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  • AuthLogic - how to determine current user id throughout the system?

    - by sscirrus
    Hi all, I have set up AuthLogic almost exactly as per the AuthLogic example app at http://github.com/binarylogic/authlogic_example. After someone logs in as User, they can click on links that send them away into the system and away from the users controller. This is an incredibly noob question, but how can I access that User's ID and other attributes from anywhere else, such as an unrelated view or unrelated controller? An example of what I'd like to do: #matchings controller @matching = Matching.find_by_user_id(user.id)

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  • Alternative to before </body> tag inline Javascript

    - by Mohammad
    I know inline Javascript is frowned upon and with the new on-the-fly Javascript compressors that check for idle/unused function usage and omit the unused code, it seems good practice to have all your Javascript in an external file. My question is, in situations like FOUC (flash of unstyled content) which usually require little snippets of code right before the closing </body> tag, is there a JQuery resolution that would serve the same purpose, but from a remote Javascript file linked in the <head> of the document?

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Creating lots of arrays

    - by Dmitry
    Hello, everybody! May be that is a stupid question. How to create, say, 30 arrays (it doesn't matter of what type, say, char[])? It seems to me that it is not a good idea, to create them one by one by hand. I want to do that using a "for" cycle, but how should I specify identifiers?

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  • Can you preload images in a dojo animation.

    - by asynchronous-challenged
    I have a dojo animation object of about 15 images. I'm also using dojo.fx.chain to link them all together. Right before I create all my dojo.fadeIn's and dojo.fadeOut's I added in some basic javascript to preload each image. My question is: Am I doing this the hard way or is there some function/attr I can set in the animation object to do this?

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  • Checking to see if a number is evenly divisible by other numbers with recursion in Python

    - by Ernesto
    At the risk of receiving negative votes, I will preface this by saying this is a midterm problem for a programming class. However, I have already submitted the code and passed the question. I changed the name of the function(s) so that someone can't immediately do a search and find the correct code, as that is not my purpose. I am actually trying to figure out what is actually MORE CORRECT from two pieces that I wrote. The problem tells us that a certain fast food place sells bite-sized pieces of chicken in packs of 6, 9, and 20. It wants us to create a function that will tell if a given number of bite-sized piece of chicken can be obtained by buying different packs. For example, 15 can be bought, because 6 + 9 is 15, but 16 cannot be bought, because no combination of the packs will equal 15. The code I submitted and was "correct" on, was: def isDivisible(n): """ n is an int Returns True if some integer combination of 6, 9 and 20 equals n Otherwise returns False. """ a, b, c = 20, 9, 6 if n == 0: return True elif n < 0: return False elif isDivisible(n - a) or isDivisible(n - b) or isDivisible(n - c): return True else: return False However, I got to thinking, if the initial number is 0, it will return True. Would an initial number of 0 be considered "buying that amount using 6, 9, and/or 20"? I cannot view the test cases the grader used, so I don't know if the grader checked 0 as a test case and decided that True was an acceptable answer or not. I also can't just enter the new code, because it is a midterm. I decided to create a second piece of code that would handle an initial case of 0, and assuming 0 is actually False: def isDivisible(n): """ n is an int Returns True if some integer combination of 6, 9 and 20 equals n Otherwise returns False. """ a, b, c = 20, 9, 6 if n == 0: return False else: def helperDivisible(n): if n == 0: return True elif n < 0: return False elif helperDivisible(n - a) or helperDivisible(n - b) or helperDivisible(n - c): return True else: return False return helperDivisible(n) As you can see, my second function had to use a "helper" function in order to work. My overall question, though, is which function do you think would provide the correct answer, if the grader had tested for 0 as an initial input?

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  • SVN delete file

    - by Josemalive
    Hi, My question is simple, if i delete a file in a trunk of an svn repository, could i get the file if i ask for a previous version or the file was deleted forever? Thanks. Best Regards. Jose

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  • How to make a row of ListView like this?

    - by Jack101
    Hello, Sorry, this's my first time to ask a question here. So, I don't have the permission to upload the image to describe. Never Mind. What I would like to make is a row of ListView like this. The block on the left is an icon. Much appreciated if you could feedback the correct XML tags. Thanks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------- | | some text some text | | some text some text ------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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  • Code-Golf: Friendly Number Abbreviator

    - by David Murdoch
    Based on this question: Is there a way to round numbers into a friendly format? THE CHALLENGE - UPDATED! (removed hundreds abbreviation from spec) The shortest code by character count that will abbreviate an integer (no decimals). Code should include the full program. Relevant range is from 0 - 9,223,372,036,854,775,807 (the upper limit for signed 64 bit integer). The number of decimal places for abbreviation will be positive. You will not need to calculate the following: 920535 abbreviated -1 place (which would be something like 0.920535M). Numbers in the tens and hundreds place (0-999) should never be abbreviated (the abbreviation for the number 57 to 1+ decimal places is 5.7dk - it is unneccessary and not friendly). Remember to round half away from zero (23.5 gets rounded to 24). Banker's rounding is verboten. Here are the relevant number abbreviations: h = hundred (102) k = thousand (103) M = million (106) G = billion (109) T = trillion (1012) P = quadrillion (1015) E = quintillion (1018) SAMPLE INPUTS/OUTPUTS (inputs can be passed as separate arguments): First argument will be the integer to abbreviate. The second is the number of decimal places. 12 1 => 12 // tens and hundreds places are never rounded 1500 2 => 1.5k 1500 0 => 2k // look, ma! I round UP at .5 0 2 => 0 1234 0 => 1k 34567 2 => 34.57k 918395 1 => 918.4k 2134124 2 => 2.13M 47475782130 2 => 47.48G 9223372036854775807 3 => 9.223E // ect... . . . Original answer from related question (javascript, does not follow spec): function abbrNum(number, decPlaces) { // 2 decimal places => 100, 3 => 1000, etc decPlaces = Math.pow(10,decPlaces); // Enumerate number abbreviations var abbrev = [ "k", "m", "b", "t" ]; // Go through the array backwards, so we do the largest first for (var i=abbrev.length-1; i>=0; i--) { // Convert array index to "1000", "1000000", etc var size = Math.pow(10,(i+1)*3); // If the number is bigger or equal do the abbreviation if(size <= number) { // Here, we multiply by decPlaces, round, and then divide by decPlaces. // This gives us nice rounding to a particular decimal place. number = Math.round(number*decPlaces/size)/decPlaces; // Add the letter for the abbreviation number += abbrev[i]; // We are done... stop break; } } return number; }

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  • Programatically Gathering NUnit results

    - by skb
    Hi. I am running some NUnit tests automatically when my nightly build completes. I have a console application which detects the new build, and then copies the built MSI's to a local folder, and deploys all of my components to a test server. After that, I have a bunch of tests in NUnit dll's that I run by executing "nunit-console.exe" using Process/ProcessStartInfo. My question is, how can programatically I get the numbers for Total Success/Failed tests?

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  • How to bind to localStorage change event using jQuery for all browsers?

    - by David Glenn
    How do I bind a function to the HTML5 localStorage change event using jQuery? $(function () { $(window).bind('storage', function (e) { alert('storage changed'); }); localStorage.setItem('a', 'test'); }); I've tried the above but the alert is not showing. Update: It works in Firefox 3.6 but it doesn't work in Chrome 8 or IE 8 so the question should be more 'How to bind to localStorage change event using jQuery for all browsers?'

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  • Debate: Can a HTTPS connection be hijacked with a man-in-the-middle kind of attack?

    - by Iulian Serbanoiu
    Hi, I'm wondering if the company I work for can see what I'm doing when I'm using a HTTPS connection - gmail for example. My case: I'm using gmail from work but I need to enter a password for a proxy when accesing the first web page - the password is asked inside the browser. I receive from the proxy a certificate which I must accept in order to make the Internet connection work. So the question is: Can https data exchange, between gmail and browser, be tracked? Thanks, Iulian

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  • When are response headers created in ASP.NET web forms?

    - by Jones
    I read somewhere the you can't remove response headers once they've been added. Given that, I'm wondering where in a standard ASP.NET web forms application do response headers get added initially. For example, these: Date Fri, 23 Apr 2010 16:25:56 GMT Server Microsoft-IIS/6.0 X-Powered-By ASP.NET Cache-Control private And can I stop it from happening? Do subsequent headers override old headers? Does my question even make sense? Thanks.

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  • Castle ActiveRecord Table name conflict

    - by Shane
    When you run into a reserved word like "User" in NHibernate you would just put single quotes around the offending text and nHibernate will surround the text with square brackets for querying. My question is how do you do the same thing using Castle.ActiveRecord?

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  • What is the purpose of "do!" notation in F#?

    - by Yacoder
    I'm a beginner in F#, so it's a simple question and maybe a duplicate, but I couldn't find the answer anywhere... I'm reading this LOGO DSL implementation and I don't understand, what is the meaning of the "do!" notation in here: this.Loaded.Add (fun _ -> async { do! Async.Sleep 200 for cmd in theDrawing do do! this.Execute(cmd) } |> Async.StartImmediate ) Can you help?

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  • Induction of graduate programmers

    - by spong
    What are some practical ideas that you have found useful for bringing graduates on to your team in their first job? Some of the things that are working well for us include: Assigning a mentor to assist the learning process Written coding standards/guidelines Spending a period of time with the test team to learn the product Where possible, a broad range of experiences in the first few months Anything else that works well for you? A related question can be found here.

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  • Which CMS or blogging engine supports multiple sites ?

    - by Lamnk
    Dont know if SO is the appropriate place to ask this question, but anyway ... I have some sites running Wordpress and maintaining/managing them is a pain. Is there any CMS or blogging platform out there that support multiple sites/blogs in one codebase ? I know there are some hacks for Wordpress but they are quite ugly and do not scale (i need 100-1000 blogs supported). WPMU AFAIK run with subdomains only. Thanks in advance.

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  • MATLAB: Drawing a line over a black and white image

    - by Richard
    This is quite possibly an extremely retarded question, but what is the best way to draw a line over a black and white (binary) image in MATLAB, provided the start and end coordinates are known? Please note, I am not trying to add an annotation line, I would like the line to become part of the image.

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