bug. The only reason it is passed into the constructor is so PowerManager can be tested with a mock IMsgSender subclass.

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  • Best setup/workflow for distributed team to integrated DSVC with fragmented huge .NET site?

    - by lazfish
    So we have a team with 2 developers one manager. The dev server sits in a home office and the live server sits in a rack somewhere handled by the larger part of my company. We have freedom to do as we please but I want to incorporate Kiln DSVC and FogBugz for us with some standard procedures to make sense of our decisions/designs/goals. Our main product is web-based training through our .NET site with many videos etc, and we also do mobile apps for multiple platforms. Our code-base is a 15 yr old fragmented mess. The approach has been rogue .asp/.aspx pages with some class management implemented in the last 6 years. We still mix our html/vb/js all on the same file when we add a feature/page to our site. We do not separate the business logic from the rest of the code. Wiring anything up in VS for Intelli-sense or testing or any other benefit is more frustrating than it is worth, because of having to manually rejigger everything back to one file. How do other teams approach this? I noticed when I did wire everything up for VS it wants to make a class for all functions. Do people normally compile DLLs for page-specific functions that won't be reusable? What approaches make sense for getting our practices under control while still being able to fix old anti-patterns and outdated code and still moving towards a logical structure for future devs to build on?

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  • Stumbling Through: Visual Studio 2010 (Part IV)

    So finally we get to the fun part the fruits of all of our middle-tier/back end labors of generating classes to interface with an XML data source that the previous posts were about can now be presented quickly and easily to an end user.  I think.  Well see.  Well be using a WPF window to display all of our various MFL information that weve collected in the two XML files, and well provide a means of adding, updating and deleting each of these entities using as little code as possible.  Additionally, I would like to dig into the performance of this solution as well as the flexibility of it if were were to modify the underlying XML schema.  So first things first, lets create a WPF project and include our xml data in a data folder within.  On the main window, well drag out the following controls: A combo box to contain all of the teams A list box to show the players of the selected team, along with add/delete player buttons A text box tied to the selected players name, with a save button to save any changes made to the player name A combo box of all the available positions, tied to the currently selected players position A data grid tied to the statistics of the currently selected player, with add/delete statistic buttons This monstrosity of a form and its associated project will look like this (dont forget to reference the DataFoundation project from the Presentation project): To get to the visual data binding, as we learned in a previous post, you have to first make sure the project containing your bindable classes is compiled.  Do so, and then open the Data Sources pane to add a reference to the Teams and Positions classes in the DataFoundation project: Why only Team and Position?  Well, we will get to Players from Teams, and Statistics from Players so no need to make an interface for them as well see in a second.  As for Positions, well need a way to bind the dropdown to ALL positions they dont appear underneath any of the other classes so we need to reference it directly.  After adding these guys, expand every node in your Data Sources pane and see how the Team node allows you to drill into Players and then Statistics.  This is why there was no need to bring in a reference to those classes for the UI we are designing: Now for the seriously hard work of binding all of our controls to the correct data sources.  Drag the following items from the Data Sources pane to the specified control on the window design canvas: Team.Name > Teams combo box Team.Players.Name > Players list box Team.Players.Name > Player name text box Team.Players.Statistics > Statistics data grid Position.Name > Positions combo box That is it!  Really?  Well, no, not really there is one caveat here in that the Positions combo box is not bound the selected players position.  To do so, we will apply a binding to the position combo boxs SelectedValue to point to the current players PositionId value: That should do the trick now, all we need to worry about is loading the actual data.  Sadly, it appears as if we will need to drop to code in order to invoke our IO methods to load all teams and positions.  At least Visual Studio kindly created the stubs for us to do so, ultimately the code should look like this: Note the weirdness with the InitializeDataFiles call that is my current means of telling an IO where to load the data for each of the entities.  I havent thought of a more intuitive way than that yet, but do note that all data is loaded from Teams.xml besides for positions, which is loaded from Lookups.xml.   I think that may be all we need to do to at least load all of the data, lets run it and see: Yay!  All of our glorious data is being displayed!  Er, wait, whats up with the position dropdown?  Why is it red?  Lets select the RB and see if everything updates: Crap, the position didnt update to reflect the selected player, but everything else did.  Where did we go wrong in binding the position to the selected player?  Thinking about it a bit and comparing it to how traditional data binding works, I realize that we never set the value member (or some similar property) to tell the control to join the Id of the source (positions) to the position Id of the player.  I dont see a similar property to that on the combo box control, but I do see a property named SelectedValuePath that might be it, so I set it to Id and run the app again: Hey, all right!  No red box around the positions combo box.  Unfortunately, selecting the RB does not update the dropdown to point to Runningback.  Hmmm.  Now what could it be?  Maybe the problem is that we are loading teams before we are loading positions, so when it binds position Id, all of the positions arent loaded yet.  I went to the code behind and switched things so position loads first and no dice.  Same result when I run.  Why?  WHY?  Ok, ok, calm down, take a deep breath.  Get something with caffeine or sugar (preferably both) and think rationally. Ok, gigantic chocolate chip cookie and a mountain dew chaser have never let me down in the past, so dont fail me now!  Ah ha!  of course!  I didnt even have to finish the mountain dew and I think Ive got it:  Data Context.  By default, when setting on the selected value binding for the dropdown, the data context was list_team.  I dont even know what the heck list_team is, we want it to be bound to our team players view source resource instead, like this: Running it now and selecting the various players: Done and done.  Everything read and bound, thank you caffeine and sugar!  Oh, and thank you Visual Studio 2010.  Lets wire up some of those buttons now There has got to be a better way to do this, but it works for now.  What the add player button does is add a new player object to the currently selected team.  Unfortunately, I couldnt get the new object to automatically show up in the players list (something about not using an observable collection gotta look into this) so I just save the change immediately and reload the screen.  Terrible, but it works: Lets go after something easier:  The save button.  By default, as we type in new text for the players name, it is showing up in the list box as updated.  Cool!  Why couldnt my add new player logic do that?  Anyway, the save button should be as simple as invoking MFL.IO.Save for the selected player, like this: MFL.IO.Save((MFL.Player)lbTeamPlayers.SelectedItem, true); Surprisingly, that worked on the first try.  Lets see if we get as lucky with the Delete player button: MFL.IO.Delete((MFL.Player)lbTeamPlayers.SelectedItem); Refresh(); Note the use of the Refresh method again I cant seem to figure out why updates to the underlying data source are immediately reflected, but adds and deletes are not.  That is a problem for another day, and again my hunch is that I should be binding to something more complex than IEnumerable (like observable collection). Now that an example of the basic CRUD methods are wired up, I want to quickly investigate the performance of this beast.  Im going to make a special button to add 30 teams, each with 50 players and 10 seasons worth of stats.  If my math is right, that will end up with 15000 rows of data, a pretty hefty amount for an XML file.  The save of all this new data took a little over a minute, but that is acceptable because we wouldnt typically be saving batches of 15k records, and the resulting XML file size is a little over a megabyte.  Not huge, but big enough to see some read performance numbers or so I thought.  It reads this file and renders the first team in under a second.  That is unbelievable, but we are lazy loading and the file really wasnt that big.  I will increase it to 50 teams with 100 players and 20 seasons each - 100,000 rows.  It took a year and a half to save all of that data, and resulted in an 8 megabyte file.  Seriously, if you are loading XML files this large, get a freaking database!  Despite this, it STILL takes under a second to load and render the first team, which is interesting mostly because I thought that it was loading that entire 8 MB XML file behind the scenes.  I have to say that I am quite impressed with the performance of the LINQ to XML approach, particularly since I took no efforts to optimize any of this code and was fairly new to the concept from the start.  There might be some merit to this little project after all Look out SQL Server and Oracle, use XML files instead!  Next up, I am going to completely pull the rug out from under the UI and change a number of entities in our model.  How well will the code be regenerated?  How much effort will be required to tie things back together in the UI?Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The 80 column limit, still useful?

    - by Tim Post
    Related: While coding, how many columns do you format for? Is there a valid reason for enforcing a maximum width of 80 characters in a code file, this day and age? I mostly use C, however this question is language agnostic. Its also subjective, so I'll tag it as such. Many individual projects set their own various coding standards, a guide to adjust your coding style. Many enforce an 80 column limit on code, i.e. don't force a dumb 80 x 25 terminal to wrap your lines in someone else's editor of choice if they are stuck with such a display, don't force them to turn off wrapping. Both private and open source projects usually have some style guidelines. My question is, in this day and age, is that requirement more of a pest than a helper? Does anyone still login via the local console with no framebuffer and actually edit code? If so, how often and why cant you use SSH? I help to manage a few open source projects, I was considering extending this limit to 110 columns, but I wanted to get feedback first. So, any feedback is appreciated. I can see the need to make certain OUTPUT of programs (i.e. a --help /h display) 80 columns or less, but I really don't see the need to force people to break up code under 110 columns long into 2 lines, when its easier to read on one line. I can also see the case for adhering to an 80 column limit if you're writing code that will be used on micro controllers that have to be serviced in the field with a god-knows-what terminal emulator. Beyond that, what are your thoughts? Edit: This is not an exact duplicate. I am asking very specific questions, such as how many people are actually still using such a display. I am also not asking "what is a good column limit", I'm proposing one and hoping to gather feedback. Beyond that, I'm also citing cases where the 80 column limit is still a good idea. I don't want a guide to my own "c-style", I'm hoping to adjust standards for several projects. If the duplicate in question had answered all of my questions, I would not have posted this one :) That will teach me to mention it next time. Edit 2 question |= COMMUNITY_WIKI

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  • Why does printf report an error on all but three (ASCII-range) Unicode Codepoints, yet is fine with all others?

    - by fred.bear
    The 'printf' I refer to is the standard-issue "program" (not the built-in): /usr/bin/printf I was testing printf out as a viable method of convert a Unicode Codepoint Hex-literal into its Unicoder character representation, I was looking good, and seemed flawless..(btw. the built-in printf can't do this at all (I think)... I then thought to test it at the lower extreme end of the code-spectrum, and it failed with an avalanche of errors.. All in the ASCII range (= 7 bits) The strangest thing was that 3 value printed normally; they are: $ \u0024 @ \u0040 ` \u0060 I'd like to know what is going on here. The ASCII character-set is most definitely part of the Unicode Code-point sequence.... I am puzzled, and still without a good way to bash script this particular converion.. Suggestions are welcome. To be entertained by that same avalanche of errors, paste the following code into a terminal... # Here is one of the error messages # /usr/bin/printf: invalid universal character name \u0041 # ...for them all, run the following script ( for nib1 in {0..9} {A..F}; do for nib0 in {0..9} {A..F}; do [[ $nib1 < A ]] && nl="\n" || nl=" " $(type -P printf) "\u00$nib1$nib0$nl" done done echo )

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  • what to learn & practice to be a programmer (not for Job) [closed]

    - by Hanan N.
    I want to be able to write programs (tools) for my own needs, and I want to tell the computer what to do, not to be strict to what other's told it to do. I have a good knowledge of Linux & Windows, I am also have a bit of Python in my head, but I think that I need some guidance on what languages or practices to invest my time into in order to be able to tell the computer what to do. I know there is a lot of posts similar to what I am asking here, but there is a big difference and so I have opened this thread. My goal isn't to work at a company, so I don't need to learn how to work as a team, I don't need to learn as much how to maintain my code nor how to write it nice for others to understand (I know it is important but not for me). I don't want to learn it as a profession, but as a serious hobby (you can call it hacking as long as you know what cracking means), my end goal is to be able to understand other's people code, and to write my own code with a lot of deep knowledge of the ins and outs of the computer system in order to gain from it as much as I can. So in essence my questions are: How can I understand, in depth, computers, in order to exploit them as much as I can? What should I learn? Are there any books that I should read? Is it possible to do this, or do I have to learn every aspect of programming?

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  • What is the best practice for reading a large number of custom settings from a text file?

    - by jawilmont
    So I have been looking through some code I wrote a few years ago for an economic simulation program. Each simulation has a large number of settings that can be saved to a file and later loaded back into the program to re-run the same/similar simulation. Some of the settings are optional or depend on what is being simulated. The code to read back the parameters is basically one very large switch statement (with a few nested switch statements). I was wondering if there is a better way to handle this situation. One line of the settings file might look like this: #RA:1,MT:DiscriminatoryPriceKDoubleAuction,OF:Demo Output.csv,QM:100,NT:5000,KP:0.5 //continues... And some of the code that would read that line: switch( Character.toUpperCase( s.charAt(0) ) ) { case 'R': randSeed = Integer.valueOf( s.substring(3).trim() ); break; case 'M': marketType = s.substring(3).trim(); System.err.println("MarketType: " + marketType); break; case 'O': outputFileName = s.substring(3).trim() ; break; case 'Q': quantityOfMarkets = Integer.valueOf( s.substring(3).trim() ); break; case 'N': maxTradesPerRound = Integer.valueOf( s.substring(3).trim() ); break; case 'K': kParameter = Float.valueOf( s.substring(3).trim() ); break; // continues... }

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  • 1 ASPX Page, Multiple Master Pages

    - by csmith18119
    So recently I had an ASPX page that could be visited by two different user types.  User type A would use Master Page 1 and user type B would use Master Page 2.  So I put together a proof of concept to see if it was possible to change the MasterPage in code.  I found a great article on the Microsoft ASP.net website. Specifying the Master Page Programmatically (C#) by Scott Mitchell So I created a MasterPage call Alternate.Master to act as a generic place holder.  I also created a Master1.Master and a Master2.Master.  The ASPX page, Default.aspx will use this MasterPage.  It will also use the Page_PreInit event to programmatically set the MasterPage.  1: protected void Page_PreInit(object sender, EventArgs e) { 2: var useMasterPage = Request.QueryString["use"]; 3: if (useMasterPage == "1") 4: MasterPageFile = "~/Master1.Master"; 5: else if (useMasterPage == "2") 6: MasterPageFile = "~/Master2.Master"; 7: }   In my Default.aspx page I have the following links in the markup: 1: <p> 2: <asp:HyperLink runat="server" ID="cmdMaster1" NavigateUrl="~/Default.aspx?use=1" Text="Use Master Page 1" /> 3: </p> 4: <p> 5: <asp:HyperLink runat="server" ID="cmdMaster2" NavigateUrl="~/Default.aspx?use=2" Text="Use Master Page 2" /> 6: </p> So the basic idea is when a user clicks the HyperLink to use Master Page 1, the default.aspx.cs code behind will set the property MasterPageFile to use Master1.Master.  The same goes with the link to use Master Page 2.  It worked like a charm!  To see the actual code, feel free to download a copy here: Project Name: Skyhook.MultipleMasterPagesWeb http://skyhookprojectviewer.codeplex.com

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  • How to educate business managers on the complexity of adding new features? [duplicate]

    - by Derrick Miller
    This question already has an answer here: How to educate business managers on the complexity of adding new features? [duplicate] 3 answers We maintain a web application for a client who demands that new features be added at a breakneck pace. We've done our best to keep up with their demands, and as a result the code base has grown exponentially. There are now so many modules, subsystems, controllers, class libraries, unit tests, APIs, etc. that it's starting to take more time to work through all of the complexity each time we add a new feature. We've also had to pull additional people in on the project to take over things like QA and staging, so the lead developers can focus on developing. Unfortunately, the client is becoming angry that the cost for each new feature is going up. They seem to expect that we can add new features ad infinitum and the cost of each feature will remain linear. I have repeatedly tried to explain to them that it doesn't work that way - that the code base expands in a fractal manner as all these features are added. I've explained that the best way to keep the cost down is to be judicious about which new features are really needed. But, they either don't understand, or they think I'm bullshitting them. They just sort of roll their eyes and get angry. They're all completely non-technical, and have no idea what does into writing software. Is there a way that I can explain this using business language, that might help them understand better? Are there any visualizations out there, that illustrate the growth of a code base over time? Any other suggestions on dealing with this client?

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  • Gesture Based NetBeans Tip Infrastructure

    - by Geertjan
    All/most/many gestures you make in NetBeans IDE are recorded in an XML file in your user directory, "var/log/uigestures", which is what makes the Key Promoter I outlined yesterday possible. The idea behind it is for analysis to be made possible, when you periodically pass the gestures data back to the NetBeans team. See http://statistics.netbeans.org for details. Since the gestures in the 'uigestures' file are identifiable by distinct loggers and other parameters, there's no end to the interesting things that one is able to do with it. While the NetBeans team can see which gestures are done most frequently, e.g., which kinds of projects are created most often, thus helping in prioritizing new features and bugs, etc, you as the user can, depending on who and how the initiative is taken, directly benefit from your collected data, too. Tim Boudreau, in a recent article, mentioned the usefulness of hippie completion. So, imagine that whenever you use code completion, a tip were to appear reminding you about hippie completion. And then you'd be able to choose whether you'd like to see the tip again or not, etc, i.e., customize the frequency of tips and the types of tips you'd like to be shown. And then, it could be taken a step further. The tip plugin could be set up in such a way that anyone would be able to register new tips per gesture. For example, maybe you have something very interesting to share about code completion in NetBeans. So, you'd create your own plugin in which there'd be an HTML file containing the text you'd like to have displayed whenever you (or your team members, or your students, maybe?) use code completion. Then you'd register that HTML file in plugin's layer file, in a subfolder dedicated to the specific gesture that you're interested in commenting on. The same is true, not just for NetBeans IDE, but for anyone creating their applications on top of the NetBeans Platform, of course.

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  • How Do Computers Work? [closed]

    - by Rob P.
    This is almost embarrassing ask...I have a degree in Computer Science (and a second one in progress). I've worked as a full-time .NET Developer for nearly five years. I generally seem competent at what I do. But I Don't Know How Computers Work! Please, bare with me for a second. A quick Google of 'How a Computer Works' will yield lots and lots of results, but I struggled to find one that really answered what I'm looking for. I realize this is a huge, huge question, so really, if you can just give me some keywords or some direction. I know there are components....the power supply, the motherboard, ram, CPU, etc...and I get the 'general idea' of what they do. But I really don't understand how you go from a line of code like Console.Readline() in .NET (or Java or C++) and have it actually do stuff. Sure, I'm vaguely aware of MSIL (in the case of .NET), and that some magic happens with the JIT compiler and it turns into native code (I think). I'm told Java is similar, and C++ cuts out the middle step. I've done some mainframe assembly, it was a few years back now. I remember there were some instructions and some CPU registers, and I wrote code....and then some magic happened....and my program would work (or crash). From what I understand, an 'Emulator' would simulate what happens when you call an instruction and it would update the CPU registers; but what makes those instructions work the way they do? Does this turn into an Electronics question and not a 'Computer' question? I'm guessing there isn't any practical reason for me to understand this, but I feel like I should be able to. (Yes, this is what happens when you spend a day with a small child. It takes them about 10 minutes and five iterations of asking 'Why?' for you to realize how much you don't know)

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  • Trouble with collision detection in XNA?

    - by Lewis Wilcock
    I'm trying to loop through an list of enemies (enemyList) and then any that have intersected the rectangle belonging to the box object (Which doesn't move), declare there IsAlive bool as false. Then another part of the code removes any enemies that have the IsAlive bool as false. The problem im having is getting access to the variable that holds the Rectangle (named boundingBox) of the enemy. When this is in a foreach loop it works fine, as the enemy class is declared within the foreach. However, there are issues in using the foreach as it removes more than one of the enemies at once (Usually at positions 0 and 2, 1 and 3, etc...). I was wondering the best way to declare the enemy class, without it actually creating new instances of the class? Heres the code I currently have: if (keyboardState.IsKeyDown(Keys.Q) && oldKeyState.IsKeyUp(Keys.Q)) { enemyList.Add(new enemy(textureList.ElementAt(randText), new Vector2(250, 250), graphics)); } //foreach (enemy enemy in enemyList) //{ for (int i = 0; i < enemyList.Count; i++) { if (***enemy.boundingBox***.Intersects(theDefence.boxRectangle)) { enemyList[i].IsDead = true; i++; } } //} for(int j = enemyList.Count - 1; j >= 0; j--) { if(enemyList[j].IsDead) enemyList.RemoveAt(j); } (The enemy.boundingBox is the variables I can't get access too). This is a complete copy of the code (Zipped) If it helps: https://www.dropbox.com/s/ih52k4e21g98j3k/Collision%20tests.rar I managed to find the issue. Changed enemy.boundingBox to enemyList[i].boundingBox. Collision works now! Thanks for any help!

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  • DataGridView validating old value insted of new value.

    - by Scott Chamberlain
    I have a DataGridView that is bound to a DataTable, it has a column that is a double and the values need to be between 0 and 1. Here is my code private void dgvImpRDP_InfinityRDPLogin_CellValidating(object sender, DataGridViewCellValidatingEventArgs e) { if (e.ColumnIndex == dtxtPercentageOfUsersAllowed.Index) { double percentage; if(dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value.GetType() == typeof(double)) percentage = (double)dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value; else if (!double.TryParse(dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value.ToString(), out percentage)) { e.Cancel = true; dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].ErrorText = "The value must be between 0 and 1"; return; } if (percentage < 0 || percentage > 1) { e.Cancel = true; dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].ErrorText = "The value must be between 0 and 1"; } } } However my issue when dgvImpRDP_InfinityRDPLogin_CellValidating fires dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value will contain the old value before the edit, not the new value. For example lets say the old value was .1 and I enter 3. The above code runs when you exit the cell and dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value will be .1 for that run, the code validates and writes 3 the data to the DataTable. I click on it a second time, try to leave, and this time it behaves like it should, it raises the error icon for the cell and prevents me from leaving. I try to enter the correct value (say .7) but the the Value will still be 3 and there is now no way out of the cell because it is locked due to the error and my validation code will never push the new value. Any recommendations would be greatly appreciated. EDIT -- New version of the code based off of Stuart's suggestion and mimicking the style the MSDN article uses. Still behaves the same. private void dgvImpRDP_InfinityRDPLogin_CellValidating(object sender, DataGridViewCellValidatingEventArgs e) { if (e.ColumnIndex == dtxtPercentageOfUsersAllowed.Index) { dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].ErrorText = String.Empty; double percentage; if (!double.TryParse(dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].FormattedValue.ToString(), out percentage) || percentage < 0 || percentage > 1) { e.Cancel = true; dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].ErrorText = "The value must be between 0 and 1"; return; } } }

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  • scala: Adding attributes (odd and even rows) to xml table

    - by Debilski
    In a Lift application, I’d like to add a special tag which takes the <tbody> part of the next table and adds odd and even classes (for example) to each <tr> tag. Alternating, of course. While I have found a way to add another attribute to all <tr> tags, there are still a few problems left (see code below). First, it doesn’t work. cycle.next is called too often, so in the end, everything is an odd row. Other problems are that the code doesn’t exclude inner tables (so a nested <tr> would be transformed as well) and that it also affects the <thead> part of the table. Ideas to make this code work? (Of course, if there already is a lift-based solution – without jQuery – for this, I’ll gratefully take it.) class Loop(val strs: String*) { val stream_iter = Stream.continually(strs.toStream).flatten.iterator def next = stream_iter.next } val cycle = new Loop("even", "odd") val rr = new RewriteRule { override def transform(n: Node): Seq[Node] = n match { case elem : Elem => elem match { case Elem(_, "tr", att @ _, _, _*) => elem % Attribute(None, "class", Text( List(att.get("class").getOrElse("").toString, cycle.next).reduceLeft(_+" "+_).trim ), Null) toSeq case other => other } case other => other } } val rt = new RuleTransformer(rr) val code = <table> <thead><tr><td>Don’t</td><td>transform this</td></tr></thead> <tbody> <tr class="otherclass"> <td>r1c1</td><td>r1c2</td> </tr> <tr> <td>r2c1</td><td>r2c2</td> </tr> <tr> <td>r3c1</td><td>r3c2</td> </tr> </tbody> </table> println(rt(code))

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  • moving in the wrong direction

    - by Will
    Solution: To move a unit forward: forward = Quaternion(0,0,0,1) rotation.normalize() # ocassionally ... pos += ((rotation * forward) * rotation.conjugated()).xyz().normalized() * speed I think the trouble stemmed from how the Euclid math library was doing Quaternion*Vector3 multiplication, although I can't see it. I have a vec3 position, a quaternion for rotation and a speed. I compute the player position like this: rot *= Quaternion().rotate_euler(0.,roll_speed,pitch_speed) rot.normalize() pos += rot.conjugated() * Vector3(0.,0.,-speed) However, printing the pos to console, I can see that I only ever seem to travel on the x-axis. When I draw the scene using the rot quaternion to rotate my camera, it shows a proper orientation. What am I doing wrong? Here's an example: You start off with rotation being an identity quaternion: w=1,x=0,y=0,z=0 You move forward; the code correctly decrements the Z You then pitch right over to face the other way; if you spin only 175deg it'll go in right direction; you have to spin past 180deg. It doesn't matter which direction you spin in, up or down, though Your quaternion can then be something like: w=0.1,x=0.1,y=0,z=0 And moving forward, you actually move backward?! (I am using the euclid Python module, but its the same as every other conjulate) The code can be tried online at http://williame.github.com/ludum_dare_24_evolution/ The only key that adjusts the speed is W and S. The arrow keys only adjust the pitch/roll. At first you can fly ok, but after a bit of weaving around you end up getting sucked towards one of the sides. The code is https://github.com/williame/ludum_dare_24_evolution/blob/cbacf61a7159d2c83a2187af5f2015b2dde28687/tiny1web.py#L102

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  • Windows Phone 7 v. Windows 8 Metro &ldquo;Same but Different&rdquo;

    - by ryanabr
    I have been doing development on both the Windows Phone 7 and Windows 8 Metro style applications over the past month and have really been enjoying doing both. What is great is that Silverlight is used for both development platforms. What is frustrating is the "Same but Different" nature of both platforms. Many similar services and ways of doing things are available on both platforms, but the objects, namespaces, and ways of handling certain cases are different. I almost had a heart attack when I thought that XmlDocument had been removed from the new WinRT. I was relived (but a little annoyed)  when I found out that it had shifted from the "System.Xml" namespace to the "Windows.Data.Xml.Dom" namespace. In my opinion this is worse than deprecating and reintroducing it since there isn't the lead time to know that the change is coming, maker changes and adjust. I also think the breaks the compatibility that is advertised between the WinRT and .NET framework from a programming perspective, as the code base will have to be physically different if compiled for one platform versus the other. Which brings up another issue, the need for separate DLLs with for the different platforms that contain the same C# code behind them which seems like the beginning of a code maintenance headache. Historically, I have kept source files "co-located" with the projects that they are compiled into. After doing some research, I think I will end up keeping "common" files that need to be compiled in to DLLs for the different platforms in a seperate location in TFS, not directly included in any one Visual Studio project, but added as links in the project that would get compiled into the windows 7 phone, or Windows 8. This will work fine, except for the case where dependencies don't line up for each platform as described above, but will work fine for base classes that do the raw work at the most basic programming level.

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  • Is this buffer overflow working on Mac OSX? [migrated]

    - by cobie
    Was reading through some text and playing around with attempting to write past the size of an array in C i.e buffer overflow. The text indicates that whenever you attempt to write to say array[5] when the length of the array is 5 then you get a segmentation fault but I dont seem to be getting that When using the code below. The code actually runs. #include <stdio.h> #include <string.h> int main () { int i; int array[5] = {1, 2, 3, 4, 5}; for (i = 0; i <= 255; i++) { array[i] = 10; } int len = sizeof(array) / sizeof(int); printf("%d\n", len); printf("%d\n", array[254]); } On execution of the last statement, a 10 is printed. Am wondering whether this is a vulnerability or if there is something I am missing. I am running the code from iterm2 on a macbook pro.

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  • New Nokia SDK 2.0 for Java (beta)

    - by Tori Wieldt
    Nokia recently launched the Asha 305, 306, and 311, which are full touch devices with smartphone-like functionality at a low price. This makes them particularly attractive to consumers in the developing and developed world who may not be able to afford a smartphone but have a strong demand for apps and the smartphone experience. The Asha phones are the latest addition to Nokia's Series 40 platform, all of which support Java ME. The SDK includes new Full Touch API's (e.g. supporting pinch zoom) and Sensor support delivering an enhanced App experience. It also adds improved Maps API support for creating socio-local apps. There are a number of improvements in the tools including the Nokia IDE for Java ME with in-build Device-SDK Manager. Many code examples, training videos, webinars and sample code will help get you started. Porting guides and sample code show you how to port your android app to Java ME. If you don't have access to the hardware you can use Remote Device Access to test on real hardware that's remotely hosted for free. You can also find Light Weight UI Toolkit (LWUIT) support, which can speed development significantly. Both In-App Advertising and In-App Purchase (beta) is supported. Here's a great revenue-making opportunity for developers and a great way of reaching a new app-hungry mass-market audience. Download the new Nokia SDK 2.0 for Java (Beta) and get developing! 

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  • Can't get jQuery to get focus on cloned input fields

    - by Rebel1Moon
    I have a page that needs to create dynamic form fields as often as the user needs, and I am trying to use Ajax to tie it in to my database for faster form entry and to prevent user typos. So, I have put my Ajax returned data into popup div, the user selects, then the form field is filled in. The problem comes on the cloned fields. They don't seem to want to bring up the popup div when focused. I am thinking it is something to do with when they get created/added to the DOM. Here is my JS that creates the clones: $(document).ready(function() { var regex = /^(.*)(\d)+$/i; var cloneIndex = $(".clonedInput").length; $("button.clone").live("click", function(){ $(this).parents(".clonedInput").clone() .appendTo("#course_container") .attr("id", "clonedInput" + cloneIndex) .find("*").each(function() { var id = this.id || ""; var match = id.match(regex) || []; if (match.length == 3) { this.id = match[1] + (cloneIndex); } }); cloneIndex++; numClones=cloneIndex-1; //alert("numClones "+numClones); }); Here is where I expect to be able to get focus on the correct cloned field and call the popup. The baker_equiv0 id is original code, whereas baker_equiv1 is the first clone. $('#baker_equiv0').focus(function() { \\ THIS CODE WORKS $('.popup').fadeIn(500); $('#results').empty(); // document.enter_data.baker_equiv1.value="test"; THIS LINE WORKS //alert("numClones "+numClones); }); $('#baker_equiv1').focus(function() { // THIS DOESN'T EVER FIRE alert("numClones "+numClones); $('.popup').fadeIn(500); $('#results').empty(); }); Here is the HTML with the form: <label for="baker_equiv" class="">Baker Equivalent: <span class="requiredField">*</span></label> <input type="text" class="cinputsa" name="baker_equiv[]" id="baker_equiv0" size="8" ONKEYUP="get_equiv(this.value);"> If I put this in the HTML code above, it works fine: onfocus="alert(this.id)" I'd also be interested in how to adjust the JS code to work based on the id array created rather than having to copy code for each potential set of fields clones, i.e., baker_equiv[] rather than baker_equiv0, baker_equiv1, etc. Thanks all!

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  • display image and run script for fifteen seconds

    - by Ryan Max
    This is very similar to a question I asked the other day but my page code has become significantly more complicated and I need to revisit it. I've been using the following code: $('#myLink').click(function() { $('#myImg').attr('src', 'newImg.jpg'); setTimeout(function() { $('#myImg').attr('src', 'oldImg.jpg'); }, 15000); }); To replace an image for a set period of time (15 seconds) when the link is clicked, then after 15 seconds, revert to the original image. However now, I'd like to run a snippet of javascript as well when the link is clicked (in addition to replacing the image), and only when the link is clicked (it's related to the 15 second image) and then have the js code disappear as well after the 15 seconds...however I'm not sure how to have jquery send js code into the page...Basically I just want jQuery to "echo" this code onto the page underneath the 15 second while I am there, but I don't know how jquery formats this "echo". Does this question make sense? interval = 500; imgsrc = "webcam/image.jpg"; function Refresh() { tmp = new Date(); tmp = "?" + tmp.getTime(); document.images["image1"].src = imgsrc + tmp; setTimeout("Refresh()", interval); } Refresh(); It's script for a webcam. Basically it takes a new picture every half a second and replaces it on the page. You must forgive me, I'm new to jquery, I don't know how to make this script work in a jquery context. i'm sorry, I'm explaining badly. This is what I need to happen, step by step: 1) User comes to the page and there is a static image that says "Click here to view webcam" 2) User clicks image 3) Image is replaced by live webcam image, which is refreshed every .5 seconds by the second script in my question. 4) After 15 seconds the live webcam reverts back to the static image saying "click here to view webcam" It is ONLY during that 15 second interval that I wan the webcam refresh script running, otherwise it's wasting bandwidth on an element that isn't even shown. Sorry for the confusion.

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  • Are my negative internship experiences representative of the real world? [closed]

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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  • How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework?

    - by Chris
    How do I apply an arcball (using quaternions) along with mouse events, to allow the user to look around the screen using the o3d webgl framework? This sample (http://code.google.com/p/o3d/source/browse/trunk/samples_webgl/o3d-webgl-samples/simpleviewer/simpleviewer.html?r=215) uses the arcball for rotating the transform of an "object", but rather than apply this to a transform, I would like to apply the rotation to the camera's target, to create a first person style ability to look around the scene, as if the camera is inside the centre of the arcball instead of rotating from the outside. The code that is used in this sample is var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); The code that I am using which doesn't work var rotationQuat = g_aball.drag([e.x, e.y]); var rot_mat = g_quaternions.quaternionToRotation(rotationQuat); g_thisRot = g_math.matrix4.mul(g_lastRot, rot_mat); var cameraRotationMatrix4 = g_math.matrix4.lookAt(g_eye, g_target, [g_up[0], g_up[1] * -1, g_up[2]]); var cameraRotation = g_math.matrix4.setUpper3x3(cameraRotationMatrix4,g_thisRot); g_target = g_math.addVector(cameraRotation, g_target); where am I going wrong? Thanks

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  • My webpage ignores changes in CSS file

    - by Pavel
    No matter what I change in my .css file, the page remains the same - what's more, neither changing the link tag so that it points to another .css file nor deleting it completely makes no difference. Other changes in html code are applied. The sourcecode of the webpage shows everything as it should be. This behavior started when I redirected the link tag from previous file to the one I use now (plus there have been some changes in the tag while this problem occured, to test the behavior of my webpage); changes in neither file affect the page. For the first time when this happened, this was caused by copies of head tag in included chunks of code (for header, left menu etc. - their head part overrode the head part of the main page) and the problem was solved by removing these redundant heads from these files. But it happened again when I changed the link tag for the next time. I couldn't find any head parts in my included files, but the problem lasts (only solution I can see now is to delete the included files and copy the code directly to the file, but this would mean lots of redundant code). How can I solve this problem, so that my page response to changes in .css files without increasing redundancy? How to ensure that I can change the link to .css file just on one place with no such problems? Do I have to unload the CSS file somehow? I saw this problem both in Firefox and in Chrome. I use PSPad to write the code, just in case it would play role. EDIT: I have cleared browser cache now, and I changed the link to .css files from one to another before, but nothing helped. Now I accept the best answer saying the problem is in caching and I start a related question to find out how to solve the caching issue. If the other question's answers would say that in this case I can be sure that problem isn't in caching (very unlikely, but fail of ordinary methods of caching-problems-solving is unlikely too), I'd update this question and start searching for other possible problems, but now the message seems to be clear: when webpage ignores changes in .css files, caching is to blame.

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  • How can I convince my boss that ANSI C is inadequate for our new project?

    - by justifiably cowardly
    A few months ago, we started developing an app to control an in-house developed test equipment and record a set of measurements. It should have a simple UI, and would likely require threads due to the continuous recording that must take place. This application will be used for a few years, and shall be maintained by a number of computer science students during this period. Our boss graduated some 30 years ago (not to be taken as an offense; I have more than half that time on my back too) and has mandated that we develop this application in ANSI C. The rationale is that he is the only one that will be around the entire time, and therefore he must be able to understand what we are doing. He also ruled that we should use no abstract data types; he even gave us a list with the name of the global variables (sigh) he wants us to use. I actually tried that approach for a while, but it was really slowing me down to make sure that all pointer operations were safe and all strings had the correct size. Additionally, the number of lines of code that actually related to the problem in hand was a only small fraction of our code base. After a few days, I scrapped the entire thing and started anew using C#. Our boss has already seen the program running and he likes the way it works, but he doesn't know that it's written in another language. Next week the two of us will meet to go over the source code, so that he "will know how to maintain it". I am sort of scared, and I would like to hear from you guys what arguments I could use to support my decision. Cowardly yours,

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  • Is this too much to ask for a game programming and developing enthusiast? Am I doing this wrong?

    - by I_Question_Things_Deeply
    I have been a computer-fanatic for almost a decade now. I've always loved and wondered how computers work, even from the purest, lowest hardware level to the very smallest pixel on the screen, and all the software around that. That seems to be my problem though ... as I try to write code (I'm pretty fluent at C++) I always sit there enormous amounts of time in front of a text-editor wondering how every line, statement, datum, function, etc. will correspond to every Assembly and machine instruction performed to do absolutely everything necessary for the kernel to allocate memory to run my compiled program, and all of the other hardware being used as well. For example ... I would write cout << "Before memory changed" << endl; and run the debugger to get the Assembly for this, and then try and reverse disassemble the Assembly to machine code based on my ISA, and then research every .dll, library file, linked library, linking process, linker source code of the program, the make file, the kernel I'm using's steps of processing this compilation, the hardware's part aside from the processor (e.g. video card, sound card, chipset, cache latency, byte-sized registers, calling convention use, DDR3 RAM and disk drive, filesystem functioning and so many other things). Am I going about programming wrong? I mean I feel I should know everything that goes on underneath English syntax on a computer program. But the problem is that the more I research every little thing the less I actually accomplish at all. I can never finish anything because of this mentality, yet I feel compelled to know everything... what should I do?

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