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  • Are you supposed to type '6' with the left hand or the right hand?

    - by Joey Adams
    A few weeks ago, I did a Google Images search for keyboard finger charts to see which fingers I'm supposed to be using to type which keys. According to the charts, '6' is supposed to be typed with the right hand: (as shown on en.wikipedia.org/wiki/Typing) However, today I spotted a split keyboard in a store with the '6' on the left side of the split. Indeed, an image search for split keyboards indicates that this is the norm: (as shown on en.wikipedia.org/wiki/Microsoft_Natural_keyboard) When doing touch typing "correctly", should I go with the finger charts (type 6 with my right hand), or should I go with the split keyboards (type 6 with my left hand)? <troll> Is this just another example of Microsoft not following the standards? </troll>

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  • Draw Bug 2D player Camera

    - by RedShft
    I have just implemented a 2D player camera for my game, everything works properly except the player on the screen jitters when it moves between tiles. What I mean by jitter, is that if the player is moving the camera updates the tileset to be drawn and if the player steps to the right, the camera snaps that way. The movement is not smooth. I'm guessing this is occurring because of how I implemented the function to calculate the current viewable area or how my draw function works. I'm not entirely sure how to fix this. This camera system was entirely of my own creation and a first attempt at that, so it's very possible this is not a great way of doing things. My camera class, pulls information from the current tileset and calculates the viewable area. Right now I am targettng a resolution of 800 by 600. So I try to fit the appropriate amount of tiles for that resolution. My camera class, after calculating the current viewable tileset relative to the players location, returns a slice of the original tileset to be drawn. This tileset slice is updated every frame according to the players position. This slice is then passed to the map class, which draws the tile on screen. //Map Draw Function //This draw function currently matches the GID of the tile to it's location on the //PNG file of the tileset and then draws this portion on the screen void Draw(SDL_Surface* background, int[] _tileSet) { enforce( tilesetImage != null, "Tileset is null!"); enforce( background != null, "BackGround is null!"); int i = 0; int j = 0; SDL_Rect DestR, SrcR; SrcR.x = 0; SrcR.y = 0; SrcR.h = 32; SrcR.w = 32; foreach(tile; _tileSet) { //This code is matching the current tiles ID to the tileset image SrcR.x = cast(short)(tileWidth * (tile >= 11 ? (tile - ((tile / 10) * 10) - 1) : tile - 1)); SrcR.y = cast(short)(tileHeight * (tile > 10 ? (tile / 10) : 0)); //Applying the tile to the surface SDL_BlitSurface( tilesetImage, &SrcR, background, &DestR ); //this keeps track of what column/row we are on i++; if ( i == mapWidth ) { i = 0; j++; } DestR.x = cast(short)(i * tileWidth); DestR.y = cast(short)(j * tileHeight); } } //Camera Class class Camera { private: //A rectangle representing the view area SDL_Rect viewArea; //In number of tiles int viewAreaWidth; int viewAreaHeight; //This is the x and y coordinate of the camera in MAP SPACE IN PIXELS vect2 cameraCoordinates; //The player location in map space IN PIXELS vect2 playerLocation; //This is the players location in screen space; vect2 playerScreenLoc; int playerTileCol; int playerTileRow; int cameraTileCol; int cameraTileRow; //The map is stored in a single array with the tile ids //this corresponds to the index of the starting and ending tile int cameraStartTile, cameraEndTile; //This is a slice of the current tile set int[] tileSetCopy; int mapWidth; int mapHeight; int tileWidth; int tileHeight; public: this() { this.viewAreaWidth = 25; this.viewAreaHeight = 19; this.cameraCoordinates = vect2(0, 0); this.playerLocation = vect2(0, 0); this.viewArea = SDL_Rect (0, 0, 0, 0); this.tileWidth = 32; this.tileHeight = 32; } void Init(vect2 playerPosition, ref int[] tileSet, int mapWidth, int mapHeight ) { playerLocation = playerPosition; this.mapWidth = mapWidth; this.mapHeight = mapHeight; CalculateCurrentCameraPosition( tileSet, playerPosition ); //writeln( "Tile Set Copy: ", tileSetCopy ); //writeln( "Orginal Tile Set: ", tileSet ); } void CalculateCurrentCameraPosition( ref int[] tileSet, vect2 playerPosition ) { playerLocation = playerPosition; playerTileCol = cast(int)((playerLocation.x / tileWidth) + 1); playerTileRow = cast(int)((playerLocation.y / tileHeight) + 1); //writeln( "Player Tile (Column, Row): ","(", playerTileCol, ", ", playerTileRow, ")"); cameraTileCol = playerTileCol - (viewAreaWidth / 2); cameraTileRow = playerTileRow - (viewAreaHeight / 2); CameraMapBoundsCheck(); //writeln( "Camera Tile Start (Column, Row): ","(", cameraTileCol, ", ", cameraTileRow, ")"); cameraStartTile = ( (cameraTileRow - 1) * mapWidth ) + cameraTileCol - 1; //writeln( "Camera Start Tile: ", cameraStartTile ); cameraEndTile = cameraStartTile + ( viewAreaWidth * viewAreaHeight ) * 2; //writeln( "Camera End Tile: ", cameraEndTile ); tileSetCopy = tileSet[cameraStartTile..cameraEndTile]; } vect2 CalculatePlayerScreenLocation() { cameraCoordinates.x = cast(float)(cameraTileCol * tileWidth); cameraCoordinates.y = cast(float)(cameraTileRow * tileHeight); playerScreenLoc = playerLocation - cameraCoordinates + vect2(32, 32);; //writeln( "Camera Coordinates: ", cameraCoordinates ); //writeln( "Player Location (Map Space): ", playerLocation ); //writeln( "Player Location (Screen Space): ", playerScreenLoc ); return playerScreenLoc; } void CameraMapBoundsCheck() { if( cameraTileCol < 1 ) cameraTileCol = 1; if( cameraTileRow < 1 ) cameraTileRow = 1; if( cameraTileCol + 24 > mapWidth ) cameraTileCol = mapWidth - 24; if( cameraTileRow + 19 > mapHeight ) cameraTileRow = mapHeight - 19; } ref int[] GetTileSet() { return tileSetCopy; } int GetViewWidth() { return viewAreaWidth; } }

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  • How to connect 2 virtual hosts running on the same machine?

    - by Gabrielle
    I have 2 virtual hosts running on my Windows XP laptop. One is Ubuntu running inside vmware player. The other is MS virtual PC (so I can test with IE6 ). The Ubuntu virtual host is running my web application with apache. I can point my browser on my laptop at the Ubuntu IP and view my web app. I read this post http://stackoverflow.com/questions/197792/how-to-connect-to-host-machine-from-within-virtual-pc-image and was able to get my Virtual PC to ping my physical machine using the loopback adapter. But I'm stuck on getting my Virtual PC to see my web application running in the Ubuntu vmware player host. I appreciate any suggestions.

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  • Ask the Readers: How Do You Monitor Your Computer?

    - by Jason Fitzpatrick
    Beneath the shiny case of your computer and GUI of your operating system there’s a lot–CPU utilization, memory access, and disk space consumption to name a few things–you can keep an eye on. How do you keep an eye on resource utilization and more on your computer? Image available as wallpaper here. Whether you’re carefully managing a small pool of RAM, making sure your abundant apps don’t bog down your processor, or you just like having an intimate view of what’s going on in the guts of your computer, we want to hear all about the tools you use to do it. How and why do you monitor your computer? From disk use to case temps, any kind of monitoring is fair game. Sound off in the comments with the how and why of your monitoring arrangement and then be sure to stop back in on Friday for the What You Said roundup to see what tricks and tools your fellow readers are using to keep an eye on their hardware. HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • Best way to mask 2D sprites in XNA?

    - by electroflame
    I currently am trying to mask some sprites. Rather than explaining it in words, I've made up some example pictures: The area to mask (in white) Now, the red sprite that needs to be cropped. The final result. Now, I'm aware that in XNA you can do two things to accomplish this: Use the Stencil Buffer. Use a Pixel Shader. I have tried to do a pixel shader, which essentially did this: float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { float4 tex = tex2D(BaseTexture, texCoord); float4 bitMask = tex2D(MaskTexture, texCoord); if (bitMask.a > 0) { return float4(tex.r, tex.g, tex.b, tex.a); } else { return float4(0, 0, 0, 0); } } This seems to crop the images (albeit, not correct once the image starts to move), but my problem is that the images are constantly moving (they aren't static), so this cropping needs to be dynamic. Is there a way I could alter the shader code to take into account it's position? Alternatively, I've read about using the Stencil Buffer, but most of the samples seem to hinge on using a rendertarget, which I really don't want to do. (I'm already using 3 or 4 for the rest of the game, and adding another one on top of it seems overkill) The only tutorial I've found that doesn't use Rendertargets is one from Shawn Hargreaves' blog over here. The issue with that one, though is that it's for XNA 3.1, and doesn't seem to translate well to XNA 4.0. It seems to me that the pixel shader is the way to go, but I'm unsure of how to get the positioning correct. I believe I would have to change my onscreen coordinates (something like 500, 500) to be between 0 and 1 for the shader coordinates. My only problem is trying to work out how to correctly use the transformed coordinates. Thanks in advance for any help!

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  • create vmware virtual machine via command line on linux system

    - by tom smith
    evaluating/investigating vmware, and how you create a "virtual machine" using the command line for rhel/centos. basically, i want to be able to create a test virtual machine and then be able to run the VM on another system using the virtual player. so, i'm looking for pointers/articles/instructions that detail what i need (in terms of tools/apps) and the steps needed to accomplish this. i've seen a few articles/sites that discuss creating virtual machines, but they all involve using the GUI. thanks update:: while vmware is the company. there are different tools/apps provided to create a Virtual Machine. Basically, I want to do a test, to ultimately have a Virtual Machine/Image that can be run on a separate server using the vmplayer app I've seen docs that discuss using the GUI to create the VM, but haven't found any (yet) that discuss how to accomplish this using the command line approach. thanks...

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  • Hardware RAID 0 without OS re-installation

    - by sterz
    I have Ubuntu & Windows 7 installed on my hdd. Can I mirror the image of the hdd to the second identical drive? Is this not recommended (i.e have to re-install every OS)? If it is okay to mirror, is there anything else to do to make hw RAID 0 work? Does RAID 0 have the same risk as a single drive? What sector size would you recommend for read/write/extract video files (mostly each around 2 GB)?

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  • Problems when rendering code on Nvidia GPU

    - by 2am
    I am following OpenGL GLSL cookbook 4.0, I have rendered a tesselated quad, as you see in the screenshot below, and i am moving Y coordinate of every vertex using a time based sin function as given in the code in the book. This program, as you see on the text in the image, runs perfectly on built in Intel HD graphics of my processor, but i have Nvidia GT 555m graphics in my laptop, (which by the way has switchable graphics) when I run the program on the graphic card, the OpenGL shader compilation fails. It fails on following instruction.. pos.y = sin.waveAmp * sin(u); giving error Error C1105 : Cannot call a non-function I know this error is coming on the sin(u) function which you see in the instruction. I am not able to understand why? When i removed sin(u) from the code, the program ran fine on Nvidia card. Its running with sin(u) fine on Intel HD 3000 graphics. Also, if you notice the program is almost unusable with intel HD 3000 graphics, I am getting only 9FPS, which is not enough. Its too much load for intel HD 3000. So, sin(X) function is not defined in the OpenGL specification given by Nvidia drivers or something else??

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  • Problems with webcame

    - by Murtaza
    My friends is using windows 8.1 and he has a webcam. He says it is working very well even without installing drivers. Webcam is A4tech - PK-331F. I asked for this webcam for use. I plugged that that webcam and windows detected it and installed drivers automatically. Then I opened Skype for checking webcam. I got massage on top of Skype that "your webcam has microphone" when I clicked over it, it directed me to sound settings where I microphone of webcam was working. I went to videos settings but webcam wasn't listed their. As you can see in image. Webcam is listed in device manager but isn't listed in Skype. I am also using windows 7 professional. Any idea why it is happening?

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  • mount qcow2 snapshots

    - by phhe
    I'm running some Xen-servers and started migrating to KVM. Currently my guests are either running on raw-images or LVMs. I found libvirt providing some very nice snapshot features (virsh snapshot-create, ...) so I decided to use qcow2 instead of raw/lvm. And here is my question: libvirt creates the same sort of snapshots on the qcow2 image as if I use qemu-img - is it possible to mount them ? I read something about qemu-nbd and the possibility of mounting qcow but I could not find a word about snapshots.

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  • RAID1: Migrate HDD to SSD?

    - by OMG Ponies
    My current workstation uses an Adaptec 5805, with Win2008 mirrored between two 72 GB (10K?) savvio drives. My question is if there's a way to migrate the mirror to use SSDs - I've been looking at 90GB Corsair Force (Sandy Bridge) to replace the existing setup. If it's possible, without installing the OS fresh. If I replaced the mirrored drive with an SSD, would the array sync the drives? Then I could promote the SSD mirror to be the primary, and use the second SSD as the mirror. That'd be too easy... Or should use Ghost to get an image of the existing setup, apply it to the SSD for a new mirror to be setup on?

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  • How to manage several Linux workstation like a cluster?

    - by Richard Zak
    How does one go about managing a lab of Linux workstations? I'd like for users to be able to log in, run their GUI apps (LibreOffice, Firefox, Eclipse, etc), and for the computers to be able to be used as compute nodes (OpenMPI). This part I'm fine with. But how can I centrally deploy a new software package or upgrade an installed package? How can I reload the entire OS on a given node, as if these workstations were part of a super computing cluster? Is there a nice program to help with setting up PXE booting and image management, and remotely managing packages? Ideally such a system would work with Ubuntu. If there isn't a nice package, how could this be set up manually?

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  • Copy & Paste Images Wiki functionality?

    - by Jakub
    I was discussing this with some coworkers, they would like a wiki, but are turned off by the need to constantly [browse] and [upload] files. They like the functionality of Lotus Notes that they can copy & paste screenshots (or crops etc) directly into Notes databases / libraries. But they are not fans of Lotus notes behond that (performance, etc,) Anyone work with a free (open source hopefully) wiki of documenting application that just allows copy & paste of text & image content? Would be great to have one internally installed that we could use for documentation without constantly uploading/attaching files. Not sure if I am asking for functionality that is not available in a browser.

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  • Install a i386 printer driver into an amd64 distribution or how can I find a good printer based on features?

    - by Yanick Rochon
    Hi, I just bought a Lexmark Interpret S408 all-in-one printer. The box said that it supported Ubuntu 8.04, but I told myself it should work with Lucid... well no. The only driver I have found is for i386 while I have a amd64 image installed; the architecture is incompatible. So, the quesiton is : Is it possible to install that driver anyway, somehow? Or do I need to take that printer back to the store and buy another one? If the latter is the only alternative, I need a printer that has wireless connection capability can do color printing is of good price (less than $200 CAD) Thank you for your answers, help, and tips. ** UPDATE ** The driver was given in the form of deb package (for Debian distributions) and I managed to extract the actual deb package driver out of the install program. I ran sudo dpkg -i --force-all lexmark-inkjet-09-driver-1.5-1.i386.deb and the driver installed, and I was able to print something out. But that pretty much ends there; I cannot access anymore of the printer settings, etc. (i.g. scanner, fax, wifi settings, etc.) I should suffice for now as I'm satisfied with the printer's features (and size, and prince), but if I could have a full-linux-supported printer like that one, I would return this one in exchange for the other.

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  • What should you do when presented with a horrible design?

    - by plua
    Our firm makes websites. We also design websites. But sometimes our client brings his/her own design. This is often made by an in-house designer, or it is the same design they used for something else. However, sometimes these designs look awful. And I am talking really unprofessional, unbalanced, uncool. But the client really wants this design. I really do not like working with a design that is so awful. It takes away all pleasure in coding. You code. You check the demo. Works great. Looks awful. It's just not fun. And ultimately the client might be happy, but 1) I do not feel proud of the final product and 2) the community sees you 'develop' ugly websites, which is bad for your image. Anybody experiencing this kind of stuff? What do you recommend? I've been thinking: Blocking these clients. If somebody has an 'own' design, ask to see it first. Then somehow politely decline. Drawback: you lose a client. Create a new design. Have our in-house designers work one something really cool. Drawbacks: client would need to pay for this (without asking for it), or it will be declined and the company loses time = money. And it might come as an insult if you propose a new design out of the blue. THEIR designer won't like it for sure. Put a clear disclaimer at the bottom of the site: Website design by XXXXX, Website development by US. Helps for the community-impact (if people pay attention), but not for the uneasy feeling.

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  • How to take a CSS animation from a browser, and export a GIF of it?

    - by Truth
    I have the following CSS3 Animation going on: http://dabblet.com/gist/2884702. It's basically a simulation of a mirror rotating on its x-axis. Now, I wish to present that in a PowerPoint presentation. Since PowerPoint doesn't have the webkit engine, I want to extract an animated GIF image of that animation, and embed it into my presentation. The problem? No matter what I've tried, I couldn't make a reasonably smooth animated GIF. I've Googled and found many free software which claim to do the job, tried several, none worked as expected. I've tried IrfanView, same issue (also their site makes me want to vomit). So, is there a solution? Or am I doomed to not be able to display it?

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  • In Outlook 2013, the reading pane does not display images correctly for most emails (but does for some)

    - by smoldyr
    I am running Microsoft Office Outlook 2013 on Windows 7 Enterprise. When I click on an email in the list of messages, the preview of the message in the reading pane usually will not show the images contained in the email, but instead will show a red 'X'. Sometimes this red 'X' is followed by the text "The linked image cannot be displayed. The file may have been moved, renmaed, or deleted. Verify that the link points to the correct file and location." I am using an IMAP email account. The really strange thing is that for some emails, the images will display, although they take a long time to load. How can I make the images show up in the reading pane?

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  • Setting Screen Resolution for Extended Display on Windows 8

    - by ptamzz
    I'm using a Dell Inspiron laptop with Windows 8 Developers Preview. I've connected a second screen (some Dell 22 inch one) and have been using it with 'Extend these displays' options in the Screen Resolution settings. It use to be all fine but yesterday I changed my VGA cable to the 2nd monitor and since then the resolution of the 2nd monitor is not setting properly. Earlier, while auto detecting the monitor, the right resolution use to appear but now, as you can see from the attached image, none of the resolution in the drop down fits with the right proportion. So how do I set the right screen resolution. (I think the right one is 1680 x 1050 which is not there in the list)

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  • RDP locks up login, doesn't unlock on Windows

    - by private_meta
    From time to time, my system, when I try to login TRHOUGH or AFTER a remote connection, locks up the login session. I can't login anymore, the screen turns black (the monitor is still active, the image is black). Especially in the recent case, the system did not come back from the lock-up, and I had to reset the computer. Any idea what might be the issue here? More information: Both Computers are Windows 7, The RDP Server has a wired connection, the Client has either Wireless or Wired. The network card involved on the server is a "Realtek RTL8168C(P)/8111C(P) Family PCI-E Gigabit Ethernet NIC (NDIS 6.20)" card built-in on an ASRock Mainboard. I'm using either local LAN or internet connection through NAT/Router.

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  • Intel HD 4000 and Nvidia GT 650 working together on laptop

    - by Juan
    My new win7 Acer notebook has i5 CPU with Intel HD 4000 and Nvida GT650 GPU. Obviously monitor is plugged to Intel HD. In Nvidia control panel I can configure PhysX but that doesn't help. Windows system rating shows high gaming experience and average/low windows aero experience. What does that mean? Does my laptop use nvidia for games/3d apps nad Intel HD 4000 for aero? Should I disable Intel HD in bios, but how to plug monitor to nvidia? Or should I leave everything like now because everything works as it suppose to work? Here is image capture of some states: http://oi47.tinypic.com/34p0qp4.jpg

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  • Problem with APTonCD application

    - by Harikrishnan
    I created a iso image using aptoncd & burned it to a dvd. now when i tried to restore, the program does not detect the dvd in the drive. It shows "Please insert a disc in the drive." and if we click "ok" it shows "E: Failed to mount the cdrom.". The dvd is in the drive itself. I tried "sudo lshw -C disk" and the out put is: *-cdrom description: DVD-RAM writer product: DVDRAM GH22NS50 vendor: HL-DT-ST physical id: 1 bus info: scsi@1:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/scd0 logical name: /dev/sr0 logical name: /media/APTonCD logical name: /media/apt version: TN02 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 mount.fstype=iso9660 mount.options=ro,relatime,uid=1000,gid=1000,iocharset=utf8,mode=0400,dmode=0500 state=mounted status=ready *-medium physical id: 0 logical name: /dev/cdrom logical name: /media/APTonCD logical name: /media/apt configuration: mount.fstype=iso9660 mount.options=ro,relatime,uid=1000,gid=1000,iocharset=utf8,mode=0400,dmode=0500 state=mounted Then i checked in disk utility application. in that dvd rom is shown as "/dvd/sr0". my ubuntu version is 10.10. please help me to solve the problem.

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  • Colors less saturated in Snow Leopard Finder, Preview & Safari than in Chrome -- why?

    - by Andrew Swift
    If I look at the picture here in Safari, Preview or the finder, the shades of blue are significantly different than if I look at the picture in Google Chrome (they are less saturated than in Chrome). Since I am a photographer and need to prepare pictures for publication online, I need to know what a jpeg should really look like, in order to color-correct it. I have an excellent Eizo monitor that is correctly calibrated. If I open the same image in Photoshop CS3, I get the Chrome colors if I use Monitor RGB under view proof setup, and I get the Safari colors if I use Macintosh RGB. Can anyone explain the difference between these two settings, and the difference between Safari and Chrome? Which colors are correct? Photos that I prepared under Windows (during the past five years) now seem washed out in the Apple Finder and Preview, even though I had correctly prepared them. Is there a setting on the Macintosh for color calibration, besides the monitor calibration control panel?

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  • Linux install error " dracut Warning: Can't mount root filesystem. "

    - by NBB
    I am installing Fedora 16. I just insert CD to install Fedora 16 in my laptop however, I am getting this error like "dracut Warning: Can't mount root filesystem." http://cfile7.uf.tistory.com/image/176BAA3C4EBF9F89051FA7 <--- like this I am not really sure how to fix it. (this is the first time to install Fedora 16 in my laptop) In my laptop , I previously installed Windows 7 Professional. I have not install any kind of Linux before. Does anyone know how to fix this problem ?

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  • Coordinate and positioning problem on iOS with cocos2d-x

    - by Vexille
    I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, Android and even on Blackberry's Playbook, but on iOS devices (iPhone and iPad) the positioning seems to be off. To make things clearer, I put together a scene that just draws an image in the middle of the screen. It worked as expected on everything else, but this is the result I got on an iPhone: To get the coordinates for the center of the screen I'm using the VisibleRect class from the TestCpp sample. It just uses sharedOpenGLView to get the visible size and visible origin, and calculate the center from that. CCSprite* test = CCSprite::create("Ball.png", CCRectMake(0, 0, 80, 80) ); test->setPosition( ccp(VisibleRect::center().x, VisibleRect::center().y) ); this->addChild(test); Also I have a noBorder policy set on AppDelegate: CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder); One funny thing is that I tried to deploy the TestCpp sample project to some iOS devices and it worked reasonably well on the iPhone, but on the iPad the application was only being drawn on a small portion of the screen - just like what happened on the iPhone when I tried using the ShowAll policy.

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  • teamviewer display is slow to refresh

    - by brunoais
    I'm using teamviewer from time to time to connect my portable computer with my desktop computer when I need to check on something (personal use). One of the main things I've been noticing is that it is quite slow transfering the screen updates that keep happening. This happens more frequently when I'm moving full windows or when I open a window or when watching a small movie clip. I've tested the lowest maximum p2p speed I ever got in the last week between both and it is the desktop's upload speed of 6MB/s with the ping of 40ms (usually ~15 ms). With this I was expecting to have very sharp image and fast transfer speeds which is not what is happening. Just to clarify, both computer's individual core's CPU is not reaching its peak (25%) while teamviewer is active, so the encryption and decryption is not the cause. Why my connection between both computers so slow?

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