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  • 3D space game development

    - by user1693061
    I want to develop a 3D game (sci-fi type with spaceships) which can be played on multiplayer mode and by multiplayer i mean around 10 players for start as it will be a personal testing project and mostly educational. I have been searching for some days about the available languages and engines but i am kinda confused. Since i have been learning Java for my 1st year in I.T university and i have pretty good understanding i thought i would go with the Java language and develop that game on an applet so it could be played on a browser. After going through an applet game tutorial i understood how graphics work on an applet. So.. 1st question: Could an applet carry the burden of a 3D game especially on multiplayer? My thinking: It's a space game so the graphics should not be such a big problem since it wont be that crowded with entities apart from ships, planets and some effects. If the java applet is not the way for my project i would't mind "developing it on desktop"(i mean not making it a browser game). 2nd question: Should i use Unity engine for my purpose(space game)? If not name other language/engine combo.

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  • C# Timers for game development

    - by Valentin
    Hi, all! I want to find out the best way of creating time based events in games. Lets talk for example about Texas Holdem Poker. Server can handle thousands of tables and in every table we have timers: turn timer, hold seat timer and so on. What is the best way of timers realization for this purpose? Is System.Timers.Timer class can handle this or it will be more reasonable to create a separate thread with sorted time queue (for example an ascending sorted list with int values which represent time in ms remained)? Thanks in advance, Valentin

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  • How to deal this situation

    - by user198725878
    I would like to ask you some guidance here. Once I finished my graduation I join a company for Ruby On Rails. They trained me and put into project for ROR. I have spent 1 year of ROR development. I have done basic things in the given project. Then my company got a project for QT, learned and worked for nearly 7 months. Then my company put into me in iOS development. For the past 1 1/2 years, I have been working in the iOS development till date. Also my main worry is, changing the technology I am working makes me not having in depth knowledge on anything. I mean I can't make myself as expert in any language. What is your opinion? Now my company is going to put me into the cross-platform mobile application development. I am worried now, will this affect my growth path by leaving native development? I am ready to learn Android. As I left web development before 2 year ago, I am finding some odds with me. Should look for iOS job change now? Please let me know your advices.

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  • Android Game Development problem whith size and speed

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // if i dont put blockSpeed and put eg 8 it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; } }

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  • Game engine development in C++ [closed]

    - by Chris Cochran
    I am arriving at completion on a multithreaded concurrency framework designed for high-performance computing. Though I am not a gamer, it has occurred to me that this stand-alone software core could be an ideal basis for a multiprocessor game engine (64-bit native C++, 5000+ entry points). Are there any websites I could visit to discuss this technology with programmers and developers who could really benefit from it?

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  • 3D mobile game development [on hold]

    - by SCM
    I am not a developer or programmer and, I am planning an educative project that will involve having students to develop a cross-platform, 3D mobile game, similar to the SimCity concept. I need to write a project requirement and I'd like to pick someone's brain to understand what's involved in developing such a project: -Is it realistic to have one or two students to do it? and along their other modules at uni? - How much time can it take to develop from scratch? - what are the different skills required? Thank you All SCM

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  • Game Development Resources? [closed]

    - by stas
    I want to make an iPhone game and I was wondering if somebody could point me to some resources. Before you rage and close this, I am not looking for just a tutorial on programming, I could just google that. I need to find a tutorial on how to actually make a game, as in how to organize your code, what type of methods to run in separate threads, how to manage these threads in a game, etc. I already know everything I need; I can write a physics engine from scratch, I can write a 3D graphics pipeline from scratch, and so on. What I cannot figure out is how to combine all of this knowledge into correctly and efficiently making a game. Obviously for this one would probably go to college, but seeing as I am still in high school, that is not an option. If anyone would know some tutorials or resources, any pointers would be appreciated.

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  • How you choose your first job as a programmer? [on hold]

    - by sliter
    For Brief I am a recently graduated CS student. I am looking for a job these days, but I have no idea what kind of software development jobs I like(embedded system,web development or else...). And I am looking for your advice. Here is a little more While I was a student, I had an one year internship experience as a system engineer in a semi-conductor company where I wrote Linux driver, tuned system performance, etc.. I was happy about this experience as it allowed me to deepen my understanding of the operating system and different low level things. And I thought "Em, I will continue in the embedded area after I graduate". At the end of my study, I am doing an another internship in web development, both front-end and back-end. And I also enjoys a lot the process of learning new things and making it work (Backbone, Node, socketio, etc..). Now, when I am looking for a software development position, I do not know what to apply! All I know is that I want a job which allows me to keep up with the trends instead of repeating. But besides this, I've no idea what specific type of job I want to do. Turn back to embedded system? Continue with web development? Change to other promising areas(data mining)? All these development positions makes no big difference to me. But I think this is not good and I need some criteria at choosing. So I am looking for advice and I would really appreciate if you can share your experience.

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • Game Development

    - by Sundareswaran Senthilvel
    I'm planning to write a game from scratch (a BIG Game, for commercial purpose). I'm aware that there are certain compute libraries like OpenCL, AMD APP SDK, C++ AMP as well as DirectCompute - both from MS (NOT interested in CUDA) are available in the market. I'm planning to write the game from the scratch, which includes the following engines... 1.Physics Engine 2.AI Engine 3.Main Game Engine (... and if anything is missed). I'm aware that, there are some free physics engine libraries in the market. Not sure about free AI engine libraries. I'm bit confused in choosing between the OpenCL, AMD APP SDK, and C++ AMP libraries (as already mentioned i'm NOT interested in CUDA). I want my game to be published in Windows/Android/Mac OSX. It means it should be a cross-platform game. I will be having "one source code" that i'll compile for various platforms like Windows/Android/Mac OSX, and any others if i missed. Note: Since I'm NOT a Java guy, kindly do NOT suggest me the Java Language. For Graphics language should i use OpenGL or DirectX 11? I have heard that OpenGL runs on a single core, and not sure of DirectX 11. Between OpenGL and DirectX which one should i follow? or else, are there any other graphics language that i need to start with? I want to make use of the parallelism in GPU as well as CPU.

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  • Java game applet development

    - by RomZes
    I'm getting 4 sec delay when sending objects over UDP. Working on small game and trying to implement multiplayer. For now just trying to synchronize movements of 2 balls on the screen. StartingPoint.java is my server(first player), that receiving serialized objects (coordinates). SecondPlayer.java is client that sending serialized objects to server. When I'm moving my first object it appears 4 seconds later on different screen. StartingPoint.java @Override public void run() { byte[] receiveData = new byte[256]; byte[] sendData = new byte[256]; // DatagramSocket socketS; try { socket = new DatagramSocket(5000); System.out.println("Socket created on "+ port + " port"); } catch (SocketException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } while(true){ b1.update(this); b3.update(); System.out.println("Starting server..."); //// Receiving and deserializing object try { //socket.setSoTimeout(1000); DatagramPacket packet = new DatagramPacket(buf, buf.length); socket.receive(packet); byte[] data = packet.getData(); ByteArrayInputStream in = new ByteArrayInputStream(data); ObjectInputStream is = new ObjectInputStream(in); // socket.setSoTimeout(300); b1 = (Ball) is.readObject(); } catch (IOException | ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } SecondPlayer.java @Override public void run() { while(true){ b.update(); networkSend(); repaint(); try { Thread.sleep(17); } catch (InterruptedException e) { e.printStackTrace(); } } public void networkSend(){ // Serialize to a byte array try { ByteArrayOutputStream bStream = new ByteArrayOutputStream(); ObjectOutputStream oo; oo = new ObjectOutputStream(bStream); oo.writeObject(b); oo.flush(); oo.close(); byte[] bufCar = bStream.toByteArray(); //socket = new DatagramSocket(); //socket.setSoTimeout(1000); InetAddress address = InetAddress.getByName("localhost"); DatagramPacket packet = new DatagramPacket(bufCar, bufCar.length, address, port); socket.send(packet); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); }

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  • Android Game Development in Java [on hold]

    - by Nusrat
    I have been searching for some good tutorials/frameworks for developing an Android Game . I want to develop a 3D Car Racing game . I have already looked into http://stackoverflow.com/questions/4227759/android-game-engine-for-2d-and-3d-games. Now , i know that Android Games can be developed using Java/Action Scripts/JS etc . Many of the users are suggesting me to use http://unity3d.com , but i found that it uses JavaScript, C#, Boo . I don't know JS too much , Is it possible to develop a very professional level Game for Android using my Java knowledge ? Any Software like Unity which allow me to code in Java ?

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  • Why is it still so hard to write software?

    - by nornagon
    Writing software, I find, is composed of two parts: the Idea, and the Implementation. The Idea is about thinking: "I have this problem; how do I solve it?" and further, "how do I solve it elegantly?" The answers to these questions are obtainable by thinking about algorithms and architecture. The ideas come partially through analysis and partially through insight and intuition. The Idea is usually the easy part. You talk to your friends and co-workers and you nut it out in a meeting or over coffee. It takes an hour or two, plus revisions as you implement and find new problems. The Implementation phase of software development is so difficult that we joke about it. "Oh," we say, "the rest is a Simple Matter of Code." Because it should be simple, but it never is. We used to write our code on punch cards, and that was hard: mistakes were very difficult to spot, so we had to spend extra effort making sure every line was perfect. Then we had serial terminals: we could see all our code at once, search through it, organise it hierarchically and create things abstracted from raw machine code. First we had assemblers, one level up from machine code. Mnemonics freed us from remembering the machine code. Then we had compilers, which freed us from remembering the instructions. We had virtual machines, which let us step away from machine-specific details. And now we have advanced tools like Eclipse and Xcode that perform analysis on our code to help us write code faster and avoid common pitfalls. But writing code is still hard. Writing code is about understanding large, complex systems, and tools we have today simply don't go very far to help us with that. When I click "find all references" in Eclipse, I get a list of them at the bottom of the window. I click on one, and I'm torn away from what I was looking at, forced to context switch. Java architecture is usually several levels deep, so I have to switch and switch and switch until I find what I'm really looking for -- by which time I've forgotten where I came from. And I do that all day until I've understood a system. It's taxing mentally, and Eclipse doesn't do much that couldn't be done in 1985 with grep, except eat hundreds of megs of RAM. Writing code has barely changed since we were staring at amber on black. We have the theoretical groundwork for much more advanced tools, tools that actually work to help us comprehend and extend the complex systems we work with every day. So why is writing code still so hard?

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  • How do I put a custom version of node/add form in a view using customfield in drupal 6?

    - by niedakh
    Hi, I'm trying to add a pre-filled 'add reply' form to a view of nodes. Reply is a content-type (reply) with certain fields that need to be prefilled based on what is in the view. This way a user can see only the selected fields from the node/add/reply. At the moment I'm building the forms manually - copy the form from node/add, do some modifications using php & views customfield, but I would like to be able to just push default values to some fields and hide some others and then make drupal render it with all the javascript glory like date select etc. Can this be done?

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  • Is there a Drupal module for Forms with powerful CRUD style behaviour?

    - by Petras
    We are building a website that contains a large number of database tables that need to be edited by the CMS administrator. Some of the tables are fed by form submissions from users on the front end of the website. Some of the tables are purely in the CMS and are used to create custom modules on the front end of the website. Although there is a forms module in Drupal, I think our requirements cannot be met by it. Does anyone know of a system that allows forms to be saved to a CRUD style database with the following features? Export of all database fields. View a summary of the records in a filterable table. With paging You can have one to many relationships in records eg To code this manually for 10 forms is A LOT of work. Particularly the one to many relationships. If there is a powerful module available it would save us writing one.

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  • What is the typical setup for a laptop used for multi platform development?

    - by iama
    I am planning to build a new laptop for development for both Windows & Linux platforms. On Windows, my development would be primarily on .NET/C#/IIS/MSSQL Server. On Linux, preferably Ubuntu, my development would be on Ruby and Python. I am thinking of buying a laptop with Windows 7 pre-installed with 4GB RAM/Intel Core 2 Duo/320 GB HD & then thinking of running 2 VMs for both Windows and Linux development with the host OS as my work station. Of course, I would be running DBs and web servers on the respective platforms. Is this a typical setup? My only concern is running two VMs side by side. Not sure if this configuration would be optimal. Alternative would be to do my Windows development on the host Windows 7 OS. Any thoughts?

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  • How to create a tree with filtered nodes from drupal taxonomy.

    - by sprugman
    I'm trying to create a menu tree in drupal like this: - term 1 node 1 node 2 - sub-term 1 node 3 node 4 + sub-term 2 - sub-term 3 node 5 - sub-sub-term 1 node 6 + term 2 etc. (Sub-term 2 and term 2 are toggled closed.) Some requirements: Output this using something like JQuery Menu to get an interactive tree Filter the nodes by cck type Filter the nodes by cck field Only have terms with nodes or other active terms in them show up Mark the current node as such, and automatically open the tree to that point Do I have to write this myself, or are there a combination of modules that can do it? I've got Advanced Taxonomy Blocks, which is pretty close, but it doesn't list the nodes.

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  • What alternatives are there in OS projects for c# similar to Joomla/Mambo/Drupal?

    - by Joseph
    I'm beginning a project with a client to build a web application and I'm a little stuck on which solution to go with. I've used Joomla for many clients in the past, but this client has specific requests that I KNOW I'm going to have to build myself. The problem I'm facing is that I work full time under the .NET spectrum and while I am a novice developer in PHP, and I've been studying Joomla's plug in architecture for about a month now, I am a lot more comfortable building something in ASP.NET than I am in PHP. My question is, what OS projects are out there that have a similar community following as Joomla/Mambo/Drupal, along with a plug in architecture that is somewhat akin to Joomla as well? I don't really have the time to build out a full blown CMS system in ASP.NET, but if something already exists that can give me X% (25%, 50%, something) of what Joomla has that will at least get me on the right path. Joomla just has too many extensions and too much of a community backing for me to pass it up if there's not something comparable in the ASP.NET realm.

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  • How to specify a web service URL within a Drupal module's simpletest?

    - by Matt V.
    I have a Drupal module that talks to a REST API on a separate server for user registration and authentication. The module runs on multiple sites which point to different servers which may run different versions of the REST API. Ideally, I'd like to be able to run each site against its own end-point, in case changes on the back end break things. Is there a way to dynamically specify a different end-point URL when running a test? Or do I have to edit the .test file for each site? I'm trying to keep the module's files as generic and flexible as possible. I guess I could have the .test file look for a .inc file that could override the URL, if needed for a particular site. Is there a better way though?

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  • Django or Drupal, which one should I use that suits best my needs ?

    - by HJ-INCPP
    Hello, I want to learn and use Drupal or Django for the following: dynamic web sites, medium database, multi-level users, paypal integration, content managment, speed (developing), security I like MVC, ORM and object-oriented prg. Which is better to jump into ? Which one is more mature, powerful, understandable, object-oriented and easier to use by the time ? What about Python Spring ... Also, which of these 3 are better documented, are better for a cv and have more extensions? Known languages: php, java, mysql Thank you !

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  • Drupal: how to upgrade a running production website to a dev version?

    - by FractalizeR
    Can you help me to understand, how do I do Drupal website deployment and development? Suppose, I developed 1.0 version of Berty&Frank website. I copied everything to their production server and it is alive and kicking now. Site is already full of contents and is growing. I am asked to add additional features to the website. I am now experimenting with the way how I can implement them in a dev version. I am creating/deleting content types, fill created nodes with demo data just to see how they look like etc. Now I found the way and I want to upgrade production website to the same structure as my dev version now. How do I do that? Is the only way to manually make every change I made in dev version?

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  • Cannot see my drupal page, when set with online server.

    - by Ihsanullah Khan
    I have installed kloxo control panel, this is the address http://173.212.227.142:7778/. Then I made domain for my test site, which shows me preview from this link, http://173.212.227.142:7778/sitepreview/kids.com/index.html, which is right. Now I have installed drupal but it is very hard for me to set here. I have made changes in configuration file like database, and in base_url. But didnot getting the site and it shows me a blank page.Site should come with this address, http://173.212.227.142:7778/sitepreview/kids.com/kids/index.php. I made the base_url as http://173.212.227.142:7778/sitepreview/kids.com/kids. Please suggest me the solution. Thanks

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  • In Drupal, can you control block display according to e.g. number of URL parts?

    - by james6848
    I'm having a little trouble controlling page-specific block display in Drupal... My URL's will be of this typical structure: http://www.mysite.co.uk/section-name/sub-page/sub-sub-page The 'section-name' will effectively be fixed, but there will be many sub-pages (far too many to explicitly reference). I need to somehow control block display as follows: One block will show on all pages where URL contains 'section-name/sub-page' but not on pages 'section-name/sub-page/sub-sub-page' Conversely, another block will show on all pages where URL contains 'section-name/sub-page/sub-sub-page' but not on pages 'section-name/sub-page' My only idea is to do a bit of PHP that looks for the string 'section-name' and then also counts URL parts (or even the number of slashes). Not sure how to implement that though :) Your help would be appreciated!

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  • Where should I place a function that I want to run before the cached page is served (Drupal)

    - by kidbrax
    We have a intranet site that runs on Drupal. If an employee hits the site from outside our network they are required to login first. If they are already in our network, they can browse around freely. So we have a function that checks where they are coming from and redirects them to a login page if they are from outside. If we enable caching, they are not redirected because the cached page is rendered without running our function. The code currently exists inside of the theme_preprocess function. Where can I put it so that it always runs before the cached pages are served?

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  • How do you like to define your module-wide variables in drupal 6?

    - by sprugman
    I'm in my module file. I want to define some complex variables for use throughout the module. For simple things, I'm doing this: function mymodule_init() { define('SOME_CONSTANT', 'foo bar'); } But that won't work for more complex structures. Here are some ideas that I've thought of: global: function mymodule_init() { $GLOBALS['mymodule_var'] = array('foo' => 'bar'); } variable_set: function mymodule_init() { variable_set('mymodule_var', array('foo' => 'bar')); } property of a module class: class MyModule { static $var = array('foo' => 'bar'); } Variable_set/_get seems like the most "drupal" way, but I'm drawn toward the class setup. Are there any drawbacks to that? Any other approaches out there?

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