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  • Standalone server setup for compute capacity

    - by mikera
    I'm developing an application for my company that will require a lot of compute capacity (running some very big mathematical calculations), and looking for some form of server setup to do this. For various reasons, we want to run this on-site in our office rather than hosting it externally. It's been a while since I last had to set up my own servers so I thought I would tap into the collective wisdom of serverfault! My broad requirements are: Budget $30-50k, with an aim to get as much compute capacity as possible for that budget 64-bit servers suitable to run Ubuntu Linux + Java Some relatively standalone rack that can be installed in secure office space Fast/low latency network connections between the servers, but don't really care about connectivity to the outside world Storage capacity shared between the servers - they don't necessarily need their own storage providing they can be booted from a common image Downtime can be tolerated (since the calculations are run in batch mode) The software itself is fault-tolerant, so there is no need for extra resiliency in the server setup (cheap replaceable commodity parts will be fine in general) Given these requirements what kind of setup would you recommend and why?

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  • Convert SWF/FLA back to PDF [closed]

    - by mitjak
    Possible Duplicate: How do I convert SWF into a PDF? I have a number of graphics and text only SWF and FLA files that I'd like to convert to PDF preserving the text and formatting. Printing to PDF from Flash Player seems to flatten everything into an image without preserving the text. I've got a large number of those files, so it would be quite nice to have a automatable/console utility to do the job. Appreciate any help or pointers. Thanks! EDIT: It seems like most SWF files were created with pdf2swf, so I'm hoping there is a similar tool for doing a reverse conversion.

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  • Clonezilla , NLite and PCs with different hardware specs

    - by r2b2
    I used Clonezilla to create and restore images from a master computer to other workstations with the same specs. But the problem now is there are new computers whose hardware specs are different than the ones I maintained (mostly the videocard is different). Is it possible to create a customize Windows XP installer using Nlite and integrate all potential videocard and motherboard drivers ? If I then used this NLite ISO to install to a master computer which i will later clone and restore the image to other workstations, will windows xp still pick up the correct driver set? During XP installation, does the installer transfers all the drivers to the computer's harddisk? Thanks! Ryan

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  • Windows Azure v1.7 Spring Release Today&ndash;New Management Dashboard

    - by ToStringTheory
    Today, Microsoft will be publicly releasing a new version of Azure for public consumption.  The web conference, at http://www.meetwindowsazure.com will be airing at 1 PM PST.  They have already released an update to the Service Dashboard that can be accessed by going to http://manage.windowsazure.com.  I have some images of the new dashboard here that I have gathered and removed any PII from.  Let me know what you think! Images You should be able to click any of the images for a full resolution image. Tutorial The first thing you get after signing in is the tutorial: Landing After the tutorial completes, you get a screen with services that are active on your account on the left, and a list of ALL services (db/blob/SQL Azure) on the right.  I like the quick access to services across any of my subscriptions: Service Information These are images from a running web site with several roles.  I love how easy they have made many of the features: SQL Azure They have given some great quick functionality for looking at your DB information: Storage Here is the basic information that they give you for any storage accounts you have: Adding Services Super quick and easy to add services with the new UI: Conclusion I am EXCITED!  As you may have seen in the left side of my blog, I am an MCPD in Azure Development, and I must say that I am excited to see Microsoft moving forward with the technology and not letting it stagnate.  After as much as I have fought the other Azure dashboard, I like the friendliness and fluidity of this one. The important thing to note about ALL of the images above: this is HTML, not Silverlight.  The responsiveness is FAST on all of the actions I completed, and I believe that this is a big step forward for Azure… So, what do you think?

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  • plesk + high POP3/IMAP traffic, how to check details?

    - by Danzzz
    Please check this image, it's a screenshot from plesk 10 of 1 domains mail traffic: This domain has about 1GB POP3/IMAP (OUT) traffic each day. I know that this is not normal because I know the owner and how he's using his mail. It's just some mails each day. Is OUT in this case incomming mails to the domain owner? or is it OUTgoing imap traffic? I have about 30 domains on this machine, but this one is the only one making so much traffic. How can I check whats happening there? Can I check which email adress makes the most of this traffic? Can I try to swich off Imap for just this domain?

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  • Mac firewall blocking nginx (port 80) from external side

    - by Alex Ionescu
    I installed nginx using ports and started it with sudo. Accessing the nginx welcome page from localhost works perfectly, however accessing it from an external computer fails. Doing an nmap on the computer from the outside reveals 80/tcp filtered http So clearly the mac firewall is blocking the port. I then proceed to add the nginx executable to the firewall exception list as seen in this image, however the nmap still shows up as port 80 being filtered and I'm unable to access the webpage. The exact binary that is in the list is /opt/local/sbin/nginx which to my knowledge seems correct Any ideas what I should do? Thanks! P.S. Turning the firewall off does allow me to access the website from the outside world, however that isn't an ideal solution.

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  • X server not starting up after new kernel compilation

    - by tech_learner
    I have compiled the Kernel on my 64-bit Debian XPS Studio 1340 Dell system. srikanth@debian:~ - 05:40:52 PM - $ uname -a Linux debian 2.6.32-5-amd64 #1 SMP Thu Mar 22 17:26:33 UTC 2012 x86_64 GNU/Linux Kernel version that I have used and compiled from kernel.org is 2.6.35.13 I have nvidia installed on old kernel. I got the old config and I used the same config to compile the new kernel. Everything went well and I got two debian packages ( image and headers ) which I have installed on my system. When I select the new kernel on the boot menu and I go into it, the X server is not starting up possibly because I have to "rebuild" ( not sure how to do that ) according to this link: http://www.linuxquestions.org/questions/slackware-14/x-server-not-starting-after-kernel-compilation-605265/ Can you suggest how to do the rebuild on nvidia module so that I can start x ( without seeing any blank screen or error saying nvidia module is missing ) ? PS: The link that I have used to compile the kernel is https://help.ubuntu.com/community/Kernel/Compile#Alternate_Build_Method:_The_Old-Fashioned_Debian_Way

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  • "LNK2001: unresolved external symbol" when trying to build my program

    - by random
    I get the following error(s) on my program that captures the mouse and then draws a line. Errors: 1>------ Build started: Project: Capture_Mouse_Line, Configuration: Debug Win32 ------ 1> main.cpp 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::yc2" (?yc2@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::xc2" (?xc2@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::yc1" (?yc1@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::xc1" (?xc1@Line@@2PAJA) 1>MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup 1>D:\Visual C++ Projects\Capture_Mouse_Line\Debug\Capture_Mouse_Line.exe : fatal error LNK1120: 5 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Here is my code: #include<allegro5\allegro.h> #include<allegro5\allegro_native_dialog.h> #include<allegro5\allegro_primitives.h> #include<Windows.h> #include<allegro5\allegro_windows.h> #ifndef WIDTH #define WIDTH 1440 #endif #ifndef HEIGHT #define HEIGHT 900 #endif class Line { public: static void ErasePreviousLine(); static void DrawLine(long* x, long* y,long* x2,long* y2); static bool Erasable(); static long* xc1; static long* yc1; static long* xc2; static long* yc2; }; void Line::ErasePreviousLine() { delete xc1; xc1 = NULL; delete yc1; yc1 = NULL; delete xc2; xc2 = NULL; delete yc2; yc2 = NULL; } bool Line::Erasable() { if(xc1 && yc1 && xc2 && yc2 == NULL) { return false; } else { return true; } } void Line::DrawLine(long* x,long* y,long* x2,long* y2) { if(!al_init_primitives_addon()) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize allegro", NULL,NULL); } xc1 = x; yc1 = y; xc2 = x2; yc2 = y2; al_draw_line((float)*xc1, (float)*yc1, (float)*xc2, (float)*yc2,al_map_rgb(255,0,255), 1); delete x; delete y; delete x2; delete y2; } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; ALLEGRO_DISPLAY* display = NULL; if(!al_init()) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize allegro", NULL,NULL); return -1; } display = al_create_display(WIDTH,HEIGHT); if(!display) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize display", NULL,NULL); return -1; } HWND hwnd = al_get_win_window_handle(display); if(hwnd == NULL) { MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&msg, NULL, 0, 0) > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static bool bIsCaptured; static POINTS ptsBegin; static POINTS ptsEnd; switch(msg) { case WM_LBUTTONDOWN: SetCapture(hwnd); bIsCaptured = true; ptsBegin = MAKEPOINTS(lParam); return 0; case WM_MOUSEMOVE: if(wParam & MK_LBUTTON) { if(!Line::Erasable()) { return 0; } Line::ErasePreviousLine(); ptsEnd = MAKEPOINTS(lParam); Line::DrawLine(new long(ptsBegin.x),new long(ptsBegin.y),new long(ptsEnd.x),new long(ptsEnd.y)); } break; case WM_LBUTTONUP: bIsCaptured = false; ReleaseCapture(); break; case WM_ACTIVATEAPP: { if(wParam == TRUE) { if(bIsCaptured){ SetCapture(hwnd);} } } break; } return 0; }

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  • Which GUI Toolkit was used for TuneUp Utilities and Avast ?

    - by vettipayyan
    There are arguments supporting and discouraging the use of TuneUp Utilities . However , their User Interface is a really good one and i can't find out what gui toolkit they've used .... I wonder this for Avast too... I'm using PyQt for my image processing app and trying to improve the look and feel which is essential for it. But i can't find these type of custom styles etc... If you've suggestions tell me. It'll be helpful..

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  • List<T>.AddRange is causing a brief Update/Draw delay

    - by Justin Skiles
    I have a list of entities which implement an ICollidable interface. This interface is used to resolve collisions between entities. My entities are thus: Players Enemies Projectiles Items Tiles On each game update (about 60 t/s), I am clearing the list and adding the current entities based on the game state. I am accomplishing this via: collidableEntities.Clear(); collidableEntities.AddRange(players); collidableEntities.AddRange(enemies); collidableEntities.AddRange(projectiles); collidableEntities.AddRange(items); collidableEntities.AddRange(camera.VisibleTiles); Everything works fine until I add the visible tiles to the list. The first ~1-2 seconds of running the game loop causes a visible hiccup that delays drawing (so I can see a jitter in the rendering). I can literally remove/add the line that adds the tiles and see the jitter occur and not occur, so I have narrowed it down to that line. My question is, why? The list of VisibleTiles is about 450-500 tiles, so it's really not that much data. Each tile contains a Texture2D (image) and a Vector2 (position) to determine what is rendered and where. I'm going to keep looking, but from the top of my head, I can't understand why only the first 1-2 seconds hiccups but is then smooth from there on out. Any advice is appreciated.

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  • Is it feasible and useful to auto-generate some code of unit tests?

    - by skiwi
    Earlier today I have come up with an idea, based upon a particular real use case, which I would want to have checked for feasability and usefulness. This question will feature a fair chunk of Java code, but can be applied to all languages running inside a VM, and maybe even outside. While there is real code, it uses nothing language-specific, so please read it mostly as pseudo code. The idea Make unit testing less cumbersome by adding in some ways to autogenerate code based on human interaction with the codebase. I understand this goes against the principle of TDD, but I don't think anyone ever proved that doing TDD is better over first creating code and then immediatly therafter the tests. This may even be adapted to be fit into TDD, but that is not my current goal. To show how it is intended to be used, I'll copy one of my classes here, for which I need to make unit tests. public class PutMonsterOnFieldAction implements PlayerAction { private final int handCardIndex; private final int fieldMonsterIndex; public PutMonsterOnFieldAction(final int handCardIndex, final int fieldMonsterIndex) { this.handCardIndex = Arguments.requirePositiveOrZero(handCardIndex, "handCardIndex"); this.fieldMonsterIndex = Arguments.requirePositiveOrZero(fieldMonsterIndex, "fieldCardIndex"); } @Override public boolean isActionAllowed(final Player player) { Objects.requireNonNull(player, "player"); Hand hand = player.getHand(); Field field = player.getField(); if (handCardIndex >= hand.getCapacity()) { return false; } if (fieldMonsterIndex >= field.getMonsterCapacity()) { return false; } if (field.hasMonster(fieldMonsterIndex)) { return false; } if (!(hand.get(handCardIndex) instanceof MonsterCard)) { return false; } return true; } @Override public void performAction(final Player player) { Objects.requireNonNull(player); if (!isActionAllowed(player)) { throw new PlayerActionNotAllowedException(); } Hand hand = player.getHand(); Field field = player.getField(); field.setMonster(fieldMonsterIndex, (MonsterCard)hand.play(handCardIndex)); } } We can observe the need for the following tests: Constructor test with valid input Constructor test with invalid inputs isActionAllowed test with valid input isActionAllowed test with invalid inputs performAction test with valid input performAction test with invalid inputs My idea mainly focuses on the isActionAllowed test with invalid inputs. Writing these tests is not fun, you need to ensure a number of conditions and you check whether it really returns false, this can be extended to performAction, where an exception needs to be thrown in that case. The goal of my idea is to generate those tests, by indicating (through GUI of IDE hopefully) that you want to generate tests based on a specific branch. The implementation by example User clicks on "Generate code for branch if (handCardIndex >= hand.getCapacity())". Now the tool needs to find a case where that holds. (I haven't added the relevant code as that may clutter the post ultimately) To invalidate the branch, the tool needs to find a handCardIndex and hand.getCapacity() such that the condition >= holds. It needs to construct a Player with a Hand that has a capacity of at least 1. It notices that the capacity private int of Hand needs to be at least 1. It searches for ways to set it to 1. Fortunately it finds a constructor that takes the capacity as an argument. It uses 1 for this. Some more work needs to be done to succesfully construct a Player instance, involving the creation of objects that have constraints that can be seen by inspecting the source code. It has found the hand with the least capacity possible and is able to construct it. Now to invalidate the test it will need to set handCardIndex = 1. It constructs the test and asserts it to be false (the returned value of the branch) What does the tool need to work? In order to function properly, it will need the ability to scan through all source code (including JDK code) to figure out all constraints. Optionally this could be done through the javadoc, but that is not always used to indicate all constraints. It could also do some trial and error, but it pretty much stops if you cannot attach source code to compiled classes. Then it needs some basic knowledge of what the primitive types are, including arrays. And it needs to be able to construct some form of "modification trees". The tool knows that it needs to change a certain variable to a different value in order to get the correct testcase. Hence it will need to list all possible ways to change it, without using reflection obviously. What this tool will not replace is the need to create tailored unit tests that tests all kinds of conditions when a certain method actually works. It is purely to be used to test methods when they invalidate constraints. My questions: Is creating such a tool feasible? Would it ever work, or are there some obvious problems? Would such a tool be useful? Is it even useful to automatically generate these testcases at all? Could it be extended to do even more useful things? Does, by chance, such a project already exist and would I be reinventing the wheel? If not proven useful, but still possible to make such thing, I will still consider it for fun. If it's considered useful, then I might make an open source project for it depending on the time. For people searching more background information about the used Player and Hand classes in my example, please refer to this repository. At the time of writing the PutMonsterOnFieldAction has not been uploaded to the repo yet, but this will be done once I'm done with the unit tests.

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  • libGDX using Stage and Actor produces different camera angles on desktop and Android Phone

    - by Brandon
    libGDX using Stage and Actor produces different camera angles on desktop and Android Phone. Here are pictures demonstrating the problem: http://brandonyuh.minus.com/mFpdTSgN17VUq On the desktop version, the image takes up most all the screen. On the Android phone it only takes up a bit of the screen. Here's the code (not my actual project but I isolated the problem): package com.me.mygdxgame2; import com.badlogic.gdx.*; import com.badlogic.gdx.graphics.*; import com.badlogic.gdx.graphics.Texture.TextureFilter; import com.badlogic.gdx.graphics.g2d.*; import com.badlogic.gdx.scenes.scene2d.*; public class MyGdxGame2 implements ApplicationListener { private Stage stage; public void create() { stage = new Stage(); stage.addActor(new ActorHi()); } public void render() { Gdx.gl.glClearColor(0, 1, 0, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.draw(); } public void dispose() {} public void resize(int width, int height) {} public void pause() {} public void resume() {} public class ActorHi extends Actor { private Sprite sprite; public ActorHi() { Texture texture = new Texture(Gdx.files.internal("data/hi.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); sprite = new Sprite(new TextureRegion(texture, 0, 0, 128, 128)); sprite.setBounds(0, 0, 300.0f, 300.0f); } public void draw(SpriteBatch batch, float parentAlpha) { sprite.draw(batch); } } } hi.png is included in the above link Thank you very much for answering my question. I've spent 3 days trying to figure it out.

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  • How do I PXE Boot Only when I want it to without user intervention?

    - by troz123
    I would like to setup a PXE environment where I can re-image machines remotely without any user intervention. Only problem is when the re-imaging is completed it will do the re-imaging again and again and again. If I remove the MAC address file then I just get a error saying it can't find the MAC address file and the system stops. I also tried turning off the TFTP server and I get a error stating can't find TFTPD server. How can I make client machines only PXE boot once and after the re-imaging it will boot into Windows and everything is happy? And only PXE boot when I want it too... I'm using TFTPD32 to serve the files. I'm using a Windows 2003 DHCP server that points to pxelinux.0...

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  • Is it worth moving from Microsoft tech to Linux, NodeJS & other open source frameworks to save money for a start-up?

    - by dormisher
    I am currently getting involved in a startup, I am the only developer involved at the moment, and the other guys are leaving all the tech decisions up to me at the moment. For my day job I work at a software house that uses Microsoft tech on a day to day basis, we utilise .NET, SqlServer, Windows Server etc. However, I realise that as a startup we need to keep costs down, and after having a brief look at the cost of hosting for Windows I was shocked to see some of the prices for a dedicated server. The cheapest I found was £100 a month. Also if the business needs to scale in the future and we end up needing multiple servers, we could end up shelling out £10's of £000's a year in SQL Server / Windows Server licenses etc. I then had a quick look at the price of Linux hosting for a dedicated server and saw the price was waaaaaay lower than windows hosting. One place was offering a machine with 2 cores for less than £20 a month. This got me thinking maybe the way to go is open source on Linux. As I write a lot of Javascript at work (I'm working on a single page backbone app at the moment), I thought maybe NodeJS and a web framework like Express would be cool to use. I then thought that instead of using SQL why not use an open source NoSQL database like MongoDB, which has great support on NodeJS? My only concern is that some of the work the application is going to do is going to be dynamically building images and various other image related stuff, i.e. stuff that is quite CPU heavy - so I'm thinking of maybe writing anything CPU heavy in C++ and consuming it as a module in Node. That's the background - but basically is Linux a good match for: Hosting a NodeJS/Express site? Compiling C++ node modules? Using a NoSQL DB like MongoDB? And is it a good idea to move to these unfamiliar technologies to save money?

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  • ATI Radeon 4350 lower resolutions do not fill screen in Windows 7

    - by rlandster
    I have a new Windows 7 64-bit machine with an ATI HD4350 card. The card is connected via VGA (DSUB) to a SyncMaster 205 BW LCD monitor. If I set the resolution to 1680x1050 the LCD screen is completely filled and everything looks fine. But, if I try to set the resolution to 1280x768 (my preferred resolution) only about 2/3 of the monitor screen is used. There are large black bars above and below the image (but not on the sides). I have successfully used this monitor at the 1280x768 resolution for many years without this problem (albeit in Windows XP and a different video card). Can anyone suggest how I can get adjust things so that the entire screen is used at the 1280x768 resolution?

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  • How to distill / rasterize a PDF in Linux

    - by Sampo
    We have a printer at our office that prints PDF files from a USB stick. It prints most files okay, but it has problems with some, especially ones generated with Latex. Some PDFs it simply refuses to print, some PDFs it prints with courier-type font, and some it prints fine except for equations. I'm looking for a way to "distill" PDFs into a dead-sure format to print. Either by simplifying / normalizing the PDF to the point that any renderer will render it correctly, or by simply making each page a 600dpi raster image in the PDF. (I could split the PDF into individual raster images and combine them manually, but I want something scriptable.) The output file size doesn't matter, as long as it's sure to print, has A4 paper size (or the original) and 300~600dpi resolution.

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  • Slopes in 2D Platformer

    - by Carlosrdz1
    I'm dealing with Slopes in a 2D platformer game I'm developing in XNA Game Studio. I was really tired of trying without success, until I found this post: 45° Slopes in a Tile based 2D platformer, and I solved part of the problem with the bummzack answer. Now I'm dealing with 2 more problems: 1) Inverted slopes: The post says: If you're only dealing with 45 degree angles, then it gets even simpler: y1 = y + (x1 - x) If the slope is the other way round, it's: y1 = y + (v - (x1 - x)) My question is, what if I'm dealing with slopes with less than 45 degree angles? Does y1 = y + (v - (x1 - x)) work? 2) Going down the slope: I can't find a better way to handle the "going down through the slope" situation, considering that my player can accelerate its velocity. Edit: I was about to post a image but I guess I need to have more reputation he he he... What I'm trying to say with "going down" is like walking towards the opposite direction, assuming that if you are walking to the right, you are incrementing your Y position because you are climbing the slope, but if you are walking to the left, you are decrementing your Y position.

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  • DVD RW: Are they still relevant for backups?

    - by Harry
    Hello, With the availability of compact USB memory sticks with much, MUCH higher storage capacities is there still any use-case for taking periodic, incremental backups on DVD/RWs? The DVD/RW has an additional annoyance that you cannot drag and drop files to it as easily as you can on a USB memory stick. So, if I have a 4.7GB DVD/RW, I must re-burn the whole image every time I backup new stuff... with possibly rearranged file/folder structure. Secondly, why in this day and age you cannot install a file-system (like ext3 or FAT32) on a DVD/RW... and likewise on CD/RW's as you can on a USB memory stick? Many thanks, /HS

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  • Logical and Physical network topologies

    - by t.thielemans
    I'm trying to understand the difference between logical and physical topologies but it's a bit confusing to me. Cisco states these as logical topologies, but from my understanding these should be physical topologies? This is what I understand so far: Physical PtP: desktop directly connected to a desktop Multiaccess: several desktops connected to a medium with access to each other (Cisco Ring image, how should I view this in a live situation?) Ring: several desktops directly connected to each other creating a loop? Logical PtP: two desktops (virtually) connected to each other with intermediairy devices in between MultiAccess: (don't have a clue) Ring: (don't have a clue) Could anyone help me out and perhaps explain the difference a bit more detailed? Online I can't find any useful topics. I am using the Cisco Network Fundamentals book.

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  • setting up a second monitor in centos

    - by Rob
    I have CentOS installed on my laptop. I hooked up my TV via VGA and it works, just not as I'd like it to. The left side (on the tv) is cut off, like the image is justified too far left. I want it to be centered, but I also want to use a different resolution. You see, I use a netbook, and thus my laptop screen is tiny, meaning some things cant fit in the same window without scrolling. I want my TV to fix that for me.

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  • How to Architect a system on AWS for scaling (with a MySQL back-end)

    - by Edan Maor
    I'm trying to understand how to architect an Amazon Web Services application. As I understand it, the whole point of using something like AWS is to make the eventual scaling easier, so I'm trying to understand how to do that. I have an instance, running off of EBS (EBS-based instance, not a regular instance). My application (a Django app) uses MySQL as a back-end. So the question is, where am I supposed to install the MySQL? Do I install it on the same instance? In which case, as far as I can tell, I can't simply create more server instances from that image. Or am I supposed to simply spin up another server as a DB server, and run off of that? Thanks for any help!

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  • DVD RW: Are they still relevant for backups?

    - by Harry
    Hello, With the availability of compact USB memory sticks with much, MUCH higher storage capacities is there still any use-case for taking periodic, incremental backups on DVD/RWs? The DVD/RW has an additional annoyance that you cannot drag and drop files to it as easily as you can on a USB memory stick. So, if I have a 4.7GB DVD/RW, I must re-burn the whole image every time I backup new stuff... with possibly rearranged file/folder structure. Secondly, why in this day and age you cannot install a file-system (like ext3 or FAT32) on a DVD/RW... and likewise on CD/RW's as you can on a USB memory stick? Many thanks, /HS

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  • Burning iso images with wodim loses 2048 bytes at the end

    - by Grumbel
    If I burn an iso image with: wodim -data dev=/dev/scd0 in.iso and then read it back out with: dd if=/dev/scd0 of=out.iso The resulting files are not identical, out.iso is 2048 bytes shorter then in.iso. What is going on here and how can I fix it? Using Ubuntu 10.04 and Wodim 1.1.10 PS: dd always ends with an Input/output error, not just with this CD, but with all of them. I think its just a limitation of dd, but an explanation why it happens and how to avoid it would be welcome as well.

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  • Use ImageMagick to convert TIFF to PNGs, how to improve the speed?

    - by Woo
    I am using "convert" from IM to get PNGs from multi-page TIFF files, everything is good except the speed. From "convert" documentation, I found: For the MNG and PNG image formats, the quality value sets the zlib compression level (quality / 10) and filter-type (quality % 10). For compression level 0, the Huffman-only strategy is used, which is fastest but not necessarily the worst compression. The default PNG compression is 75. So I tried "-quality 0", but almost no changes with the spreed. Anyone can share the ideas of how to improve the spreed? Here are my command: convert 100Pages.tif[0,1,2,3,4,5] -quality 0 100Pages.png Thanks!

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  • Inverting colors of a PDF

    - by legr3c
    I need to invert all the colors of a PDF document (background, text, graphics, and images). I want it persistent in the file so the inverted viewing options, that some viewers offer, won't help. Rasterizing the document and using image manipulation software is also not an option. I read somewhere that this can be done with the Enfocus PitStop plugin for Acrobat. However I didn't see a corresponding command anywhere. Am I missing something? Then I read that the ARTS PDF Crackerjack plugin for Acrobat offers negative printing so I tried that, too. The option is there but it simply doesn't work. I have been searching for very long for a way to do this. It seems like a common enough task but I just can't find out how to do it. Are there maybe any virtual printer drivers or something of the sort that support negative printing? Can anyone help?

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