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  • CodePlex Daily Summary for Friday, November 26, 2010

    CodePlex Daily Summary for Friday, November 26, 2010Popular ReleasesMath.NET Numerics: Beta 1: First beta of Math.NET Numerics. Only contains the managed linear algebra provider. Beta 2 will include the native linear algebra providers along with better documentation and examples.WatchersNET.SiteMap: WatchersNET.SiteMap 01.03.02: Whats NewNew Tax Filter, You can now select which Terms you want to Use.TextGen - Another Template Based Text Generator: TextGen v0.2: This is the first version of TextGen exposing its core functionality to COM. See the Access demo (Access 2000 file format) included in the package. For installation and usage instructions see ReadMe.txt. Have fun and provide feedback!Minecraft GPS: Minecraft GPS 1.1: 1.1 Release New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft.Microsoft All-In-One Code Framework: Visual Studio 2010 Code Samples 2010-11-25: Code samples for Visual Studio 2010Typps (formerly jiffycms) wysiwyg rich text HTML editor for ASP.NET AJAX: Typps 2.9: -When uploading files (not images), through the file uploader and the multi-file uploader, FileUploaded and MultiFileUploaded event handlers were reporting an empty event argument, this is fixed now. -Fixed also url field not updating when uploading a file ( not image)Wii Backup Fusion: Wii Backup Fusion 0.8.5 Beta: - WBFS repair (default) options fixed - Transfer to image fixed - Settings ui widget names fixed - Some little bug fixes You need to reset the settings! Delete WiiBaFu's config file or registry entries on windows: Linux: ~/.config/WiiBaFu/wiibafu.conf Windows: HKEY_CURRENT_USER\Software\WiiBaFu\wiibafu Mac OS X: ~/Library/Preferences/com.wiibafu.wiibafu.plist Caution: This is a BETA version! Errors, crashes and data loss not impossible! Use in test environments only, not on productive syste...Minemapper: Minemapper v0.1.3: Added process count and world size calculation progress to the status bar. Added View->'Status Bar' menu item to show/hide the status bar. Status bar is automatically shown when loading a world. Added a prompt, when loading a world, to use or clear cached images.SQL Monitor: SQL Monitor 1.4: 1.added automatically load sql server instances 2.added friendly wait cursor 3.fixed problem with 4.0 fx 4.added exception handlingLateBindingApi.Excel: LateBindingApi.Excel Release 0.7f (fixed): Unterschiede zur Vorgängerversion: - XlConverter.ToRgb umbenannt zu XlConverter.ToDouble - XlConverter.GetFileExtension hinzugefügt (.xls oder .xlsx) - Insert Methoden+Overloads für Range und ShapeNodes - Xml Doku im Code entfernt Release+Samples V0.7f: - Enthält Laufzeit DLL und Beispielprojekte Beispielprojekte: COMAddinExample - Demonstriert ein versionslos angebundenes COMAddin Example01 - Background Colors und Borders für Cells Example02 - Font Attributes undAlignment für Cells Examp...Deep Zoom for WPF: First Release: This first release of the Deep Zoom control has the same source code, binaries and demos as the CodeProject article (http://www.codeproject.com/KB/WPF/DeepZoom.aspx).BlogEngine.NET: BlogEngine.NET 2.0 RC: This is a Release Candidate version for BlogEngine.NET 2.0. The most current, stable version of BlogEngine.NET is version 1.6. Find out more about the BlogEngine.NET 2.0 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation and the installation screencast. If you are upgrading from a previous version, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. As this ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.156: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a feature for aggregating the overall metrics in a folder full of NodeXL workbooks, adds geographical coordinates to the Twitter import features, and fixes a memory-related bug. See the Complete NodeXL Release History for details. Please Note: There is a new option in the setup program to install for "Just Me" or "Everyone." Most people...VFPX: FoxBarcode v.0.11: FoxBarcode v.0.11 - Released 2010.11.22 FoxBarcode is a 100% Visual FoxPro class that provides a tool for generating images with different bar code symbologies to be used in VFP forms and reports, or exported to other applications. Its use and distribution is free for all Visual FoxPro Community. Whats is new? Added a third parameter to the BarcodeImage() method Fixed some minor bugs History FoxBarcode v.0.10 - Released 2010.11.19 - 85 Downloads Project page: FoxBarcodeDotNetAge -a lightweight Mvc jQuery CMS: DotNetAge 1.1.0.5: What is new in DotNetAge 1.1.0.5 ?Document Library features and template added. Resolve issues of templates Improving publishing service performance Opml support added. What is new in DotNetAge 1.1 ? D.N.A Core updatesImprove runtime performance , more stabilize. The DNA core objects model added. Personalization features added that allows users create the personal website, manage their resources, store personal data DynamicUIFixed the PageManager could not move page node bug. ...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.3.1 and demos: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form and Pager tested on mozilla, safari, chrome, opera, ie 9b/8/7/6MDownloader: MDownloader-0.15.24.6966: Fixed Updater; Fixed minor bugs;WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.1: Version: 2.0.0.1 (Milestone 1): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.01: Added new extensions for - object.CountLoopsToNull Added new extensions for DateTime: - DateTime.IsWeekend - DateTime.AddWeeks Added new extensions for string: - string.Repeat - string.IsNumeric - string.ExtractDigits - string.ConcatWith - string.ToGuid - string.ToGuidSave Added new extensions for Exception: - Exception.GetOriginalException Added new extensions for Stream: - Stream.Write (overload) And other new methods ... Release as of dotnetpro 01/2011Free language translator and file converter: Free Language Translator 2.2: Starting with version 2.0, the translator encountered a major redesign that uses MEF based plugins and .net 4.0. I've also fixed some bugs and added support for translating subtitles that can show up in video media players. Version 2.1 shows the context menu 'Translate' in Windows Explorer on right click. Version 2.2 has links to start the media file with its associated subtitle. Download the zip file and expand it in a temporary location on your local disk. At a minimum , you should uninstal...New Projects.NET DroneController: The .NET DroneController makes it easy to write applications that allow you to control an ARDrone quadricopter. BELT (A PowerShell Snapin for IE Browser Automation): BELT is a PowerShell snapin for IE browser automation. BELT makes it easier to control IE by PowerShell. "BELT" originally stands for "Browser Element Locating Tool".BusStationInfo: BusStationInfoDadaist: Dadaist is a random natural language generator that allows creation of random yet understandable (and often crazy) placeholder text for web designers. It could one day replace "Lorem ipsum" altogether! It is developed in C# and is a console application.Darskade LMS: Darskade is a kind of Learning Management System (LMS as a branch of CMS) and its main goal is to help professors and teacher assistants to manage classes, communicate with students, upload course contents ,put assignments and grades on it and more.ESRI for TableTops: An extension of the ESRI Api for use on digital tabletops and multitouch surfaces.Execute a SQL Server Agent Job - SSIS Package: The focus of SSMSAGENTJOBVBS is to explain how you can execute a SQL Server Agent Job remotely with the SSIS package, or DTSX file, as a job step. Look at the source code and dissect. Format.NET: Format.NET is an easy to use library to enable advanced and smart object formatting in .NET projects. Extends the default String.Format(...) allowing property resolution, custom formatting and text alignment.Gallery.net: Gallery.net is a tag-based image management solution, initially targeting for High Schools to manage and organize their large digital image assets. It is developed in C#, ASP.Net MVC3. GroupChallenge: GroupChallenge is a trivia game for one or more simultaneous players to interactively answer questions and submit questions to a hosted game server. Source code includes a WCF Data Service (OData) server, Windows Phone client, and a Silverlight client. Great for User Groups.GSWork: Manage clients and events in your company in a fast and efficient, without relying on a physical file. Ideal for companies with workers with no need to be in the same place.hermesystest1: ????? test ???.HTC Sense Util: Windows Mobile application for managing HTC Sense Tabs. The application will control sense and manage the tab control file.IdentityChecker: IdentityCheckerIndexed Material Splatting for Terrain Rendering Demo: This project is a demo using Indexed Material Splatting technique for terrain renderingIntegra: PFCKinet SDK: Kinect SDKLyra 3: Lyra is a small Windows Application to create and manage song-books. Each song-book may contain an arbitrary number of songs which can be created or edited within Lyra and projected using any screen device (e.g. a beamer). Support for full text search and presentation templates.NETWorking: NETWorking allows developers to easily integrate Internet connectivity into their applications. Be it a fault-tolerant distributed cluster or a peer-to-peer system, NETWorking exposes high-performance classes to facilitate application needs in a concise and understandable manner.RAD Platform: Rapid Application Development (RAD) Platform is a free run time report/form/chart designer and generator engine and multi-platform web/windows application servers. New generation of database independent .Net software framework. Design once, run at once on web and windows. Enjoy!Razor Repository Engine: <project name>RazorRepository</project> <programming language>C#</programming language> <activity>Finished</activity>Scientific Calculator: HTML 5 and CSS 3: Online SCIENTIFIC CALCULATOR implements latest features, available in HTML 5, CSS 3 and jQuery. Developed as Rich Internet Application (RIA) w/extremely small footprint (<20kb), it demonstrates best scripting techniques and coding practices; does not require any image files.Seguimiento Facon: Control de seguimiento faconSharePoint Social: Have you ever needed to show the facebook, twitter updates of your organization on your sharepoint portal ? If yes, this project is for you. Simple auto update tool: Makes a easy way to auto update your client software.SteelBattalion.NET: .NET-based library for interfacing with the original Steel Battalion X-Box controller. Utilizes LibUSB drivers. Works on 32-bit and 64-bit platforms, including Windows 7.SystemTimeFreezer: Freezes system datetime to some value you've selectedTeam Explorer Remover: Utility to completely remove TFS Team Explorer from VS.NET 2010. * Removes all registry entries regarding Team Explorer. * Removes all files related to Team Explorer. * Removes all VS.NET commands, menu items and hyperlinks related to Team Explorer (incl. one on StartUp page)TIMESHARE-SELLERS: TIMESHARE-SELLERSVsi Builder 2010: Vsi Builder is an extension for Visual Studio 2010 which allows packaging code snippets and old-style add-ins into .Vsi redistributable packagesWCF Peer Resolver: WCF Peer Resolver is an very extendable and simplified resolver framework to use instead of the built in CurstomPeerResolver in .Net Framework. It is completely developed in C# with .Net Framework 3.5.wsPDV2010: Primeiro desenvolvimento experimental de PDV.

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  • ProFTPd server on Ubuntu getting access denied message when successfully authenticated?

    - by exxoid
    I have a Ubuntu box with a ProFTPD 1.3.4a Server, when I try to log in via my FTP Client I cannot do anything as it does not allow me to list directories; I have tried logging in as root and as a regular user and tried accessing different paths within the FTP Server. The error I get in my FTP Client is: Status: Retrieving directory listing... Command: CDUP Response: 250 CDUP command successful Command: PWD Response: 257 "/var" is the current directory Command: PASV Response: 227 Entering Passive Mode (172,16,4,22,237,205). Command: MLSD Response: 550 Access is denied. Error: Failed to retrieve directory listing Any idea? Here is the config of my proftpd: # # /etc/proftpd/proftpd.conf -- This is a basic ProFTPD configuration file. # To really apply changes, reload proftpd after modifications, if # it runs in daemon mode. It is not required in inetd/xinetd mode. # # Includes DSO modules Include /etc/proftpd/modules.conf # Set off to disable IPv6 support which is annoying on IPv4 only boxes. UseIPv6 off # If set on you can experience a longer connection delay in many cases. IdentLookups off ServerName "Drupal Intranet" ServerType standalone ServerIdent on "FTP Server ready" DeferWelcome on # Set the user and group that the server runs as User nobody Group nogroup MultilineRFC2228 on DefaultServer on ShowSymlinks on TimeoutNoTransfer 600 TimeoutStalled 600 TimeoutIdle 1200 DisplayLogin welcome.msg DisplayChdir .message true ListOptions "-l" DenyFilter \*.*/ # Use this to jail all users in their homes # DefaultRoot ~ # Users require a valid shell listed in /etc/shells to login. # Use this directive to release that constrain. # RequireValidShell off # Port 21 is the standard FTP port. Port 21 # In some cases you have to specify passive ports range to by-pass # firewall limitations. Ephemeral ports can be used for that, but # feel free to use a more narrow range. # PassivePorts 49152 65534 # If your host was NATted, this option is useful in order to # allow passive tranfers to work. You have to use your public # address and opening the passive ports used on your firewall as well. # MasqueradeAddress 1.2.3.4 # This is useful for masquerading address with dynamic IPs: # refresh any configured MasqueradeAddress directives every 8 hours <IfModule mod_dynmasq.c> # DynMasqRefresh 28800 </IfModule> # To prevent DoS attacks, set the maximum number of child processes # to 30. If you need to allow more than 30 concurrent connections # at once, simply increase this value. Note that this ONLY works # in standalone mode, in inetd mode you should use an inetd server # that allows you to limit maximum number of processes per service # (such as xinetd) MaxInstances 30 # Set the user and group that the server normally runs at. # Umask 022 is a good standard umask to prevent new files and dirs # (second parm) from being group and world writable. Umask 022 022 # Normally, we want files to be overwriteable. AllowOverwrite on # Uncomment this if you are using NIS or LDAP via NSS to retrieve passwords: # PersistentPasswd off # This is required to use both PAM-based authentication and local passwords AuthPAMConfig proftpd AuthOrder mod_auth_pam.c* mod_auth_unix.c # Be warned: use of this directive impacts CPU average load! # Uncomment this if you like to see progress and transfer rate with ftpwho # in downloads. That is not needed for uploads rates. # UseSendFile off TransferLog /var/log/proftpd/xferlog SystemLog /var/log/proftpd/proftpd.log # Logging onto /var/log/lastlog is enabled but set to off by default #UseLastlog on # In order to keep log file dates consistent after chroot, use timezone info # from /etc/localtime. If this is not set, and proftpd is configured to # chroot (e.g. DefaultRoot or <Anonymous>), it will use the non-daylight # savings timezone regardless of whether DST is in effect. #SetEnv TZ :/etc/localtime <IfModule mod_quotatab.c> QuotaEngine off </IfModule> <IfModule mod_ratio.c> Ratios off </IfModule> # Delay engine reduces impact of the so-called Timing Attack described in # http://www.securityfocus.com/bid/11430/discuss # It is on by default. <IfModule mod_delay.c> DelayEngine on </IfModule> <IfModule mod_ctrls.c> ControlsEngine off ControlsMaxClients 2 ControlsLog /var/log/proftpd/controls.log ControlsInterval 5 ControlsSocket /var/run/proftpd/proftpd.sock </IfModule> <IfModule mod_ctrls_admin.c> AdminControlsEngine off </IfModule> # # Alternative authentication frameworks # #Include /etc/proftpd/ldap.conf #Include /etc/proftpd/sql.conf # # This is used for FTPS connections # #Include /etc/proftpd/tls.conf # # Useful to keep VirtualHost/VirtualRoot directives separated # #Include /etc/proftpd/virtuals.con # A basic anonymous configuration, no upload directories. # <Anonymous ~ftp> # User ftp # Group nogroup # # We want clients to be able to login with "anonymous" as well as "ftp" # UserAlias anonymous ftp # # Cosmetic changes, all files belongs to ftp user # DirFakeUser on ftp # DirFakeGroup on ftp # # RequireValidShell off # # # Limit the maximum number of anonymous logins # MaxClients 10 # # # We want 'welcome.msg' displayed at login, and '.message' displayed # # in each newly chdired directory. # DisplayLogin welcome.msg # DisplayChdir .message # # # Limit WRITE everywhere in the anonymous chroot # <Directory *> # <Limit WRITE> # DenyAll # </Limit> # </Directory> # # # Uncomment this if you're brave. # # <Directory incoming> # # # Umask 022 is a good standard umask to prevent new files and dirs # # # (second parm) from being group and world writable. # # Umask 022 022 # # <Limit READ WRITE> # # DenyAll # # </Limit> # # <Limit STOR> # # AllowAll # # </Limit> # # </Directory> # # </Anonymous> # Include other custom configuration files Include /etc/proftpd/conf.d/ UseReverseDNS off <Global> RootLogin on UseFtpUsers on ServerIdent on DefaultChdir /var/www DeleteAbortedStores on LoginPasswordPrompt on AccessGrantMsg "You have been authenticated successfully." </Global> Any idea what could be wrong? Thanks for your help!

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  • CodePlex Daily Summary for Thursday, June 27, 2013

    CodePlex Daily Summary for Thursday, June 27, 2013Popular ReleasesV8.NET: V8.NET Beta Release v1.2.23.5: 1. Fixed some minor bugs. 2. Added the ability to reuse existing V8NativeObject types. Simply set the "Handle" property of the objects to a new native object handle (just write to it directly). Example: "myV8NativeObject.Handle = {V8Engine}.GlobalObject.Handle;" 3. Supports .NET 4.0! (forgot to compile against .NET 4.0 instead of 4.5, which is now fixed)Stored Procedure Pager: LYB.NET.SPPager 1.10: check bugs: 1 the total page count of default stored procedure ".LYBPager" always takes error as this: page size: 10 total item count: 100 then total page count should be 10, but last version is 11. 2 update some comments with English forbidding messy code.StyleMVVM: 3.0.3: This is a minor feature and bug fix release Features: SingletonAttribute - Shared(Permanently=true) has been obsoleted in favor of SingletonAttribute StyleMVVMServiceLocator - releasing new nuget package that implements the ServiceLocator pattern Bug Fixes: Fixed problem with ModuleManager when used in not XAML application Fixed problem with nuget packages in MVC & WCF project templatesWinRT by Example Sample Applications: Chapters 1 - 10: Source code for chapters 1 - 9 with tech edits for chapters 1 - 5.Terminals: Version 3.0 - Release: Changes since version 2.0:Choose 100% portable or installed version Removed connection warning when running RDP 8 (Windows 8) client Fixed Active directory search Extended Active directory search by LDAP filters Fixed single instance mode when running on Windows Terminal server Merged usage of Tags and Groups Added columns sorting option in tables No UAC prompts on Windows 7 Completely new file persistence data layer New MS SQL persistence layer (Store data in SQL database)...NuGet: NuGet 2.6: Released June 26, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.6Python Tools for Visual Studio: 2.0 Beta: We’re pleased to announce the release of Python Tools for Visual Studio 2.0 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, and cross platform debugging support. For a quick overview of the general IDE experience, please watch this video: http://www.youtube.com/watch?v=TuewiStN...xFunc: xFunc 2.3: Improved the Simplify method; Rewrote the Differentiate method in the Derivative class; Changed API; Added project for .Net 2.0/3.0/3.5/4.5/Portable;Player Framework by Microsoft: Player Framework for Windows 8 and WP8 (v1.3 beta): Preview: New MPEG DASH adaptive streaming plugin for WAMS. Preview: New Ultraviolet CFF plugin. Preview: New WP7 version with WP8 compatibility. (source code only) Source code is now available via CodePlex Git Misc bug fixes and improvements: WP8 only: Added optional fullscreen and mute buttons to default xaml JS only: protecting currentTime from returning infinity. Some videos would cause currentTime to be infinity which could cause errors in plugins expecting only finite values. (...AssaultCube Reloaded: 2.5.8: SERVER OWNERS: note that the default maprot has changed once again. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we continue to try to package for those OSes. Or better yet, try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compi...Compare .NET Objects: Version 1.7.2.0: If you like it, please rate it. :) Performance Improvements Fix for deleted row in a data table Added ability to ignore the collection order Fix for Ignoring by AttributesMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.95: update parser to allow for CSS3 calc( function to nest. add recognition of -pponly (Preprocess-Only) switch in AjaxMinManifestTask build task. Fix crashing bug in EXE when processing a manifest file using the -xml switch and an error message needs to be displayed (like a missing input file). Create separate Clean and Bundle build tasks for working with manifest files (AjaxMinManifestCleanTask and AjaxMinBundleTask). Removed the IsCleanOperation from AjaxMinManifestTask -- use AjaxMinMan...VG-Ripper & PG-Ripper: VG-Ripper 2.9.44: changes NEW: Added Support for "ImgChili.net" links FIXED: Auto UpdaterDocument.Editor: 2013.25: What's new for Document.Editor 2013.25: Improved Spell Check support Improved User Interface Minor Bug Fix's, improvements and speed upsWPF Composites: Version 4.3.0: In this Beta release, I broke my code out into two separate projects. There is a core FasterWPF.dll with the minimal required functionality. This can run with only the Aero.dll and the Rx .dll's. Then, I have a FasterWPFExtras .dll that requires and supports the Extended WPF Toolkit™ Community Edition V 1.9.0 (including Xceed DataGrid) and the Thriple .dll. This is for developers who want more . . . Finally, you may notice the other OPTIONAL .dll's available in the download such as the Dyn...Channel9's Absolute Beginner Series: Windows Phone 8: Entire source code for the Channel 9 series, Windows Phone 8 Development for Absolute Beginners.Indent Guides for Visual Studio: Indent Guides v13: ImportantThis release does not support Visual Studio 2010. The latest stable release for VS 2010 is v12.1. Version History Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not appearing in newly opened files Fixed some potential crashes Fixed lines going through pragma statements Various updates for VS 2012 and VS 2013 Removed VS 2010 support Changed in v12.1: Fixed crash when unable to start...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite 2.1.0 - Prerelease d: Fluent Ribbon Control Suite 2.1.0 - Prerelease d(supports .NET 3.5, 4.0 and 4.5) Includes: Fluent.dll (with .pdb and .xml) Showcase Application Samples (not for .NET 3.5) Foundation (Tabs, Groups, Contextual Tabs, Quick Access Toolbar, Backstage) Resizing (ribbon reducing & enlarging principles) Galleries (Gallery in ContextMenu, InRibbonGallery) MVVM (shows how to use this library with Model-View-ViewModel pattern) KeyTips ScreenTips Toolbars ColorGallery *Walkthrough (do...Magick.NET: Magick.NET 6.8.5.1001: Magick.NET compiled against ImageMagick 6.8.5.10. Breaking changes: - MagickNET.Initialize has been made obsolete because the ImageMagick files in the directory are no longer necessary. - MagickGeometry is no longer IDisposable. - Renamed dll's so they include the platform name. - Image profiles can now only be accessed and modified with ImageProfile classes. - Renamed DrawableBase to Drawable. - Removed Args part of PathArc/PathCurvetoArgs/PathQuadraticCurvetoArgs classes. The...Three-Dimensional Maneuver Gear for Minecraft: TDMG 1.1.0.0 for 1.5.2: CodePlex???(????????) ?????????(???1/4) ??????????? ?????????? ???????????(??????????) ??????????????????????? ↑????、?????????????????????(???????) ???、??????????、?????????????????????、????????1.5?????????? Shift+W(????)??????????????????10°、?10°(?????????)???New ProjectsAriana - .NET Userkit: Ariana Userkit is a library which will allow a file to persist after being executed. It can allow manipulating processes, registry keys, directories etc.Baidu Map: Baidu MapBTC Trader: BTC Trader is a tool for the automated and manual trading on BTC exchanges.Cafe Software Management: This is software for SokulChangix.Sql: Very, very simple ORM framework =)Composite WPF Extensions: Extensions to Composite Client Application Library for WPFCross Site Collection Search Configurator: A solution for SharePoint to allow you to share your site collection based search configuration between site collections in the same web application.CSS Extractor: Attempts to extract inline css styles from a HTML file and put them into a separate CSS fileCSS600Summer2013: This is a project for students enrolled in CSS 600 at University of Washington, Bothell campus.Easy Backup Application: Easy Backup Application - application for easy scheduled backup local or network folders.Easy Backup Windows Service: Easy Backup Windows Service - application for easy scheduled backup local or network folders.fangxue: huijiaGamelight: Gamelight is a 2D game library for Silverlight. It features 2D graphics manipulation to make the creation of games that don't adhere to traditional UI (such as sprite-based games) much easier. It also streamlines sound and input management. General Method: General MethodICE - Interface Communications Engine: ICE is an engine which makes it easy to create .NET plugins for running on servers for the purpose of communication between systems.LogWriterReader using Named pipe: LogWriterReader using Named pipeLu 6.2 Viewer: Tool for analysing LU62 strings. Visualisation of node lists in tree structure, it offers the possability to compare two lu62 strings in seperate windows and visualise the differences between the two segments selected. Fw 2.0 developed by Riccardo di Nuzzo (http://www.dinuzzo.it)Math.Net PowerShell: PowerShell environment for Math.Net Numerics library, defines a few cmdlets that allow to create and manipulate matrices using a straightforward syntax.mycode: my codeNFC#: NFCSharp is a project aimed at building a native C# support for NFC tag manipulation.NJquery: jquery???????????????Page Pro Image Viewer and Twain: Low level image viewer Proyecto Ferreteria "CristoRey": FirstRobótica e Automação: Sistema desenvolvido por Alessandro José Segura de Oliveira - MERodolpho Brock Projects: A MVC 'like' start application for MSVS2010 - Microsoft Visual Studio 2010 UIL - User Interface Layer : <UIB - User Interface Base> - GUI: Graphic User Interface - WEB: ASP.NET MVC BLL - Business Logic Layer : <BLB - Business Logic Base> - Only one core!!! DAL - Data Access Layer : <DAB - Data Access Base> - SQL Server - PostgreSQL ORM - Object-Relational Mapping <Object-Relational Base> - ADO.NET Entity FrameworkSilverlight Layouts: Silverlight Layouts is a project for controls that behave as content placeholders with pre-defined GUI layout for some of common scenarios: - frozen headers, - frozen columns, - cyrcle layouts etc.Simple Logging Façade for C++: Port for Simple Logging Façade for C++, with a Java equivalent known as slf4j. SQL Server Data Compare: * Compare the *data* in two databases record by record. * Generate *html compare results* with interactive interface. * Generate *T-SQL synchronization scripts*UserVisitLogsHelp: UserVisitLogsHelp is Open-source the log access records HttpModule extension Components .The component is developed with C#,it's a custom HttpModule component.V5Soft: webcome v5softvcseVBA - version controlled software engineering in VBA: Simplify distributed application development for Visual Basic for Applications with this Excel AddinVersionizer: Versionizer is a configuration management command-line tool developed using C# .NET for editing AssemblyInfo files of Microsoft .NET projects.WebsiteFilter: WebsiteFilter is an open source asp.net web site to access IP address filtering httpmodule components. Wordion: Wordion is a tool for foreign language learners to memorize words.????????: ????????-?????????,??@???? ????。1、????????????,2、??????????????(????,???????,“?? ??”),3、?????>??>>????5???,4、??"@?/?"?Excel??????@??,5、??“??@",???????@ 。????QQ:6763745

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  • Top 50 ASP.Net Interview Questions & Answers

    - by Samir R. Bhogayta
    1. What is ASP.Net? It is a framework developed by Microsoft on which we can develop new generation web sites using web forms(aspx), MVC, HTML, Javascript, CSS etc. Its successor of Microsoft Active Server Pages(ASP). Currently there is ASP.NET 4.0, which is used to develop web sites. There are various page extensions provided by Microsoft that are being used for web site development. Eg: aspx, asmx, ascx, ashx, cs, vb, html, xml etc. 2. What’s the use of Response.Output.Write()? We can write formatted output  using Response.Output.Write(). 3. In which event of page cycle is the ViewState available?   After the Init() and before the Page_Load(). 4. What is the difference between Server.Transfer and Response.Redirect?   In Server.Transfer page processing transfers from one page to the other page without making a round-trip back to the client’s browser.  This provides a faster response with a little less overhead on the server.  The clients url history list or current url Server does not update in case of Server.Transfer. Response.Redirect is used to redirect the user’s browser to another page or site.  It performs trip back to the client where the client’s browser is redirected to the new page.  The user’s browser history list is updated to reflect the new address. 5. From which base class all Web Forms are inherited? Page class.  6. What are the different validators in ASP.NET? Required field Validator Range  Validator Compare Validator Custom Validator Regular expression Validator Summary Validator 7. Which validator control you use if you need to make sure the values in two different controls matched? Compare Validator control. 8. What is ViewState? ViewState is used to retain the state of server-side objects between page post backs. 9. Where the viewstate is stored after the page postback? ViewState is stored in a hidden field on the page at client side.  ViewState is transported to the client and back to the server, and is not stored on the server or any other external source. 10. How long the items in ViewState exists? They exist for the life of the current page. 11. What are the different Session state management options available in ASP.NET? In-Process Out-of-Process. In-Process stores the session in memory on the web server. Out-of-Process Session state management stores data in an external server.  The external server may be either a SQL Server or a State Server.  All objects stored in session are required to be serializable for Out-of-Process state management. 12. How you can add an event handler?  Using the Attributes property of server side control. e.g. [csharp] btnSubmit.Attributes.Add(“onMouseOver”,”JavascriptCode();”) [/csharp] 13. What is caching? Caching is a technique used to increase performance by keeping frequently accessed data or files in memory. The request for a cached file/data will be accessed from cache instead of actual location of that file. 14. What are the different types of caching? ASP.NET has 3 kinds of caching : Output Caching, Fragment Caching, Data Caching. 15. Which type if caching will be used if we want to cache the portion of a page instead of whole page? Fragment Caching: It caches the portion of the page generated by the request. For that, we can create user controls with the below code: [xml] <%@ OutputCache Duration=”120? VaryByParam=”CategoryID;SelectedID”%> [/xml] 16. List the events in page life cycle.   1) Page_PreInit 2) Page_Init 3) Page_InitComplete 4) Page_PreLoad 5) Page_Load 6) Page_LoadComplete 7) Page_PreRender 8)Render 17. Can we have a web application running without web.Config file?   Yes 18. Is it possible to create web application with both webforms and mvc? Yes. We have to include below mvc assembly references in the web forms application to create hybrid application. [csharp] System.Web.Mvc System.Web.Razor System.ComponentModel.DataAnnotations [/csharp] 19. Can we add code files of different languages in App_Code folder?   No. The code files must be in same language to be kept in App_code folder. 20. What is Protected Configuration? It is a feature used to secure connection string information. 21. Write code to send e-mail from an ASP.NET application? [csharp] MailMessage mailMess = new MailMessage (); mailMess.From = “[email protected]”; mailMess.To = “[email protected]”; mailMess.Subject = “Test email”; mailMess.Body = “Hi This is a test mail.”; SmtpMail.SmtpServer = “localhost”; SmtpMail.Send (mailMess); [/csharp] MailMessage and SmtpMail are classes defined System.Web.Mail namespace.  22. How can we prevent browser from caching an ASPX page?   We can SetNoStore on HttpCachePolicy object exposed by the Response object’s Cache property: [csharp] Response.Cache.SetNoStore (); Response.Write (DateTime.Now.ToLongTimeString ()); [/csharp] 23. What is the good practice to implement validations in aspx page? Client-side validation is the best way to validate data of a web page. It reduces the network traffic and saves server resources. 24. What are the event handlers that we can have in Global.asax file? Application Events: Application_Start , Application_End, Application_AcquireRequestState, Application_AuthenticateRequest, Application_AuthorizeRequest, Application_BeginRequest, Application_Disposed,  Application_EndRequest, Application_Error, Application_PostRequestHandlerExecute, Application_PreRequestHandlerExecute, Application_PreSendRequestContent, Application_PreSendRequestHeaders, Application_ReleaseRequestState, Application_ResolveRequestCache, Application_UpdateRequestCache Session Events: Session_Start,Session_End 25. Which protocol is used to call a Web service? HTTP Protocol 26. Can we have multiple web config files for an asp.net application? Yes. 27. What is the difference between web config and machine config? Web config file is specific to a web application where as machine config is specific to a machine or server. There can be multiple web config files into an application where as we can have only one machine config file on a server. 28.  Explain role based security ?   Role Based Security used to implement security based on roles assigned to user groups in the organization. Then we can allow or deny users based on their role in the organization. Windows defines several built-in groups, including Administrators, Users, and Guests. [xml] <AUTHORIZATION>< authorization > < allow roles=”Domain_Name\Administrators” / >   < !– Allow Administrators in domain. — > < deny users=”*”  / >                            < !– Deny anyone else. — > < /authorization > [/xml] 29. What is Cross Page Posting? When we click submit button on a web page, the page post the data to the same page. The technique in which we post the data to different pages is called Cross Page posting. This can be achieved by setting POSTBACKURL property of  the button that causes the postback. Findcontrol method of PreviousPage can be used to get the posted values on the page to which the page has been posted. 30. How can we apply Themes to an asp.net application? We can specify the theme in web.config file. Below is the code example to apply theme: [xml] <configuration> <system.web> <pages theme=”Windows7? /> </system.web> </configuration> [/xml] 31: What is RedirectPermanent in ASP.Net?   RedirectPermanent Performs a permanent redirection from the requested URL to the specified URL. Once the redirection is done, it also returns 301 Moved Permanently responses. 32: What is MVC? MVC is a framework used to create web applications. The web application base builds on  Model-View-Controller pattern which separates the application logic from UI, and the input and events from the user will be controlled by the Controller. 33. Explain the working of passport authentication. First of all it checks passport authentication cookie. If the cookie is not available then the application redirects the user to Passport Sign on page. Passport service authenticates the user details on sign on page and if valid then stores the authenticated cookie on client machine and then redirect the user to requested page 34. What are the advantages of Passport authentication? All the websites can be accessed using single login credentials. So no need to remember login credentials for each web site. Users can maintain his/ her information in a single location. 35. What are the asp.net Security Controls? <asp:Login>: Provides a standard login capability that allows the users to enter their credentials <asp:LoginName>: Allows you to display the name of the logged-in user <asp:LoginStatus>: Displays whether the user is authenticated or not <asp:LoginView>: Provides various login views depending on the selected template <asp:PasswordRecovery>:  email the users their lost password 36: How do you register JavaScript for webcontrols ? We can register javascript for controls using <CONTROL -name>Attribtues.Add(scriptname,scripttext) method. 37. In which event are the controls fully loaded? Page load event. 38: what is boxing and unboxing? Boxing is assigning a value type to reference type variable. Unboxing is reverse of boxing ie. Assigning reference type variable to value type variable. 39. Differentiate strong typing and weak typing In strong typing, the data types of variable are checked at compile time. On the other hand, in case of weak typing the variable data types are checked at runtime. In case of strong typing, there is no chance of compilation error. Scripts use weak typing and hence issues arises at runtime. 40. How we can force all the validation controls to run? The Page.Validate() method is used to force all the validation controls to run and to perform validation. 41. List all templates of the Repeater control. ItemTemplate AlternatingltemTemplate SeparatorTemplate HeaderTemplate FooterTemplate 42. List the major built-in objects in ASP.NET?  Application Request Response Server Session Context Trace 43. What is the appSettings Section in the web.config file? The appSettings block in web config file sets the user-defined values for the whole application. For example, in the following code snippet, the specified ConnectionString section is used throughout the project for database connection: [csharp] <em><configuration> <appSettings> <add key=”ConnectionString” value=”server=local; pwd=password; database=default” /> </appSettings></em> [/csharp] 44.      Which data type does the RangeValidator control support? The data types supported by the RangeValidator control are Integer, Double, String, Currency, and Date. 45. What is the difference between an HtmlInputCheckBox control and anHtmlInputRadioButton control? In HtmlInputCheckBoxcontrol, multiple item selection is possible whereas in HtmlInputRadioButton controls, we can select only single item from the group of items. 46. Which namespaces are necessary to create a localized application? System.Globalization System.Resources 47. What are the different types of cookies in ASP.NET? Session Cookie – Resides on the client machine for a single session until the user does not log out. Persistent Cookie – Resides on a user’s machine for a period specified for its expiry, such as 10 days, one month, and never. 48. What is the file extension of web service? Web services have file extension .asmx.. 49. What are the components of ADO.NET? The components of ADO.Net are Dataset, Data Reader, Data Adaptor, Command, connection. 50. What is the difference between ExecuteScalar and ExecuteNonQuery? ExecuteScalar returns output value where as ExecuteNonQuery does not return any value but the number of rows affected by the query. ExecuteScalar used for fetching a single value and ExecuteNonQuery used to execute Insert and Update statements.

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  • CodePlex Daily Summary for Saturday, March 03, 2012

    CodePlex Daily Summary for Saturday, March 03, 2012Popular ReleasesAcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...Windows Phone Commands for VS2010: Version 1.0: Initial Release Version 1.0 Connect from device or emulator (Monitors the connection) Show Device information (Plataform, build , version, avaliable memory, total memory, architeture Manager installed applications (Launch, uninstall and explorer isolate storage files) Manager core applications (Launch blocked applications from emulator (Office, Calculator, alarm, calendar , etc) Manager blocked settings from emulator (Airplane Mode, Celullar Network, Wifi, etc) Deploy and update ap...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.01.00: Changes on Version 06.01.00 Fixed issue on GraySmallTitle container, that breaks the layout Fixed issue on Blue Metro7 Skin where the Search, Login, Register, Date is missing Fixed issue with the Version numbers on the target file Fixed issue where the jQuery and jQuery-UI files not deleted on upgrade from Version 01.00.00 Added a internal page where the Image Slider would be replaces with a BannerPaneMedia Companion: MC 3.433b Release: General More GUI tweaks (mostly imperceptible!) Updates for mc_com.exe TV The 'Watched' button has been re-instigated Added TV Menu sub-option to search ALL for new Episodes (includes locked shows) Movies Added 'Source' field (eg DVD, Bluray, HDTV), customisable in Advanced Preferences (try it out, let us know how it works!) Added HTML <<format>> tag with optional parameters for video container, source, and resolution (updated HTML tags to be added to Documentation shortly) Known Issu...Picturethrill: Version 2.3.2.0: Release includes Self-Update feature for Picturethrill. What that means for users is that they are always guaranteed to have a fresh copy of Picturethrill on their computers with all latest fixes. When Picturethrill adds a new website to get pictures from, you will get it too!THE NVL Maker: The NVL Maker Ver 3.11: SIM??????,TRA??????, ????????????????,??????~(??????????????????) ??: 115?? ???? http://115.com/file/bewo7t11#THENVLMakerver3.11sim.zip MediaFire ???? http://www.mediafire.com/?wj9dmk3eb70mdzt 3.11 ??? ???: ·????????????UNICODE????????????????????(??Data.xp3) ·?????.?(https://sites.google.com/site/hiyuadv/) ?????????krkrcht.exe ·?????????Editor.exe,????????krkrcht.exe?? ??: ·Wizard.exe??,BUG??,?????????????? ·????(Code)???,???????????????, ·??3.10?,???????????????,?????????????? ...Simple MVVM Toolkit for Silverlight, WPF and Windows Phone: Simple MVVM Toolkit v3.0.0.0: Added support for Silverlight 5.0 and Windows Phone 7.1. Upgraded project templates and samples. Upgraded installer. There are some new prerequisites required for this version, namely Silverlight 5 Tools, Expression Blend Preview for Silverlight 5 (until the SDK is released), Windows Phone 7.1 SDK. Because it is in the experimental band, I have also removed the dependency on the Silverlight Testing Framework. You can use it if you wish, but the Ria Services project template no longer uses ...CODE Framework: 4.0.20301: The latest version adds a number of new features to the WPF system (such as stylable and testable messagebox support) as well as various new features throughout the system (especially in the Utilities namespace).WPF Sound Visualization Library: WPF SVL 0.3 (Source, Binaries, Examples, Help): Version 0.3 of WPFSVL. This includes three new controls: an equalizer, a digital clock, and a time editor.Cocktail: Cocktail v0.4: PrerequisitesVisual Studio 2010 with SP1 (any edition but Express) SQL Server Express (included automatically with most Visual Studio installs) Optional: Silverlight 4 or 5 Note: Install Silverlight 4 Tools and then the Silverlight 4 Toolkit. Likewise for Silverlight 5 Tools and the Silverlight 5 Toolkit DevForce Universal Express 6.1.6 or greater Included in the Cocktail download, DevForce Universal Express requires registration) Important: Install DevForce after all other compo...Orchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 1.2: New features: - QueryValues method - Added support for automapping to enumerations (both int and string are supported). Fixed 2 reported issues.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...Document.Editor: 2012.1: Whats new for Document.Editor 2012.1: Improved Recent Documents list Improved Insert Shape Improved Dialogs Minor Bug Fix's, improvements and speed upsASP.NET REST Services Framework: Release 1.1 - Standard version: Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when building REST API functionality within your application. It also includes ability to apply Filters to a class to target all WebRest methods, as well as some performance enhancements. New version includes Metadata Explorer providing ability exploring the existing services that becomes essential as the number ...SQL Live Monitor: SQL Live Monitor 1.31: A quick fix to make it this version work with SQL 2012. Version 2 already has 2012 working, but am still developing the UI in version 2, so this is just an interim fix to allow user to monitor SQL 2012.DotNet.Highcharts: DotNet.Highcharts 1.1 with Examples: Fixed small bug in JsonSerializer about the numbers represented as string. Fixed Issue 310: decimal values don't work Fixed Issue 345: Disable Animation Refactored Highcharts class. Implemented Issue 341: More charts on one page. Added new class Container which can combine and display multiple charts. Usage: new Container(new[] { chart1, chart2, chart3, chart4 }) Implemented Feature 302: Inside an UpdatePanel - Added method (InFunction) which create the Highchart inside JavaScript f...Content Slider Module for DotNetNuke: 01.02.00: This release has the following updates and new features: Feature: One-Click Enabling of Pager Setting Feature: Cache Sliders for Performance Feature: Configurable Cache Setting Enhancement: Transitions can be Selected Bug: Secure Folder Images not Viewable Bug: Sliders Disappear on Postback Bug: Remote Images Cause Error Bug: Deleted Images Cause Error System Requirements DotNetNuke v06.00.00 or newer .Net Framework v3.5 SP1 or newer SQL Server 2005 or newerImage Resizer for Windows: Image Resizer 3 Preview 3: Here is yet another iteration toward what will eventually become Image Resizer 3. This release is stable. However, I'm calling it a preview since there are still many features I'd still like to add before calling it complete. Updated on February 28 to fix an issue with installing on multi-user machines. As usual, here is my progress report. Done Preview 3 Fix: 3206 3076 3077 5688 Fix: 7420 Fix: 7527 Fix: 7576 7612 Preview 2 6308 6309 Fix: 7339 Fix: 7357 Preview 1 UI...New Projectsbinbin pager: pager extensionCC&PPTK-VSN: CC&PPTK-VSN Thi?t l?p SVN di nhóm D16TPMCCG (Crud Class Generator): CCGDatamodel Manager: Datamodel Manager is tool for managing database part of application.Daun Management Studio: Daun Management Studio is a management tool that is used for configuring, managing, and administering all components within MongoDB. The tool includes both script editors and graphical tools which work with features of MongoDB.DotNetNuke Role-Based Control Panels: This provider extends the DotNetNuke control panel by allowing a host to specify the particular control panel that is to be loaded by role (and site). For non-administrators any user interface may be utilized, allowing for flexible custom functionality not otherwise possible.HTML Creator: HTML Creator allows a web designer/developer to concentrate on the design and development of their web project; not the mundane tasks of project development. HTML Creator will combine the development, testing, debugging, and publishing stages into a complete workflow. This project uses .NET 4 Framework, Visual Basic 2010, and WPF as the primary programming languages.Ibiiztera: 3D shapes and figures renderingiNavigate: Same jQuery autocomplete, but with more optionsMapUpdater: MapUpdater is a simple application that connects to one or more ftp servers, downloads your minecraft world data, generates images and uploads them to another ftp server. c10t is the only renderer currently supported.Minecraft Web Launcher: Minecraft Web Launcher detects attempts to use an incomplete Minecraft.net API and overrides it, allowing you to launch Minecraft from a web browser and go directly to a certain server.MS CRM 2011 - Orbis- Client Caching Tool: The purpose of this tool is to cache all or the top most aspx pages. Caching means that this tool tests the Microsoft Dynamics CRM Client offline setting. If the client is offline OrbCrmCC ensures in a defined interval that the MSCRM Client host is up and that the aspx files are Mushroom: A very nice tool for web developers for both client-side or server-side development. What I will do here is to turn my own development environment into a very easy-to-use gui application which will run on Windows, Linux, and MacOS. It will support different languages, frameworks, and databases. Mushroom will make individuals and teams work much more efficiently by doing all the drudgery automatically. By providing some standard ways of doing things, --of course without enforcing them, i...My NerdDinner for WP7: A sample OData app for Windows Phone 7.1 based on NerdDinner.com servicesNClassify: nclassifyRealAge: EN: Real Age a gadget / web page showing Your current age inclusive the leap days. Funny for birthday parties ! ES: Edad verdadero un gadget / página web calculando Tu edad verdadero actual incluido las días intercalares. Divertido para fiestas de cumpleaños! DE: Wahres Alter ein Gadget / eine Webseite das Dein wahres aktuelles Alter berechnet inklusive Schalttage. Lustig für Geburtstagsparties ! HTML, javascript, XMLSharpInteract: A library that aims at providing a more easy interface to a set of interaction tools.SL5 Basic Calculator (No Frill) ver 1.0: the project is a basic calculator control developed in Silverlight 5, feel free to include in your projects. However CODE is AS/IS without any guarantee and warantee . use at your own risk(Source code included.SlyLamb: We develop applications for Windows Phone 7. Here we place our open application examples.SQLinq - use LINQ to generate Ad-Hoc Sql Queries: Easily generate ad-hoc SQL code using LINQ in a strongly typed manner that allows for compile time validation of you sql scripts.SSamTV: LVTN2012WildSoft Own Project: Personal WildSoftware Own ProjectWP7 Weather: WP7 Weather shows weather from site weather.uaym2u: this is my portal for demo

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  • CodePlex Daily Summary for Friday, January 07, 2011

    CodePlex Daily Summary for Friday, January 07, 2011Popular ReleasesAutoLoL: AutoLoL v1.5.2: Implemented the Auto Updater Fix: Your settings will no longer be cleared with new releases of AutoLoL The mastery Editor and Browser now have their own tabs instead of nested tabs The Browser tab will only show the masteries matching ALL filters instead of just one Added a 'Browse' button in the Mastery Editor tab to open the Masteries Directory The Browser tab now shows a message when there are no mastery files in the Masteries Directory Fix: Fixed the Save As dialog again, for ...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.StyleCop for ReSharper: StyleCop for ReSharper 5.1.14980.000: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the correct path ...VivoSocial: VivoSocial 7.4.1: New release with bug fixes and updates for performance.SSH.NET Library: 2011.1.6: Fixes CommandTimeout default value is fixed to infinite. Port Forwarding feature improvements Memory leaks fixes New Features Add ErrorOccurred event to handle errors that occurred on different thread New and improve SFTP features SftpFile now has more attributes and some operations Most standard operations now available Allow specify encoding for command execution KeyboardInteractiveConnectionInfo class added for "keyboard-interactive" authentication. Add ability to specify bo....NET Extensions - Extension Methods Library for C# and VB.NET: Release 2011.03: Added lot's of new extensions and new projects for MVC and Entity Framework. object.FindTypeByRecursion Int32.InRange String.RemoveAllSpecialCharacters String.IsEmptyOrWhiteSpace String.IsNotEmptyOrWhiteSpace String.IfEmptyOrWhiteSpace String.ToUpperFirstLetter String.GetBytes String.ToTitleCase String.ToPlural DateTime.GetDaysInYear DateTime.GetPeriodOfDay IEnumberable.RemoveAll IEnumberable.Distinct ICollection.RemoveAll IList.Join IList.Match IList.Cast Array.IsNullOrEmpty Array.W...VidCoder: 0.8.0: Added x64 version. Made the audio output preview more detailed and accurate. If the chosen encoder or mixdown is incompatible with the source, the fallback that will be used is displayed. Added "Auto" to the audio mixdown choices. Reworked non-anamorphic size calculation to work better with non-standard pixel aspect ratios and cropping. Reworked Custom anamorphic to be more intuitive and allow display width to be set automatically (Thanks, Statick). Allowing higher bitrates for 6-ch....NET Voice Recorder: Auto-Tune Release: This is the source code and binaries to accompany the article on the Coding 4 Fun website. It is the Auto Tuner release of the .NET Voice Recorder application.BloodSim: BloodSim - 1.3.2.0: - Simulation Log is now automatically disabled and hidden when running 10 or more iterations - Hit and Expertise are now entered by Rating, and include option for a Racial Expertise bonus - Added option for boss to use a periodic magic ability (Dragon Breath) - Added option for boss to periodically Enrage, gaining a Damage/Attack Speed buffASP.NET MVC CMS ( Using CommonLibrary.NET ): CommonLibrary.NET CMS 0.9.5 Alpha: CommonLibrary CMSA simple yet powerful CMS system in ASP.NET MVC 2 using C# 4.0. ActiveRecord based components for Blogs, Widgets, Pages, Parts, Events, Feedback, BlogRolls, Links Includes several widgets ( tag cloud, archives, recent, user cloud, links twitter, blog roll and more ) Built using the http://commonlibrarynet.codeplex.com framework. ( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...AllNewsManager.NET: AllNewsManager.NET 1.2.1: AllNewsManager.NET 1.2.1 It is a minor update from version 1.2EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...DbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Mobile Device Detection and Redirection: 0.1.11.10: IMPORTANT CHANGESThis release changes the way some WURFL capabilities and attributes are exposed to .NET developers. If you cast MobileCapabilities to return some values then please read the Release Note before implementing this release. The following code snippet can be used to access any WURFL capability. For instance, if the device is a tablet: string capability = Request.Browser["is_tablet"]; SummaryNew attributes have been added to the redirect section: originalUrlAsQueryString If se...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...New Projects9192631770: This project is created for learning .net 3.5 personally. However it may not suffice for anyone to give a start point. (9192631770) is equivalent to 1 sec in atomic clock.AGS: AGSAll-In-One Code Framework Prerelease: All-In-One Code Framework PrereleaseAwait Events with "yield": This is a library that allows you to stop running the code wherever you want in order to await an event using the functionality of "yield" sentence. It's useful when you want to await asynchronous events or when you have to deal with many events in a sequential way.Battle.net SDK: This is a SDK that retrieves it's information from the Battle.Net community site. At the moment blizzard only supports this for World of Warcraft, so that's what our main aim is at the momeen.t C++ Hash Container Benchmark: C++ Hash Container Benchmark for STL map, C++0x unordered map, Boost unordered map, ATL map and ATL hash map for STL wide string and ATL CString.Colour Lovers .NET: A .NET library for the Colour Lovers API.DatingGame: Course to teach high-school aged girls basic T-SQL using a fun scenario - querying to find the hottest boys! Used at Microsoft DigiGirlz and TKP events. Included DDL script, CSV for bcp with data, PPTX, T-SQL Cheat Sheet and teaching tips. Enjoy!do-Dots open .NET SDK: The do-Dots open SDK brings developers a full set of classes that allow to build applications based on do-Dots, a framework for M2M communication. It's developed in C#. EFMVC - ASP.NET MVC 3 and EF Code First: Demo web app using ASP.NET MVC 3 and EF Code FirstGS1: D is a 2D game demo written in C++ and using an API : HAPI for the graphic part and the audio part. All the xml files are handled with tinyXML. It is a vertical scrolling shoot'em up where the player controls a dragon flying in Central Park.GS2: In Zombies, you are a wizard, the most powerful wizard in the world, and two days ago, the Devil forces began to attack our world. The only person capable of stopping them is you, this is why the Devil himself came to you and took your powers. You're now alone, without any weaponIPProvider: DFGiwtfly: ????iwtfly26050: iwtfly2Knowledge Exchange .Net: This is my learning experience with creating an enterprise scale .NET application with tools such as Tortoise SVN, NANT, and Linq to SQLLinqPad Data Context Driver for SharePoint: The SharePoint Data Context Driver for LinqPad makes it easer for SharePoint 2010 Developers to develop, maintain and just play around with Linq To SharePoint statements via LinqPad. It is developed in C# and enables SharePoint 2010 Support to LinqPad.MaxLeafWebSiteK3: MaxLeafWebSiteK3Open ASP.NET CMS: Open ASP.NET 3.5 CMS Plug 'N Play Settings Manager: Plug 'N Play Settings Manager will be an application to configure settings on a windows computer by waiting for a usb thumbstick with a configuration file to be inserted, the application would then read and apply those settings. The early focus will be applying network settings.project windy: Windy - enhanced window manager. windy does window management a breeze. It started as a windows alternative to divvy, but now it has evolved with into its own. Thanks to the generous feedback from you folks. whats different from divvy? - first - its free. - has divvy likeRiaMVVM : MVVM Friendly WCF Ria Services: Simple, light-weight, MVVM friendly access to WCF Ria Services. Written in C# for use with Silverlight 4.SharePoint Designer 2007 Policy: Enable or Disable SharePoint Designer 2007 per site web application and per site colleciton. Spruckus - SharePoint ReUsable Content Keystamp Usage Search: Adds a keystamp to all html type items in the SharePoint Reusable Content list and adds a context item to the reusable content list that will find usages of that reusable content in your site using search.Student Insiders: Student InsidersTea: Tea Web Operator SystemVegas.NET: Projeto teste de TransportadoraXNA 4 Game state management system: XNA 4 Game State Management??????: aa

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  • CodePlex Daily Summary for Saturday, December 01, 2012

    CodePlex Daily Summary for Saturday, December 01, 2012Popular ReleasesCleverBobCat: CleverBobCat 1.1.1: Fix for 1.1.1.0 - Energy usage on back drive -> fixed - Breaking energy recharge -> fixed - Not stopped when energy disabled -> fixed - Area transfer range -> fixeddcview: DCView 1.4.2: 1.4.0?? ??/??? ??11/29 ??? ??? ??? ?? ??? ??? ?? ???? ???? ?? ???? ?? ?? ?? ??? ?? ?? ??DirectQ: DirectQ II 2012-11-29: A (slightly) modernized port of Quake II to D3D9. You need SM3 or better hardware to run this - if you don't have it, then don't even bother. It should work on Windows Vista, 7 or 8; it may also work on XP but I haven't tested. Known bugs include: Some mods may not work. This is unfortunately due to the nature of Quake II's game DLLs; sometimes a recompile of the game DLL is all that's needed. In any event, ensure that the game DLL is compatible with the last release of Quake II first (...Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.2: new UI for the Administration console Bugs fixes and improvement version 2.2.215.3JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.5: What's new in JayData 1.2.5For detailed release notes check the release notes. Handlebars template engine supportImplement data manager applications with JayData using Handlebars.js for templating. Include JayDataModules/handlebars.js and begin typing the mustaches :) Blogpost: Handlebars templates in JayData Handlebars helpers and model driven commanding in JayData Easy JayStorm cloud data managementManage cloud data using the same syntax and data management concept just like any other data ...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.70: Highlight features & improvements: • Performance optimization. • Search engine optimization. ID-less URLs for products, categories, and manufacturers. • Added ACL support (access control list) on products and categories. • Minify and bundle JavaScript files. • Allow a store owner to decide which billing/shipping address fields are enabled/disabled/required (like it's already done for the registration page). • Moved to MVC 4 (.NET 4.5 is required). • Now Visual Studio 2012 is required to work ...SQL Server Partition Management: Partition Management Release 3.0: Release 3.0 adds support for SQL Server 2012 and is backward compatible with SQL Server 2008 and 2005. The release consists of: • A Readme file • The Executable • The source code (Visual Studio project) Enhancements include: -- Support for Columnstore indexes in SQL Server 2012 -- Ability to create TSQL scripts for staging table and index creation operations -- Full support for global date and time formats, locale independent -- Support for binary partitioning column types -- Fixes to is...Command Line Parser Library: 1.9.3.23 beta: Fixes an issue notified by github user sbambrick about parsing negative numbers.MCEBuddy 2.x: MCEBuddy 2.3.10: Critical Update to 2.3.9: Changelog for 2.3.10 (32bit and 64bit) 1. AsfBin executable missing from build 2. Removed extra references from build to avoid conflict 3. Showanalyzer installation now checked on remote engine machine Changelog for 2.3.9 (32bit and 64bit) 1. Added support for WTV output profile 2. Added support for minimizing MCEBuddy to the system tray 3. Added support for custom archive folder 4. Added support to disable subdirectory monitoring 5. Added support for better TS fil...DotNetNuke® Community Edition CMS: 07.00.00: Major Highlights Fixed issue that caused profiles of deleted users to be available Removed the postback after checkboxes are selected in Page Settings > Taxonomy Implemented the functionality required to edit security role names and social group names Fixed JavaScript error when using a ";" semicolon as a profile property Fixed issue when using DateTime properties in profiles Fixed viewstate error when using Facebook authentication in conjunction with "require valid profile fo...CODE Framework: 4.0.21128.0: See change notes in the documentation section for details on what's new.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.76: Fixed a typo in ObjectLiteralProperty.IsConstant that caused all object literals to be treated like they were constants, and possibly moved around in the code when they shouldn't be.Kooboo CMS: Kooboo CMS 3.3.0: New features: Dropdown/Radio/Checkbox Lists no longer references the userkey. Instead they refer to the UUID field for input value. You can now delete, export, import content from database in the site settings. Labels can now be imported and exported. You can now set the required password strength and maximum number of incorrect login attempts. Child sites can inherit plugins from its parent sites. The view parameter can be changed through the page_context.current value. Addition of c...Distributed Publish/Subscribe (Pub/Sub) Event System: Distributed Pub Sub Event System Version 3.0: Important Wsp 3.0 is NOT backward compatible with Wsp 2.1. Prerequisites You need to install the Microsoft Visual C++ 2010 Redistributable Package. You can find it at: x64 http://www.microsoft.com/download/en/details.aspx?id=14632x86 http://www.microsoft.com/download/en/details.aspx?id=5555 Wsp now uses Rx (Reactive Extensions) and .Net 4.0 3.0 Enhancements I changed the topology from a hierarchy to peer-to-peer groups. This should provide much greater scalability and more fault-resi...datajs - JavaScript Library for data-centric web applications: datajs version 1.1.0: datajs is a cross-browser and UI agnostic JavaScript library that enables data-centric web applications with the following features: OData client that enables CRUD operations including batching and metadata support using both ATOM and JSON payloads. Single store abstraction that provides a common API on top of HTML5 local storage technologies. Data cache component that allows reading data ranges from a collection and storing them locally to reduce the number of network requests. Changes...Team Foundation Server Administration Tool: 2.2: TFS Administration Tool 2.2 supports the Team Foundation Server 2012 Object Model. Visual Studio 2012 or Team Explorer 2012 must be installed before you can install this tool. You can download and install Team Explorer 2012 from http://aka.ms/TeamExplorer2012. There are no functional changes between the previous release (2.1) and this release.Coding Guidelines for C# 3.0, C# 4.0 and C# 5.0: Coding Guidelines for CSharp 3.0, 4.0 and 5.0: See Change History for a detailed list of modifications.Math.NET Numerics: Math.NET Numerics v2.3.0: Portable Library Build: Adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) New: portable build also for F# extensions (.Net 4.5, SL5 and .NET for Windows Store apps) NuGet: portable builds are now included in the main packages, no more need for special portable packages Linear Algebra: Continued major storage rework, in this release focusing on vectors (previous release was on matrices) Thin QR decomposition (in addition to existing full QR) Static Cr...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.New Projects4SQH: FourSQHackathon project repositoryASP4 Portscan: A online portscan deployed with ASP and PerlscriptAviSynth language service for Visual Studio: This project provides a Visual Studio language extension for the AviSynth scripting language. AviSynth is a scripted frameserver for video post-production and can be found at http://avisynth.orgBuildSlip: GUI interface application for creating slipsteam files (service pack and/or cumulative update) for SQL2008 installationC#apture the Flag AI: C#apture the Flag AI is a project designed to enable C# support for the excellent AI competition being held at http://aisandbox.com.Channel Performing (Windows Azure Media Service Example): Windows Azure Media Service solution example and portal + Tag + Comment + Search + Membership + Progress List + and other featuresCivilinsation: C# DLL C++ Wrapper Swig Civilization INSA de RENNES Département Informatique 4INFOClickOnceSxquer: awesome Combinator CoffeeScript Preprocessor: CoffeeScript preprocessor for the Combinator Orchard module (https://combinator.codeplex.com/).DineshTest: aDirectoryEnumeratorAsync: Proof of concept for using .NET 4.5 async/await for improving performance enumeration of of file system entries.Grahpic_Salon: It's a test web project.jQuery.gMenu: test projectLIve For Speed Statistics: UskoroMIDI.NET: MIDI.NET allows any .NET developer to access the power of MIDI without doing P/Invokes.Olympia Open College: AACS4134Peto: A college project for a claims submission application.QueuedSmtpClient: A C# library that provides an smtp client built on top of the standard SmtpClient class which is able to serialize email messages if no network connection is available. Serialized emails are sent later if a network connection is available.Simple Merge Sort: This is a simple implementation of Merge-Sort, using to sort an Array of Integers.Simple.Json: Easy to use framework for serializing to and from json. Supports typed dto objects, dynamic dto objects and immutable dto types like F# record types.Sosyal: Sosyal as.teamgujju: This Project is now in planing phase. It will be released shortlyTFS Branch Permission Removal Event Subscriber: When you create a branch in TFS, the explicit TFS source control permissions from the source branch are copied to the target branch. Let's change that...Wild Template: Simple template engine for .NETXNA in WPF: WPF Canvas component that allows hosting and presentation of an XNA window from within WPF applications. ZombieSurvival: Yo-ho-ho and the buttle og rum

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  • CodePlex Daily Summary for Saturday, January 22, 2011

    CodePlex Daily Summary for Saturday, January 22, 2011Popular ReleasesMinecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...TweetSharp: TweetSharp v2.0.0.0 - Preview 9: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 9 ChangesAdded support for lists and suggested users Fixes based on user feedback Third Party Library VersionsHammock v1.1.6: http://hammock.codeplex.com Json.NET 4.0 Release 1: http://json.codeplex.comjqGrid ASP.Net MVC Control: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...MiniTwitter: 1.65: MiniTwitter 1.65 ???? ?? List ????? in-reply-to ???????? ????????????????????????? ?? OAuth ????????????????????????????ASP.net Ribbon: Version 2.1: Tadaaa... So Version 2.1 brings a lot of things... Have a look at the homepage to see what's new. Also, I wanted to (really) improve the Designer. I wanted to add great things... but... it took to much time. And as some of you were waiting for fixes, I decided just to fix bugs and add some features. So have a look at the demo app to see new features. Thanks ! (You can expect some realeses if bugs are not fixed correctly... 2.2, 2.3, 2.4....)iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.1: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager changes: RenderView controller extension works for razor also live demo switched to razorBloodSim: BloodSim - 1.3.3.1: - Priority update to resolve a bug that was causing Boss damage to ignore Blood Shields entirelyRawr: Rawr 4.0.16 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of this release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Tracker. W...MvcContrib: an Outer Curve Foundation project: MVC 3 - 3.0.51.0: Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcContrib.TestHelper.dll MvcContrib.Extras.Release.zip T4MVC. The extra view engines / controller factories and other functionality which is in the project. This file includes the main MvcContrib assembly. Samples are included in the release. You do not need MvcContrib if you download the Extras.Yahoo! UI Library: YUI Compressor for .Net: Version 1.5.0.0 - Jalthi: Updated solution to VS2010. New: Work Item #4450 - Optional MSBuild task parameter :: Do not error if no files were found. Fixed: Work Item #5028 - Output file encoding is the same as the optional MSBuild task encoding argument. Fixed: Work Item #5824 - MSBuilds where slow, after the first build due to the Current Thread being forced to en-gb, on none en-gb systems. Changed: Work Item #6873 - Project license changed from MS-PL to GPLv2. New: Added all the unit tests from the Java YU...N2 CMS: 2.1.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. 2.1.1 Maintenance release List of changes 2.1 Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open...DNN Menu Provider: 01.00.00 (DNN 5.X and newer): DNN Menu Provider v1.0.0Our first release build is a stable release. It requires at least DotNetNuke 5.1.0. Previous DNN versions are not suported. Major Highlights: Easy to use template system build on a selfmade and powerful engine. Ready for multilingual websites. A flexible translation integration based on the ASP.NET Provider Model as well as an build in provider for DNN Localization (DNN 5.5.X > required) and an provider for EALO Translation API. Advanced in-memory caching function...VidCoder: 0.8.1: Adds ability to choose an arbitrary range (in seconds or frames) to encode. Adds ability to override the title number in the output file name when enqueing multiple titles. Updated presets: Added iPhone 4, Apple TV 2, fixed some existing presets that should have had weightp=0 or trellis=0 on them. Added {parent} option to auto-name format. Use {parent:2} to refer to a folder 2 levels above the input file. Added {title:2} option to auto-name format. Adds leading zeroes to reach the sp...New Projectsagap: Système de gestion d'application.Blog in Silverlight With BlogEngine: I love silverlight and want to build my blog in silverlight base on BlogEngine.NETCavemanTools: Easy to use toolkit with extension methods and special goodies for faster development, written in C# on .Net 3.5. CloudCompanion: Windows Azure performance measurement & analytics tools.Delivery Madness: XNA Game Development ExampledFactor: Visual Studio Add-in. Provides extended refactoring options.GpSpotMe: El objetivo final de GPSmapPoint es mostrar la posición del usuario sobre un mapa topográfico, pero eso no es mas que una escusa para aprender y divertirse programando. Esta desarrollado en C# sobre .NET Compact Framework 3.5 y puede ser usado en teléfonos con Windows Mobile 6.xInvestment Calculator: Allows you to evaluate how much money you could have today if you invested to one of the predefined investment opportunities in the database at a given date.jbucknor: jbucknorLoad Generation: Generates load according to a given pattern over a long period of time for the given number of users. It can vary the load in different patters such as linear, exponential etc. Load can be generated on custom or standard protocol Orchard Profile Module: Provides user profilesOrchard Super Classic Theme: This Orchard Theme is used to demonstrate the dynamic themes capabilities offered by Orchard. Based on the Classic Theme for Orchard, you can chose among different variations from the Dashboard.Orchard Youtube Field Module: Youtube field for orchard.Osac DataLayer: Database layer to simplify the use of database connection, sql queries and commands. Powerd by OSAC. http://www.osac.nlPascal Design: Pascal Design. pascal design is for users writing pascal application or to students learning pascal and don't need to workout the design and want to make same fast "screens". it's developed in C#PathEditor: This tool simplified the access to the environment path variable. No long line, a nice grid for editing easy and secure with directory checking. PLG Graphic File Analyzer: PLG Analyzer is an application that loads a graphic scene described in PLG format, parses the file and displays the information in it on the screen in 3D coordinates using OpenTK for C#. This project is a university project (homework, not final project) so please bear in mind :)Read Application Cofiguration in Javascript: Would it be good , if "AppSettings" is accessed with "Javascript.Configuration.ConfigurationManager.AppSettings["ServiceUrl"]"?Route#: A Microsoft .NET 4.0 C#/F# application to load routes and find minimal paths. The application is meant to let user create a network of nodes and connections representing a web to route. Starting from a point A the application will find the minimal path to B.Send SMS: Send SMS allows you to send SMS (Short Messaging Service) to all mobile operators across India. It allows you to send SMS through popular service providers like Way2SMS, Full On Sms, Tezsms, Sms Inside and more.SocialMe: This is a simple Facebook, MySpace & Twitter client, but small!StockViewer: This is an interactive way to browse stocks.Thailand IC2011 Training: Using for IC2011 training at KU. Topic. Windows Presentation Foundation Silverlight Windows Phone 7 TipTip: Online oblozuvanjeWeb Content Compressor: The objective of this project is to compress any Javascript (js file or inline script at some web files) and Cascading Style Sheets to an efficient level that works exactly as the original source, before it was minified. The library also is integrated with MSBuildwuyuhu: wuyuhuXaml Mvp: With Xaml Mvp you can create Windows Phone 7 applications based on the MVP pattern. By seperating Data from Behaviour you still get the benefit of MVVM without your View Model becoming a fat-controller. Silverlight and WPF coming soon! Developed using C#XnaWavPack: Native C# wavpack decoder, intended for use with the dynamic sound API in XNA4.

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  • Render To Texture Using OpenGL is not working but normal rendering works just fine

    - by Franky Rivera
    things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier on in the project glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClearDepth( 1.0f ); glEnable(GL_ALPHA_TEST); glEnable( GL_STENCIL_TEST ); glEnable(GL_DEPTH_TEST); glDepthFunc( GL_LEQUAL ); glEnable(GL_CULL_FACE); glFrontFace( GL_CCW ); glEnable(GL_COLOR_MATERIAL); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); //we also initialize our shader programs //(i added some shader program functions for definitions) //this enum list is else where in code //i figured it would help show you guys more about my //shader compile creation function right under this enum list VVVVVV /*enum eSHADER_ATTRIB_LOCATION { VERTEX_ATTRIB = 0, NORMAL_ATTRIB = 2, COLOR_ATTRIB, COLOR2_ATTRIB, FOG_COORD, TEXTURE_COORD_ATTRIB0 = 8, TEXTURE_COORD_ATTRIB1, TEXTURE_COORD_ATTRIB2, TEXTURE_COORD_ATTRIB3, TEXTURE_COORD_ATTRIB4, TEXTURE_COORD_ATTRIB5, TEXTURE_COORD_ATTRIB6, TEXTURE_COORD_ATTRIB7 }; */ //if we fail making our shader leave if( !testShader.CreateShader( "SimpleShader.vp", "SimpleShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; if( !testScreenShader.CreateShader( "ScreenShader.vp", "ScreenShader.fp", 3, VERTEX_ATTRIB, "vVertexPos", NORMAL_ATTRIB, "vNormal", TEXTURE_COORD_ATTRIB0, "vTexCoord" ) ) return false; SHADER PROGRAM FUNCTIONS bool CShaderProgram::CreateShader( const char* szVertexShaderName, const char* szFragmentShaderName, ... ) { //here are our handles for the openGL shaders int iGLVertexShaderHandle = -1, iGLFragmentShaderHandle = -1; //get our shader data char *vData = 0, *fData = 0; int vLength = 0, fLength = 0; LoadShaderFile( szVertexShaderName, &vData, &vLength ); LoadShaderFile( szFragmentShaderName, &fData, &fLength ); //data if( !vData ) return false; //data if( !fData ) { delete[] vData; return false; } //create both our shader objects iGLVertexShaderHandle = glCreateShader( GL_VERTEX_SHADER ); iGLFragmentShaderHandle = glCreateShader( GL_FRAGMENT_SHADER ); //well we got this far so we have dynamic data to clean up //load vertex shader glShaderSource( iGLVertexShaderHandle, 1, (const char**)(&vData), &vLength ); //load fragment shader glShaderSource( iGLFragmentShaderHandle, 1, (const char**)(&fData), &fLength ); //we are done with our data delete it delete[] vData; delete[] fData; //compile them both glCompileShader( iGLVertexShaderHandle ); //get shader status int iShaderOk; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLVertexShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLVertexShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szVertexShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLVertexShaderHandle); return false; } glCompileShader( iGLFragmentShaderHandle ); //get shader status glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iShaderOk ); if( iShaderOk == GL_FALSE ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //lets check to see if the fragment shader compiled int iCompiled = 0; glGetShaderiv( iGLVertexShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { //this shader did not compile leave return false; } //lets check to see if the fragment shader compiled glGetShaderiv( iGLFragmentShaderHandle, GL_COMPILE_STATUS, &iCompiled ); if( !iCompiled ) { char* buffer; //get what happend with our shader glGetShaderiv( iGLFragmentShaderHandle, GL_INFO_LOG_LENGTH, &iShaderOk ); buffer = new char[iShaderOk]; glGetShaderInfoLog( iGLFragmentShaderHandle, iShaderOk, NULL, buffer ); //sprintf_s( buffer, "Failure Our Object For %s was not created", szFileName ); MessageBoxA( NULL, buffer, szFragmentShaderName, MB_OK ); //delete our dynamic data free( buffer ); glDeleteShader(iGLFragmentShaderHandle); return false; } //make our new shader program m_iShaderProgramHandle = glCreateProgram(); glAttachShader( m_iShaderProgramHandle, iGLVertexShaderHandle ); glAttachShader( m_iShaderProgramHandle, iGLFragmentShaderHandle ); glLinkProgram( m_iShaderProgramHandle ); int iLinked = 0; glGetProgramiv( m_iShaderProgramHandle, GL_LINK_STATUS, &iLinked ); if( !iLinked ) { //we didn't link return false; } //NOW LETS CREATE ALL OUR HANDLES TO OUR PROPER LIKING //start from this parameter va_list parseList; va_start( parseList, szFragmentShaderName ); //read in number of variables if any unsigned uiNum = 0; uiNum = va_arg( parseList, unsigned ); //for loop through our attribute pairs int enumType = 0; for( unsigned x = 0; x < uiNum; ++x ) { //specify our attribute locations enumType = va_arg( parseList, int ); char* name = va_arg( parseList, char* ); glBindAttribLocation( m_iShaderProgramHandle, enumType, name ); } //end our list parsing va_end( parseList ); //relink specify //we have custom specified our attribute locations glLinkProgram( m_iShaderProgramHandle ); //fill our handles InitializeHandles( ); //everything went great return true; } void CShaderProgram::InitializeHandles( void ) { m_uihMVP = glGetUniformLocation( m_iShaderProgramHandle, "mMVP" ); m_uihWorld = glGetUniformLocation( m_iShaderProgramHandle, "mWorld" ); m_uihView = glGetUniformLocation( m_iShaderProgramHandle, "mView" ); m_uihProjection = glGetUniformLocation( m_iShaderProgramHandle, "mProjection" ); ///////////////////////////////////////////////////////////////////////////////// //texture handles m_uihDiffuseMap = glGetUniformLocation( m_iShaderProgramHandle, "diffuseMap" ); if( m_uihDiffuseMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihDiffuseMap, RM_DIFFUSE+GL_TEXTURE0 ); (0)+ } m_uihNormalMap = glGetUniformLocation( m_iShaderProgramHandle, "normalMap" ); if( m_uihNormalMap != -1 ) { //store what texture index this handle will be in the shader glUniform1i( m_uihNormalMap, RM_NORMAL+GL_TEXTURE0 ); (1)+ } } void CShaderProgram::SetDiffuseMap( const unsigned& uihDiffuseMap ) { (0)+ glActiveTexture( RM_DIFFUSE+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihDiffuseMap ); } void CShaderProgram::SetNormalMap( const unsigned& uihNormalMap ) { (1)+ glActiveTexture( RM_NORMAL+GL_TEXTURE0 ); glBindTexture( GL_TEXTURE_2D, uihNormalMap ); } //MY 2 TEST SHADERS also my math order is correct it pertains to my matrix ordering in my math library once again i've tested the basic rendering. rendering to the screen works fine ----------------------------------------SIMPLE SHADER------------------------------------- //vertex shader looks like this #version 330 in vec3 vVertexPos; in vec3 vNormal; in vec2 vTexCoord; uniform mat4 mWorld; // Model Matrix uniform mat4 mView; // Camera View Matrix uniform mat4 mProjection;// Camera Projection Matrix out vec2 vTexCoordVary; // Texture coord to the fragment program out vec3 vNormalColor; void main( void ) { //pass the texture coordinate vTexCoordVary = vTexCoord; vNormalColor = vNormal; //calculate our model view projection matrix mat4 mMVP = (( mWorld * mView ) * mProjection ); //result our position gl_Position = vec4( vVertexPos, 1 ) * mMVP; } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; in vec3 vNormalColor; uniform sampler2D diffuseMap; uniform sampler2D normalMap; out vec4 fragColor[2]; void main( void ) { //CORRECT fragColor[0] = texture( normalMap, vTexCoordVary ); fragColor[1] = vec4( vNormalColor, 1.0 ); }; ----------------------------------------SCREEN SHADER------------------------------------- //vertext shader looks like this #version 330 in vec3 vVertexPos; // This is the position of the vertex coming in in vec2 vTexCoord; // This is the texture coordinate.... out vec2 vTexCoordVary; // Texture coord to the fragment program void main( void ) { vTexCoordVary = vTexCoord; //set our position gl_Position = vec4( vVertexPos.xyz, 1.0f ); } //fragment shader looks like this #version 330 in vec2 vTexCoordVary; // Incoming "varying" texture coordinate uniform sampler2D diffuseMap;//the tile detail texture uniform sampler2D normalMap; //the normal map from earlier out vec4 vTheColorOfThePixel; void main( void ) { //CORRECT vTheColorOfThePixel = texture( normalMap, vTexCoordVary ); }; .Class RenderTarget Main Functions //here is my render targets create function bool CRenderTarget::Create( const unsigned uiNumTextures, unsigned uiWidth, unsigned uiHeight, int iInternalFormat, bool bDepthWanted ) { if( uiNumTextures <= 0 ) return false; //generate our variables glGenFramebuffers(1, &m_uifboHandle); // Initialize FBO glBindFramebuffer(GL_FRAMEBUFFER, m_uifboHandle); m_uiNumTextures = uiNumTextures; if( bDepthWanted ) m_uiNumTextures += 1; m_uiTextureHandle = new unsigned int[uiNumTextures]; glGenTextures( uiNumTextures, m_uiTextureHandle ); for( unsigned x = 0; x < uiNumTextures-1; ++x ) { glBindTexture( GL_TEXTURE_2D, m_uiTextureHandle[x]); // Reserve space for our 2D render target glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, iInternalFormat, uiWidth, uiHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + x, GL_TEXTURE_2D, m_uiTextureHandle[x], 0); } //if we need one for depth testing if( bDepthWanted ) { glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0); glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_uiTextureHandle[uiNumTextures-1], 0);*/ // Must attach texture to framebuffer. Has Stencil and depth glBindRenderbuffer(GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glRenderbufferStorage(GL_RENDERBUFFER, /*GL_DEPTH_STENCIL*/GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT ); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, m_uiTextureHandle[uiNumTextures-1]); } glBindFramebuffer(GL_FRAMEBUFFER, 0); //everything went fine return true; } void CRenderTarget::Bind( const int& iTargetAttachmentLoc, const unsigned& uiWhichTexture, const bool bBindFrameBuffer ) { if( bBindFrameBuffer ) glBindFramebuffer( GL_FRAMEBUFFER, m_uifboHandle ); if( uiWhichTexture < m_uiNumTextures ) glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + iTargetAttachmentLoc, m_uiTextureHandle[uiWhichTexture], 0); } void CRenderTarget::UnBind( void ) { //default our binding glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } //this is all in a test project so here's my straight forward rendering function for testing this render function does basic rendering steps keep in mind i have already tested my textures i have already tested my box thats being rendered all basic rendering works fine its just when i try to render to a texture then display it in a render surface that it does not work. Also I have tested my render surface it is bound exactly to the screen coordinate space void TestRenderSteps( void ) { //Clear the color and the depth glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //bind the shader program glUseProgram( testShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().GetBufferHandle() ); //2) how our stream will be split here ( 4 bytes position, ..ext ) CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //send the needed information into the shader testShader.SetWorldMatrix( boxPosition ); testShader.SetViewMatrix( Static_Camera.GetView( ) ); testShader.SetProjectionMatrix( Static_Camera.GetProjection( ) ); testShader.SetDiffuseMap( iTextureID ); testShader.SetNormalMap( iTextureID2 ); GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 }; glDrawBuffers(2, buffers); //bind to our render target //RM_DIFFUSE, RM_NORMAL are enums (0 && 1) renderTarget.Bind( RM_DIFFUSE, 1, true ); renderTarget.Bind( RM_NORMAL, 1, false); //false because buffer is already bound //i clear here just to clear the texture to make it a default value of white //by doing this i can see if what im rendering to my screen is just drawing to the screen //or if its my render target defaulted glClearColor( 1.0f, 1.0f, 1.0f, 1.0f ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); //i have this box object which i draw testBox.Draw(); //the draw call looks like this //my normal rendering works just fine so i know this draw is fine // glDrawElementsBaseVertex( m_sides[x].GetPrimitiveType(), // m_sides[x].GetPrimitiveCount() * 3, // GL_UNSIGNED_INT, // BUFFER_OFFSET(sizeof(unsigned int) * m_sides[x].GetStartIndex()), // m_sides[x].GetStartVertex( ) ); //we unbind the target back to default renderTarget.UnBind(); //i stop mapping my vertex format CVertexBufferManager::GetInstance()->GetPositionNormalTexBuffer().UnMapVertexStride(); //i go back to default in using no shader program glUseProgram( 0 ); //now that everything is drawn to the textures //lets draw our screen surface and pass it our 2 filled out textures //NOW RENDER THE TEXTURES WE COLLECTED TO THE SCREEN QUAD //bind the shader program glUseProgram( testScreenShader.m_iShaderProgramHandle ); //1) grab the vertex buffer related to our rendering glBindBuffer( GL_ARRAY_BUFFER, CVertexBufferManager::GetInstance()->GetPositionTexBuffer().GetBufferHandle() ); //2) how our stream will be split here CVertexBufferManager::GetInstance()->GetPositionTexBuffer().MapVertexStride(); //3) set the index buffer if needed glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, CIndexBuffer::GetInstance()->GetBufferHandle() ); //pass our 2 filled out textures (in the shader im just using the diffuse //i wanted to see if i was rendering anything before i started getting into other techniques testScreenShader.SetDiffuseMap( renderTarget.GetTextureHandle(0) ); //SetDiffuseMap definitions in shader program class testScreenShader.SetNormalMap( renderTarget.GetTextureHandle(1) ); //SetNormalMap definitions in shader program class //DO the draw call drawing our screen rectangle glDrawElementsBaseVertex( m_ScreenRect.GetPrimitiveType(), m_ScreenRect.GetPrimitiveCount() * 3, GL_UNSIGNED_INT, BUFFER_OFFSET(sizeof(unsigned int) * m_ScreenRect.GetStartIndex()), m_ScreenRect.GetStartVertex( ) );*/ //unbind our vertex mapping CVertexBufferManager::GetInstance()->GetPositionTexBuffer().UnMapVertexStride(); //default to no shader program glUseProgram( 0 ); } Last words: 1) I can render my box just fine 2) i can render my screen rect just fine 3) I cannot render my box into a texture then display it into my screen rect 4) This entire project is just a test project I made to test different rendering practices. So excuse any "ugly-ish" unclean code. This was made just on a fly run through when I was trying new test cases.

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  • CodePlex Daily Summary for Saturday, May 10, 2014

    CodePlex Daily Summary for Saturday, May 10, 2014Popular ReleasesTerraMap (Terraria World Map Viewer): TerraMap 1.0.3.14652: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. 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Features: - Login, logout, change password. - Execute commands inHeadTS: An alternative to the HeadJS script loader that provides a more focused, robust, promise-based script management system.How to develop an autodialer / predictive dialer in C#: This project demonstrates how to build a VoIP autodialer in C# in order to be able to make a huge amount of simultaneous calls automatically.html5demo: demo web app.NetPipe: A new piece of software in python that will allow programs to be executed on other computers / servers over a network.Observer Pattern: This project shows how the observer design pattern works.Our wedding: Ruben y Sarahi wedding 19-09-2014SpreadsheetComputations: Good stuffSpurnUI: jQuery based professional ASP.NET Controls for moblieStrategy Pattern: This project shows how the strategy design pattern works.TagIt-MP3: TagIt-MP3 is a free audio file data tagging ID3 format editor, support ID3 tag version, this audio tool can read and write metadata tags for MP3 audio files.TeamProjectDaNang: Ðà N?ng nhóm l?p trình :DThaumcraft4 Research: A small application to help players of Minecraft / Thaumcraft 4 complete their research projects.Visualize and Analyze Demand for Coding Skills, Using WPF: Use data visualization app to figure-out which job skills are most in demand. WPlayer: This project using ffmpeg library, based on Media Foundation. Yammer API SDK: A C# Yammer API SDK?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ??????-??????【??】??????????: ??????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ??????????1992?,????????????????。??????????????????????。????????????,????,????????! ?????-?????【??】?????????: ???????????????,???????、???????????,????????,????,?????????,??????,??????! ?????-?????【??】?????????: ???????,??????,?????????????????????,???????????????????????。?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????!?????-?????【??】???????: ???????????????????,???,??????????、???????????????????。??????,????、????,??????! ?????-?????【??】???????: ???????????????,????,?????、???、?????,???????,?????,???????????100%。??????! ?????-?????【??】????? ??: ?????????????????????????,???????????,??????,??????????????...????????。??????!??????-??????【??】??????????: ??????????????????,??:??????,????,????,????,?????,??????????????.??????-??????【??】??????????: ????????????????????,?????????????,???????????.????????????,????????????! ?????-?????【??】???????: ?????????????????????????,???????????,??????,??????????????...????????。??????!????-????【??】????????: ????????????????、?????、?????、????、?????,??????????。????????????????!?????-?????【??】?????????: ??????,??,????????。 ... ??????????????????、??????????????????...?????-?????【??】?????????: ?????????????:????,????,????,???????,????????,??????:????????,?????!??????-??????【??】????????: ?????????????????????、????、????、??????、???????,??????、??????。??????-??????【??】??????????: ????????,??????,?????????????????????,???????????????????????。 ?????-?????【??】???????: ??????????????????????????,??????,???????????,????????????????,????????.??????. ????-????【??】????????: ??????????????,???????、???????????,????????,????,?????????,??????,??????!?????-?????【??】?????: ?????????????????,???????、????、????、??????、???????,??????,???????????。?????-?????【??】???????: ????????????、????、????、??????、????、???????,?????,?????????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????! ??????-??????【??】??????????: ?????????????????????、????、????、??????、???????,??????、??????。?????-??????【??】???????: ?????????,???????????,??????????,????:??,????,???????? ??????????,????????。??????!?????-?????【??】?????????: ???????????????????????、??????,????、?????、????, ?????????,?????????????!?????-?????【??】?????????: ??????????????、????、????、??????、????、???????,?????,?????????!??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。 ?????-?????【??】???????: ????????????????、?????????,??????、??????????????????,???????.??????????,????????。 ????-????【??】????????: ????????????????????????,???????????????,????????????????! ?????-?????【??】?????????: ?????,?????????,?????????????。?????????????,?????????,???????。??????-??????【??】??????????: ????????????????,????:????,????,????,??????,?????,???????????????!?????-?????【??】???????: ???????????:?????,??????!???????????????,???????、?????、??????“??”????,????,????! ?????-?????【??】?????????: ?????????????????????????、??????????????,??????????????。?????-?????【??】?????????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ??????????????????????,????????????,?????、??、????,?????,??????! ?????-?????【??】???????: ????????????????????????,????,????“???、???、???”?????,?????,?????????????????。??????! ??????-??????【??】????????: ??????????????????????????、??????????????,??????????????。??????-??????【??】??????????: ?????????????????"????,????"???,????????????????????????,??????????????。????-????【??】????????: ????,?????????,?????????????。?????????????,?????????,???????。 ?????-?????【??】???????: ?????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????,????????????,?????????????????,??????,????????!?????-?????【??】?????????: ???????????????,????:????,????,????,??????,?????,???????????????! ??????-??????【??】????: ???????????????:?????? ???? ??????,???????,??????,???????。??????-??????【??】????????: ??????????????????、????、??????、????????,????????????,???????????!?????-?????【??】???????: ???????????????????,????????????,????????,???,???????????,????,????。?????,??????.????-????【??】??????: ?????????????????????????,???????????????????????,???????。?????-?????【??】???????: ???????????,????,??????????? ???? ???? ?????????,???,??,?????!

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  • CodePlex Daily Summary for Friday, February 18, 2011

    CodePlex Daily Summary for Friday, February 18, 2011Popular ReleasesCatel - WPF and Silverlight MVVM library: 1.2: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.2 =========== Release date: ============= 2011/02/17 Added/fixed: ============ (+) DataObjectBase now supports Isolated Storage out of the box: Person.Save(myStream) stores a whole object graph in Silverlight (+) DataObjectBase can now be converted to Json via Person.ToJson(); (+)...Game Files Open - Map Editor: Game Files Open - Map Editor v1.0.0.0 Beta: Game Files Open - Map Editor beta v1.0.0.0Image.Viewer: 2011: First version of 2011Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 29 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 29 (beta)New: Added VsTortoise Solution Explorer integration for Web Project Folder, Web Folder and Web Item. Fix: TortoiseProc was called with invalid parameters, when using TSVN 1.4.x or older #7338 (thanks psifive) Fix: Add-in does not work, when "TortoiseSVN/bin" is not added to PATH environment variable #7357 Fix: Missing error message when ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.0.3 Community Edition: Sense/Net 6.0.3 Community Edition We are happy to introduce you the latest version of Sense/Net with integrated ECM Workflow capabilities! In the past weeks we have been working hard to migrate the product to .Net 4 and include a workflow framework in Sense/Net built upon Windows Workflow Foundation 4. This brand new feature enables developers to define and develop workflows, and supports users when building and setting up complicated business processes involving content creation and response...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.11): Features Added a new option that allows properties on data contract types to be marked as virtual. Bug Fixes Fixed a bug caused by certain project properties not being available on Web Service Software Factory projects. Fixed a bug that could result in the WrapperName value of the MessageContractAttribute being incorrect when the Adjust Casing option is used. The menu item code now caters for CommandBar instances that are not available. For example the Web Item CommandBar does not exist ...Document.Editor: 2011.5: Whats new for Document.Editor 2011.5: New export to email New export to image New document background color Improved Tooltips Minor Bug Fix's, improvements and speed upsTerminals: Version 2 - RC1: The "Clean Install" will overwrite your log4net configuration (if you have one). If you run in a Portable Environment, you can use the "Clean Install" and target your portable folder. Tested and it works fine. Changes for this release: Re-worked on the Toolstip settings are done, just to avoid the vs.net clash with auto-generating files for .settings files. renamed it to .settings.config Packged both log4net and ToolStripSettings files into the installer Upgraded the version inform...AllNewsManager.NET: AllNewsManager.NET 1.3: AllNewsManager.NET 1.3. This new version provide several new features, improvements and bug fixes. Some new features: Online Users. Avatars. Copy function (to create a new article from another one). SEO improvements (friendly urls). New admin buttons. And more...Facebook Graph Toolkit: Facebook Graph Toolkit 0.8: Version 0.8 (15 Feb 2011)moved to Beta stage publish photo feature "email" field of User object added new Graph Api object: Group, Event new Graph Api connection: likes, groups, eventsDJME - The jQuery extensions for ASP.NET MVC: DJME2 -The jQuery extensions for ASP.NET MVC beta2: The source code and runtime library for DJME2. For more product info you can goto http://www.dotnetage.com/djme.html What is new ?The Grid extension added The ModelBinder added which helping you create Bindable data Action. The DnaFor() control factory added that enabled Model bindable extensions. Enhance the ListBox , ComboBox data binding.Jint - Javascript Interpreter for .NET: Jint - 0.9.0: New CLR interoperability features Many bugfixesBuild Version Increment Add-In Visual Studio: Build Version Increment v2.4.11046.2045: v2.4.11046.2045 Fixes and/or Improvements:Major: Added complete support for VC projects including .vcxproj & .vcproj. All padding issues fixed. A project's assembly versions are only changed if the project has been modified. Minor Order of versioning style values is now according to their respective positions in the attributes i.e. Major, Minor, Build, Revision. Fixed issue with global variable storage with some projects. Fixed issue where if a project item's file does not exist, a ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.1: Coding4Fun.Phone.Toolkit v1.1 release. Bug fixes and minor feature requests addedTV4Home - The all-in-one TV solution!: 0.1.0.0 Preview: This is the beta preview release of the TV4Home software.Finestra Virtual Desktops: 1.2: Fixes a few minor issues with 1.1 including the broken per-desktop backgrounds Further improves the speed of switching desktops A few UI performance improvements Added donations linksNuGet: NuGet 1.1: NuGet is a free, open source developer focused package management system for the .NET platform intent on simplifying the process of incorporating third party libraries into a .NET application during development. This release is a Visual Studio 2010 extension and contains the the Package Manager Console and the Add Package Dialog. The URL to the package OData feed is: http://go.microsoft.com/fwlink/?LinkID=206669 To see the list of issues fixed in this release, visit this our issues listEnhSim: EnhSim 2.4.0: 2.4.0This release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 Changes since 2.3.0 - Upd...PDF Rider: PDF Rider 0.5.1: Changes from the previous version * Use dynamic layout to better fit text in other languages * Includes French and Spanish localizations Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0.5.1-setup.exe" (reccomended) 2. Down...New ProjectsAbstractSpoon: Development Code by AbstractSpoonBetchRenamer: ????????ChromeTabControl: I want to create wpf tab control. It will have same behavior that chrome.CLASonline: CS 307 Software Engineering - Purdue University A web based social and collaborative learning system.ElearningProject: ELearning TutorialEPICS .NET - Experimental Physics and Industrial Control System for .NET: EPICS .NET is the Experimental Physics and Industrial Control System for .NET Framework 4.0 and above. Written in C#, this control toolkit consists of three sub projects: * EPICS .NET Library, * Virtual Accelerator: Demonstrates full capabilities of the library, * EPICS SimulatorException Manager: Having trouble with unhandled exceptions? Exception Manager will catch these exceptions for you and log them, and then continue running the program. You can choose whether or not to display a dialog box. Only invoked when *not* running from the debugger (Run without Debugging)FileTransferTool: The program is a file transfer client, it monitor one or several local directories, verify,ftp and backup files found to the directory or ftp server you assign. the program is developed by c# + .framework 2.0(to support previous windows version). Hope it can help.httpdSharp: Simple multi-threaded console http server written in C# and .NET 2.0. Simple configuration of wwwroot folder, port and mime-types served. Useful for serving static content when you are in a hurry.Image.Viewer: Basic Ribbon based image viewer for Windows XP, Vista and Windows 7.Imtihan: Imtihan is an online assessment system (OAS).Iphone: Project about I-PhotoKunalPishewsccsemb: KunalPishewsccsembMAT04 Integrationsprojekt - Stadt- und Sehenswürdigkeitenführer Bern: Für die Stadt Bern soll ein "Stadt- und Sehenswürdigkeitenführer" für Smartphones implementiert werden. Touristen und Besuchern sollen die Sehenswürdigkeiten von Bern näher gebracht, sowie das Zurechtfinden in der Altstadt erleichtert werden.MediaBrowser Silverlight: MediaBrowser Silverlight is a small application designed with Silverlight in an educational purpose. This application allows you to consult a series of media (Movies, Albums, Images, Books) and to administer them.MovieCalc: A small tool to calc the bitrate of a movie with given audio bitrate and destination size of the movie (divx, xvid)MPC Pattern for Microsoft Silverlight 4.0: If you have struggled with MVVM in Silverlight line of business applications and you want a good framework for building an application, MPC is for you. MPC is a Model, ViewModel, Presenter and Controller pattern enhanced with XAML defined States, Actions, and Async WCF.News Man: Rss feed News readerOpenQuestions: OpenQuestions is the leading open source source for exam simulators. Main features: * All type of questions supported (single choice, multiple choice, open answers, matching, fill the gaps, etc) * Customisable appearance (look and feel) with themes. * Multi-lingual support.Ordered images loading: Ordered image loading controls enables you to load images on pages in order you specify. It is nice for sites with lot of images where you want to control which images should be loaded first. It is developed using ASP.NET AJAX Extensions and jQuery.Over the fence: Share your gardening tips. This is a community site for gardeners to share their experiences. Discuss your successes and failures. Swap tips. Which plants grow well in your soil? Where is the best place to source plants? What are your favourites?Phoenix iBooking: Phoenix iBooking is an appointment management system. For salons, sports centers etc. It was originally written in VB .NET as a salon booking and till system. This project will see the conversion to C# .NET 4 and removal of the till functionality.PointlessBends: Simply move the four points around the white area and waste time! Yes, that’s right, its pointless!PRISMvvM: MvvM guidance and framework built on top of the PRISM framework. Makes it easier for developers to properly utilize PRISM to achieve best practices in creating a Silverlight project with MVVM. Sponsored and written by: http://www.architectinginnovation.comrsvp: Projectwork on the IT University in Copenhagen, building a survey system.SharePoint 2010 Silverlight Web Part JavaScript Bridge: This is a project template containing a number of base classes and JavaScript which allows SharePoint 2010 Silverlight web parts to communicate with each other inside the browser. It provides Silverlight web parts with the functionality normal web parts get from interfaces.StatlightTeamBuild: StatlightTeamBuild is a build activity plugin for TFS build 2010. The unittest results, generated by statlight, are processed and publish to TFS. After which, the results are shown in your build summary. TFS to TeamCity Build Notification Plugin: Have you ever wanted to turn VCS polling off? TFS to TeamCity Build Notification Plugin is a tool that will initiate a build request when your source code is checked in. The only configuration includes deploying the notification website and supplying your VCS roots to notify .tipolog: tipologTower Defense 3D with C# and XNA: A classical Tower Defense but in 3D. Developped in C# and using XNA, this game is aimed to be released on both Windows and Xbox 360. This project is a part of a course for the 1st y of IT MASTER in Besancon, France.Utility4Net: some base class such as xml,string,data,secerity,web... etc.. under Microsoft.NET Framework 4.0Windows Azure Starter Kit for Java: This starter kit was designed to work as a simple command line build tool or in the Eclipse integrated development environment (IDE) to help Java developers deploy their applications to the Windows Azure cloud.WSCCSemesterB: Web Scripting Semester BXaml Physics: Xaml Physics makes it possible to make a physics simulation with only xaml code. It is a wrapper around the Farseer Physics Engine.

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  • CodePlex Daily Summary for Thursday, November 01, 2012

    CodePlex Daily Summary for Thursday, November 01, 2012Popular ReleasesAccess 2010 Application Platform - Build Your Own Database: Application Platform - 0.0.1: Initial Release This is the first version of the database. At the moment is all contained in one file to make development easier, but the obvious idea would be to split it into Front and Back End for a production version of the tool. The features it contains at the moment are the "Core" features.Python Tools for Visual Studio: Python Tools for Visual Studio 1.5: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RTM. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. For a quick overview of the general IDE experience, please watch this video There are a number of exciting improvement in this release comp...Devpad: 4.25: Whats new for Devpad 4.25: New Theme support New Export Wordpress Minor Bug Fix's, improvements and speed upsAssaultCube Reloaded: 2.5.5: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: Fixed potential bot bugs: Map change, OpenAL...Edi: Edi 1.0 with DarkExpression: Added DarkExpression theme (dialogs and message boxes are not completely themed, yet)MCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...MVVM Light Toolkit: MVVM Light Toolkit V4.1 for Visual Studio 2012: This version only supports Visual Studio 2012 (and all Express editions too). If you use Visual Studio 2010, please stay tuned, we will publish an update in a few days with support for VS10. V4.1 supports: Windows Phone 8 Windows 8 (Windows RT) Silverlight 5 Silverlight 4 WPF 4.5 WPF 4 WPF 3.5 And the following development environments: Visual Studio 2012 (Pro, Premium, Ultimate) Visual Studio 2012 Express for Windows 8 Visual Studio 2012 Express for Windows Phone 8 Visual...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.Liberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...New ProjectsAsbesto: Proyecto grupo: "2ravas" para Laboratorio de Computación IV de la carrera TSP de la UTN-FRGP Realizado en C# y ASP.NET en Visual Studio 2012 y SQL Server 2012C++ Diamond printer on console without if statement: prints just a diamond with stars(*). only one important and funny feature is that it's not using 'if' statement. C++ used.CloudTest: Test cloud computing projectEnumeration of objects Class Library C#: At core level in Java I like extension of traditional enum type permiting use as the elements instances of a class. The project implements the same idea by C# with some more advanced features like a set type with boolean operators extending idea of FlagsAttributeEquation Inversion: Visual Studion 2008 Add-in for equation inversions.ESENT Serialization Class Library: ESENT Serialization class library is built above Managed ESENT. It allows you to store your objects in the underlying extensible storage engine database.ForceHttps: Very simple httpModule to ensure that all http requests are https. 1. Drop the dll into your website's bin directory 2. Update httpModules section of your web.config to reference the dll 3. Make sure your Web Server can handle SSL requests for the URL ALL http requests will be redirected as https.forrajeriaPAV2: tp pav2 asd as asd as fasfjaijiasjifoa as asf asf as afs fas asf afs fsaGoogle Analytics for WinRT: A Windows Store (WinRT) class library for tracking Google Analytics page views, events, and custom variables for your Metro style desktop and tablet apps.huanglitest10312: mvc projectiMan: iMan will be your own port manager, which help to provide the information about all the ports open in your PC It's completely developed in .NET C#InjectionCop: Facilitates secure coding through static code analysis and contract annotations in the Common Language Infrastructure.Master of Olympus: Remake of Master of Olympus : Zeus, a game developed by Impressions Games in 2000.MediaScribe: MediaScribe is a note app for your media.MouseNestDotNet: A small personal website application.Project Estimator ???????? ?? ?????????????? ?? ???????: Project Estimator ? ???????? ??????????? ? ??????????? ?? ????? ? ???????? ????.Projekt grupowy 1: Project created only for school purpose.SecondHandApp: Warenwirtschaftsprogramm für denn SecondHand LädenSimple .NET XML Serialization: .NET's XML serialization using Linq XObject classes EG: XElement in an IXmlSerializable base classStrip Converter: A Very Handy Converter for 2D Games Developers Developer Website: http://www.bluebulk.infoSwitch JS Control (Client Side): Switch JS control is a very light client side library to create switch(es) on web applications or mobile applications.VisaSys: Visa System????????: TODO::????

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  • How to set up linux watchdog daemon with Intel 6300esb

    - by ACiD GRiM
    I've been searching for this on Google for sometime now and I have yet to find proper documentation on how to connect the kernel driver for my 6300esb watchdog timer to /dev/watchdog and ensure that watchdog daemon is keeping it alive. I am using RHEL compatible Scientific Linux 6.3 in a KVM virtual machine by the way Below is everything I've tried so far: dmesg|grep 6300 i6300ESB timer: Intel 6300ESB WatchDog Timer Driver v0.04 i6300ESB timer: initialized (0xffffc900008b8000). heartbeat=30 sec (nowayout=0) | ll /dev/watchdog crw-rw----. 1 root root 10, 130 Sep 22 22:25 /dev/watchdog | /etc/watchdog.conf #ping = 172.31.14.1 #ping = 172.26.1.255 #interface = eth0 file = /var/log/messages #change = 1407 # Uncomment to enable test. Setting one of these values to '0' disables it. # These values will hopefully never reboot your machine during normal use # (if your machine is really hung, the loadavg will go much higher than 25) max-load-1 = 24 max-load-5 = 18 max-load-15 = 12 # Note that this is the number of pages! # To get the real size, check how large the pagesize is on your machine. #min-memory = 1 #repair-binary = /usr/sbin/repair #test-binary = #test-timeout = watchdog-device = /dev/watchdog # Defaults compiled into the binary #temperature-device = #max-temperature = 120 # Defaults compiled into the binary #admin = root interval = 10 #logtick = 1 # This greatly decreases the chance that watchdog won't be scheduled before # your machine is really loaded realtime = yes priority = 1 # Check if syslogd is still running by enabling the following line #pidfile = /var/run/syslogd.pid Now maybe I'm not testing it correctly, but I would expecting that stopping the watchdog service would cause the /dev/watchdog to time out after 30 seconds and I should see the host reboot, however this does not happen. Also, here is my config for the KVM vm <!-- WARNING: THIS IS AN AUTO-GENERATED FILE. CHANGES TO IT ARE LIKELY TO BE OVERWRITTEN AND LOST. Changes to this xml configuration should be made using: virsh edit sl6template or other application using the libvirt API. --> <domain type='kvm'> <name>sl6template</name> <uuid>960d0ac2-2e6a-5efa-87a3-6bb779e15b6a</uuid> <memory unit='KiB'>262144</memory> <currentMemory unit='KiB'>262144</currentMemory> <vcpu placement='static'>1</vcpu> <os> <type arch='x86_64' machine='rhel6.3.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <cpu mode='custom' match='exact'> <model fallback='allow'>Westmere</model> <vendor>Intel</vendor> <feature policy='require' name='tm2'/> <feature policy='require' name='est'/> <feature policy='require' name='vmx'/> <feature policy='require' name='ds'/> <feature policy='require' name='smx'/> <feature policy='require' name='ss'/> <feature policy='require' name='vme'/> <feature policy='require' name='dtes64'/> <feature policy='require' name='rdtscp'/> <feature policy='require' name='ht'/> <feature policy='require' name='dca'/> <feature policy='require' name='pbe'/> <feature policy='require' name='tm'/> <feature policy='require' name='pdcm'/> <feature policy='require' name='pdpe1gb'/> <feature policy='require' name='ds_cpl'/> <feature policy='require' name='pclmuldq'/> <feature policy='require' name='xtpr'/> <feature policy='require' name='acpi'/> <feature policy='require' name='monitor'/> <feature policy='require' name='aes'/> </cpu> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/libexec/qemu-kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/mnt/data/vms/sl6template.img'/> <target dev='vda' bus='virtio'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </disk> <controller type='usb' index='0'> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x2'/> </controller> <interface type='bridge'> <mac address='52:54:00:44:57:f6'/> <source bridge='br0.2'/> <model type='virtio'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <interface type='bridge'> <mac address='52:54:00:88:0f:42'/> <source bridge='br1'/> <model type='virtio'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x07' function='0x0'/> </interface> <serial type='pty'> <target port='0'/> </serial> <console type='pty'> <target type='serial' port='0'/> </console> <watchdog model='i6300esb' action='reset'> <address type='pci' domain='0x0000' bus='0x00' slot='0x06' function='0x0'/> </watchdog> <memballoon model='virtio'> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </memballoon> </devices> </domain> Any help is appreciated as the most I've found are patches to kvm and general softdog documentation or IPMI watchdog answers.

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  • CodePlex Daily Summary for Sunday, May 20, 2012

    CodePlex Daily Summary for Sunday, May 20, 2012Popular ReleasesExtAspNet: ExtAspNet v3.1.6: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://bbs.extasp.net/ ??:http://demo.extasp.net/ ??:http://doc.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-05-20 v3.1.6 -??RowD...totalem: version 2012.05.20.1: Beta version added function to create new empty file added function to create new file from clipboard content (save content of clipboard to file) added feature to direct view file from FTP server added feature to direct edit file from FTP server added feature to direct encrypt and copy files to FTP server added feature to direct copy and decrypt files from FTP servergGrid - Editable jQuery Grid: Initial Version release: The js file is the initial version of gGrid. Below are some of the limitations of the gGrid plugin The grid requires to return a MVC partial view to render the updated grid on screen.WatchersNET CKEditor™ Provider for DotNetNuke®: CKEditor Provider 1.14.05: Whats New Added New Editor Skin "BootstrapCK-Skin" Added New Editor Skin "Slick" Added Dnn Pages Drop Down to the Link Dialog (to quickly link to a portal tab) changes Fixed Issue #6956 Localization issue with some languages Fixed Issue #6930 Folder Tree view was not working in some cases Changed the user folder from User name to User id User Folder is now used when using Upload Function and User Folder is enabled File-Browser Fixed Resizer Preview Image Optimized the oEmbed Pl...PHPExcel: PHPExcel 1.7.7: See Change Log for details of the new features and bugfixes included in this release. BREAKING CHANGE! From PHPExcel 1.7.8 onwards, the 3rd-party tcPDF library will no longer be bundled with PHPExcel for rendering PDF files through the PDF Writer. The PDF Writer is being rewritten to allow a choice of 3rd party PDF libraries (tcPDF, mPDF, and domPDF initially), none of which will be bundled with PHPExcel, but which can be downloaded seperately from the appropriate sites.GhostBuster: GhostBuster Setup (91520): Added WMI based RestorePoint support Removed test code from program.cs Improved counting. Changed color of ghosted but unfiltered devices. Changed HwEntries into an ObservableCollection. Added Properties Form. Added Properties MenuItem to Context Menu. Added Hide Unfiltered Devices to Context Menu. If you like this tool, leave me a note, rate this project or write a review or Donate to Ghostbuster. Donate to GhostbusterC#??????EXCEL??、??、????????:DataPie(??MSSQL 2008、ORACLE、ACCESS 2007): DataPie_V3.2: V3.2, 2012?5?19? ????ORACLE??????。AvalonDock: AvalonDock 2.0.0795: Welcome to the Beta release of AvalonDock 2.0 After 4 months of hard work I'm ready to upload the beta version of AvalonDock 2.0. This new version boosts a lot of new features and now is stable enough to be deployed in production scenarios. For this reason I encourage everyone is using AD 1.3 or earlier to upgrade soon to this new version. The final version is scheduled for the end of June. What is included in Beta: 1) Stability! thanks to all users contribution I’ve corrected a lot of issues...myCollections: Version 2.1.0.0: New in this version : Improved UI New Metro Skin Improved Performance Added Proxy Settings New Music and Books Artist detail Lot of Bug FixingAspxCommerce: AspxCommerce1.1: AspxCommerce - 'Flexible and easy eCommerce platform' offers a complete e-Commerce solution that allows you to build and run your fully functional online store in minutes. You can create your storefront; manage the products through categories and subcategories, accept payments through credit cards and ship the ordered products to the customers. We have everything set up for you, so that you can only focus on building your own online store. Note: To login as a superuser, the username and pass...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1616.403): BUG FIX Hide save button when Titles or Descriptions element is selectedMapWindow 6 Desktop GIS: MapWindow 6.1.2: Looking for a .Net GIS Map Application?MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial template. The extensions you create from the template can be loaded in MapWindow.DotSpatial: DotSpatial 1.2: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...Mugen Injection: Mugen Injection 2.2.1 (WinRT supported): Added ManagedScopeLifecycle. Increase performance. Added support for resolve 'params'.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.52: Make preprocessor comment-statements nestable; add the ///#IFNDEF statement. (Discussion #355785) Don't throw an error for old-school JScript event handlers, and don't rename them if they aren't global functions.DotNetNuke® Events: 06.00.00: This is a serious release of Events. DNN 6 form pattern - We have take the full route towards DNN6: most notably the incorporation of the DNN6 form pattern with streamlined UX/UI. We have also tried to change all formatting to a div based structure. A daunting task, since the Events module contains a lot of forms. Roger has done a splendid job by going through all the forms in great detail, replacing all table style layouts into the new DNN6 div class="dnnForm XXX" type of layout with chang...LogicCircuit: LogicCircuit 2.12.5.15: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionThis release is fixing one but nasty bug. Two functions XOR and XNOR when used with 3 or more inputs were incorrectly evaluating their results. If you have a circuit that is using these functions...LINQ to Twitter: LINQ to Twitter Beta v2.0.25: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.BlogEngine.NET: BlogEngine.NET 2.6: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info BlogEngine.NET Hosting - 3 months free! Cheap ASP.NET Hosting - $4.95/Month - Click Here!! Click Here for More Info Cheap ASP.NET Hosting - $4.95/Month - Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take...BlackJumboDog: Ver5.6.2: 2012.05.07 Ver5.6.2 (1) Web???????、????????·????????? (2) Web???????、?????????? COMSPEC PATHEXT WINDIR SERVERADDR SERVERPORT DOCUMENTROOT SERVERADMIN REMOTE_PORT HTTPACCEPTCHRSET HTTPACCEPTLANGUAGE HTTPACCEPTEXCODINGNew ProjectsAkumu Island: Akumu Island is a game being developed by Jared Thomson. At this time, things are still fairly under wraps. The source code is still available though.BasicSocialNetworkingSite: Basic/Simple Social Networking Web Site using C# - ASP.NETCasse Brique: Projet Casse-brique.Cdts.iOS: Cdts iOSCluster2: To be Published...CrowdMOS: CrowdMOS is a set of scripts and tools for performing evaluations of the subjective quality of media such as audio or images using crowdsourcing via Amazon Mechanical Turk. This project is designed to enable low cost, efficient assessments of signal processing algorithms, e.g., compression, denoising, or enhancement, using standard tests such as MOS (Mean Opinion Score) or MUSHRA.Data Frame Loader: A simple C# API for loading tabular dataframes into Microsoft SQL Server database using only a small number of tables to represent any kind of dataframe.Dynamic Segmentation Utility SOE Rest: Dynamic Segmentation Utility SOE Rest for ArcGIS Server 10 (msd)field2012: This is private projectFix soft HyperAero Form: Fix soft Aero Form (HyperAero Edition) works on both xp and Win7 and supports Customizable Animation Effects (On showing and closing form),Gradient Support (Multicolor Gradient Background,Gradient Editor Control),Power Functions (Shutdown,etc with Timer support) ,Aero Glass Support (Extend Margins,Aero Blur,Aero Glow text,Basic Theme Support),Aero Properties (IsWindowsAeroEnabled,AeroColor and opacity),Aero Events,Unlock Hidden Properties (EnableCloseButton, CaptionRenderMode, ActivateOn...Gamer: A program intended to be a PC gamers' companion app by providing features such as: * Customizable system tray menu that lists (favourite/frequent/all) games (as shown in the Windows Games Explorer) for quick launching (and clean desktops). * Ability to edit listings in the Windows Game Explorer * Once these goals are met other handy features can be implemented to increase the value of this app. This program should compliment existing programs used by gamers rather than compete w...gGrid - Editable jQuery Grid: This a jQuery plugin. The plugin will add three buttons Add/Edit/Delete which will need a popup control to add/edit data. Developer using this plugin need to define an HTML table and an HTML DIV which will be used for popup. Also MVC action method to handle the CRUD operation. The plug requires an MVC partial view to be returned from the add edit delete methods to update the table data.HoiChoMuaBan: h?i ch? mua bánmyfirstgit: ???????Nova Code: Nova code is a language to implement processor instructions, states, and other features planned soon for the NEmulation framework. Right now this project will be worked on separately, then integrated into NEmulation.Pocket Book App: Just try it!State Machine .netmf: StateMachineExample for .netmf C# uVersionClientCache: uVersionClientCache is a custom macro to always automatically version (URL querstring parameter) your files based on a MD5 hash of the file contents or file last modified date to prevent issues with client browsers caching an old file after you have changed it.XNA Shader Composer: XNA Shader Composer is a solution for Visual Studio 2010 and XNA 4.0. The goal is to create an environment for learn and create differents HLSL programs.???Disable????: ??????????????errdisable??,????????。

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • .NET Code Evolution

    - by Alois Kraus
    Originally posted on: http://geekswithblogs.net/akraus1/archive/2013/07/24/153504.aspxAt my day job I do look at a lot of code written by other people. Most of the code is quite good and some is even a masterpiece. And there is also code which makes you think WTF… oh it was written by me. Hm not so bad after all. There are many excuses reasons for bad code. Most often it is time pressure followed by not enough ambition (who cares) or insufficient training. Normally I do care about code quality quite a lot which makes me a (perceived) slow worker who does write many tests and refines the code quite a lot because of the design deficiencies. Most of the deficiencies I do find by putting my design under stress while checking for invariants. It does also help a lot to step into the code with a debugger (sometimes also Windbg). I do this much more often when my tests are red. That way I do get a much better understanding what my code really does and not what I think it should be doing. This time I do want to show you how code can evolve over the years with different .NET Framework versions. Once there was  time where .NET 1.1 was new and many C++ programmers did switch over to get rid of not initialized pointers and memory leaks. There were also nice new data structures available such as the Hashtable which is fast lookup table with O(1) time complexity. All was good and much code was written since then. At 2005 a new version of the .NET Framework did arrive which did bring many new things like generics and new data structures. The “old” fashioned way of Hashtable were coming to an end and everyone used the new Dictionary<xx,xx> type instead which was type safe and faster because the object to type conversion (aka boxing) was no longer necessary. I think 95% of all Hashtables and dictionaries use string as key. Often it is convenient to ignore casing to make it easy to look up values which the user did enter. An often followed route is to convert the string to upper case before putting it into the Hashtable. Hashtable Table = new Hashtable(); void Add(string key, string value) { Table.Add(key.ToUpper(), value); } This is valid and working code but it has problems. First we can pass to the Hashtable a custom IEqualityComparer to do the string matching case insensitive. Second we can switch over to the now also old Dictionary type to become a little faster and we can keep the the original keys (not upper cased) in the dictionary. Dictionary<string, string> DictTable = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase); void AddDict(string key, string value) { DictTable.Add(key, value); } Many people do not user the other ctors of Dictionary because they do shy away from the overhead of writing their own comparer. They do not know that .NET has for strings already predefined comparers at hand which you can directly use. Today in the many core area we do use threads all over the place. Sometimes things break in subtle ways but most of the time it is sufficient to place a lock around the offender. Threading has become so mainstream that it may sound weird that in the year 2000 some guy got a huge incentive for the idea to reduce the time to process calibration data from 12 hours to 6 hours by using two threads on a dual core machine. Threading does make it easy to become faster at the expense of correctness. Correct and scalable multithreading can be arbitrarily hard to achieve depending on the problem you are trying to solve. Lets suppose we want to process millions of items with two threads and count the processed items processed by all threads. A typical beginners code might look like this: int Counter; void IJustLearnedToUseThreads() { var t1 = new Thread(ThreadWorkMethod); t1.Start(); var t2 = new Thread(ThreadWorkMethod); t2.Start(); t1.Join(); t2.Join(); if (Counter != 2 * Increments) throw new Exception("Hmm " + Counter + " != " + 2 * Increments); } const int Increments = 10 * 1000 * 1000; void ThreadWorkMethod() { for (int i = 0; i < Increments; i++) { Counter++; } } It does throw an exception with the message e.g. “Hmm 10.222.287 != 20.000.000” and does never finish. The code does fail because the assumption that Counter++ is an atomic operation is wrong. The ++ operator is just a shortcut for Counter = Counter + 1 This does involve reading the counter from a memory location into the CPU, incrementing value on the CPU and writing the new value back to the memory location. When we do look at the generated assembly code we will see only inc dword ptr [ecx+10h] which is only one instruction. Yes it is one instruction but it is not atomic. All modern CPUs have several layers of caches (L1,L2,L3) which try to hide the fact how slow actual main memory accesses are. Since cache is just another word for redundant copy it can happen that one CPU does read a value from main memory into the cache, modifies it and write it back to the main memory. The problem is that at least the L1 cache is not shared between CPUs so it can happen that one CPU does make changes to values which did change in meantime in the main memory. From the exception you can see we did increment the value 20 million times but half of the changes were lost because we did overwrite the already changed value from the other thread. This is a very common case and people do learn to protect their  data with proper locking.   void Intermediate() { var time = Stopwatch.StartNew(); Action acc = ThreadWorkMethod_Intermediate; var ar1 = acc.BeginInvoke(null, null); var ar2 = acc.BeginInvoke(null, null); ar1.AsyncWaitHandle.WaitOne(); ar2.AsyncWaitHandle.WaitOne(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Intermediate did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Intermediate() { for (int i = 0; i < Increments; i++) { lock (this) { Counter++; } } } This is better and does use the .NET Threadpool to get rid of manual thread management. It does give the expected result but it can result in deadlocks because you do lock on this. This is in general a bad idea since it can lead to deadlocks when other threads use your class instance as lock object. It is therefore recommended to create a private object as lock object to ensure that nobody else can lock your lock object. When you read more about threading you will read about lock free algorithms. They are nice and can improve performance quite a lot but you need to pay close attention to the CLR memory model. It does make quite weak guarantees in general but it can still work because your CPU architecture does give you more invariants than the CLR memory model. For a simple counter there is an easy lock free alternative present with the Interlocked class in .NET. As a general rule you should not try to write lock free algos since most likely you will fail to get it right on all CPU architectures. void Experienced() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Experienced); t1.Wait(); t2.Wait(); if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Experienced did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Experienced() { for (int i = 0; i < Increments; i++) { Interlocked.Increment(ref Counter); } } Since time does move forward we do not use threads explicitly anymore but the much nicer Task abstraction which was introduced with .NET 4 at 2010. It is educational to look at the generated assembly code. The Interlocked.Increment method must be called which does wondrous things right? Lets see: lock inc dword ptr [eax] The first thing to note that there is no method call at all. Why? Because the JIT compiler does know very well about CPU intrinsic functions. Atomic operations which do lock the memory bus to prevent other processors to read stale values are such things. Second: This is the same increment call prefixed with a lock instruction. The only reason for the existence of the Interlocked class is that the JIT compiler can compile it to the matching CPU intrinsic functions which can not only increment by one but can also do an add, exchange and a combined compare and exchange operation. But be warned that the correct usage of its methods can be tricky. If you try to be clever and look a the generated IL code and try to reason about its efficiency you will fail. Only the generated machine code counts. Is this the best code we can write? Perhaps. It is nice and clean. But can we make it any faster? Lets see how good we are doing currently. Level Time in s IJustLearnedToUseThreads Flawed Code Intermediate 1,5 (lock) Experienced 0,3 (Interlocked.Increment) Master 0,1 (1,0 for int[2]) That lock free thing is really a nice thing. But if you read more about CPU cache, cache coherency, false sharing you can do even better. int[] Counters = new int[12]; // Cache line size is 64 bytes on my machine with an 8 way associative cache try for yourself e.g. 64 on more modern CPUs void Master() { var time = Stopwatch.StartNew(); Task t1 = Task.Factory.StartNew(ThreadWorkMethod_Master, 0); Task t2 = Task.Factory.StartNew(ThreadWorkMethod_Master, Counters.Length - 1); t1.Wait(); t2.Wait(); Counter = Counters[0] + Counters[Counters.Length - 1]; if (Counter != 2 * Increments) throw new Exception(String.Format("Hmm {0:N0} != {1:N0}", Counter, 2 * Increments)); Console.WriteLine("Master did take: {0:F1}s", time.Elapsed.TotalSeconds); } void ThreadWorkMethod_Master(object number) { int index = (int) number; for (int i = 0; i < Increments; i++) { Counters[index]++; } } The key insight here is to use for each core its own value. But if you simply use simply an integer array of two items, one for each core and add the items at the end you will be much slower than the lock free version (factor 3). Each CPU core has its own cache line size which is something in the range of 16-256 bytes. When you do access a value from one location the CPU does not only fetch one value from main memory but a complete cache line (e.g. 16 bytes). This means that you do not pay for the next 15 bytes when you access them. This can lead to dramatic performance improvements and non obvious code which is faster although it does have many more memory reads than another algorithm. So what have we done here? We have started with correct code but it was lacking knowledge how to use the .NET Base Class Libraries optimally. Then we did try to get fancy and used threads for the first time and failed. Our next try was better but it still had non obvious issues (lock object exposed to the outside). Knowledge has increased further and we have found a lock free version of our counter which is a nice and clean way which is a perfectly valid solution. The last example is only here to show you how you can get most out of threading by paying close attention to your used data structures and CPU cache coherency. Although we are working in a virtual execution environment in a high level language with automatic memory management it does pay off to know the details down to the assembly level. Only if you continue to learn and to dig deeper you can come up with solutions no one else was even considering. I have studied particle physics which does help at the digging deeper part. Have you ever tried to solve Quantum Chromodynamics equations? Compared to that the rest must be easy ;-). Although I am no longer working in the Science field I take pride in discovering non obvious things. This can be a very hard to find bug or a new way to restructure data to make something 10 times faster. Now I need to get some sleep ….

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Why is Varnish not caching?

    - by Justin
    I am troubleshooting the setup of Varnish 3.x on my Ubuntu server. I'm running Drupal 7 on two sites set up on the box, via named-based vhosts. Before trying to get Varnish to play nice with Drupal I'm trying to just get Varnish to a PNG from cache. Here are the headers I get from a curl -I request of the PNG file: HTTP/1.1 200 OK Server: Apache/2.2.22 (Ubuntu) Last-Modified: Sun, 07 Oct 2012 21:18:59 GMT ETag: "a57c2-3850-4cb7ea73db6c0" Accept-Ranges: bytes Content-Length: 14416 Cache-Control: max-age=1209600 Expires: Thu, 25 Oct 2012 22:55:14 GMT Content-Type: image/png Accept-Ranges: bytes Date: Thu, 11 Oct 2012 22:55:14 GMT X-Varnish: 1766703058 Age: 0 Via: 1.1 varnish Connection: keep-alive X-Varnish-Cache: MISS Here is the Varnish VCL file I'm using (It's a default VCL configuration designed for Drupal): # Default backend definition. Set this to point to your content # server. # backend default { .host = "127.0.0.1"; .port = "8080"; } # Respond to incoming requests. sub vcl_recv { # Use anonymous, cached pages if all backends are down. if (!req.backend.healthy) { unset req.http.Cookie; } # Allow the backend to serve up stale content if it is responding slowly. set req.grace = 6h; # Pipe these paths directly to Apache for streaming. #if (req.url ~ "^/admin/content/backup_migrate/export") { # return (pipe); #} # Do not cache these paths. if (req.url ~ "^/status\.php$" || req.url ~ "^/update\.php$" || req.url ~ "^/admin$" || req.url ~ "^/admin/.*$" || req.url ~ "^/flag/.*$" || req.url ~ "^.*/ajax/.*$" || req.url ~ "^.*/ahah/.*$") { return (pass); } # Do not allow outside access to cron.php or install.php. #if (req.url ~ "^/(cron|install)\.php$" && !client.ip ~ internal) { # Have Varnish throw the error directly. # error 404 "Page not found."; # Use a custom error page that you've defined in Drupal at the path "404". # set req.url = "/404"; #} # Always cache the following file types for all users. This list of extensions # appears twice, once here and again in vcl_fetch so make sure you edit both # and keep them equal. if (req.url ~ "(?i)\.(pdf|asc|dat|txt|doc|xls|ppt|tgz|csv|png|gif|jpeg|jpg|ico|swf|css|js)(\?.*)?$") { unset req.http.Cookie; } # Remove all cookies that Drupal doesn't need to know about. We explicitly # list the ones that Drupal does need, the SESS and NO_CACHE. If, after # running this code we find that either of these two cookies remains, we # will pass as the page cannot be cached. if (req.http.Cookie) { # 1. Append a semi-colon to the front of the cookie string. # 2. Remove all spaces that appear after semi-colons. # 3. Match the cookies we want to keep, adding the space we removed # previously back. (\1) is first matching group in the regsuball. # 4. Remove all other cookies, identifying them by the fact that they have # no space after the preceding semi-colon. # 5. Remove all spaces and semi-colons from the beginning and end of the # cookie string. set req.http.Cookie = ";" + req.http.Cookie; set req.http.Cookie = regsuball(req.http.Cookie, "; +", ";"); set req.http.Cookie = regsuball(req.http.Cookie, ";(SESS[a-z0-9]+|SSESS[a-z0-9]+|NO_CACHE)=", "; \1="); set req.http.Cookie = regsuball(req.http.Cookie, ";[^ ][^;]*", ""); set req.http.Cookie = regsuball(req.http.Cookie, "^[; ]+|[; ]+$", ""); if (req.http.Cookie == "") { # If there are no remaining cookies, remove the cookie header. If there # aren't any cookie headers, Varnish's default behavior will be to cache # the page. unset req.http.Cookie; } else { # If there is any cookies left (a session or NO_CACHE cookie), do not # cache the page. Pass it on to Apache directly. return (pass); } } } # Set a header to track a cache HIT/MISS. sub vcl_deliver { if (obj.hits > 0) { set resp.http.X-Varnish-Cache = "HIT"; } else { set resp.http.X-Varnish-Cache = "MISS"; } } # Code determining what to do when serving items from the Apache servers. # beresp == Back-end response from the web server. sub vcl_fetch { # We need this to cache 404s, 301s, 500s. Otherwise, depending on backend but # definitely in Drupal's case these responses are not cacheable by default. if (beresp.status == 404 || beresp.status == 301 || beresp.status == 500) { set beresp.ttl = 10m; } # Don't allow static files to set cookies. # (?i) denotes case insensitive in PCRE (perl compatible regular expressions). # This list of extensions appears twice, once here and again in vcl_recv so # make sure you edit both and keep them equal. if (req.url ~ "(?i)\.(pdf|asc|dat|txt|doc|xls|ppt|tgz|csv|png|gif|jpeg|jpg|ico|swf|css|js)(\?.*)?$") { unset beresp.http.set-cookie; } # Allow items to be stale if needed. set beresp.grace = 6h; } # In the event of an error, show friendlier messages. sub vcl_error { # Redirect to some other URL in the case of a homepage failure. #if (req.url ~ "^/?$") { # set obj.status = 302; # set obj.http.Location = "http://backup.example.com/"; #} # Otherwise redirect to the homepage, which will likely be in the cache. set obj.http.Content-Type = "text/html; charset=utf-8"; synthetic {" <html> <head> <title>Page Unavailable</title> <style> body { background: #303030; text-align: center; color: white; } #page { border: 1px solid #CCC; width: 500px; margin: 100px auto 0; padding: 30px; background: #323232; } a, a:link, a:visited { color: #CCC; } .error { color: #222; } </style> </head> <body onload="setTimeout(function() { window.location = '/' }, 5000)"> <div id="page"> <h1 class="title">Page Unavailable</h1> <p>The page you requested is temporarily unavailable.</p> <p>We're redirecting you to the <a href="/">homepage</a> in 5 seconds.</p> <div class="error">(Error "} + obj.status + " " + obj.response + {")</div> </div> </body> </html> "}; return (deliver); } I'm getting a MISS and age 0 every time. If I'm understanding correctly, this means the file isn't being returned from Varnish's cache. Is there a problem with my Varnish config?

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  • ?Oracle Database 12c????Information Lifecycle Management ILM?Storage Enhancements

    - by Liu Maclean(???)
    Oracle Database 12c????Information Lifecycle Management ILM ?????????Storage Enhancements ???????? Lifecycle Management ILM ????????? Automatic Data Placement ??????, ??ADP? ?????? 12c???????Datafile??? Online Move Datafile, ????????????????datafile???????,??????????????? ????(12.1.0.1)Automatic Data Optimization?heat map????????: ????????? (CDB)?????Automatic Data Optimization?heat map Row-level policies for ADO are not supported for Temporal Validity. Partition-level ADO and compression are supported if partitioned on the end-time columns. Row-level policies for ADO are not supported for in-database archiving. Partition-level ADO and compression are supported if partitioned on the ORA_ARCHIVE_STATE column. Custom policies (user-defined functions) for ADO are not supported if the policies default at the tablespace level. ADO does not perform checks for storage space in a target tablespace when using storage tiering. ADO is not supported on tables with object types or materialized views. ADO concurrency (the number of simultaneous policy jobs for ADO) depends on the concurrency of the Oracle scheduler. If a policy job for ADO fails more than two times, then the job is marked disabled and the job must be manually enabled later. Policies for ADO are only run in the Oracle Scheduler maintenance windows. Outside of the maintenance windows all policies are stopped. The only exceptions are those jobs for rebuilding indexes in ADO offline mode. ADO has restrictions related to moving tables and table partitions. ??????row,segment???????????ADO??,?????create table?alter table?????? ????ADO??,??????????????,???????????????? storage tier , ?????????storage tier?????????, ??????????????ADO??????????? segment?row??group? ?CREATE TABLE?ALERT TABLE???ILM???,??????????????????ADO policy? ??ILM policy???????????????? ??????? ????ADO policy, ?????alter table  ???????,?????????????? CREATE TABLE sales_ado (PROD_ID NUMBER NOT NULL, CUST_ID NUMBER NOT NULL, TIME_ID DATE NOT NULL, CHANNEL_ID NUMBER NOT NULL, PROMO_ID NUMBER NOT NULL, QUANTITY_SOLD NUMBER(10,2) NOT NULL, AMOUNT_SOLD NUMBER(10,2) NOT NULL ) ILM ADD POLICY COMPRESS FOR ARCHIVE HIGH SEGMENT AFTER 6 MONTHS OF NO ACCESS; SQL> SELECT SUBSTR(policy_name,1,24) AS POLICY_NAME, policy_type, enabled 2 FROM USER_ILMPOLICIES; POLICY_NAME POLICY_TYPE ENABLED -------------------- -------------------------- -------------- P41 DATA MOVEMENT YES ALTER TABLE sales MODIFY PARTITION sales_1995 ILM ADD POLICY COMPRESS FOR ARCHIVE HIGH SEGMENT AFTER 6 MONTHS OF NO ACCESS; SELECT SUBSTR(policy_name,1,24) AS POLICY_NAME, policy_type, enabled FROM USER_ILMPOLICIES; POLICY_NAME POLICY_TYPE ENABLE ------------------------ ------------- ------ P1 DATA MOVEMENT YES P2 DATA MOVEMENT YES /* You can disable an ADO policy with the following */ ALTER TABLE sales_ado ILM DISABLE POLICY P1; /* You can delete an ADO policy with the following */ ALTER TABLE sales_ado ILM DELETE POLICY P1; /* You can disable all ADO policies with the following */ ALTER TABLE sales_ado ILM DISABLE_ALL; /* You can delete all ADO policies with the following */ ALTER TABLE sales_ado ILM DELETE_ALL; /* You can disable an ADO policy in a partition with the following */ ALTER TABLE sales MODIFY PARTITION sales_1995 ILM DISABLE POLICY P2; /* You can delete an ADO policy in a partition with the following */ ALTER TABLE sales MODIFY PARTITION sales_1995 ILM DELETE POLICY P2; ILM ???????: ?????ILM ADP????,???????: ?????? ???? activity tracking, ????2????????,???????????????????: SEGMENT-LEVEL???????????????????? ROW-LEVEL????????,??????? ????????: 1??????? SEGMENT-LEVEL activity tracking ALTER TABLE interval_sales ILM  ENABLE ACTIVITY TRACKING SEGMENT ACCESS ???????INTERVAL_SALES??segment level  activity tracking,?????????????????? 2? ??????????? ALTER TABLE emp ILM ENABLE ACTIVITY TRACKING (CREATE TIME , WRITE TIME); 3????????? ALTER TABLE emp ILM ENABLE ACTIVITY TRACKING  (READ TIME); ?12.1.0.1.0?????? ??HEAT_MAP??????????, ?????system??session?????heap_map????????????? ?????????HEAT MAP??,? ALTER SYSTEM SET HEAT_MAP = ON; ?HEAT MAP??????,??????????????????????????  ??SYSTEM?SYSAUX????????????? ???????HEAT MAP??: ALTER SYSTEM SET HEAT_MAP = OFF; ????? HEAT_MAP????, ?HEAT_MAP??? ?????????????????????? ?HEAT_MAP?????????Automatic Data Optimization (ADO)??? ??ADO??,Heat Map ?????????? ????V$HEAT_MAP_SEGMENT ??????? HEAT MAP?? SQL> select * from V$heat_map_segment; no rows selected SQL> alter session set heat_map=on; Session altered. SQL> select * from scott.emp; EMPNO ENAME JOB MGR HIREDATE SAL COMM DEPTNO ---------- ---------- --------- ---------- --------- ---------- ---------- ---------- 7369 SMITH CLERK 7902 17-DEC-80 800 20 7499 ALLEN SALESMAN 7698 20-FEB-81 1600 300 30 7521 WARD SALESMAN 7698 22-FEB-81 1250 500 30 7566 JONES MANAGER 7839 02-APR-81 2975 20 7654 MARTIN SALESMAN 7698 28-SEP-81 1250 1400 30 7698 BLAKE MANAGER 7839 01-MAY-81 2850 30 7782 CLARK MANAGER 7839 09-JUN-81 2450 10 7788 SCOTT ANALYST 7566 19-APR-87 3000 20 7839 KING PRESIDENT 17-NOV-81 5000 10 7844 TURNER SALESMAN 7698 08-SEP-81 1500 0 30 7876 ADAMS CLERK 7788 23-MAY-87 1100 20 7900 JAMES CLERK 7698 03-DEC-81 950 30 7902 FORD ANALYST 7566 03-DEC-81 3000 20 7934 MILLER CLERK 7782 23-JAN-82 1300 10 14 rows selected. SQL> select * from v$heat_map_segment; OBJECT_NAME SUBOBJECT_NAME OBJ# DATAOBJ# TRACK_TIM SEG SEG FUL LOO CON_ID -------------------- -------------------- ---------- ---------- --------- --- --- --- --- ---------- EMP 92997 92997 23-JUL-13 NO NO YES NO 0 ??v$heat_map_segment???,?v$heat_map_segment??????????????X$HEATMAPSEGMENT V$HEAT_MAP_SEGMENT displays real-time segment access information. Column Datatype Description OBJECT_NAME VARCHAR2(128) Name of the object SUBOBJECT_NAME VARCHAR2(128) Name of the subobject OBJ# NUMBER Object number DATAOBJ# NUMBER Data object number TRACK_TIME DATE Timestamp of current activity tracking SEGMENT_WRITE VARCHAR2(3) Indicates whether the segment has write access: (YES or NO) SEGMENT_READ VARCHAR2(3) Indicates whether the segment has read access: (YES or NO) FULL_SCAN VARCHAR2(3) Indicates whether the segment has full table scan: (YES or NO) LOOKUP_SCAN VARCHAR2(3) Indicates whether the segment has lookup scan: (YES or NO) CON_ID NUMBER The ID of the container to which the data pertains. Possible values include:   0: This value is used for rows containing data that pertain to the entire CDB. This value is also used for rows in non-CDBs. 1: This value is used for rows containing data that pertain to only the root n: Where n is the applicable container ID for the rows containing data The Heat Map feature is not supported in CDBs in Oracle Database 12c, so the value in this column can be ignored. ??HEAP MAP??????????????????,????DBA_HEAT_MAP_SEGMENT???????? ???????HEAT_MAP_STAT$?????? ??Automatic Data Optimization??????: ????1: SQL> alter system set heat_map=on; ?????? ????????????? scott?? http://www.askmaclean.com/archives/scott-schema-script.html SQL> grant all on dbms_lock to scott; ????? SQL> grant dba to scott; ????? @ilm_setup_basic C:\APP\XIANGBLI\ORADATA\MACLEAN\ilm.dbf @tktgilm_demo_env_setup SQL> connect scott/tiger ; ???? SQL> select count(*) from scott.employee; COUNT(*) ---------- 3072 ??? 1 ?? SQL> set serveroutput on SQL> exec print_compression_stats('SCOTT','EMPLOYEE'); Compression Stats ------------------ Uncmpressed : 3072 Adv/basic compressed : 0 Others : 0 PL/SQL ???????? ???????3072?????? ????????? ????policy ???????????? alter table employee ilm add policy row store compress advanced row after 3 days of no modification / SQL> set serveroutput on SQL> execute list_ilm_policies; -------------------------------------------------- Policies defined for SCOTT -------------------------------------------------- Object Name------ : EMPLOYEE Subobject Name--- : Object Type------ : TABLE Inherited from--- : POLICY NOT INHERITED Policy Name------ : P1 Action Type------ : COMPRESSION Scope------------ : ROW Compression level : ADVANCED Tier Tablespace-- : Condition type--- : LAST MODIFICATION TIME Condition days--- : 3 Enabled---------- : YES -------------------------------------------------- PL/SQL ???????? SQL> select sysdate from dual; SYSDATE -------------- 29-7? -13 SQL> execute set_back_chktime(get_policy_name('EMPLOYEE',null,'COMPRESSION','ROW','ADVANCED',3,null,null),'EMPLOYEE',null,6); Object check time reset ... -------------------------------------- Object Name : EMPLOYEE Object Number : 93123 D.Object Numbr : 93123 Policy Number : 1 Object chktime : 23-7? -13 08.13.42.000000 ?? Distnt chktime : 0 -------------------------------------- PL/SQL ???????? ?policy?chktime???6??, ????set_back_chktime???????????????“????”?,?????????,???????? ?????? alter system flush buffer_cache; alter system flush buffer_cache; alter system flush shared_pool; alter system flush shared_pool; SQL> execute set_window('MONDAY_WINDOW','OPEN'); Set Maint. Window OPEN ----------------------------- Window Name : MONDAY_WINDOW Enabled? : TRUE Active? : TRUE ----------------------------- PL/SQL ???????? SQL> exec dbms_lock.sleep(60) ; PL/SQL ???????? SQL> exec print_compression_stats('SCOTT', 'EMPLOYEE'); Compression Stats ------------------ Uncmpressed : 338 Adv/basic compressed : 2734 Others : 0 PL/SQL ???????? ??????????????? Adv/basic compressed : 2734 ??????? SQL> col object_name for a20 SQL> select object_id,object_name from dba_objects where object_name='EMPLOYEE'; OBJECT_ID OBJECT_NAME ---------- -------------------- 93123 EMPLOYEE SQL> execute list_ilm_policy_executions ; -------------------------------------------------- Policies execution details for SCOTT -------------------------------------------------- Policy Name------ : P22 Job Name--------- : ILMJOB48 Start time------- : 29-7? -13 08.37.45.061000 ?? End time--------- : 29-7? -13 08.37.48.629000 ?? ----------------- Object Name------ : EMPLOYEE Sub_obj Name----- : Obj Type--------- : TABLE ----------------- Exec-state------- : SELECTED FOR EXECUTION Job state-------- : COMPLETED SUCCESSFULLY Exec comments---- : Results comments- : --- -------------------------------------------------- PL/SQL ???????? ILMJOB48?????policy?JOB,?12.1.0.1??J00x???? ?MMON_SLAVE???M00x???15????????? select sample_time,program,module,action from v$active_session_history where action ='KDILM background EXEcution' order by sample_time; 29-7? -13 08.16.38.369000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.17.38.388000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.17.39.390000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.23.38.681000000 ?? ORACLE.EXE (M002) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.32.38.968000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.33.39.993000000 ?? ORACLE.EXE (M003) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.33.40.993000000 ?? ORACLE.EXE (M003) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.36.40.066000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.37.42.258000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.37.43.258000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.37.44.258000000 ?? ORACLE.EXE (M000) MMON_SLAVE KDILM background EXEcution 29-7? -13 08.38.42.386000000 ?? ORACLE.EXE (M001) MMON_SLAVE KDILM background EXEcution select distinct action from v$active_session_history where action like 'KDILM%' KDILM background CLeaNup KDILM background EXEcution SQL> execute set_window('MONDAY_WINDOW','CLOSE'); Set Maint. Window CLOSE ----------------------------- Window Name : MONDAY_WINDOW Enabled? : TRUE Active? : FALSE ----------------------------- PL/SQL ???????? SQL> drop table employee purge ; ????? ???? ????? spool ilm_usecase_1_cleanup.lst @ilm_demo_cleanup ; spool off

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  • EntityManager injection works in JBoss 7.1.1 but not WebSphere 7

    - by BikerJared
    I've built an EJB that will manage my database access. I'm building a web app around it that uses Struts 2. The problem I'm having is when I deploy the ear, the EntityManager doesn't get injected into my service class (and winds up null and results in NullPointerExceptions). The weird thing is, it works on JBoss 7.1.1 but not on WebSphere 7. You'll notice that Struts doesn't inject the EJB, so I've got some intercepter code that does that. My current working theory right now is that the WS7 container can't inject the EntityManager because of Struts for some unknown reason. My next step is to try Spring next, but I'd really like to get this to work if possible. I've spent a few days searching and trying various things and haven't had any luck. I figured I'd give this a shot. Let me know if I can provide additional information. <?xml version="1.0" encoding="UTF-8"?> <persistence xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" version="1.0" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd"> <persistence-unit name="JPATestPU" transaction-type="JTA"> <description>JPATest Persistence Unit</description> <jta-data-source>jdbc/Test-DS</jta-data-source> <class>org.jaredstevens.jpatest.db.entities.User</class> <properties> <property name="hibernate.hbm2ddl.auto" value="update"/> </properties> </persistence-unit> </persistence> package org.jaredstevens.jpatest.db.entities; import java.io.Serializable; import javax.persistence.*; @Entity @Table public class User implements Serializable { private static final long serialVersionUID = -2643583108587251245L; private long id; private String name; private String email; @Id @GeneratedValue(strategy = GenerationType.TABLE) public long getId() { return id; } public void setId(long id) { this.id = id; } @Column(nullable=false) public String getName() { return this.name; } public void setName( String name ) { this.name = name; } @Column(nullable=false) public String getEmail() { return this.email; } @Column(nullable=false) public void setEmail( String email ) { this.email= email; } } package org.jaredstevens.jpatest.db.services; import java.util.List; import javax.ejb.Remote; import javax.ejb.Stateless; import javax.ejb.TransactionAttribute; import javax.ejb.TransactionAttributeType; import javax.persistence.EntityManager; import javax.persistence.PersistenceContext; import javax.persistence.PersistenceContextType; import javax.persistence.Query; import org.jaredstevens.jpatest.db.entities.User; import org.jaredstevens.jpatest.db.interfaces.IUserService; @Stateless(name="UserService",mappedName="UserService") @Remote public class UserService implements IUserService { @PersistenceContext(unitName="JPATestPU",type=PersistenceContextType.TRANSACTION) private EntityManager em; @TransactionAttribute(TransactionAttributeType.REQUIRED) public User getUserById(long userId) { User retVal = null; if(userId > 0) { retVal = (User)this.getEm().find(User.class, userId); } return retVal; } @TransactionAttribute(TransactionAttributeType.REQUIRED) public List<User> getUsers() { List<User> retVal = null; String sql; sql = "SELECT u FROM User u ORDER BY u.id ASC"; Query q = this.getEm().createQuery(sql); retVal = (List<User>)q.getResultList(); return retVal; } @TransactionAttribute(TransactionAttributeType.REQUIRED) public void save(User user) { this.getEm().persist(user); } @TransactionAttribute(TransactionAttributeType.REQUIRED) public boolean remove(long userId) { boolean retVal = false; if(userId > 0) { User user = null; user = (User)this.getEm().find(User.class, userId); if(user != null) this.getEm().remove(user); if(this.getEm().find(User.class, userId) == null) retVal = true; } return retVal; } public EntityManager getEm() { return em; } public void setEm(EntityManager em) { this.em = em; } } package org.jaredstevens.jpatest.actions.user; import javax.ejb.EJB; import org.jaredstevens.jpatest.db.entities.User; import org.jaredstevens.jpatest.db.interfaces.IUserService; import com.opensymphony.xwork2.ActionSupport; public class UserAction extends ActionSupport { @EJB(mappedName="UserService") private IUserService userService; private static final long serialVersionUID = 1L; private String userId; private String name; private String email; private User user; public String getUserById() { String retVal = ActionSupport.SUCCESS; this.setUser(userService.getUserById(Long.parseLong(this.userId))); return retVal; } public String save() { String retVal = ActionSupport.SUCCESS; User user = new User(); if(this.getUserId() != null && Long.parseLong(this.getUserId()) > 0) user.setId(Long.parseLong(this.getUserId())); user.setName(this.getName()); user.setEmail(this.getEmail()); userService.save(user); this.setUser(user); return retVal; } public String getUserId() { return this.userId; } public void setUserId(String userId) { this.userId = userId; } public String getName() { return this.name; } public void setName( String name ) { this.name = name; } public String getEmail() { return this.email; } public void setEmail( String email ) { this.email = email; } public User getUser() { return this.user; } public void setUser(User user) { this.user = user; } } package org.jaredstevens.jpatest.utils; import com.opensymphony.xwork2.ActionInvocation; import com.opensymphony.xwork2.interceptor.Interceptor; public class EJBAnnotationProcessorInterceptor implements Interceptor { private static final long serialVersionUID = 1L; public void destroy() { } public void init() { } public String intercept(ActionInvocation ai) throws Exception { EJBAnnotationProcessor.process(ai.getAction()); return ai.invoke(); } } package org.jaredstevens.jpatest.utils; import java.lang.reflect.Field; import javax.ejb.EJB; import javax.naming.Context; import javax.naming.InitialContext; import javax.naming.NamingException; public class EJBAnnotationProcessor { public static void process(Object instance)throws Exception{ Field[] fields = instance.getClass().getDeclaredFields(); if(fields != null && fields.length > 0){ EJB ejb; for(Field field : fields){ ejb = field.getAnnotation(EJB.class); if(ejb != null){ field.setAccessible(true); field.set(instance, EJBAnnotationProcessor.getEJB(ejb.mappedName())); } } } } private static Object getEJB(String mappedName) { Object retVal = null; String path = ""; Context cxt = null; String[] paths = {"cell/nodes/virgoNode01/servers/server1/","java:module/"}; for( int i=0; i < paths.length; ++i ) { try { path = paths[i]+mappedName; cxt = new InitialContext(); retVal = cxt.lookup(path); if(retVal != null) break; } catch (NamingException e) { retVal = null; } } return retVal; } } <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE struts PUBLIC "-//Apache Software Foundation//DTD Struts Configuration 2.0//EN" "http://struts.apache.org/dtds/struts-2.0.dtd"> <struts> <constant name="struts.devMode" value="true" /> <package name="basicstruts2" namespace="/diagnostics" extends="struts-default"> <interceptors> <interceptor name="ejbAnnotationProcessor" class="org.jaredstevens.jpatest.utils.EJBAnnotationProcessorInterceptor"/> <interceptor-stack name="baseStack"> <interceptor-ref name="defaultStack"/> <interceptor-ref name="ejbAnnotationProcessor"/> </interceptor-stack> </interceptors> <default-interceptor-ref name="baseStack"/> </package> <package name="restAPI" namespace="/conduit" extends="json-default"> <interceptors> <interceptor name="ejbAnnotationProcessor" class="org.jaredstevens.jpatest.utils.EJBAnnotationProcessorInterceptor" /> <interceptor-stack name="baseStack"> <interceptor-ref name="defaultStack" /> <interceptor-ref name="ejbAnnotationProcessor" /> </interceptor-stack> </interceptors> <default-interceptor-ref name="baseStack" /> <action name="UserAction.getUserById" class="org.jaredstevens.jpatest.actions.user.UserAction" method="getUserById"> <result type="json"> <param name="ignoreHierarchy">false</param> <param name="includeProperties"> ^user\.id, ^user\.name, ^user\.email </param> </result> <result name="error" type="json" /> </action> <action name="UserAction.save" class="org.jaredstevens.jpatest.actions.user.UserAction" method="save"> <result type="json"> <param name="ignoreHierarchy">false</param> <param name="includeProperties"> ^user\.id, ^user\.name, ^user\.email </param> </result> <result name="error" type="json" /> </action> </package> </struts> Stack Trace java.lang.NullPointerException org.jaredstevens.jpatest.actions.user.UserAction.save(UserAction.java:38) sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:60) sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) java.lang.reflect.Method.invoke(Method.java:611) com.opensymphony.xwork2.DefaultActionInvocation.invokeAction(DefaultActionInvocation.java:453) com.opensymphony.xwork2.DefaultActionInvocation.invokeActionOnly(DefaultActionInvocation.java:292) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:255) org.jaredstevens.jpatest.utils.EJBAnnotationProcessorInterceptor.intercept(EJBAnnotationProcessorInterceptor.java:21) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.debugging.DebuggingInterceptor.intercept(DebuggingInterceptor.java:256) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.DefaultWorkflowInterceptor.doIntercept(DefaultWorkflowInterceptor.java:176) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.validator.ValidationInterceptor.doIntercept(ValidationInterceptor.java:265) org.apache.struts2.interceptor.validation.AnnotationValidationInterceptor.doIntercept(AnnotationValidationInterceptor.java:68) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ConversionErrorInterceptor.intercept(ConversionErrorInterceptor.java:138) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ParametersInterceptor.doIntercept(ParametersInterceptor.java:211) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ParametersInterceptor.doIntercept(ParametersInterceptor.java:211) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.StaticParametersInterceptor.intercept(StaticParametersInterceptor.java:190) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.MultiselectInterceptor.intercept(MultiselectInterceptor.java:75) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.CheckboxInterceptor.intercept(CheckboxInterceptor.java:90) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.FileUploadInterceptor.intercept(FileUploadInterceptor.java:243) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ModelDrivenInterceptor.intercept(ModelDrivenInterceptor.java:100) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ScopedModelDrivenInterceptor.intercept(ScopedModelDrivenInterceptor.java:141) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ChainingInterceptor.intercept(ChainingInterceptor.java:145) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.PrepareInterceptor.doIntercept(PrepareInterceptor.java:171) com.opensymphony.xwork2.interceptor.MethodFilterInterceptor.intercept(MethodFilterInterceptor.java:98) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.I18nInterceptor.intercept(I18nInterceptor.java:176) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.interceptor.ServletConfigInterceptor.intercept(ServletConfigInterceptor.java:164) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.AliasInterceptor.intercept(AliasInterceptor.java:192) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) com.opensymphony.xwork2.interceptor.ExceptionMappingInterceptor.intercept(ExceptionMappingInterceptor.java:187) com.opensymphony.xwork2.DefaultActionInvocation.invoke(DefaultActionInvocation.java:249) org.apache.struts2.impl.StrutsActionProxy.execute(StrutsActionProxy.java:54) org.apache.struts2.dispatcher.Dispatcher.serviceAction(Dispatcher.java:511) org.apache.struts2.dispatcher.ng.ExecuteOperations.executeAction(ExecuteOperations.java:77) org.apache.struts2.dispatcher.ng.filter.StrutsPrepareAndExecuteFilter.doFilter(StrutsPrepareAndExecuteFilter.java:91) com.ibm.ws.webcontainer.filter.FilterInstanceWrapper.doFilter(FilterInstanceWrapper.java:188) com.ibm.ws.webcontainer.filter.WebAppFilterChain.doFilter(WebAppFilterChain.java:116) com.ibm.ws.webcontainer.filter.WebAppFilterChain._doFilter(WebAppFilterChain.java:77) com.ibm.ws.webcontainer.filter.WebAppFilterManager.doFilter(WebAppFilterManager.java:908) com.ibm.ws.webcontainer.filter.WebAppFilterManager.invokeFilters(WebAppFilterManager.java:997) com.ibm.ws.webcontainer.extension.DefaultExtensionProcessor.invokeFilters(DefaultExtensionProcessor.java:1062) com.ibm.ws.webcontainer.extension.DefaultExtensionProcessor.handleRequest(DefaultExtensionProcessor.java:982) com.ibm.ws.webcontainer.webapp.WebApp.handleRequest(WebApp.java:3935) com.ibm.ws.webcontainer.webapp.WebGroup.handleRequest(WebGroup.java:276) com.ibm.ws.webcontainer.WebContainer.handleRequest(WebContainer.java:931) com.ibm.ws.webcontainer.WSWebContainer.handleRequest(WSWebContainer.java:1583) com.ibm.ws.webcontainer.channel.WCChannelLink.ready(WCChannelLink.java:186) com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.handleDiscrimination(HttpInboundLink.java:452) com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.handleNewRequest(HttpInboundLink.java:511) com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.processRequest(HttpInboundLink.java:305) com.ibm.ws.http.channel.inbound.impl.HttpInboundLink.ready(HttpInboundLink.java:276) com.ibm.ws.tcp.channel.impl.NewConnectionInitialReadCallback.sendToDiscriminators(NewConnectionInitialReadCallback.java:214) com.ibm.ws.tcp.channel.impl.NewConnectionInitialReadCallback.complete(NewConnectionInitialReadCallback.java:113) com.ibm.ws.tcp.channel.impl.AioReadCompletionListener.futureCompleted(AioReadCompletionListener.java:165) com.ibm.io.async.AbstractAsyncFuture.invokeCallback(AbstractAsyncFuture.java:217) com.ibm.io.async.AsyncChannelFuture.fireCompletionActions(AsyncChannelFuture.java:161) com.ibm.io.async.AsyncFuture.completed(AsyncFuture.java:138) com.ibm.io.async.ResultHandler.complete(ResultHandler.java:204) com.ibm.io.async.ResultHandler.runEventProcessingLoop(ResultHandler.java:775) com.ibm.io.async.ResultHandler$2.run(ResultHandler.java:905) com.ibm.ws.util.ThreadPool$Worker.run(ThreadPool.java:1604)

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  • Blank Mail from PHP application

    - by brettlwilliams
    Problem: Blank email from PHP web application. Confirmed: App works in Linux, has various problems in Windows server environment. Blank emails are the last remaining problem. PHP Version 5.2.6 on the server I'm a librarian implementing a PHP based web application to help students complete their assignments.I have installed this application before on a Linux based free web host and had no problems. Email is controlled by two files, email_functions.php and email.php. While email can be sent, all that is sent is a blank email. My IT department is an ASP only shop, so I can get little to no help there. I also cannot install additional libraries like PHPmail or Swiftmailer. You can see a functional copy at http://rpc.elm4you.org/ You can also download a copy from Sourceforge from the link there. Thanks in advance for any insight into this! email_functions.php <?php /********************************************************** Function: build_multipart_headers Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Creates email headers for a message of type multipart/mime This will include a plain text part and HTML. **********************************************************/ function build_multipart_headers($boundary_rand) { global $EMAIL_FROM_DISPLAY_NAME, $EMAIL_FROM_ADDRESS, $CALC_PATH, $CALC_TITLE, $SERVER_NAME; // Using \n instead of \r\n because qmail doubles up the \r and screws everything up! $crlf = "\n"; $message_date = date("r"); // Construct headers for multipart/mixed MIME email. It will have a plain text and HTML part $headers = "X-Calc-Name: $CALC_TITLE" . $crlf; $headers .= "X-Calc-Url: http://{$SERVER_NAME}/{$CALC_PATH}" . $crlf; $headers .= "MIME-Version: 1.0" . $crlf; $headers .= "Content-type: multipart/alternative;" . $crlf; $headers .= " boundary=__$boundary_rand" . $crlf; $headers .= "From: $EMAIL_FROM_DISPLAY_NAME <$EMAIL_FROM_ADDRESS>" . $crlf; $headers .= "Sender: $EMAIL_FROM_DISPLAY_NAME <$EMAIL_FROM_ADDRESS>" . $crlf; $headers .= "Reply-to: $EMAIL_FROM_DISPLAY_NAME <$EMAIL_FROM_ADDRESS>" . $crlf; $headers .= "Return-Path: $EMAIL_FROM_DISPLAY_NAME <$EMAIL_FROM_ADDRESS>" . $crlf; $headers .= "Date: $message_date" . $crlf; $headers .= "Message-Id: $boundary_rand@$SERVER_NAME" . $crlf; return $headers; } /********************************************************** Function: build_multipart_body Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Builds the email body content to go with the headers from build_multipart_headers() **********************************************************/ function build_multipart_body($plain_text_message, $html_message, $boundary_rand) { //$crlf = "\r\n"; $crlf = "\n"; $boundary = "__" . $boundary_rand; // Begin constructing the MIME multipart message $multipart_message = "This is a multipart message in MIME format." . $crlf . $crlf; $multipart_message .= "--{$boundary}{$crlf}Content-type: text/plain; charset=\"us-ascii\"{$crlf}Content-Transfer-Encoding: 7bit{$crlf}{$crlf}"; $multipart_message .= $plain_text_message . $crlf . $crlf; $multipart_message .= "--{$boundary}{$crlf}Content-type: text/html; charset=\"iso-8859-1\"{$crlf}Content-Transfer-Encoding: 7bit{$crlf}{$crlf}"; $multipart_message .= $html_message . $crlf . $crlf; $multipart_message .= "--{$boundary}--$crlf$crlf"; return $multipart_message; } /********************************************************** Function: build_step_email_body_text Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Returns a plain text version of the email body to be used for individually sent step reminders **********************************************************/ function build_step_email_body_text($stepnum, $arr_instructions, $dates, $query_string, $teacher_info ,$name, $class, $project_id) { global $CALC_PATH, $CALC_TITLE, $SERVER_NAME; $step_email_body =<<<BODY $CALC_TITLE Step $stepnum: {$arr_instructions["step$stepnum"]["title"]} Name: $name Class: $class BODY; $step_email_body .= build_text_single_step($stepnum, $arr_instructions, $dates, $query_string, $teacher_info); $step_email_body .= "\n\n"; $step_email_body .=<<<FOOTER The $CALC_TITLE offers suggestions, but be sure to check with your teacher to find out the best working schedule for your assignment! If you would like to stop receiving further reminders for this project, click the link below: http://$SERVER_NAME/$CALC_PATH/deleteproject.php?proj=$project_id FOOTER; // Wrap text to 78 chars per line // Convert any remaining HTML <br /> to \r\n // Strip out any remaining HTML tags. $step_email_body = strip_tags(linebreaks_html2text(wordwrap($step_email_body, 78, "\n"))); return $step_email_body; } /********************************************************** Function: build_step_email_body_html Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Same as above, but with HTML **********************************************************/ function build_step_email_body_html($stepnum, $arr_instructions, $dates, $query_string, $teacher_info, $name, $class, $project_id) { global $CALC_PATH, $CALC_TITLE, $SERVER_NAME; $styles = build_html_styles(); $step_email_body =<<<BODY <html> <head> <title> $CALC_TITLE </title> $styles </head> <body> <h1> $CALC_TITLE Schedule </h1> <strong>Name:</strong> $name <br /> <strong>Class:</strong> $class <br /> BODY; $step_email_body .= build_html_single_step($stepnum, $arr_instructions, $dates, $query_string, $teacher_info); $step_email_body .=<<<FOOTER <p> The $CALC_TITLE offers suggestions, but be sure to check with your teacher to find out the best working schedule for your assignment! </p> <p> If you would like to stop receiving further reminders for this project, <a href="http://{$SERVER_NAME}/$CALC_PATH/deleteproject.php?proj=$project_id">click this link.</a> </p> </body> </html> FOOTER; return $step_email_body; } /********************************************************** Function: build_html_styles Author: Michael Berkowski Last Modified: September 2007 *********************************************************** Purpose: Just returns a string of <style /> for the HTML message body **********************************************************/ function build_html_styles() { $styles =<<<STYLES <style type="text/css"> body { font-family: Arial, sans-serif; font-size: 85%; } h1 { font-size: 120%; } table { border: none; } tr { vertical-align: top; } img { display: none; } hr { border: 0; } </style> STYLES; return $styles; } /********************************************************** Function: linebreaks_html2text Author: Michael Berkowski Last Modified: October 2007 *********************************************************** Purpose: Convert <br /> html tags to \n line breaks **********************************************************/ function linebreaks_html2text($in_string) { $out_string = ""; $arr_br = array("<br>", "<br />", "<br/>"); $out_string = str_replace($arr_br, "\n", $in_string); return $out_string; } ?> email.php <?php require_once("include/config.php"); require_once("include/instructions.php"); require_once("dbase/dbfunctions.php"); require_once("include/email_functions.php"); ini_set("sendmail_from", "[email protected]"); ini_set("SMTP", "mail.qatar.net.qa"); // Verify that the email has not already been sent by checking for a cookie // whose value is generated each time the form is loaded freshly. if (!(isset($_COOKIE['rpc_transid']) && $_COOKIE['rpc_transid'] == $_POST['transid'])) { // Setup some preliminary variables for email. // The scanning of $_POST['email']already took place when this file was included... $to = $_POST['email']; $subject = $EMAIL_SUBJECT; $boundary_rand = md5(rand()); $mail_type = ""; switch ($_POST['reminder-type']) { case "progressive": $arr_dbase_dates = array(); $conn = rpc_connect(); if (!$conn) { $mail_success = FALSE; $mail_status_message = "Could not register address!"; break; } // Sanitize all the data that will be inserted into table... // We need to remove "CONTENT-TYPE:" from name/class to defang them. // Additionall, we can't allow any line-breaks in those fields to avoid // hacks to email headers. $ins_name = mysql_real_escape_string($name); $ins_name = eregi_replace("CONTENT-TYPE", "...Content_Type...", $ins_name); $ins_name = str_replace("\n", "", $ins_name); $ins_class = mysql_real_escape_string($class); $ins_class = eregi_replace("CONTENT-TYPE", "...Content_Type...", $ins_class); $ins_class = str_replace("\n", "", $ins_class); $ins_email = mysql_real_escape_string($email); $ins_teacher_info = $teacher_info ? "YES" : "NO"; switch ($format) { case "Slides": $ins_format = "SLIDES"; break; case "Video": $ins_format = "VIDEO"; break; case "Essay": default: $ins_format = "ESSAY"; break; } // The transid from the previous form will be used as a project identifier // Steps will be grouped by project identifier. $ins_project_id = mysql_real_escape_string($_POST['transid'] . md5(rand())); $arr_dbase_dates = dbase_dates($dates); $arr_past_dates = array(); // Iterate over the dates array and build a SQL statement for each one. $insert_success = TRUE; // $min_reminder_date = date("Ymd", mktime(0,0,0,date("m"),date("d")+$EMAIL_REMINDER_DAYS_AHEAD,date("Y"))); for ($date_index = 0; $date_index < sizeof($arr_dbase_dates); $date_index++) { // Make sure we're using the right keys... $ins_date_index = $date_index + 1; // The insert will only happen if the date of the event is in the future. // For dates today and earlier, no insert. // For dates today or after the reminder deadline, we'll send the email immediately after the inserts. if ($arr_dbase_dates[$date_index] > (int)$min_reminder_date) { $qry =<<<QRY INSERT INTO email_queue ( NOTIFICATION_ID, PROJECT_ID, EMAIL, NAME, CLASS, FORMAT, TEACHER_INFO, STEP, MESSAGE_DATE ) VALUES ( NULL, '$ins_project_id', '$ins_email', '$ins_name', '$ins_class', '$ins_format', '$ins_teacher_info', $ins_date_index, /*step number*/ {$arr_dbase_dates[$date_index]} /* Date in the integer format yyyymmdd */ ) QRY; // Attempt to do the insert... $result = mysql_query($qry); // If even one insert fails, bail out. if (!$result) { $mail_success = FALSE; $mail_status_message = "Could not register address!"; break; } } // For dates today or earlier, store the steps=>dates in an array so the mails can // be sent immediately. else { $arr_past_dates[$ins_date_index] = $arr_dbase_dates[$date_index]; } } // Close the connection resources. mysql_close($conn); // SEND OUT THE EMAILS THAT HAVE TO GO IMMEDIATELY... // This should only be step 1, but who knows... //var_dump($arr_past_dates); for ($stepnum=1; $stepnum<=sizeof($arr_past_dates); $stepnum++) { $email_teacher_info = ($teacher_info && $EMAIL_TEACHER_REMINDERS) ? TRUE : FALSE; $boundary = md5(rand()); $plain_text_body = build_step_email_body_text($stepnum, $arr_instructions, $dates, $query_string, $email_teacher_info ,$name, $class, $ins_project_id); $html_body = build_step_email_body_html($stepnum, $arr_instructions, $dates, $query_string, $email_teacher_info ,$name, $class, $ins_project_id); $multipart_headers = build_multipart_headers($boundary); $multipart_body = build_multipart_body($plain_text_body, $html_body, $boundary); mail($to, $subject . ": Step " . $stepnum, $multipart_body, $multipart_headers, "[email protected]"); } // Set appropriate flags and messages $mail_success = TRUE; $mail_status_message = "Email address registered!"; $mail_type = "progressive"; set_mail_success_cookie(); break; // Default to a single email message. case "single": default: // We don't want to send images in the message, so strip them out of the existing structure. // This big ugly regex strips the whole table cell containing the image out of the table. // Must find a better solution... //$email_table_html = eregi_replace("<td class=\"stepImageContainer\" width=\"161px\">[\s\r\n\t]*<img class=\"stepImage\" src=\"images/[_a-zA-Z0-9]*\.gif\" alt=\"Step [1-9]{1} logo\" />[\s\r\n\t]*</td>", "\n", $table_html); // Show more descriptive text based on the value of $format switch ($format) { case "Video": $format_display = "Video"; break; case "Slides": $format_display = "Presentation with electronic slides"; break; case "Essay": default: $format_display = "Essay"; break; } $days = (int)$days; $html_message = ""; $styles = build_html_styles(); $html_message =<<<HTMLMESSAGE <html> <head> <title> $CALC_TITLE </title> $styles </head> <body> <h1> $CALC_TITLE Schedule </h1> <strong>Name:</strong> $name <br /> <strong>Class:</strong> $class <br /> <strong>Email:</strong> $email <br /> <strong>Assignment type:</strong> $format_display <br /><br /> <strong>Starting on:</strong> $date1 <br /> <strong>Assignment due:</strong> $date2 <br /> <strong>You have $days days to finish.</strong><br /> <hr /> $email_table_html </body> </html> HTMLMESSAGE; // Create the plain text version of the message... $plain_text_message = strip_tags(linebreaks_html2text(build_text_all_steps($arr_instructions, $dates, $query_string, $teacher_info))); // Add the title, since it doesn't get built in by build_text_all_steps... $plain_text_message = $CALC_TITLE . " Schedule\n\n" . $plain_text_message; $plain_text_message = wordwrap($plain_text_message, 78, "\n"); $multipart_headers = build_multipart_headers($boundary_rand); $multipart_message = build_multipart_body($plain_text_message, $html_message, $boundary_rand); $mail_success = FALSE; if (mail($to, $subject, $multipart_message, $multipart_headers, "[email protected]")) { $mail_success = TRUE; $mail_status_message = "Email sent!"; $mail_type = "single"; set_mail_success_cookie(); } else { $mail_success = FALSE; $mail_status_message = "Could not send email!"; } break; } } function set_mail_success_cookie() { // Prevent the mail from being resent on page reload. Set a timestamp cookie. // Expires in 24 hours. setcookie("rpc_transid", $_POST['transid'], time() + 86400); } ?>

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  • How to tune down the Hyperic built-in postgresql database for a small setup

    - by Svish
    We are testing out Hyperic 4.5.1 in a quite small environment for now. Currently there are just 1-5 agents and there probably won't be any more than 10-15. When I run ps ax there are 20(!) postgres processes running. For a small setup like this, that can't be necessary, can it? I'm a software developer and don't have much experience with setting up servers and such though, so don't really know. Either way, what settings are appropriate for a small Hyperic setup like this? Current, default and untouched configuration file, hqdb/data/postgresql.conf: # ----------------------------- # PostgreSQL configuration file # ----------------------------- # # This file consists of lines of the form: # # name = value # # (The '=' is optional.) White space may be used. Comments are introduced # with '#' anywhere on a line. The complete list of option names and # allowed values can be found in the PostgreSQL documentation. The # commented-out settings shown in this file represent the default values. # # Please note that re-commenting a setting is NOT sufficient to revert it # to the default value, unless you restart the server. # # Any option can also be given as a command line switch to the server, # e.g., 'postgres -c log_connections=on'. Some options can be changed at # run-time with the 'SET' SQL command. # # This file is read on server startup and when the server receives a # SIGHUP. If you edit the file on a running system, you have to SIGHUP the # server for the changes to take effect, or use "pg_ctl reload". Some # settings, which are marked below, require a server shutdown and restart # to take effect. # # Memory units: kB = kilobytes MB = megabytes GB = gigabytes # Time units: ms = milliseconds s = seconds min = minutes h = hours d = days #--------------------------------------------------------------------------- # FILE LOCATIONS #--------------------------------------------------------------------------- # The default values of these variables are driven from the -D command line # switch or PGDATA environment variable, represented here as ConfigDir. #data_directory = 'ConfigDir' # use data in another directory # (change requires restart) #hba_file = 'ConfigDir/pg_hba.conf' # host-based authentication file # (change requires restart) #ident_file = 'ConfigDir/pg_ident.conf' # ident configuration file # (change requires restart) # If external_pid_file is not explicitly set, no extra PID file is written. #external_pid_file = '(none)' # write an extra PID file # (change requires restart) #--------------------------------------------------------------------------- # CONNECTIONS AND AUTHENTICATION #--------------------------------------------------------------------------- # - Connection Settings - #listen_addresses = 'localhost' # what IP address(es) to listen on; # comma-separated list of addresses; # defaults to 'localhost', '*' = all # (change requires restart) port = 9432 # (change requires restart) max_connections = 100 # (change requires restart) # Note: increasing max_connections costs ~400 bytes of shared memory per # connection slot, plus lock space (see max_locks_per_transaction). You # might also need to raise shared_buffers to support more connections. #superuser_reserved_connections = 3 # (change requires restart) #unix_socket_directory = '' # (change requires restart) #unix_socket_group = '' # (change requires restart) #unix_socket_permissions = 0777 # octal # (change requires restart) #bonjour_name = '' # defaults to the computer name # (change requires restart) # - Security & Authentication - #authentication_timeout = 1min # 1s-600s #ssl = off # (change requires restart) #password_encryption = on #db_user_namespace = off # Kerberos #krb_server_keyfile = '' # (change requires restart) #krb_srvname = 'postgres' # (change requires restart) #krb_server_hostname = '' # empty string matches any keytab entry # (change requires restart) #krb_caseins_users = off # (change requires restart) # - TCP Keepalives - # see 'man 7 tcp' for details #tcp_keepalives_idle = 0 # TCP_KEEPIDLE, in seconds; # 0 selects the system default #tcp_keepalives_interval = 0 # TCP_KEEPINTVL, in seconds; # 0 selects the system default #tcp_keepalives_count = 0 # TCP_KEEPCNT; # 0 selects the system default #--------------------------------------------------------------------------- # RESOURCE USAGE (except WAL) #--------------------------------------------------------------------------- # - Memory - shared_buffers = 64MB # min 128kB or max_connections*16kB # (change requires restart) #temp_buffers = 8MB # min 800kB #max_prepared_transactions = 5 # can be 0 or more # (change requires restart) # Note: increasing max_prepared_transactions costs ~600 bytes of shared memory # per transaction slot, plus lock space (see max_locks_per_transaction). work_mem = 2MB # min 64kB maintenance_work_mem = 32MB # min 1MB #max_stack_depth = 2MB # min 100kB # - Free Space Map - max_fsm_pages = 204800 # min max_fsm_relations*16, 6 bytes each # (change requires restart) #max_fsm_relations = 1000 # min 100, ~70 bytes each # (change requires restart) # - Kernel Resource Usage - #max_files_per_process = 1000 # min 25 # (change requires restart) #shared_preload_libraries = '' # (change requires restart) # - Cost-Based Vacuum Delay - #vacuum_cost_delay = 0 # 0-1000 milliseconds #vacuum_cost_page_hit = 1 # 0-10000 credits #vacuum_cost_page_miss = 10 # 0-10000 credits #vacuum_cost_page_dirty = 20 # 0-10000 credits #vacuum_cost_limit = 200 # 0-10000 credits # - Background writer - #bgwriter_delay = 200ms # 10-10000ms between rounds #bgwriter_lru_percent = 1.0 # 0-100% of LRU buffers scanned/round #bgwriter_lru_maxpages = 5 # 0-1000 buffers max written/round #bgwriter_all_percent = 0.333 # 0-100% of all buffers scanned/round #bgwriter_all_maxpages = 5 # 0-1000 buffers max written/round #--------------------------------------------------------------------------- # WRITE AHEAD LOG #--------------------------------------------------------------------------- # - Settings - fsync = on # turns forced synchronization on or off #wal_sync_method = fsync # the default is the first option # supported by the operating system: # open_datasync # fdatasync # fsync # fsync_writethrough # open_sync #full_page_writes = on # recover from partial page writes #wal_buffers = 64kB # min 32kB # (change requires restart) commit_delay = 100000 # range 0-100000, in microseconds #commit_siblings = 5 # range 1-1000 # - Checkpoints - checkpoint_segments = 10 # in logfile segments, min 1, 16MB each #checkpoint_timeout = 5min # range 30s-1h #checkpoint_warning = 30s # 0 is off # - Archiving - #archive_command = '' # command to use to archive a logfile segment #archive_timeout = 0 # force a logfile segment switch after this # many seconds; 0 is off #--------------------------------------------------------------------------- # QUERY TUNING #--------------------------------------------------------------------------- # - Planner Method Configuration - #enable_bitmapscan = on #enable_hashagg = on #enable_hashjoin = on #enable_indexscan = on #enable_mergejoin = on #enable_nestloop = on #enable_seqscan = on #enable_sort = on #enable_tidscan = on # - Planner Cost Constants - #seq_page_cost = 1.0 # measured on an arbitrary scale #random_page_cost = 4.0 # same scale as above #cpu_tuple_cost = 0.01 # same scale as above #cpu_index_tuple_cost = 0.005 # same scale as above #cpu_operator_cost = 0.0025 # same scale as above #effective_cache_size = 128MB # - Genetic Query Optimizer - #geqo = on #geqo_threshold = 12 #geqo_effort = 5 # range 1-10 #geqo_pool_size = 0 # selects default based on effort #geqo_generations = 0 # selects default based on effort #geqo_selection_bias = 2.0 # range 1.5-2.0 # - Other Planner Options - #default_statistics_target = 10 # range 1-1000 #constraint_exclusion = off #from_collapse_limit = 8 #join_collapse_limit = 8 # 1 disables collapsing of explicit # JOINs #--------------------------------------------------------------------------- # ERROR REPORTING AND LOGGING #--------------------------------------------------------------------------- # - Where to Log - log_destination = 'stderr' # Valid values are combinations of # stderr, syslog and eventlog, # depending on platform. # This is used when logging to stderr: redirect_stderr = on # Enable capturing of stderr into log # files # (change requires restart) # These are only used if redirect_stderr is on: log_directory = '../../logs' # Directory where log files are written # Can be absolute or relative to PGDATA log_filename = 'hqdb-%Y-%m-%d.log' # Log file name pattern. # Can include strftime() escapes #log_truncate_on_rotation = off # If on, any existing log file of the same # name as the new log file will be # truncated rather than appended to. But # such truncation only occurs on # time-driven rotation, not on restarts # or size-driven rotation. Default is # off, meaning append to existing files # in all cases. log_rotation_age = 1d # Automatic rotation of logfiles will # happen after that time. 0 to # disable. #log_rotation_size = 10MB # Automatic rotation of logfiles will # happen after that much log # output. 0 to disable. # These are relevant when logging to syslog: #syslog_facility = 'LOCAL0' #syslog_ident = 'postgres' # - When to Log - #client_min_messages = notice # Values, in order of decreasing detail: # debug5 # debug4 # debug3 # debug2 # debug1 # log # notice # warning # error #log_min_messages = notice # Values, in order of decreasing detail: # debug5 # debug4 # debug3 # debug2 # debug1 # info # notice # warning # error # log # fatal # panic #log_error_verbosity = default # terse, default, or verbose messages #log_min_error_statement = error # Values in order of increasing severity: # debug5 # debug4 # debug3 # debug2 # debug1 # info # notice # warning # error # fatal # panic (effectively off) log_min_duration_statement = 10000 # -1 is disabled, 0 logs all statements # and their durations. #silent_mode = off # DO NOT USE without syslog or # redirect_stderr # (change requires restart) # - What to Log - #debug_print_parse = off #debug_print_rewritten = off #debug_print_plan = off #debug_pretty_print = off #log_connections = off #log_disconnections = off #log_duration = off #log_line_prefix = '' # Special values: # %u = user name # %d = database name # %r = remote host and port # %h = remote host # %p = PID # %t = timestamp (no milliseconds) # %m = timestamp with milliseconds # %i = command tag # %c = session id # %l = session line number # %s = session start timestamp # %x = transaction id # %q = stop here in non-session # processes # %% = '%' # e.g. '<%u%%%d> ' #log_statement = 'none' # none, ddl, mod, all #log_hostname = off #--------------------------------------------------------------------------- # RUNTIME STATISTICS #--------------------------------------------------------------------------- # - Query/Index Statistics Collector - #stats_command_string = on #update_process_title = on stats_start_collector = on # needed for block or row stats # (change requires restart) stats_block_level = on stats_row_level = on stats_reset_on_server_start = off # (change requires restart) # - Statistics Monitoring - #log_parser_stats = off #log_planner_stats = off #log_executor_stats = off #log_statement_stats = off #--------------------------------------------------------------------------- # AUTOVACUUM PARAMETERS #--------------------------------------------------------------------------- #autovacuum = off # enable autovacuum subprocess? # 'on' requires stats_start_collector # and stats_row_level to also be on #autovacuum_naptime = 1min # time between autovacuum runs #autovacuum_vacuum_threshold = 500 # min # of tuple updates before # vacuum #autovacuum_analyze_threshold = 250 # min # of tuple updates before # analyze #autovacuum_vacuum_scale_factor = 0.2 # fraction of rel size before # vacuum #autovacuum_analyze_scale_factor = 0.1 # fraction of rel size before # analyze #autovacuum_freeze_max_age = 200000000 # maximum XID age before forced vacuum # (change requires restart) #autovacuum_vacuum_cost_delay = -1 # default vacuum cost delay for # autovacuum, -1 means use # vacuum_cost_delay #autovacuum_vacuum_cost_limit = -1 # default vacuum cost limit for # autovacuum, -1 means use # vacuum_cost_limit #--------------------------------------------------------------------------- # CLIENT CONNECTION DEFAULTS #--------------------------------------------------------------------------- # - Statement Behavior - #search_path = '"$user",public' # schema names #default_tablespace = '' # a tablespace name, '' uses # the default #check_function_bodies = on #default_transaction_isolation = 'read committed' #default_transaction_read_only = off #statement_timeout = 0 # 0 is disabled #vacuum_freeze_min_age = 100000000 # - Locale and Formatting - datestyle = 'iso, mdy' #timezone = unknown # actually, defaults to TZ # environment setting #timezone_abbreviations = 'Default' # select the set of available timezone # abbreviations. Currently, there are # Default # Australia # India # However you can also create your own # file in share/timezonesets/. #extra_float_digits = 0 # min -15, max 2 #client_encoding = sql_ascii # actually, defaults to database # encoding # These settings are initialized by initdb -- they might be changed lc_messages = 'C' # locale for system error message # strings lc_monetary = 'C' # locale for monetary formatting lc_numeric = 'C' # locale for number formatting lc_time = 'C' # locale for time formatting # - Other Defaults - #explain_pretty_print = on #dynamic_library_path = '$libdir' #local_preload_libraries = '' #--------------------------------------------------------------------------- # LOCK MANAGEMENT #--------------------------------------------------------------------------- #deadlock_timeout = 1s #max_locks_per_transaction = 64 # min 10 # (change requires restart) # Note: each lock table slot uses ~270 bytes of shared memory, and there are # max_locks_per_transaction * (max_connections + max_prepared_transactions) # lock table slots. #--------------------------------------------------------------------------- # VERSION/PLATFORM COMPATIBILITY #--------------------------------------------------------------------------- # - Previous Postgres Versions - #add_missing_from = off #array_nulls = on #backslash_quote = safe_encoding # on, off, or safe_encoding #default_with_oids = off #escape_string_warning = on #standard_conforming_strings = off #regex_flavor = advanced # advanced, extended, or basic #sql_inheritance = on # - Other Platforms & Clients - #transform_null_equals = off #--------------------------------------------------------------------------- # CUSTOMIZED OPTIONS #--------------------------------------------------------------------------- #custom_variable_classes = '' # list of custom variable class names SELECT * FROM pg_stat_activity; datid | datname | procpid | usesysid | usename | current_query | waiting | query_start | backend_start | client_addr | client_port -------+---------+---------+----------+---------+---------------------------------+---------+-------------------------------+-------------------------------+-------------+------------- 16384 | hqdb | 3267 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:20.036781+01 | 2011-02-08 15:51:20.02413+01 | 127.0.0.1 | 47892 16384 | hqdb | 3268 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:20.050994+01 | 2011-02-08 15:51:20.047393+01 | 127.0.0.1 | 47893 16384 | hqdb | 3269 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:20.056661+01 | 2011-02-08 15:51:20.053201+01 | 127.0.0.1 | 47894 16384 | hqdb | 3271 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:20.062351+01 | 2011-02-08 15:51:20.058822+01 | 127.0.0.1 | 47895 16384 | hqdb | 3272 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:20.068328+01 | 2011-02-08 15:51:20.064517+01 | 127.0.0.1 | 47896 16384 | hqdb | 3273 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:20.07444+01 | 2011-02-08 15:51:20.070755+01 | 127.0.0.1 | 47897 16384 | hqdb | 3274 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:20.080941+01 | 2011-02-08 15:51:20.076983+01 | 127.0.0.1 | 47898 16384 | hqdb | 3275 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:20.08741+01 | 2011-02-08 15:51:20.083697+01 | 127.0.0.1 | 47899 16384 | hqdb | 3276 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:20.093597+01 | 2011-02-08 15:51:20.089977+01 | 127.0.0.1 | 47900 16384 | hqdb | 3277 | 10 | hqadmin | <IDLE> in transaction | f | 2011-02-08 15:51:20.133974+01 | 2011-02-08 15:51:20.096149+01 | 127.0.0.1 | 47901 16384 | hqdb | 3308 | 10 | hqadmin | <IDLE> | f | 2011-02-09 10:49:27.402197+01 | 2011-02-08 15:51:29.826321+01 | 127.0.0.1 | 47902 16384 | hqdb | 3309 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:55.572395+01 | 2011-02-08 15:51:29.865243+01 | 127.0.0.1 | 47903 16384 | hqdb | 3310 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:55.586273+01 | 2011-02-08 15:51:29.874346+01 | 127.0.0.1 | 47904 16384 | hqdb | 3311 | 10 | hqadmin | <IDLE> | f | 2011-02-09 10:10:03.024088+01 | 2011-02-08 15:51:29.883598+01 | 127.0.0.1 | 47905 16384 | hqdb | 3312 | 10 | hqadmin | <IDLE> in transaction | f | 2011-02-08 15:51:35.804457+01 | 2011-02-08 15:51:29.892925+01 | 127.0.0.1 | 47906 16384 | hqdb | 3418 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:55.580207+01 | 2011-02-08 15:51:55.56911+01 | 127.0.0.1 | 47910 16384 | hqdb | 3419 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:55.59781+01 | 2011-02-08 15:51:55.588609+01 | 127.0.0.1 | 47911 16384 | hqdb | 3422 | 10 | hqadmin | <IDLE> | f | 2011-02-09 10:10:02.668836+01 | 2011-02-08 15:51:55.603076+01 | 127.0.0.1 | 47914 16384 | hqdb | 3421 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:55.770427+01 | 2011-02-08 15:51:55.603086+01 | 127.0.0.1 | 47913 16384 | hqdb | 3420 | 10 | hqadmin | <IDLE> | f | 2011-02-08 15:51:55.680785+01 | 2011-02-08 15:51:55.637058+01 | 127.0.0.1 | 47912 16384 | hqdb | 18233 | 10 | hqadmin | SELECT * FROM pg_stat_activity; | f | 2011-02-09 10:49:29.688949+01 | 2011-02-09 10:48:13.031475+01 | | -1 (21 rows)

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  • TCP packets larger than 4 KB don't get a reply from Linux

    - by pts
    I'm running Linux 3.2.51 in a virtual machine (192.168.33.15). I'm sending Ethernet frames to it. I'm writing custom software trying to emulate a TCP peer, the other peer is Linux running in the virtual machine guest. I've noticed that TCP packets larger than about 4 KB are ignored (i.e. dropped without an ACK) by the Linux guest. If I decrease the packet size by 50 bytes, I get an ACK. I'm not sending new payload data until the Linux guest fully ACKs the previous one. I've increased ifconfig eth0 mtu 51000, and ping -c 1 -s 50000 goes through (from guest to my emulator) and the Linux guest gets a reply of the same size. I've also increased sysctl -w net.ipv4.tcp_rmem='70000 87380 87380 and tried with sysctl -w net.ipv4.tcp_mtu_probing=1 (and also =0). There is no IPv3 packet fragmentation, all packets have the DF flag set. It works the other way round: the Linux guest can send TCP packets of 6900 bytes of payload and my emulator understands them. This is very strange to me, because only TCP packets seem to be affected (large ICMP packets go through). Any idea what can be imposing this limit? Any idea how to do debug it in the Linux kernel? See the tcpdump -n -vv output below. tcpdump was run on the Linux guest. The last line is interesting: 4060 bytes of TCP payload is sent to the guest, and it doesn't get any reply packet from the Linux guest for half a minute. 14:59:32.000057 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [S], cksum 0x8da0 (correct), seq 10000000, win 14600, length 0 14:59:32.000086 IP (tos 0x10, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 44) 192.168.33.15.22 > 192.168.33.1.36522: Flags [S.], cksum 0xc37f (incorrect -> 0x5999), seq 1415680476, ack 10000001, win 19920, options [mss 9960], length 0 14:59:32.000218 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0xa752 (correct), ack 1, win 14600, length 0 14:59:32.000948 IP (tos 0x10, ttl 64, id 53777, offset 0, flags [DF], proto TCP (6), length 66) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], cksum 0xc395 (incorrect -> 0xfa01), seq 1:27, ack 1, win 19920, length 26 14:59:32.001575 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0xa738 (correct), ack 27, win 14600, length 0 14:59:32.001585 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 65) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], cksum 0x48d6 (correct), seq 1:26, ack 27, win 14600, length 25 14:59:32.001589 IP (tos 0x10, ttl 64, id 53778, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.15.22 > 192.168.33.1.36522: Flags [.], cksum 0xc37b (incorrect -> 0x9257), ack 26, win 19920, length 0 14:59:32.001680 IP (tos 0x10, ttl 64, id 53779, offset 0, flags [DF], proto TCP (6), length 496) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], seq 27:483, ack 26, win 19920, length 456 14:59:32.001784 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0xa557 (correct), ack 483, win 14600, length 0 14:59:32.006367 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 1136) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 26:1122, ack 483, win 14600, length 1096 14:59:32.044150 IP (tos 0x10, ttl 64, id 53780, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.15.22 > 192.168.33.1.36522: Flags [.], cksum 0xc37b (incorrect -> 0x8c47), ack 1122, win 19920, length 0 14:59:32.045310 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 312) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 1122:1394, ack 483, win 14600, length 272 14:59:32.045322 IP (tos 0x10, ttl 64, id 53781, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.15.22 > 192.168.33.1.36522: Flags [.], cksum 0xc37b (incorrect -> 0x8b37), ack 1394, win 19920, length 0 14:59:32.925726 IP (tos 0x10, ttl 64, id 53782, offset 0, flags [DF], proto TCP (6), length 1112) 192.168.33.15.22 > 192.168.33.1.36522: Flags [.], seq 483:1555, ack 1394, win 19920, length 1072 14:59:32.925750 IP (tos 0x10, ttl 64, id 53784, offset 0, flags [DF], proto TCP (6), length 312) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], seq 1555:1827, ack 1394, win 19920, length 272 14:59:32.927131 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x9bcf (correct), ack 1555, win 14600, length 0 14:59:32.927148 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x9abf (correct), ack 1827, win 14600, length 0 14:59:32.932248 IP (tos 0x10, ttl 64, id 53785, offset 0, flags [DF], proto TCP (6), length 56) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], cksum 0xc38b (incorrect -> 0xd247), seq 1827:1843, ack 1394, win 19920, length 16 14:59:32.932366 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x9aaf (correct), ack 1843, win 14600, length 0 14:59:32.964295 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 104) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 1394:1458, ack 1843, win 14600, length 64 14:59:32.964310 IP (tos 0x10, ttl 64, id 53786, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.15.22 > 192.168.33.1.36522: Flags [.], cksum 0xc37b (incorrect -> 0x85a7), ack 1458, win 19920, length 0 14:59:32.964561 IP (tos 0x10, ttl 64, id 53787, offset 0, flags [DF], proto TCP (6), length 88) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], seq 1843:1891, ack 1458, win 19920, length 48 14:59:32.965185 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x9a3f (correct), ack 1891, win 14600, length 0 14:59:32.965196 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 104) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 1458:1522, ack 1891, win 14600, length 64 14:59:32.965233 IP (tos 0x10, ttl 64, id 53788, offset 0, flags [DF], proto TCP (6), length 88) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], seq 1891:1939, ack 1522, win 19920, length 48 14:59:32.965970 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x99cf (correct), ack 1939, win 14600, length 0 14:59:32.965979 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 568) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 1522:2050, ack 1939, win 14600, length 528 14:59:32.966112 IP (tos 0x10, ttl 64, id 53789, offset 0, flags [DF], proto TCP (6), length 520) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], seq 1939:2419, ack 2050, win 19920, length 480 14:59:32.970059 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x95df (correct), ack 2419, win 14600, length 0 14:59:32.970089 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 616) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 2050:2626, ack 2419, win 14600, length 576 14:59:32.981159 IP (tos 0x10, ttl 64, id 53790, offset 0, flags [DF], proto TCP (6), length 72) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], cksum 0xc39b (incorrect -> 0xa84f), seq 2419:2451, ack 2626, win 19920, length 32 14:59:32.982347 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x937f (correct), ack 2451, win 14600, length 0 14:59:32.982357 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 104) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 2626:2690, ack 2451, win 14600, length 64 14:59:32.982401 IP (tos 0x10, ttl 64, id 53791, offset 0, flags [DF], proto TCP (6), length 88) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], seq 2451:2499, ack 2690, win 19920, length 48 14:59:32.982570 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x930f (correct), ack 2499, win 14600, length 0 14:59:32.982702 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 104) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 2690:2754, ack 2499, win 14600, length 64 14:59:33.020066 IP (tos 0x10, ttl 64, id 53792, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.15.22 > 192.168.33.1.36522: Flags [.], cksum 0xc37b (incorrect -> 0x7e07), ack 2754, win 19920, length 0 14:59:33.983503 IP (tos 0x10, ttl 64, id 53793, offset 0, flags [DF], proto TCP (6), length 72) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], cksum 0xc39b (incorrect -> 0x2aa7), seq 2499:2531, ack 2754, win 19920, length 32 14:59:33.983810 IP (tos 0x10, ttl 64, id 53794, offset 0, flags [DF], proto TCP (6), length 88) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], seq 2531:2579, ack 2754, win 19920, length 48 14:59:33.984100 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x92af (correct), ack 2531, win 14600, length 0 14:59:33.984139 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x927f (correct), ack 2579, win 14600, length 0 14:59:34.022914 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 104) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 2754:2818, ack 2579, win 14600, length 64 14:59:34.022939 IP (tos 0x10, ttl 64, id 53795, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.15.22 > 192.168.33.1.36522: Flags [.], cksum 0xc37b (incorrect -> 0x7d77), ack 2818, win 19920, length 0 14:59:34.023554 IP (tos 0x10, ttl 64, id 53796, offset 0, flags [DF], proto TCP (6), length 88) 192.168.33.15.22 > 192.168.33.1.36522: Flags [P.], seq 2579:2627, ack 2818, win 19920, length 48 14:59:34.027571 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 40) 192.168.33.1.36522 > 192.168.33.15.22: Flags [.], cksum 0x920f (correct), ack 2627, win 14600, length 0 14:59:34.027603 IP (tos 0x0, ttl 64, id 0, offset 0, flags [DF], proto TCP (6), length 4100) 192.168.33.1.36522 > 192.168.33.15.22: Flags [P.], seq 2818:6878, ack 2627, win 14600, length 4060

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  • Linux (NAS) Permissions problem (Permission Denied)

    - by calumbrodie
    This is probably easier to show than to explain... -bash-3.2$ id uid=501(admin) gid=503(admin) groups=100(users),501(admins),503(admin) -bash-3.2$ groups admin users admins -bash-3.2$ ls -l total 8 drwxrwxrwx 78 admin www 4096 Dec 9 09:02 Inbox drwxrwxrwx 21 admin www 4096 Dec 8 21:45 Movies drwxrwx--- 3 admin www 52 Dec 9 07:57 TV -bash-3.2$ cd Movies -bash-3.2$ ls -l total 20 drwxrwx--- 7 admin www 4096 Dec 8 00:04 Action drwxrwx--- 6 admin www 4096 Dec 8 00:05 Animation drwxrwx--- 4 admin www 4096 Dec 8 00:17 Comedy drwxrwx--- 4 admin www 4096 Dec 8 00:14 Drama drwxrwx--- 4 admin www 4096 Dec 8 00:14 Family drwxrwx--- 6 admin www 58 Dec 6 19:10 Foreign Language drwxrwx--- 2 admin www 31 Dec 7 23:58 Horror drwxrwx--- 3 admin www 50 Dec 8 00:15 Science Fiction drwxrwx--- 2 admin www 6 Dec 8 00:16 Thriller -bash-3.2$ cd ../Inbox -bash: cd: ../Inbox: Permission denied Filesystem is XFS. Are there permissions on the directories that ls -l wouldn't show? I'm the owner of all directories and files inside them. I can sudo to modify the file permissions or view the contents of the folders but I need them to be accessible by 'admin'. Any ideas? I'll be checking the question regularly so let me know if I need to update this with more information. Thanks Edit : Added strace execve("/bin/ls", ["ls", "Inbox"], [/* 21 vars */]) = 0 brk(0) = 0x26000 uname({sys="Linux", node="axentraserver.the-brodie-stora.mystora.com", ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x4001c000 access("/etc/ld.so.preload", R_OK) = -1 ENOENT (No such file or directory) open("/etc/ld.so.cache", O_RDONLY) = 3 fstat64(3, {st_mode=S_IFREG|0644, st_size=17972, ...}) = 0 mmap2(NULL, 17972, PROT_READ, MAP_PRIVATE, 3, 0) = 0x4001d000 close(3) = 0 open("/lib/librt.so.1", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0P\25\0\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=39776, ...}) = 0 mmap2(NULL, 57816, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x40025000 mprotect(0x4002b000, 28672, PROT_NONE) = 0 mmap2(0x40032000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x5) = 0x40032000 close(3) = 0 open("/lib/libacl.so.1", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0\0\24\0\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=134375, ...}) = 0 mmap2(NULL, 54368, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x40034000 mprotect(0x4003a000, 28672, PROT_NONE) = 0 mmap2(0x40041000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x5) = 0x40041000 close(3) = 0 open("/lib/libselinux.so.1", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0\2147\0\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=297439, ...}) = 0 mmap2(NULL, 117504, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x40042000 mprotect(0x40056000, 28672, PROT_NONE) = 0 mmap2(0x4005d000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x13) = 0x4005d000 close(3) = 0 open("/lib/libgcc_s.so.1", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0\10\"\0\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=43164, ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x40022000 mmap2(NULL, 74572, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x4005f000 mprotect(0x4006a000, 28672, PROT_NONE) = 0 mmap2(0x40071000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0xa) = 0x40071000 close(3) = 0 open("/lib/libc.so.6", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0XI\1\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=1517948, ...}) = 0 mmap2(NULL, 1245628, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x40072000 mprotect(0x40195000, 32768, PROT_NONE) = 0 mmap2(0x4019d000, 12288, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x123) = 0x4019d000 mmap2(0x401a0000, 8636, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x401a0000 close(3) = 0 open("/lib/libpthread.so.0", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0\230A\0\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=121044, ...}) = 0 mmap2(NULL, 115184, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x401a3000 mprotect(0x401b5000, 28672, PROT_NONE) = 0 mmap2(0x401bc000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x11) = 0x401bc000 mmap2(0x401be000, 4592, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x401be000 close(3) = 0 open("/lib/libattr.so.1", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0\364\f\0\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=40571, ...}) = 0 mmap2(NULL, 45512, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x401c0000 mprotect(0x401c3000, 32768, PROT_NONE) = 0 mmap2(0x401cb000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x3) = 0x401cb000 close(3) = 0 open("/lib/libdl.so.2", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0\254\10\0\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=15344, ...}) = 0 mmap2(NULL, 41116, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x401cc000 mprotect(0x401ce000, 28672, PROT_NONE) = 0 mmap2(0x401d5000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x1) = 0x401d5000 close(3) = 0 open("/lib/libsepol.so.1", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0\330/\0\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=228044, ...}) = 0 mmap2(NULL, 301748, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x401d7000 mprotect(0x4020f000, 28672, PROT_NONE) = 0 mmap2(0x40216000, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x37) = 0x40216000 mmap2(0x40217000, 39604, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_ANONYMOUS, -1, 0) = 0x40217000 close(3) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x40221000 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x40222000 set_tls(0x40221d00, 0x40221d00, 0x40024000, 0x402223e8, 0x41) = 0 mprotect(0x401d5000, 4096, PROT_READ) = 0 mprotect(0x401bc000, 4096, PROT_READ) = 0 mprotect(0x4019d000, 8192, PROT_READ) = 0 mprotect(0x4005d000, 4096, PROT_READ) = 0 mprotect(0x40032000, 4096, PROT_READ) = 0 mprotect(0x40023000, 4096, PROT_READ) = 0 munmap(0x4001d000, 17972) = 0 set_tid_address(0x402218a8) = 9539 set_robust_list(0x402218b0, 0xc) = 0 rt_sigaction(SIGRTMIN, {0x401a6d90, [], SA_SIGINFO|0x4000000}, NULL, 8) = 0 rt_sigaction(SIGRT_1, {0x401a6c64, [], SA_RESTART|SA_SIGINFO|0x4000000}, NULL, 8) = 0 rt_sigprocmask(SIG_UNBLOCK, [RTMIN RT_1], NULL, 8) = 0 getrlimit(RLIMIT_STACK, {rlim_cur=8192*1024, rlim_max=RLIM_INFINITY}) = 0 brk(0) = 0x26000 brk(0x47000) = 0x47000 open("/proc/mounts", O_RDONLY|O_LARGEFILE) = 3 fstat64(3, {st_mode=S_IFREG|0444, st_size=0, ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x4001d000 read(3, "rootfs / rootfs rw 0 0\nubi0:root"..., 1024) = 1024 read(3, "fs.xino,noplink,create=mfs,sum,b"..., 1024) = 428 read(3, "", 1024) = 0 close(3) = 0 munmap(0x4001d000, 4096) = 0 access("/etc/selinux/", F_OK) = 0 open("/etc/selinux/config", O_RDONLY|O_LARGEFILE) = -1 ENOENT (No such file or directory) ioctl(1, SNDCTL_TMR_TIMEBASE or TCGETS, {B38400 opost isig icanon echo ...}) = 0 ioctl(1, TIOCGWINSZ, {ws_row=52, ws_col=153, ws_xpixel=918, ws_ypixel=728}) = 0 stat64("Inbox", {st_mode=S_IFDIR|0777, st_size=4096, ...}) = 0 socket(PF_FILE, SOCK_STREAM, 0) = 3 fcntl64(3, F_GETFL) = 0x2 (flags O_RDWR) fcntl64(3, F_SETFL, O_RDWR|O_NONBLOCK) = 0 connect(3, {sa_family=AF_FILE, path="/var/run/nscd/socket"}, 110) = -1 ENOENT (No such file or directory) close(3) = 0 socket(PF_FILE, SOCK_STREAM, 0) = 3 fcntl64(3, F_GETFL) = 0x2 (flags O_RDWR) fcntl64(3, F_SETFL, O_RDWR|O_NONBLOCK) = 0 connect(3, {sa_family=AF_FILE, path="/var/run/nscd/socket"}, 110) = -1 ENOENT (No such file or directory) close(3) = 0 open("/etc/nsswitch.conf", O_RDONLY) = 3 fstat64(3, {st_mode=S_IFREG|0644, st_size=1696, ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x4001d000 read(3, "#\n# /etc/nsswitch.conf\n#\n# An ex"..., 4096) = 1696 read(3, "", 4096) = 0 close(3) = 0 munmap(0x4001d000, 4096) = 0 open("/etc/ld.so.cache", O_RDONLY) = 3 fstat64(3, {st_mode=S_IFREG|0644, st_size=17972, ...}) = 0 mmap2(NULL, 17972, PROT_READ, MAP_PRIVATE, 3, 0) = 0x4001d000 close(3) = 0 open("/lib/libnss_files.so.2", O_RDONLY) = 3 read(3, "\177ELF\1\1\1\0\0\0\0\0\0\0\0\0\3\0(\0\1\0\0\0\304\27\0\0004\0\0\0"..., 512) = 512 fstat64(3, {st_mode=S_IFREG|0755, st_size=49256, ...}) = 0 mmap2(NULL, 70316, PROT_READ|PROT_EXEC, MAP_PRIVATE|MAP_DENYWRITE, 3, 0) = 0x40223000 mprotect(0x4022c000, 28672, PROT_NONE) = 0 mmap2(0x40233000, 8192, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_FIXED|MAP_DENYWRITE, 3, 0x8) = 0x40233000 close(3) = 0 mprotect(0x40233000, 4096, PROT_READ) = 0 munmap(0x4001d000, 17972) = 0 open("/etc/passwd", O_RDONLY) = 3 fcntl64(3, F_GETFD) = 0 fcntl64(3, F_SETFD, FD_CLOEXEC) = 0 fstat64(3, {st_mode=S_IFREG|0644, st_size=1661, ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x4001d000 read(3, "root:x:0:0:root:/root:/bin/bash\n"..., 4096) = 1661 close(3) = 0 munmap(0x4001d000, 4096) = 0 socket(PF_FILE, SOCK_STREAM, 0) = 3 fcntl64(3, F_GETFL) = 0x2 (flags O_RDWR) fcntl64(3, F_SETFL, O_RDWR|O_NONBLOCK) = 0 connect(3, {sa_family=AF_FILE, path="/var/run/nscd/socket"}, 110) = -1 ENOENT (No such file or directory) close(3) = 0 socket(PF_FILE, SOCK_STREAM, 0) = 3 fcntl64(3, F_GETFL) = 0x2 (flags O_RDWR) fcntl64(3, F_SETFL, O_RDWR|O_NONBLOCK) = 0 connect(3, {sa_family=AF_FILE, path="/var/run/nscd/socket"}, 110) = -1 ENOENT (No such file or directory) close(3) = 0 open("/etc/group", O_RDONLY) = 3 fcntl64(3, F_GETFD) = 0 fcntl64(3, F_SETFD, FD_CLOEXEC) = 0 fstat64(3, {st_mode=S_IFREG|0644, st_size=700, ...}) = 0 mmap2(NULL, 4096, PROT_READ|PROT_WRITE, MAP_PRIVATE|MAP_ANONYMOUS, -1, 0) = 0x4001d000 read(3, "root:x:0:root\nbin:x:1:root,bin,d"..., 4096) = 700 close(3) = 0 munmap(0x4001d000, 4096) = 0 open("Inbox", O_RDONLY|O_NONBLOCK|O_LARGEFILE|O_DIRECTORY) = -1 EACCES (Permission denied) write(2, "ls: ", 4ls: ) = 4 write(2, "Inbox", 5Inbox) = 5 write(2, ": Permission denied", 19: Permission denied) = 19 write(2, "\n", 1 ) = 1 close(1) = 0 exit_group(2) = ? 2nd edit: Elaboration for Mike. The Inbox sits at the following location /home/admin/MyLibrary/MyVideos/Inbox /home/admin/MyLibrary/MyVideos/Movies The system is a Netgear Stora NAS box that I have root access to. The /home/ folder is mounted as an smb share on various computers around the house. The folder /Inbox cannot be opened on any of those machines (they all connect as 'admin'). When I ssh into the box using the 'admin' credentials I am also unable to access the folder. The folder was created via a Web Admin page hosted on the NAS. The user/group for the Inbox folder was previously apache:www (expected as this folder was created by the web application), but I chmod/chowned the folder as the root user in an attempt to grant the admin user (therefore the rest of the connected machines) access to the files. Sorry for not including this earlier, I wasn't sure if it was relevant and didn't want to confuse the situation. -Thanks 3rd Edit Sorry again - It looks like this NAS is running some custom version of Red Hat, not Debian as previously stated - I'm not sure if this makes a difference

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  • GRUB doesn't recognize partitions on one harddisk

    - by knizz
    I have a dualboot computer with Windows Vista (on hd0) and Ubuntu 9.10. The bootloader is GRUB and the windows bootloader lets me decide between Vista and Ubuntu-Installation (broken WuBi). But now (i don't know why that changed) I can't use start the windows-bootloader anymore. I tried "ls" on the grub-prompt and it gave me a list like: (hd0) (hd1) (hd1,0) (hd1,1) (hd1,2) ... (fd0) It recognizes all partitions of hd1 (the ubuntu-harddisk) but not of hd0(the win-disk). .. WHY? Here is the result of the "boot info script" for the technical details: Boot Info Script 0.55 dated February 15th, 2010 ============================= Boot Info Summary: ============================== => Grub 2 is installed in the MBR of /dev/sda and looks for (UUID=a7c510e3-2399-437b-ab92-fa609e48d63f)/boot/grub. => No boot loader is installed in the MBR of /dev/sdb sda1: _________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows Vista Boot files/dirs: /bootmgr /Boot/BCD /Windows/System32/winload.exe /wubildr.mbr /wubildr sda2: _________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files/dirs: sdb1: _________________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unbekannter Dateisystemtyp „“ sdb2: _________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files/dirs: sdb3: _________________________________________________________________________ File system: Bios Boot Partition Boot sector type: - Boot sector info: sdb4: _________________________________________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Ubuntu 9.10 Boot files/dirs: /boot/grub/grub.cfg /etc/fstab /boot/grub/core.img sdb5: _________________________________________________________________________ File system: swap Boot sector type: - Boot sector info: =========================== Drive/Partition Info: ============================= Drive: sda ___________________ _____________________________________________________ Platte /dev/sda: 640.1 GByte, 640135028736 Byte 255 Köpfe, 63 Sektoren/Spuren, 77825 Zylinder, zusammen 1250263728 Sektoren Einheiten = Sektoren von 1 × 512 = 512 Bytes Disk identifier: 0x52554d66 Partition Boot Start End Size Id System /dev/sda1 * 2,048 307,202,047 307,200,000 7 HPFS/NTFS /dev/sda2 307,202,048 1,250,258,943 943,056,896 7 HPFS/NTFS Drive: sdb ___________________ _____________________________________________________ Platte /dev/sdb: 640.1 GByte, 640135028736 Byte 255 Köpfe, 63 Sektoren/Spuren, 77825 Zylinder, zusammen 1250263728 Sektoren Einheiten = Sektoren von 1 × 512 = 512 Bytes Disk identifier: 0x00000000 Partition Boot Start End Size Id System /dev/sdb1 1 1,250,263,727 1,250,263,727 ee GPT GUID Partition Table detected. Partition Start End Size System /dev/sdb1 34 262,177 262,144 Microsoft Windows /dev/sdb2 262,178 1,131,253,933 1,130,991,756 Linux or Data /dev/sdb3 1,131,253,934 1,131,255,887 1,954 Bios Boot Partition /dev/sdb4 1,131,255,888 1,245,312,528 114,056,641 Linux or Data /dev/sdb5 1,245,312,529 1,250,263,694 4,951,166 Linux Swap blkid -c /dev/null: ____________________________________________________________ Device UUID TYPE LABEL /dev/sda1 AE1440441440122F ntfs /dev/sda2 3AE66E4DE66E0A09 ntfs data /dev/sdb2 5419D16119DAA4DE ntfs LaufwerkD /dev/sdb4 a7c510e3-2399-437b-ab92-fa609e48d63f ext4 /dev/sdb5 60a0143a-e01b-450a-bbd1-f22059e47b65 swap ============================ "mount | grep ^/dev output: =========================== Device Mount_Point Type Options /dev/sdb4 / ext4 (rw,errors=remount-ro) =========================== sdb4/boot/grub/grub.cfg: =========================== # # DO NOT EDIT THIS FILE # # It is automatically generated by /usr/sbin/grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s /boot/grub/grubenv ]; then have_grubenv=true load_env fi set default="0" if [ ${prev_saved_entry} ]; then saved_entry=${prev_saved_entry} save_env saved_entry prev_saved_entry= save_env prev_saved_entry fi insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=640x480 insmod gfxterm insmod vbe if terminal_output gfxterm ; then true ; else # For backward compatibility with versions of terminal.mod that don't # understand terminal_output terminal gfxterm fi fi if [ ${recordfail} = 1 ]; then set timeout=-1 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/white ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### menuentry "Ubuntu, Linux 2.6.31-20-generic" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi set quiet=1 insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-20-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro quiet splash initrd /boot/initrd.img-2.6.31-20-generic } menuentry "Ubuntu, Linux 2.6.31-20-generic (recovery mode)" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-20-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro single initrd /boot/initrd.img-2.6.31-20-generic } menuentry "Ubuntu, Linux 2.6.31-14-generic" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi set quiet=1 insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-14-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro quiet splash initrd /boot/initrd.img-2.6.31-14-generic } menuentry "Ubuntu, Linux 2.6.31-14-generic (recovery mode)" { recordfail=1 if [ -n ${have_grubenv} ]; then save_env recordfail; fi insmod ext2 set root=(hd1,4) search --no-floppy --fs-uuid --set a7c510e3-2399-437b-ab92-fa609e48d63f linux /boot/vmlinuz-2.6.31-14-generic root=UUID=a7c510e3-2399-437b-ab92-fa609e48d63f ro single initrd /boot/initrd.img-2.6.31-14-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Windows Vista (loader) (on /dev/sda1)" { insmod ntfs set root=(hd0,1) search --no-floppy --fs-uuid --set ae1440441440122f chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### =============================== sdb4/etc/fstab: =============================== # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc defaults 0 0 # / was on /dev/sdb4 during installation UUID=a7c510e3-2399-437b-ab92-fa609e48d63f / ext4 errors=remount-ro 0 1 # swap was on /dev/sdb5 during installation UUID=60a0143a-e01b-450a-bbd1-f22059e47b65 none swap sw 0 0 /dev/scd0 /media/cdrom0 udf,iso9660 user,noauto,exec,utf8 0 0 /dev/fd0 /media/floppy0 auto rw,user,noauto,exec,utf8 0 0 =================== sdb4: Location of files loaded by Grub: =================== 583.8GB: boot/grub/core.img 583.8GB: boot/grub/grub.cfg 579.7GB: boot/initrd.img-2.6.31-14-generic 580.0GB: boot/initrd.img-2.6.31-20-generic 579.7GB: boot/vmlinuz-2.6.31-14-generic 579.8GB: boot/vmlinuz-2.6.31-20-generic 580.0GB: initrd.img 579.7GB: initrd.img.old 579.8GB: vmlinuz 579.7GB: vmlinuz.old =========================== Unknown MBRs/Boot Sectors/etc ======================= Unknown BootLoader on sdb1 00000000 54 34 dc 3b 8b ff 6c fa 3e 59 3d 24 25 af 5f 9b |T4.;..l.>Y=$%._.| 00000010 72 f8 36 3d 56 30 22 fd c6 08 5e 39 7f dc 29 48 |r.6=V0"...^9..)H| 00000020 48 e5 24 52 77 b0 fc 64 b6 ce 48 c3 07 ce b5 81 |H.$Rw..d..H.....| 00000030 06 68 60 4f 6e fb 83 92 df 3a 54 b9 df 21 2a cd |.h`On....:T..!*.| 00000040 1e 2f e2 49 fe cf 81 2d 52 17 1a 4e 66 b4 f3 f0 |./.I...-R..Nf...| 00000050 41 25 e3 96 26 28 fe 19 61 72 75 f8 40 a3 b7 ef |A%..&(..aru.@...| 00000060 5f 79 dc cb 28 44 44 7c 9b 9a 7b 6c 4b 4b 60 0f |_y..(DD|..{lKK`.| 00000070 a9 97 87 bc 85 9f db bb d2 1a 88 9f aa 49 18 d5 |.............I..| 00000080 92 2d db 7e fe f7 8d 7a 18 c0 33 c5 bd 7a 46 07 |.-.~...z..3..zF.| 00000090 c8 27 13 66 94 49 62 9f bc 99 56 55 25 fb 94 a9 |.'.f.Ib...VU%...| 000000a0 3f b2 a7 0a 87 d0 a4 4e 51 f1 09 02 c4 29 eb ff |?......NQ....)..| 000000b0 26 3b 51 3e 5a 0c db ee a6 57 a7 c3 ba a1 74 90 |&;Q>Z....W....t.| 000000c0 ee 70 08 18 cc b8 d0 22 ce 96 c7 cb 68 40 98 20 |.p....."....h@. | 000000d0 49 3d 07 ec df d1 8d cf 19 bc 42 90 70 24 01 b4 |I=........B.p$..| 000000e0 28 cf c6 50 d3 95 5a 1b 18 15 33 c7 b2 a8 95 92 |(..P..Z...3.....| 000000f0 bb 93 fe 18 2b 81 c1 6b 9c 30 f1 65 50 6a 80 3d |....+..k.0.ePj.=| 00000100 74 37 a8 59 a6 51 8a 63 b6 d8 16 9f a9 47 2a 7c |t7.Y.Q.c.....G*|| 00000110 04 a7 fe 69 47 02 bf e9 b7 1b 7a ea 60 5c 3c 53 |...iG.....z.`\<S| 00000120 5b 10 78 dc 4d d2 a8 22 30 45 37 fb 56 06 9f 06 |[.x.M.."0E7.V...| 00000130 aa df cf 87 3a 3e cf 72 f2 e5 a6 c6 aa e2 7c 1c |....:>.r......|.| 00000140 64 c2 fc 80 ce 02 fc 7f 0f c6 60 81 bf cd 3b 5a |d.........`...;Z| 00000150 37 a5 38 1b 0c 1b 39 2e d6 f6 3d a2 36 e5 87 c3 |7.8...9...=.6...| 00000160 17 b5 fd ee 33 c7 ce a3 d9 c2 57 dc ee 85 48 9d |....3.....W...H.| 00000170 33 60 02 cd c5 83 44 44 ea b6 07 25 0a 4b a6 6e |3`....DD...%.K.n| 00000180 fc 51 42 cd 84 0b 65 b6 19 a1 e5 b2 eb 14 0c fa |.QB...e.........| 00000190 24 77 f5 44 6e 5d 39 dd b6 8e cc f8 30 fe 21 46 |$w.Dn]9.....0.!F| 000001a0 9c ff 95 c6 c7 b5 0a df 54 ca d2 ac bc 64 d0 97 |........T....d..| 000001b0 94 54 d9 29 0f 91 60 20 c3 e4 53 c2 b0 e4 40 72 |.T.)..` ..S...@r| 000001c0 7e 25 bc 81 06 ad 05 46 14 a7 e6 71 6b 5c db 9c |~%.....F...qk\..| 000001d0 0a 5e 76 23 ae 06 01 36 98 21 65 2c 90 e7 4b 1a |.^v#...6.!e,..K.| 000001e0 2a 2d 80 a5 48 db 9e 14 e0 9f e9 aa 00 e3 77 32 |*-..H.........w2| 000001f0 0f fd 94 db 55 a6 64 46 be ae ca de da ee 89 68 |....U.dF.......h| 00000200 =======Devices which don't seem to have a corresponding hard drive============== sdc sdd sde

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