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  • Release Notes for 3/8/2012

    Here are the notes for today’s release: Clarified the purpose of the fork name when creating a fork of a project. Added confirmation messages to deletion of system requirements when editing documentation. Deployed several bug fixes: Fixed an issue that was causing AppHarbor build notifications to fail. Thanks to claq2 for the bug report! Fixed several issues where extremely long titles or descriptions on items on the issues, discussions, profiles, and home pages would not wrap properly. Fixed a minor wrapping issue around the link to upload patches. Fixed an issue with viewing RSS feeds in Internet Explorer. Fixed an issue where replying to a discussion with a quote would push the content past the page margins. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

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  • How to pronounce "std" as in "std::vector"

    - by Lex Fridman
    In C++, the STL (standard template library) includes a namespace std that contains the many data structures and algorithms that we all know and love. I've always pronounced this namespace just like sexually transmitted diseases: S T D. But then I listened to this excellent series of lectures by Stephan T. Lavavej and he pronounces it "stood". Which is the "correct" pronunciation or at least what is that most commonly used one?

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  • C++ OpenGL trouble trapping cursor in window

    - by ezio160324
    I am using OpenGL and I try to trap my cursor inside my game window (using both SetCursorPos and ClipCursor) But, these conflict with my camera rotation code as my camera is rotated with my mouse. If there is a way to do it, please let me know. If possible, I would be willing to make it so that when the cursor reaches an edge of the screen, it jumps to the opposite edge (though I fear that would also conflict with my camera code).

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  • change texture at runtime

    - by user1509674
    How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : MonoBehaviour { // Use this for initialization private bool showLabel = false; private bool showLabe2 = false; private bool showLabe3 = false; private bool showLabe4 = false; public void Start() { Invoke("ToggleLabel", 1); Invoke("ToggleLabel2", 3); Invoke("ToggleLabel3",6 ); Invoke("ToggleLabel4", 9); } public void ToggleLabel() { showLabel = !showLabel; } public void ToggleLabel2() { showLabe2 = !showLabe2; } public void ToggleLabel3() { showLabe3 = !showLabe3; } public void ToggleLabel4() { showLabe4 = !showLabe4; } public void OnGUI() { if (showLabel) { GUI.Label(new Rect(300, 200, 100, 20), "Copying window file.."); } if (showLabe2) { GUI.Label(new Rect(40, 40, 100, 20), "Epanding windows file.."); } if (showLabe3) { GUI.Label(new Rect(80, 80, 100, 20), "Installing Feature.."); } if (showLabe4) { GUI.Label(new Rect(100, 100, 100, 20), "Installing Updates"); } } } Now I need to change the GUITexture at runtime. How can do this? Can anybody help me in coding? Here is some changes I made. I worked on changing the gameObject when mouse is placed on it. This is the code I applied and its working for me using UnityEngine; using System.Collections; public class change : MonoBehaviour { // Use this for initialization public GameObject newSprite; private Vector3 currentSpritePosition; void update() { } void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } } Now the problem is that, in same code I need to set a time so that the text get loaded without the mouse click. I mean a particular time to load each text one after the another. Here is my screen shot Here I have placed the image one below the another,when the mouse is hovered on it it will change the text from bold to normal text.Changes process stated in (image 2,3).That code I posted is working for me.

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  • TabCtrl

    Adjustable contol with zooming and scrolling tabs, dragging with the mouse, custom drawing and much more

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  • Application Visibility Issues

    Recently we became aware that some Android applications were not visible on the Android Marketplace. While we were internally troubleshooting and qualifying the fix and communicating with our...

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  • Are you a SQLBits attendee? get a discount for PASS Europe SQL 2008 R2 Launch

    - by simonsabin
    PASS have given use a number of prizes for SQLBits. We have registrations for PASS Europe and PASS North America as well as DVD sets of the sessions from the North America summit last year to give away. Not only that, if you want to go to PASS Europe and you are a SQLBits user then you can get a promotion code that not only gives you the best price it also raises money for SQLBits. To get the promotion code login and then visit the community page http://www.sqlbits.com/about/Community.aspx  

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  • Are you a SQLBits attendee? get a discount for PASS Europe SQL 2008 R2 Launch

    - by simonsabin
    PASS have given use a number of prizes for SQLBits. We have registrations for PASS Europe and PASS North America as well as DVD sets of the sessions from the North America summit last year to give away. Not only that, if you want to go to PASS Europe and you are a SQLBits user then you can get a promotion code that not only gives you the best price it also raises money for SQLBits. To get the promotion code login and then visit the community page http://www.sqlbits.com/about/Community.aspx  

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