Search Results

Search found 21054 results on 843 pages for 'void'.

Page 676/843 | < Previous Page | 672 673 674 675 676 677 678 679 680 681 682 683  | Next Page >

  • Types of Nested Loops in JAVA

    - by dominoos
    Hi guys. I have a simple question. I have to find out many nested loops as possible in java. I have something like for loop and if statement inside. i know that we can do like if{if{if{if{ something like that too. just need some more idea of more types of nested loops. if you can write down some examples. I'll be very glad. thank you. public class Test { public static void main (String []args) { int i = 0; for(int j = 1; j <= 5; j++) { if(j == 1 || j == 5) { i = 4; } else { i = 1; } for(int x = 0; x < i; x++) { System.out.print("**"); } System.out.println(); } } }

    Read the article

  • should variable be released or not? iphone-sdk

    - by psebos
    Hi, In the following piece of code (from a book) data is an NSDictionary *data; defined in the header (no property). In the viewDidLoad of the controller the following occurs: - (void)viewDidLoad { [super viewDidLoad]; NSArray *keys = [NSArray arrayWithObjects:@"home", @"work", nil]; NSArray *homeDVDs = [NSArray arrayWithObjects:@"Thomas the Builder", nil]; NSArray *workDVDs = [NSArray arrayWithObjects:@"Intro to Blender", nil]; NSArray *values = [NSArray arrayWithObjects:homeDVDs, workDVDs, nil]; data = [[NSDictionary alloc] initWithObjects:values forKeys:keys]; } Since I am really new to objective-c can someone explain to me why I do not have to retain the variables keys,homeDVDs,workDVDs and values prior exiting the function? I would expect prior the data allocation something like: [keys retain]; [homeDVDs retain]; [workDVDs retain]; [values retain]; or not? Does InitWithObjects copies (recursively) all objects into a new table? Assuming we did not have the last line (data allocation) should we release all the NSArrays prior exiting the function (or we could safely assumed that all NSArrays will be autoreleased since there is no alloc for each one?) Thanks!!!!

    Read the article

  • How to add items to a list in Rhino Mocks

    - by waltid
    I have method (which is part of IMyInteface) like this: interface IMyInterface { void MyMethod(IList<Foo> list); } I have the ClassUnderTest: class ClassUnderTest { IMyInterface Bar {get; set;} bool AMethod() { var list = new List<Foo>(); Bar.MyMethod(list); return list.Count()>0; } My Test with Rhino Mocks looks like this: var mocks = new MockRepository(); var myMock = mocks.StrictMock<IMyInterface>(); var myList = new List<Foo>(); var cUT = new ClassUnderTest(); cUT = myMock; myMock.MyMethod(myList); //How can I add some items to myList in the mock? mocks.Replay(myMock); var result = cUt.AMethod(); Assert.AreEqual(True, result); How can I now add some items to myList in the mock?

    Read the article

  • C# TcpClient, getting back the entire response from a telnet device

    - by Dan Bailiff
    I'm writing a configuration tool for a device that can communicate via telnet. The tool sends a command via TcpClient.GetStream().Write(...), and then checks for the device response via TcpClient.GetStream().ReadByte(). This works fine in unit tests or when I'm stepping through code slowly. If I run the config tool such that it performs multiple commands consecutively, then the behavior of the read is inconsistent. By inconsistent I mean sometimes the data is missing, incomplete or partially garbled. So even though the device performed the operation and responded, my code to check for the response was unreliable. I "fixed" this problem by adding a Thread.Sleep to make sure the read method waits long enough for the device to complete its job and send back the whole response (in this case 1.5 seconds was a safe amount). I feel like this is wrong, blocking everything for a fixed time, and I wonder if there is a better way to get the read method to wait only long enough to get the whole response from the device. private string Read() { if (!tcpClient.Connected) throw (new Exception("Read() failed: Telnet connection not available.")); StringBuilder sb = new StringBuilder(); do { ParseTelnet(ref sb); System.Threading.Thread.Sleep(1500); } while (tcpClient.Available > 0); return sb.ToString(); } private void ParseTelnet(ref StringBuilder sb) { while (tcpClient.Available > 0) { int input = tcpClient.GetStream().ReadByte(); switch (input) { // parse the input // ... do other things in special cases default: sb.Append((char)input); break; } } }

    Read the article

  • Sending email via GMail in .NET

    - by VP
    I am getting the following error when I try to send an email in my C# program. I am using Visual Studio 2008 on windows 7. I would paste my code first and then the error: class email_log_files { private string login_username = "my_gmail_id"; private string login_password = "my_gmail_password"; public void send_email() { string src_address = "[email protected]"; string dest_address = "[email protected]"; try { MailMessage email_msg = new MailMessage(); SmtpClient email_client = new SmtpClient(); email_msg.From = new MailAddress(src_address); email_msg.Sender = new MailAddress(src_address); email_msg.ReplyTo = new MailAddress(src_address); email_msg.To.Add(dest_address); email_msg.Subject = "Test"; email_msg.Body = "Body of the message"; NetworkCredential credentials = new NetworkCredential(login_username, login_password); email_client.Credentials = credentials; email_client.Host = "smtp.gmail.com"; email_client.Port = 465; email_client.EnableSsl = true; email_client.Send(email_msg); Console.WriteLine("Message Sent Successfully!!"); Console.ReadLine(); } } } And the error message is as follows: The operation has timed out. Why is it always timing out? I am sure that I have the correct smtp server address and port number for gmail as I have configured my outlook with the same. Any help or ideas?

    Read the article

  • problem loading texture with transparency with OpenGL ES and Android

    - by Evan Kimia
    Im trying to load an image that has background transparency that will be layered over another texture. When i try and load it, all i get is a white screen. The texture is 512 by 512, and its saved in photoshop as a 24 bit PNG (standard PNG specs in the Photoshop Save for Web and Devices config window). Any idea why its not showing? The texture without transparency shows without a problem. Here is my loadTextures method: public void loadGLTexture(GL10 gl, Context context) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1); Bitmap normalScheduleLines = BitmapFactory.decodeResource(context.getResources(), R.drawable.m1n); //Generate texture pointers... gl.glGenTextures(3, textures, 0); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[1]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); //Bind our normal schedule bus map lines gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[0]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR_MIPMAP_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_GENERATE_MIPMAP, GL11.GL_TRUE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, normalScheduleLines, 0); normalScheduleLines.recycle(); }

    Read the article

  • Is this GetEnumAsStrings<T>() method reinventing the wheel?

    - by Edward Tanguay
    I have a number of enums and need to get them as List<string> objects in order to enumerate through them and hence made the GetEnumAsStrings<T>() method. But it seems to me there would be an easier way. Is there not a built-in method to get an enum like this into a List<string>? using System; using System.Collections.Generic; namespace TestEnumForeach2312 { class Program { static void Main(string[] args) { List<string> testModes = StringHelpers.GetEnumAsStrings<TestModes>(); testModes.ForEach(s => Console.WriteLine(s)); Console.ReadLine(); } } public static class StringHelpers { public static List<string> GetEnumAsStrings<T>() { List<string> enumNames = new List<string>(); foreach (T item in Enum.GetValues(typeof(TestModes))) { enumNames.Add(item.ToString()); } return enumNames; } } public enum TestModes { Test, Show, Wait, Stop } }

    Read the article

  • How to get height for NSAttributedString at a fixed width

    - by bonaldi
    I want to do some drawing of NSAttributedStrings in fixed-width boxes, but am having trouble calculating the right height they'll take up when drawn. So far, I've tried: Calling - (NSSize) size, but the results are useless (for this purpose), as they'll give whatever width the string desires. Calling - (void)drawWithRect:(NSRect)rect options:(NSStringDrawingOptions)options with a rect shaped to the width I want and NSStringDrawingUsesLineFragmentOrigin in the options, exactly as I'm using in my drawing. The results are ... difficult to understand; certainly not what I'm looking for. (As is pointed out in a number of places, including this Cocoa-Dev thread). Creating a temporary NSTextView and doing: [[tmpView textStorage] setAttributedString:aString]; [tmpView setHorizontallyResizable:NO]; [tmpView sizeToFit]; When I query the frame of tmpView, the width is still as desired, and the height is often correct ... until I get to longer strings, when it's often half the size that's required. (There doesn't seem to be a max size being hit: one frame will be 273.0 high (about 300 too short), the other will be 478.0 (only 60-ish too short)). I'd appreciate any pointers, if anyone else has managed this.

    Read the article

  • Saving HttpResponse/Request to file system

    - by chrisjlong
    Here is my scenario. User fills out this large page which is dynamically created based off DB values. Those values can change. When the user fills out the page and hits submit we want to save a copy of the page as html on the server, this way if the text or wording changes, when they go back to view their posted information, it is historically accurate. So I basically need to do this protected void buttonSave_Click(object sender, EventArgs e) { //collect information into an object to save it in the db bool result = BusinessLogic.Save(myBusinessObject); if (result) //!!! Here is where I need to save this page as an html file on my servers IFS!!!! else //whatever Response.Redirect("~/SomeOtherPage.aspx"); } Any help is greatly apprciated. Also I CANNOT just request the data from the url because query string parameters are a big no no in this case. The key to pull the database info up (at its highest level) is all in session so I cant just request a url and save it. Thanks!

    Read the article

  • how to create trackballevent in android custom adapter?

    - by UMMA
    dear friends, i am using following code to create custom adapter for listview. now i want to use trackball click event in it but i dont know how to do that can any one help me out in creating ontracballevent in custom adapter? i have tried writing few lines but not able to solve it. public class EfficientAdapter extends BaseAdapter implements Filterable { private LayoutInflater mInflater; private Context context; int pos; public EfficientAdapter(Context context) { mInflater = LayoutInflater.from(context); this.context = context; } public View getView(final int position, View convertView, ViewGroup parent) { ViewHolder holder; convertView = mInflater.inflate(R.layout.adaptor_contentposts, null); convertView.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { //click functionality } }); MotionEvent event= MotionEvent.CREATOR.createFromParcel(null); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //display click message } convertView.onTrackballEvent(event); return convertView; } class ViewHolder { TextView textLine; TextView textLine2; TextView PostedByAndPostedOn; ImageButton ImgButton; } @Override public Filter getFilter() { return null; } @Override public long getItemId(int position) { return 0; } @Override public int getCount() { return ad_id.length; } @Override public Object getItem(int position) { return ad_id[position]; } }

    Read the article

  • Control Attributes render Encoded on dot net 4 - how to disable the encoding ?

    - by Aristos
    I have an issue in asp.net 4. When I add an attribute on controls, then the render it encoded. For example, when I type this code txtQuestion.Attributes["onfocus"] = "if(this.value == this.title) { this.value = ''; this.style.backgroundColor='#FEFDE0'; this.style.color='#000000'; }"; I get render onfocus="if(this.value == this.title){this.value = &#39;&#39;;this.style.backgroundColor=&#39;#FEFDE0&#39;; this.style.color=&#39;#000000&#39;;}" And every ' hash been change to & #39; Is there a way to disable this new future only on some controls ? or an easy way to make a custom render ? My Fail tries I have all ready try some thinks but I fail. For example this fails. txtQuestion.RenderingCompatibility = new Version("3.5"); I also locate the point that this attributes renders and is on public virtual void RenderBeginTag(HtmlTextWriterTag tagKey) function, there every attribute have a flag if he wish to be encoded, but I do not know how can anyone set it or not. Anyway, thank you in advanced.

    Read the article

  • Messages not forwarded to error queue when exception is thrown in handler (it works on my machine)

    - by darthjit
    e are using NServicebus 4.0.5 with sql server(sql server 2012) as transport. When the handler throws an exception, NSB does not retry or move the message to the error queue. Successful messages make it to the audit queue but the failed/errored ones don't! . Interestingly, all this works on our local machines(windows 7 ,sql server localdb) but not on windows server 2012 (sql server 2012). Here is the config info on the subscriber: <add name="NServiceBus/Transport" connectionString="Data Source=xxx;Initial Catalog=NServiceBus;Integrated Security=SSPI;Enlist=false;" /> <add name="NServiceBus/Persistence" connectionString="Data Source=xxx;Initial Catalog=NServiceBus;Integrated Security=SSPI;Enlist=false;" /> <MessageForwardingInCaseOfFaultConfig ErrorQueue="error" /> <UnicastBusConfig ForwardReceivedMessagesTo="audit"> <MessageEndpointMappings> <add Assembly="Services.Section.Messages" Endpoint= "Services.ACL.Worker" /> </MessageEndpointMappings> </UnicastBusConfig> And in code it is configured as follows: public class EndpointConfig : IConfigureThisEndpoint, AsA_Server, IWantCustomInitialization { public void Init() { IContainer container = ContainerInstanceProvider. GetContainerInstance(); Configure .Transactions.Enable(); Configure.With() .AutofacBuilder(container) .UseTransport<SqlServer>() .Log4Net() //.Serialization.Json() .UseNHibernateSubscriptionPersister() .UseNHibernateTimeoutPersister() .MessageForwardingInCaseOfFault() .RijndaelEncryptionService() .DefiningCommandsAs(type => type.Namespace != null &&type .Namespace.EndsWith("Commands")) .DefiningEventsAs(type => type.Namespace != null &&type .Namespace.EndsWith("Events")) .UnicastBus(); } } Any ideas on how to fix this? here is the log info (there is a lot there, search for error to see the relevant parts) https://gist.github.com/ranji/7378249

    Read the article

  • Crosshairs in Java

    - by typoknig
    I am making a game that needs a crosshair. I have been playing with the java.awt.cursor class and that is easy enough, but the problem is that I do not want the crosshairs to be able to leave the window I create for my game, so I tried this instead: private void drawCrossHair(Graphics g){ Ellipse2D ellipse = new Ellipse2D.Float(); ellipse.setFrame(crossHair.x, crossHair.y, 36, 36); Color yellow = new Color (0xEDFF62); g.setColor(yellow); g.fillOval(crossHair.x, crossHair.y, 40, 40); g.setClip(ellipse); g.clip(ellipse); Basically I am trying to remove the "ellipse" from "g" leaving only a small ring behind. The problem here is that "g.clip(ellipse);" gives me an error. My objective with this code is to create a circle with a transparent center, like a donut. Once the donut is created I will add some small points on the inside of it so it looks more like crosshairs. One thing that may or may not be an issue is that I plan on moving the crosshairs with a joystick, not a mouse... I do not know if that will limit my options for what kind of object my crosshairs can be.

    Read the article

  • Consuming C# Webservice

    - by Debby
    Hi, I have a simple webservice running and I have a console application client consuming the service. I did have issues getting this running and I had been helped by some wonderful people in this community. I have another problem, if i want to call the service from the client in a loop, it doesnt work. It works only for the first time and then it just keeps waiting. Why is this happening and how can I resolve it. The code: namespace WebService { [ServiceContract] public interface IService { [OperationContract(Name="Result")] [WebGet(UriTemplate = "/")] Stream Result(); } public class Service:IService { public Stream Result() { // read a file from the server and return it as stream } } } The client: namespace WebServiceClient { [ServiceContract] public interface IService { [OperationContract(Name="Result")] [WebGet(UriTemplate = "/")] Stream Result(); } } static void Main() { Console.WriteLine("Press enter when the service is available"); Console.ReadLine(); // creating factory HttpChunkingBinding binding = new HttpChunkingBinding(); binding.MaxReceivedMessageSize = 0x7fffffffL; ChannelFactory<WebServiceClient.IService> factory = new ChannelFactory<WebServiceClient.IService> (binding, new EndpointAddress("http://localhost/WebService/Service")); WebServiceClient.IService service = factory.CreateChannel(); for(int i = 0; i < 10; i++) { Stream s = service.Result(); // write this stream to a file and close the stream } //Closing our channel. ((IClientChannel)service).Close(); } Thanks,

    Read the article

  • C# vs C - Big performance difference

    - by John
    I'm finding massive performance differences between similar code in C anc C#. The C code is: #include <stdio.h> #include <time.h> #include <math.h> main() { int i; double root; clock_t start = clock(); for (i = 0 ; i <= 100000000; i++){ root = sqrt(i); } printf("Time elapsed: %f\n", ((double)clock() - start) / CLOCKS_PER_SEC); } And the C# (console app) is: using System; using System.Collections.Generic; using System.Text; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { DateTime startTime = DateTime.Now; double root; for (int i = 0; i <= 100000000; i++) { root = Math.Sqrt(i); } TimeSpan runTime = DateTime.Now - startTime; Console.WriteLine("Time elapsed: " + Convert.ToString(runTime.TotalMilliseconds/1000)); } } } With the above code, the C# completes in 0.328125 seconds (release version) and the C takes 11.14 seconds to run. The c is being compiled to a windows executable using mingw. I've always been under the assumption that C/C++ were faster or at least comparable to C#.net. What exactly is causing the C to run over 30 times slower? EDIT: It does appear that the C# optimizer was removing the root as it wasn't being used. I changed the root assignment to root += and printed out the total at the end. I've also compiled the C using cl.exe with the /O2 flag set for max speed. The results are now: 3.75 seconds for the C 2.61 seconds for the C# The C is still taking longer, but this is acceptable

    Read the article

  • Is there something wrong with this code? AMFReader vs AMFWriter

    - by Triynko
    Something doesn't seem right about the source code for Flash Remoting's Date(AS3) <- DateTime(.NET) stream reader/writer methods, when it comes to handling UTC <- Local times. It seems to write the DateTime data fine, including a 64-bit representation as milliseconds elapsed since Jan 1, 1970, as well as a UTC offset. public void WriteDateTime(DateTime d) { this.BaseStream.WriteByte(11); DateTime time = new DateTime(0x7b2, 1, 1); long totalMilliseconds = (long)d.Subtract(time).TotalMilliseconds; long l = BitConverter.DoubleToInt64Bits((double)totalMilliseconds); this.WriteLong(l); int hours = TimeZone.CurrentTimeZone.GetUtcOffset(DateTime.Today).Hours; this.WriteShort(hours); } But when the data is read... it seems to be ignoring the short UTC offset value that was written, and appears to just discard it! private DateTime ReadDateValue() { long num2 = (long)this.ReadDouble(); DateTime time2 = new DateTime(0x7b2, 1, 1).AddMilliseconds((double)num2); int num3 = this.ReadInt16() / 60; //num3 is not used for anything! return time2; } Can anyone make sense of this? I also found some similar source code for AMFReader here, which has a ReadDateTime method, that seems to do something very similar... but goes on to use the UTC offset for something.

    Read the article

  • How to use pure in D 2.0

    - by James Dean
    While playing around with D 2.0 I found the following problem: Example 1: pure string[] run1() { string[] msg; msg ~= "Test"; msg ~= "this."; return msg; } This compiles and works as expected. When I try to wrap the string array in a class I find I can not get this to work: class TestPure { string[] msg; void addMsg( string s ) { msg ~= s; } }; pure TestPure run2() { TestPure t = new TestPure(); t.addMsg("Test"); t.addMsg("this."); return t; } This code will not compile because the addMsg function is impure. I can not make that function pure since it alters the TestPure object. Am i missing something? Or is this a limitation? The following does compile: pure TestPure run3() { TestPure t = new TestPure(); t.msg ~= "Test"; t.msg ~= "this."; return t; } Would the ~= operator not been implemented as a impure function of the msg array? How come the compiler does not complain about that in the run1 function?

    Read the article

  • External data in TileList Flex

    - by Adam
    I'm working for the first time with a TileList and an itemRenderer and I'm having a bit of trouble getting the information from my array collection to display and looking for some advice. Here's what I've got private function loadData():void{ var stmt:SQLStatement = new SQLStatement(); stmt.sqlConnection = sqlConn; stmt.text = "SELECT * FROM tbl_user ORDER BY user_id ASC"; stmt.execute(); var result:SQLResult = stmt.getResult(); acData = new ArrayCollection(result.data); } <mx:TileList id="userlist" labelField="user_id" dataProvider="{acData}" width="600" height="200" paddingTop="25" left="117.15" y="327.25"> <!--itemClick="showMessage(event)"--> <mx:itemRenderer> <mx:Component> <mx:VBox width="125" height="125" paddingRight="5" paddingLeft="5" horizontalAlign="center"> <mx:Label id="username" text="{}"/> <mx:Label id="userjob" text="{}"/> </mx:VBox> </mx:Component> </mx:itemRenderer> </mx:TileList> So I'm just not sure how I go about pulling the information from the array and putting it into labels like username, userjob, userbio ect, Inside the TitleList and itemRenderer.

    Read the article

  • MEF and ASP.NET MVC

    - by denis_n
    I want to use MEF with asp.net mvc. I wrote following controller factory: public class MefControllerFactory : DefaultControllerFactory { private CompositionContainer _Container; public MefControllerFactory(Assembly assembly) { _Container = new CompositionContainer(new AssemblyCatalog(assembly)); } protected override IController GetControllerInstance(RequestContext requestContext, Type controllerType) { if (controllerType != null) { var controllers = _Container.GetExports<IController>(); var controllerExport = controllers.Where(x => x.Value.GetType() == controllerType).FirstOrDefault(); if (controllerExport == null) { return base.GetControllerInstance(requestContext, controllerType); } return controllerExport.Value; } else { throw new HttpException((Int32)HttpStatusCode.NotFound, String.Format( "The controller for path '{0}' could not be found or it does not implement IController.", requestContext.HttpContext.Request.Path ) ); } } } In Global.asax.cs I'm setting my controller factory: protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterRoutes(RouteTable.Routes); ControllerBuilder.Current.SetControllerFactory(new MefControllerFactory.MefControllerFactory(Assembly.GetExecutingAssembly())); } I have an area: [Export(typeof(IController))] [PartCreationPolicy(CreationPolicy.NonShared)] public class HomeController : Controller { private readonly IArticleService _articleService; [ImportingConstructor] public HomeController(IArticleService articleService) { _articleService = articleService; } // // GET: /Articles/Home/ public ActionResult Index() { Article article = _articleService.GetById(55); return View(article); } } IArticleService is an interface. There is a class which implements IArticleService and Exports it. It works. Is this everything what I need for working with MEF? How can I skip setting PartCreationPolicy and ImportingConstructor for controller? I want to set my dependencies using constructor. When PartCreationPolicy is missing, I get following exception: A single instance of controller 'MvcApplication4.Areas.Articles.Controllers.HomeController' cannot be used to handle multiple requests. If a custom controller factory is in use, make sure that it creates a new instance of the controller for each request.

    Read the article

  • Iphone - UIView not displayed

    - by Raphael Pinto
    Hi, I have a strange problem with a UIView : I want to show an Activity Indicator View that I created with Interface Builder to indicate long running activity. In the viewDidLoad function of my principal viewController I init the ActivityIndicator View like this : - (void)viewDidLoad { [super viewDidLoad]; appDelegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate]; load = [[ActivityIndicatorViewController alloc] init]; ... When I push a button it call this IBAction : - (IBAction)LaunchButtonPressed{ // Show the Activity indicator view. [self.view addSubview:load.view]; // eavy work [self StartWorking]; // Hide the loading view. [load.view removeFromSuperview]; } In the StartWorking function, I ask a request to an internet serveur and parse the XML file that it return me. The problem is that if I Call my StartWorking function, the application do not start by showing the Activity Indicator view but with the StartWorking function. Whereas if I remove the call to StartWorking function, the view is shown. Is someone able to explain me why? :s

    Read the article

  • Java: Implement own message queue (threadsafe)

    - by derMax
    The task is to implement my own messagequeue that is thread safe. My approach: public class MessageQueue { /** * Number of strings (messages) that can be stored in the queue. */ private int capacity; /** * The queue itself, all incoming messages are stored in here. */ private Vector<String> queue = new Vector<String>(capacity); /** * Constructor, initializes the queue. * * @param capacity The number of messages allowed in the queue. */ public MessageQueue(int capacity) { this.capacity = capacity; } /** * Adds a new message to the queue. If the queue is full, it waits until a message is released. * * @param message */ public synchronized void send(String message) { //TODO check } /** * Receives a new message and removes it from the queue. * * @return */ public synchronized String receive() { //TODO check return "0"; } } If the queue is empty and I call remove(), I want to call wait() so that another thread can use the send() method. Respectively, I have to call notifyAll() after every iteration. Question: Is that possible? I mean does it work that when I say wait() in one method of an object, that I can then execute another method of the same object? And another question: Does that seem to be clever?

    Read the article

  • .NET C# how to loop through some lable to set their attribute

    - by sydney wynn
    How do I do this in a loop. protected void ddlTool_SelectedIndexChanged(object sender, EventArgs e) { lblTool1.Visible = false; txtTool1.Visible = false; lblTool2.Visible = false; txtTool2.Visible = false; lblTool3.Visible = false; txtTool3.Visible = false; lblTool4.Visible = false; txtTool4.Visible = false; lblTool5.Visible = false; if (ddlTool.SelectedValue == "1") { lblTool1.Visible = true; txtTool1.Visible = true; } if (ddlTool.SelectedValue == "2") { lblTool1.Visible = true; txtTool1.Visible = true; lblTool2.Visible = true; txtTool2.Visible = true; } if (ddlTool.SelectedValue == "3") { lblTool1.Visible = true; txtTool1.Visible = true; lblTool2.Visible = true; txtTool2.Visible = true; lblTool3.Visible = true; txtTool3.Visible = true; } if (ddlTool.SelectedValue == "4") { lblTool1.Visible = true; txtTool1.Visible = true; lblTool2.Visible = true; txtTool2.Visible = true; lblTool3.Visible = true; txtTool3.Visible = true; lblTool4.Visible = true; txtTool4.Visible = true; }

    Read the article

  • get Random in ArrayList has error of java.lang.IllegalArgumentException: n must be positive

    - by gabrielle fregil
    In my ArrayList, i have get a random Item from my ArrayList for the equip method. Whenever i use my tester, the terminal window prints java.lang.IllegalArgumentException: n must be positive when I try to call random for the size. I tried to change the value of totalElements to the integer size of the elements, then the error would be an OutOfBoundsExeption import java.util.*; import java.util.Scanner; import java.util.Random; public class GameMaster { private int turn, totalElements; private boolean winner; private Avatar x1; private Avatar x2; private ArrayList<Item> inventory; public GameMaster(Avatar a1, Avatar a2) { x2 = a1; x1 = a2; turn = 1; winner = false; inventory = new ArrayList<Item>(); totalElements = 0; } private void fillInventory() { inventory.add( new Item( "Zealot Blades", true, 8 ) ); inventory.add( new Item( "BFG", true, 13 ) ); inventory.add( new Item( "Synthetic Cloth", false, 7 ) ); // more items inventory.add( new Item( "Gauss Rifle", true, 9 ) ); inventory.add( new Item( "Flight Unit", false, 6 ) ); totalElements = inventory.size(); } public String equip() { Avatar w; String a; if (turn%2==1) w=x2; else w=x1; if (w.beltIsFull()) { a = w.getName() + "'s belt is full. \n"; } else { turn++; Random generator = new Random(); Item rand = inventory.get(generator.nextInt(totalElements)); //terminal window in blueJ: java.lang.IllegalArgumentException: n must be positive a = w.getName()+" is equiped with "+rand.getName()+"."; } return a; }

    Read the article

  • XML child node attribute value

    - by c0mrade
    I'm trying to read xml file, ex : <entry> <title>FEED TITLE</title> <id>5467sdad98787ad3149878sasda</id> <tempi type="application/xml"> <conento xmlns="http://mydomainname.com/xsd/radiofeed.xsd" madeIn="USA" /> </tempi> </entry> Here is the code I have so far : public void parseXML(String xml) { try { InputStream inputStream = new ByteArrayInputStream(xml.getBytes()); DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder db = dbf.newDocumentBuilder(); Document doc = db.parse(inputStream); doc.getDocumentElement().normalize(); System.out.println("Root element " + doc.getDocumentElement().getNodeName()); NodeList nodeLst = doc.getElementsByTagName("entry"); System.out.println("Information of all entries"); for (int s = 0; s < nodeLst.getLength(); s++) { Node fstNode = nodeLst.item(s); if (fstNode.getNodeType() == Node.ELEMENT_NODE) { Element fstElmnt = (Element) fstNode; NodeList title = fstElmnt.getElementsByTagName("title").item(0).getChildNodes(); System.out.println("Title : " + ((Node) title.item(0)).getNodeValue()); NodeList id = fstElmnt.getElementsByTagName("id").item(0).getChildNodes(); System.out.println("Id: " + ((Node) update.item(0)).getNodeValue()); NodeList contento= fstElmnt.getElementsByTagName("tempi").item(0).getChildNodes(); System.out.println("Contento : " + ((Node) content.item(0)).getFirstChild().getAttributes()); // with this line above I'm having problems, I get null pointer exception } } } catch (Exception e) { e.printStackTrace(); } } How can I read/get, contento tag attributes? I'm using org.w3c.dom lib.

    Read the article

  • Can iPad/iPhone Touch Points be Wrong Due to Calibration?

    - by Kristopher Johnson
    I have an iPad application that uses the whole screen (that is, UIStatusBarHidden is set true in the Info.plist file). The main window's frame is set to (0, 0, 768, 1024), as is the main view in that frame. The main view has multitouch enabled. The view has code to handle touches: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { CGPoint location = [touch locationInView:nil]; NSLog(@"touchesMoved at location %@", NSStringFromCGPoint(location)); } } When I run the app in the simulator, it works pretty much as expected. As I move the mouse from one edge of the screen to the other, reported X values go from 0 to 767. Reported Y values go from 20 to 1023, but it is a known issue that the simulator doesn't report touches in the top 20 pixels of the screen, even when there is no status bar. Here's what's weird: When I run the app on an actual iPad, the X values go from 0 to 767 as expected, but reported Y values go from -6 to 1017. The fact that it seems to work properly on the simulator leads me to suspect that real devices' touchscreens are not perfectly calibrated, and mine is simply reporting values six pixels too low. Can anyone verify that this is the case? Otherwise, is there anything else that could account for the Y values being six pixels off from what I expect? (In a few days, I should have a second iPad, so I can test this with another device and compare the results.)

    Read the article

< Previous Page | 672 673 674 675 676 677 678 679 680 681 682 683  | Next Page >