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  • Simple moving object jitters every couple of seconds [on hold]

    - by Liam
    I'm trying to get smooth movement in my game, right now every couple of seconds the moving square jitters. I'm using C++ with SDL2. I made a very simple project to test different methods so all that's happening is a box moves across the screen. Here's a pastebin of the code http://pastebin.com/7YxxSw0D Here's a link to a dropbox folder containing the 'game' https://www.dropbox.com/sh/0ygntl140qv8iv0/AABVuuk6khArOJmdBi1OaFlua?dl=0 Any input would be greatly appreciated, and let me know if you need any more info. Thanks!

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  • Encryption password

    - by George
    I am running Ubuntu 12.04 LTS I thought that everything in my Documents folder was being backed up by Ubuntu1, as everytime I put a file in my documents folder a box popped up stating backing up file. When I looked at the Left hand list of programmes on my desktop screen there was an extra Box in the list. Clicked the Box and it stated encryption Password required. It seems the latest files have not been backed up as an Encryption Password is required. Can anyone explain for me, what is this Encription Password and how do I get it.

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  • Deactivate one graphicdevice in a SLI system

    - by NobbZ
    As it is now, I have a Gaminglaptop with 2 GeForce 9800M GT with SLI activated, Ubuntu 12.04. When I use any graphicdriver that is aware of acceleration features the system crashes after a short period of time. After I removed and purged jockey my system runs stable but slowly, but I can use it for now (I have to choose recovery at startup and the resume boot, botting up normal results in a colorflickering screen). But since the system is runs slowly, I would like to try to work with only one graphicdevice. First test device A, if that doesn't work test with device B. A testing tool for Windows already told me, that one of the cards doesn't work properly, but it doesn't say which one (same crashes in Windows when programs or desktop uses acceleration). Therefore I wanted to ask, if there is a way to reinstall any nVidia (or third party) driver, deactivate one of the two devices and test the stability?

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  • BIOS Always Freezes Instantly

    - by Louis
    I'm not sure if this is necessarily a Ubuntu question, but I've only had the problem since I installed 12.10. When I turn my computer on, the BIOS screen comes up as usual and... nothing else. When I press any key, I hear a loud beep and there's no response. I've tried looking for similar problems, but in most cases people are at least able to interact with their BIOS even if their OS doesn't load. It seems as though it's just completely freezing as soon as I turn it on.

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  • What good free forum engines are out there? [closed]

    - by user1306322
    I'm looking for a forum engine for my website, which will look modern, easy to use and follow lengthy discussions. Most of the times people hear "forum" they imagine unresponsive phpBB with terrible color scheme and unnecessarily huge user info sections (avatar, signature) about 600px high each, which make it impossible to see more than 5 posts on a really big screen. I'd like it to be the other way around with my future forum. Features I'd like to see: Clean, transparent section/thread selection, Must not have "message posted, you will be redirected to wherever" screens, 1-click message posting (captchas are ok, but not the ones that erase the whole post when you mistype), Tree hierarchy for comments to posts

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  • Installer doesn't recognise windows 7 install

    - by SirWaffleRaptor
    I will start off saying I searched a bit for this problem with little success. You see, I am an utmost noob when it comes to Ubuntu and Linux based OS (hence why I want to install it and discover it) and the thread I found were too specific for me to do anything with. Therefore, if you find a thread that is noob-friendly and answers my question, please link it below or please try to answer as simply as possible :) The problem: I want to install Ubuntu 12.04 LTS 64 bit alongside Windows 7 on my main hard drive (to get the choice which one to start when booting). Pop the CD in, reboot and get to the installer screen. I know I'm supposed to have 3 options, but I'm only given the option to erase my hard drive or "do something else". Therefore, my question is: how do I make Ubuntu recognise Windows 7, so it may install alongside it?

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  • Chrome Mobile: The Mobile Web Developers Toolkit (Part 2)

    Chrome Mobile: The Mobile Web Developers Toolkit (Part 2) Building for mobile web requires a different mindset than desktop web development, and a different set of tools. The tools we're used to using often aren't available or would take up too much screen real estate. And going back to the dark ages of tweak/save/deploy/test/repeat isn't exactly optimal, so what can we do? Thankfully there are a number of great options - from remote debugging to emulation, mobile browsers are offering more and more tools to make our lives easier. We'll take a look at a couple of tools that you can use today to make cross platform mobile web development easier and then peer into the crystal ball to see what tools may bring in the future. Join us for Part 2 - as we take a look at a some of the many tools to make testing the mobile web easier. From: GoogleDevelopers Views: 0 0 ratings Time: 01:00:00 More in Science & Technology

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  • How do I count Internal Logical Files (ILF) and External Inputs (EI) for a dynamic form entry page?

    - by DmytroL
    Assuming I have an applicant information entry screen, the number and types of fields on which can be defined by the system administrator, how do I go about counting the number of Internal Logical Files (ILFs) and Data Element Types (DETs) for the related data functions? So far I have come up with something like this: ILF #1 (control information): Field Metadata, 1 RET, ~3 DET (name, type, mandatory) ILF #2 (business data): Applicant Data, most likely 1 RET, but how many DET? Of course I could count it as 2 DET (Field ref, Value), but I am not sure that would be correct And when it comes to an External Input (EI), say, "Add New Applicant", things become even more complicated, because the number of DET corresponding to the user-editable fields is totally dependent on the control information in ILF #1, and I am out of ideas here... Anyone fancy to help with that? Thanks in advance!

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  • Ubuntu not starting up after shutdown while upgrading

    - by comatose
    I had ubuntu 11.10 installed and I was upgrading it to Ubuntu 12.04.1. While upgrading my computer got shut down due to heating issues. Afterwards its not starting up and gets stuck at a black screen. I can use ctrl+alt+f1 to go to command line. But I dont know how to resolve this issue from there. It shows me a message the ubuntu release 12.04.1 is available and run the command "do-release-upgrade" to upgrade to it. But when I run this command, it errors out saying "no new release found". Can anyone suggest what to do ? Thanks !

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  • Update information outdated, "Failed to fetch cdrom"

    - by user285603
    I have a warning triangle on the top of my screen. When I click on it, it says that my update information is outdated. When I type sudo apt-get update && sudo apt-get upgrade into a terminal, I get this message: W: Failed to fetch cdrom://Ubuntu 14.04 LTS _Trusty Tahr_ - Release i386 (20140417)/dists/trusty/main/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs W: Failed to fetch cdrom://Ubuntu 14.04 LTS _Trusty Tahr_ - Release i386 (20140417)/dists/trusty/restricted/binary-i386/Packages Please use apt-cdrom to make this CD-ROM recognized by APT. apt-get update cannot be used to add new CD-ROMs E: Some index files failed to download. They have been ignored, or old ones used instead. Any ideas?

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  • Can all code be represented as a series of Map / Filter / Reduce operations?

    - by Mongus Pong
    I have recently been refactoring large chunks of code and replacing them with Linq queries. Removing the language bias - Linq is essentially a set of Map / Filter and Reduce operations that operate on a sequence of data. This got me thinking, how far would I theoretically be able to take this. Would I be able to rewrite the whole code base into a series (or even a single) of Map / Filter and Reduce operations. Unfortunately I get paid to do useful stuff, so I haven't been able to experiment much further, but I can't think of any code structure that couldn't be re structured as such. Side effected code can be dealt with via monads.. Even output is essentially mapping memory addresses to screen addresses. Is there anything that couldn't be (theoretically) rewritten as a Linq query?

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  • (Not) Making a Splash with Visual Studio

    - by StuartBrierley
    This post is just a quicky to remind me of a Visual Studio switch that I found interesting/useful. If you are interested in such things, there are a number of command line switches that can be used with Visual Studio. One that does not appear on the list linked to above is the "nosplash" switch.  This switch disables the splash screen when starting Visual Studio, taking you directly into the IDE. Close Visual Studio and then add /nosplash after ...devenv.exe in the target of whichever shortcut you use to start Visual Studio. Starting Visual Studio now should now be quicker, possibly saving precious seconds that you could put to use elsewhere!

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  • Can't install Ubuntu 13.04

    - by Beaker1210
    I am trying to install Ubuntu 13.04 on a Dell Mini 10 that is currently running Qimo. I want to replace the old operating system entirely. When I turn on the computer and boot from the USB stick it brings up a black screen that says: Boot: I have no idea where to go from here. I created the bootable USB stick using Universal USB installer. I've used the same process for installing Ubuntu on other machines in the past have never had this issue. Thanks in advance for the help. :)

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  • Animate sprite/texture position with VBO

    - by Dono
    I'm currently worlking on a renderer for my projects and I want animate a sprite on screen. I've got a spritesheet but I don't know what is the the best way to update the texture coordinates for each vertex. Update vertices then update vertex buffer. (Heavy ?) Send to the shader my texture coordinates (It is possible ?) Don't use VBO ? By the way, I've got this structure : Object class with Geometry (Faces + Vertex + Buffer) and Material (Shader + other stuff ) properties, it is a good structure ? Thanks!

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  • unable to display index.php

    - by user1683645
    I'm trying to load a website I've development and transferred from windows to ubuntu. I've installed apache2/php5/mysql and I've confirmed that it works by using the default index.html file displaying something like "It Works!". I've also created arbitrary folder containing some php file that I've run in firefox and it was displayed. But when I try to run my projects index.php I get a blank screen. I've consulted mirc about this and they say that it has to do with file permission. I've chcked the file permission on my index.php file and it is owner : rw r , group : r, others : read-only and execute is unchecked. What am I doing wrong?

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  • Automatic login option is missing in 12.04

    - by grossogrossum
    Automatic login option is missing from System Settings User Accounts, how can I solve this? I either can't set the automatic login by editing /etc/lightdm/lightdm.conf [SeatDefaults] autologin-user=x autologin-user-timeout=0 user-session=ubuntu greeter-session=unity-greeter After restart login screen asks for my password. There is a thread in Ubuntu forums http://ubuntuforums.org/showthread.php?p=11889259 . It's in lubuntu forum, but there are ubuntu users afected too. I'm runing 12.04 (precise) 64-bit with Kernel Linux 3.2.0-24-generic. Excuse my bad english, please.

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  • Making video from 3D gaphics in OpenGL

    - by MVTC
    What are some of the preferred methods or libraries for creating video from an OpenGL graphics simulation? For example, I want to create a visualization(video) of an N-Body gravity simulation by rendering non-real-time OpenGL frames. The simulation is already coded, I just don't know how to convert it to video. EDIT: I am also interested in providing the described functionality: The user can adjust parameters including the time step between captured frames and then initiate the simulation. The user waits for the simulation to complete, and then can watch the results. The user is able to increase or decrease the playback speed of the simulation whereas in slow motion, more frames are used i.e., you see higher resolution time steps, and when the speed is increased, you see lower resolution time steps at a higher rate, but the frames per second flashing on the screen is constant.

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  • No GUI before login on Ubuntu 14.04

    - by Pablo Chinchilla
    After I installed Ubuntu 14.04 as the only OS on my computer on nomodeset to install the Nvidia drivers for my video card. I installed it and all is working properly. The only problem that I have is that when I turn on my compurter I only see command lines instead of the Ubuntu logo. After that the login screen works in a proper way even with the GUI. I only want to get the Ubuntu logo instead of the command lines. PS: when I turn off my computer, the same thing is repeated.

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  • Scrolling background with changing textures

    - by Simran kaur
    I have the 2 cubic structures that are my tracks and are scrolling basically to give effect of movement on object. In my OnBecameInvisible() method, I have changed their Tiling using mainTextureScale void OnBecameInvisible() { renderer.material.mainTextureScale = new Vector2(1, numberOfLanes); this.transform.position = new Vector3(this.transform.position.x, this.transform.position.y, 20.0f); } The tiling works fine. But the alternative tracks have their Tiling set to 0 which is giving an undesirable effect. Requirement: I want to be able to set the Tiling of every track that is visible on the screen. How do I do it?

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  • How can I keep the correct alpha during rendering particles?

    - by April
    Rencently,I was trying to save textures of 3D particles so that I can reuse the in 2D rendering.Now I had some problem with alpha channel.Some artist told me I that my textures should have unpremultiplied alpha channel.When I try to get the rgb value back,I got strange result.Some area went lighter and even totally white.I mainly focus on additive and blend mode,that is: ADDITIVE: srcAlpha VS 1 BLEND: srcAlpha VS 1-srcAlpha I tried a technique called premultiplied alpha.This technique just got you the right rgb value,its all you need on screen.As for alpha value,it worked well with BLEND mode,but not ADDITIVE mode.As you can see in parameters,BLEND mode always controlled its value within 1.While ADDITIVE mode cannot guarantee. I want proper alpha,but it just got too big or too small consider to rgb.Now what can I do?Any help will be great thankful. PS:If you don't understand what I am trying to do,there is a commercial software called "Particle Illusion".You can create various particles and then save the scene to texture,where you can choose to remove background of particles.

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  • Why does DirectX use a left-handed coordinate system?

    - by greyfade
    I considered posting on Stack Overflow, but the question strikes me as being far too subjective since I can't think of a reasonable technical explanation for Microsoft's choice in this matter. But this question has bugged me for so long and the issue keeps coming up in one of my projects, and I have never actually seen an attempt at explaining this: OpenGL uses a right-handed coordinate system, where the +Z part of the world coordinate system extends toward the viewer. DirectX uses a left-handed system where the +Z part of the world coordinate extends into the screen, away from the viewer. I never used the Glide API, so I don't know how it worked, but from what I can gather, it uses a left-handed system as well. Is there a technical reason for this? And if not, is there some conceptual advantage to a particular handedness of a coordinate system? Why would one choose one over the other?

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  • credit or minclass does not work well with pam_cracklib.so in common-password (opeSuSe 11.3)

    - by Mario
    I'm trying to implement password complexities on my pdc. It's a samba PDC with openLDAP backend. I tried cracklib-check but it looks like that I should have a decent and localize version of password library since the library out there usually comes in english. I also have another consideration that we will allow users to use any kind of password - even though it's dictionary based - as long as their passwords integrated with low/upper alphabet, digits, and other characters such as '$' or '_' (pam_cracklib.so calls them as classes). So here is my /etc/pam.d/common-password: #password requisite pam_pwcheck.so nullok cracklib password requisite pam_cracklib.so minclass=4 reject_username ##password requisite pam_cracklib.so \ ## dcredit=-1 ucredit=-1 lcredit=-1 ocredit=-1 reject_username password optional pam_gnome_keyring.so use_autht_ok password required pam_unix2.so use_authtok nullok The first commented line (with #) was the default configuration of openSuse 11.3. The 2nd/3rd (with leading ##) is another configuration I use when minclass=4 line is commented out. By the way, I have 'check password script' = /usr/local/sbin/crackcheck -d /usr/share/cracklib/pw_dict and passdb backend = ldapsam:ldap://127.0.0.1 parameters in smb.conf and cracklib-check works fine too. So here is the test I conduct. I logon to windows and then change my password. Sometimes it works fine that it trows error message - which what I wanted, but simple password with only lower alphabets can pass windows change password. Maybe I should make a new library which incorporates local vocabularies, but a guy out there (raise your hand please if you read this :) ) also experienced the same trouble with english word. Besides, what we really want is to let user to choose 2 or 3 format password out of 4 classes. Is there a bug or something with pam module in openSuse 11.3? Thank you in advance. Regards, Mario

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  • Enemies don't shoot. What is wrong? [closed]

    - by Bryan
    I want that every enemy shoots independently bullets. If an enemy’s bullet left the screen, the enemy can shoot a new bullet. Not earlier. But for the moment, the enemies don't shoot. Not a single bullet. I guess their is something wrong with my Enemy class, but I can't find a bug and I get no error message. What is wrong? public class Map { Texture2D myEnemy, myBullet ; Player Player; List<Enemy> enemieslist = new List<Enemy>(); List<Bullet> bulletslist = new List<Bullet>(); float fNextEnemy = 0.0f; float fEnemyFreq = 3.0f; int fMaxEnemy = 3 ; Vector2 Startposition = new Vector2(200, 200); GraphicsDeviceManager graphicsDevice; public Map(GraphicsDeviceManager device) { graphicsDevice = device; } public void Load(ContentManager content) { myEnemy = content.Load<Texture2D>("enemy"); myBullet = content.Load<Texture2D>("bullet"); Player = new Player(graphicsDevice); Player.Load(content); } public void Update(GameTime gameTime) { Player.Update(gameTime); float delta = (float)gameTime.ElapsedGameTime.TotalSeconds; for(int i = enemieslist.Count - 1; i >= 0; i--) { // Update Enemy Enemy enemy = enemieslist[i]; enemy.Update(gameTime, this.graphicsDevice, Player.playershape.Position, delta); // Try to remove an enemy if (enemy.Remove == true) { enemieslist.Remove(enemy); enemy.Remove = false; } } this.fNextEnemy += delta; //New enemy if (fMaxEnemy > 0) { if ((this.fNextEnemy >= fEnemyFreq) && (enemieslist.Count < 3)) { Vector2 enemyDirection = Vector2.Normalize(Player.playershape.Position - Startposition) * 100f; enemieslist.Add(new Enemy(Startposition, enemyDirection, Player.playershape.Position)); fMaxEnemy -= 1; fNextEnemy -= fEnemyFreq; } } } public void Draw(SpriteBatch batch) { Player.Draw(batch); foreach (Enemy enemies in enemieslist) { enemies.Draw(batch, myEnemy); } foreach (Bullet bullets in bulletslist) { bullets.Draw(batch, myBullet); } } } public class Enemy { List<Bullet> bulletslist = new List<Bullet>(); private float nextShot = 0; private float shotFrequency = 2.0f; Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public bool Shot; public Enemy(Vector2 Pos, Vector2 Move, Vector2 Player) { this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; this.Remove = false; this.Shot = false; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, Vector2 PlayerPos, float delta) { nextShot += delta; for (int i = bulletslist.Count - 1; i >= 0; i--) { // Update Bullet Bullet bullets = bulletslist[i]; bullets.Update(gameTime, graphics, delta); // Try to remove a bullet... Collision, hit, or outside screen. if (bullets.Remove == true) { bulletslist.Remove(bullets); bullets.Remove = false; } } if (nextShot >= shotFrequency) { this.Shot = true; nextShot -= shotFrequency; } // Does the enemy shot? if ((Shot == true) && (bulletslist.Count < 1)) // New bullet { Vector2 bulletDirection = Vector2.Normalize(PlayerPos - this.vPos) * 200f; bulletslist.Add(new Bullet(this.vPos, bulletDirection, PlayerPos)); Shot = false; } if (!Remove) { this.vMove = Vector2.Normalize(PlayerPos - this.vPos) * 100f; this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth + 1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight + 1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch batch, Texture2D myTexture) { if (!Remove) { batch.Draw(myTexture, this.vPos, Color.White); } } } public class Bullet { Vector2 vPos; Vector2 vMove; Vector2 vPlayer; public bool Remove; public Bullet(Vector2 Pos, Vector2 Move, Vector2 Player) { this.Remove = false; this.vPos = Pos; this.vMove = Move; this.vPlayer = Player; } public void Update(GameTime gameTime, GraphicsDeviceManager graphics, float delta) { if (!Remove) { this.vPos += this.vMove * delta; if (this.vPos.X > graphics.PreferredBackBufferWidth +1) { this.Remove = true; } else if (this.vPos.X < -20) { this.Remove = true; } if (this.vPos.Y > graphics.PreferredBackBufferHeight +1) { this.Remove = true; } else if (this.vPos.Y < -20) { this.Remove = true; } } } public void Draw(SpriteBatch spriteBatch, Texture2D myTexture) { if (!Remove) { spriteBatch.Draw(myTexture, this.vPos, Color.White); } } }

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  • Can a local multiplayer iOS game display differently for each device?

    - by Rahil627
    I've seen games which display different data for two devices, but not more than two. If possible, can it be accomplished using GameKit? EDIT: More specifically, I was thinking local multiplayer via bluetooth or wi-fi on an iOS device. Most games I've seen display the same screen synchronized across all of the devices. I understand games that network across the internet do this, often using a server, but I haven't seen any examples of a 3+ device local multiplayer iOS game. I just want to make sure it wasn't some kind of limitation.

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  • Just installed 12.10 with WUBI and get error

    - by John
    Goes to the terminal screen and says: [drm:drm_crtc_helper_set_config] ERROR failed to set mode on 'crtc:10] From what I gather, this is an issue with my monitor. Not sure. I am really new to this. I have a Compaq Presario running XP SP3 and am using a Sony Bravia 32" LCD TV as a monitor. Downloaded Ubuntu from, well,... Ubuntu. Used WUBI to install. I suppose it created its own partition because install never asked. Is there a work-around for this? I have tried everything I know of, given my very limited experience. Thanks in advance.

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