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  • expected identifier before ‘(’

    - by gcc
    stored_name_t scan_construct_struct(void) { stored_name_t stn; int i=0; scanf("%c %lf %lf",&(stn.name) ,&(stn.(the_lower_limit)) ,&(stn.(the_upper_limit))); for(i=0; (scanf("%s", stn.(numbers[i])))!=0; ++i) ; return stn; } dene.c:37: error: expected identifier before ‘(’ token and there is an one more error but I cannot see

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  • operator[][] C++

    - by bobobobo
    I'd like to overload operator[][] to give internal access to a 2D array of char in C++. Right now I'm only overloading operator[], which goes something like class Object { char ** charMap ; char* operator[]( int row ) { return charMap[row] ; } } ; It works ok.. Is it possible to override operator[][] though?

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  • java source code doubt

    - by abson
    Why is it that class swi22 { public static void main(String[] args) { int a=98; switch(a) { default:{ System.out.println("default");continue;} case 'b':{ System.out.println(a); continue;} case 'a':{ System.out.println(a);} } System.out.println("Switch Completed"); } } gives error as: continue outside of loop

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  • Accessing variables in other classes (Java)

    - by George
    Why doesn't the following program return 0, since I am accessing p from a new A(), which has not had main called on it? public class A { public int p = 0; public static void main(String[] args) { p = Integer.parseInt(args[0]); new B().go(); } } class B { public void go() { System.out.println(new A().p); } }

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  • Is objective C 2.0 a proper superset of C?

    - by RankWeis
    I've heard that objective-C is a proper superset of C, but is objective-C 2.0? The reason I ask is that either it isn't, or I misunderstand the phrase 'proper superset', because this code is valid C syntax: import int main () { char *nil = "hello"; printf("%s\n",nil); } But does not compile in Objective-C 2.0. Obviously, this is an easily fixable problem, but I'm writing a paper, and feel that this is something that should be pointed out.

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  • DirectorySearch.PageSize = 2 doesn't work

    - by Bero
    using (DirectorySearcher srch = new DirectorySearcher(String.Format("(memberOf= {0})",p_Target.DistinguishedName))) { srch.PageSize = 2; SearchResultCollection results = results = srch.FindAll(); int count = results.Count; } count = 3 (THREE) and not 2. Why is that? I don't want to have all results in just one page. I know that PageSize = 2 is silly small but I set that value in this case just for testing purpose (in reality it will be more).

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  • g++ creates several symbols of a const ?

    - by nissen
    In one of my header (C++) files I changed #define TIMEOUT 10 to the more(?) C++ way: const int TIMEOUT = 10; It seems however, g++(v 4.4.3) now includes this symbol several times in the binary. $ nm -C build/ipd/ipd |head 08050420 T ToUnixTime 08050470 T ParseTime 080504c0 T ParseISOTime 080518e4 r TIMEOUT 080518ec r TIMEOUT 080518f4 r TIMEOUT 080518fc r TIMEOUT 080503e0 T HandleMessage How come ?

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  • Why Chrome modifies IDT?

    - by muslon
    Chrome 4.0.266.0, Rootkit Unhooker 3.7.300.503. Iff Chrome is running, RkUnhooker shows in Code Hooks: IDT--Int 0x000000B1 0x863DDDD4 - [unknown_irp_handler] IDT modification Why does Chrome modifies IDT?

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  • Boost MultiIndex - objects or pointers (and how to use them?)?

    - by Sarah
    I'm programming an agent-based simulation and have decided that Boost's MultiIndex is probably the most efficient container for my agents. I'm not a professional programmer, and my background is very spotty. I've two questions: Is it better to have the container contain the agents (of class Host) themselves, or is it more efficient for the container to hold Host *? Hosts will sometimes be deleted from memory (that's my plan, anyway... need to read up on new and delete). Hosts' private variables will get updated occasionally, which I hope to do through the modify function in MultiIndex. There will be no other copies of Hosts in the simulation, i.e., they will not be used in any other containers. If I use pointers to Hosts, how do I set up the key extraction properly? My code below doesn't compile. // main.cpp - ATTEMPTED POINTER VERSION ... #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/tokenizer.hpp> typedef multi_index_container< Host *, indexed_by< // hash by Host::id hashed_unique< BOOST_MULTI_INDEX_MEM_FUN(Host,int,Host::getID) > // arg errors here > // end indexed_by > HostContainer; ... int main() { ... HostContainer testHosts; Host * newHostPtr; newHostPtr = new Host( t, DOB, idCtr, 0, currentEvents ); testHosts.insert( newHostPtr ); ... } I can't find a precisely analogous example in the Boost documentation, and my knowledge of C++ syntax is still very weak. The code does appear to work when I replace all the pointer references with the class objects themselves. As best I can read it, the Boost documentation (see summary table at bottom) implies I should be able to use member functions with pointer elements.

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  • C++ sort method

    - by qwead
    I want to sort a vector using std::sort, but my sort method is a static method of a class, and I want to call std::sort outside it, but it seems to be trouble doing it this way. On the class: static int CompareIt(void *sol1, void *sol2) { ... } std::sort call: sort(distanceList.at(q).begin(), distanceList.at(q).end(), &DistanceNodeComparator::CompareIt); Shouldn't it be possible to do this way?

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  • C++: Enum or #define

    - by sub
    I'm building a toy interpreter and I have implemented a token class which holds the token type and value. The token type is usually an integer, but how should I abstract the int's? What would be the better idea: // #defines #define T_NEWLINE 1; #define T_STRING 2; #define T_BLAH 3; /** * Or... */ // enum enum TokenTypes { t_newline, t_string, t_blah };

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  • Targeting all subclassed CCSprites (cocos2d)

    - by Joethemonkey101
    I'm working on a method to end the level, but to do so, I have to see that all of the enemy character have been killed. If my enemies are CCSprites, how do I make a method that detects if all of them are dead? I'm tracking their health with an int called enemyHp. For example, this is an if statement I made to remove the enemy if (enemy.enemyHp <= 0) { To recap - I want to make a method that detects when all enemies have been killed. Thanks

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  • is it possible to get the class of the interface <Set>

    - by user1164885
    Am having some arguments say (String a, Treeset b, Set c) and i try to get the class by arguments[i].getClass(); of the above arguments.. is it possible to get the class of the interface . ex., Class[] argumentTypes = new Class [arguments.length]; for (int i = 0 ; i < arguments.length ; i++) { argumentTypes[i] = arguments[i].getClass(); }

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  • When I do ""+1 I get a String - Why

    - by steve
    Hi, Please understand firstly that I fully understand that Java will return a String when I use ""+int. What I'm really not sure about is what exactly is happening down at the memory aspect. How exactly is java performing this conversion. I mean this in a very indepth way, not 'auto boxing' or anything like that :) I'm hoping someone with a deeper understanding can explain what exactly is done.

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